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  • ASP.NET MVC 2: Updating a Linq-To-Sql Entity with an EntitySet

    - by Simon
    I have a Linq to Sql Entity which has an EntitySet. In my View I display the Entity with it's properties plus an editable list for the child entites. The user can dynamically add and delete those child entities. The DefaultModelBinder works fine so far, it correctly binds the child entites. Now my problem is that I just can't get Linq To Sql to delete the deleted child entities, it will happily add new ones but not delete the deleted ones. I have enabled cascade deleting in the foreign key relationship, and the Linq To Sql designer added the "DeleteOnNull=true" attribute to the foreign key relationships. If I manually delete a child entity like this: myObject.Childs.Remove(child); context.SubmitChanges(); This will delete the child record from the DB. But I can't get it to work for a model binded object. I tried the following: // this does nothing public ActionResult Update(int id, MyObject obj) // obj now has 4 child entities { var obj2 = _repository.GetObj(id); // obj2 has 6 child entities if(TryUpdateModel(obj2)) //it sucessfully updates obj2 and its childs { _repository.SubmitChanges(); // nothing happens, records stay in DB } else ..... return RedirectToAction("List"); } and this throws an InvalidOperationException, I have a german OS so I'm not exactly sure what the error message is in english, but it says something along the lines of that the entity needs a Version (Timestamp row?) or no update check policies. I have set UpdateCheck="Never" to every column except the primary key column. public ActionResult Update(MyObject obj) { _repository.MyObjectTable.Attach(obj, true); _repository.SubmitChanges(); // never gets here, exception at attach } I've read alot about similar "problems" with Linq To Sql, but it seems most of those "problems" are actually by design. So am I right in my assumption that this doesn't work like I expect it to work? Do I really have to manually iterate through the child entities and delete, update and insert them manually? For such a simple object this may work, but I plan to create more complex objects with nested EntitySets and so on. This is just a test to see what works and what not. So far I'm disappointed with Linq To Sql (maybe I just don't get it). Would be the Entity Framework or NHibernate a better choice for this scenario? Or would I run into the same problem?

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  • Using Razor together with ASP.NET Web API

    - by Fredrik N
    On the blog post “If Then, If Then, If Then, MVC” I found the following code example: [HttpGet]public ActionResult List() { var list = new[] { "John", "Pete", "Ben" }; if (Request.AcceptTypes.Contains("application/json")) { return Json(list, JsonRequestBehavior.AllowGet); } if (Request.IsAjaxRequest()) [ return PartialView("_List", list); } return View(list); } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } The code is a ASP.NET MVC Controller where it reuse the same “business” code but returns JSON if the request require JSON, a partial view when the request is an AJAX request or a normal ASP.NET MVC View. The above code may have several reasons to be changed, and also do several things, the code is not closed for modifications. To extend the code with a new way of presenting the model, the code need to be modified. So I started to think about how the above code could be rewritten so it will follow the Single Responsibility and open-close principle. I came up with the following result and with the use of ASP.NET Web API: public String[] Get() { return new[] { "John", "Pete", "Ben" }; } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; }   It just returns the model, nothing more. The code will do one thing and it will do it well. But it will not solve the problem when it comes to return Views. If we use the ASP.NET Web Api we can get the result as JSON or XML, but not as a partial view or as a ASP.NET MVC view. Wouldn’t it be nice if we could do the following against the Get() method?   Accept: application/json JSON will be returned – Already part of the Web API   Accept: text/html Returns the model as HTML by using a View   The best thing, it’s possible!   By using the RazorEngine I created a custom MediaTypeFormatter (RazorFormatter, code at the end of this blog post) and associate it with the media type “text/html”. I decided to use convention before configuration to decide which Razor view should be used to render the model. To register the formatter I added the following code to Global.asax: GlobalConfiguration.Configuration.Formatters.Add(new RazorFormatter()); Here is an example of a ApiController that just simply returns a model: using System.Web.Http; namespace WebApiRazor.Controllers { public class CustomersController : ApiController { // GET api/values public Customer Get() { return new Customer { Name = "John Doe", Country = "Sweden" }; } } public class Customer { public string Name { get; set; } public string Country { get; set; } } } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; }   Because I decided to use convention before configuration I only need to add a view with the same name as the model, Customer.cshtml, here is the example of the View:   <!DOCTYPE html> <html> <head> <script src="http://ajax.aspnetcdn.com/ajax/jquery/jquery-1.5.1.min.js" type="text/javascript"></script> </head> <body> <div id="body"> <section> <div> <hgroup> <h1>Welcome '@Model.Name' to ASP.NET Web API Razor Formatter!</h1> </hgroup> </div> <p> Using the same URL "api/values" but using AJAX: <button>Press to show content!</button> </p> <p> </p> </section> </div> </body> <script type="text/javascript"> $("button").click(function () { $.ajax({ url: '/api/values', type: "GET", contentType: "application/json; charset=utf-8", success: function(data, status, xhr) { alert(data.Name); }, error: function(xhr, status, error) { alert(error); }}); }); </script> </html> .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; }   Now when I open up a browser and enter the following URL: http://localhost/api/customers the above View will be displayed and it will render the model the ApiController returns. If I use Ajax against the same ApiController with the content type set to “json”, the ApiController will now return the model as JSON. Here is a part of a really early prototype of the Razor formatter (The code is far from perfect, just use it for testing). I will rewrite the code and also make it possible to specify an attribute to the returned model, so it can decide which view to be used when the media type is “text/html”, but by default the formatter will use convention: using System; using System.Net.Http.Formatting; namespace WebApiRazor.Models { using System.IO; using System.Net; using System.Net.Http.Headers; using System.Reflection; using System.Threading.Tasks; using RazorEngine; public class RazorFormatter : MediaTypeFormatter { public RazorFormatter() { SupportedMediaTypes.Add(new MediaTypeHeaderValue("text/html")); SupportedMediaTypes.Add(new MediaTypeHeaderValue("application/xhtml+xml")); } //... public override Task WriteToStreamAsync( Type type, object value, Stream stream, HttpContentHeaders contentHeaders, TransportContext transportContext) { var task = Task.Factory.StartNew(() => { var viewPath = // Get path to the view by the name of the type var template = File.ReadAllText(viewPath); Razor.Compile(template, type, type.Name); var razor = Razor.Run(type.Name, value); var buf = System.Text.Encoding.Default.GetBytes(razor); stream.Write(buf, 0, buf.Length); stream.Flush(); }); return task; } } } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; }   Summary By using formatters and the ASP.NET Web API we can easily just extend our code without doing any changes to our ApiControllers when we want to return a new format. This blog post just showed how we can extend the Web API to use Razor to format a returned model into HTML.   If you want to know when I will post more blog posts, please feel free to follow me on twitter:   @fredrikn

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  • How do HttpOnly cookies work with AJAX requests?

    - by Shawn Simon
    JavaScript needs access to cookies if AJAX is used on a site with access restrictions based on cookies. Will HttpOnly cookies work on an AJAX site? Edit: Microsoft created a way to prevent XSS attacks by disallowing JavaScript access to cookies if HttpOnly is specified. FireFox later adopted this. So my question is: If you are using AJAX on a site, like StackOverflow, are Http-Only cookies an option? Edit 2: Question 2. If the purpose of HttpOnly is to prevent JavaScript access to cookies, and you can still retrieve the cookies via JavaScript through the XmlHttpRequest Object, what is the point of HttpOnly? Edit 3: Here is a quote from Wikipedia: When the browser receives such a cookie, it is supposed to use it as usual in the following HTTP exchanges, but not to make it visible to client-side scripts.[32] The HttpOnly flag is not part of any standard, and is not implemented in all browsers. Note that there is currently no prevention of reading or writing the session cookie via a XMLHTTPRequest. [33]. I understand that document.cookie is blocked when you use HttpOnly. But it seems that you can still read cookie values in the XMLHttpRequest object, allowing for XSS. How does HttpOnly make you any safer than? By making cookies essentially read only? In your example, I cannot write to your document.cookie, but I can still steal your cookie and post it to my domain using the XMLHttpRequest object. <script type="text/javascript"> var req = null; try { req = new XMLHttpRequest(); } catch(e) {} if (!req) try { req = new ActiveXObject("Msxml2.XMLHTTP"); } catch(e) {} if (!req) try { req = new ActiveXObject("Microsoft.XMLHTTP"); } catch(e) {} req.open('GET', 'http://beta.stackoverflow.com/', false); req.send(null); alert(req.getAllResponseHeaders()); </script> Edit 4: Sorry, I meant that you could send the XMLHttpRequest to the StackOverflow domain, and then save the result of getAllResponseHeaders() to a string, regex out the cookie, and then post that to an external domain. It appears that Wikipedia and ha.ckers concur with me on this one, but I would love be re-educated... Final Edit: Ahh, apparently both sites are wrong, this is actually a bug in FireFox. IE6 & 7 are actually the only browsers that currently fully support HttpOnly. To reiterate everything I've learned: HttpOnly restricts all access to document.cookie in IE7 & and FireFox (not sure about other browsers) HttpOnly removes cookie information from the response headers in XMLHttpObject.getAllResponseHeaders() in IE7. XMLHttpObjects may only be submitted to the domain they originated from, so there is no cross-domain posting of the cookies. edit: This information is likely no longer up to date.

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  • How to change the datasource on a YUI datagrid after creation

    - by Simon
    I am using the Yahoo DataTable for which the API is here. I am having difficulty changing the data once I have rendered the grid once. I am using jQuery to get data via AJAX, or from a client side data island and need to put this back into the grid. There is no setDataSource method in the DataTable API, and changing 'dataSource.liveData' does not update the grid. // does not work dataTable.dataSource.liveData = [ {name:"cat"}, {name:"dog"}, {name:"mouse"}; The example I am basing my code on is the basic LocalDataSource example. How can I update the data source without having to completely recreate the table. I do NOT want to use the YUI datasources that make Async calls. I need to know how I can do this 'manually'.

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  • Add collison detection to enemy sprites?

    - by xBroak
    i'd like to add the same collision detection used by the player sprite to the enemy sprites or 'creeps' ive added all the relevant code I can see yet collisons are still not being detected and handled, please find below the class, I have no idea what is wrong currently, the list of walls to collide with is 'wall_list' import pygame import pauseScreen as dm import re from pygame.sprite import Sprite from pygame import Rect, Color from random import randint, choice from vec2d import vec2d from simpleanimation import SimpleAnimation import displattxt black = (0,0,0) white = (255,255,255) blue = (0,0,255) green = (101,194,151) global currentEditTool currentEditTool = "Tree" global editMap editMap = False open('MapMaker.txt', 'w').close() def draw_background(screen, tile_img): screen.fill(black) img_rect = tile_img.get_rect() global rect rect = img_rect nrows = int(screen.get_height() / img_rect.height) + 1 ncols = int(screen.get_width() / img_rect.width) + 1 for y in range(nrows): for x in range(ncols): img_rect.topleft = (x * img_rect.width, y * img_rect.height) screen.blit(tile_img, img_rect) def changeTool(): if currentEditTool == "Tree": None elif currentEditTool == "Rock": None def pauseGame(): red = 255, 0, 0 green = 0,255, 0 blue = 0, 0,255 screen.fill(black) pygame.display.update() if editMap == False: choose = dm.dumbmenu(screen, [ 'Resume', 'Enable Map Editor', 'Quit Game'], 64,64,None,32,1.4,green,red) if choose == 0: print("hi") elif choose ==1: global editMap editMap = True elif choose ==2: print("bob") elif choose ==3: print("bob") elif choose ==4: print("bob") else: None else: choose = dm.dumbmenu(screen, [ 'Resume', 'Disable Map Editor', 'Quit Game'], 64,64,None,32,1.4,green,red) if choose == 0: print("Resume") elif choose ==1: print("Dis ME") global editMap editMap = False elif choose ==2: print("bob") elif choose ==3: print("bob") elif choose ==4: print("bob") else: None class Wall(pygame.sprite.Sprite): # Constructor function def __init__(self,x,y,width,height): pygame.sprite.Sprite.__init__(self) self.image = pygame.Surface([width, height]) self.image.fill(green) self.rect = self.image.get_rect() self.rect.y = y self.rect.x = x class insertTree(pygame.sprite.Sprite): def __init__(self,x,y,width,height, typ): pygame.sprite.Sprite.__init__(self) self.image = pygame.image.load("images/map/tree.png").convert() self.image.set_colorkey(white) self.rect = self.image.get_rect() self.rect.y = y self.rect.x = x class insertRock(pygame.sprite.Sprite): def __init__(self,x,y,width,height, typ): pygame.sprite.Sprite.__init__(self) self.image = pygame.image.load("images/map/rock.png").convert() self.image.set_colorkey(white) self.rect = self.image.get_rect() self.rect.y = y self.rect.x = x class Creep(pygame.sprite.Sprite): """ A creep sprite that bounces off walls and changes its direction from time to time. """ change_x=0 change_y=0 def __init__( self, screen, creep_image, explosion_images, field, init_position, init_direction, speed): """ Create a new Creep. screen: The screen on which the creep lives (must be a pygame Surface object, such as pygame.display) creep_image: Image (surface) object for the creep explosion_images: A list of image objects for the explosion animation. field: A Rect specifying the 'playing field' boundaries. The Creep will bounce off the 'walls' of this field. init_position: A vec2d or a pair specifying the initial position of the creep on the screen. init_direction: A vec2d or a pair specifying the initial direction of the creep. Must have an angle that is a multiple of 45 degres. speed: Creep speed, in pixels/millisecond (px/ms) """ Sprite.__init__(self) self.screen = screen self.speed = speed self.field = field self.rect = creep_image.get_rect() # base_image holds the original image, positioned to # angle 0. # image will be rotated. # self.base_image = creep_image self.image = self.base_image self.explosion_images = explosion_images # A vector specifying the creep's position on the screen # self.pos = vec2d(init_position) # The direction is a normalized vector # self.direction = vec2d(init_direction).normalized() self.state = Creep.ALIVE self.health = 15 def is_alive(self): return self.state in (Creep.ALIVE, Creep.EXPLODING) def changespeed(self,x,y): self.change_x+=x self.change_y+=y def update(self, time_passed, walls): """ Update the creep. time_passed: The time passed (in ms) since the previous update. """ if self.state == Creep.ALIVE: # Maybe it's time to change the direction ? # self._change_direction(time_passed) # Make the creep point in the correct direction. # Since our direction vector is in screen coordinates # (i.e. right bottom is 1, 1), and rotate() rotates # counter-clockwise, the angle must be inverted to # work correctly. # self.image = pygame.transform.rotate( self.base_image, -self.direction.angle) # Compute and apply the displacement to the position # vector. The displacement is a vector, having the angle # of self.direction (which is normalized to not affect # the magnitude of the displacement) # displacement = vec2d( self.direction.x * self.speed * time_passed, self.direction.y * self.speed * time_passed) self.pos += displacement # When the image is rotated, its size is changed. # We must take the size into account for detecting # collisions with the walls. # self.image_w, self.image_h = self.image.get_size() bounds_rect = self.field.inflate( -self.image_w, -self.image_h) if self.pos.x < bounds_rect.left: self.pos.x = bounds_rect.left self.direction.x *= -1 elif self.pos.x > bounds_rect.right: self.pos.x = bounds_rect.right self.direction.x *= -1 elif self.pos.y < bounds_rect.top: self.pos.y = bounds_rect.top self.direction.y *= -1 elif self.pos.y > bounds_rect.bottom: self.pos.y = bounds_rect.bottom self.direction.y *= -1 # collision detection old_x=bounds_rect.left new_x=old_x+self.direction.x bounds_rect.left = new_x # hit a wall? collide = pygame.sprite.spritecollide(self, walls, False) if collide: # yes bounds_rect.left=old_x old_y=self.pos.y new_y=old_y+self.direction.y self.pos.y = new_y collide = pygame.sprite.spritecollide(self, walls, False) if collide: # yes self.pos.y=old_y elif self.state == Creep.EXPLODING: if self.explode_animation.active: self.explode_animation.update(time_passed) else: self.state = Creep.DEAD self.kill() elif self.state == Creep.DEAD: pass #------------------ PRIVATE PARTS ------------------# # States the creep can be in. # # ALIVE: The creep is roaming around the screen # EXPLODING: # The creep is now exploding, just a moment before dying. # DEAD: The creep is dead and inactive # (ALIVE, EXPLODING, DEAD) = range(3) _counter = 0 def _change_direction(self, time_passed): """ Turn by 45 degrees in a random direction once per 0.4 to 0.5 seconds. """ self._counter += time_passed if self._counter > randint(400, 500): self.direction.rotate(45 * randint(-1, 1)) self._counter = 0 def _point_is_inside(self, point): """ Is the point (given as a vec2d) inside our creep's body? """ img_point = point - vec2d( int(self.pos.x - self.image_w / 2), int(self.pos.y - self.image_h / 2)) try: pix = self.image.get_at(img_point) return pix[3] > 0 except IndexError: return False def _decrease_health(self, n): """ Decrease my health by n (or to 0, if it's currently less than n) """ self.health = max(0, self.health - n) if self.health == 0: self._explode() def _explode(self): """ Starts the explosion animation that ends the Creep's life. """ self.state = Creep.EXPLODING pos = ( self.pos.x - self.explosion_images[0].get_width() / 2, self.pos.y - self.explosion_images[0].get_height() / 2) self.explode_animation = SimpleAnimation( self.screen, pos, self.explosion_images, 100, 300) global remainingCreeps remainingCreeps-=1 if remainingCreeps == 0: print("all dead") def draw(self): """ Blit the creep onto the screen that was provided in the constructor. """ if self.state == Creep.ALIVE: # The creep image is placed at self.pos. To allow for # smooth movement even when the creep rotates and the # image size changes, its placement is always # centered. # self.draw_rect = self.image.get_rect().move( self.pos.x - self.image_w / 2, self.pos.y - self.image_h / 2) self.screen.blit(self.image, self.draw_rect) # The health bar is 15x4 px. # health_bar_x = self.pos.x - 7 health_bar_y = self.pos.y - self.image_h / 2 - 6 self.screen.fill( Color('red'), (health_bar_x, health_bar_y, 15, 4)) self.screen.fill( Color('green'), ( health_bar_x, health_bar_y, self.health, 4)) elif self.state == Creep.EXPLODING: self.explode_animation.draw() elif self.state == Creep.DEAD: pass def mouse_click_event(self, pos): """ The mouse was clicked in pos. """ if self._point_is_inside(vec2d(pos)): self._decrease_health(3) #begin new player class Player(pygame.sprite.Sprite): change_x=0 change_y=0 frame = 0 def __init__(self,x,y): pygame.sprite.Sprite.__init__(self) # LOAD PLATER IMAGES # Set height, width self.images = [] for i in range(1,17): img = pygame.image.load("images/player/" + str(i)+".png").convert() #player images img.set_colorkey(white) self.images.append(img) self.image = self.images[0] self.rect = self.image.get_rect() self.rect.y = y self.rect.x = x self.health = 15 self.image_w, self.image_h = self.image.get_size() health_bar_x = self.rect.x - 7 health_bar_y = self.rect.y - self.image_h / 2 - 6 screen.fill( Color('red'), (health_bar_x, health_bar_y, 15, 4)) screen.fill( Color('green'), ( health_bar_x, health_bar_y, self.health, 4)) def changespeed(self,x,y): self.change_x+=x self.change_y+=y def _decrease_health(self, n): """ Decrease my health by n (or to 0, if it's currently less than n) """ self.health = max(0, self.health - n) if self.health == 0: self._explode() def update(self,walls): # collision detection old_x=self.rect.x new_x=old_x+self.change_x self.rect.x = new_x # hit a wall? collide = pygame.sprite.spritecollide(self, walls, False) if collide: # yes self.rect.x=old_x old_y=self.rect.y new_y=old_y+self.change_y self.rect.y = new_y collide = pygame.sprite.spritecollide(self, walls, False) if collide: # yes self.rect.y=old_y # right to left if self.change_x < 0: self.frame += 1 if self.frame > 3*4: self.frame = 0 # Grab the image, divide by 4 # every 4 frames. self.image = self.images[self.frame//4] # Move left to right. # images 4...7 instead of 0...3. if self.change_x > 0: self.frame += 1 if self.frame > 3*4: self.frame = 0 self.image = self.images[self.frame//4+4] if self.change_y > 0: self.frame += 1 if self.frame > 3*4: self.frame = 0 self.image = self.images[self.frame//4+4+4] if self.change_y < 0: self.frame += 1 if self.frame > 3*4: self.frame = 0 self.image = self.images[self.frame//4+4+4+4] score = 0 # initialize pyGame pygame.init() # 800x600 sized screen global screen screen = pygame.display.set_mode([800, 600]) screen.fill(black) #bg_tile_img = pygame.image.load('images/map/grass.png').convert_alpha() #draw_background(screen, bg_tile_img) #pygame.display.flip() # Set title pygame.display.set_caption('Test') #background = pygame.Surface(screen.get_size()) #background = background.convert() #background.fill(black) # Create the player player = Player( 50,50 ) player.rect.x=50 player.rect.y=50 movingsprites = pygame.sprite.RenderPlain() movingsprites.add(player) # Make the walls. (x_pos, y_pos, width, height) global wall_list wall_list=pygame.sprite.RenderPlain() wall=Wall(0,0,10,600) # left wall wall_list.add(wall) wall=Wall(10,0,790,10) # top wall wall_list.add(wall) #wall=Wall(10,200,100,10) # poke wall wall_list.add(wall) wall=Wall(790,0,10,600) #(x,y,thickness, height) wall_list.add(wall) wall=Wall(10,590,790,10) #(x,y,thickness, height) wall_list.add(wall) f = open('MapMaker.txt') num_lines = sum(1 for line in f) print(num_lines) lineCount = 0 with open("MapMaker.txt") as infile: for line in infile: f = open('MapMaker.txt') print(line) coords = line.split(',') #print(coords[0]) #print(coords[1]) #print(coords[2]) #print(coords[3]) #print(coords[4]) if "tree" in line: print("tree in") wall=insertTree(int(coords[0]),int(coords[1]), int(coords[2]),int(coords[3]),coords[4]) wall_list.add(wall) elif "rock" in line: print("rock in") wall=insertRock(int(coords[0]),int(coords[1]), int(coords[2]),int(coords[3]),coords[4] ) wall_list.add(wall) width = 20 height = 540 height = height - 48 for i in range(0,23): width = width + 32 name = insertTree(width,540,790,10,"tree") #wall_list.add(name) name = insertTree(width,height,690,10,"tree") #wall_list.add(name) CREEP_SPAWN_TIME = 200 # frames creep_spawn = CREEP_SPAWN_TIME clock = pygame.time.Clock() bg_tile_img = pygame.image.load('images/map/grass.png').convert() img_rect = bg_tile_img FIELD_RECT = Rect(50, 50, 700, 500) CREEP_FILENAMES = [ 'images/player/1.png', 'images/player/1.png', 'images/player/1.png'] N_CREEPS = 3 creep_images = [ pygame.image.load(filename).convert_alpha() for filename in CREEP_FILENAMES] explosion_img = pygame.image.load('images/map/tree.png').convert_alpha() explosion_images = [ explosion_img, pygame.transform.rotate(explosion_img, 90)] creeps = pygame.sprite.RenderPlain() done = False #bg_tile_img = pygame.image.load('images/map/grass.png').convert() #draw_background(screen, bg_tile_img) totalCreeps = 0 remainingCreeps = 3 while done == False: creep_images = pygame.image.load("images/player/1.png").convert() creep_images.set_colorkey(white) draw_background(screen, bg_tile_img) if len(creeps) != N_CREEPS: if totalCreeps < N_CREEPS: totalCreeps = totalCreeps + 1 print(totalCreeps) creeps.add( Creep( screen=screen, creep_image=creep_images, explosion_images=explosion_images, field=FIELD_RECT, init_position=( randint(FIELD_RECT.left, FIELD_RECT.right), randint(FIELD_RECT.top, FIELD_RECT.bottom)), init_direction=(choice([-1, 1]), choice([-1, 1])), speed=0.01)) for creep in creeps: creep.update(60,wall_list) creep.draw() for event in pygame.event.get(): if event.type == pygame.QUIT: done=True if event.type == pygame.KEYDOWN: if event.key == pygame.K_LEFT: player.changespeed(-2,0) creep.changespeed(-2,0) if event.key == pygame.K_RIGHT: player.changespeed(2,0) creep.changespeed(2,0) if event.key == pygame.K_UP: player.changespeed(0,-2) creep.changespeed(0,-2) if event.key == pygame.K_DOWN: player.changespeed(0,2) creep.changespeed(0,2) if event.key == pygame.K_ESCAPE: pauseGame() if event.key == pygame.K_1: global currentEditTool currentEditTool = "Tree" changeTool() if event.key == pygame.K_2: global currentEditTool currentEditTool = "Rock" changeTool() if event.type == pygame.KEYUP: if event.key == pygame.K_LEFT: player.changespeed(2,0) creep.changespeed(2,0) if event.key == pygame.K_RIGHT: player.changespeed(-2,0) creep.changespeed(-2,0) if event.key == pygame.K_UP: player.changespeed(0,2) creep.changespeed(0,2) if event.key == pygame.K_DOWN: player.changespeed(0,-2) creep.changespeed(0,-2) if event.type == pygame.MOUSEBUTTONDOWN and pygame.mouse.get_pressed()[0]: for creep in creeps: creep.mouse_click_event(pygame.mouse.get_pos()) if editMap == True: x,y = pygame.mouse.get_pos() if currentEditTool == "Tree": name = insertTree(x-10,y-25, 10 , 10, "tree") wall_list.add(name) wall_list.draw(screen) f = open('MapMaker.txt', "a+") image = pygame.image.load("images/map/tree.png").convert() screen.blit(image, (30,10)) pygame.display.flip() f.write(str(x) + "," + str(y) + ",790,10, tree\n") #f.write("wall=insertTree(" + str(x) + "," + str(y) + ",790,10)\nwall_list.add(wall)\n") elif currentEditTool == "Rock": name = insertRock(x-10,y-25, 10 , 10,"rock") wall_list.add(name) wall_list.draw(screen) f = open('MapMaker.txt', "a+") f.write(str(x) + "," + str(y) + ",790,10,rock\n") #f.write("wall=insertRock(" + str(x) + "," + str(y) + ",790,10)\nwall_list.add(wall)\n") else: None #pygame.display.flip() player.update(wall_list) movingsprites.draw(screen) wall_list.draw(screen) pygame.display.flip() clock.tick(60) pygame.quit()

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  • Facebook graph API - OAuth Token

    - by Simon R
    I'm trying to retrieve data using the new graph API, however the token I'm retriving from OAuth doesn't appear to be working. The call I'm making is as follows; $token = file_get_contents('https://graph.facebook.com/oauth/access_token?type=client_cred&client_id=<app_id>&client_secret=<app secret>'); This returns a token with a string length of 41. To give you an example of what is returned I have provided below a sample (converted all numbers to 0, all capital letters to 'A' and small case letters to 'a' access_token=000000000000|AaaAaaAaaAAaAaaaaAaaAa0aaAA. I take this access token and attach it to the call request for data, it doesn't appear to be the correct token as it returns nothing. I make the data call as follows; file_get_contents('https://graph.facebook.com/<my_page's_id>/statuses?access_token=000000000000|AaaAaaAaaAAaAaaaaAaaAa0aaAA.') When I manually retrieve this page directly through the browser I get an 500/Internal Server Error Message. Any assistance would be grately appreciated.

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  • Jar not found when executing class

    - by Simon
    Hi there, I'm working through the ANTLR book and there are many examples that should be easy to compile using the command line. Some information to get te problem: antlr-3.2.jar contains the ANTLR classes. I added the antlr-3.2.jar to the CLASSPATH environment variable (Windows 7) and when compiling the classes with javac everything works fine. This is what i execute to compile my program: javac Test.java ExprLexer.java ExprParser.java Test.java contains my main()-method whereas ExprLexer and ExprParser are generated by ANTLR. All three classes use classes contained in the antlr-3.2.jar. But so far so good. As I just said, compiling works fine. It's when I try to execute the Test.class that I get trouble. This is what I type: java -cp ./ Test When executing this, the interpreter tells me that he can't find the ANTLR-classes contained in the antlr-3.2.jar, altough I added an entry in the CLASSPATH variable. E:\simone\Programmierung\Language Processing Tools\ANTLR\Book Samples and Exercises\Exercise\1\output\Test.java Exception in thread "main" java.lang.NoClassDefFoundError: org/antlr/runtime/Cha rStream Caused by: java.lang.ClassNotFoundException: org.antlr.runtime.CharStream at java.net.URLClassLoader$1.run(URLClassLoader.java:202) at java.security.AccessController.doPrivileged(Native Method) at java.net.URLClassLoader.findClass(URLClassLoader.java:190) at java.lang.ClassLoader.loadClass(ClassLoader.java:307) at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:301) at java.lang.ClassLoader.loadClass(ClassLoader.java:248) Could not find the main class: Test. Program will exit. I'm using Windows 7 and Java 1.6_20. Can someone tell what is going on? Why will the interpreter not look in the jar-Archive I specified in the CLASSPATH? I found some kind of workaroud. I copied the antlr-3.2.jar into the directory where the Test.class is located and then executed: java -cp ./;antlr-3.2.jar Test This worked out. But I don't want to type the jar-Archive everytime I execute my test programs. Is there a possibility to tell the interpreter that he should automatically look into the archive?

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  • Fastest way to access VB6 String in C#

    - by Simon Woods
    Hi I am using COMInterop. I have a call in VB6 which returns a string of roughly 13000 chars. If I execute the call in pure VB6 it takes about 800ms to execute. If I execute it via c# and COMInterop it takes about 8 seconds. I'm assuming the delay is caused by marshalling. If I am correct about marshalling, I'd be grateful if someone could suggest the fastest way I can get this into C#. e.g. Would it be better to a) expose it as a byte array b) provide a byref string param into the VB6 layer I would appreciate some sample code as well. I tried the Marshal.PtrToStringAuto(Marshal.ReadIntPtr(myCOMObject.GetString, 0) to no avail Many thx S

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  • How to remove the Bubble Notification of Empathy from the Notification Area

    - by Luis Alvarado
    There is a Bubble notification that appears in the notification area apart from the Mail Icon Message. I only want one notification icon telling me when a new message has arrived. Right now as seen in the image: I have the MAIL Icon (Which is White right now but turns blue when a new message arrives) and the First green icon, which is the bubbling talk icon that I want to remove. When a message appears both of them tell me a new message has arrives. I only want the MAIL icon (The white one between the Keyboard and the Bluetooth Icon)

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  • How can I implement an abstract singleton class in Java?

    - by Simon
    Here is my sample abstract singleton class: public abstract class A { protected static A instance; public static A getInstance() { return instance; } //...rest of my abstract methods... } And here is the concrete implementation: public class B extends A { private B() { } static { instance = new B(); } //...implementations of my abstract methods... } Unfortunately I can't get the static code in class B to execute, so the instance variable never gets set. I have tried this: Class c = B.class; A.getInstance() - returns null; and this ClassLoader.getSystemClassLoader().loadClass("B"); A.getInstance() - return null; Running both these in the eclipse debugger the static code never gets executed. The only way I could find to get the static code executed is to change the accessibility on B's constructor to public, and to call it. I'm using sun-java6-jre on Ubuntu 32bit to run these tests.

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  • How to run batched WCF service calls in Silverlight BackgroundWorker

    - by Simon
    Is there any existing plumbing to run WCF calls in batches in a BackgroundWorker? Obviously since all Silverlight WCF calls are async - if I run them all in a backgroundworker they will all return instantly. I just don't want to implement a nasty hack if theres a nice way to run service calls and collect the results. Doesnt matter what order they are done in All operations are independent I'd like to have no more than 5 items running at once Edit: i've also noticed (when using Fiddler) that no more than about 7 calls are able to be sent at any one time. Even when running out-of-browser this limit applies. Is this due to my default browser settings - or configurable also. obviously its a poor man's solution (and not suitable for what i want) but something I'll probably need to take account of to make sure the rest of my app remains responsive if i'm running this as a background task and don't want it using up all my connections.

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  • 10 Great Free Icon Packs To Theme Your Android Phone

    - by Chris Hoffman
    Android allows you to customize your home screen, adding widgets, arranging shortcuts and folders, choosing a background, and even replacing the included launcher entirely. You can install icon packs to theme your app icons, too. Third-party launchers use standard app icons by default, but they don’t have to. You can install icon packs that third-party launchers will use in place of standard app icons. How to Use Icon Packs To use icon packs, you’ll need to use a third-party launcher that supports them, such as Nova, Apex, ADW, Go Launcher, Holo Launcher, or Action Launcher Pro. Once you’re using a third-party launcher, you can install an icon pack and go into your launcher’s settings. You’ll find an option that allows you to choose between the icon packs you’ve installed. Many of these icon packs also include wallpapers, which you can set in the normal way. MIUI 5 Icons This icon pack offers over 1900 free icons that are similar to the icons used by the MIUi ROM developed by China’s Xiaomi Tech. The large list of icons is a big plus — this pack will give the majority of your app icons a very slick, consistent look. DCikonZ Theme DCikonZ is a free icon theme that includes a whopping 4000+ icons with a consistent look. This icon theme stands out not just because it’s huge, but also for offering for going in its own direction and avoiding the super-simple, flat look many icon packs use. Holo Icons Holo Icons replaces many app icons with simple, consistent-looking that match Google’s Holo style. If you’re a fan of Android’s Holo look, give it a try. It even tweaks many of the icons from Google’s own apps to make them look more consistent. Square Icon Pack Square Icon Pack turns your icons into simple squares. Even Google Chrome becomes an orb instead of a square. This makes every icon a consistent size and offers a unique look. The icons here almost look a bit like the small-size tiles available on Windows Phone and Windows 8.1. The free version doesn’t offer as many icons as the paid version, but it does offer icons for many popular apps. Rounded Want rounded icons instead? Try the Rounded icon theme, which offers simple rounded icons. The developer says they’re inspired by the consistently round icons used on Mozilla’s Firefox OS. Crumbled Icon Pack Crumbled Icon Pack applies an effect that makes icons look as if they’r crumbling. Rather than theming individual icons, Crumbled Icon Pack adds an effect to every app icon on your device. This means that all your app icons will be themed and consistent. Dainty Icon Pack Is your Android home screen too colorful? Dainty Icon Pack offers simple, gray-on-white icons for over 1200 apps. It’d be ideal over a simple background. The contrast may be a bit low here with the gray-on-white, but it’s otherwise very slick. Simplex Icons Simplex Icons offers more contrast, with black-on-gray icons. This icon pack could simplify busy home screens, allowing photographic wallpapers to come through. Min Icon Set Min attempts to go as minimal as possible, offering simple white icons for over 570 apps. It would be ideal over a simple wallpaper with app names hidden in your launcher, offering a calming, minimal home screen. For apps it doesn’t recognize, it will enclose part of the app’s icon in a white circle. Elegance Elegance goes in another direction entirely, offering icons that incorporate more details and gradients rather than going for minimalism. Its over 1200 icons offer another good option for people who aren’t into the minimal, flat look. Icon pack designers generally have to create and include their own icons to replace icons associated with specific apps, so you’ll probably find a few of your app icons aren’t replaced with most of these themes. Of course, a standard Android phone without an icon pack doesn’t have consistent icons, either. Even if all the icons in your app drawer aren’t themed, the few app icons you have on your home screen will be if you use widely used apps.     

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  • Repository pattern with lazying loading using POCO

    - by Simon G
    Hi, I'm in the process of starting a new project and creating the business objects and data access etc. I'm just using plain old clr objects rather than any orms. I've created two class libraries: 1) Business Objects - holds all my business objects, all this objects are light weight with only properties and business rules. 2) Repository - this is for all my data access. The majority of my objects will have child list in and my question is what is the best way to lazy load these values as I don't want to bring back unnecessary information if I dont need to. I've thought about when using the "get" on the child property to check if its "null" and if it is call my repository to get the child information. This has two problems from what I can see: 1) The object "knows" how to get itself I would rather no data access logic be held in the object. 2) This required both classes to reference each other which in visual studio throws a circular dependency error. Does anyone have any suggestions on how to overcome this issue or any recommendations on my projects layout and where it can be improved? Thanks

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  • Stretching width correctly to 100% of an inline-block element in IE6 and IE7

    - by Simon Lieschke
    I have the following markup, where I am attempting to get the right hand side of the second table to align with the right hand side of the heading above it. This works in IE8, Firefox and Chrome, but in IE6/7 the table is incorrectly stretched to fill the width of the page. I'm using the Trip Switch hasLayout trigger to apply inline-block in IE6/7. Does anyone know how (or even if) I can get the table only to fill the natural width of the wrapper element displayed with inline-block in IE6/7? You can see the code running live at http://jsbin.com/uyuva. <!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> <html> <head> <title>Test</title> <style> .wrapper { display: inline-block; border: 1px solid green; } /* display: inline-block triggers the wrapper element to have layout for IE 6/7. The trip switch then provides the inline component of the display behaviour. See http://www.brunildo.org/test/InlineBlockLayout.html for more details. */ .wrapper { *display: inline; } table { border: 1px solid red; } </style> </head> <body> <h1>No width on table:</h1> <div class="wrapper"> <h2>The right hand side of the table doesn't stretch to the end of this heading</h2> <table><tr><td>foo</td></tr></table> </div> text <h1>Width on table:</h1> <div class="wrapper"> <h2>The right hand side of the table should stretch to the end of this heading</h2> <table style="width: 100%"><tr><td>foo</td></tr></table> </div> text </body> </html>

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  • HttpRequest.BeginWebRequest not executing asynchronously

    - by Shawn Simon
    I have the following code: Private Function CreateRequest() As HttpWebRequest Dim request As HttpWebRequest = HttpWebRequest.Create(_url) request.Method = "POST" request.ContentType = "application/x-www-form-urlencoded" Dim postData As String = String.Join("&", GetPostData().Select(Function(s) String.Format("{0}={1}", s.Key, HttpUtility.UrlEncode(s.Value))).ToArray) Dim data As Byte() = (New ASCIIEncoding).GetBytes(postData) request.Timeout = _maxTimeoutSeconds * 1000 Dim stream = request.GetRequestStream stream.Write(data, 0, data.Length) stream.Close() Return request End Function Public Sub SendAsync(ByVal callback As Action(Of ResponseBase)) Dim request = CreateRequest() _attemptCount += 1 Dim reqID As Integer If _loggingContext IsNot Nothing Then Try reqID = Log.NotesRequest(_url.ToString, GetPostData, _loggingContext) Catch ex As Exception ErrorTracker.LogError(ex) End Try End If Dim responseState As New ResponseState responseState.LoggedNotesRequestID = reqID responseState.Request = request responseState.Callback = callback Dim response = request.BeginGetResponse(New AsyncCallback(AddressOf RespCallback), responseState) End Sub Private Sub RespCallback(ByVal ar As IAsyncResult) Dim responseState As ResponseState = CType(ar.AsyncState, ResponseState) ' Process response... I set up the request to go to a mock server which sleeps for 30 seconds. When I call BeginGetResponse, the application just waits at that line of code for the response. I want it to carry on with the app, and then just run the callback whenever it finishes. This code is run from a web page, and my callback just logs the response and sends an email. I don't want to use to have to wait for the response.

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  • Recommend .NET data access layer/middle tier

    - by Simon G
    Hi, I'm currently creating an MVC application that will likely to expand to include a silverlight, wpf and possible windows phone all using the same data. So I've created a class library to keep all my objects in and I've created the MVC app. My question is what would be the best way to access the data? Taking into account possible expansion in the future. Should I use web services/WCF? RIA Services? Remoting? Or something else. What have people used in the past and what do you recommend? Thanks

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  • How to copy a System.Drawing.Graphics over another Graphics?

    - by Simon T.
    We got some code that implement printing using Printdocument and it does all the drawing directly on the Graphics object received in the PrintEventArgs. It would be more convenient if the code doing the drawing used another canvas and we would add this canvas to the PrintEventArgs Graphics after. Since the code already depends on the Graphics object I need a canvas with this object. I also need a way to copy the canvas onto the PrintEventArgs Graphics. I can create a Graphicsfrom an Image but as far as I know it needs to be stored on the disk. Any suggestions?

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  • Django Error - AttributeError: 'Settings' object has no attribute 'LOCALE_PATHS'

    - by Randy Simon
    I am trying to learn django by following along with this tutorial. I am using django version 1.1.1 I run django-admin.py startproject mysite and it creates the files it should. Then I try to start the server by running python manage.py runserver but here is where I get the following error. Traceback (most recent call last): File "manage.py", line 11, in <module> execute_manager(settings) File "/Library/Python/2.6/site-packages/django/core/management/__init__.py", line 362, in execute_manager utility.execute() File "/Library/Python/2.6/site-packages/django/core/management/__init__.py", line 303, in execute self.fetch_command(subcommand).run_from_argv(self.argv) File "/Library/Python/2.6/site-packages/django/core/management/base.py", line 195, in run_from_argv self.execute(*args, **options.__dict__) File "/Library/Python/2.6/site-packages/django/core/management/base.py", line 213, in execute translation.activate('en-us') File "/Library/Python/2.6/site-packages/django/utils/translation/__init__.py", line 73, in activate return real_activate(language) File "/Library/Python/2.6/site-packages/django/utils/translation/__init__.py", line 43, in delayed_loader return g['real_%s' % caller](*args, **kwargs) File "/Library/Python/2.6/site-packages/django/utils/translation/trans_real.py", line 205, in activate _active[currentThread()] = translation(language) File "/Library/Python/2.6/site-packages/django/utils/translation/trans_real.py", line 194, in translation default_translation = _fetch(settings.LANGUAGE_CODE) File "/Library/Python/2.6/site-packages/django/utils/translation/trans_real.py", line 172, in _fetch for localepath in settings.LOCALE_PATHS: File "/Library/Python/2.6/site-packages/django/utils/functional.py", line 273, in __getattr__ return getattr(self._wrapped, name) AttributeError: 'Settings' object has no attribute 'LOCALE_PATHS' Now, I can add a LOCAL_PATH atribute set to an empty string to my settings.py file but then it just complains about another setting and so on. What am I missing here?

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  • How can I use a delimiter in wmic output, separating columns?

    - by Abhishek Simon
    I want to fetch Windows Hotfix listing with some format, whose output can be separated with some delimiter. so far I found a wmic command which gives me a desired output but the problem is the \s delimiter is not going to work here. Is there a way I can place some , or anyother character, which I can later use in java program to get individual columns? Command wmic qfe get caption,csname,description,hotfixid,installedby,installedon Output Caption CSName Description HotFixID InstalledBy InstalledOn http://go.microsoft.com/fwlink/?LinkId=161784 Abhishek Update KB971033 NT AUTHORITY\SYSTEM 3/15/2012 http://support.microsoft.com/?kbid=2032276 Abhishek Security Update KB2032276 NT AUTHORITY\SYSTEM 3/15/2012 .. . Update I am trying for /f "tokens=1,2,3,4,5,6,7,8,9,10,11" %g in ('wmic qfe get caption,csname,description,fixcomments,hotfixid,installdate,installedby,installedon,name,servicepackineffect,status') do @echo %g,%h,%i,%j,%k,%l,%m,%n,%o,%p but it gives me invalid GET Expression C:\Users\Abhishek\Desktop>for /f "tokens=1,2,3,4,5,6,7,8,9,10,11" %g in ('wmic qfe get caption,csname,description,fixcomments,hotfixid,installdate,installedby,installedon,name,servicepackineffect,status') do @echo %g,%h,%i,%j,%k,%l,%m,%n,%o,%p Invalid GET Expression. What is the problem here? This might solve the problem for me . More Update I even tried the below command but this too does not solve space problem Command for /f "tokens=1,2,3,4,5,6,7,8,9,10,11" %g in ('wmic qfe list') do @echo %g,%h,%i,%j,%k,%l,%m,%n,%o,%p Output Caption,CSName,Description,FixComments,HotFixID,InstallDate,InstalledBy,InstalledOn,Name,ServicePackInEffect http://go.microsoft.com/fwlink/?LinkId=161784,Abhishek,Update,KB971033,NT,AUTHOR,,Y\SYSTEM,3/15/2012, http://support.microsoft.com/?kbid=2281679,Abhishek,Security,Update,KB2281679,NT,AUTHORITY\SYSTEM,3/15/2012, http://support.microsoft.com/?kbid=2284742,Abhishek,Update,KB2284742,NT,AUTHORIT,,SYSTEM,3/15/2012, http://support.microsoft.com/?kbid=2286198,Abhishek,Security,Update,KB2286198,NT,AUTHORITY\SYSTEM,3/15/2012,

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  • PHP CMS with independent framework.

    - by Simon
    We currently use MySource Matrix CMS for large projects, Wordpress CMS for small projects and Zend Framework for bespoke applications... I'm not trying to confuse and compare a CMS to a framework, that has been done before :-) I want to identify a few CMSs for review that have foundations in strong (preferably independent) PHP frameworks. The only one I have looked at is SilverStripe CMS and Sapphire Framework. We have many clients that have a CMS for internet and/ or extranet and then various other bespoke applications that are then integrated via various means to look like they're in the CMS. I believe it will be more productive and beneficial to have a common framework between these branches so they can be natively merged. Hope this makes sense. PS. I have used custom assets in MySource Matrix and specific modules in other CMS but you feel you are working for the CMS not the application you are building.

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  • Android Compound Control internal click events

    - by Simon
    Hi, I'm writing a custom compound control that extends RelativeLayout. Inside this component, there is an ImageView. I add a OnClickListener to this ImageView to animate it when the user clicks on it. But when I am in an activity using this control and I add a OnClickListener on the control, this listener is never called. It only works when I remove the other listener I have on the ImageView. Does anybody knows how to "propagate" the event to the other listeners when I catch it inside the control? Thanks! PS: I would also like to know if there is an existing control that looks like the icons on the Android desktop. Like an icon with text underneath.

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  • mysql max function usage

    - by Simon
    the table videos has the folowing feels id,average,name how can i write the query, to select the name of video, which have the max average!!! i can do that vith two queries, by selecting the max(avege) from the table, and then find out the name, where ihe average equal to max!!! but i want to do that in one query!!! help me please!!!

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  • How do I detach a local SVN working copy?

    - by Simon A. Eugster
    I cannot just rm -rf $(find . -name '.svn'), because I've got some directories in my working copy which are unversioned (on svn:ignore) and at the same time working copies of other svn repositories. my-repo |+ directory ||- .svn (to delete) ||- files... |+ another_directory ||- .svn (to delete) ||- files... |+ directory_ignored (svn:ignore) ||- .svn (different working copy) ||- more files ... So I'd like to just tell subversion to remove all .svn directories belonging to this working copy only. Is this possible? The directory structure is quite complex, so doing it manually would really suck.

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