Search Results

Search found 10738 results on 430 pages for 'streaming video'.

Page 47/430 | < Previous Page | 43 44 45 46 47 48 49 50 51 52 53 54  | Next Page >

  • Which video types are considered secure/trusted by Windows Vista Media Center?

    - by Page Brooks
    I've been working to set up a Windows Vista Media Center and I noticed that when I play certain DVDs, the video is scrambled. After watching this video, I think it is because Windows Vista considers Component Cables to be untrusted and therefore scrambles the video. The video says that VGA is a trusted video type, but I was curious of which other types are trusted? If I were to use a DVI to HDMI cable, would that be trusted? Edit: Scrambled as in: The video looks like a rainbow checkerboard. The audio plays as expected. I'm using component cables for the connection to my TV.

    Read the article

  • Capture VHS to Mac

    - by Kato
    I have a Mac Pro running Leopard and a RCA to USB cable and a VCR. I'm trying to figure out the best way to capture VHS tapes onto my computer using what I have. I cannot seem to find video capturing software for Macs that would do this through USB, especially for cheap or free, or with the ability to capture in MPEG2 format. Does anyone have directions/suggestions?

    Read the article

  • How do I import an AVI into iMovie '09?

    - by sludge
    I have a raw (no codec used for compression) AVI file that I am trying to import into iMovie '09. When I did this with the old iMovie '06, I was able to import it. Now it is just grayed out. Is there a lossless step I can use to import this video into iMovie? If the answer is a straight NO, what software alternative should I investigate for my movie editing needs?

    Read the article

  • How to tell, before buying, if a given graphics card will play Full HD video?

    - by Dominykas Mostauskis
    I am looking for the cheapest video card that would be capable of smooth playback of Full HD (1080p) video on a Full HD screen. An answer by @Mikhail on a related question briefly mentioned that: performance of video playback is largely dependent on the video accelerators present [in the card] Is this true? Could anyone expand on that? Are there any benchmarks or specifications that could be used to tell if a given (low-end) card can play Full HD video smoothly? Benchmarks I encountered are oriented towards computer games, and using them to evaluate video playback performance may be less-than-optimal, I imagine.

    Read the article

  • How can I watch full size video on 1 monitor and work on another?

    - by jasondavis
    Here is my situation. I have 3 monitors hooked up to my new PC running off 2 video cards. When I watch a video on one of the monitors and make it go full screen on that monitor it is great, however as soon as I click anywhere on one of the other 2 monitors, it makes me lose the full screen mode of the video and makes it go back to it's original size. This happens when watching a flash or silverlight based video in Google chrome as well as when I watch video from a player such as iTunes. Is it possible to make a video play fullscreen on one of my monitors and still work in the other two screens without loosing my full screen mode on the one monitor?

    Read the article

  • Streaming Audio over UDP to Android

    - by Mr. Pig
    Is it possible to have Android (perhaps via MediaPlayer or a different existing class) accept media streams over UDP? I've successfully had MediaPlayer connect to an HTTP stream (as well as static files hosted on an HTTP server) but I'm wondering how one would go about accepting a stream from a UDP source. I've seen this and suppose a solution similar to that (where I download the stream via an independent UDP socket and then move the data to a MemoryBuffer that I then pass to MediaPlayer) is an option but I'm curious if a method already exists in the SDK, and if it does not, what other options do I have? Thanks

    Read the article

  • C#: Streaming an Audio file from a Server to a Client

    - by Andreas Grech
    I am currently writing an application that will allow a user to install some form of an application (maybe a Windows Service) that will open a port on it's PC and given a particular destination on the hard disk, will then be able to stream mp3 files. I will then have another application that will connect to the server (being the user's pc) and be able to browse the hosted data by connecting to that PC (remotely ofcourse) given the port, and stream mp3 files from the server to the application I have found some tutorials online but most of them are about File Servers in C# and they download allow you to download a whole file. What I want is to stream an mp3 file so that it starts playing when a certain number of bytes are download (ie, whilst it is being buffered) How do I go about in accomplishing such a task? What I need to know specifically is how to write this application (that I will turn into a Windows Service later on) that will listen on a specified port a stream files, so that I can then access the files by something of the sort: http://<serverip>:65000/acdc/wholelottarosie.mp3 and hopefully be able to stream that file in a WPF MediaPlayer. [Update] I was following this tutorial about building a file server and sending the file from the server to the client. Is what I have to do something of the sort? [Update] Currently reading this post: Play Audio from a Stream using C# and I think it looks very promising as to how I can play streamed files; but I still don't know how I can actually stream the files from the server.

    Read the article

  • IIS Smooth Streaming Manifest Bad Request Error

    - by snatch-02
    Hi, I installed IIS Media Services 3.0, and the Big Buck Bunny sample, but when I try to get the manifest file (http://localhost/Big_Buck_Bunny/Big Buck Bunny.ism/Manifest), I get 400.0 Bad Request error from the SmoothHandler. So the default.html appears in the browser, but the SL player shows error while trying to read the manifest. Anyone knows what can be the problem?

    Read the article

  • Streaming live video from WCF service to Silverlight

    - by Yuval Peled
    Hi, I need to stream live captured data (from a screen/web cam) from a WCF service to a Silverlight client. Since it's live data I don't mind losing packets... More important that it will be real-time data. Any suggestions how can I do it? How does the WCF service transfer it? How does the Silverlight client should consume the stream?

    Read the article

  • Shoutcast streaming

    - by jn
    hi, im currently working on a app for a podcast (katg.com) which will let you listen live etc... however, i have not found any open source code available to stream shoutcast. I know there are some ways of doing it, but I find it hard to find any available code on the net that explains it for a java/android beginner like myself. Anyone know of any libs/tutorial/examples/code that shows how to do this on android? Thanks JN

    Read the article

  • streaming desktop to flash player

    - by Erwing
    hi I would like to stream my desktop screen (or one of the application which i select) to flash player i woul like to publish my desktop in web i have wowze media player to multicast it but i have to create stream and give it to the wowze do you have any idea how to start what would be the best for it can you recomend something?

    Read the article

  • Video encoding Help

    - by Pedro
    Hi guys, I'm doing one research on video encoding tools for flv. I tested flvtool2 and Yamddi, but I'm losing lots of quality of video. Does anyone recommend any other tool or algorithm to keep the maximum quality of the movie in flv? Regards, Pedro

    Read the article

  • Seeking during mp3 streaming on Android

    - by twk
    I've got an android app that plays mp3s over HTTP. I give the Mediaplayer a URL using setDataSource, then call start in onPrepared, and all is well. Now, I'm trying to implement seeking. When i call seekTo, I don't see the Mediaplayer make a second request using the Range header to my webserver. From reading around, it seems like Android supports this. Do I need to do anything extra to get it to work? Thanks

    Read the article

  • Open source Mac video streaming server solutions?

    - by John Wright
    In my application, I want to stream videos shot on an iPhone, *.movie files, from a server running on a Mac desktop to an iPhone or iPad client. What are some possible open source servers that do this that are small enough to be shipped or embedded with a downloadable Mac app? There is a product StreamToMe by Matt Gallagher that does this. I noticed a lot of open source alternatives like ffmpeg, VideoLan, and the like but I not sure which one would be good for the Mac.

    Read the article

  • Streaming output with commons-exec?

    - by Stefan Kendall
    Can anyone give me an example of how to stream the output of an external program executed with DefaultExecutor? I'm not finding any documentation describing how to do this. My external process will run for several hours, so just grabbing all output data isn't feasible; it must be streamed.

    Read the article

  • Streaming a non-PCM WAV file to a SilverLight application

    - by Satumba
    Hi, I would like to allow users to play recorded WAV files that stored on a server back to a Silverlight application as a client to play them. I saw that there is a way to play a WAV file on Silverlight (here), but when i tried to impliment it, i got an error playing the file because it is not in PCM format but encoded. The files that i'm trying to play are encoded with a special encoder, so i thought that the only way is to decode the WAV file on the server and stream it back to the client. The limitation is that the decode process should occur in real time because it is not reasonable to convert all the WAV files that exists. Is it possible to do it? Which streamer can i use? (Windows Media Service can help here?) Does somebody has any experience with such a scenario? Appreciate your help.

    Read the article

  • How to negotiate red5 connection parameters for streaming with JAVA

    - by baba
    Hi, I have been creating a thin browser client (on java) that sends an RTMP stream to a specified red5 instance. I also use RTMP Researcher to monitor the traffic and events that occur between the client and the server. Here is what I note: There is obviously a map with options that is being exchanged between the red5 instance and the client. You can see it here: (direct link : http://img716.imageshack.us/img716/661/newbitmapimagelb.png ) What I am wondering about is is there a programmatic way to obtain this map in the client side and maybe change some of the parameters or just examine them Edit: I am connecting like this connect ( host, port, app, callback ); . I assume I am sending some default parameters along, because the other connect methods have also an optionsMap as an argument. I was wondering what are the possible values that could be put in such an optionsMap and where to obtain a list of them?

    Read the article

  • Render asp.net repeater as-and-when chunks of html is ready (streaming)

    - by sash
    The problem is to render huge reports. Basically we have lots of data that get rendered in html reports (mostly using repeater or gridview). As it so happens, the data started out small and now we have tons of it. There are lots of such reports already built so total rewrite is not an option. Heck, the business is not even letting us page the data. Now server memory is shooting up each time we try to render some reports. So the question is - is there some way we can bind data to repeater and have it stream html to browser as and when chunks are ready? That way we hope to not bring all that data into app server at once. I'm thinking we'll use a datareader or something to get parts of data and render it to browser. Any pointers, links, ideas?

    Read the article

  • Real-Time Data Streaming to Multiple Clients

    - by AriX
    Hi all, I would like to write an application which will stream data at 2400 baud over the internet from a server to multiple clients. The data will be the same for each client, and it would probably be fine to send it as a UDP stream, since exact data accuracy is not a 100% necessity, as there are checksums built-in to the data format and the data will be sent repeatedly on a loop. What is the best way to do this? I would want to write the server in C, but I don't know how to best multicast this data to the different clients that would be receiving it all over the country. I'm sure this seems like a pretty draconian way to go about my project, as opposed to just using some sort of fetch command, but I'd prefer to do it this way if possible.

    Read the article

  • is it possible to get the duration of a streaming mp3 in Flash

    - by dubbeat
    Hi, I'm wondering if it is at all possible to get the total duration of an mp3 being streamed in flash? At the moment I'm using the following code to estimate the lenght but it is always inaccurate var loadTime:Number=_track.bytesLoaded / _track.bytesTotal; var loadPercent:uint=Math.round(100 * loadTime); estimatedLength=Math.ceil(_track.length / (loadTime));

    Read the article

< Previous Page | 43 44 45 46 47 48 49 50 51 52 53 54  | Next Page >