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  • Custom NSView in NSMenuItem not receiving mouse events

    - by Dennis
    I have an NSMenu popping out of an NSStatusItem using popUpStatusItemMenu. These NSMenuItems show a bunch of different links, and each one is connected with setAction: to the openLink: method of a target. This arrangement has been working fine for a long time. The user chooses a link from the menu and the openLink: method then deals with it. Unfortunately, I recently decided to experiment with using NSMenuItem's setView: method to provide a nicer/slicker interface. Basically, I just stopped setting the title, created the NSMenuItem, and then used setView: to display a custom view. This works perfectly, the menu items look great and my custom view is displayed. However, when the user chooses a menu item and releases the mouse, the action no longer works (i.e., openLink: isn't called). If I just simply comment out the setView: call, then the actions work again (of course, the menu items are blank, but the action is executed properly). My first question, then, is why setting a view breaks the NSMenuItem's action. No problem, I thought, I'll fix it by detecting the mouseUp event in my custom view and calling my action method from there. I added this method to my custom view: - (void)mouseUp:(NSEvent *)theEvent { NSLog(@"in mouseUp"); } No dice! This method is never called. I can set tracking rects and receive mouseEntered: events, though. I put a few tests in my mouseEntered routine, as follows: if ([[self window] ignoresMouseEvents]) { NSLog(@"ignoring mouse events"); } else { NSLog(@"not ignoring mouse events"); } if ([[self window] canBecomeKeyWindow]) { dNSLog((@"canBecomeKeyWindow")); } else { NSLog(@"not canBecomeKeyWindow"); } if ([[self window] isKeyWindow]) { dNSLog((@"isKeyWindow")); } else { NSLog(@"not isKeyWindow"); } And got the following responses: not ignoring mouse events canBecomeKeyWindow not isKeyWindow Is this the problem? "not isKeyWindow"? Presumably this isn't good because Apple's docs say "If the user clicks a view that isn’t in the key window, by default the window is brought forward and made key, but the mouse event is not dispatched." But there must be a way do detect these events. HOW? Adding: [[self window] makeKeyWindow]; has no effect, despite the fact that canBecomeKeyWindow is YES.

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  • XNA - Mouse coordinates to word space transformation

    - by Gabriel Butcher
    I have a pretty annoying problem. I would like to create a drawing program, using winform + XNA combo. The most important part would be to transform the mouse position into the XNA drawn grid - I was able to make it for the translations, but it only work if I don't zoom in - when I do, the coordinates simply went horrible wrong. And I have no idea what I doing wrong. I tried to transform with scaling matrix, transform with inverse scaling matrix, multiplying with zoom, but none seems to work. In the beginning (with zoom value = 1) the grid starts from (0,0,0) going to (Width, Height, 0). I was able to get coordinates based on this grid as long as the zoom value didn't changed at all. I using a custom shader, with orthographic projection matrix, identity view matrix, and the transformed world matrix. Here is the two main method: internal void Update(RenderData data) { KeyboardState keyS = Keyboard.GetState(); MouseState mouS = Mouse.GetState(); if (ButtonState.Pressed == mouS.RightButton) { camTarget.X -= (float)(mouS.X - oldMstate.X) / 2; camTarget.Y += (float)(mouS.Y - oldMstate.Y) / 2; } if (ButtonState.Pressed == mouS.MiddleButton || keyS.IsKeyDown(Keys.Space)) { zVal += (float)(mouS.Y - oldMstate.Y) / 10; zoom = (float)Math.Pow(2, zVal); } oldKState = keyS; oldMstate = mouS; world = Matrix.CreateTranslation(new Vector3(-camTarget.X, -camTarget.Y, 0)) * Matrix.CreateScale(zoom / 2); } internal PointF MousePos { get { Vector2 mousePos = new Vector2(Mouse.GetState().X, Mouse.GetState().Y); Matrix trans = Matrix.CreateTranslation(new Vector3(camTarget.X - (Width / 2), -camTarget.Y + (Height / 2), 0)); mousePos = Vector2.Transform(mousePos, trans); return new PointF(mousePos.X, mousePos.Y); } } The second method should return the coordinates of the mouse cursor based on the grid (where the (0,0) point of the grid is the top-left corner.). But is just don't work. I deleted the zoom transformation from the matrix trans, as I didnt was able to get any useful result (most of the time, the coordinates was horrible wrong, mostly many thousand when the grid's size is 500x500). Any idea, or suggestion? I trying to solve this simple problem for two days now :\

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  • Don't let the mouse wake up displays from standby

    - by progo
    I like to put my displays to powersave/standby mode when I leave the computer for a while. It would be ok if it weren't for oversensitive mouse. Sometimes the driver reads in some movement that's not visible to the naked eye (the cursor, that is) and it breaks the power save. It would wait for another 10 minutes before going back to its standby. My workaround is the following script bound to C-S-q: xlock -startCmd 'xset dpms 2 2 2' -endCmd 'xset dpms 600 1200 1300' -mode blank -echokeys -timeelapsed +usefirst By using xset I set the values to 2 seconds each before going to standby. It's not nice, anyway. Sometimes there are cool fortunes that I want to read before typing in the password. I could keep the cursor moving but it's cludgy. (By the way, xlock's option mousemotion doesn't help -- it just hides the cursor but the displays fire up nevertheless.) So the question: is there a way to make displays go standby and stay there until a keyboard key is pressed? I'm running gentoo and recent Xorg, but I hope the answer doesn't have to be distro-specific. Basically the answer can be as simple as how to enable/disable mouse within command line? It think that would do the job if DPMS doesn't know the idea.

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  • Ubuntu 10.04 Keyboard and Mouse Freezing Problem

    - by nitbuntu
    I had a partition setup with Windows XP and Ubuntu 8.04 dual booting. I recently upgraded to Ubuntu 10.04 by installing fresh from CD but leaving the previous /home folder as is. Things seemed to be working fine, but started finding that my mouse and keyboard were freezing. After a quick search on the internet, I found the following suggestions as shown here:- Ubuntu Forums Here the suggestion was to:- Edit /etc/default/grub, go to the line that begins like: GRUB_CMDLINE_LINUX_DEFAULT= Change it to: GRUB_CMDLINE_LINUX_DEFAULT="quiet splash acpi=off" After that, run this command: sudo update-grub and Reboot This seemed to have resolved the issue but after a couple of days I again find my mouse and keyboard freezing. I also find that my parallel port printer had also stopped working. I have saved the output of dmesg and my syslog. The first can be viewed here but the syslog had too many characters, so if someone can suggest an alternative to freetexthost, I can post it there. Moreover, if there is any other information that should be provided, do let me know. I do hope we can get to the bottom of this issue. Thank you in advance for any help that could be provided.

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  • How do I use key combinations on an axis on a joystick in xorg?

    - by valadil
    I'm using xserver-xorg-input-joystick on Debian Stable so I can use a joystick in place of the mouse. I have mouse movement working correctly, but got stuck trying to add functions for some other keys. These work: #Left stick #Pointer Option "MapAxis1" "mode=relative axis=1.5x" Option "MapAxis2" "mode=relative axis=1.5y" #Right stick #Arrow keys Option "MapAxis4" "mode=relative keylow=Left keyhigh=Right" Option "MapAxis5" "mode=relative keylow=Up keyhigh=Down" But when I try to make key combos (so I can navigate windows and screens in xmonad) I have no luck. #dpad #xmonad focus #up/down toggle window. l/r choose screen. Option "MapAxis8" "mode=relative keylow=Super_L,k keyhigh=Super_L,j" Option "MapAxis7" "mode=relative keylow=Super_L,w keyhigh=Super_L,e" I've also tried Super_R, plain old Super, Meta, and mod4mask, and anything else I can think of. These buttons print the letter, but don't appear to hold down the modifying key. The exception to that is shift. If I specify Shift_L or Shift_R, I get a capital letter. xev indicates that modifier keys are being pressed. If I lower Axis8, I get press Super_L, press k, release k, release Super_L. That looks like it should be working. Maybe this is an xmonad problem and not a joystick driver one? I'm also having trouble with getting an axis to use other XF86 keys: # triggers # song selection Option "MapAxis3" "mode=relative keylow=none keyhigh=XF86AudioForward" Option "MapAxis6" "mode=relative keylow=none keyhigh=XF86AudioBack" That does nothing. Any idea why? If it turns out that this isn't something I can do on an axis, but would work with a button, is there a way to treat my joysticks as buttons? Also, if anyone has suggestions for the other 5 buttons I'll have left after mouse buttons are bound, I'm listening.

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  • USB question (how durable is it, how should I workaround this)

    - by Shiki
    The plot is quite simple. Got a Razer mouse. If I plug it in, it works. After a shutdown/hibernation, I have to replug it entirely at the back of the PC. (It works in my laptop even after severel shutdown, etc, so yes I guess it's my motherboard.. but it still got 2 years of warranty and it comes with quad SLI, its not an old motherboard at all. (MSI P7N SLI FI (bought it after a hungarian guy's recommendation)). So. I only could come up with one "solution". Get 3 USB cable (you know, USB-USB). If its possible the shortest ones (don't know if the responsibility/anything will worsen), AND replug only the middle+closest to the USB port junction, since those are replaceable. What do you think? Any other idea? (BIOS is updated, mouse driver ... doesn't really matter, the mouse won't even blink a bit after this happens. It lights up and goes totally dead.)

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  • Linux Firefox copy/paste issue

    - by Daniel
    I'm using Firefox 15.0.1 on Fedora 17 without running gnome or kde. The problem I'm having is that whenever I select text outside of Firefox, for instance in xterm, the middle mouse button doesn't copy it inside Firefox, for instance in a text area, but rather brings up a context menu. A related problem is that whenever I middle click inside Firefox, for instance in a text input, the middle mouse button brings up a menu when I'd like it to paste. Even if I select Paste in the menu not the selected text (from outside Firefox) gets pasted but the last selected text inside Firefox. In about:config I tried "middlemouse.paste true" and also "middlemouse.paste false" together with the add-on Auto Copy but no combination worked. A middle mouse click always brings up a context menu. But the Auto Copy did help with automatically copying selected text to the clipboard. With Auto Copy the only problem I still have is pasting by middle button. Follow up: somehow the problem solved itself. After removing Auto Copy firefox works as I expect it to (as any X application). I can't figure out why it was not doing it before, probably I was messing too much with about:config and not restarting frequently enough.

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  • Block Fortress is an Awesome Tower Defense Game

    - by Akemi Iwaya
    What do you get when you mix Minecraft, tower defense, and a first-person shooter together? Block Fortress! This awesome game combines the best aspects of three game types into one unique, action-packed romp for survival and victory. Keep in mind that the game has quite a bit going on, so we will only be able to offer a quick glimpse with our post. Also, it may take a few minutes to become familiar with how to maneuver around in the game area using various gestures on your device’s screen. From the Block Fortress homepage: It offers more than 30 different building blocks, 16 different turret blocks, and tons of additional items to build (including mining blocks, lumber blocks, storage crates, power generators, and much more). It also includes many different weapon and item upgrades for your character – all brought to bear against the relentless attacks of the Goblocks! Block Fortress currently comes with three modes of game play: Survival, Quickstart, and Sandbox. As you can see, there should be more modes available at a later date. There are many types of terrain to choose from, or if you wish you can select Random for a nice surprise. For our example we chose Snowy Hills. Time to have a look around and find a nice spot to set up our barracks… This spot looks like it will do rather nicely… Just for fun we set up a castle-style set of walls and entry point for our barracks. Now on to fun and adventure! You can see what the game looks like in action with the official launch trailer… Price: 0.99 (U.S.) Block Fortress [iTunes App Store] Block Fortress Homepage Official Block Fortress Launch Trailer [YouTube]    

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  • MacBook Pro Compatibility, Multitouch, and General Experience

    - by jondavidjohn
    I am a Ex-Ubuntu user and decided to go to OSX mainly because I was going to be working in an OSX shop and felt like I needed a more mainstream OS to run Production level software packages like Adobe. 6 months in, and I am more than happy with my MacBook Pro purchase. Just the physical build quality alone warrants the premium price tag, but I am now looking at my day to day demands and realize that I really do not use any software that prevents me from turning back to Ubuntu. My question now is, in terms of 2010 MacBook Pro, How is the hardware compatibility? Does the trackpad multitouch gesture work with 10.10? is it oversensitive? And for anyone that has a relatively new macbook pro that is running Ubuntu, How is the general experience coming from an OSX environment?

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  • Three Alternatives to Apple’s Flaky iOS Alarm Clock

    - by Jason Fitzpatrick
    If two iPhone alarm failures in less than three months (the Daylight Savings bug and the New Year’s bug) isn’t motivation to grab a 3rd party alarm app, we don’t know what is. Check out these feature-packed replacements for dependable time keeping. Latest Features How-To Geek ETC How To Boot 10 Different Live CDs From 1 USB Flash Drive The 20 Best How-To Geek Linux Articles of 2010 The 50 Best How-To Geek Windows Articles of 2010 The 20 Best How-To Geek Explainer Topics for 2010 How to Disable Caps Lock Key in Windows 7 or Vista How to Use the Avira Rescue CD to Clean Your Infected PC Luigi Installs Any OS on Google’s Cr-48 Notebook DIY iPad Stylus Offers Pen-Based Interaction on the Cheap Serene Blue Ubuntu Wallpaper for Your Desktop Enjoy Old School Style Video Game Fun with Chicken Invaders Hide the Twitter “Litter” in Twitter’s Sidebar Area (Chrome and Iron) Public Domain Day: Reflections on Copyright and the Importance of Public Domain

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  • AceCypher is an Addictive Cypher Slide Puzzle Game

    - by Akemi Iwaya
    Are you ready for a game that will test your logical thinking skills while providing hours of fun? Then you may want to have a look at this awesome cypher slide puzzler! AceCypher is great puzzle game for those times when you only have a few minutes to play or want a fun way to pass the time while relaxing. The overall premise and style of game play for AceCypher is simple. You move individual rows (left, right) or columns (up, down) one space at a time in order to shift the positions of numbers on the game board through ’round-a-bout’ trading. The goal is to make the four numbers in the red square match the code shown in the upper right corner (including positions). Sounds simple so far, right? But the challenge comes from the random boards you will be given to work with…some will not be too hard to solve while others will tax your brain (and patience!) quite well.     

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  • Sitronix ST9RM01 touchscreen not working

    - by Josh Kelley
    I have a Sitronix ST9RM01 touchscreen that I'm trying to get working with Ubuntu 12.04. The touchscreen is apparently recognized by Linux and X - the hid_multitouch module is loaded, and lsinput and xinput both list the touchscreen as an input device - but touching the screen does absolutely nothing, and xinput test shows no events. The same touchscreen works just fine in Windows. How can I troubleshoot from here? Any suggestions?

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  • Beginning Game Development on iPhone/iPad [closed]

    - by Ilya Knaup
    I'm willing to begin learning iPhone Game development. The problem is that I've found many resources for older models of iPad and iPhone. As you know now both have retina displays and amazingly fast graphics processors (Older resources don't take advantage of it). So I'm here to ask you for help on how to kickoff the development. Any recent tools, libraries, standards etc. Is there anything you can recommend? Ideally game should work on both iPad and iPhone, Retina and non Retina. It's going be a 2d / cartoon graphics based game with intense touching (So detecting touches quiet fast is a must have). Any advice, everything you that could help us started is very much appreciated.

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  • Rainy Day Wallpaper Collection for Your iPhone

    - by Akemi Iwaya
    Rainy days are great for staying indoors to read your favorite new book, taking a nap, or even going outside for a quiet walk. Let the rain fall on your iPhone’s screen with the first in our series of Rainy Day Wallpaper collections. Rainy Day Series 1 Note: Click on the pictures to view and download the full-size versions at their individual homepages. The images shown here are in thumbnail format.                     

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  • mouse touchpad doesnt work after sleep

    - by Saad
    Hey, i just bought a new laptop, th eproblem is that when i put my pc on sleep then after it wakes up the mouse touch pad is all messed up and doesnt work so i have to restart my laptop. Is this some problem with laptop or some other?

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  • Access local email stored on worstation on laptop on lan

    - by crafter
    I have the following scenario with my email : I am using Evolution as my primary email client on my workstation. The evolution mail is downloaded from my mail servers using POP, then deleted from the server. When I am mobile, I access my email on my email server using webmail. My laptop is my primary computer thesedays. The workstation is hardly used. When I am mobile, I am restricted to new email that has not been downloaded onto the workstation I am now looking for a way to access my email from my workstation on my laptop, amlost as if my workstation is my second level email server/ I tried evolution on X display but attachments will browse on my workstation (not ideal as most docs are on my laptop). I am open to changing mail client or installing a service on my workstation. What would be the best way to address this requirement?

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  • Touchpad stopped working after suspend, never woke up again

    - by Luca
    I have a Toshiba L650, installed (dual boot) Ubuntu 10.10. Touchpad worked fine until I tried for the first time to suspend (I closed the screen on the keyboard). The system never woke up again. Reset (battery disconnected and then reconnected), restart of the system, disk checks, and so on. After that, everything works fine except the Touchpad, completely dead. Rebooted again. The problem persists. Any hints? Thanks, Luca.

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  • Non-disruptive desktop-clock?

    - by YSN
    Hello, is there a clock application, that can be placed on your screen like a widget staying always on top but automatically fades away on mouseover enabling you to click through it on items below, (behaves pretty much like the Ubuntu notifications). I am aware, that there are screenlets and gdesklets widget apps, but those are buggy, look outdated, and do not comply with the criteria listed above. What I have in mind is a clock that is large, (digital), always visible (on top of all other windows), and does not disrupt your work (e.g. you can still click that scroll bar or button if it is just below the clock, since the clock fades away on hovering). Thanks in advance, YSN

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  • OSD desktop-clock that does not get in your way?

    - by YSN
    Hello, is there a clock application, that can be placed on your screen like a widget staying always on top but automatically fades away on mouseover enabling you to click through it on items below, (behaves pretty much like the Ubuntu notifications in that sense). I am aware, that there are screenlets and gdesklets widget apps, but those are buggy, look outdated, and do not comply with the criteria listed above. What I have in mind is a clock that is large, (digital), always visible (on top of all other windows), and does not disrupt your work (e.g. you can still click that scroll bar or button if it is just below the clock, since the clock fades away on hovering). A tool called "OSD-Lyrics" that show lyrics for songs and behaves exactly the way I described above. So it should be possible (and even easier) to do the same with a clock. Thanks in advance, YSN

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  • ThinkPad TrackPoint Buttons Not Working Well

    - by Oscar Godson
    The TrackPoint itself works fine. But the three buttons below the spacebar don't. For example if I were to copy these lines, 1-10, using trackpoint buttons it'd start highlighting at 7. If I use the main TrackPad (the part every laptop) and it's buttons it works normal, 1-10: 1 2 3 4 5 6 7 8 9 10 It's like the button doesn't register right away. I use the TrackPoint ALL the time. I love it and I don't think I can go back to the normal TrackPad, so is there anyway to fix this? An app or setting? Also, the middle button to scroll isn't working at all I tried: Middle Button on ThinkPad Not Working with 10.10 update And put it in /usr/share/... and /usr/lib... neither seem to work. They USED to work. I used to be able to use that method of fixing it, but it seems in 11.04 this doesnt work? I dont wanna give up on Ubuntu yet...

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  • Basic game architechture best practices in Cocos2D on iOS

    - by MrDatabase
    Consider the following simple game: 20 squares floating around an iPhone's screen. Tapping a square causes that square to disappear. What's the "best practices" way to set this up in Cocos2D? Here's my plan so far: One Objective-c GameState singleton class (maintains list of active squares) One CCScene (since there's no menus etc) One CCLayer (child node of the scene) Many CCSprite nodes (one for each square, all child nodes of the layer) Each sprite listens for a tap on itself. Receive tap = remove from GameState Since I'm relatively new to Cocos2D I'd like some feedback on this design. For example I'm unsure of the GameState singleton. Perhaps it's unnecessary.

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  • Cursor (touchpad) moves and clicks erratically

    - by James Wood
    Sometimes (usually after two-finger scrolling) the touchpad on my Asus X54C becomes unresponsive and the cursor begins to click and move small distances. Clicking seems to happen more often than moving. Unlike with other similar problems, I've never seen the cursor move to (0, 0). Suspending (closing the lid) and unsuspending doesn't help, and neither does moving to a tty and back or rebooting. I've also tried disabling the touchpad via Fn+F9. That tends to take a long time, but doesn't have any effect. I'm on 13.10 at the moment, but I remember it happening on 13.04 as well. Here's the pointer section of xinput: ? Virtual core pointer id=2 [master pointer (3)] ? ? Virtual core XTEST pointer id=4 [slave pointer (2)] ? ? ETPS/2 Elantech Touchpad id=12 [slave pointer (2)]

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  • Problems in creating click package for native application

    - by Swordfish90
    Hello everyone I've tried may times to package a native click application mainly following this tutorial: http://notyetthere.org/?p=316 The procedure works and I'm able to execute the binaries both on phones and desktops. The problems start when I install the click package. The application is launched but the game is not working (the "gamefield" is not loaded). The only error message that is given is that versions of localstorages are not compatible (that is impossbile, because it never changed). I suspect that the problem is related to apparmor but I have no proof of that. The source code of the application is available here: https://launchpad.net/ubuntu-netwalk Thank you in advance to everyone...

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  • Best keyboard to use with RollerMouse

    - by jrdioko
    I recently purchased a RollerMouse, which seems like an excellent way to eliminate pain caused by mousing. My question is: what good keyboard can other programmers recommend that would work well with it. I currently have a Microsoft ergonomic keyboard, but the curve and large wrist rest make it hard to use with the RollerMouse. By "good", I mean: Works with the RollerMouse (no wrist rest) Ergonomic (a slight curve or other features designed to be easy on your wrists/arms) Good for programming (that would be its primary use, no need for fancy media buttons or anything like that) Suggestions?

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  • How to practice typing of programmer keys such as tilde, pipe and programmer quote?

    - by user7893
    It is nice that there are services such as TypeRacer where you can practice casual writing but I want to practice programmer keys, covers more numbers and keys not used by regular typist. There was some tutor with which I practiced some programmer keys and noticed that my speed dropped dramatically from 70-80 wpm to even about 15-30 wpm, it also trains different muscles. So how can I practice just programming keys with programming texts or just random code pieces?

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