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  • How do i clean up my harddrive?

    - by acidzombie24
    Not to long ago i was using only 35% of my HD. Just recently it shot up to 54% and my diskspace is 16gb so thats more then 3gigs that have been taken. From what i remember i failed to build mysql, i install gitolite which required me to build git from source which had a tons of dependencies (i think it was for building docs, i think i saw latex and other packages but i was drozy when i was installing). I suspect that is what is taking the diskspace. Anyways so far i deleted source folders i know i had and ran these commands. What else can i do? (3gigs is mighty) sudo apt-get autoclean sudo deborphan | xargs sudo apt-get -y remove --purge

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  • Stream audio to mobile device

    - by blackn1ght
    I'd like to stream the audio from Ubuntu 10.10 to my HTC Desire HD (Android 2.2). I've seen solutions so far for streaming from audio players, but I'd like to stream any audio output from the PC to my phone. My use case is for watching TV/Films in VLC or online (BBC iPlayer) in bed, without having to use my surround sound system which is likely to wake up my house mates. I'm not just talking about music from Banshee, but any audio that the system makes. I was thinking that PulseAudio is pretty powerful, is it possible to route audio through that to a mobile device? Can it be done through bluetooth? Cheers in advance!

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  • Best partition scheme [WIN7 | Ubuntu | Media | Home]

    - by Rockiano
    I just got a new HD (750GB of which 700GB are usable) and I want to partition it taking in consideration: Media (200GB) Home (300GB) Win7(150GB) Ubuntu(50GB) (I have 6GB of ram, would i need to consider a swap partition) The Media and Home partitions usually are left untouched, but once a month (or in some cases more) I will be formatting Win7 and/or Ubuntu, changing their sizes and even creating a third partition for a second ubuntu/win7 instance (using the 200GB originally assigned for them) What would be a good/best partition scheme to avoid problems in the Media and Home partition (And the hard-drive in general), considering they are highly unlikely to change and that also the Win7 partition is the less unlikely to be changing in relation to the ubuntu partition? I hope I'm clear enough and if any more details are missing please let me know. Thank you in advance.

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  • How to install Radeon Open Source Driver?

    - by Clintonio
    I have an MSI Radeon HD 7850 card. MSI provide no Linux support, and the AMD driver gives me an Unsupported Hardware watermark that does not show up in screenshots. I uninstalled the proprietary driver and found that Unity 3D no longer works, and I really only picked Ubuntu because of the excellent shortcuts provided in the recent versions. Trying to locate the open source driver has been a pain for me. According to the documentation I have read it is pre-included in Ubuntu 12.04, yet there is no Unity 3D support. I tried using the newest drivers from AMD's website, but that also had the watermark. Does anyone know how I can get the open source driver? If not, does anyone know how to remove the watermark. I'm on the verge of going back to Windows.

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  • Which version of ubuntu is compatible with ACER Aspire 5732Z?

    - by Mehdi Bateni
    I have an ACER Aspire 5732Z Laptop, and 6 days ago I have installed Ubuntu 11.10 on my laptop, But I found black screen in login. I have tried a lot of ways to solve this problem, but there is no way. So can you tell me which version is compatible with this ACER Aspire (5732Z)? Detail: Intel-Pentium-processor T4400 (2.2 GHz, 800 MHz FSB), Intel-GMA 4500M, 15.6" HD LCD, 2GB Memory, 320 GB HDD, Acer Nplify(TM) 802.11b/g/n. Thank You. .. And finally, I found that Linux Mint is best for my ACER-ASPIRE5732Z. It is also compatible with Ubuntu codes, because as I know it is base on Ubuntu.

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  • Probelm with ATI catalyst drivers in ubuntu 13.10

    - by Raja
    Recently I've installed dual boot ubuntu 13.10 alongside windows 8. My Laptop is Dell Inspiron 15, with AMD Radeon HD 7670 Video Card. Without fglrx my battery is draining to 1:30 hrs from 3:30hrs (In Ubuntu 13.04 but very slow booting ) so I installed fglrx using What is the correct way to install ATI Catalyst Video Drivers (fglrx)? But the problem is as you all know, Black Screen after logging into ubuntu. Tried so many solutions for this like reinstalling unity , ubuntu-desktop , compizconfig , etc.. but none helped except removing fglrx* completely. (But I need them very badly due to battery) Assuming that all hope is lost., Posting here as a final try.! Will be highly greatfull for those who helped :) PS : For those who think this question is a duplicate., Though the question may be a duplicate, but the answer is not! (so give me a assured solution for this problem before flagging this as duplicate., Kindly understand my frustation) Thank You !

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  • If Ubuntu freezes when running off a USB drive, will it freeze after full installation?

    - by fearoffours
    I'm planning to install Ubuntu on an aging Compaq Presario V5000. I've established that the Unity desktop is not suited to this laptop, and am now using the standard (Gnome?) desktop. I'm grappling with ndiswrapper and my wireless chipset. But I'm still running it off a USB drive before I take the plunge and install properly to my internal HD. Part of my reticence in completing the installation is I'm experience freezes after about 10-20 minutes usage. Is this likely to be in any way related to running it off the USB drive?

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  • Tips for XNA WP7 Developers

    - by Michael B. McLaughlin
    There are several things any XNA developer should know/consider when coming to the Windows Phone 7 platform. This post assumes you are familiar with the XNA Framework and with the changes between XNA 3.1 and XNA 4.0. It’s not exhaustive; it’s simply a list of things I’ve gathered over time. I may come back and add to it over time, and I’m happy to add anything anyone else has experienced or learned as well. Display · The screen is either 800x480 or 480x800. · But you aren’t required to use only those resolutions. · The hardware scaler on the phone will scale up from 240x240. · One dimension will be capped at 800 and the other at 480; which depends on your code, but you cannot have, e.g., an 800x600 back buffer – that will be created as 800x480. · The hardware scaler will not normally change aspect ratio, though, so no unintended stretching. · Any dimension (width, height, or both) below 240 will be adjusted to 240 (without any aspect ratio adjustment such that, e.g. 200x240 will be treated as 240x240). · Dimensions below 240 will be honored in terms of calculating whether to use portrait or landscape. · If dimensions are exactly equal or if height is greater than width then game will be in portrait. · If width is greater than height, the game will be in landscape. · Landscape games will automatically flip if the user turns the phone 180°; no code required. · Default landscape is top = left. In other words a user holding a phone who starts a landscape game will see the first image presented so that the “top” of the screen is along the right edge of his/her phone, such that the natural behavior would be to turn the phone 90° so that the top of the phone will be held in the user’s left hand and the bottom would be held in the user’s right hand. · The status bar (where the clock, battery power, etc., are found) is hidden when the Game-derived class sets GraphicsDeviceManager.IsFullScreen = true. It is shown when IsFullScreen = false. The default value is false (i.e. the status bar is shown). · You should have a good reason for hiding the status bar. Users find it helpful to know what time it is, how much charge their battery has left, and whether or not their phone is in service range. This is especially true for casual games that you expect someone to play for a few minutes at a time, e.g. while waiting for some event to start, for a phone call to come in, or for a train, bus, or subway to arrive. · In portrait mode, the status bar occupies 32 pixels of space. This means that a game with a back buffer of 480x800 will be scaled down to occupy approximately 461x768 screen pixels. Setting the back buffer to 480x768 (or some resolution with the same 0.625 aspect ratio) will avoid this scaling. · In landscape mode, the status bar occupies 72 pixels of space. This means that a game with a back buffer of 800x480 will be scaled down to occupy approximately 728x437 screen pixels. Setting the back buffer to 728x480 (or some resolution with the same 1.51666667 aspect ratio) will avoid this scaling. Input · Touch input is scaled with screen size. · So if your back buffer is 600x360, a tap in the bottom right corner will come in as (599,359). You don’t need to do anything special to get this automatic scaling of touch behavior. · If you do not use full area of the screen, any touch input outside the area you use will still register as a touch input. For example, if you set a portrait resolution of 240x240, it would be scaled up to occupy a 480x480 area, centered in the screen. If you touch anywhere above this area, you will get a touch input of (X,0) where X is a number from 0 to 239 (in accordance with your 240 pixel wide back buffer). Any touch below this area will give a touch input of (X,239). · If you keep the status bar visible, touches within its area will not be passed to your game. · In general, a screen measurement is the diagonal. So a 3.5” screen is 3.5” long from the bottom right corner to the top left corner. With an aspect ratio of 0.6 (480/800 = 0.6), this means that a phone with a 3.5” screen is only approximately 1.8” wide by 3” tall. So there are approximately 267 pixels in an inch on a 3.5” screen. · Again, this time in metric! 3.5 inches is approximately 8.89 cm. So an 8.89 cm screen is 8.89 cm long from the bottom right corner to the top left corner. With an aspect ratio of 0.6, this means that a phone with an 8.89 cm screen is only approximately 4.57 cm wide by 7.62 cm tall. So there are approximately 105 pixels in a centimeter on an 8.89 cm screen. · Think about the size of your finger tip. If you do not have large hands, think about the size of the fingertip of someone with large hands. Consider that when you are sizing your touch input. Especially consider that when you are spacing two touch targets near one another. You need to judge it for yourself, but items that are next to each other and are each 100x100 should be fine when it comes to selecting items individually. Smaller targets than that are ok provided that you leave space between them. · You want your users to have a pleasant experience. Making touch controls too small or too close to one another will make them nervous about whether they will touch the right target. Take this into account when you plan out your game initially. If possible, do some quick size mockups on an actual phone using colored rectangles that you position and size where you plan to have your game controls. Adjust as necessary. · People do not have transparent hands! Nor are their hands the size of a mouse pointer icon. Consider leaving a dedicated space for input rather than forcing the user to cover up to one-third of the screen with a finger just to play the game. · Another benefit of designing your controls to use a dedicated area is that you’re less likely to have players moving their finger(s) so frantically that they accidentally hit the back button, start button, or search button (many phones have one or more of these on the screen itself – it’s easy to hit one by accident and really annoying if you hit, e.g., the search button and then quickly tap back only to find out that the game didn’t save your progress such that you just wasted all the time you spent playing). · People do not like doing somersaults in order to move something forward with accelerometer-based controls. Test your accelerometer-based controls extensively and get a lot of feedback. Very well-known games from noted publishers have created really bad accelerometer controls and been virtually unplayable as a result. Also be wary of exceptions and other possible failures that the documentation warns about. · When done properly, the accelerometer can add a nice touch to your game (see, e.g. ilomilo where the accelerometer was used to move the background; it added a nice touch without frustrating the user; I also think CarniVale does direct accelerometer controls very well). However, if done poorly, it will make your game an abomination unto the Marketplace. Days, weeks, perhaps even months of development time that you will never get back. I won’t name names; you can search the marketplace for games with terrible reviews and you’ll find them. Graphics · The maximum frame rate is 30 frames per second. This was set as a compromise between battery life and quality. · At least one model of phone is known to have a screen refresh rate that is between 59 and 60 hertz. Because of this, using a fixed time step with a target frame rate of 30 will cause a slight internal delay to build up as the framework is forced to wait slightly for the next refresh. Eventually the delay will get to the point where a draw is skipped in order to recover from the delay. (See Nick's comment below for clarification.) · To deal with that delay, you can either stay with a fixed time step and set the frame rate slightly lower or else you can go to a variable time step and make sure to adjust all of your update data (e.g. player movement distance) to take into account the elapsed time from the last update. A variable time step makes your update logic slightly more complicated but will avoid frame skips entirely. · Currently there are no custom shaders. This might change in the future (there is no hardware limitation preventing it; it simply wasn’t a feature that could be implemented in the time available before launch). · There are five built-in shaders. You can create a lot of nice effects with the built-in shaders. · There is more power on the CPU than there is on the GPU so things you might typically off-load to the GPU will instead make sense to do on the CPU side. · This is a phone. It is not a PC. It is not an Xbox 360. The emulator runs on a PC and uses the full power of your PC. It is very good for testing your code for bugs and doing early prototyping and layout. You should not use it to measure performance. Use actual phone hardware instead. · There are many phone models, each of which has slightly different performance levels for I/O, screen blitting, CPU performance, etc. Do not take your game right to the performance limit on your phone since for some other phones you might be crossing their limits and leaving players with a bad experience. Leave a cushion to account for hardware differences. · Smaller screened phones will have slightly more dots per inch (dpi). Larger screened phones will have slightly less. Either way, the dpi will be much higher than the typical 96 found on most computer screens. Make sure that whoever is doing art for your game takes this into account. · Screens are only required to have 16 bit color (65,536 colors). This is common among smart phones. Using gradients on a 16 bit display can produce an ugly artifact known as banding. Banding is when, rather than a smooth transition from one color to another, you instead see distinct lines. Be careful to avoid this when possible. Banding can be avoided through careful art creation. Its effects can be minimized and even unnoticeable when the texture in question is always moving. You should be careful not to rely on “looks good on my phone” since some phones do have 32-bit displays and thus you’ll find yourself wondering why you’re getting bad reviews that complain about the graphics. Avoid gradients; if you can’t, make sure they are 16-bit safe. Audio · Never rely on sounds as your sole signal to the player that something is happening in the game. They might have the sound off. They might be playing somewhere loud. Etc. · You have to provide controls to disable sound & music. These should be separate. · On at least one model of phone, the volume control API currently has no effect. Players can adjust sound with their hardware volume buttons, but in game selectors simply won’t work. As such, it may not be worth the effort of providing anything beyond on/off switches for sound and music. · MediaPlayer.GameHasControl will return true when a game is hooked up to a PC running Zune. When Zune is running, any attempts to do anything (beyond check GameHasControl) with MediaPlayer will cause an exception to be thrown. If this exception is thrown, catch it and disable music. Exceptions take time to propagate; you don’t want one popping up in every single run of your game’s Update method. · Remember that players can already be listening to music or using the FM radio. In this case GameHasControl will be false and you should handle this appropriately. You can, alternately, ask the player for permission to stop their current music and play your music instead, but the (current) requirement that you restore their music when done is very hard (if not impossible) to deal with. · You can still play sound effects even when the game doesn’t have control of the music, but don’t think this is a backdoor to playing music. Your game will fail certification if your “sound effect” seems to be more like music in scope and length.

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  • Brightness not working; HP Pavilion Dv6; ATI Radeon HD6770M

    - by Yogesh Dhamija
    I am new to Ubuntu, but so far I am loving it. I was always unable to change my brightness since I installed Ubuntu, but I figured that installing the latest ATI driver for my graphics card would work. I did, but I still can't change the brightness. The slider goes up and down, but the brightness stays the same (on full). I have switchable graphics, an ATI Radeon HD 6770M, and an Intel integrated GPU. Since I am new to Linux, I am not familiar with terminal, so you will have to spell everything out for me, including if you need more information and how to get it. Thanks.

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  • Best tool to recover removed files

    - by plua
    Using Ubuntu 10.10, I have a startup script that automatically removes my 'working directory'. This is a simple folder on my Desktop where I place a bunch of files that I use throughout the day. These are temporary files I need to store just for that one session. In order to keep things clean, my startup script does: rm -rf /home/user/Desktop/workdir mkdir /home/user/Desktop/workdir Works great. Till the moment I had some important files there and forgot to move them before shutting down. A few (2-3) sessions ago this happened and I now realize I need to recover the "workdir" directory. But several new ones have been created and removed in the meantime. What is the best way to recover this - if possible? I read about tools like scalpel but it seems they will scan my whole HD. I know the name of the folder and would like to just look for this workdir folder. What is best?

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  • Will Apple abandon OpenCL?

    - by John
    I am developing OpenCL applications, amongst others for MacOS. The new Macbook pro 13 inch comes with an Intel HD Graphics 3000 card so it seams reasonable to assume all their mainstream computers like Macbook and Mac mini will also come out with this Intel graphics card soon. OpenCL is not available for Intel graphics cards. Intel having a terrible reputation in developing graphics drivers and Apple knowing this makes me wonder Apple is abandoning OpenCL already again. Especially considering OpenCL should run anywhere, not only on high end systems. Developing applications only for the high end Macs with dedicated graphics hardware or for previous generation hardware with the Geforce 320M would not be a feasible option for me. Does anybody have any thoughts on this?

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  • Avec sa plateforme Moorestown, Intel s'attaque à ARM et au marché des terminaux nomades : avec quell

    Avec sa plateforme Moorestown, Intel s'attaque à ARM Et au marché des terminaux mobiles : avec quelles chances de réussite ? Intel vient de présenter officiellement Moorestown, sa plateforme Atom pour smartphones et Tablet PC. Un des atouts principaux de cette prochaine génération de plateformes est la baisse très significative de consommation d'énergie. Le fondeur revendique une autonomie « jusqu'à dix jours en mode veille, deux jours en lecture audio et cinq heures en navigation et lecture vidéo ». Et ce alors même que les performances sont, elles, à la hausse (multitasking, streaming HD, etc.). Dans le détail, Moorestowm embarque un processeur Intel Atom...

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  • Catalyst 12.1 for AGP card

    - by Brian
    I have a Radeon HD 4650 AGP card. The installation instructions at http://wiki.cchtml.com/index.php/Ubuntu_Oneiric_Installation_Guide download catalyst 12.1 However, there is no download available at http://support.amd.com/us/gpudownload/Pages/index.aspx for my AGP card. Only Windows drivers are available. Should I go ahead and use the guide and manually install 12.1? I assume it's not on the amd website for a reason, but I was wondering if anybody had any experience with this. Thanks!

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  • Menu bars are a basic light gray after installing graphics card driver. [closed]

    - by Jonathan
    Possible Duplicate: Desktop forgets theme? Hi, I've just installed Ubuntu 10.10 64-bit. It came up saying I could install 2 proprietary drivers, one for my WiFi adapter (which works perfectly) and one for my graphics card - a Sapphire AIT Radeon HD 5770 1024MB GDDR5 PCI-Express Graphics Card. The driver is called ATI/AMD proprietary FGLRX graphics driver. Before installing this driver I was unable to have Extra Visual Effects in Appearances. However after installing (and restarting) the menu bars are now in a basic light gray mode, rather than the sleek Ubuntu black. - Although Extra Visual Effects does now work. I've tried rebooting, and I've had a look around in ATI "Catalyst Control Center" but nothing has worked so far. Does anybody know what this windows mode is, how to change it back to normal and why it's doing it in the first place? Below is a screenshot of my computer: (This is also the first time I've installed Ubuntu on my computer, and am keen for it to work.)

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  • Ubuntu Hangs Suddenly (Dell Latitude E5530)

    - by iFadey
    I recently bought (a month ago) Dell Latitude E5530 which comes pre-installed with Ubuntu 11.10. I removed Ubuntu 11.10 and installed 12.04 LTS right after the purchase. Everything worked out of box but occasionally Ubuntu completely hangs. The screen freezes and I can't even switch to other terminals by pressing (CTRL+ALT+F*). Whenever the screen freezes, CPU fan speed also increases. This is not happening when running particular applications. I mean it can hang without giving any reason or error displayed and while running any application. In short currently I can't able to reproduce system hang myself. I also want to mention that sometimes it never hangs complete day. Here are the specs of my laptop: Processor: Core i7-3520M CPU @ 2.90GHz Memory: 8GB HDD: 500GB, 7200rpm (Model=ST9500423AS) Graphics: Intel HD 4000 Operating System: Ubuntu 12.04 LTS (64-bit) Thanks!

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  • My ASUS U32U with fresh Xubuntu install shows a black screen 50-80% of the startups

    - by Jona Ekenberg
    I have recently installed Ubuntu 12.10 with Xubuntu-package on my ASUS U32U notebook (Radeon HD 6320 GPU). The issue I have is that more often than not, after the GRUB-select screen I get a black screen, and three times total white lines (kind of) flashes very quickly (with maybe 5 seconds between each flash). I'm not even able to get to the login-screen (nor the Xubuntu loading screen). At first I thought it was simply me having installed something dumb or messed up some settings, but even after reformatting the partition and installing ubuntu again, the problem remains. Before I formatted it xfce4's window manager wouldn't start either, but it does now (when I am able to see anything). I can access the virual consoles (ctrl+alt+f1), but I can't see anything, but I've managed to shutdown the computer by using it (sudo shutdown -h now).

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  • Dimming the backlight is irreversible on a Samsung Q210 notebook, what do I do?

    - by user27304
    I'm new to the community, although I have been using Ubuntu since 2010. I have a Samsung Q210 notebook; Specs: Intel® Core™2 Duo CPU P8400 @ 2.26GHz × 2 4 Gigs RAM Nvidia 9200m GS (although system information in Ubuntu doesn't know) 194 GB HD OS: Ubuntu 11.10 Kernel is 3.0.0-12-generic-pae Although Samsung seems to be infamous for problems with Ubuntu, after upgrading to Oneiric, finally the FN Brightness Buttons are recognized. The only problem is, after dimming the backlight for a fixed amount of steps (3 or 4, I dare not count now because that would mean rebooting because I can't see anything), the display goes completely dark and using the FN buttons to brighten the backlight does not work anymore (before reaching that threshold, going brighter after dimming works). Now what do I do? File a bug report? If not, what then? If yes, how? Not sure... guess I should ask here first.. thanks for answering in advance.

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  • FREE Technical Training on Windows Server 2012 Virtualization / Hyper-V / Private Cloud

    - by KeithMayer
    Microsoft Learning partnered with the Microsoft Server and Tools team and Developer and Platform Evangelism (DPE) to deliver the “Windows Server 2012 Jump Start: Preparing for the Datacenter Evolution” on June 20-21, 2012. Thanks to an amazing product and a phenomenal team effort, this event shattered two Jump Start records with 2,064 attendees from 103 different countries and extremely positive event feedback! We are excited to announce the release of the HD-quality video recordings available on TechNet Videos now!For complete details: http://aka.ms/TrainWS12JSIf I can help with any other learning topics, please feel free to connect with me and let me know!HTH,Keith http://keithmayer.com | Twitter: @KeithMayer | LinkedIn: http://linkedin.com/in/KeithM

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  • My Feelings About Microsoft Surface

    - by Valter Minute
    Advice: read the title carefully, I’m talking about “feelings” and not about advanced technical points proved in a scientific and objective way I still haven’t had a chance to play with a MS Surface tablet (I would love to, of course) and so my ideas just came from reading different articles on the net and MS official statements. Remember also that the MVP motto begins with “Independent” (“Independent Experts. Real World Answers.”) and this is just my humble opinion about a product and a technology. I know that, being an MS MVP you can be called an “MS-fanboy”, I don’t care, I hope that people can appreciate my opinion, even if it doesn’t match theirs. The “Surface” brand can be confusing for techies that knew the “original” surface concept but I think that will be a fresh new brand name for most of the people out there. But marketing department are here to confuse people… so I can understand this “recycle” of an existing name. So Microsoft is entering the hardware arena… for me this is good news. Microsoft developed some nice hardware in the past: the xbox, zune (even if the commercial success was quite limited) and, last but not least, the two arc mices (old and new model) that I use and appreciate. In the past Microsoft worked with OEMs and that model lead to good and bad things. Good thing (for microsoft, at least) is market domination by windows-based PCs that only in the last years has been reduced by the return of the Mac and tablets. Google is also moving in the hardware business with its acquisition of Motorola, and Apple leveraged his control of both the hardware and software sides to develop innovative products. Microsoft can scare OEMs and make them fly away from windows (but where?) or just lead the pack, showing how devices should be designed to compete in the market and bring back some of the innovation that disappeared from recent PC products (look at the shelves of your favorite electronics store and try to distinguish a laptop between the huge mass of anonymous PCs on displays… only Macs shine out there…). Having to compete with MS “official” hardware will force OEMs to develop better product and bring back some real competition in a market that was ruled only by prices (the lower the better even when that means low quality) and no innovative features at all (when it was the last time that a new PC surprised you?). Moving into a new market is a big and risky move, but with Windows 8 Microsoft is playing a crucial move for its future, trying to be back in the innovation run against apple and google. MS can’t afford to fail this time. I saw the new devices (the WinRT and Pro) and the specifications are scarce, misleading and confusing. The first impression is that the device looks like an iPad with a nice keyboard cover… Using “HD” and “full HD” to define display resolution instead of using the real figures and reviving the “ClearType” brand (now dead on Win8 as reported here and missed by people who hate to read text on displays, like myself) without providing clear figures (couldn’t you count those damned pixels?) seems to imply that MS was caught by surprise by apple recent “retina” displays that brought very high definition screens on tablets.Also there are no specifications about the processors used (even if some sources report NVidia Tegra for the ARM tablet and i5 for the x86 one) and expected battery life (a critical point for tablets and the point that killed Windows7 x86 based tablets). Also nothing about the price, and this will be another critical point because other platform out there already provide lots of applications and have a good user base, if MS want to enter this market tablets pricing must be competitive. There are some expansion ports (SD and USB), so no fixed storage model (even if the specs talks about 32-64GB for RT and 128-256GB for pro). I like this and don’t like the apple model where flash memory (that it’s dirt cheap used in thumdrives or SD cards) is as expensive as gold (or cocaine to have a more accurate per gram measurement) when mounted inside a tablet/phone. For big files you’ll be able to use external media and an SD card could be used to store files that don’t require super-fast SSD-like access times, I hope. To be honest I really don’t like the marketplace model and the limitation of Windows RT APIs (no local database? from a company that based a good share of its success on VB6+Access!) and lack of desktop support on the ARM (even if the support is here and has been used to port office). It’s a step toward the consumer market (where competitors are making big money), but may impact enterprise (and embedded) users that may not appreciate Windows 8 new UI or the limitations of the new app model (if you aren’t connected you are dead ). Not having compatibility with the desktop will require brand new applications and honestly made all the CPU cycles spent to convert .NET IL into real machine code in the past like a huge waste of time… as soon as a new processor architecture is supported by Windows you still have to rewrite part of your application (and MS is pushing HTML5+JS and native code more than .NET in my perception). On the other side I believe that the development experience provided by Visual Studio is still miles (or kilometres) ahead of the competition and even the all-uppercase menu of VS2012 hasn’t changed this situation. The new metro UI got mixed reviews. On my side I should say that is very pleasant to use on a touch screen, I like the minimalist design (even if sometimes is too minimal and hides stuff that, in my opinion, should be visible) but I should also say that using it with mouse and keyboard is like trying to pick your nose with boxing gloves… Metro is also very interesting for embedded devices where touch screen usage is quite common and where having an application taking all the screen is the norm. For devices like kiosks, vending machines etc. this kind of UI can be a great selling point. I don’t need a new tablet (to be honest I’m pretty happy with my wife’s iPad and with my PC), but I may change my opinion after having a chance to play a little bit with those new devices and understand what’s hidden under all this mysterious and generic announcements and specifications!

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  • No graphics after installing AMD Catalyst 12.4 and installing the recommended updates afterwards

    - by Innonic
    Some days ago, I installed Ubuntu 12.04. Since I wanted to use dualview using an external display I installed the propriatary AMD Catalyst 12.4. The graphics are fine, but if I run the updates found by the updates manager, Ubuntu won't be able to start with graphics after reboot. I installed Ubuntu 3 times until I realized what the problem was. So now I got the basic installation with Catalyst running but I can't update the system. Is there any solution to this? Or can I somehow identify which update causes this? My System is a Lenovo y560 Ideapad (Intel Core i7, 8GB RAM, with AMD Radeon HD 6570M/5700 Series. Thank you in advance

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  • Loud and annoying noise on login

    - by searchfgold6789
    I have a PC with Kubuntu 13.10 64-bit on it. The problem is that whenever I log in (automatic log in is enabled), there is a loud double-click noise that sounds from the speakers whether the volume is muted or not. I have two sound cards; the motherboard audio, which is disabled in the BIOS, and the Creative! Labs Sound Blaster X-Fi SB0460, which I have normal speakers plugged into. Does anyone know how to fix this? Relative lspci lines: 00:01.1 Audio device: Advanced Micro Devices, Inc. [AMD/ATI] BeaverCreek HDMI Audio [Radeon HD 6500D and 6400G-6600G series] 02:05.0 Multimedia audio controller: Creative Labs SB X-Fi Using default Phonon backend. (I am not really sure what other information to provide, but will gladly edit in anything upon request.)

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  • New Video: How Innovation Happens Today

    - by Kerrie Jordan
    How do you make innovation happen at your organization? If whiteboards, spreadsheets, point solutions or complicated systems are involved, you'll want to watch this new video!  See how Oracle Innovation Management can make it easier to know which ideas to pursue.  Remove guesswork and turn innovation into a structured, consistent and effective business process.  Become an innovation hero!  Watch in HD for supreme viewing experience, and learn how you can build your innovation discipline into a scaleable, repeatable, and strategic business process.

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  • Cursor freezes for 5 secs every now and then

    - by user20560
    I've installed Ubuntu 11.04 (64bit) on my new Thinkpad Edge 11 laptop from Lenovo with the following specs: Processor type AMD Athlon II Neo Processor Speed 1.8 GHz Memory Type DDR3 SDRAM RAM 2048 MB Hard Drive Type HDD Harddisk 250 GB Grafic processor ATI Mobility Radeon HD 6310 Ubuntu has found all my hardware and it works perfectly. I have one irritating problem though: From time to time (sometimes every minute, other times every hour)the cursor freezes for about 5 sec. This happens independently from the number of processes running on the laptop. It's only the cursor that freezes - I can still tab between windows and use the keyboard. I've installed GPointingDeviceSettings, activating the trackpoint, which btw works perfectly. Also I have installed the ATI Catalyst proprietary display driver. Anyone has an idea of whats wrong? Thank you in advance Best regards, Jens

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  • Configure audio on HP ENVY 4 ultrabook

    - by phodu_insaan
    I want to configure audio for ubuntu 12.04 on my laptop. Currently the audio just does not play. If i try and plug in headphones then somewhere midway to being fully plugged in the audio plays on the headphones, I plug in further and the sound disappears. How do I get this to work? lspci | grep audio Audio device: Intel Corporation Panther Point High Definition Audio Controller My laptop is one the beats edition HP laptops, and the driver for win7 was an IDT HD audio driver. --EDIT-- The output for cat /proc/asound/card0/codec* | grep Codec is Codec: IDT 92HD91BXX Codec: Intel PantherPoint HDMI I need to get both the IDT card to work and the HDMI card to work with my TV. --EDIT-- --EDIT 2-- I have added blacklist snd-usb-audio to the end of the file /etc/modprobe.d/alsa-base.conf Now the sound plays from my laptop speakers only when I plug in a headphones/external speaker. Otherwise no sound. :( Please help getting everything working as it should. --EDIT 2-- Thanks

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  • What to do with my "unmounted drive"?

    - by Taylor Guistwite
    I just recently followed the tutorials on http://www.ubuntu.com/download/ubuntu/download for installing the ubuntu server onto my 1TB Seagate External. I was planning on using this to install it on my macbook and in these instructions it states to preform this line of code Run diskutil unmountDisk /dev/diskN (replace N with the disk number from the last command; in the previous example, N would be 2) Now my HD prompts "The disk you inserted was not readable by this computer". Would I just run diskutil mountDisk /dev/diskN in order to be able to access all my files again? here is a screenshot to the instructions i followed http://i17.photobucket.com/albums/b97/hello_screamo/Screenshot2011-11-11at113914AM.png

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