Search Results

Search found 21984 results on 880 pages for 'android location'.

Page 470/880 | < Previous Page | 466 467 468 469 470 471 472 473 474 475 476 477  | Next Page >

  • Raspberry Pi Micro Arcade Machine Packs Gaming into a Tiny Case

    - by Jason Fitzpatrick
    While it might be more practical to build a full-size MAME cabinet for your retro gaming enjoyment, this tiny and fully functional build is a great example of the fun you can have tinkering with electronics. Read on to see a video of it in action. Courtesy of tinker and electronics hobbyist Sprite over at SpriteMods, the build is clever in so many ways. The heart of the device is a Raspberry Pi board, it includes a tiny video marque that displays the logo of whatever game you’re playing, and the micro-scaled joystick and buttons are fully functional. Hit up the link below for his detailed build guide including his custom built cellphone-battery based charging system. Raspberry Pi Micro Arcade Machine [via Hack A Day] How To Use USB Drives With the Nexus 7 and Other Android Devices Why Does 64-Bit Windows Need a Separate “Program Files (x86)” Folder? Why Your Android Phone Isn’t Getting Operating System Updates and What You Can Do About It

    Read the article

  • RTS Movement + Navigation + Destination

    - by Oliver Jones
    I'm looking into building my own simple RTS game, and I'm trying to get my head around the movement of single, and multi selected units. (Developing in Unity) After much research, I now know that its a bigger task than I thought. So I need to break it down. I already have an A* navigation system with static obstacles taken into account. I don't want to worry about dynamic local avoidance right now. So I guess my first break down question would be: How would I go about moving mutli units to the same location. Right now - my units move to the location, but because they're all told to go to the same location, they start to 'fight' over one another to get there. I think theres two paths to go down: 1) Give each individual unit a separate destination point that is close to the 'master' destination point - and get the units to move to that. 2) Group my selected units in a flock formation, and move that entire flock group towards the destination point. Question about each path: 1a) How can I go about finding a suitable destination point that is close to the master destination? What happens if there isn't a suitable destination point? 1b) Would this be more CPU heavy? As it has to compute a path for each unit? (40 unit count). 2a) Is this a good idea? Not giving the units themselves a destination, but instead the flock (which holds the units within). The units within the flock could then maintain a formation (local avoidance) - though, again local avoidance is not an issue at this current time. 2b) Not sure what results I would get if I have a flock of 5 units, or a flock of 40 units, as the radius would be greater - which might mess up my A* navigation system. In other words: A flock of 2 units will be able to move down an alleyway, but a flock of 40 wont. But my nav system won't take that into account. I would appreciate any feedback. Kind regards, Ollie Jones

    Read the article

  • Using your own gameloop logic on iphone?

    - by kkan
    I'm currently working on moving some android-ndk code to the iphone and have hit a wall. I'm new to iphone development, and from looking at some samples it seems that the main loop is handled for you and all you've got to do is override the render method on the view to handle the rendering and add a selector to handle the update methods. The render method itself lookslike it's attached to the windows refresh. But in android I've got my own game loop that controls the rendering and updates using c++ time.h. is it possible to implement the same here bypassing apple's loop? I'd really like the keep the structures of the code similar. Thanks!

    Read the article

  • Quickly and Automatically Restart a Windows Program When it Crashes

    - by Lori Kaufman
    We’ve all had programs crash on us in Windows at one time or another. You can take the time to manually start the program again, or you can have a simple program like ReStartMe restart it automatically for you. ReStartMe is a free program that has one purpose in life, to restart processes. You tell it to watch specific processes and if any of those processes exit, whether they crashed or you accidentally closed them, ReStartMe will automatically restart them. To install the program, double-click on the restartmeinstaller.exe file you downloaded (see the link at the end of the article). Follow the easy installation process, accepting the default settings. How to Factory Reset Your Android Phone or Tablet When It Won’t Boot Our Geek Trivia App for Windows 8 is Now Available Everywhere How To Boot Your Android Phone or Tablet Into Safe Mode

    Read the article

  • Game Center alternatives for non-iOS development

    - by Eat at Joes
    I have completed a game for iOS which integrates GameKit. I am happy with Game Center however my game also has an HTML5 web version and will soo have an Android version. My question is what alternatives do I have for non-iOS platforms but primarily for Android and to a lesser extent a Javascript/Web SDK. I looked at Openfeint a year ago and it seemed to be a good solution back then but am not sure if this is still the case? Note, I have no plans to replace what I already have in my iOS game and I understand the leader boards, users, and achievements won't be shared out of Game Center.

    Read the article

  • Nginx .zip files return 404

    - by Kenley Tomlin
    I have set up Nginx as a reverse proxy for Node and to serve my static files and user uploaded images. Everything is working beautifully except that I can't understand why Nginx can't find my .zip files. Here is my nginx.conf. user nginx; worker_processes 1; error_log /var/log/nginx/error.log warn; pid /var/run/nginx.pid; events { worker_connections 1024; } http { include mime.types; proxy_cache_path /var/www/web_cache levels=1:2 keys_zone=ooparoopaweb_cache:8m max_size=1000m inactive=600m; sendfile on; upstream *******_node { server 172.27.198.66:8888 max_fails=3 fail_timeout=20s; #fair weight_mode=idle no_rr } upstream ******_json_node { server 172.27.176.57:3300 max_fails=3 fail_timeout=20s; } server { #REDIRECT ALL HTTP REQUESTS FOR FRONT-END SITE TO HTTPS listen 80; server_name *******.com www.******.com; return 301 https://$host$request_uri; } server { #MOBILE APPLICATION PROXY TO NODE JSON listen 3300 ssl; ssl_certificate /*****/*******/json_ssl/server.crt; ssl_certificate_key /*****/******/json_ssl/server.key; server_name json.*******.com; location / { proxy_pass http://******_json_node; proxy_redirect off; proxy_set_header Host $host ; proxy_set_header X-Real-IP $remote_addr ; proxy_set_header X-Forwarded-For $proxy_add_x_forwarded_for ; proxy_set_header X-Forwarded-Proto https; client_max_body_size 20m; client_body_buffer_size 128k; proxy_connect_timeout 90s; proxy_send_timeout 90s; proxy_read_timeout 90s; proxy_buffers 32 4k; } } server { #******.COM FRONT-END SITE PROXY TO NODE WEB SERVER listen 443 ssl; ssl_certificate /***/***/web_ssl/********.crt; ssl_certificate_key /****/*****/web_ssl/myserver.key; server_name mydomain.com www.mydomain.com; add_header Strict-Transport-Security max-age=500; location / { gzip on; gzip_types text/html text/css application/json application/x-javascript; proxy_pass http://mydomain_node; proxy_redirect off; proxy_set_header Host $host ; proxy_set_header X-Real-IP $remote_addr ; proxy_set_header X-Forwarded-For $proxy_add_x_forwarded_for ; proxy_set_header X-Forwarded-Proto https; client_max_body_size 20m; client_body_buffer_size 128k; proxy_connect_timeout 90s; proxy_send_timeout 90s; proxy_read_timeout 90s; proxy_buffers 32 4k; } } server { #ADMIN SITE PROXY TO NODE BACK-END listen 80; server_name admin.mydomain.com; location / { proxy_pass http://mydomain_node; proxy_redirect off; proxy_set_header Host $host ; proxy_set_header X-Real-IP $remote_addr ; proxy_set_header X-Forwarded-For $proxy_add_x_forwarded_for ; client_max_body_size 20m; client_body_buffer_size 128k; proxy_connect_timeout 90s; proxy_send_timeout 90s; proxy_read_timeout 90s; proxy_buffers 32 4k; } } server { # SERVES STATIC FILES listen 80; listen 443 ssl; ssl_certificate /**/*****/server.crt; ssl_certificate_key /****/******/server.key; server_name static.domain.com; access_log static.domain.access.log; root /var/www/mystatic/; location ~*\.(jpeg|jpg|png|ico)$ { gzip on; gzip_types text/plain text/css application/json application/x-javascript text/xml application/xml application/rss+xml text/javascript image/svg+xml application/vnd.ms-fontobject application/x-font-ttf font/opentype image/png image/jpeg application/zip; expires 10d; add_header Cache-Control public; } location ~*\.zip { #internal; add_header Content-Type "application/zip"; add_header Content-Disposition "attachment; filename=gamezip.zip"; } } } include tcp.conf; Tcp.conf contains settings that allow Nginx to proxy websockets. I don't believe anything contained within it is relevant to this question. I also want to add that I want the zip files to be a forced download.

    Read the article

  • How to properly deny Railo directory access through Apache

    - by Sn3akyP3t3
    I've been battle tested on this and failed to achieve my goal which is to deny all access to all directories except the Public directory and only allow access to all all other directories with specific IP addresses. To get Railo+Apache+Tomcat installed I pretty much followed this script: https://github.com/talltroym/Railo-Ubuntu-Installer-Script then verified settings with this tutorial: http://blog.nictunney.com/2012/03/railo-tomcat-and-apache-on-amazon-ec2.html From the installation script these mods are enabled: sudo a2enmod ssl sudo a2enmod proxy sudo a2enmod proxy_http sudo a2enmod rewrite sudo a2ensite default-ssl Outside of the script I copied the sites-available to sites-enabled then reloaded Apache. I have a directory created for Railo cmfl located at /var/www/Railo/ Navigating the browser to http ://Server_IP_Address/Railo forces ssl and relocates to https ://Server_IP_Address/Railo which shows off index.cfm. Not providing index.cfm and omitting https indicates that the DirectoryIndex directive and RewriteCond of Apache appears to be working for the sites-enabled VirtualHost. The problem I'm encountering is that I cannot seem to deny access to all directories except Public. My directory structure is rather simple and looks like this: Railo error Public NotPublic Sandbox These are my sites-enabled configurations: <VirtualHost *:80> ServerAdmin webmaster@localhost DocumentRoot /var/www #Default Deny All to prevent walking backwards in file system Alias /Railo/ "/var/www/Railo/" <Directory ~ ".*/Railo/(?!Public).*"> Order Deny,Allow Deny from All </Directory> ScriptAlias /cgi-bin/ /usr/lib/cgi-bin/ <Directory "/usr/lib/cgi-bin"> AllowOverride None Options +ExecCGI -MultiViews +SymLinksIfOwnerMatch Order allow,deny Allow from all </Directory> ErrorLog ${APACHE_LOG_DIR}/error.log # Possible values include: debug, info, notice, warn, error, crit, # alert, emerg. LogLevel warn CustomLog ${APACHE_LOG_DIR}/access.log combined Alias /doc/ "/usr/share/doc/" <Directory "/usr/share/doc/"> Options Indexes MultiViews FollowSymLinks AllowOverride None Order deny,allow Deny from all Allow from 127.0.0.0/255.0.0.0 ::1/128 </Directory> DirectoryIndex index.cfm index.cfml default.cfm default.cfml index.htm index.html index.cfc RewriteEngine on RewriteCond %{SERVER_PORT} !^443$ RewriteRule ^.*$ https://%{SERVER_NAME}%{REQUEST_URI} [L,R] </VirtualHost> and <IfModule mod_ssl.c> <VirtualHost _default_:443> ServerAdmin webmaster@localhost DocumentRoot /var/www Alias /Railo/ "/var/www/Railo/" <Directory ~ "/var/www/Railo/(?!Public).*"> Order Deny,Allow Deny from All </Directory> ScriptAlias /cgi-bin/ /usr/lib/cgi-bin/ <Directory "/usr/lib/cgi-bin"> AllowOverride None Options +ExecCGI -MultiViews +SymLinksIfOwnerMatch Order allow,deny Allow from all </Directory> ErrorLog ${APACHE_LOG_DIR}/error.log # Possible values include: debug, info, notice, warn, error, crit, # alert, emerg. LogLevel warn CustomLog ${APACHE_LOG_DIR}/ssl_access.log combined Alias /doc/ "/usr/share/doc/" <Directory "/usr/share/doc/"> Options Indexes MultiViews FollowSymLinks AllowOverride None Order deny,allow Deny from all Allow from 127.0.0.0/255.0.0.0 ::1/128 </Directory> # SSL Engine Switch: # Enable/Disable SSL for this virtual host. SSLEngine on # A self-signed (snakeoil) certificate can be created by installing # the ssl-cert package. See # /usr/share/doc/apache2.2-common/README.Debian.gz for more info. # If both key and certificate are stored in the same file, only the # SSLCertificateFile directive is needed. SSLCertificateFile /etc/ssl/certs/ssl-cert-snakeoil.pem SSLCertificateKeyFile /etc/ssl/private/ssl-cert-snakeoil.key # Server Certificate Chain: # Point SSLCertificateChainFile at a file containing the # concatenation of PEM encoded CA certificates which form the # certificate chain for the server certificate. Alternatively # the referenced file can be the same as SSLCertificateFile # when the CA certificates are directly appended to the server # certificate for convinience. #SSLCertificateChainFile /etc/apache2/ssl.crt/server-ca.crt # Certificate Authority (CA): # Set the CA certificate verification path where to find CA # certificates for client authentication or alternatively one # huge file containing all of them (file must be PEM encoded) # Note: Inside SSLCACertificatePath you need hash symlinks # to point to the certificate files. Use the provided # Makefile to update the hash symlinks after changes. #SSLCACertificatePath /etc/ssl/certs/ #SSLCACertificateFile /etc/apache2/ssl.crt/ca-bundle.crt # Certificate Revocation Lists (CRL): # Set the CA revocation path where to find CA CRLs for client # authentication or alternatively one huge file containing all # of them (file must be PEM encoded) # Note: Inside SSLCARevocationPath you need hash symlinks # to point to the certificate files. Use the provided # Makefile to update the hash symlinks after changes. #SSLCARevocationPath /etc/apache2/ssl.crl/ #SSLCARevocationFile /etc/apache2/ssl.crl/ca-bundle.crl # Client Authentication (Type): # Client certificate verification type and depth. Types are # none, optional, require and optional_no_ca. Depth is a # number which specifies how deeply to verify the certificate # issuer chain before deciding the certificate is not valid. #SSLVerifyClient require #SSLVerifyDepth 10 # Access Control: # With SSLRequire you can do per-directory access control based # on arbitrary complex boolean expressions containing server # variable checks and other lookup directives. The syntax is a # mixture between C and Perl. See the mod_ssl documentation # for more details. #<Location /> #SSLRequire ( %{SSL_CIPHER} !~ m/^(EXP|NULL)/ \ # and %{SSL_CLIENT_S_DN_O} eq "Snake Oil, Ltd." \ # and %{SSL_CLIENT_S_DN_OU} in {"Staff", "CA", "Dev"} \ # and %{TIME_WDAY} >= 1 and %{TIME_WDAY} <= 5 \ # and %{TIME_HOUR} >= 8 and %{TIME_HOUR} <= 20 ) \ # or %{REMOTE_ADDR} =~ m/^192\.76\.162\.[0-9]+$/ #</Location> # SSL Engine Options: # Set various options for the SSL engine. # o FakeBasicAuth: # Translate the client X.509 into a Basic Authorisation. This means that # the standard Auth/DBMAuth methods can be used for access control. The # user name is the `one line' version of the client's X.509 certificate. # Note that no password is obtained from the user. Every entry in the user # file needs this password: `xxj31ZMTZzkVA'. # o ExportCertData: # This exports two additional environment variables: SSL_CLIENT_CERT and # SSL_SERVER_CERT. These contain the PEM-encoded certificates of the # server (always existing) and the client (only existing when client # authentication is used). This can be used to import the certificates # into CGI scripts. # o StdEnvVars: # This exports the standard SSL/TLS related `SSL_*' environment variables. # Per default this exportation is switched off for performance reasons, # because the extraction step is an expensive operation and is usually # useless for serving static content. So one usually enables the # exportation for CGI and SSI requests only. # o StrictRequire: # This denies access when "SSLRequireSSL" or "SSLRequire" applied even # under a "Satisfy any" situation, i.e. when it applies access is denied # and no other module can change it. # o OptRenegotiate: # This enables optimized SSL connection renegotiation handling when SSL # directives are used in per-directory context. #SSLOptions +FakeBasicAuth +ExportCertData +StrictRequire <FilesMatch "\.(cgi|shtml|phtml|php)$"> SSLOptions +StdEnvVars </FilesMatch> <Directory /usr/lib/cgi-bin> SSLOptions +StdEnvVars </Directory> # SSL Protocol Adjustments: # The safe and default but still SSL/TLS standard compliant shutdown # approach is that mod_ssl sends the close notify alert but doesn't wait for # the close notify alert from client. When you need a different shutdown # approach you can use one of the following variables: # o ssl-unclean-shutdown: # This forces an unclean shutdown when the connection is closed, i.e. no # SSL close notify alert is send or allowed to received. This violates # the SSL/TLS standard but is needed for some brain-dead browsers. Use # this when you receive I/O errors because of the standard approach where # mod_ssl sends the close notify alert. # o ssl-accurate-shutdown: # This forces an accurate shutdown when the connection is closed, i.e. a # SSL close notify alert is send and mod_ssl waits for the close notify # alert of the client. This is 100% SSL/TLS standard compliant, but in # practice often causes hanging connections with brain-dead browsers. Use # this only for browsers where you know that their SSL implementation # works correctly. # Notice: Most problems of broken clients are also related to the HTTP # keep-alive facility, so you usually additionally want to disable # keep-alive for those clients, too. Use variable "nokeepalive" for this. # Similarly, one has to force some clients to use HTTP/1.0 to workaround # their broken HTTP/1.1 implementation. Use variables "downgrade-1.0" and # "force-response-1.0" for this. BrowserMatch "MSIE [2-6]" \ nokeepalive ssl-unclean-shutdown \ downgrade-1.0 force-response-1.0 # MSIE 7 and newer should be able to use keepalive BrowserMatch "MSIE [17-9]" ssl-unclean-shutdown DirectoryIndex index.cfm index.cfml default.cfm default.cfml index.htm index.html #Proxy .cfm and cfc requests to Railo ProxyPassMatch ^/(.+.cf[cm])(/.*)?$ http://127.0.0.1:8888/$1 ProxyPassReverse / http://127.0.0.1:8888/ #Deny access to admin except for local clients <Location /railo-context/admin/> Order deny,allow Deny from all # Allow from <Omitted> # Allow from <Omitted> Allow from 127.0.0.1 </Location> </VirtualHost> </IfModule> The apache2.conf includes the following: # Include the virtual host configurations: Include sites-enabled/ <IfModule !mod_jk.c> LoadModule jk_module /usr/lib/apache2/modules/mod_jk.so </IfModule> <IfModule mod_jk.c> JkMount /*.cfm ajp13 JkMount /*.cfc ajp13 JkMount /*.do ajp13 JkMount /*.jsp ajp13 JkMount /*.cfchart ajp13 JkMount /*.cfm/* ajp13 JkMount /*.cfml/* ajp13 # Flex Gateway Mappings # JkMount /flex2gateway/* ajp13 # JkMount /flashservices/gateway/* ajp13 # JkMount /messagebroker/* ajp13 JkMountCopy all JkLogFile /var/log/apache2/mod_jk.log </IfModule> I believe I understand most of this except the jk_module inclusion which I've noticed has an error that shows up in the logs that I can't sort out: [warn] No JkShmFile defined in httpd.conf. Using default /etc/apache2/logs/jk-runtime-status I've checked my Regular expression against the paths of the directories with RegexBuddy just to be sure that I wasn't correct. The problem doesn't appear to be Regex related although I may have something incorrect in the Directory directive. The Location directive seems to be working correctly for blocking out Railo admin site access.

    Read the article

  • Rapid prototyping and refactoring

    - by Puckl
    Sometimes when I start a small project (like an android app), I don´t know which approach will work out at the end, and I just go for one approach and give it a try. But if I never used this approach before (for a sort of application I´ve never programmed before) it is like stepping into unknown terrain. I don´t know which libraries to use (maybe I have to try out several libraries) and there are so many unkonwns (like: how to get raw audio data in android) So then my development process goes like this: Write a piece of code to see if the approach has a chance. (The more uncertain the approach is, the uglier the code gets) If it works, refactor a lot until it is beautiful I think it could be a waste of time if I planned my software design in detail at this point, it would be like planning a trip without a map. Is this part of aglie development? How do you deal with unknown terrain in software development?

    Read the article

  • Algorithm for spreading labels in a visually appealing and intuitive way

    - by mac
    Short version Is there a design pattern for distributing vehicle labels in a non-overlapping fashion, placing them as close as possible to the vehicle they refer to? If not, is any of the method I suggest viable? How would you implement this yourself? Extended version In the game I'm writing I have a bird-eye vision of my airborne vehicles. I also have next to each of the vehicles a small label with key-data about the vehicle. This is an actual screenshot: Now, since the vehicles could be flying at different altitudes, their icons could overlap. However I would like to never have their labels overlapping (or a label from vehicle 'A' overlap the icon of vehicle 'B'). Currently, I can detect collisions between sprites and I simply push away the offending label in a direction opposite to the otherwise-overlapped sprite. This works in most situations, but when the airspace get crowded, the label can get pushed very far away from its vehicle, even if there was an alternate "smarter" alternative. For example I get: B - label A -----------label C - label where it would be better (= label closer to the vehicle) to get: B - label label - A C - label EDIT: It also has to be considered that beside the overlapping vehicles case, there might be other configurations in which vehicles'labels could overlap (the ASCII-art examples show for example three very close vehicles in which the label of A would overlap the icon of B and C). I have two ideas on how to improve the present situation, but before spending time implementing them, I thought to turn to the community for advice (after all it seems like a "common enough problem" that a design pattern for it could exist). For what it's worth, here's the two ideas I was thinking to: Slot-isation of label space In this scenario I would divide all the screen into "slots" for the labels. Then, each vehicle would always have its label placed in the closest empty one (empty = no other sprites at that location. Spiralling search From the location of the vehicle on the screen, I would try to place the label at increasing angles and then at increasing radiuses, until a non-overlapping location is found. Something down the line of: try 0°, 10px try 10°, 10px try 20°, 10px ... try 350°, 10px try 0°, 20px try 10°, 20px ...

    Read the article

  • Oracle Optimized Solutions at Oracle OpenWorld 2012

    - by ferhatSF
    Have you registered for Oracle OpenWorld 2012 in San Francisco from September 30 to October 4? Visit the Oracle OpenWorld 2012 site today for registration and more information. Come join us to hear how Oracle Optimized Solutions can help you save money, reduce integration risks, and improve user productivity. Oracle Optimized Solutions are designed, pre-tested, tuned and fully documented architectures for optimal performance and availability. They provide written guidelines to help size, configure, purchase and deploy enterprise solutions that address common IT problems. Built with flexibility in mind, Oracle Optimized Solutions can be deployed as complete solutions or easily tailored to meet your specific needs - they are proven to save money, reduce integration risks and improve user productivity. Here is a preview of the planned Oracle OpenWorld sessions(*) on Oracle Optimized Solutions. October 1, 2012 Monday Time Session ID Title Location 12:15 PM CON7916 Accelerate Oracle E-Business Suite Deployment with SPARC SuperCluster Moscone West - 2001 03:15 PM GEN9691 General Session: Accelerate Your Business with the Oracle Hardware Advantage Moscone North - Hall D 04:45 PM CON4821 Building a Flexible Enterprise Cloud Infrastructure on Oracle SPARC Systems Moscone West - 2001 October 2, 2012 Tuesday Time Session ID Title Location 10:15 AM CON4561 Backup-and-Recovery Best Practices with Oracle Engineered Systems Products Moscone South - 252 11:45 AM CON3851 Optimizing JD Edwards EnterpriseOne on SPARC T4 Servers for Best Performance Moscone West - 2000 01:15 PM GEN11472 General Session: Breakthrough Efficiency in Private Cloud Infrastructure Moscone West - 3014 01:15 PM CON4600 Extreme Storage Scale and Efficiency: Lessons from a 100,000-Person Organization Moscone South - 252 05:00 PM CON9465 Next-Generation Directory: Oracle Unified Directory Moscone West - 3008 05:00 PM CON4088 Accelerate Your SAP Landscape with the Oracle SPARC SuperCluster Moscone West - 2001 05:00 PM CON7743 High-Performance Security for Oracle Applications Using SPARC T4 Systems Moscone West - 2000 05:00 PM CON3857 Archive Strategies for 100 Percent Data Availability Moscone South - 270 October 3, 2012 Wednesday Time Session ID Title Location 10:15 AM CON6528 Configure Oracle Hybrid Columnar Compression to Optimize Query Database Performance up to 10x Moscone South - 252 11:45 AM CON2590 Breakthrough in Private Cloud Management on SPARC T-Series Servers Moscone South - 270 01:15 PM CON4289 Oracle Optimized Solution for Siebel CRM at ACCOR Moscone West - 2000 05:00 PM CON7570 Improve PeopleSoft HCM Performance and Reliability with SPARC SuperCluster Moscone South - 252 * Schedule subject to change In addition, there will be Oracle Optimized Solutions Hands-On-Labs sessions planned. Please enroll ahead of time as space is limited: Oracle Optimized Solutions: Hands on Labs in Oracle OpenWorld Place: Marriott Marquis - Salon 14/15 Date and Time Session ID Title Monday October 1, 2012 01:45 PM HOL9868 Enterprise Cloud Infrastructure for SPARC with Oracle Enterprise Manager Ops Center 12c Monday October 1, 2012 03:15 PM HOL9907 Oracle Virtual Desktop Infrastructure Performance and Tablet Mobility Wednesday October 3, 2012 05:00 PM HOL9870 x86 Enterprise Cloud Infrastructure with Oracle VM 3.x and Sun ZFS Storage Appliance Thursday October 4, 2012 11:15 AM HOL9869 0 to Database Backup and Recovery in 60 Minutes Oracle Optimized Solutions executives and experts will also be at hand for discussions and follow ups. And don’t forget to catch live demonstrations of our complete Oracle Optimized Solutions while at Oracle OpenWorld 2012 in San Francisco. We recommend the use of the Schedule Builder tool to plan your visit to the conference and for pre-enrollment in sessions of your interest. We hope to see you there!

    Read the article

  • Overview of getting and setting the URL and parts of the URL using angularjs and/or Javascript

    - by Sandy Good
    Getting and Setting the URL, and different parts of the URL are a basic part of Application Design. For Page Navigation Deep Linking Providing a link to the user Querying Data Passing information to other pages Both angularjs and javascript provide ways to get/set the URL and parts of the URL. I'm looking for the following information: Situation: Show a simple URL in the browser address bar to the user Provide a more detailed URL with string parameters to the page that the user will not see. In other words, two different URLs will be used, one simple one that the user sees in the browser, a more detailed one available to the page on load. Get URL info with PHP when then page intially loads, both don't reload the PHP page when the user needs more detailed info that is already loaded but not displayed yet. Set the URL with a more detailed URL for deep linking as the user drills down to more specific information. Get URL info in a controller or JavaSript when angularjs detects a change in the URL with routing. Hash or Query String or Both? Should I use a hash # in the URL, a string ?= or both? Here is what I currently know and what I want: A Query String HTTP:\\www.name.com?mykey=itemID will prevent angularjs from reloading the page. So, I can change the URL by adding/changing the string at the end, thereby providing new info to the page, and keep the page from reloading. I can change the URL and force a page reload with: window.location.href = "#Store/" + argUserPubId + "?itemID=home"; If home is the itemID string, I want code to simply load the page, and not display more detailed information. If there is a real itemID in the URL query string, I want the code to display the more detailed information. Code from angularjs will run either from the controller specified in the routing, or a controller specified in the HTML, or both. The angularjs code specified in the routing seems to run first, before the code specified in the HTML. A different URL for the page can be used in angularjs templateURL: than the URL that was sent to the browser address bar. when('/Store/:StoreId', { templateUrl: function(params){return 'Client_Pages/Stores.php?storeID=' + params.StoreId;}, controller: 'storeParseData' }). The above code detects http:\\www.name.com\Store\StoreID in the browser, but SENDS http:\\www.name.com\Client_Pages/Stores.php?storeID=StoreID to the page. In the above code, a function is used for the angularjs routing templateURL: to dynamically set the templateURL. So, when the user clicks something to see details of an item, how should I configure the URL? Should I use angularjs $location or window.location.href ? Should I use a longer URL with more parameters, a hash bang, or a query string? Should I use: http:\\www.name.com\Store\StoreID\ItemID or http:\\www.name.com\Store\StoreID#ItemID or http:\\www.name.com\Store\StoreID?ItemID or http:\\www.name.com\Store#StoreID?ItemID or Something else?

    Read the article

  • Ubuntu 12.04 + Raid0 + Windows 7 not loading

    - by Douglas
    please someone help me.... (Sorry for my english) Hi, I have a Pc with 2 Hd (1Tb each) on Raid0. I had a Windows 7 64bits working for several months. When I installed the Windows I let a 100Gb partition empty to install Ubuntu someday. I was using Linux on a Virtualbox, but this week I tried to install Ubuntu 12.04 in this 100Gb partition. I used the Ubuntu alternate cd, because the 'normal' cd was giving me trouble with the Raid0. The grub installation always reported a error. After a lot of work I found that I nedded to install grub on partition /dev/mapper/isw_chjbfeec_DougRaid1 (see Bootinfo below). The Windows installation created a 100Mb boot partition, so I needed to install grub in this partition. Now I have the Ubuntu working 100% ok. The problem is, the Windows is not booting! The windows option is present on the grub menu, but when I choose the windows option there is a black screen and after that the grub is reloaded. My Bootinfo is: Boot Info Script 0.61 [1 April 2012] ============================= Boot Info Summary: =============================== => Grub2 (v1.99) is installed in the MBR of /dev/sda and looks at sector 1 of the same hard drive for core.img. core.img is at this location and looks in partition 1 for /boot/grub. => Grub2 (v1.99) is installed in the MBR of /dev/mapper/isw_chjbfeec_DougRaid and looks at sector 1 of the same hard drive for core.img. core.img is at this location and looks in partition 1 for /boot/grub. sda1: __________________________________________________________________________ File system: Boot sector type: Unknown Boot sector info: Mounting failed: mount: unknown filesystem type '' sda2: __________________________________________________________________________ File system: Boot sector type: Unknown Boot sector info: Mounting failed: mount: unknown filesystem type '' mount: unknown filesystem type '' sda3: __________________________________________________________________________ File system: Extended Partition Boot sector type: Unknown Boot sector info: isw_chjbfeec_DougRaid1: ________________________________________________________ File system: ntfs Boot sector type: Grub2 (v1.99) Boot sector info: Grub2 (v1.99) is installed in the boot sector of isw_chjbfeec_DougRaid1 and looks at sector 3841862992 of the same hard drive for core.img. core.img is at this location and looks for (,msdos5)/boot/grub on this drive. No errors found in the Boot Parameter Block. Operating System: Boot files: /grldr /bootmgr /Boot/BCD /grldr isw_chjbfeec_DougRaid2: ________________________________________________________ File system: ntfs Boot sector type: Windows Vista/7: NTFS Boot sector info: No errors found in the Boot Parameter Block. Operating System: Windows 7 Boot files: /Windows/System32/winload.exe isw_chjbfeec_DougRaid3: ________________________________________________________ File system: Extended Partition Boot sector type: - Boot sector info: isw_chjbfeec_DougRaid5: ________________________________________________________ File system: ext4 Boot sector type: - Boot sector info: Operating System: Ubuntu 12.04 LTS Boot files: /boot/grub/grub.cfg /etc/fstab /boot/grub/core.img isw_chjbfeec_DougRaid6: ________________________________________________________ File system: swap Boot sector type: - Boot sector info: ============================ Drive/Partition Info: ============================= Drive: sda _____________________________________________________________________ Partition Boot Start Sector End Sector # of Sectors Id System /dev/sda1 * 2,048 206,847 204,800 7 NTFS / exFAT / HPFS /dev/sda2 206,848 3,686,402,047 3,686,195,200 7 NTFS / exFAT / HPFS /dev/sda3 3,686,402,558 3,907,039,743 220,637,186 5 Extended Invalid MBR Signature found. EBR refers to a location outside the hard drive. /dev/sda2 ends after the last sector of /dev/sda /dev/sda3 ends after the last sector of /dev/sda Drive: isw_chjbfeec_DougRaid _____________________________________________________________________ Disk /dev/mapper/isw_chjbfeec_DougRaid: 2000.4 GB, 2000404348928 bytes 255 heads, 63 sectors/track, 243201 cylinders, total 3907039744 sectors Units = sectors of 1 * 512 = 512 bytes Sector size (logical/physical): 512 bytes / 512 bytes Partition Boot Start Sector End Sector # of Sectors Id System /dev/mapper/isw_chjbfeec_DougRaid1 * 2,048 206,847 204,800 7 NTFS / exFAT / HPFS /dev/mapper/isw_chjbfeec_DougRaid2 206,848 3,686,402,047 3,686,195,200 7 NTFS / exFAT / HPFS /dev/mapper/isw_chjbfeec_DougRaid3 3,686,402,558 3,907,039,743 220,637,186 5 Extended /dev/mapper/isw_chjbfeec_DougRaid5 3,686,402,560 3,881,876,479 195,473,920 83 Linux /dev/mapper/isw_chjbfeec_DougRaid6 3,881,876,992 3,907,039,743 25,162,752 82 Linux swap / Solaris "blkid" output: ________________________________________________________________ Device UUID TYPE LABEL /dev/mapper/isw_chjbfeec_DougRaid1 C89C73D19C73B910 ntfs Reservado pelo Sistema /dev/mapper/isw_chjbfeec_DougRaid2 6830883A3088116C ntfs /dev/mapper/isw_chjbfeec_DougRaid5 bbab868a-ea53-4be3-ba7d-2737fe6cb24c ext4 /dev/mapper/isw_chjbfeec_DougRaid6 7a830a3c-88fb-4cba-80dc-f32e08abfd5b swap /dev/sda isw_raid_member /dev/sdb isw_raid_member /dev/sr0 iso9660 Windows7x86x64SK ========================= "ls -R /dev/mapper/" output: ========================= /dev/mapper: control isw_chjbfeec_DougRaid isw_chjbfeec_DougRaid1 isw_chjbfeec_DougRaid2 isw_chjbfeec_DougRaid3 isw_chjbfeec_DougRaid5 isw_chjbfeec_DougRaid6 ================================ Mount points: ================================= Device Mount_Point Type Options /dev/mapper/isw_chjbfeec_DougRaid5 / ext4 (rw,errors=remount-ro) /dev/sr0 /media/Windows7x86x64SK iso9660 (ro,nosuid,nodev,uid=1000,gid=1000,iocharset=utf8,mode=0400,dmode=0500,uhelper=udisks) ================= isw_chjbfeec_DougRaid1/grldr embedded menu: ================== -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- ================== isw_chjbfeec_DougRaid5/boot/grub/grub.cfg: ================== -------------------------------------------------------------------------------- # # DO NOT EDIT THIS FILE # # It is automatically generated by grub-mkconfig using templates # from /etc/grub.d and settings from /etc/default/grub # ### BEGIN /etc/grub.d/00_header ### if [ -s $prefix/grubenv ]; then set have_grubenv=true load_env fi set default="0" if [ "${prev_saved_entry}" ]; then set saved_entry="${prev_saved_entry}" save_env saved_entry set prev_saved_entry= save_env prev_saved_entry set boot_once=true fi function savedefault { if [ -z "${boot_once}" ]; then saved_entry="${chosen}" save_env saved_entry fi } function recordfail { set recordfail=1 if [ -n "${have_grubenv}" ]; then if [ -z "${boot_once}" ]; then save_env recordfail; fi; fi } function load_video { insmod vbe insmod vga insmod video_bochs insmod video_cirrus } insmod part_msdos insmod ext2 set root='(/dev/mapper/isw_chjbfeec_DougRaid3,msdos1)' search --no-floppy --fs-uuid --set=root bbab868a-ea53-4be3-ba7d-2737fe6cb24c if loadfont /usr/share/grub/unicode.pf2 ; then set gfxmode=auto load_video insmod gfxterm insmod part_msdos insmod ext2 set root='(/dev/mapper/isw_chjbfeec_DougRaid3,msdos1)' search --no-floppy --fs-uuid --set=root bbab868a-ea53-4be3-ba7d-2737fe6cb24c set locale_dir=($root)/boot/grub/locale set lang=en_US insmod gettext fi terminal_output gfxterm if [ "${recordfail}" = 1 ]; then set timeout=-1 else set timeout=10 fi ### END /etc/grub.d/00_header ### ### BEGIN /etc/grub.d/05_debian_theme ### set menu_color_normal=white/black set menu_color_highlight=black/light-gray if background_color 44,0,30; then clear fi ### END /etc/grub.d/05_debian_theme ### ### BEGIN /etc/grub.d/10_linux ### function gfxmode { set gfxpayload="$1" if [ "$1" = "keep" ]; then set vt_handoff=vt.handoff=7 else set vt_handoff= fi } if [ ${recordfail} != 1 ]; then if [ -e ${prefix}/gfxblacklist.txt ]; then if hwmatch ${prefix}/gfxblacklist.txt 3; then if [ ${match} = 0 ]; then set linux_gfx_mode=keep else set linux_gfx_mode=text fi else set linux_gfx_mode=text fi else set linux_gfx_mode=keep fi else set linux_gfx_mode=text fi export linux_gfx_mode if [ "$linux_gfx_mode" != "text" ]; then load_video; fi menuentry 'Ubuntu, with Linux 3.2.0-24-generic-pae' --class ubuntu --class gnu-linux --class gnu --class os { recordfail gfxmode $linux_gfx_mode insmod gzio insmod part_msdos insmod ext2 set root='(/dev/mapper/isw_chjbfeec_DougRaid3,msdos1)' search --no-floppy --fs-uuid --set=root bbab868a-ea53-4be3-ba7d-2737fe6cb24c linux /boot/vmlinuz-3.2.0-24-generic-pae root=UUID=bbab868a-ea53-4be3-ba7d-2737fe6cb24c ro quiet splash $vt_handoff initrd /boot/initrd.img-3.2.0-24-generic-pae } menuentry 'Ubuntu, with Linux 3.2.0-24-generic-pae (recovery mode)' --class ubuntu --class gnu-linux --class gnu --class os { recordfail insmod gzio insmod part_msdos insmod ext2 set root='(/dev/mapper/isw_chjbfeec_DougRaid3,msdos1)' search --no-floppy --fs-uuid --set=root bbab868a-ea53-4be3-ba7d-2737fe6cb24c echo 'Loading Linux 3.2.0-24-generic-pae ...' linux /boot/vmlinuz-3.2.0-24-generic-pae root=UUID=bbab868a-ea53-4be3-ba7d-2737fe6cb24c ro recovery nomodeset echo 'Loading initial ramdisk ...' initrd /boot/initrd.img-3.2.0-24-generic-pae } submenu "Previous Linux versions" { menuentry 'Ubuntu, with Linux 3.2.0-23-generic-pae' --class ubuntu --class gnu-linux --class gnu --class os { recordfail gfxmode $linux_gfx_mode insmod gzio insmod part_msdos insmod ext2 set root='(/dev/mapper/isw_chjbfeec_DougRaid3,msdos1)' search --no-floppy --fs-uuid --set=root bbab868a-ea53-4be3-ba7d-2737fe6cb24c linux /boot/vmlinuz-3.2.0-23-generic-pae root=UUID=bbab868a-ea53-4be3-ba7d-2737fe6cb24c ro quiet splash $vt_handoff initrd /boot/initrd.img-3.2.0-23-generic-pae } menuentry 'Ubuntu, with Linux 3.2.0-23-generic-pae (recovery mode)' --class ubuntu --class gnu-linux --class gnu --class os { recordfail insmod gzio insmod part_msdos insmod ext2 set root='(/dev/mapper/isw_chjbfeec_DougRaid3,msdos1)' search --no-floppy --fs-uuid --set=root bbab868a-ea53-4be3-ba7d-2737fe6cb24c echo 'Loading Linux 3.2.0-23-generic-pae ...' linux /boot/vmlinuz-3.2.0-23-generic-pae root=UUID=bbab868a-ea53-4be3-ba7d-2737fe6cb24c ro recovery nomodeset echo 'Loading initial ramdisk ...' initrd /boot/initrd.img-3.2.0-23-generic-pae } } ### END /etc/grub.d/10_linux ### ### BEGIN /etc/grub.d/20_linux_xen ### ### END /etc/grub.d/20_linux_xen ### ### BEGIN /etc/grub.d/20_memtest86+ ### menuentry "Memory test (memtest86+)" { insmod part_msdos insmod ext2 set root='(/dev/mapper/isw_chjbfeec_DougRaid3,msdos1)' search --no-floppy --fs-uuid --set=root bbab868a-ea53-4be3-ba7d-2737fe6cb24c linux16 /boot/memtest86+.bin } menuentry "Memory test (memtest86+, serial console 115200)" { insmod part_msdos insmod ext2 set root='(/dev/mapper/isw_chjbfeec_DougRaid3,msdos1)' search --no-floppy --fs-uuid --set=root bbab868a-ea53-4be3-ba7d-2737fe6cb24c linux16 /boot/memtest86+.bin console=ttyS0,115200n8 } ### END /etc/grub.d/20_memtest86+ ### ### BEGIN /etc/grub.d/30_os-prober_proxy ### menuentry "Windows 7 (loader) (on /dev/mapper/isw_chjbfeec_DougRaid1)" --class windows --class os { insmod part_msdos insmod ntfs set root='(sda,msdos1)' search --no-floppy --fs-uuid --set=root C89C73D19C73B910 chainloader +1 } ### END /etc/grub.d/30_os-prober_proxy ### ### BEGIN /etc/grub.d/40_custom ### # This file provides an easy way to add custom menu entries. Simply type the # menu entries you want to add after this comment. Be careful not to change # the 'exec tail' line above. ### END /etc/grub.d/40_custom ### ### BEGIN /etc/grub.d/41_custom ### if [ -f $prefix/custom.cfg ]; then source $prefix/custom.cfg; fi ### END /etc/grub.d/41_custom ### -------------------------------------------------------------------------------- ====================== isw_chjbfeec_DougRaid5/etc/fstab: ======================= -------------------------------------------------------------------------------- # /etc/fstab: static file system information. # # Use 'blkid' to print the universally unique identifier for a # device; this may be used with UUID= as a more robust way to name devices # that works even if disks are added and removed. See fstab(5). # # <file system> <mount point> <type> <options> <dump> <pass> proc /proc proc nodev,noexec,nosuid 0 0 /dev/mapper/isw_chjbfeec_DougRaid5 / ext4 errors=remount-ro 0 1 /dev/mapper/isw_chjbfeec_DougRaid6 none swap sw 0 0 -------------------------------------------------------------------------------- ========== isw_chjbfeec_DougRaid5: Location of files loaded by Grub: =========== GiB - GB File Fragment(s) = boot/grub/core.img 1 = boot/grub/grub.cfg 1 = boot/initrd.img-3.2.0-23-generic-pae 2 = boot/initrd.img-3.2.0-24-generic-pae 2 = boot/vmlinuz-3.2.0-23-generic-pae 1 = boot/vmlinuz-3.2.0-24-generic-pae 1 = initrd.img 2 = initrd.img.old 2 = vmlinuz 1 = vmlinuz.old 1 ======================== Unknown MBRs/Boot Sectors/etc: ======================== Unknown BootLoader on sda1 Unknown BootLoader on sda2 Unknown BootLoader on sda3 =============================== StdErr Messages: =============================== xz: (stdin): Compressed data is corrupt xz: (stdin): Compressed data is corrupt hexdump: /dev/sda1: No such file or directory hexdump: /dev/sda1: No such file or directory hexdump: /dev/sda2: No such file or directory hexdump: /dev/sda2: No such file or directory hexdump: /dev/sda3: No such file or directory hexdump: /dev/sda3: No such file or directory xz: (stdin): Compressed data is corrupt awk: cmd. line:36: Math support is not compiled in awk: cmd. line:36: Math support is not compiled in awk: cmd. line:36: Math support is not compiled in awk: cmd. line:36: Math support is not compiled in awk: cmd. line:36: Math support is not compiled in awk: cmd. line:36: Math support is not compiled in awk: cmd. line:36: Math support is not compiled in awk: cmd. line:36: Math support is not compiled in awk: cmd. line:36: Math support is not compiled in awk: cmd. line:36: Math support is not compiled in How we can see the Windows part at grub is: menuentry "Windows 7 (loader) (on /dev/mapper/isw_chjbfeec_DougRaid1)" --class windows --class os { insmod part_msdos insmod ntfs set root='(sda,msdos1)' search --no-floppy --fs-uuid --set=root C89C73D19C73B910 chainloader +1 } I tried a lot of combinations at the line: set root='(sda,msdos1)' , but no success I tried to change uuid to the /dev/mapper/isw_chjbfeec_DougRaid2 uuid, but the grub reports a error. I dont know what to do now. I really need to boot my windows partition. Someone knows what to do? Thanks........

    Read the article

  • The Command Prompt is Outdated: 2 Command Prompt Replacements for Windows

    - by Chris Hoffman
    The Command Prompt window included with Windows is outdated. The command line itself isn’t outdated – the Command Prompt just lacks modern features like tabs, transparency, support for other shells, easy selection of text, and other modern Windows features. If you spend any time at all with the Command Prompt, you’ll want to check out one of these two open-source Command Prompt replacements that improves on the original Command Prompt. HTG Explains: Does Your Android Phone Need an Antivirus? How To Use USB Drives With the Nexus 7 and Other Android Devices Why Does 64-Bit Windows Need a Separate “Program Files (x86)” Folder?

    Read the article

  • Compiling a Monogame Game into a single .exe

    - by user27483
    Is it possible to compile a monogame game into a single .exe? I know if you go in the debug or release bin, there is in fact a .exe your game, except you move this .exe's file location or try to run in on another computer it crashes. I am also aware of the one-click application except this seems like a really messy way of redistributing a monogame game. How come when you build your game, the exe for it wont work anywhere but that file location and that computer. I am also aware that the computer probably needs the XNA framework downloaded to play the monogame game, so in short is it possible to redistribute a monogame game by creating a single .exe and assume that person who is using it doesnt have XNA or monogame installed?

    Read the article

  • Blender to Collada to Assimp - Rigid (Non-skinned) Animation

    - by gareththegeek
    I am trying to get simple animations to work, exporting from Blender and importing into my application. My first attempt was as follows: Open Blender at factory settings. Select the default cube and insert a location keyframe. Select another frame and move the cube. Insert a second location keyframe. Export to Collada. When I open the Collada file using assimp it contains zero animations, even though in Blender the cube animates correctly. On my next attempt, I inserted a bone armature with a single bone, made it the parent of the cube, and animated the bone instead. Again the animation worked correctly in Blender. Assimp now lists one animation but both key frames have the position [0, 0, 0] Does anyone have any suggestions as to how I can get animated (non-skinned) meshes from Blender into Assimp? My ultimate goal here is to export animated meshes from Blender, process them offline into my own model format, and load them into my SharpDX based graphics engine..

    Read the article

  • Why is there a large discrepancy between the stackoverflow tag frequency and the TIOBE Index?

    - by Lo Sauer
    By recently looking at the TIOBE Programming Community Index (Sep 2012) I noticed the following order: C Java Objective-C C++ C# PHP When looking at the tag frequencies of stackoverflow however, the situation is as follows: C# Java PHP JS Android jquery (JS) iphone (Objective-C) C++ (Java takes the lead when accounting for Android tagged posts w/o a Java tag). JavaScript also likely has surpassed PHP in total numbers of programmers? I realize the tag-frequencies may not be the best indicator, but it is likely a sufficient measure nonetheless. What am I missing that explains this discrepancy, especially for ANSI C?

    Read the article

  • How to use SharePoint modal dialog box to display Custom Page Part3

    - by ybbest
    In the second part of the series, I showed you how to display and close a custom page in a SharePoint modal dialog using JavaScript and display a message after the modal dialog is closed. In this post, I’d like to show you how to use SPLongOperation with the Modal dialog box. You can download the source code here. 1. Firstly, modify the element file as follow <Elements xmlns="http://schemas.microsoft.com/sharepoint/"> <CustomAction Id="ReportConcern" RegistrationType="ContentType" RegistrationId="0x010100866B1423D33DDA4CA1A4639B54DD4642" Location="EditControlBlock" Sequence="107" Title="Display Custom Page" Description="To Display Custom Page in a modal dialog box on this item"> <UrlAction Url="javascript: function emitStatus(messageToDisplay) { statusId = SP.UI.Status.addStatus(messageToDisplay.message + ' ' +messageToDisplay.location ); SP.UI.Status.setStatusPriColor(statusId, 'Green'); } function portalModalDialogClosedCallback(result, value) { if (value !== null) { emitStatus(value); } } var options = { url: '{SiteUrl}' + '/_layouts/YBBEST/TitleRename.aspx?List={ListId}&amp;ID={ItemId}', title: 'Rename title', allowMaximize: false, showClose: true, width: 500, height: 300, dialogReturnValueCallback: portalModalDialogClosedCallback }; SP.UI.ModalDialog.showModalDialog(options);" /> </CustomAction> </Elements> 2. In your code behind, you can implement a close dialog function as below. This will close your modal dialog box once the button is clicked and display a status bar. Note that you need to use window.frameElement.commonModalDialogClose instead of window.frameElement.commonModalDialogClose protected void SubmitClicked(object sender, EventArgs e) { //Process stuff string message = "You clicked the Submit button"; string newLocation="http://www.google.com"; string information = string.Format("{{'message':'{0}','location':'{1}' }}", message, newLocation); var longOperation = new SPLongOperation(Page); longOperation.LeadingHTML = "Processing the  application"; longOperation.TrailingHTML = "Please wait while the application is being processed."; longOperation.Begin(); Thread.Sleep(5*1000); var closeDialogScript = GetCloseDialogScriptForLongProcess(information); longOperation.EndScript(closeDialogScript); } protected static string GetCloseDialogScriptForLongProcess(string message) { var scriptBuilder = new StringBuilder(); scriptBuilder.Append("window.frameElement.commonModalDialogClose(1,").Append(message).Append(");"); return scriptBuilder.ToString(); }   References: How to: Display a Page as a Modal Dialog Box

    Read the article

  • Which iPhone/iPod Hardware to Support for iPhone Game

    - by ashes999
    I'm coming from a background of Android. I would like to figure out what kind of iBlah device hardware I need to support for iPhone game development. From my research, it seems that I need to support both iPod and iPhone. But which versions of hardware? is 3G still used? What about 3GS? For example, the -S phones seem to have dual core instead of single-core CPUs. I also worry about performance. In Android, I had a severely low-end phone, which meant pretty much anything that ran okay there ran okay on other phones. For iPhone, how do I figure out what to support in terms of performance?

    Read the article

  • A Six Step Plan for Introducing Kids to Tabletop RPGs

    - by Jason Fitzpatrick
    Introducing your kids, nieces and nephews, or other budding geeks to your geeky hobbies like role-playing games can be tricky. This handy plan lays out some simple steps to make RPGs fun for younger kids. Courtesy of Ryan Carlson over at Geek Dad, the six-step primer covers topics like simplifying the rules, varying task difficulty, fun character creation ideas, and ensuring there are adequate opportunities for in-game success. Hit up the link below for the full guide. Have a RPG-introduction success story or tip to share? Add to the conversation in the comments below. Running an Introductory Roleplaying Game for Kids [GeekDad] How To Use USB Drives With the Nexus 7 and Other Android Devices Why Does 64-Bit Windows Need a Separate “Program Files (x86)” Folder? Why Your Android Phone Isn’t Getting Operating System Updates and What You Can Do About It

    Read the article

  • Development platform for 2D web and mobile games

    - by Robert Vella
    Is there a game development platform -- similar to Torque, or Unity -- which can be used to deploy 2D games on the following platforms: Web iOs Android Xbox Live Arcade (Preferred but not required) And which has an integrated or mature physics engine? Perhaps, even a built in editor? I've looked at the following possibilities but I've found something missing in each one. Of course in each case I may be guilty of misconception. Corona SDK (No web deployment, no windows support) Torque 2D (No web deployment) Flash + Flash Punk or Flixel (No native android deployment, and I'm not sure if it is stable on mobile platforms) Unity + SpriteManager2 (Not really optimised for 2D games, and I haven't seen enough advanced 2D examples -- like say platformers -- to really have any confidence in using it for something like this) Has anyone had any luck with this?

    Read the article

  • Keeping up with New Releases

    - by Jeremy Smyth
    You can keep up with the latest developments in MySQL software in a number of ways, including various blogs and other channels. However, for the most correct (if somewhat dry and factual) information, you can go directly to the source.  Major Releases  For every major release, the MySQL docs team creates and maintains a "nutshell" page containing the significant changes in that release. For the current GA release (whatever that is) you'll find it at this location: https://dev.mysql.com/doc/mysql/en/mysql-nutshell.html  At the moment, this redirects to the summary notes for MySQL 5.6. The notes for MySQL 5.7 are also available at that website, at the URL http://dev.mysql.com/doc/refman/5.7/en/mysql-nutshell.html, and when eventually that version goes GA, it will become the currently linked notes from the URL shown above. Incremental Releases  For more detail on each incremental release, you can have a look at the release notes for each revision. For MySQL 5.6, the release notes are stored at the following location: http://dev.mysql.com/doc/relnotes/mysql/5.6/en/ At the time I write this, the topmost entry is a link for MySQL 5.6.15. Each linked page shows the changes in that particular version, so if you are currently running 5.6.11 and are interested in what bugs were fixed in versions since then, you can look at each subsequent release and see all changes in glorious detail. One really clever thing you can do with that site is do an advanced Google search to find exactly when a feature was released, and find out its release notes. By using the preceding link in a "site:" directive in Google, you can search only within those pages for an entry. For example, the following Google search shows pages within the release notes that reference the --slow-start-timeout option:     site:http://dev.mysql.com/doc/relnotes/mysql/ "--slow-start-timeout" By running that search, you can see that the option was added in MySQL 5.6.5 and also rolled into MySQL 5.5.20.   White Papers Also, with each major release you can usually find a white paper describing what's new in that release. In MySQL 5.6 there was a "What's new" whitepaper at this location: http://www.mysql.com/why-mysql/white-papers/whats-new-mysql-5-6/ You'll find other white papers at: http://www.mysql.com/why-mysql/white-papers/ Search the page for "5.6" to see any papers dealing specificallly with that version.

    Read the article

  • Coming to a City Near You: Oracle Business Analytics Summits

    - by Rob Reynolds
    More and more organizations use analytics to identify new business opportunities, reduce costs, and optimize business processes. How? By making business information available throughout the enterprise—and making sure that it is relevant, actionable, and easy to access.Oracle invites you to join us for an information-packed event where you’ll learn about the latest trends, best practices, and innovations in business intelligence, analytic applications, and data warehousing.If you are an IT professional involved in BI strategy, program management, systems management, architecture, or deployment, this event is for you. You’ll find out about: New ways of deploying and delivering business intelligence on premise, in the cloud, and on mobile devices to a diverse base of business users New approaches for integrating, storing, managing, securing, and accessing your ever-growing volumes of structured and unstructured data The latest strategies for dramatically increasing the ROI of your ERP and CRM deployments Click here to view the presentation abstracts. Agenda 9:00 a.m. Registration 10:00 a.m. Keynote: Business Analytics—Be the First to Know 11:00 a.m. Break Breakout Sessions Technology and Architecture Strategy Track Business Insight and Analytic Delivery Track 11:15 a.m. Emerging Trends in Enterprise BI Platforms 11:15 a.m. Mobile BI—More than Dashboards on a Tablet 12:00 noon Networking Lunch 12:00 noon Networking Lunch 1:00 p.m. Is Your Business Intelligence Data at Risk? 1:00 p.m. Geospatial Intelligence—Location, Location, Location! 1:45 p.m. What Extreme Performance Means for Your Business 1:45 p.m. The Role of BI in Your ERP and Performance Management Initiatives 2:30 p.m. Become a BI Architect 2:30 p.m. BI Applications: Step 1 in Your ERP Upgrade or Expansion 3:00 p.m. Partner Spotlight Registration links for each city are below: New York , NY- July 26 Miami, FL - July 27 Reston, VA, July 27 Atlanta, GA - July 28 Boston, MA - July 28 Rochester, NY - Aug 2 (event link coming soon!) Menlo Park, CA - August 2 Charlotte, NC - August 3 Newport Beach, CA - August 3 Register online at the links above or call 1.800.820.5592 ext. 9218 to reserve your place.

    Read the article

  • HTML5 mobile game development vs. native game apps

    - by Vic Szpilman
    What is the current state of game engines, frameworks, libraries and conversions related to the HTML5 set of technologies (including CSS3 and JavaScript libraries such as RaphaelJS, Impact, gameQuery); and how does the best of that compare with developing a native app (especially for iOS and Android)? Especially in terms of performance, visuals and getting that "native feel". Thoughts on solutions such as Appcelerator and Corona SDK are also appreciated. In regards to Unity3D, is it possible to develop in it and still have the game be playable on a browser (such as current releases of Chrome or Firefox, at least) without any dependencies or having the user install anything (no unity web player). What I'm looking for is how to develop in web standards as to reach the maximum number of platforms (including outside mobile) while still retaining a native experience for mobile without having to implement the game anew for iOS and Android.

    Read the article

  • DIY Internet Radio Maintains Controls and Interface of Vintage Case

    - by Jason Fitzpatrick
    Updating an old radio for modern inputs/streaming audio isn’t a new trick but this DIY mod stands out by maintaining the original controls and interface style. Rather than replace the needle-style selector window with a modern text-readout or cover-flow style interface, modder Florian Amrhein opted to replace the old rectangular station selector with an LCD screen that emulates the same red-needle layout. Using the same knob that previously moved the needle on the analog interface, you can slide the digital selector back and forth to select Internet radio stations. Watch the video above to see it in action and hit up the link below for the build guide. 1930s Internet Radio [via Hack A Day] HTG Explains: Does Your Android Phone Need an Antivirus? How To Use USB Drives With the Nexus 7 and Other Android Devices Why Does 64-Bit Windows Need a Separate “Program Files (x86)” Folder?

    Read the article

  • Ask the Readers: Favorite Web Clipping Tool?

    - by Jason Fitzpatrick
    Bookmarking is great if you want a link to visit later, but what if you want to save the page itself for later perusal? This week we want to hear all about your favorite web clipping tool and how you use it to read what you want, when you want it. Web clipping tools are simple tools (browser extensions, bookmarklets, etc.) that make it easy to clip text and multimedia elements from web pages in order to archive them and/or read them at a later date. Whether you clip to a bursting at the seams web-notebook or you clip to send to your Kindle, we want to hear about your favorite tools and how they fit into your reading workflow. Sound off in the comments and then make sure to check back on Friday for the What You Said roundup where we highlight popular picks and clever tips. HTG Explains: How Hackers Take Over Web Sites with SQL Injection / DDoS Use Your Android Phone to Comparison Shop: 4 Scanner Apps Reviewed How to Run Android Apps on Your Desktop the Easy Way

    Read the article

< Previous Page | 466 467 468 469 470 471 472 473 474 475 476 477  | Next Page >