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  • Sound not working with Ubuntu 12.10 clean install

    - by ZooRocket
    Did a clean install of Ubuntu 12.10 from 12.04 and the sound is not working now. In 12.04 it worked out of the box. I ran hwinfo --sound > hal.1: read hal dataprocess 4222: arguments to dbus_move_error() were incorrect, assertion "(dest) == NULL || !dbus_error_is_set ((dest))" failed in file ../../dbus/dbus-errors.c line 282. This is normally a bug in some application using the D-Bus library. libhal.c 3483 : Error unsubscribing to signals, error=The name org.freedesktop.Hal was not provided by any .service files 10: PCI 1b.0: 0403 Audio device [Created at pci.318] Unique ID: u1Nb.ekgK5auW5RA SysFS ID: /devices/pci0000:00/0000:00:1b.0 SysFS BusID: 0000:00:1b.0 Hardware Class: sound Model: "Intel 82801G (ICH7 Family) High Definition Audio Controller" Vendor: pci 0x8086 "Intel Corporation" Device: pci 0x27d8 "82801G (ICH7 Family) High Definition Audio Controller" SubVendor: pci 0x1028 "Dell" SubDevice: pci 0x01de Revision: 0x01 Memory Range: 0xfdffc000-0xfdffffff (rw,non-prefetchable) IRQ: 11 (no events) Module Alias: "pci:v00008086d000027D8sv00001028sd000001DEbc04sc03i00" Driver Info #0: Driver Status: snd_hda_intel is active Driver Activation Cmd: "modprobe snd_hda_intel" Config Status: cfg=new, avail=yes, need=no, active=unknown Not sure how to proceed to fix this. Has also worked prior to this version.

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  • 13.04 Temp Save, rt3290, Kernel downgrade

    - by user170534
    It's kind of a multiplying but I didn't wanted to open more than one topics. I'd have a fresh install of Ubuntu with tlp configured and using acpi_call to keep 7670M turned off. I was a short time arch user and with openbox and firefox it was about 60 to 70 degrees; wanted to turn to a stable release just for this reason. acpitz-virtual-0 Adapter: Virtual device temp1: +50.0°C radeon-pci-0100 Adapter: PCI adapter temp1: -128.0°C coretemp-isa-0000 Adapter: ISA adapter Physical id 0: +56.0°C (high = +87.0°C, crit = +105.0°C) Core 0: +54.0°C (high = +87.0°C, crit = +105.0°C) Core 1: +55.0°C (high = +87.0°C, crit = +105.0°C) The temperature is not seriously high yet can be lower. Another issue is my wifi card, rt3290: The rt2800pci module is fine and all that but the download performance is pretty bad alongside of annoying signal range and the prop. driver gives a conf error about some specific rt2860 code and integrales in pci_dev file. If I blank off the error making variables, module loads but the driver is unused. Since the driver is old, I was thinking of downgrading the kernel of raring to 3.7 or may be 3.6. Should &-or can I?

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  • No sound, can't adjust alsamixer volume

    - by user734613
    I have no sound on my ubuntu and I do not know why. I saw a lot of posts about that, I tried a lots of solutions that I found (especially this one) but it still does not work. I suspect alsamixer. I can't adjust the sound. http://img15.hostingpics.net/pics/447765Screenshotfrom20120621140430.png I tried to reinstall alsa mixer using this tutorial but it seems the package does not exist anymore. E: Unable to locate package linux-alsa-driver-modules-3.2.0-25-generic E: Couldn't find any package by regex 'linux-alsa-driver-modules-3.2.0-25-generic' Here are my configuration: cat /proc/driver/nvidia/version NVRM version: NVIDIA UNIX x86_64 Kernel Module 295.40 Thu Apr 5 21:37:00 PDT 2012 GCC version: gcc version 4.6.3 (Ubuntu/Linaro 4.6.3-1ubuntu5) aplay -l List of PLAYBACK Hardware Devices ** card 0: NVidia [HDA NVidia], device 3: HDMI 0 [HDMI 0] Subdevices: 1/1 Subdevice #0: subdevice #0 card 0: NVidia [HDA NVidia], device 7: HDMI 1 [HDMI 1] Subdevices: 1/1 Subdevice #0: subdevice #0 grep eld_valid /proc/asound/NVidia/eld* /proc/asound/NVidia/eld#0.0:eld_valid 0 /proc/asound/NVidia/eld#0.1:eld_valid 0 Thanks in advance for your help.

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  • Dual Monitor in Ubuntu 11.10 is resetting the theme

    - by Mengu
    i'm experiencing a strange problem with dual monitors. when i set the dual monitor via "nvidia settings" and save the setting to xorg.conf, the default unity theme and icons are turning back to gtk default. i also get an error telling me "could not apply the stored configuration for monitors" here is my xorg.conf: # nvidia-settings: X configuration file generated by nvidia-settings # nvidia-settings: version 280.13 (buildd@yellow) Fri Aug 5 12:31:28 UTC 2011 Section "ServerLayout" Identifier "Layout0" Screen 0 "Screen0" 0 0 InputDevice "Keyboard0" "CoreKeyboard" InputDevice "Mouse0" "CorePointer" Option "Xinerama" "0" EndSection Section "Files" EndSection Section "InputDevice" # generated from default Identifier "Mouse0" Driver "mouse" Option "Protocol" "auto" Option "Device" "/dev/psaux" Option "Emulate3Buttons" "no" Option "ZAxisMapping" "4 5" EndSection Section "InputDevice" # generated from default Identifier "Keyboard0" Driver "kbd" EndSection Section "Monitor" # HorizSync source: edid, VertRefresh source: edid Identifier "Monitor0" VendorName "Unknown" ModelName "Chi Mei Optoelectronics corp." HorizSync 30.0 - 75.0 VertRefresh 60.0 Option "DPMS" EndSection Section "Device" Identifier "Device0" Driver "nvidia" VendorName "NVIDIA Corporation" BoardName "GeForce GT 540M" EndSection Section "Screen" Identifier "Screen0" Device "Device0" Monitor "Monitor0" DefaultDepth 24 Option "TwinView" "1" Option "TwinViewXineramaInfoOrder" "DFP-0" Option "metamodes" "DFP: nvidia-auto-select +0+0, CRT: 1680x1050 +1920+0" SubSection "Display" Depth 24 EndSubSection EndSection here is an example of what i'm talking about: http://i.stack.imgur.com/vrlW1.png how can i fix this? thanks in advance.

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  • Wireless (Broadcom) just stopped working after putting machine to sleep!

    - by tommed
    Had the wireless working on my Dell Studio 15 for months now (Ubuntu 10.04 64bit, now 10.10 64bit). But I shut the lid this morning, which put the machine to sleep; when I openend it again the wireless would no longer connect to anything :'( I rebooted the machine, but that didn't help. I then did ifconfig eth1 {down,up}, but that didn't help, then I did iwconfig eth1 power {down,on}, but that didn't work. So I uninstalled the wireless driver (Broadcom STA) from additional drivers (reboot in the middle), but it still won't work anymore!! This is the trace from daemon.log, looks like it is a driver issue? Nov 28 12:26:39 ulap NetworkManager[1218]: (eth1): supplicant connection state: disconnected - scanning Nov 28 12:26:39 ulap NetworkManager[1218]: (eth1): supplicant connection state: scanning - disconnected Nov 28 12:26:45 ulap NetworkManager[1218]: (eth1): supplicant connection state: disconnected - scanning Nov 28 12:26:50 ulap wpa_supplicant[1295]: Trying to associate with MY_MAC_CODE (SSID='MY_WIRESS_SSID' freq=2417 MHz) Nov 28 12:26:50 ulap wpa_supplicant[1295]: Association request to the driver failed Nov 28 12:26:50 ulap NetworkManager[1218]: (eth1): supplicant connection state: scanning - associating Nov 28 12:26:51 ulap wpa_supplicant[1295]: Associated with MY_MAC_CODE Nov 28 12:26:51 ulap NetworkManager[1218]: (eth1): supplicant connection state: associating - associated Nov 28 12:27:01 ulap wpa_supplicant[1295]: Authentication with MY_MAC_CODE timed out. Nov 28 12:27:01 ulap NetworkManager[1218]: (eth1): supplicant connection state: associated - disconnected Anyone seen this, or know how I can get around this issue? It had been working fine up until now?! Even ran update-manager, but there wasn't any changes to the wireless drivers (or any related networking areas). Running the most up-to-date version of 10.10 x64. My android phone and other devices are still working on the wireless.

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  • Is my graphics card in use or not?

    - by Lindhe94
    I have a Samsung Series 7 NP730U3E which is running Ubuntu Gnome 13.10. This computer have an Intel Core i5 3337U an AMD Radeon HD 8570M on the inside. Ubuntu 13.10 is said to have driver support for this graphics card, but I am not sure whether or not this is the case. When I check System Settings Details it says "Graphics: Intel® Ivybridge Mobile" and lspci | grep VGA returns VGA compatible controller: Intel Corporation 3rd Gen Core processor Graphics Controller (rev 09). But lshw -c video returns *-display description: Display controller product: Mars [Radeon HD 8730M] vendor: Advanced Micro Devices, Inc. [AMD/ATI] physical id: 0 bus info: pci@0000:01:00.0 version: 00 width: 64 bits clock: 33MHz capabilities: pm pciexpress msi bus_master cap_list rom configuration: driver=radeon latency=0 resources: irq:47 memory:e0000000-efffffff memory:f7e00000-f7e3ffff ioport:e000(size=256) memory:f7e40000-f7e5ffff *-display description: VGA compatible controller product: 3rd Gen Core processor Graphics Controller vendor: Intel Corporation physical id: 2 bus info: pci@0000:00:02.0 version: 09 width: 64 bits clock: 33MHz capabilities: msi pm vga_controller bus_master cap_list rom configuration: driver=i915 latency=0 resources: irq:46 memory:f7800000-f7bfffff memory:d0000000-dfffffff ioport:f000(size=64) What is the case? Is my graphics card is use, or do my laptop have undiscovered powers yet to yield?

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  • After upgrade to 12.04 wireless keeps dropping on BCM4312

    - by Sheket
    I know there are plenty of questions very similar to these, but I've tried practically everything and it still isn't working. Some solutions get the wireless connection working, but it goes very slow and drops after a few minutes. Then it won't reconnect and keeps asking for password. Hope you can help me. Thanks in advance. This is the output for sudo lshw -C network *-network description: Network controller product: BCM4312 802.11b/g LP-PHY vendor: Broadcom Corporation physical id: 0 bus info: pci@0000:02:00.0 version: 01 width: 64 bits clock: 33MHz capabilities: pm msi pciexpress bus_master cap_list configuration: driver=b43-pci-bridge latency=0 resources: irq:18 memory:f0300000-f0303fff *-network description: Ethernet interface product: AR8132 Fast Ethernet vendor: Atheros Communications Inc. physical id: 0 bus info: pci@0000:05:00.0 logical name: eth1 version: c0 serial: 00:23:5a:9b:6e:b1 size: 100Mbit/s capacity: 100Mbit/s width: 64 bits clock: 33MHz capabilities: pm msi pciexpress vpd bus_master cap_list ethernet physical tp 10bt 10bt-fd 100bt 100bt-fd autonegotiation configuration: autonegotiation=on broadcast=yes driver=atl1c driverversion=1.0.1.0-NAPI duplex=full firmware=N/A ip=192.168.0.106 latency=0 link=yes multicast=yes port=twisted pair speed=100Mbit/s resources: irq:42 memory:f0200000-f023ffff ioport:a000(size=128) *-network description: Wireless interface physical id: 1 logical name: wlan0 serial: 00:24:2c:83:f0:81 capabilities: ethernet physical wireless configuration: broadcast=yes driver=b43 driverversion=3.2.0-30-generic firmware=478.104 link=no multicast=yes wireless=IEEE 802.11bg And for lsmod | grep b43 b43 342643 0 mac80211 436455 1 b43 cfg80211 178679 2 b43,mac80211 bcma 25651 1 b43 ssb 50691 1 b43 And for rfkill list 5: phy0: Wireless LAN Soft blocked: no Hard blocked: no

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  • Slight stuttering when moving windows in fresh 12.04 install

    - by Konsolkongen
    Installed Ubuntu 12.04 today and my problem is that when I'm moving the windows around my screen it doesn't feel smooth at all. Usually I can fix this by changing the refresh rate to 60Hz, but this time it doesn't help. My graphics card is a Nvidia GTX 560Ti and I've tried both the 295.40, 295.45 and 304.43 (which I'm currently using) but neither has resolved my problem. I searched around a bit and tried changing the refresh-rate using compizconfig-settings-manager and xrandr. No change using CCSM, but when I tried xrandr I got this reply: konsolkongen@konsolkongen-desktop:~$ xrandr -r 60Rate 60.0 Hz not available for this size - which is nonsense of course. This is what my xorg.conf file looks like: # nvidia-settings: X configuration file generated by nvidia-settings # nvidia-settings: version 295.33 (buildd@allspice) Fri Mar 30 15:25:24 UTC 2012 Section "ServerLayout" Identifier "Layout0" Screen 0 "Screen0" 0 0 InputDevice "Keyboard0" "CoreKeyboard" InputDevice "Mouse0" "CorePointer" Option "Xinerama" "0" EndSection Section "Files" EndSection Section "InputDevice" # generated from default Identifier "Mouse0" Driver "mouse" Option "Protocol" "auto" Option "Device" "/dev/psaux" Option "Emulate3Buttons" "no" Option "ZAxisMapping" "4 5" EndSection Section "InputDevice" # generated from default Identifier "Keyboard0" Driver "kbd" EndSection Section "Monitor" # HorizSync source: edid, VertRefresh source: edid Identifier "Monitor0" VendorName "Unknown" ModelName "Samsung SyncMaster" HorizSync 30.0 - 81.0 VertRefresh 56.0 - 75.0 Option "DPMS" EndSection Section "Device" Identifier "Device0" Driver "nvidia" VendorName "NVIDIA Corporation" BoardName "GeForce GTX 560 Ti" EndSection Section "Screen" Identifier "Screen0" Device "Device0" Monitor "Monitor0" DefaultDepth 24 Option "TwinView" "0" Option "TwinViewXineramaInfoOrder" "DFP-0" Option "metamodes" "DFP-0: 1680x1050_60 +0+0" SubSection "Display" Depth 24 EndSubSection EndSection Any help would be greatly appreciated, my obsession with video quality can't stand stuttering like this. For what it's worth though, I don't have any screen tearing, so at least V-sync is on. Thanks.

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  • Ubuntu 12.10 and nVidia drivers don't like each other?

    - by mingos
    I decided to upgrade both my computers from Precise to Quantal. What a mistake that was. My laptop has a nVidia GT 330M card, while the desktop has an nVidia 9600 GT. In both cases everything goes great as long as I use the Nouveau driver (ugh!). Can't really play games (Amnesia... and hoping for Steam Beta participation...), even though it's OK for work. Now, ever since 9.04 or so, I just installed nvidia-current and all just worked. Since 12.10, after installing nVidia drivers, Unity won't start at all (hangs with only the wallpaper displayed, no cursor or widgets), Gnome Shell is permanently in fallback mode. Now, I have tried on both computers, with multiple clean installs on Ubuntu (two separate downloads, just in case), one from Ubuntu Gnome Remix. And additionally, Fedora 17, which seems to suffer from the same issue. Tried all nVidia driver suggestions available in Software Sources, and even compiled the drivers myself. I tried several versions of the driver to exclude an issue with the newest one. In my frustration, I have switched to Windows (which, ironically, "just works" with my hardware), but still hold a twin OS configuration on the desktop and would like to use Ubuntu again. So, can anyone point me to where the issue might lie?

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  • Problem video nvidia ubuntu 12.04

    - by dragonov7
    I just did a fresh install of ubuntu 12.04 on my PC (Dell precision 370) but the video is not working as it should. Problems: When I log in to unity 3D I get a transparent bar (where the firefox, libre office, etc icons are) but I can see the tooltips when I put my mouse over where the icons are, I can see the top toolbar with no problem and I see just white on the rest of the desktop! When I log in using unity 2D I see the left bar cut in half (so I can't see the trash icon that is at the botton), the toolbar at the top shows OK and the desktop show OK but with some apps. For example, if I open a terminal and maximize it, it will only show just where the left toolbar "cuts". But if I open firefox it will open fine. Config: My PC comes with a nvidia quadro nvs 280 and I see that by default ubuntu is using the nouveau driver. Workarounds tried: I tried uninstalling the nouveau driver and the desktop works fine but I can use only unity 2D. I tried installing the nvidia-173 drivers using synaptic but I get "Could not apply changes! Fix broken packages first". I go to "Edit - Fix Broken packages" and I get the error: "E: Unable to correct problem, you have held broken packages.E: Error, PkgProblemResolver::Resolve generated breakes, this may be caused by held packages.E:Unable to correct dependencies" Output of lspci: 01:00.0 VGA compatible controller: NVIDIA Corporation NV37GL [Quadro PCI-E Series] (rev a2) Any idea so as to what I should do? Thanks in advance for any help. PS: Ah, the nvidia-173 driver was working fine on ubuntu 10.04.

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  • 12.10 Quantal display issues using nvidiaXineramaInfoOverride

    - by AvatarKava
    After updating to 12.10 today, my xorg.conf doesn't seem to be respected by Quantal. Not sure if this is a 'bug' or whether it's just an adjustment I have to make due to changes in the OS. When logging in, it seems Ubuntu is now recognizing only one 3840x1080 screen named "Matrox" and maximizing windows spans them across both screens. In 12.04, this configuration file successfully allowed me to override the data provided by my TripleHead2Go and maximize windows to a single monitor. Any ideas or where to start on trying to debug this? After a bit of searching, I tried to make changes according to the update here: http://www.phoronix.com/scan.php?page=news_item&px=MTEyMDk Here's where the config file sits currently: Section "ServerLayout" Identifier "Layout0" Screen 0 "Screen0" 0 0 InputDevice "Keyboard0" "CoreKeyboard" InputDevice "Mouse0" "CorePointer" Option "Xinerama" "0" EndSection Section "Files" EndSection Section "InputDevice" Identifier "Mouse0" Driver "mouse" Option "Protocol" "auto" Option "Device" "/dev/psaux" Option "Emulate3Buttons" "no" Option "ZAxisMapping" "4 5" EndSection Section "InputDevice" Identifier "Keyboard0" Driver "kbd" EndSection Section "Monitor" # HorizSync source: edid, VertRefresh source: edid Identifier "Monitor0" VendorName "Unknown" ModelName "Matrox" HorizSync 31.5 - 80.0 VertRefresh 59.9 - 75.0 Option "DPMS" EndSection Section "Device" Identifier "Device0" Driver "nvidia" VendorName "NVIDIA Corporation" BoardName "GeForce GTX 260M" EndSection Section "Screen" Identifier "Screen0" Device "Device0" Monitor "Monitor0" DefaultDepth 24 Option "nvidiaXineramaInfo" "true" Option "nvidiaXineramaInfoOrder" "CRT-0" #Option "metamodes" "CRT: nvidia-auto-select +0+0" Option "nvidiaXineramaInfoOverride" "1920x1080 +0+0, 1920x1080 +1920+0" Option "Stereo" "0" SubSection "Display" Depth 24 EndSubSection EndSection

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  • ???: Oracle NoSQL Database??

    - by zhangqm
    ?????????Oracle?????Oracle NoSQL Database,?????NoSQL Database ??????????Oracle NoSQL Database??2???,Community Edition ?Enterprise Edition?????????NoSQL Database 11g R2 (11gR2.1.2.123). ?????????????????: Oracle NoSQL Database OTN portal (includes download facility) Oracle NoSQL Database OTN documentation Oracle NoSQL Database license information ??Oracle NoSQL Database ???????????,????,?????(key-value)???TB????,????????????(???)????,??????????????????????????,????,??????????? ?Oracle NoSQL Database?,???????????key-value???,??key???????:??????????key?(?????string),????????(??????????bytes)??????key-value ??primary key?hash?,????????????????????????????????,???????,????????????????????????? ???????????????????Java API??????Oracle NoSQL Database driver ????????,?????key-value????????????????Oracle NoSQL Database ?????Create, Read, Update and Delete (CRUD)??,???????durability??????????????????????:?????web console???command line??? Oracle Berkeley DB Java Edition Oracle NoSQL Database?? Oracle Berkeley DB Java Edition ????????,??????????????????????????????,?????????????????? ????????????Oracle NoSQL Database Driver?????key-value????????????Oracle NoSQL Database Driver??:?????????hash??????????????????,?????????????????????? ????????Oracle NoSQL Database Oracle NoSQL Database????????????????????????????????????????????????????????????????: ???? ???? ???? ?????? ???? ?????? ????,??,?? ???? ???? ??? (sub-millisecond) ???????? ????? ??????? ????????  ?????Oracle?????? ???? (Oracle Big Data Appliance) ???? ?????????????????????????????????,???“??”???????????,Oracle NoSQL Database???????????Oracle NoSQL Database?????(Cloud)??,????????(TB?PB??)???Oracle NoSQL Database ??????ETL??(??MapReduce, Hadoop)??,??acquire-organize-analyze ?????????? ???????Oracle NoSQL Database?????: • Large schema-less data repositories• Web?? (click-through capture)• ????• ????• ?????????? • Sensor/statistics/network capture (?????, ?????)• ?????????• ???? (MMS, SMS, routing)• ???? Oracle NoSQL Database (Community Edition ??)??????????? Oracle Big Data Appliance???

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  • Are you cashing in on the MVP complimentary subscriptions ?

    - by Tarun Arora
    The two most asked questions in the Microsoft technology communities around the Microsoft MVP program are, 1. How do I become a Microsoft MVP? 2. What benefits do I get as an MVP? The answer to the first question has been well answered here. In this blog post, I’ll try and answer the second question.           Please find a comprehensive list of Not for Resale personal subscriptions of various products that Microsoft MVP’s are eligible for Product Description Details JetBrains Resharper, dotTrace, dotCover & WebStorm  https://www.jetbrains.com/resharper/buy/mvp.html RedGate Sql server development, database administration, .net development, azure development (merged with Cerebrata), mySQL development, Oracle development http://www.red-gate.com/community/mvp-program Pluralsight Pluralsight on demand training http://blog.pluralsight.com/2011/02/28/pluralsight-for-mvp/ Cerebrata Cloud storage studio and Azure Diagnostic Manager (part of redgate now) https://www.cerebrata.com/Offers/mvp.aspx Telerik Telerik Ultimate collection & Telerik TeamPulse http://blogs.telerik.com/blogs/posts/11-03-01/telerik-gift-for-microsoft-mvps.aspx Developer Express DevEx controls http://www.devexpress.com/Home/Community/mvp.xml InnerWorking 600 hours of .net training catalogue http://www.innerworkings.com/mvp Typemock Typemock Isolator, Typemock Isolator for Sharepoint developers, Typemock Isolator for web developers, TestDriven.NET http://www.typemock.com/mvp SpeakFlow A suite of tools for creating, managing, and delivering non-linear presentations http://www.speakflow.com/ TechSmith Camtasia Studio, SnagIt, screen cast http://www.techsmith.com/camtasia.html Altova Altova XML spy http://www.altova.com/xml-editor/ Visual SVN VisualSVN Subversion integration plug-in for Visual Studio http://www.visualsvn.com/visualsvn/purchase/mvp/ PreEmptive Solution Professional PreEmptive Analytics, Dotfuscator http://www.preemptive.com/landing/mvp Armadillo Armadillo Adaptive Bug Prevention http://www.armadilloverdrive.com/ IS Decisions NFR license to Userlock, RemoteExec, FileAudit & WinReporter http://www.isdecisions.com/download/mvp-mct-program.htm Idera SQL tools http://www.idera.com/Content/Home.aspx West Wind Help Builder Help builder solution http://www.west-wind.com/weblog/posts/2005/Mar/09/Are-you-a-Microsoft-MVP-Get-a-FREE-copy-of-West-Wind-Html-Help-Builder Bamboo Sharepoint tools http://community.bamboosolutions.com/blogs/partner-advantage-program/archive/2008/08/01/partner-advantage-program-mvp.aspx Nitriq Nitriq code analysis http://blog.nitriq.com/FreeLicensesForMicrosoftMVPs.aspx ByteScout Components, Libraries and Developer Tools http://bytescout.com/buy/purchase_nfr_for_mvp.html YourKit Java and .net Profiler http://yourkit.com/.net/profiler/index.jsp Aspose .NET components http://www.aspose.com/corporate/community/2012_05_08_nfr-licenses-for-community-leaders.aspx Apart from google bing fu; stackoverflow and breathtech were a great help in compiling the above list. If you know of any other benefits, offers or complimentary subscriptions on offer for MVPs not cover in the list above, please add to the comment thread and I’ll have it updated in the list. Enjoy

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  • Scrum for Team Foundation Server 2010

    - by Martin Hinshelwood
    I will be presenting a session on “Scrum for TFS2010” not once, but twice! If you are going to be at the Aberdeen Partner Group meeting on 27th April, or DDD Scotland on 8th May then you may be able to catch my session. Credit: I want to give special thanks to Aaron Bjork from Microsoft who provided me with most of my material He is a Scrum and Power Point genius. Scrum for Team Foundation Server 2010 Synopsis Visual Studio ALM (formerly Visual Studio Team System (VSTS)) and Team Foundation Server (TFS) are the cornerstones of development on the Microsoft .NET platform. These are the best tools for a team to have successful projects and for the developers to have a focused and smooth software development process. For TFS 2010 Microsoft is heavily investing in Scrum and has already started moving some teams across to using it. Martin will not be going in depth with Scrum but you can find out more about Scrum by reading the Scrum Guide and you can even asses your Scrum knowledge by having a go at the Scrum Open Assessment. Come and see Martin Hinshelwood, Visual Studio ALM MVP and Solution Architect from SSW show you: How to successfully gather requirements with User stories How to plan a project using TFS 2010 and Scrum How to work with a product backlog in TFS 2010 The right way to plan a sprint with TFS 2010 Tracking your progress The right way to use work items What you can use from the built in reporting as well as the Project portals available on from the SharePoint dashboard The important reports to give your Product Owner / Project Manager Walk away knowing how to see the project health and progress. Visual Studio ALM is designed to help address many of these traditional problems faced by teams. It does so by providing a set of integrated tools to help teams improve their software development activities and to help managers better support the software development processes. During this session we will cover the lifecycle of creating work items and how this fits into Scrum using Visual Studio ALM and Team Foundation Server. If you want to know more about how to do Scrum with TFS then there is a new course that has been created in collaboration with Microsoft and Scrum.org that is going to be the official course for working with TFS 2010. SSW has Professional Scrum Developer Trainers who specialise in training your developers in implementing Scrum with Microsoft's Visual Studio ALM tools. Ken Schwaber and and Sam Guckenheimer: Professional Scrum Development Technorati Tags: Scrum,VS ALM,VS 2010,TFS 2010

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  • Scrum for Team Foundation Server 2010

    - by Martin Hinshelwood
    I will be presenting a session on “Scrum for TFS2010” not once, but twice! If you are going to be at the Aberdeen Partner Group meeting on 27th April, or DDD Scotland on 8th May then you may be able to catch my session. Credit: I want to give special thanks to Aaron Bjork from Microsoft who provided me with most of my material He is a Scrum and Power Point genius. Updated 9th May 2010 – I have now presented at both of these sessions  and posted about it. Scrum for Team Foundation Server 2010 Synopsis Visual Studio ALM (formerly Visual Studio Team System (VSTS)) and Team Foundation Server (TFS) are the cornerstones of development on the Microsoft .NET platform. These are the best tools for a team to have successful projects and for the developers to have a focused and smooth software development process. For TFS 2010 Microsoft is heavily investing in Scrum and has already started moving some teams across to using it. Martin will not be going in depth with Scrum but you can find out more about Scrum by reading the Scrum Guide and you can even asses your Scrum knowledge by having a go at the Scrum Open Assessment. You can also read SSW’s Rules to Better Scrum using TFS which have been developed during our own Scrum implementations. Come and see Martin Hinshelwood, Visual Studio ALM MVP and Solution Architect from SSW show you: How to successfully gather requirements with User stories How to plan a project using TFS 2010 and Scrum How to work with a product backlog in TFS 2010 The right way to plan a sprint with TFS 2010 Tracking your progress The right way to use work items What you can use from the built in reporting as well as the Project portals available on from the SharePoint dashboard The important reports to give your Product Owner / Project Manager Walk away knowing how to see the project health and progress. Visual Studio ALM is designed to help address many of these traditional problems faced by teams. It does so by providing a set of integrated tools to help teams improve their software development activities and to help managers better support the software development processes. During this session we will cover the lifecycle of creating work items and how this fits into Scrum using Visual Studio ALM and Team Foundation Server. If you want to know more about how to do Scrum with TFS then there is a new course that has been created in collaboration with Microsoft and Scrum.org that is going to be the official course for working with TFS 2010. SSW has Professional Scrum Developer Trainers who specialise in training your developers in implementing Scrum with Microsoft's Visual Studio ALM tools. Ken Schwaber and and Sam Guckenheimer: Professional Scrum Development Technorati Tags: Scrum,VS ALM,VS 2010,TFS 2010

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  • The Incremental Architect&acute;s Napkin &ndash; #3 &ndash; Make Evolvability inevitable

    - by Ralf Westphal
    Originally posted on: http://geekswithblogs.net/theArchitectsNapkin/archive/2014/06/04/the-incremental-architectacutes-napkin-ndash-3-ndash-make-evolvability-inevitable.aspxThe easier something to measure the more likely it will be produced. Deviations between what is and what should be can be readily detected. That´s what automated acceptance tests are for. That´s what sprint reviews in Scrum are for. It´s no small wonder our software looks like it looks. It has all the traits whose conformance with requirements can easily be measured. And it´s lacking traits which cannot easily be measured. Evolvability (or Changeability) is such a trait. If an operation is correct, if an operation if fast enough, that can be checked very easily. But whether Evolvability is high or low, that cannot be checked by taking a measure or two. Evolvability might correlate with certain traits, e.g. number of lines of code (LOC) per function or Cyclomatic Complexity or test coverage. But there is no threshold value signalling “evolvability too low”; also Evolvability is hardly tangible for the customer. Nevertheless Evolvability is of great importance - at least in the long run. You can get away without much of it for a short time. Eventually, though, it´s needed like any other requirement. Or even more. Because without Evolvability no other requirement can be implemented. Evolvability is the foundation on which all else is build. Such fundamental importance is in stark contrast with its immeasurability. To compensate this, Evolvability must be put at the very center of software development. It must become the hub around everything else revolves. Since we cannot measure Evolvability, though, we cannot start watching it more. Instead we need to establish practices to keep it high (enough) at all times. Chefs have known that for long. That´s why everybody in a restaurant kitchen is constantly seeing after cleanliness. Hygiene is important as is to have clean tools at standardized locations. Only then the health of the patrons can be guaranteed and production efficiency is constantly high. Still a kitchen´s level of cleanliness is easier to measure than software Evolvability. That´s why important practices like reviews, pair programming, or TDD are not enough, I guess. What we need to keep Evolvability in focus and high is… to continually evolve. Change must not be something to avoid but too embrace. To me that means the whole change cycle from requirement analysis to delivery needs to be gone through more often. Scrum´s sprints of 4, 2 even 1 week are too long. Kanban´s flow of user stories across is too unreliable; it takes as long as it takes. Instead we should fix the cycle time at 2 days max. I call that Spinning. No increment must take longer than from this morning until tomorrow evening to finish. Then it should be acceptance checked by the customer (or his/her representative, e.g. a Product Owner). For me there are several resasons for such a fixed and short cycle time for each increment: Clear expectations Absolute estimates (“This will take X days to complete.”) are near impossible in software development as explained previously. Too much unplanned research and engineering work lurk in every feature. And then pervasive interruptions of work by peers and management. However, the smaller the scope the better our absolute estimates become. That´s because we understand better what really are the requirements and what the solution should look like. But maybe more importantly the shorter the timespan the more we can control how we use our time. So much can happen over the course of a week and longer timespans. But if push comes to shove I can block out all distractions and interruptions for a day or possibly two. That´s why I believe we can give rough absolute estimates on 3 levels: Noon Tonight Tomorrow Think of a meeting with a Product Owner at 8:30 in the morning. If she asks you, how long it will take you to implement a user story or bug fix, you can say, “It´ll be fixed by noon.”, or you can say, “I can manage to implement it until tonight before I leave.”, or you can say, “You´ll get it by tomorrow night at latest.” Yes, I believe all else would be naive. If you´re not confident to get something done by tomorrow night (some 34h from now) you just cannot reliably commit to any timeframe. That means you should not promise anything, you should not even start working on the issue. So when estimating use these four categories: Noon, Tonight, Tomorrow, NoClue - with NoClue meaning the requirement needs to be broken down further so each aspect can be assigned to one of the first three categories. If you like absolute estimates, here you go. But don´t do deep estimates. Don´t estimate dozens of issues; don´t think ahead (“Issue A is a Tonight, then B will be a Tomorrow, after that it´s C as a Noon, finally D is a Tonight - that´s what I´ll do this week.”). Just estimate so Work-in-Progress (WIP) is 1 for everybody - plus a small number of buffer issues. To be blunt: Yes, this makes promises impossible as to what a team will deliver in terms of scope at a certain date in the future. But it will give a Product Owner a clear picture of what to pull for acceptance feedback tonight and tomorrow. Trust through reliability Our trade is lacking trust. Customers don´t trust software companies/departments much. Managers don´t trust developers much. I find that perfectly understandable in the light of what we´re trying to accomplish: delivering software in the face of uncertainty by means of material good production. Customers as well as managers still expect software development to be close to production of houses or cars. But that´s a fundamental misunderstanding. Software development ist development. It´s basically research. As software developers we´re constantly executing experiments to find out what really provides value to users. We don´t know what they need, we just have mediated hypothesises. That´s why we cannot reliably deliver on preposterous demands. So trust is out of the window in no time. If we switch to delivering in short cycles, though, we can regain trust. Because estimates - explicit or implicit - up to 32 hours at most can be satisfied. I´d say: reliability over scope. It´s more important to reliably deliver what was promised then to cover a lot of requirement area. So when in doubt promise less - but deliver without delay. Deliver on scope (Functionality and Quality); but also deliver on Evolvability, i.e. on inner quality according to accepted principles. Always. Trust will be the reward. Less complexity of communication will follow. More goodwill buffer will follow. So don´t wait for some Kanban board to show you, that flow can be improved by scheduling smaller stories. You don´t need to learn that the hard way. Just start with small batch sizes of three different sizes. Fast feedback What has been finished can be checked for acceptance. Why wait for a sprint of several weeks to end? Why let the mental model of the issue and its solution dissipate? If you get final feedback after one or two weeks, you hardly remember what you did and why you did it. Resoning becomes hard. But more importantly youo probably are not in the mood anymore to go back to something you deemed done a long time ago. It´s boring, it´s frustrating to open up that mental box again. Learning is harder the longer it takes from event to feedback. Effort can be wasted between event (finishing an issue) and feedback, because other work might go in the wrong direction based on false premises. Checking finished issues for acceptance is the most important task of a Product Owner. It´s even more important than planning new issues. Because as long as work started is not released (accepted) it´s potential waste. So before starting new work better make sure work already done has value. By putting the emphasis on acceptance rather than planning true pull is established. As long as planning and starting work is more important, it´s a push process. Accept a Noon issue on the same day before leaving. Accept a Tonight issue before leaving today or first thing tomorrow morning. Accept a Tomorrow issue tomorrow night before leaving or early the day after tomorrow. After acceptance the developer(s) can start working on the next issue. Flexibility As if reliability/trust and fast feedback for less waste weren´t enough economic incentive, there is flexibility. After each issue the Product Owner can change course. If on Monday morning feature slices A, B, C, D, E were important and A, B, C were scheduled for acceptance by Monday evening and Tuesday evening, the Product Owner can change her mind at any time. Maybe after A got accepted she asks for continuation with D. But maybe, just maybe, she has gotten a completely different idea by then. Maybe she wants work to continue on F. And after B it´s neither D nor E, but G. And after G it´s D. With Spinning every 32 hours at latest priorities can be changed. And nothing is lost. Because what got accepted is of value. It provides an incremental value to the customer/user. Or it provides internal value to the Product Owner as increased knowledge/decreased uncertainty. I find such reactivity over commitment economically very benefical. Why commit a team to some workload for several weeks? It´s unnecessary at beast, and inflexible and wasteful at worst. If we cannot promise delivery of a certain scope on a certain date - which is what customers/management usually want -, we can at least provide them with unpredecented flexibility in the face of high uncertainty. Where the path is not clear, cannot be clear, make small steps so you´re able to change your course at any time. Premature completion Customers/management are used to premeditating budgets. They want to know exactly how much to pay for a certain amount of requirements. That´s understandable. But it does not match with the nature of software development. We should know that by now. Maybe there´s somewhere in the world some team who can consistently deliver on scope, quality, and time, and budget. Great! Congratulations! I, however, haven´t seen such a team yet. Which does not mean it´s impossible, but I think it´s nothing I can recommend to strive for. Rather I´d say: Don´t try this at home. It might hurt you one way or the other. However, what we can do, is allow customers/management stop work on features at any moment. With spinning every 32 hours a feature can be declared as finished - even though it might not be completed according to initial definition. I think, progress over completion is an important offer software development can make. Why think in terms of completion beyond a promise for the next 32 hours? Isn´t it more important to constantly move forward? Step by step. We´re not running sprints, we´re not running marathons, not even ultra-marathons. We´re in the sport of running forever. That makes it futile to stare at the finishing line. The very concept of a burn-down chart is misleading (in most cases). Whoever can only think in terms of completed requirements shuts out the chance for saving money. The requirements for a features mostly are uncertain. So how does a Product Owner know in the first place, how much is needed. Maybe more than specified is needed - which gets uncovered step by step with each finished increment. Maybe less than specified is needed. After each 4–32 hour increment the Product Owner can do an experient (or invite users to an experiment) if a particular trait of the software system is already good enough. And if so, she can switch the attention to a different aspect. In the end, requirements A, B, C then could be finished just 70%, 80%, and 50%. What the heck? It´s good enough - for now. 33% money saved. Wouldn´t that be splendid? Isn´t that a stunning argument for any budget-sensitive customer? You can save money and still get what you need? Pull on practices So far, in addition to more trust, more flexibility, less money spent, Spinning led to “doing less” which also means less code which of course means higher Evolvability per se. Last but not least, though, I think Spinning´s short acceptance cycles have one more effect. They excert pull-power on all sorts of practices known for increasing Evolvability. If, for example, you believe high automated test coverage helps Evolvability by lowering the fear of inadverted damage to a code base, why isn´t 90% of the developer community practicing automated tests consistently? I think, the answer is simple: Because they can do without. Somehow they manage to do enough manual checks before their rare releases/acceptance checks to ensure good enough correctness - at least in the short term. The same goes for other practices like component orientation, continuous build/integration, code reviews etc. None of that is compelling, urgent, imperative. Something else always seems more important. So Evolvability principles and practices fall through the cracks most of the time - until a project hits a wall. Then everybody becomes desperate; but by then (re)gaining Evolvability has become as very, very difficult and tedious undertaking. Sometimes up to the point where the existence of a project/company is in danger. With Spinning that´s different. If you´re practicing Spinning you cannot avoid all those practices. With Spinning you very quickly realize you cannot deliver reliably even on your 32 hour promises. Spinning thus is pulling on developers to adopt principles and practices for Evolvability. They will start actively looking for ways to keep their delivery rate high. And if not, management will soon tell them to do that. Because first the Product Owner then management will notice an increasing difficulty to deliver value within 32 hours. There, finally there emerges a way to measure Evolvability: The more frequent developers tell the Product Owner there is no way to deliver anything worth of feedback until tomorrow night, the poorer Evolvability is. Don´t count the “WTF!”, count the “No way!” utterances. In closing For sustainable software development we need to put Evolvability first. Functionality and Quality must not rule software development but be implemented within a framework ensuring (enough) Evolvability. Since Evolvability cannot be measured easily, I think we need to put software development “under pressure”. Software needs to be changed more often, in smaller increments. Each increment being relevant to the customer/user in some way. That does not mean each increment is worthy of shipment. It´s sufficient to gain further insight from it. Increments primarily serve the reduction of uncertainty, not sales. Sales even needs to be decoupled from this incremental progress. No more promises to sales. No more delivery au point. Rather sales should look at a stream of accepted increments (or incremental releases) and scoup from that whatever they find valuable. Sales and marketing need to realize they should work on what´s there, not what might be possible in the future. But I digress… In my view a Spinning cycle - which is not easy to reach, which requires practice - is the core practice to compensate the immeasurability of Evolvability. From start to finish of each issue in 32 hours max - that´s the challenge we need to accept if we´re serious increasing Evolvability. Fortunately higher Evolvability is not the only outcome of Spinning. Customer/management will like the increased flexibility and “getting more bang for the buck”.

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  • Inside Red Gate - Divisions

    - by Simon Cooper
    When I joined Red Gate back in 2007, there were around 80 people in the company. Now, around 3 years later, it's grown to more than 200. It's a constant battle against Dunbar's number; the maximum number of people you can keep track of in a social group, to try and maintain that 'small company' feel that attracted myself and so many others to apply in the first place. There are several strategies the company's developed over the years to try and mitigate the effects of Dunbar's number. One of the main ones has been divisionalisation. Divisions The first division, .NET, appeared around the same time that I started in 2007. This combined the development, sales, marketing and management of the .NET tools (then, ANTS Profiler v3) into a separate section of the office. The idea was to increase the cohesion and communication between the different people involved in the entire lifecycle of the tools; from initial product development, through to marketing, then to customer support, who would feed back to the development team. This was such a success that the other development teams were re-worked around this model in 2009. Nowadays there are 4 divisions - SQL Tools, DBA, .NET, and New Business. Along the way there have been various tweaks to the details - the sales teams have been merged into the divisions, marketing and product support have been (mostly) centralised - but the same basic model remains. So, how has this helped? As Red Gate has continued to grow over the years, divisionalisation has turned Red Gate from a monolithic software company into what one person described as a 'federation of small businesses'. Each division is free to structure itself as it sees fit, it's free to decide what to concentrate development work on, organise its own newsletters and webinars, decide its own release schedule. Each division is its own small business. In terms of numbers, the size of each division varies from 20 people (.NET) to 52 (SQL Tools); well below Dunbar's number. From a developer's perspective, this means organisational structure is very flat & wide - there's only 2 layers between myself and the CEOs (not that it matters much; everyone can go and have a chat to Neil or Simon, or anyone else inbetween, whenever they want. Provided you can catch them at their desk!). As Red Gate grows, and expands into new areas, new divisions will be created as needed, old ones merged or disbanded, but the division structure will help to maintain that small-company feel that keeps Red Gate working as it does.

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  • JavaFX 2.0 at Devoxx 2011

    - by Janice J. Heiss
    JavaFX Sessions Abound JavaFX had a big presence at Devoxx 2011 as witnessed by the number of sessions this year given by leading JavaFX movers and shakers.     “JavaFX 2.0 -- A Java Developer's Guide” by Java Champions Stephen Chin and Peter Pilgrim     “JavaFX 2.0 Hands On” by Jasper Potts and Richard Bair     “Animation Bringing your User Interfaces to Life” by Michael Heinrichs and John Yoong (JavaFX development team)     “Complete Guide to Writing Custom Bindings in JavaFX 2.0” by Michael Heinrichs (JavaFX development team)     “Java Rich Clients with JavaFX 2.0” by Jasper Potts and Richard Bair     “JavaFX Properties & Bindings for Experts” (and those who want to become experts) by Michael Heinrichs (JavaFX development team)     “JavaFX Under the Hood” by Richard Bair     “JavaFX Open Mic” with Jasper Potts and Richard Bair With the release of JavaFX 2.0 and Oracle’s move towards an open development model with an open bug database already created, it’s a great time for developers to take the JavaFX plunge. One Devoxx attendee, Mark Stephens, a developer at IDRsolutions blogged about a problem he was having setting up JavaFX on NetBeans to work on his Mac. He wrote: “I’ve tried desperate measures (I even read and reread the instructions) but it did not help. Luckily, I am at Devoxx at the moment and there seem to be a lot of JavaFX gurus here (and it is running on all their Macs). So I asked them… It turns out that sometimes the software does not automatically pickup the settings like it should do if you give it the JavaFX SDK path. The solution is actually really simple (isn’t it always once you know). Enter these values manually and it will work.” He simply entered certain values and his problem was solved. He thanked Java Champion Stephen Chin, “for a great talk at Devoxx and putting me out of my misery.” JavaFX in Java Magazine Over in the November/December 2011 issue of Java Magazine, Oracle’s Simon Ritter, well known for his creative Java inventions at JavaOne, has an article up titled “JavaFX and Swing Integration” in which he shows developers how to use the power of JavaFX to migrate Swing interfaces to JavaFX. The consensus among JavaFX experts is that JavaFX is the next step in the evolution of Java as a rich client platform. In the same issue Java Champion and JavaFX maven James Weaver has an article, “Using Transitions for Animation in JavaFX 2.0”. In addition, Oracle’s Vice President of Java Client Development, Nandini Ramani, provides the keys to unlock the mysteries of JavaFX 2.0 in her Java Magazine interview. Look for the JavaFX community to grow and flourish in coming years.

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  • Code Structure / Level Design: Plants vs Zombies game level dissection

    - by lalan
    Hi Friends, I am interested in learning the class structure of Plants vs Zombies, particularly level design; for those who haven't played it - this video contains nice play-through: http://www.youtube.com/watch?v=89DfdOIJ4xw. How would I go ahead and design the code, mostly structure & classes, which allows for maximum flexibility & clean development? I am familiar with data driven design concepts, and would use events to handle most of dynamic behavior. Dissection at macro level: (Once every Level) Load tilemap, props, etc -- basically build the map (Once every Level) Camera Movement - might consider it as short cut-scene (Once every Level) Show Enemies you'll face during present level (Once every Level) Unit Selection Window/Panel - selection of defensive plants (Once every Level) Camera Movement - might consider it as short cut-scene (Once every Level) HUD Creation - based on unit selection (Level Loop) Enemy creation - based on types of zombies allowed (Level Loop) Sun/Resource generation (Level Loop) Show messages like 'huge wave of zombies coming', 'final wave' (Level Loop) Other unique events - Spawn gifts, money, tombstones, etc (Once every Level) Unlock new plant Potential game scripts: a) Level definitions: Level_1_1.xml, Level_1_2.xml, etc. Level_1_1.xml :: Sample script <map> <tilemap>tilemapFrontLawn</tilemap> <SpawnPoints> tiles where particular type of zombies (land vs water) may spawn</spawnPoints> <props> position, entity array -- lawnmower, </props> </map> <zombies> <... list of zombies who gonna attack by ids...> </zombies> <plants> <... list by plants which are available for defense by ids...> </plants> <progression> <ZombieWave name='first wave' spawnScript='zombieLightWave.lua' unlock='null'> <startMessages time=1.5>Ready</startMessages> <endMessages time=1.5>Huge wave of zombies incoming</endMessages> </ZombieWave> </progression> b) Entities definitions: .xmls containing zombies, plants, sun, lawnmower, coins, etc description. Potential classes: //LevelManager - Based on the level under play, it will load level script. Few of the // functions it may have: class LevelManager { public: bool load(string levelFileName); bool enter(); bool update(float deltatime); bool exit(); private: LevelData* mLevelData; } // LevelData - Contains the details of level loaded by LevelManager. class LevelData { private: string file; // array of camera,dialog,attackwaves, etc in active level LevelCutSceneCamera** mArrayCutSceneCamera; LevelCutSceneDialog** mArrayCutSceneDialog; LevelAttackWave** mArrayAttackWave; .... // which camera,dialog,attackwave is active in level uint mCursorCutSceneCamera; uint mCursorCutSceneDialog; uint mCursorAttackWave; public: // based on cursor, get the next camera,dialog,attackwave,etc in active level // return false/true based on failure/success bool nextCutSceneCamera(LevelCutSceneCamera**); bool nextCutSceneDialog(LevelCutSceneDialog**); } // LevelUnderPlay- LevelManager class LevelUnderPlay { private: LevelCutSceneCamera* mCutSceneCamera; LevelCutSceneDialog* mCutSceneDialog; LevelAttackWave* mAttackWave; Entities** mSelectedPlants; Entities** mAllowedZombies; bool isCutSceneCameraActive; public: bool enter(); bool update(float deltatime); bool exit(); } I am totally confused.. :( Does it make sense of using class composition (have flat class hierarchy) for managing levels. Is it a good idea to just add/remove/update sprites (or any drawable stuff) to current scene from LevelManager or LevelUnderPlay? If I want to make non-linear level design, how should I go ahead? Perhaps I would need a LevelProgression class, which would decide what to do based on decision tree. Any suggestions would be appreciated very much. Thank for your time, lalan

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  • Writing to XML issue Unity3D C#

    - by N0xus
    I'm trying to create a tool using Unity to generate an XML file for use in another project. Now, please, before someone suggests I do it in something, the reason I am using Unity is that it allows me to easily port this to an iPad or other device with next to no extra development. So please. Don't suggest to use something else. At the moment, I am using the following code to write to my XML file. public void WriteXMLFile() { string _filePath = Application.dataPath + @"/Data/HV_DarkRideSettings.xml"; XmlDocument _xmlDoc = new XmlDocument(); if (File.Exists(_filePath)) { _xmlDoc.Load(_filePath); XmlNode rootNode = _xmlDoc.CreateElement("Settings"); // _xmlDoc.AppendChild(rootNode); rootNode.RemoveAll(); XmlElement _cornerNode = _xmlDoc.CreateElement("Screen_Corners"); _xmlDoc.DocumentElement.PrependChild(_cornerNode); #region Top Left Corners XYZ Values // indent top left corner value to screen corners XmlElement _topLeftNode = _xmlDoc.CreateElement("Top_Left"); _cornerNode.AppendChild(_topLeftNode); // set the XYZ of the top left values XmlElement _topLeftXNode = _xmlDoc.CreateElement("TopLeftX"); XmlElement _topLeftYNode = _xmlDoc.CreateElement("TopLeftY"); XmlElement _topLeftZNode = _xmlDoc.CreateElement("TopLeftZ"); // indent these values to the top_left value in XML _topLeftNode.AppendChild(_topLeftXNode); _topLeftNode.AppendChild(_topLeftYNode); _topLeftNode.AppendChild(_topLeftZNode); #endregion #region Bottom Left Corners XYZ Values // indent top left corner value to screen corners XmlElement _bottomLeftNode = _xmlDoc.CreateElement("Bottom_Left"); _cornerNode.AppendChild(_bottomLeftNode); // set the XYZ of the top left values XmlElement _bottomLeftXNode = _xmlDoc.CreateElement("BottomLeftX"); XmlElement _bottomLeftYNode = _xmlDoc.CreateElement("BottomLeftY"); XmlElement _bottomLeftZNode = _xmlDoc.CreateElement("BottomLeftZ"); // indent these values to the top_left value in XML _bottomLeftNode.AppendChild(_bottomLeftXNode); _bottomLeftNode.AppendChild(_bottomLeftYNode); _bottomLeftNode.AppendChild(_bottomLeftZNode); #endregion #region Bottom Left Corners XYZ Values // indent top left corner value to screen corners XmlElement _bottomRightNode = _xmlDoc.CreateElement("Bottom_Right"); _cornerNode.AppendChild(_bottomRightNode); // set the XYZ of the top left values XmlElement _bottomRightXNode = _xmlDoc.CreateElement("BottomRightX"); XmlElement _bottomRightYNode = _xmlDoc.CreateElement("BottomRightY"); XmlElement _bottomRightZNode = _xmlDoc.CreateElement("BottomRightZ"); // indent these values to the top_left value in XML _bottomRightNode.AppendChild(_bottomRightXNode); _bottomRightNode.AppendChild(_bottomRightYNode); _bottomRightNode.AppendChild(_bottomRightZNode); #endregion _xmlDoc.Save(_filePath); } } This generates the following XML file: <Settings> <Screen_Corners> <Top_Left> <TopLeftX /> <TopLeftY /> <TopLeftZ /> </Top_Left> <Bottom_Left> <BottomLeftX /> <BottomLeftY /> <BottomLeftZ /> </Bottom_Left> <Bottom_Right> <BottomRightX /> <BottomRightY /> <BottomRightZ /> </Bottom_Right> </Screen_Corners> </Settings> Which is exactly what I want. However, each time I press the button that has the WriteXMLFile() method attached to it, it's write the entire lot again. Like so: <Settings> <Screen_Corners> <Top_Left> <TopLeftX /> <TopLeftY /> <TopLeftZ /> </Top_Left> <Bottom_Left> <BottomLeftX /> <BottomLeftY /> <BottomLeftZ /> </Bottom_Left> <Bottom_Right> <BottomRightX /> <BottomRightY /> <BottomRightZ /> </Bottom_Right> </Screen_Corners> <Screen_Corners> <Top_Left> <TopLeftX /> <TopLeftY /> <TopLeftZ /> </Top_Left> <Bottom_Left> <BottomLeftX /> <BottomLeftY /> <BottomLeftZ /> </Bottom_Left> <Bottom_Right> <BottomRightX /> <BottomRightY /> <BottomRightZ /> </Bottom_Right> </Screen_Corners> <Screen_Corners> <Top_Left> <TopLeftX /> <TopLeftY /> <TopLeftZ /> </Top_Left> <Bottom_Left> <BottomLeftX /> <BottomLeftY /> <BottomLeftZ /> </Bottom_Left> <Bottom_Right> <BottomRightX /> <BottomRightY /> <BottomRightZ /> </Bottom_Right> </Screen_Corners> </Settings> Now, I've written XML files before using winforms, and the WriteXMLFile function is exactly the same. However, in my winform, no matter how much I press the WriteXMLFile button, it doesn't write the whole lot again. Is there something that I'm doing wrong or should change to stop this from happening?

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  • What is Database Continuous Integration?

    - by SQLDev
    Although not everyone is practicing continuous integration, many have at least heard of the concept. A recent poll on www.simple-talk.com indicates that 40% of respondents are employing the technique. It is widely accepted that the earlier issues are identified in the development process, the lower the cost to the development process. The worst case scenario, of course, is for the bug to be found by the customer following the product release. A number of Agile development best practices have evolved to combat this problem early in the development process, including pair programming, code inspections and unit testing. Continuous integration is one such Agile concept that tackles the problem at the point of committing a change to source control. This can alternatively be run on a regular schedule. This triggers a sequence of events that compiles the code and performs a variety of tests. Often the continuous integration process is regarded as a build validation test, and if issues were to be identified at this stage, the testers would simply not 'waste their time ' and touch the build at all. Such a ‘broken build’ will trigger an alert and the development team’s number one priority should be to resolve the issue. How application code is compiled and tested as part of continuous integration is well understood. However, this isn’t so clear for databases. Indeed, before I cover the mechanics of implementation, we need to decide what we mean by database continuous integration. For me, database continuous integration can be implemented as one or more of the following: 1)      Your application code is being compiled and tested. You therefore need a database to be maintained at the corresponding version. 2)      Just as a valid application should compile, so should the database. It should therefore be possible to build a new database from scratch. 3)     Likewise, it should be possible to generate an upgrade script to take your already deployed databases to the latest version. I will be covering these in further detail in future blogs. In the meantime, more information can be found in the whitepaper linked off www.red-gate.com/ci If you have any questions, feel free to contact me directly or post a comment to this blog post.

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  • What is Database Continuous Integration?

    - by David Atkinson
    Although not everyone is practicing continuous integration, many have at least heard of the concept. A recent poll on www.simple-talk.com indicates that 40% of respondents are employing the technique. It is widely accepted that the earlier issues are identified in the development process, the lower the cost to the development process. The worst case scenario, of course, is for the bug to be found by the customer following the product release. A number of Agile development best practices have evolved to combat this problem early in the development process, including pair programming, code inspections and unit testing. Continuous integration is one such Agile concept that tackles the problem at the point of committing a change to source control. This can alternatively be run on a regular schedule. This triggers a sequence of events that compiles the code and performs a variety of tests. Often the continuous integration process is regarded as a build validation test, and if issues were to be identified at this stage, the testers would simply not 'waste their time ' and touch the build at all. Such a ‘broken build’ will trigger an alert and the development team’s number one priority should be to resolve the issue. How application code is compiled and tested as part of continuous integration is well understood. However, this isn’t so clear for databases. Indeed, before I cover the mechanics of implementation, we need to decide what we mean by database continuous integration. For me, database continuous integration can be implemented as one or more of the following: 1)      Your application code is being compiled and tested. You therefore need a database to be maintained at the corresponding version. 2)      Just as a valid application should compile, so should the database. It should therefore be possible to build a new database from scratch. 3)     Likewise, it should be possible to generate an upgrade script to take your already deployed databases to the latest version. I will be covering these in further detail in future blogs. In the meantime, more information can be found in the whitepaper linked off www.red-gate.com/ci If you have any questions, feel free to contact me directly or post a comment to this blog post.

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  • Kauffman Foundation Selects Stackify to Present at Startup@Kauffman Demo Day

    - by Matt Watson
    Stackify will join fellow Kansas City startups to kick off Global Entrepreneurship WeekOn Monday, November 12, Stackify, a provider of tools that improve developers’ ability to support, manage and monitor their enterprise applications, will pitch its technology at the Startup@Kauffman Demo Day in Kansas City, Mo. Hosted by the Ewing Marion Kauffman Foundation, the event will mark the start of Global Entrepreneurship Week, the world’s largest celebration of innovators and job creators who launch startups.Stackify was selected through a competitive process for a six-minute opportunity to pitch its new technology to investors at Demo Day. In his pitch, Stackify’s founder, Matt Watson, will discuss the current challenges DevOps teams face and reveal how Stackify is reinventing the way software developers provide application support.In October, Stackify had successful appearances at two similar startup events. At Tech Cocktail’s Kansas City Mixer, the company was named “Hottest Kansas City Startup,” and it won free hosting service after pitching its solution at St. Louis, Mo.’s Startup Connection.“With less than a month until our public launch, events like Demo Day are giving Stackify the support and positioning we need to change the development community,” said Watson. “As a serial technology entrepreneur, I appreciate the Kauffman Foundation’s support of startup companies like Stackify. We’re thrilled to participate in Demo Day and Global Entrepreneurship Week activities.”Scheduled to publicly launch in early December 2012, Stackify’s platform gives developers insights into their production applications, servers and databases. Stackify finally provides agile developers safe and secure remote access to look at log files, config files, server health and databases. This solution removes the bottleneck from managers and system administrators who, until now, are the only team members with access. Essentially, Stackify enables development teams to spend less time fixing bugs and more time creating products.Currently in beta, Stackify has already been named a “Company to Watch” by Software Development Times, which called the startup “the next big thing.” Developers can register for a free Stackify account on Stackify.com.###Stackify Founded in 2012, Stackify is a Kansas City-based software service provider that helps development teams troubleshoot application problems. Currently in beta, Stackify will be publicly available in December 2012, when agile developers will finally be able to provide agile support. The startup has already been recognized by Tech Cocktail as “Hottest Kansas City Startup” and was named a “Company to Watch” by Software Development Times. To learn more, visit http://www.stackify.com and follow @stackify on Twitter.

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  • WebCenter Customer Spotlight: spectrumK Holding GmbH

    - by me
    Author: Peter Reiser - Social Business Evangelist Oracle WebCenter Solution Summary spectrumK Holding GmbH was founded in 2007 by various German health insurance funds and national insurance associations and is a service provider for the healthcare market, covering patient care management, financial management, and information management, as well as payment services and legal counseling. spectrumK Holding GmbH business objectives was to implement innovative new Web-based services and solution systems for health insurance funds by integrating a multitude of isolated solutions from different organizations. Using Oracle WebCenter Portal, Oracle WebCenter Content, and Site Studio, the customer created a multiple-portal environment and deployed the 1st three applications for patient receipt, a medication navigator, and disability information. spectrumK Holding GmbH accelerated time-to-market for new features by reducing the development time, achieved 40% development and cost savings using standard modules and realized 80% overall savings using the Oracle multiple portal environment, as compared to individual installations. Company Overview spectrumK Holding GmbH was founded in 2007 by various company health insurance funds and national insurance associations. A service provider for the healthcare market, spectrumK consists of one holding company and four operative subsidiaries. Its broad product portfolio of compulsory health funds covers patient care management, financial management, and information management, as well as payment services and legal counseling. Business ChallengesspectrumK Holding GmbH business objectives were to implement innovative new Web-based services and solution systems for the health insurance funds by integrating a multitude of isolated solutions from different organizations. Specifically, spectrumK was looking to: Establish a portal-based environment to provide health coverage information services to the insured, with the option to integrate a multitude of isolated solutions from different organizations Implement innovative new Web-based spectrumK service products and solutions systems for health insurance funds Lower costs while improving services for the health fund’s clients Find an infrastructure that supports the small development team in efficient implementation and operation of the solution Reuse standard modules while enabling easy, inexpensive adaptations to customer-specific corporate requirements Solution Deployed spectrumK Holding GmbH created a multiple-portal environment, called “KundenCenter+“ which is based on the integration of Oracle WebCenter Portal, Oracle WebCenter Content, and Site Studio. They initiated and launched the first three of the company’s KundenCenter+, Oracle-based modules for patient receipt, a medication navigator, and disability information, with numerous successful deployments and individual customer environment adaptations. Business ResultsspectrumK Holding GmbH accelerated time-to-market for new features by reducing the development time, achieved 40% development and cost savings using standard modules and realized 80% overall savings using the Oracle multiple portal environment, as compared to individual installations Additional Information  spectrumK Holding GmbH Snapshot Oracle WebCenter Suite Oracle Customer Support Oracle Consulting Oracle WebCenter Content

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  • How to structure game states in an entity/component-based system

    - by Eva
    I'm making a game designed with the entity-component paradigm that uses systems to communicate between components as explained here. I've reached the point in my development that I need to add game states (such as paused, playing, level start, round start, game over, etc.), but I'm not sure how to do it with my framework. I've looked at this code example on game states which everyone seems to reference, but I don't think it fits with my framework. It seems to have each state handling its own drawing and updating. My framework has a SystemManager that handles all the updating using systems. For example, here's my RenderingSystem class: public class RenderingSystem extends GameSystem { private GameView gameView_; /** * Constructor * Creates a new RenderingSystem. * @param gameManager The game manager. Used to get the game components. */ public RenderingSystem(GameManager gameManager) { super(gameManager); } /** * Method: registerGameView * Registers gameView into the RenderingSystem. * @param gameView The game view registered. */ public void registerGameView(GameView gameView) { gameView_ = gameView; } /** * Method: triggerRender * Adds a repaint call to the event queue for the dirty rectangle. */ public void triggerRender() { Rectangle dirtyRect = new Rectangle(); for (GameObject object : getRenderableObjects()) { GraphicsComponent graphicsComponent = object.getComponent(GraphicsComponent.class); dirtyRect.add(graphicsComponent.getDirtyRect()); } gameView_.repaint(dirtyRect); } /** * Method: renderGameView * Renders the game objects onto the game view. * @param g The graphics object that draws the game objects. */ public void renderGameView(Graphics g) { for (GameObject object : getRenderableObjects()) { GraphicsComponent graphicsComponent = object.getComponent(GraphicsComponent.class); if (!graphicsComponent.isVisible()) continue; GraphicsComponent.Shape shape = graphicsComponent.getShape(); BoundsComponent boundsComponent = object.getComponent(BoundsComponent.class); Rectangle bounds = boundsComponent.getBounds(); g.setColor(graphicsComponent.getColor()); if (shape == GraphicsComponent.Shape.RECTANGULAR) { g.fill3DRect(bounds.x, bounds.y, bounds.width, bounds.height, true); } else if (shape == GraphicsComponent.Shape.CIRCULAR) { g.fillOval(bounds.x, bounds.y, bounds.width, bounds.height); } } } /** * Method: getRenderableObjects * @return The renderable game objects. */ private HashSet<GameObject> getRenderableObjects() { return gameManager.getGameObjectManager().getRelevantObjects( getClass()); } } Also all the updating in my game is event-driven. I don't have a loop like theirs that simply updates everything at the same time. I like my framework because it makes it easy to add new GameObjects, but doesn't have the problems some component-based designs encounter when communicating between components. I would hate to chuck it just to get pause to work. Is there a way I can add game states to my game without removing the entity-component design? Does the game state example actually fit my framework, and I'm just missing something? EDIT: I might not have explained my framework well enough. My components are just data. If I was coding in C++, they'd probably be structs. Here's an example of one: public class BoundsComponent implements GameComponent { /** * The position of the game object. */ private Point pos_; /** * The size of the game object. */ private Dimension size_; /** * Constructor * Creates a new BoundsComponent for a game object with initial position * initialPos and initial size initialSize. The position and size combine * to make up the bounds. * @param initialPos The initial position of the game object. * @param initialSize The initial size of the game object. */ public BoundsComponent(Point initialPos, Dimension initialSize) { pos_ = initialPos; size_ = initialSize; } /** * Method: getBounds * @return The bounds of the game object. */ public Rectangle getBounds() { return new Rectangle(pos_, size_); } /** * Method: setPos * Sets the position of the game object to newPos. * @param newPos The value to which the position of the game object is * set. */ public void setPos(Point newPos) { pos_ = newPos; } } My components do not communicate with each other. Systems handle inter-component communication. My systems also do not communicate with each other. They have separate functionality and can easily be kept separate. The MovementSystem doesn't need to know what the RenderingSystem is rendering to move the game objects correctly; it just need to set the right values on the components, so that when the RenderingSystem renders the game objects, it has accurate data. The game state could not be a system, because it needs to interact with the systems rather than the components. It's not setting data; it's determining which functions need to be called. A GameStateComponent wouldn't make sense because all the game objects share one game state. Components are what make up objects and each one is different for each different object. For example, the game objects cannot have the same bounds. They can have overlapping bounds, but if they share a BoundsComponent, they're really the same object. Hopefully, this explanation makes my framework less confusing.

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