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  • Making a Grid in an NSView

    - by Hooligancat
    I currently have an NSView that draws a grid pattern (essentially a guide of horizontal and vertical lines) with the idea being that a user can change the spacing of the grid and the color of the grid. The purpose of the grid is to act as a guideline for the user when lining up objects. Everything works just fine with one exception. When I resize the NSWindow by dragging the resize handle, if my grid spacing is particularly small (say 10 pixels). the drag resize becomes lethargic in nature. My drawRect code for the grid is as follows: -(void)drawRect:(NSRect)dirtyRect { NSRect thisViewSize = [self bounds]; // Set the line color [[NSColor colorWithDeviceRed:0 green:(255/255.0) blue:(255/255.0) alpha:1] set]; // Draw the vertical lines first NSBezierPath * verticalLinePath = [NSBezierPath bezierPath]; int gridWidth = thisViewSize.size.width; int gridHeight = thisViewSize.size.height; int i; while (i < gridWidth) { i = i + [self currentSpacing]; NSPoint startPoint = {i,0}; NSPoint endPoint = {i, gridHeight}; [verticalLinePath setLineWidth:1]; [verticalLinePath moveToPoint:startPoint]; [verticalLinePath lineToPoint:endPoint]; [verticalLinePath stroke]; } // Draw the horizontal lines NSBezierPath * horizontalLinePath = [NSBezierPath bezierPath]; i = 0; while (i < gridHeight) { i = i + [self currentSpacing]; NSPoint startPoint = {0,i}; NSPoint endPoint = {gridWidth, i}; [horizontalLinePath setLineWidth:1]; [horizontalLinePath moveToPoint:startPoint]; [horizontalLinePath lineToPoint:endPoint]; [horizontalLinePath stroke]; } } I suspect this is entirely to do with the way that I am drawing the grid and am open to suggestions on how I might better go about it. I can see where the inefficiency is coming in, drag-resizing the NSWindow is constantly calling the drawRect in this view as it resizes, and the closer the grid, the more calculations per pixel drag of the parent window. I was thinking of hiding the view on the resize of the window, but it doesn't feel as dynamic. I want the user experience to be very smooth without any perceived delay or flickering. Does anyone have any ideas on a better or more efficient method to drawing the grid? All help, as always, very much appreciated.

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  • Thread not behaving correctly

    - by ivor
    Hello, I wonder if anyone can help me to understand where I could be going wrong with this code; Basically I'm working on a turorial and calling the class below from another class - and it is getting the following error; Exception in thread "Thread-1" java.lang.NullPointerException at org.newdawn.spaceinvaders.TCPChat.run(TCPChat.java:322) at java.lang.Thread.run(Unknown Source) I realise the error is beibg flagged in another class- but I have tested the other class with a small class which sets up a separate thread - and it works fine, but as soon as I try and implement a new thread in this class - it causes all sorts of problems. Am I setting up the thread correctly in this class? Basically I can set up a thread in this class, with a test loop and it's fine, but when I bring in the functionality of the rest of the game it sometimes hangs, or does not display at all. Any suggestions on where I could be going wrong would be greatly appreciated. Thanks for looking. package org.newdawn.spaceinvaders; import java.awt.BorderLayout; import java.awt.Canvas; import java.awt.Color; import java.awt.Dimension; import java.awt.FlowLayout; import java.awt.Graphics2D; import java.awt.GridLayout; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import java.awt.event.KeyAdapter; import java.awt.event.KeyEvent; import java.awt.event.WindowAdapter; import java.awt.event.WindowEvent; import java.awt.image.BufferStrategy; import java.util.ArrayList; import java.util.Scanner; import java.awt.*;//maybe not needed import javax.swing.*;//maybenot needed import java.util.Random; //import java.io.*; /** * The main hook of our game. This class with both act as a manager * for the display and central mediator for the game logic. * * Display management will consist of a loop that cycles round all * entities in the game asking them to move and then drawing them * in the appropriate place. With the help of an inner class it * will also allow the player to control the main ship. * * As a mediator it will be informed when entities within our game * detect events (e.g. alient killed, played died) and will take * appropriate game actions. * * @author Kevin Glass */ public class Game extends Canvas implements Runnable{ /** The stragey that allows us to use accelerate page flipping */ private BufferStrategy strategy; /** True if the game is currently "running", i.e. the game loop is looping */ private boolean gameRunning = true; /** The list of all the entities that exist in our game */ private ArrayList entities = new ArrayList(); /** The list of entities that need to be removed from the game this loop */ private ArrayList removeList = new ArrayList(); /** The entity representing the player */ private Entity ship; /** The speed at which the player's ship should move (pixels/sec) */ private double moveSpeed = 300; /** The time at which last fired a shot */ private long lastFire = 0; /** The interval between our players shot (ms) */ private long firingInterval = 500; /** The number of aliens left on the screen */ private int alienCount; /** The number of levels progressed */ private double levelCount; /** high score for the user */ private int highScore; /** high score for the user */ private String player = "bob"; //private GetUserInput getPlayer; /** The list of entities that need to be removed from the game this loop */ /** The message to display which waiting for a key press */ private String message = ""; /** True if we're holding up game play until a key has been pressed */ private boolean waitingForKeyPress = true; /** True if the left cursor key is currently pressed */ private boolean leftPressed = false; /** True if the right cursor key is currently pressed */ private boolean rightPressed = false; /** True if we are firing */ private boolean firePressed = false; /** True if game logic needs to be applied this loop, normally as a result of a game event */ private boolean logicRequiredThisLoop = false; //private Thread cThread = new Thread(this); //public Thread t = new Thread(this); //private Thread g = new Thread(this); void setHighscore(int setHS) { highScore = setHS; } public int getHighscore() { return highScore; } public void setPlayer(String setPlayer) { player = setPlayer; } public String getPlayer() { return player; } public void run() { //setup(); System.out.println("hello im running bob"); /*int count = 1; do { System.out.println("Count is: " + count); count++; try{Thread.sleep(1);} catch(InterruptedException e){} } while (count <= 2000000);*/ //Game g =new Game(); //Game g = this; // Start the main game loop, note: this method will not // return until the game has finished running. Hence we are // using the actual main thread to run the game. //setup(); //this.gameLoop(); //try{thread.sleep(1);} //catch{InterruptedException e} } /** * Construct our game and set it running. */ public Game () { //Thread t = new Thread(this);//set up new thread for invaders game //t.run();//run the run method of the game //Game g =new Game(); //setup(); //Thread t = new Thread(this); //thread.start(); //SwingUtilities.invokeLater(this); Thread er = new Thread(this); er.start(); } public void setup(){ //initialise highscore setHighscore(0); // create a frame to contain our game JFrame container = new JFrame("Space Invaders 101"); // get hold the content of the frame and set up the resolution of the game JPanel panel = (JPanel) container.getContentPane(); panel.setPreferredSize(new Dimension(800,600)); //panel.setLayout(null); // setup our canvas size and put it into the content of the frame setBounds(0,0,800,600); panel.add(this); // Tell AWT not to bother repainting our canvas since we're // going to do that our self in accelerated mode setIgnoreRepaint(true); // finally make the window visible container.pack(); container.setResizable(false); container.setVisible(true); // add a listener to respond to the user closing the window. If they // do we'd like to exit the game container.addWindowListener(new WindowAdapter() { public void windowClosing(WindowEvent e) { //cThread.interrupt(); System.exit(0); } }); // add a key input system (defined below) to our canvas // so we can respond to key pressed addKeyListener(new KeyInputHandler()); // request the focus so key events come to us requestFocus(); // create the buffering strategy which will allow AWT // to manage our accelerated graphics createBufferStrategy(2); strategy = getBufferStrategy(); // initialise the entities in our game so there's something // to see at startup initEntities(); } /** * Start a fresh game, this should clear out any old data and * create a new set. */ private void startGame() { // clear out any existing entities and intialise a new set entities.clear(); initEntities(); //initialise highscore setHighscore(0); // blank out any keyboard settings we might currently have leftPressed = false; rightPressed = false; firePressed = false; } /** * Initialise the starting state of the entities (ship and aliens). Each * entitiy will be added to the overall list of entities in the game. */ //private void initEntities() { public void initEntities() { Random randomAlien = new Random(); // create the player ship and place it roughly in the center of the screen //ship = new ShipEntity(this,"sprites/ship.gif",370,550);//orignal ship = new ShipEntity(this,"sprites/ship.gif",700,300);//changed postioning to right hand side entities.add(ship); // create a block of aliens (5 rows, by 12 aliens, spaced evenly) alienCount = 0; levelCount = 1.02; for (int row=0;row<7;row++) {//altered number of rows for (int x=0;x<5;x++) { int r = randomAlien.nextInt(100);//loop added to produce random aliens if (r < 50){ //Entity alien = new AlienEntity(this,"sprites/alien.gif",/*100+*/(x*50),(50)+row*30); Entity alien = new AlienEntity(this,"sprites/alien.gif",100+(x*90),(12)+row*85); entities.add(alien); alienCount++; } } } } //private void initEntities() { public void initAlienEntities() { Random randomAlien = new Random(); // create the player ship and place it roughly in the center of the screen //ship = new ShipEntity(this,"sprites/ship.gif",370,550);//orignal //ship = new ShipEntity(this,"sprites/ship.gif",700,300);//changed postioning to right hand side //entities.add(ship); // create a block of aliens (5 rows, by 12 aliens, spaced evenly) alienCount = 0; levelCount = levelCount + 0.10;//this increases the speed on every level for (int row=0;row<7;row++) {//altered number of rows for (int x=0;x<5;x++) { int r = randomAlien.nextInt(100);//loop added to produce random aliens if (r < 50){//randome check to show alien //Entity alien = new AlienEntity(this,"sprites/alien.gif",/*100+*/(x*50),(50)+row*30); Entity alien = new AlienEntity(this,"sprites/alien.gif",-250+(x*90),(12)+row*85); entities.add(alien); alienCount++; } } } advanceAlienSpeed(levelCount); } /** * Notification from a game entity that the logic of the game * should be run at the next opportunity (normally as a result of some * game event) */ public void updateLogic() { logicRequiredThisLoop = true; } /** * Remove an entity from the game. The entity removed will * no longer move or be drawn. * * @param entity The entity that should be removed */ public void removeEntity(Entity entity) { removeList.add(entity); } /** * Notification that the player has died. */ public void notifyDeath() { message = "Oh no! They got you, try again?"; waitingForKeyPress = true; } /** * Notification that the player has won since all the aliens * are dead. */ public void notifyWin() { message = "Well done! You Win!"; waitingForKeyPress = true; } /** * Notification that an alien has been killed */ public void notifyAlienKilled() { // reduce the alient count, if there are none left, the player has won! alienCount--; if (alienCount == 0) { //notifyWin();win not relevant here... this.initAlienEntities();//call fresh batch of aliens } // if there are still some aliens left then they all need to get faster, so // speed up all the existing aliens advanceAlienSpeed(1.30); } public void advanceAlienSpeed(double speed) { // if there are still some aliens left then they all need to get faster, so // speed up all the existing aliens for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); if (entity instanceof AlienEntity) { // speed up by 2% entity.setHorizontalMovement(entity.getHorizontalMovement() * speed); //entity.setVerticalMovement(entity.getVerticalMovement() * 1.02); } } } /** * Attempt to fire a shot from the player. Its called "try" * since we must first check that the player can fire at this * point, i.e. has he/she waited long enough between shots */ public void tryToFire() { // check that we have waiting long enough to fire if (System.currentTimeMillis() - lastFire < firingInterval) { return; } // if we waited long enough, create the shot entity, and record the time. lastFire = System.currentTimeMillis(); ShotEntity shot = new ShotEntity(this,"sprites/shot.gif",ship.getX()+10,ship.getY()-30); entities.add(shot); } /** * The main game loop. This loop is running during all game * play as is responsible for the following activities: * <p> * - Working out the speed of the game loop to update moves * - Moving the game entities * - Drawing the screen contents (entities, text) * - Updating game events * - Checking Input * <p> */ public void gameLoop() { long lastLoopTime = System.currentTimeMillis(); // keep looping round til the game ends while (gameRunning) { // work out how long its been since the last update, this // will be used to calculate how far the entities should // move this loop long delta = System.currentTimeMillis() - lastLoopTime; lastLoopTime = System.currentTimeMillis(); // Get hold of a graphics context for the accelerated // surface and blank it out Graphics2D g = (Graphics2D) strategy.getDrawGraphics(); g.setColor(Color.black); g.fillRect(0,0,800,600); // cycle round asking each entity to move itself if (!waitingForKeyPress) { for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); entity.move(delta); } } // cycle round drawing all the entities we have in the game for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); entity.draw(g); } // brute force collisions, compare every entity against // every other entity. If any of them collide notify // both entities that the collision has occured for (int p=0;p<entities.size();p++) { for (int s=p+1;s<entities.size();s++) { Entity me = (Entity) entities.get(p); Entity him = (Entity) entities.get(s); if (me.collidesWith(him)) { me.collidedWith(him); him.collidedWith(me); } } } // remove any entity that has been marked for clear up entities.removeAll(removeList); removeList.clear(); // if a game event has indicated that game logic should // be resolved, cycle round every entity requesting that // their personal logic should be considered. if (logicRequiredThisLoop) { //g.drawString("Press any key",(800-g.getFontMetrics().stringWidth("Press any key"))/2,300); for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); entity.doLogic(); } logicRequiredThisLoop = false; } // if we're waiting for an "any key" press then draw the // current message //show highscore at top of screen //show name at top of screen g.setColor(Color.white); g.drawString("Player : "+getPlayer()+" : Score : "+getHighscore(),20,20); if (waitingForKeyPress) { g.setColor(Color.white); g.drawString(message,(800-g.getFontMetrics().stringWidth(message))/2,250); g.drawString("Press any key",(800-g.getFontMetrics().stringWidth("Press any key"))/2,300); } // finally, we've completed drawing so clear up the graphics // and flip the buffer over g.dispose(); strategy.show(); // resolve the movement of the ship. First assume the ship // isn't moving. If either cursor key is pressed then // update the movement appropraitely ship.setVerticalMovement(0);//set to vertical movement if ((leftPressed) && (!rightPressed)) { ship.setVerticalMovement(-moveSpeed);//**took out setHorizaontalMOvement } else if ((rightPressed) && (!leftPressed)) { ship.setVerticalMovement(moveSpeed);//**took out setHorizaontalMOvement } // if we're pressing fire, attempt to fire if (firePressed) { tryToFire(); } // finally pause for a bit. Note: this should run us at about // 100 fps but on windows this might vary each loop due to // a bad implementation of timer try { Thread.sleep(10); } catch (Exception e) {} } } /** * A class to handle keyboard input from the user. The class * handles both dynamic input during game play, i.e. left/right * and shoot, and more static type input (i.e. press any key to * continue) * * This has been implemented as an inner class more through * habbit then anything else. Its perfectly normal to implement * this as seperate class if slight less convienient. * * @author Kevin Glass */ private class KeyInputHandler extends KeyAdapter { /** The number of key presses we've had while waiting for an "any key" press */ private int pressCount = 1; /** * Notification from AWT that a key has been pressed. Note that * a key being pressed is equal to being pushed down but *NOT* * released. Thats where keyTyped() comes in. * * @param e The details of the key that was pressed */ public void keyPressed(KeyEvent e) { // if we're waiting for an "any key" typed then we don't // want to do anything with just a "press" if (waitingForKeyPress) { return; } // if (e.getKeyCode() == KeyEvent.VK_LEFT) { ////leftPressed = true; ///} //// if (e.getKeyCode() == KeyEvent.VK_RIGHT) { //rightPressed = true; if (e.getKeyCode() == KeyEvent.VK_UP) { leftPressed = true; } if (e.getKeyCode() == KeyEvent.VK_DOWN) { rightPressed = true; } if (e.getKeyCode() == KeyEvent.VK_SPACE) { firePressed = true; } } /** * Notification from AWT that a key has been released. * * @param e The details of the key that was released */ public void keyReleased(KeyEvent e) { // if we're waiting for an "any key" typed then we don't // want to do anything with just a "released" if (waitingForKeyPress) { return; } if (e.getKeyCode() == KeyEvent.VK_UP) {//changed from VK_LEFT leftPressed = false; } if (e.getKeyCode() == KeyEvent.VK_DOWN) {//changed from VK_RIGHT rightPressed = false; } if (e.getKeyCode() == KeyEvent.VK_SPACE) { firePressed = false; } } /** * Notification from AWT that a key has been typed. Note that * typing a key means to both press and then release it. * * @param e The details of the key that was typed. */ public void keyTyped(KeyEvent e) { // if we're waiting for a "any key" type then // check if we've recieved any recently. We may // have had a keyType() event from the user releasing // the shoot or move keys, hence the use of the "pressCount" // counter. if (waitingForKeyPress) { if (pressCount == 1) { // since we've now recieved our key typed // event we can mark it as such and start // our new game waitingForKeyPress = false; startGame(); pressCount = 0; } else { pressCount++; } } // if we hit escape, then quit the game if (e.getKeyChar() == 27) { //cThread.interrupt(); System.exit(0); } } } /** * The entry point into the game. We'll simply create an * instance of class which will start the display and game * loop. * * @param argv The arguments that are passed into our game */ //public static void main(String argv[]) { //Game g =new Game(); // Start the main game loop, note: this method will not // return until the game has finished running. Hence we are // using the actual main thread to run the game. //g.gameLoop(); //} }

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  • trouble with boost::filesystem::wrecursive_directory_iterator

    - by Dogmatixed
    I'm trying to write a program to help me manage my iTunes library, including removing duplicates and cataloging certain things. At this point I'm still just trying to get it to walk through all the folders, and have run into a problem: I have a small amount of Japanese music, where the artist and/or album is written in Japanese characters. Because of how iTunes arranges things in its library the directories contain these characters. "shouldn't be a problem, though." I thought, because the boost::filesystem library has a wide character version of its recursive iterator. but when I actually try to use it, it seems to completely stop when it hits the first Japanese char. complete stop as in it doesn't finish printing the line, no carriage return or anything. now, I'm still pretty new to programming, so I'm assuming it's my mistake, anyone know why this is happening? here's what I think is the relevant code: fs::wrecursive_directory_iterator end_it; int i; try { for(fs::wrecursive_directory_iterator rec_it(full_path); rec_it != end_it; ++rec_it) { for(i = 0; i < rec_it.level(); i++) { out << "\t"; } out << rec_it->string() << std::endl; } } catch(std::exception e) { out << "something went wrong: " << e.what(); } and from my output file, minus some of the path: /Test Libs/Combine /Test Libs/Lib1 /Test Libs/Lib1/02 Too Long.m4a /Test Libs/Lib1/03 Like a Hitman, Like a Dancer.mp3 /Test Libs/Lib1/A Certain Ratio /Test Libs/Lib1/A Certain Ratio/Beyond Punk! /Test Libs/Lib1/A Certain Ratio/Unknown Album /Test Libs/Lib1/A Certain Ratio/Unknown Album/Do The Du.mp3 /Test Libs/Lib1/A Certain Ratio/Unknown Album/Shack Up.mp3 /Test Libs/Lib1/ finally, what I expect: /Test Libs/Combine /Test Libs/Lib1 /Test Libs/Lib1/02 Too Long.m4a /Test Libs/Lib1/03 Like a Hitman, Like a Dancer.mp3 /Test Libs/Lib1/A Certain Ratio /Test Libs/Lib1/A Certain Ratio/Beyond Punk! /Test Libs/Lib1/A Certain Ratio/Unknown Album /Test Libs/Lib1/A Certain Ratio/Unknown Album/Do The Du.mp3 /Test Libs/Lib1/A Certain Ratio/Unknown Album/Shack Up.mp3 /Test Libs/Lib1/??? /Test Libs/Lib1/Bring it on /Test Libs/Lib1/04 Bring it on.mp3 any thoughts? Thanks.

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  • Having trouble getting MEF imports to be resolved

    - by Dave
    This is sort of a continuation of one of my earlier posts, which involves the resolving of modules in my WPF application. This question is specifically related to the effect of interdependencies of modules and the method of constructing those modules (i.e. via MEF or through new) on MEF's ability to resolve relationships. First of all, here is a simple UML diagram of my test application: I have tried two approaches: left approach: the App implements IError right approach: the App has a member that implements IError Left approach My code behind looked like this (just the MEF-related stuff): // app.cs [Export(typeof(IError))] public partial class Window1 : Window, IError { [Import] public CandyCo.Shared.LibraryInterfaces.IPlugin Plugin { get; set; } [Export] public CandyCo.Shared.LibraryInterfaces.ICandySettings Settings { get; set; } private ICandySettings Settings; public Window1() { // I create the preferences here with new, instead of using MEF. I wonder // if that's my whole problem? If I use MEF, and want to have parameters // going to the constructor, then do I have to [Export] a POCO (i.e. string)? Settings = new CandySettings( "Settings", @"c:\settings.xml"); var catalog = new DirectoryCatalog( "."); var container = new CompositionContainer( catalog); try { container.ComposeParts( this); } catch( CompositionException ex) { foreach( CompositionError e in ex.Errors) { string description = e.Description; string details = e.Exception.Message; } throw; } } } // plugin.cs [Export(typeof(IPlugin))] public class Plugin : IPlugin { [Import] public CandyCo.Shared.LibraryInterfaces.ICandySettings CandySettings { get; set; } [Import] public CandyCo.Shared.LibraryInterfaces.IError ErrorInterface { get; set; } [ImportingConstructor] public Plugin( ICandySettings candy_settings, IError error_interface) { CandySettings = candy_settings; ErrorInterface = error_interface; } } // candysettings.cs [Export(typeof(ICandySettings))] public class CandySettings : ICandySettings { ... } Right-side approach Basically the same as the left-side approach, except that I created a class that inherits from IError in the same assembly as Window1. I then used an [Import] to try to get MEF to resolve that for me. Can anyone explain how the two ways I have approached MEF here are flawed? I have been in the dark for so long that instead of reading about MEF and trying different suggestions, I've added MEF to my solution and am stepping into the code. The part where it looks like it fails is when it calls partManager.GetSavedImport(). For some reason, the importCache is null, which I don't understand. All the way up to this point, it's been looking at the part (Window1) and trying to resolve two imported interfaces -- IError and IPlugin. I would have expected it to enter code that looks at other assemblies in the same executable folder, and then check it for exports so that it knows how to resolve the imports...

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  • .NET Impersonate not working!

    - by Jagd
    I have a webpage that allows a user to upload a file to a network share. When I run the webpage locally (within VS 2008) and try to upload the file, it works! However, when I deploy the website to the webserver and try to upload the file through the webpage, it doesn't work! The error being returned to me on the webserver says "Access to the path '\05prd1\emp\test.txt' is denied. So, obviously, this is a permissions issue. The network share is configured to allow full access both to me (NT authentication) and to the NETWORK SERVICE (which is .NET's default account and what we have set in our IIS application pool as the default user for this website). I have tried this with and without authentication, and neither one works on the webserver, yet both ways works on my local machine. The code that does the file upload is below. Please note that the code below includes impersonation, but like I said above, I've tried it with and without impersonation and it's made no difference. if (fuCourses.PostedFile != null && fuCourses.PostedFile.ContentLength > 0) { System.Security.Principal.WindowsImpersonationContext impCtx; impCtx = ((System.Security.Principal.WindowsIdentity)User.Identity).Impersonate(); try { lblMsg.Visible = true; // The courses file to be uploaded HttpPostedFile file = fuCourses.PostedFile; string fName = file.FileName; string uploadPath = "\\\\05prd1\\emp\\"; // Get the file name if (fName.Contains("\\")) { fName = fName.Substring( fName.LastIndexOf("\\") + 1); } // Delete the courses file if it is already on \\05prd1\emp FileInfo fi = new FileInfo(uploadPath + fName); if (fi != null && fi.Exists) { fi.Delete(); } // Open new file stream on \\05prd1\emp and read bytes into it from file upload FileStream fs = File.Create(uploadPath + fName, file.ContentLength); using (Stream stream = file.InputStream) { byte[] b = new byte[4096]; int read; while ((read = stream.Read(b, 0, b.Length)) > 0) { fs.Write(b, 0, read); } } fs.Close(); lblMsg.Text = "File Successfully Uploaded"; lblMsg.ForeColor = System.Drawing.Color.Green; } catch (Exception ex) { lblMsg.Text = ex.Message; lblMsg.ForeColor = System.Drawing.Color.Red; } finally { impCtx.Undo(); } } Any help on this would be very appreciated!

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  • MemoryStream, XmlTextWriter and Warning 4 CA2202 : Microsoft.Usage

    - by rasx
    The Run Code Analysis command in Visual Studio 2010 Ultimate returns a warning when seeing a certain pattern with MemoryStream and XmlTextWriter. This is the warning: Warning 7 CA2202 : Microsoft.Usage : Object 'ms' can be disposed more than once in method 'KinteWritePages.GetXPathDocument(DbConnection)'. To avoid generating a System.ObjectDisposedException you should not call Dispose more than one time on an object.: Lines: 421 C:\Visual Studio 2010\Projects\Songhay.DataAccess.KinteWritePages\KinteWritePages.cs 421 Songhay.DataAccess.KinteWritePages This is the form: static XPathDocument GetXPathDocument(DbConnection connection) { XPathDocument xpDoc = null; var ms = new MemoryStream(); try { using(XmlTextWriter writer = new XmlTextWriter(ms, Encoding.UTF8)) { using(DbDataReader reader = CommonReader.GetReader(connection, Resources.KinteRssSql)) { writer.WriteStartDocument(); writer.WriteStartElement("data"); do { while(reader.Read()) { writer.WriteStartElement("item"); for(int i = 0; i < reader.FieldCount; i++) { writer.WriteRaw(String.Format("<{0}>{1}</{0}>", reader.GetName(i), reader[i].ToString())); } writer.WriteFullEndElement(); } } while(reader.NextResult()); writer.WriteFullEndElement(); writer.WriteEndDocument(); writer.Flush(); ms.Position = 0; xpDoc = new XPathDocument(ms); } } } finally { ms.Dispose(); } return xpDoc; } The same kind of warning is produced for this form: XPathDocument xpDoc = null; using(var ms = new MemoryStream()) { using(XmlTextWriter writer = new XmlTextWriter(ms, Encoding.UTF8)) { using(DbDataReader reader = CommonReader.GetReader(connection, Resources.KinteRssSql)) { //... } } } return xpDoc; By the way, the following form produces another warning: XPathDocument xpDoc = null; var ms = new MemoryStream(); using(XmlTextWriter writer = new XmlTextWriter(ms, Encoding.UTF8)) { using(DbDataReader reader = CommonReader.GetReader(connection, Resources.KinteRssSql)) { //... } } return xpDoc; The above produces the warning: Warning 7 CA2000 : Microsoft.Reliability : In method 'KinteWritePages.GetXPathDocument(DbConnection)', object 'ms' is not disposed along all exception paths. Call System.IDisposable.Dispose on object 'ms' before all references to it are out of scope. C:\Visual Studio 2010\Projects\Songhay.DataAccess.KinteWritePages\KinteWritePages.cs 383 Songhay.DataAccess.KinteWritePages In addition to the following, what are my options?: Supress warning CA2202. Supress warning CA2000 and hope that Microsoft is disposing of MemoryStream (because Reflector is not showing me the source code). Rewrite my legacy code to recognize the wonderful XDocument and LINQ to XML.

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  • How to call base abstract or interface from DAL into BLL?

    - by programmerist
    How can i access abstract class in BLL ? i shouldn't see GenAccessor in BLL it must be private class GenAccessor . i should access Save method over _AccessorForSQL. ok? MY BLL cs: public class AccessorForSQL: GenoTip.DAL._AccessorForSQL { public bool Save(string Name, string SurName, string Adress) { ListDictionary ld = new ListDictionary(); ld.Add("@Name", Name); ld.Add("@SurName", SurName); ld.Add("@Adress", Adress); return **base.Save("sp_InsertCustomers", ld, CommandType.StoredProcedure);** } } i can not access base.Save....???????? it is my DAL Layer: namespace GenoTip.DAL { public abstract class _AccessorForSQL { public abstract bool Save(string sp, ListDictionary ld, CommandType cmdType); public abstract bool Update(); public abstract bool Delete(); public abstract DataSet Select(); } private class GenAccessor : _AccessorForSQL { DataSet ds; DataTable dt; public override bool Save(string sp, ListDictionary ld, CommandType cmdType) { SqlConnection con = null; SqlCommand cmd = null; SqlDataReader dr = null; try { con = GetConnection(); cmd = new SqlCommand(sp, con); con.Open(); cmd.CommandType = cmdType; foreach (string ky in ld.Keys) { cmd.Parameters.AddWithValue(ky, ld[ky]); } dr = cmd.ExecuteReader(); ds = new DataSet(); dt = new DataTable(); ds.Tables.Add(dt); ds.Load(dr, LoadOption.OverwriteChanges, dt); } catch (Exception exp) { HttpContext.Current.Trace.Warn("Error in GetCustomerByID()", exp.Message, exp); } finally { if (dr != null) dr.Close(); if (con != null) con.Close(); } return (ds.Tables[0].Rows.Count 0) ? true : false; } public override bool Update() { return true; } public override bool Delete() { return true; } public override DataSet Select() { DataSet dst = new DataSet(); return dst; } private static SqlConnection GetConnection() { string connStr = WebConfigurationManager.ConnectionStrings["ConnectionString"].ConnectionString; SqlConnection conn = new SqlConnection(connStr); return conn; }

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  • Lifetime issue of IDisposable unmanaged resources in a complex object graph?

    - by stakx
    This question is about dealing with unmanaged resources (COM interop) and making sure there won't be any resource leaks. I'd appreciate feedback on whether I seem to do things the right way. Background: Let's say I've got two classes: A class LimitedComResource which is a wrapper around a COM object (received via some API). There can only be a limited number of those COM objects, therefore my class implements the IDisposable interface which will be responsible for releasing a COM object when it's no longer needed. Objects of another type ManagedObject are temporarily created to perform some work on a LimitedComResource. They are not IDisposable. To summarize the above in a diagram, my classes might look like this: +---------------+ +--------------------+ | ManagedObject | <>------> | LimitedComResource | +---------------+ +--------------------+ | o IDisposable (I'll provide example code for these two classes in just a moment.) Question: Since my temporary ManagedObject objects are not disposable, I obviously have no control over how long they'll be around. However, in the meantime I might have Disposed the LimitedComObject that a ManagedObject is referring to. How can I make sure that a ManagedObject won't access a LimitedComResource that's no longer there? +---------------+ +--------------------+ | managedObject | <>------> | (dead object) | +---------------+ +--------------------+ I've currently implemented this with a mix of weak references and a flag in LimitedResource which signals whether an object has already been disposed. Is there any better way? Example code (what I've currently got): LimitedComResource: class LimitedComResource : IDisposable { private readonly IUnknown comObject; // <-- set in constructor ... void Dispose(bool notFromFinalizer) { if (!this.isDisposed) { Marshal.FinalReleaseComObject(comObject); } this.isDisposed = true; } internal bool isDisposed = false; } ManagedObject: class ManagedObject { private readonly WeakReference limitedComResource; // <-- set in constructor ... public void DoSomeWork() { if (!limitedComResource.IsAlive()) { throw new ObjectDisposedException(); // ^^^^^^^^^^^^^^^^^^^^^^^ // is there a more suitable exception class? } var ur = (LimitedComResource)limitedComResource.Target; if (ur.isDisposed) { throw new ObjectDisposedException(); } ... // <-- do something sensible here! } }

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  • Java - Highest, Lowest and Average

    - by Emily
    Right, so why does Java come up with this error: Exception in thread "main" java.lang.Error: Unresolved compilation problem: Type mismatch: cannot convert from double to int at rainfall.main(rainfall.java:38) From this: public class rainfall { /** * @param args */ public static void main(String[] args) { int[] numgroup; numgroup = new int [12]; ConsoleReader console = new ConsoleReader(); int highest; int lowest; int index; int tempVal; int minMonth; int minIndex; int maxMonth; int maxIndex; System.out.println("Welcome to Rainfall"); // Input (index now 0-based) for(index = 0; index < 12; index = index + 1) { System.out.println("Please enter the rainfall for month " + index + 1); tempVal = console.readInt(); while (tempVal100 || tempVal<0) { System.out.println("The rating must be within 0...100. Try again"); tempVal = console.readInt(); } numgroup[index] = tempVal; } lowest = numgroup[0]; highest = numgroup[0]; int total = 0.0; // Loop over data (using 1 loop) for(index = 0; index < 12; index = index + 1) { int curr = numgroup[index]; if (curr < lowest) { lowest = curr; minIndex = index; } if (curr highest) { highest = curr; maxIndex = index; } total += curr; } float avg = (float)total / numgroup.length; System.out.println("The average monthly rainfall was " + avg); // +1 to go from 0-based index to 1-based month System.out.println("The lowest monthly rainfall was month " + minIndex + 1); System.out.println("The highest monthly rainfall was month " + maxIndex + 1); System.out.println("Thank you for using Rainfall"); } private static ConsoleReader ConsoleReader() { return null; } }

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  • showing errors from actions in table-based views

    - by enashnash
    I have a view where I want to perform different actions on the items in each row in a table, similar to this (in, say, ~/Views/Thing/Manage.aspx): <table> <% foreach (thing in Model) { %> <tr> <td><%: thing.x %></td> <td> <% using (Html.BeginForm("SetEnabled", "Thing")) { %> <%: Html.Hidden("x", thing.x) %> <%: Html.Hidden("enable", !thing.Enabled) %> <input type="submit" value="<%: thing.Enabled ? "Disable" : "Enable" %>" /> <% } %> </td> <!-- more tds with similar action forms here, a few per table row --> </tr> <% } %> In my ThingController, I have functions similar to the following: public ActionResult Manage() { return View(ThingService.GetThings()); } [HttpPost] public ActionResult SetEnabled(string x, bool enable) { try { ThingService.SetEnabled(x, enable); } catch (Exception ex) { ModelState.AddModelError("", ex.Message); // I know this is wrong... } return RedirectToAction("Manage"); } In the most part, this is working fine. The problem is that if ThingService.SetEnabled throws an error, I want to be able to display the error at the top of the table. I've tried a few things with Html.ValidationSummary() in the page but I can't get it to work. Note that I don't want to send the user to a separate page to do this, and I'm trying to do it without using any javascript. Am I going about displaying my table in the best way? How do I get the errors displayed in the way I want them to? I will end up with perhaps 40 small forms on the page. This approach comes largely from this article, but it doesn't handle the errors in the way I need to. Any takers?

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  • Why won't this hit test fire a second time? wpf

    - by csciguy
    All, I have a main window that contains two custom objects (AnimatedCharacter). These objects are nothing but images. These images might contain transparent portions. One of these objects slightly overlaps the other object. There is a listener attached to the main window and is as follows. private void Window_MouseLeftButtonUp_1(object sender, MouseButtonEventArgs e) { Point pt = e.GetPosition((UIElement)sender); //store off the mouse pt hitPointMouse = pt; //clear the result list hitResultsSubList.Clear(); EllipseGeometry m_egHitArea = new EllipseGeometry(pt, 1, 1); VisualTreeHelper.HitTest(sender as Visual, HitTestFilterFuncNew, new HitTestResultCallback(HitTestCallback), new GeometryHitTestParameters(m_egHitArea)); //Check all sub items you have now hit if (hitResultsSubList.Count > 0) { CheckSubHitItems(hitResultsSubList); } } The idea is to filter out only a select group of items (called AnimatedCharacters). The hittest and filters are as follows public HitTestResultBehavior HitTestCallback(HitTestResult htrResult) { IntersectionDetail idDetail = ((GeometryHitTestResult)htrResult).IntersectionDetail; switch (idDetail) { case IntersectionDetail.FullyContains: return HitTestResultBehavior.Continue; case IntersectionDetail.Intersects: return HitTestResultBehavior.Continue; case IntersectionDetail.FullyInside: return HitTestResultBehavior.Continue; default: return HitTestResultBehavior.Stop; } } public HitTestFilterBehavior HitTestFilterFuncNew(DependencyObject potentialHitTestTarget) { if (potentialHitTestTarget.GetType() == typeof(AnimatedCharacter)) { hitResultsSubList.Add(potentialHitTestTarget as AnimatedCharacter); } return HitTestFilterBehavior.Continue; } This returns me back a list (called hitResultsSubList) that I attempt to then process further. I want to take everything in the hitResultsSubList and run a hit test on it again. This time, the hit test will be checking alpha levels on the particular animatedCharacter object. private void CheckSubHitItems(List<DependencyObject> hitResultsSub) { for(int i = 0; i<hitResultsSub.Count; i++) { hitResultsList.Clear(); AnimatedCharacter ac = hitResultsSub[i] as AnimatedCharacter; try { //DEBUGGER SKIPS THIS NEXT LINE EVERY SINGLE TIME. VisualTreeHelper.HitTest(ac, null, new HitTestResultCallback(hitCallBack), new PointHitTestParameters(hitPointMouse)); } catch (Exception e) { System.Diagnostics.Debug.WriteLine(e.StackTrace); } if (hitResultsList.Count > 0) { //do something here } } } Here is my problem now. The hit test in the second function (CheckSubHitItems) never gets called. There are definitely items (DependencyObjects of the type AnimatedCharacter) in the hitResultSub, but no matter what, the second hit test will not fire. I can walk the for loop fine, but when that line is hit, I get the following console statement. Step into: Stepping over non-user code 'System.MulticastDelegate.CtorClosed' No exceptions are thrown. Any help is appreciated.

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  • C# Spell checker Problem

    - by reggie
    I've incorporated spell check into my win forms C# project. This is my code. public void CheckSpelling() { try { // declare local variables to track error count // and information int SpellingErrors = 0; string ErrorCountMessage = string.Empty; // create an instance of a word application Microsoft.Office.Interop.Word.Application WordApp = new Microsoft.Office.Interop.Word.Application(); // hide the MS Word document during the spellcheck //WordApp.WindowState = WdWindowState.wdWindowStateMinimize; // check for zero length content in text area if (this.Text.Length > 0) { WordApp.Visible = false; // create an instance of a word document _Document WordDoc = WordApp.Documents.Add(ref emptyItem, ref emptyItem, ref emptyItem, ref oFalse); // load the content written into the word doc WordDoc.Words.First.InsertBefore(this.Text); // collect errors form new temporary document set to contain // the content of this control Microsoft.Office.Interop.Word.ProofreadingErrors docErrors = WordDoc.SpellingErrors; SpellingErrors = docErrors.Count; // execute spell check; assumes no custom dictionaries WordDoc.CheckSpelling(ref oNothing, ref oIgnoreUpperCase, ref oAlwaysSuggest, ref oNothing, ref oNothing, ref oNothing, ref oNothing, ref oNothing, ref oNothing, ref oNothing, ref oNothing, ref oNothing); // format a string to contain a report of the errors detected ErrorCountMessage = "Spell check complete; errors detected: " + SpellingErrors; // return corrected text to control's text area object first = 0; object last = WordDoc.Characters.Count - 1; this.Text = WordDoc.Range(ref first, ref last).Text; } else { // if nothing was typed into the control, abort and inform user ErrorCountMessage = "Unable to spell check an empty text box."; } WordApp.Quit(ref oFalse, ref emptyItem, ref emptyItem); System.Runtime.InteropServices.Marshal.ReleaseComObject(WordApp); // return report on errors corrected // - could either display from the control or change this to // - return a string which the caller could use as desired. // MessageBox.Show(ErrorCountMessage, "Finished Spelling Check"); } catch (Exception e) { MessageBox.Show(e.ToString()); } } The spell checker works well, the only problem is when I try to move the spell checker the main form blurs up for some reason. Also when I close the spell checker the main form is back to normal. It seems like it is opening up Microsoft word then hiding the window, only allowing the spell checker to be seen. Please help.

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  • XML Return from an Oracle Stored Procedure

    - by Tequila Jinx
    Unfortunately most of my DB experience has been with MSSQL which tends to hold your hand a lot more than Oracle. What I'm trying to do is fairly trivial in tSQL, however, pl/sql is giving me a headache. I have the following procedure: CREATE OR REPLACE PROCEDURE USPX_GetUserbyID (USERID USERS.USERID%TYPE, USERRECORD OUT XMLTYPE) AS BEGIN SELECT XMLELEMENT("user" , XMLATTRIBUTES(u.USERID AS "userid", u.companyid as "companyid", u.usertype as "usertype", u.status as "status", u.personid as "personid") , XMLFOREST( p.FIRSTNAME AS "firstname" , p.LASTNAME AS "lastname" , p.EMAIL AS "email" , p.PHONE AS "phone" , p.PHONEEXTENSION AS "extension") , XMLELEMENT("roles", (SELECT XMLAGG(XMLELEMENT("role", r.ROLETYPE)) FROM USER_ROLES r WHERE r.USERID = USERID AND r.ISACTIVE = 1 ) ) , XMLELEMENT("watches", (SELECT XMLAGG( XMLELEMENT("watch", XMLATTRIBUTES(w.WATCHID AS "id", w.TICKETID AS "ticket") ) ) FROM USER_WATCHES w WHERE w.USERID = USERID AND w.ISACTIVE = 1 ) ) ) AS "RESULT" INTO USERRECORD FROM USERS u LEFT JOIN PEOPLE p ON p.PERSONID = u.PERSONID WHERE u.USERID = USERID; END USPX_GetUserbyID; When executed, it should return an XML document with the following structure: <user userid="" companyid="" usertype="" status="" personid=""> <firstname /> <lastname /> <email /> <phone /> <extension /> <roles> <role /> </roles> <watches> <watch id="" ticket="" /> </watches> </user> When I execute the query itself, replacing the USERID parameter with a string and removing the "into" clause, the query runs fine and returns the expected structure. However, when the procedure attempts to execute the query, passing the results of the XMLELEMENT function into the USERRECORD output parameter, I get the following exception: Error report: ORA-01422: exact fetch returns more than requested number of rows ORA-06512: at "USPX_GETUSERBYID", line 4 ORA-06512: at line 3 01422. 00000 - "exact fetch returns more than requested number of rows" *Cause: The number specified in exact fetch is less than the rows returned. *Action: Rewrite the query or change number of rows requested I'm baffled trying to nail this down, and unfortunately my google-fu hasn't helped. I've found plenty of Oracle SQL|XML examples, but none that deal with XML returns from a procedure. Note: I know that an alternate method of retrieving XML using DBMS methods exists, however, it's my understanding that that functionality is deprecated in favor of SQL|XML.

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  • Provisioning api jpa

    - by user268515
    Hi i tried the following code Appsprovisioning.java public void calluser() throws AppsForYourDomainExceptiion IOException, { for(UserEntry userEntry : retrieveAllUsers().getEntries()) { m[x]= userEntry.getTitle().getPlainText(); x++; } try { for(int i=0;i<x;i++) { String sd=m[i]; stud greeting1 = new stud(sd); em.persist(greeting1); System.out.println("jk"); } } finally { em.close(); } public UserFeed retrieveAllUsers()throws ,ServiceException, IOException{ userService = new UserService("Myapplication"); userService.setUserCredentials("[email protected]","xxxxxxxx"); URL retrieveUrl = new URL("https://www.google.com/a/feeds/montfortperungudi.edu.in/user/2.0/"); UserFeed allUsers = new UserFeed(); UserFeed currentPage; Link nextLink; do { currentPage = userService.getFeed(retrieveUrl, UserFeed.class); allUsers.getEntries().addAll(currentPage.getEntries()); nextLink = currentPage.getLink(Link.Rel.NEXT, Link.Type.ATOM); if (nextLink != null) { retrieveUrl = new URL(nextLink.getHref()); } } while (nextLink != null); return allUsers; } } Servlet.java public class servlet extends HttpServlet { private static final long serialVersionUID = 1L; private static final Logger log = Logger.getLogger(servlet.class.getName()); // EntityManager em=null; AppsProvisioning aa=new AppsProvisioning(); public void doGet(HttpServletRequest req, HttpServletResponse resp)throws IOException { //em = EMFService.get().createEntityManager(); try { aa.calluser(); }catch(Exception e){ System.out.println("SEF "+e);} finally { // em.clear(); // em.close(); } } } Table Creation import javax.persistence.Entity; import javax.persistence.Id; @Entity(name="stud") public class stud { @Id private String fathername; public stud(String fathername) {// TODO Auto-generated constructor stub this.fathername=fathername; } public void setFathername(String fathername) { this.fathername = fathername; } public String getFathername() { return fathername; } } I cant able to store all the users in the table.. Its returning Session out error.

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  • ArgumentNullException when accessing a FormView instance

    - by David
    Background: I have an ASP.NET page which has a numebr of user controls within it. There are 2 user controls which are of interest. I need to display either one of them or neither of them, depending on the record selected previously. In the user controls I need to set properties of some controls which are in a FormView. So in my user control code-behind I have a number of properties which look something like this: Private ReadOnly Property phSectionReports() As PlaceHolder Get Return fvConfirmationReport.FindControl("phSectionReports") End Get End Property The problem: I am having problems with this Property. Sometimes it is returning Nothing/Null and sometimes it is throwing a NullArgumentException with the message "Value cannot be null. Parameter name: container". The exception is coming from trying to reference the fvConfirmationReport variable. fvConfirmationReport is the ID of my FormView in the page itself. So I am really after things to look for and if any ideas what sort of conditions (e.g stage in page cycle, etc.) might lead to this? An example stack trace is included below. ASP.NET 3.5 SP1, VB.NET Thanks, StackTrace: at System.Web.UI.DataBinder.GetPropertyValue(Object container, String propName) at System.Web.UI.WebControls.GridView.CreateChildControls(IEnumerable dataSource, Boolean dataBinding) at System.Web.UI.WebControls.CompositeDataBoundControl.PerformDataBinding(IEnumerable data) at System.Web.UI.WebControls.GridView.PerformDataBinding(IEnumerable data) at System.Web.UI.WebControls.DataBoundControl.OnDataSourceViewSelectCallback(IEnumerable data) at System.Web.UI.DataSourceView.Select(DataSourceSelectArguments arguments, DataSourceViewSelectCallback callback) at System.Web.UI.WebControls.DataBoundControl.PerformSelect() at System.Web.UI.WebControls.BaseDataBoundControl.DataBind() at System.Web.UI.WebControls.GridView.DataBind() at System.Web.UI.Control.DataBindChildren() at System.Web.UI.Control.DataBind(Boolean raiseOnDataBinding) ...snip... at System.Web.UI.Control.DataBind() at System.Web.UI.Control.DataBindChildren() at System.Web.UI.Control.DataBind(Boolean raiseOnDataBinding) at System.Web.UI.WebControls.FormView.CreateChildControls(IEnumerable dataSource, Boolean dataBinding) at System.Web.UI.WebControls.CompositeDataBoundControl.PerformDataBinding(IEnumerable data) at System.Web.UI.WebControls.FormView.PerformDataBinding(IEnumerable data) at System.Web.UI.WebControls.DataBoundControl.OnDataSourceViewSelectCallback(IEnumerable data) at System.Web.UI.DataSourceView.Select(DataSourceSelectArguments arguments, DataSourceViewSelectCallback callback) at System.Web.UI.WebControls.DataBoundControl.PerformSelect() at System.Web.UI.WebControls.BaseDataBoundControl.DataBind() at System.Web.UI.WebControls.FormView.DataBind() at System.Web.UI.WebControls.BaseDataBoundControl.EnsureDataBound() at System.Web.UI.WebControls.FormView.EnsureDataBound() at System.Web.UI.WebControls.CompositeDataBoundControl.CreateChildControls() at System.Web.UI.Control.EnsureChildControls() at System.Web.UI.Control.FindControl(String id, Int32 pathOffset) at System.Web.UI.Control.FindControl(String id) at App_UserControls_xxx_ucConfirmationForm.get_phSectionReports() in ucConfirmationForm.ascx.vb:line 343 at App_UserControls_xxx_ucConfirmationForm.Page_Load(Object sender, EventArgs e) in ucConfirmationForm.ascx.vb:line 412 at System.Web.UI.Control.OnLoad(EventArgs e) at System.Web.UI.Control.LoadRecursive() ...snip... at System.Web.UI.Control.LoadRecursive() at System.Web.UI.Page.ProcessRequestMain(Boolean includeStagesBeforeAsyncPoint, Boolean includeStagesAfterAsyncPoint)

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  • Asp.net MVC appliction showing popup message after updating user

    - by kumar
    This is my Update Json method.. public JsonResult Update(StudentInfo e) { var cache = CacheFactory.GetCacheManager(); var Status= false; for (int i = 0; i <= cache.Count; i++) { var x = (StudentInfo )cache.GetData("a" + i); if (x != null) { Status= common.UpdateStudent(e.Student); } } return Json(Status); } this is my veiw.. <% using (Html.BeginForm("Update", "home", FormMethod.Post)) { %> <%= Html.ValidationSummary(true)%> my scripts.. <script type="text/javascript"> $(document).ready(function() { $('#btnSelectAll').click(function() { $('#btnSelect').click(function() { $('#input[type=checkbox]').attr('checked', 'checked'); }); function validate_excpt(formData, jqForm, options) { var form = jqForm[0]; return true; } // post-submit callback function showResponse(responseText, statusText, xhr, $form) { if (responseText[0].substring(0, 16) != "System.Exception") { $('#error-msg- span:last').html('<strong>Update successful.</strong>'); } else { $('#error-msg- span:last').html('<strong>Update failed.</strong> ' + responseText[0].substring(0, 48)); } $('#error-msg-').removeClass('hide'); $('#gui-stat-').html(responseText[1]); } // post-submit callback $('#exc-').ajaxForm({ target: '#error-msg-', beforeSubmit: validate_excpt, success: showResponse, dataType: 'json' }); $('.button').button(); }); $('.button').button(); $("input[id^='exc-flwup-']").datepicker({ duration: '', showTime: true, constrainInput: true, stepMinutes: 30, stepHours: 1, altTimeField: '', time24h: true, minDate: 0 }); $('#ui-timepicker-div').bgiframe(); }); </script> I am getting popupmessage when Jsonresult Update method has done..but I am seeing that user is updating perfectly.. popup window saying something like you have choosed to open if I open that I am getting string as True in the file.. is that above code I am doing something wrong?

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  • Connection error in java website. Tnsping shows that the service is running

    - by user1439090
    I have a java website application running in windows 7 which uses oracle database for its functionalities. The database has default SID name orcl. When I use tnsping, I can see that the orcl service is active. Also most of the application is working fine except for one part. I was wondering if someone could help me with the following error:- 1. cause: message:null,java.lang.reflect.InvocationTargetException at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method) at sun.reflect.NativeConstructorAccessorImpl.newInstance(NativeConstructorAccessorImpl.java:39) at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(DelegatingConstructorAccessorImpl.java:27) at java.lang.reflect.Constructor.newInstance(Constructor.java:513) at org.olat.course.statistic.StatisticAutoCreator.createController(StatisticAutoCreator.java:73) at org.olat.course.statistic.StatisticActionExtension.createController(StatisticActionExtension.java:40) at org.olat.course.statistic.StatisticMainController.createController(StatisticMainController.java:80) at org.olat.core.gui.control.generic.layout.GenericMainController.getContentCtr(GenericMainController.java:258) at org.olat.core.gui.control.generic.layout.GenericMainController.event(GenericMainController.java:221) at org.olat.core.gui.control.DefaultController.dispatchEvent(DefaultController.java:196) 2. cause: message:Could not get JDBC Connection; nested exception is java.sql.SQLException: The Network Adapter could not establish the connection,org.springframework.jdbc.CannotGetJdbcConnectionException at org.springframework.jdbc.datasource.DataSourceUtils.getConnection(DataSourceUtils.java:80) at org.springframework.jdbc.core.JdbcTemplate.execute(JdbcTemplate.java:381) at org.springframework.jdbc.core.JdbcTemplate.query(JdbcTemplate.java:455) at org.springframework.jdbc.core.JdbcTemplate.query(JdbcTemplate.java:463) at org.springframework.jdbc.core.JdbcTemplate.queryForObject(JdbcTemplate.java:471) at org.springframework.jdbc.core.JdbcTemplate.queryForObject(JdbcTemplate.java:476) at org.springframework.jdbc.core.JdbcTemplate.queryForLong(JdbcTemplate.java:480) at org.olat.course.statistic.SimpleStatisticInfoHelper.doGetFirstLoggingTableCreationDate(SimpleStatisticInfoHelper.java:63) at org.olat.course.statistic.SimpleStatisticInfoHelper.getFirstLoggingTableCreationDate(SimpleStatisticInfoHelper.java:81) at org.olat.course.statistic.StatisticDisplayController.getStatsSinceStr(StatisticDisplayController.java:517) 3. cause: message:The Network Adapter could not establish the connection,java.sql.SQLException at oracle.jdbc.driver.SQLStateMapping.newSQLException(SQLStateMapping.java:70) at oracle.jdbc.driver.DatabaseError.newSQLException(DatabaseError.java:133) at oracle.jdbc.driver.DatabaseError.throwSqlException(DatabaseError.java:199) at oracle.jdbc.driver.DatabaseError.throwSqlException(DatabaseError.java:480) at oracle.jdbc.driver.T4CConnection.logon(T4CConnection.java:413) at oracle.jdbc.driver.PhysicalConnection.(PhysicalConnection.java:508) at oracle.jdbc.driver.T4CConnection.(T4CConnection.java:203) at oracle.jdbc.driver.T4CDriverExtension.getConnection(T4CDriverExtension.java:33) at oracle.jdbc.driver.OracleDriver.connect(OracleDriver.java:510) at java.sql.DriverManager.getConnection(DriverManager.java:582) 4. cause: message:The Network Adapter could not establish the connection,oracle.net.ns.NetException at oracle.net.nt.ConnStrategy.execute(ConnStrategy.java:328) at oracle.net.resolver.AddrResolution.resolveAndExecute(AddrResolution.java:421) at oracle.net.ns.NSProtocol.establishConnection(NSProtocol.java:634) at oracle.net.ns.NSProtocol.connect(NSProtocol.java:208) at oracle.jdbc.driver.T4CConnection.connect(T4CConnection.java:966) at oracle.jdbc.driver.T4CConnection.logon(T4CConnection.java:292) at oracle.jdbc.driver.PhysicalConnection.(PhysicalConnection.java:508) at oracle.jdbc.driver.T4CConnection.(T4CConnection.java:203) at oracle.jdbc.driver.T4CDriverExtension.getConnection(T4CDriverExtension.java:33) at oracle.jdbc.driver.OracleDriver.connect(OracleDriver.java:510) 5. cause: message:Connection timed out: connect,java.net.ConnectException at java.net.PlainSocketImpl.socketConnect(Native Method) at java.net.PlainSocketImpl.doConnect(PlainSocketImpl.java:333) at java.net.PlainSocketImpl.connectToAddress(PlainSocketImpl.java:195) at java.net.PlainSocketImpl.connect(PlainSocketImpl.java:182) at java.net.SocksSocketImpl.connect(SocksSocketImpl.java:366) at java.net.Socket.connect(Socket.java:525) at java.net.Socket.connect(Socket.java:475) at java.net.Socket.(Socket.java:372) at java.net.Socket.(Socket.java:186) at oracle.net.nt.TcpNTAdapter.connect(TcpNTAdapter.java:127)

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  • Written a resharper plugin that modifies the TextControl?

    - by Ajaxx
    Resharper claims to eat it's own dogfood, specifically, they claim that many of the features of Resharper are written ontop of R# (OpenAPI). I'm writing a simple plugin to fix up comments of the current document of a selection. When this plugin is run, it throws an exception as follows: Document can be modified inside a command scope only I've researched the error and can't find anything to help with this, so I'm hoping that possibly, you've written a plugin to accomplish this. If not, I hope the snippet is enough to help others get their own plugins underway. using System; using System.IO; using System.Windows.Forms; using JetBrains.ActionManagement; using JetBrains.DocumentModel; using JetBrains.IDE; using JetBrains.TextControl; using JetBrains.Util; namespace TinkerToys.Actions { [ActionHandler("TinkerToys.RewriteComment")] public class RewriteCommentAction : IActionHandler { #region Implementation of IActionHandler /// <summary> /// Updates action visual presentation. If presentation.Enabled is set to false, Execute /// will not be called. /// </summary> /// <param name="context">DataContext</param> /// <param name="presentation">presentation to update</param> /// <param name="nextUpdate">delegate to call</param> public bool Update(IDataContext context, ActionPresentation presentation, DelegateUpdate nextUpdate) { ITextControl textControl = context.GetData(DataConstants.TEXT_CONTROL); return textControl != null; } /// <summary> /// Executes action. Called after Update, that set ActionPresentation.Enabled to true. /// </summary> /// <param name="context">DataContext</param> /// <param name="nextExecute">delegate to call</param> public void Execute(IDataContext context, DelegateExecute nextExecute) { ITextControl textControl = context.GetData(DataConstants.TEXT_CONTROL); if (textControl != null) { TextRange textSelectRange; ISelectionModel textSelectionModel = textControl.SelectionModel; if ((textSelectionModel != null) && textSelectionModel.HasSelection()) { textSelectRange = textSelectionModel.Range; } else { textSelectRange = new TextRange(0, textControl.Document.GetTextLength()); } IDocument textDocument = textControl.Document; String textSelection = textDocument.GetText(textSelectRange); if (textSelection != null) { StringReader sReader = new StringReader(textSelection); StringWriter sWriter = new StringWriter(); Converter.Convert(sReader, sWriter); textSelection = sWriter.ToString(); textDocument.ReplaceText(textSelectRange, textSelection); } } } #endregion } } So what is this command scope it wants so badly? I had some additional logging in this prior to posting it so I'm absolutely certain that both the range and text are valid. In addition, the error seems to indicate that I'm missing some scope that I've been, as yet, unable to find.

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  • Creating a simple templated control. Having issues...

    - by Jimock
    Hi, I'm trying to create a really simple templated control. I've never done it before, but I know a lot of my controls I have created in the past would have greatly benefited if I included templating ability - so I'm learning now. The problem I have is that my template is outputted on the page but my property value is not. So all I get is the static text which I include in my template. I must be doing something correctly because the control doesn't cause any errors, so it knows my public property exists. (e.g. if I try to use Container.ThisDoesntExist it throws an exception). I'd appreciate some help on this. I may be just being a complete muppet and missing something. Online tutorials on simple templated server controls seem few and far between, so if you know of one I'd like to know about it. A cut down version of my code is below. Many Thanks, James Here is my code for the control: [ParseChildren(true)] public class TemplatedControl : Control, INamingContainer { private TemplatedControlContainer theContainer; [TemplateContainer(typeof(TemplatedControlContainer)), PersistenceMode(PersistenceMode.InnerProperty)] public ITemplate ItemTemplate { get; set; } protected override void CreateChildControls() { Controls.Clear(); theContainer = new TemplatedControlContainer("Hello World"); this.ItemTemplate.InstantiateIn(theContainer); Controls.Add(theContainer); } } Here is my code for the container: [ToolboxItem(false)] public class TemplatedControlContainer : Control, INamingContainer { private string myString; public string MyString { get { return myString; } } internal TemplatedControlContainer(string mystr) { this.myString = mystr; } } Here is my mark up: <my:TemplatedControl runat="server"> <ItemTemplate> <div style="background-color: Black; color: White;"> Text Here: <%# Container.MyString %> </div> </ItemTemplate> </my:TemplatedControl>

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  • design for a wrapper around command-line utilities

    - by hatchetman82
    im trying to come up with a design for a wrapper for use when invoking command line utilities in java. the trouble with runtime.exec() is that you need to keep reading from the process' out and err streams or it hangs when it fills its buffers. this has led me to the following design: public class CommandLineInterface { private final Thread stdOutThread; private final Thread stdErrThread; private final OutputStreamWriter stdin; private final History history; public CommandLineInterface(String command) throws IOException { this.history = new History(); this.history.addEntry(new HistoryEntry(EntryTypeEnum.INPUT, command)); Process process = Runtime.getRuntime().exec(command); stdin = new OutputStreamWriter(process.getOutputStream()); stdOutThread = new Thread(new Leech(process.getInputStream(), history, EntryTypeEnum.OUTPUT)); stdOutThread.setDaemon(true); stdOutThread.start(); stdErrThread = new Thread(new Leech(process.getErrorStream(), history, EntryTypeEnum.ERROR)); stdErrThread.setDaemon(true); stdErrThread.start(); } public void write(String input) throws IOException { this.history.addEntry(new HistoryEntry(EntryTypeEnum.INPUT, input)); stdin.write(input); stdin.write("\n"); stdin.flush(); } } public class Leech implements Runnable{ private final InputStream stream; private final History history; private final EntryTypeEnum type; private volatile boolean alive = true; public Leech(InputStream stream, History history, EntryTypeEnum type) { this.stream = stream; this.history = history; this.type = type; } public void run() { BufferedReader reader = new BufferedReader(new InputStreamReader(stream)); String line; try { while(alive) { line = reader.readLine(); if (line==null) break; history.addEntry(new HistoryEntry(type, line)); } } catch (Exception e) { e.printStackTrace(); } } } my issue is with the Leech class (used to "leech" the process' out and err streams and feed them into history - which acts like a log file) - on the one hand reading whole lines is nice and easy (and what im currently doing), but it means i miss the last line (usually the prompt line). i only see the prompt line when executing the next command (because there's no line break until that point). on the other hand, if i read characters myself, how can i tell when the process is "done" ? (either complete or waiting for input) has anyone tried something like waiting 100 millis since the last output from the process and declaring it "done" ? any better ideas on how i can implement a nice wrapper around things like runtime.exec("cmd.exe") ?

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  • Queue ExternalInterface calls to Flash Object in UpdatePanel - Needs Improvement?

    - by Laramie
    A Flash (actually Flex) object is created on an ASP.Net page within an Update Panel using a modified version of the embedCallAC_FL_RunContent.js script so it can be written in dynamically. It is re-created with this script with each partial postback to that panel. There are also other Update Panels on the page. With some postbacks (partial and full), External Interface calls such as $get('FlashObj').ExternalInterfaceFunc('arg1', 0, true); are prepared server-side and added to the page using ScriptManager.RegisterStartupScript. They're embedded in a function and stuffed into Sys.Application's load event, for example Sys.Application.add_load(funcContainingExternalInterfaceCalls). The problem is that because the Flash object's state state may change with each partial postback, the Flash (Flex) object and/or External Interface may not be ready or even exist yet in the DOM when the JavaScript - Flash External Interface call is made. It results in an "Object doesn't support this property or method" exception. I have a working strategy to make the ExternalInterface calls immediately if Flash is ready or else queue them until such time that Flash announces its readiness. //Called when the Flash object is initialized and can accept ExternalInterfaceCalls var flashReady = false; //Called by Flash when object is fully initialized function setFlashReady() { flashReady = true; //Make any queued ExternalInterface calls, then dequeue while (extIntQueue.length > 0) (extIntQueue.shift())(); } var extIntQueue = []; function callExternalInterface(flashObjName, funcName, args) { //reference to the wrapped ExternalInterface Call var wrapped = extWrap(flashObjName, funcName, args); //only procede with ExternalInterface call if the global flashReady variable has been set if (flashReady) { wrapped(); } else { //queue the function so when flashReady() is called next, the function is called and the aruments are passed. extIntQueue.push(wrapped); } } //bundle ExtInt call and hold variables in a closure function extWrap(flashObjName, funcName, args) { //put vars in closure return function() { var funcCall = '$get("' + flashObjName + '").' + funcName; eval(funcCall).apply(this, args); } } I set the flashReady var to dirty whenever I update the Update Panel that contains the Flash (Flex) object. ScriptManager.RegisterClientScriptBlock(parentContainer, parentContainer.GetType(), "flashReady", "flashReady = false;", true); I'm pleased that I got it to work, but it feels like a hack. I am still on the learning curve with respect to concepts like closures why "eval()" is apparently evil, so I'm wondering if I'm violating some best practice or if this code should be improved, if so how? Thanks.

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  • How do I get git whatchanged to show a combined list of files that have changed?

    - by Chirag Patel
    I ran the following comand git whatchanged 7c8358e.. --oneline and got the below output. Is there a way to generate a single combined list of files that changed across all commits? In other words, I don't want files to show up more than once in the below list. Thanks! 4545ed7 refs #2911. error on 'caregivers_sorted_by_position' resolved in this update. it came up randomly in cucumber :100644 100644 d750be7... 11a0bd0... M app/controllers/reporting_controller.rb :100644 100644 7334d4d... e43d9e6... M app/models/user.rb e9b2748 refs #2911. group dropdown filters the list to only the users that belong to the selected group :100644 100644 fc81b9a... d750be7... M app/controllers/reporting_controller.rb :100644 100644 aaf2398... f19038e... M app/models/group.rb :100644 100644 3cc3635... 7a6b2b1... M app/views/reporting/users.html.erb 48149c9 refs #2888 cherry pick 2888 from master into prod-temp :100644 100644 3663ecc... f672b62... M app/controllers/user_admin_controller.rb :100644 100644 aaf2398... 056ea36... M app/models/group.rb :100644 100644 32363ef... bc9a1f2... M app/models/role.rb :100644 100644 91283fa... 7334d4d... M app/models/user.rb :100644 100644 d6393a0... bae1bd6... M app/views/user_admin/roles.html.erb 994550d refs #2890. all requirements included. cucumber has 1 exception in bundle_job for count of data rows. everything else green :100644 100644 145122d... 869a005... M app/controllers/profiles_controller.rb :100644 100644 f1bfa77... 2ed0850... M app/views/alerts/message.html.erb :100644 100644 e9f8a34... f358a74... M app/views/call_list/_item.html.erb :100644 000000 fda1297... 0000000... D app/views/call_list/_load_caregivers.erb :000000 100644 0000000... fda1297... A app/views/call_list/_load_caregivers.html.erb :100644 100644 168de9e... 43594f4... M app/views/call_list/show.html.erb :100644 100644 e178d7f... 0fe77e1... M app/views/profiles/edit_caregiver_profile.html.erb 7396ff6 refs #2890. fixed --we're sorry-- error :100644 100644 d55d46d... fc81b9a... M app/controllers/reporting_controller.rb 7c8358e refs #2897 link on online store back to http://www.halomonitoring.com :100644 100644 d6f94f4... 8bc9c52... M app/views/orders/new.html.erb

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  • kXML (XmlPullParser) not hitting END_TAG

    - by Tejaswi Yerukalapudi
    Hello all, I'm trying to figure out a way to rewrite some of my XML parsing code. I'm currently working with kXML2 and here's my code - byte[] xmlByteArray; try { xmlByteArray = inputByteArray; ByteArrayInputStream xmlStream = new ByteArrayInputStream(xmlByteArray); InputStreamReader xmlReader = new InputStreamReader(xmlStream); KXmlParser parser = new KXmlParser(); parser.setInput(xmlReader); parser.nextTag(); while(true) { int eventType = parser.next(); String tag = parser.getName(); if(eventType == XmlPullParser.START_TAG) { System.out.println("****************** STARTING TAG "+tag+"******************"); if(tag == null || tag.equalsIgnoreCase("")) { continue; } else if(tag.equalsIgnoreCase("Category")) { // Gets the name of the category. String attribValue = parser.getAttributeValue(0); } } if(eventType == XmlPullParser.END_TAG) { System.out.println("****************** ENDING TAG "+tag+"******************"); } else if(eventType == XmlPullParser.END_DOCUMENT) { break; } } catch(Exception ex) { } My input XML is as follows - <root xmlns:sql="urn:schemas-microsoft-com:xml-sql" xmlns=""> <Category name="xyz"> <elmt1>value1</elmt1> <elmt2>value2</elmt2> </Category> <Category name="abc"> <elmt1>value1</elmt1> <elmt2>value2</elmt2> </Category> <Category name="def"> <elmt1>value1</elmt1> <elmt2>value2</elmt2> </Category> My problem briefly is, I'm expecting it to hit XmlPullParser.END_TAG when it encounters a closing xml tag. It does hit the XmlPullParser.START_TAG but it just seems to skip / ignore all the END_TAGs. Is this how is it's supposed to work? Or am I missing something? Any help is much appreciated, Teja.

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  • Help with iphone dev - beyond bounds error

    - by dusk
    I'm just learning iphone development, so please forgive me for what is probably a beginner error. I've searched around and haven't found anything specific to my problem, so hopefully it is an easy fix. The book has examples of building a table from data hard coded via an array. Unfortunately it never really tells you how to get data from a URL, so I've had to look that up and that is where my problems show up. When I debug in xcode, it seems like the count is correct, so I don't understand why it is going out of bounds? This is the error message: 2010-05-03 12:50:42.705 Simple Table[3310:20b] *** Terminating app due to uncaught exception 'NSRangeException', reason: '*** -[NSCFArray objectAtIndex:]: index (1) beyond bounds (0)' My URL returns the following string: first,second,third,fourth And here is the iphone code with the book's working example commented out #import "Simple_TableViewController.h" @implementation Simple_TableViewController @synthesize listData; - (void)viewDidLoad { /* //working code from book NSArray *array = [[NSArray alloc] initWithObjects:@"Sleepy", @"Sneezy", @"Bashful", @"Bashful", @"Happy", @"Doc", @"Grumpy", @"Thorin", @"Dorin", @"Norin", @"Ori", @"Balin", @"Dwalin", @"Fili", @"Kili", @"Oin", @"Gloin", @"Bifur", @"Bofur", @"Bombur", nil]; self.listData = array; [array release]; */ //code from interwebz that crashes NSString *urlstr = [[NSString alloc] initWithFormat:@"http://www.mysite.com/folder/iphone-test.php"]; NSURL *url = [[NSURL alloc] initWithString:urlstr]; NSString *ans = [NSString stringWithContentsOfURL:url]; NSArray *listItems = [ans componentsSeparatedByString:@","]; self.listData = listItems; [urlstr release]; [url release]; [ans release]; [listItems release]; [super viewDidLoad]; } - (void)didReceiveMemoryWarning { // Releases the view if it doesn't have a superview. [super didReceiveMemoryWarning]; // Release any cached data, images, etc that aren't in use. } - (void)viewDidUnload { // Release any retained subviews of the main view. // e.g. self.myOutlet = nil; self.listData = nil; [super viewDidUnload]; } - (void)dealloc { [listData release]; [super dealloc]; } #pragma mark - #pragma mark Table View Data Source Methods - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { return [self.listData count]; } - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *SimpleTableIdentifier = @"SimpleTableIdentifier"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:SimpleTableIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:SimpleTableIdentifier] autorelease]; } NSUInteger row = [indexPath row]; cell.textLabel.text = [listData objectAtIndex:row]; return cell; } @end

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  • Error while rendering .rdl file into pdf format

    - by Arka Chatterjee
    Hi, I an generating reports using SQL Server reporting services. I have generated a report and have put .rdl report file in the "E" drive. Now, when I am going to render the .rdl report file into pdf format,I am getting the exception : - "An error occurred during local report processing." The stack trace is follows : - " at Microsoft.Reporting.WebForms.LocalReport.InternalRender(String format, Boolean allowInternalRenderers, String deviceInfo, CreateAndRegisterStream createStreamCallback, Warning[]& warnings)\r\n at Microsoft.Reporting.WebForms.LocalReport.InternalRender(String format, Boolean allowInternalRenderers, String deviceInfo, String& mimeType, String& encoding, String& fileNameExtension, String[]& streams, Warning[]& warnings)\r\n at Microsoft.Reporting.WebForms.LocalReport.Render(String format, String deviceInfo, String& mimeType, String& encoding, String& fileNameExtension, String[]& streams, Warning[]& warnings)\r\n at SaltlakeSoft.APEX2.Controllers.TestPageController.RenderReport() in E:\Documents and Settings\Administrator\Desktop\afetbuild15thmayapex2\apex2\Controllers\TestPageController.cs:line 1626\r\n at lambda_method(ExecutionScope , ControllerBase , Object[] )\r\n at System.Web.Mvc.ActionMethodDispatcher.<c_DisplayClass1.b_0(ControllerBase controller, Object[] parameters)\r\n at System.Web.Mvc.ActionMethodDispatcher.Execute(ControllerBase controller, Object[] parameters)\r\n at System.Web.Mvc.ReflectedActionDescriptor.Execute(ControllerContext controllerContext, IDictionary2 parameters)\r\n at System.Web.Mvc.ControllerActionInvoker.InvokeActionMethod(ControllerContext controllerContext, ActionDescriptor actionDescriptor, IDictionary2 parameters)\r\n at System.Web.Mvc.ControllerActionInvoker.<c_DisplayClassa.b_7()\r\n at System.Web.Mvc.ControllerActionInvoker.InvokeActionMethodFilter(IActionFilter filter, ActionExecutingContext preContext, Func`1 continuation)" I am using the following code : - LocalReport report = new LocalReport(); report.ReportPath = @"E:\Report1.rdl"; List employeeCollection = empRepository.FindAll().ToList(); ReportDataSource reportDataSource = new ReportDataSource("dataSource1",employeeCollection); report.DataSources.Clear(); report.DataSources.Add(reportDataSource); report.Refresh(); string reportType = "PDF"; string mimeType; string encoding; string fileNameExtension; string deviceInfo ="" +"PDF" + "8.5in" + "11in" + "0.5in" +"1in" + "1in" +"0.5in" + ""; Warning[] warnings; string[] streams; byte[] renderedBytes; renderedBytes = report.Render(reportType,deviceInfo,out mimeType,out encoding, out fileNameExtension, out streams, out warnings); Response.Clear(); Response.ContentType = mimeType; Response.AddHeader("content-disposition", "attachment; filename=foo." + fileNameExtension); Response.BinaryWrite(renderedBytes); Response.End(); Please help me. Thanks in advance- Arka

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