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  • Linux servers going into Halt when pressing Control-D in putty or exit in the shell

    - by Itai Ganot
    Since today at noon, there's a number of Linux CentOS servers which are going to Halt whenever i type exit or use Control-D to close the putty window. Did anyone encounter this weird behavior before? I've checked the aliases list on the servers and there is no alias regarding halt command. After the server came online i've checked the history and saw a "logout" command there but nothing which is related to Halt. At first, i thought it happens only from my computer but later i realized that it happens to everyone which types exit, logout or control+d. 2 of these server are our main iptables firewalls and so it's super critical, your assistance is much appreciated. It looks like that, and it only happens on servers with active IPTables: [root@srv1 bin]# ssh srv2 root@srv2's password: Last login: Sun Nov 11 17:19:41 2012 from 192.168.12.98 [root@srv2 ~]# vim /etc/crontab [root@srv2 ~]# exit logout Broadcast message from root (pts/1) (Tue Nov 13 10:44:04 2012): The system is going down for system halt NOW! Connection to srv2 closed. [root@srv1 bin]# In my troubleshooting steps i came across the command strace, and so i've opened two bash windows to one of the problematic server and i used strace -p PID_of_bash. When i typed in exit in the first shell it did go to halt, attached is the strace output, if you can check it out and tell me if you see anything suspicious i'd be more than thankful. RER, 0x2b0e45a8f2f0}, 8) = 0 rt_sigaction(SIGALRM, {0x4484f0, [HUP INT ILL TRAP ABRT BUS FPE USR1 SEGV USR2 PIPE ALRM TERM XCPU XFSZ VTALRM SYS], SA_RESTORER, 0x2b0e45a8f2f0}, {0x47c450, [], SA_RESTORER, 0x2b0e45a8f2f0}, 8) = 0 rt_sigaction(SIGTSTP, {0x1, [], SA_RESTORER, 0x2b0e45a8f2f0}, {0x1, [], SA_RESTORER, 0x2b0e45a8f2f0}, 8) = 0 rt_sigaction(SIGTTOU, {0x1, [], SA_RESTORER, 0x2b0e45a8f2f0}, {0x1, [], SA_RESTORER, 0x2b0e45a8f2f0}, 8) = 0 rt_sigaction(SIGTTIN, {0x1, [], SA_RESTORER, 0x2b0e45a8f2f0}, {0x1, [], SA_RESTORER, 0x2b0e45a8f2f0}, 8) = 0 rt_sigaction(SIGWINCH, {0x448370, [], SA_RESTORER, 0x2b0e45a8f2f0}, {0x47c410, [], SA_RESTORER|SA_RESTART, 0x2b0e45a8f2f0}, 8) = 0 socket(PF_NETLINK, SOCK_RAW, 9) = 3 sendmsg(3, {msg_name(12)={sa_family=AF_NETLINK, pid=0, groups=00000000}, msg_iov(2)=[{"\25\0\0\0d\4\1\0\0\0\0\0\0\0\0\0", 16}, {"exit\0", 5}], msg_controllen=0, msg_flags=0}, 0) = 21 close(3) = 0 rt_sigaction(SIGINT, {0x448700, [], SA_RESTORER, 0x2b0e45a8f2f0}, {0x448700, [], SA_RESTORER, 0x2b0e45a8f2f0}, 8) = 0 write(2, "logout\n", 7) = 7 write(2, "There are stopped jobs.\n", 24) = 24 rt_sigprocmask(SIG_BLOCK, NULL, [], 8) = 0 rt_sigaction(SIGINT, {0x448700, [], SA_RESTORER, 0x2b0e45a8f2f0}, {0x448700, [], SA_RESTORER, 0x2b0e45a8f2f0}, 8) = 0 rt_sigprocmask(SIG_BLOCK, NULL, [], 8) = 0 rt_sigprocmask(SIG_BLOCK, [INT CHLD], [], 8) = 0 pipe([3, 4]) = 0 clone(child_stack=0, flags=CLONE_CHILD_CLEARTID|CLONE_CHILD_SETTID|SIGCHLD, child_tidptr=0x2b0e45db6fe0) = 23717 setpgid(23717, 23717) = 0 rt_sigprocmask(SIG_SETMASK, [], NULL, 8) = 0 rt_sigprocmask(SIG_BLOCK, [CHLD], [], 8) = 0 close(3) = 0 close(4) = 0 rt_sigprocmask(SIG_BLOCK, [CHLD TSTP TTIN TTOU], [CHLD], 8) = 0 ioctl(255, TIOCSPGRP, [23717]) = 0 rt_sigprocmask(SIG_SETMASK, [CHLD], NULL, 8) = 0 rt_sigprocmask(SIG_SETMASK, [], NULL, 8) = 0 rt_sigprocmask(SIG_BLOCK, [CHLD], [], 8) = 0 wait4(-1, [{WIFEXITED(s) && WEXITSTATUS(s) == 0}], WSTOPPED|WCONTINUED, NULL) = 23717 rt_sigprocmask(SIG_BLOCK, [CHLD TSTP TTIN TTOU], [CHLD], 8) = 0 ioctl(255, TIOCSPGRP, [20458]) = 0 rt_sigprocmask(SIG_SETMASK, [CHLD], NULL, 8) = 0 ioctl(255, SNDCTL_TMR_TIMEBASE or TCGETS, {B38400 opost isig icanon echo ...}) = 0 ioctl(255, TIOCGWINSZ, {ws_row=53, ws_col=211, ws_xpixel=0, ws_ypixel=0}) = 0 rt_sigprocmask(SIG_SETMASK, [], NULL, 8) = 0 --- SIGCHLD (Child exited) @ 0 (0) --- wait4(-1, 0x7fff395da984, WNOHANG|WSTOPPED|WCONTINUED, NULL) = 0 rt_sigreturn(0x11) = 0 rt_sigprocmask(SIG_BLOCK, [CHLD TSTP TTIN TTOU], [], 8) = 0 ioctl(255, TIOCSPGRP, [20458]) = 0 rt_sigprocmask(SIG_SETMASK, [], NULL, 8) = 0 rt_sigaction(SIGINT, {0x448700, [], SA_RESTORER, 0x2b0e45a8f2f0}, {0x448700, [], SA_RESTORER, 0x2b0e45a8f2f0}, 8) = 0 rt_sigprocmask(SIG_BLOCK, [INT], [], 8) = 0 ioctl(0, TIOCGWINSZ, {ws_row=53, ws_col=211, ws_xpixel=0, ws_ypixel=0}) = 0 ioctl(0, TIOCSWINSZ, {ws_row=53, ws_col=211, ws_xpixel=0, ws_ypixel=0}) = 0 ioctl(0, SNDCTL_TMR_TIMEBASE or TCGETS, {B38400 opost isig icanon echo ...}) = 0 ioctl(0, SNDCTL_TMR_STOP or TCSETSW, {B38400 opost isig -icanon -echo ...}) = 0 rt_sigprocmask(SIG_SETMASK, [], NULL, 8) = 0 rt_sigprocmask(SIG_BLOCK, [INT QUIT ALRM TSTP TTIN TTOU], [], 8) = 0 rt_sigaction(SIGINT, {0x47c450, [], SA_RESTORER, 0x2b0e45a8f2f0}, {0x448700, [], SA_RESTORER, 0x2b0e45a8f2f0}, 8) = 0 rt_sigaction(SIGTERM, {0x47c450, [], SA_RESTORER, 0x2b0e45a8f2f0}, {0x1, [], SA_RESTORER, 0x2b0e45a8f2f0}, 8) = 0 rt_sigaction(SIGTERM, {0x1, [], SA_RESTORER, 0x2b0e45a8f2f0}, {0x47c450, [], SA_RESTORER, 0x2b0e45a8f2f0}, 8) = 0 rt_sigaction(SIGQUIT, {0x47c450, [], SA_RESTORER, 0x2b0e45a8f2f0}, {0x1, [], SA_RESTORER, 0x2b0e45a8f2f0}, 8) = 0 rt_sigaction(SIGQUIT, {0x1, [], SA_RESTORER, 0x2b0e45a8f2f0}, {0x47c450, [], SA_RESTORER, 0x2b0e45a8f2f0}, 8) = 0 rt_sigaction(SIGALRM, {0x47c450, [], SA_RESTORER, 0x2b0e45a8f2f0}, {0x4484f0, [HUP INT ILL TRAP ABRT BUS FPE USR1 SEGV USR2 PIPE ALRM TERM XCPU XFSZ VTALRM SYS], SA_RESTORER, 0x2b0e45a8f2f0}, 8) = 0 rt_sigaction(SIGTSTP, {0x47c450, [], SA_RESTORER, 0x2b0e45a8f2f0}, {0x1, [], SA_RESTORER, 0x2b0e45a8f2f0}, 8) = 0 rt_sigaction(SIGTSTP, {0x1, [], SA_RESTORER, 0x2b0e45a8f2f0}, {0x47c450, [], SA_RESTORER, 0x2b0e45a8f2f0}, 8) = 0 rt_sigaction(SIGTTOU, {0x47c450, [], SA_RESTORER, 0x2b0e45a8f2f0}, {0x1, [], SA_RESTORER, 0x2b0e45a8f2f0}, 8) = 0 rt_sigaction(SIGTTOU, {0x1, [], SA_RESTORER, 0x2b0e45a8f2f0}, {0x47c450, [], SA_RESTORER, 0x2b0e45a8f2f0}, 8) = 0 rt_sigaction(SIGTTIN, {0x47c450, [], SA_RESTORER, 0x2b0e45a8f2f0}, {0x1, [], SA_RESTORER, 0x2b0e45a8f2f0}, 8) = 0 rt_sigaction(SIGTTIN, {0x1, [], SA_RESTORER, 0x2b0e45a8f2f0}, {0x47c450, [], SA_RESTORER, 0x2b0e45a8f2f0}, 8) = 0 rt_sigprocmask(SIG_SETMASK, [], NULL, 8) = 0 rt_sigaction(SIGWINCH, {0x47c410, [], SA_RESTORER|SA_RESTART, 0x2b0e45a8f2f0}, {0x448370, [], SA_RESTORER, 0x2b0e45a8f2f0}, 8) = 0 write(2, "[root@g2-lga ~]# ", 17) = 17 rt_sigprocmask(SIG_BLOCK, NULL, [], 8) = 0 read(0, "e", 1) = 1 write(2, "e", 1) = 1 rt_sigprocmask(SIG_BLOCK, NULL, [], 8) = 0 read(0, "x", 1) = 1 write(2, "x", 1) = 1 rt_sigprocmask(SIG_BLOCK, NULL, [], 8) = 0 read(0, "i", 1) = 1 write(2, "i", 1) = 1 rt_sigprocmask(SIG_BLOCK, NULL, [], 8) = 0 read(0, "t", 1) = 1 write(2, "t", 1) = 1 rt_sigprocmask(SIG_BLOCK, NULL, [], 8) = 0 read(0, "\r", 1) = 1 write(2, "\n", 1) = 1 rt_sigprocmask(SIG_BLOCK, [INT], [], 8) = 0 ioctl(0, SNDCTL_TMR_STOP or TCSETSW, {B38400 opost isig icanon echo ...}) = 0 rt_sigprocmask(SIG_SETMASK, [], NULL, 8) = 0 rt_sigaction(SIGINT, {0x448700, [], SA_RESTORER, 0x2b0e45a8f2f0}, {0x47c450, [], SA_RESTORER, 0x2b0e45a8f2f0}, 8) = 0 rt_sigaction(SIGTERM, {0x1, [], SA_RESTORER, 0x2b0e45a8f2f0}, {0x1, [], SA_RESTORER, 0x2b0e45a8f2f0}, 8) = 0 rt_sigaction(SIGQUIT, {0x1, [], SA_RESTORER, 0x2b0e45a8f2f0}, {0x1, [], SA_RESTORER, 0x2b0e45a8f2f0}, 8) = 0 rt_sigaction(SIGALRM, {0x4484f0, [HUP INT ILL TRAP ABRT BUS FPE USR1 SEGV USR2 PIPE ALRM TERM XCPU XFSZ VTALRM SYS], SA_RESTORER, 0x2b0e45a8f2f0}, {0x47c450, [], SA_RESTORER, 0x2b0e45a8f2f0}, 8) = 0 rt_sigaction(SIGTSTP, {0x1, [], SA_RESTORER, 0x2b0e45a8f2f0}, {0x1, [], SA_RESTORER, 0x2b0e45a8f2f0}, 8) = 0 rt_sigaction(SIGTTOU, {0x1, [], SA_RESTORER, 0x2b0e45a8f2f0}, {0x1, [], SA_RESTORER, 0x2b0e45a8f2f0}, 8) = 0 rt_sigaction(SIGTTIN, {0x1, [], SA_RESTORER, 0x2b0e45a8f2f0}, {0x1, [], SA_RESTORER, 0x2b0e45a8f2f0}, 8) = 0 rt_sigaction(SIGWINCH, {0x448370, [], SA_RESTORER, 0x2b0e45a8f2f0}, {0x47c410, [], SA_RESTORER|SA_RESTART, 0x2b0e45a8f2f0}, 8) = 0 socket(PF_NETLINK, SOCK_RAW, 9) = 3 sendmsg(3, {msg_name(12)={sa_family=AF_NETLINK, pid=0, groups=00000000}, msg_iov(2)=[{"\25\0\0\0d\4\1\0\0\0\0\0\0\0\0\0", 16}, {"exit\0", 5}], msg_controllen=0, msg_flags=0}, 0) = 21 close(3) = 0 rt_sigaction(SIGINT, {0x448700, [], SA_RESTORER, 0x2b0e45a8f2f0}, {0x448700, [], SA_RESTORER, 0x2b0e45a8f2f0}, 8) = 0 write(2, "logout\n", 7) = 7 open("/root/.bash_logout", O_RDONLY) = 3 fstat(3, {st_mode=S_IFREG|0644, st_size=24, ...}) = 0 read(3, "# ~/.bash_logout\n\nclear\n", 24) = 24 close(3) = 0 rt_sigprocmask(SIG_BLOCK, NULL, [], 8) = 0 rt_sigprocmask(SIG_BLOCK, NULL, [], 8) = 0 rt_sigprocmask(SIG_BLOCK, NULL, [], 8) = 0 rt_sigprocmask(SIG_BLOCK, NULL, [], 8) = 0 stat(".", {st_mode=S_IFDIR|0750, st_size=12288, ...}) = 0 stat("/usr/kerberos/sbin/clear", 0x7fff395da960) = -1 ENOENT (No such file or directory) stat("/usr/kerberos/bin/clear", 0x7fff395da960) = -1 ENOENT (No such file or directory) stat("/usr/local/sbin/clear", 0x7fff395da960) = -1 ENOENT (No such file or directory) stat("/usr/local/bin/clear", 0x7fff395da960) = -1 ENOENT (No such file or directory) stat("/sbin/clear", 0x7fff395da960) = -1 ENOENT (No such file or directory) stat("/bin/clear", 0x7fff395da960) = -1 ENOENT (No such file or directory) stat("/usr/sbin/clear", 0x7fff395da960) = -1 ENOENT (No such file or directory) stat("/usr/bin/clear", {st_mode=S_IFREG|0755, st_size=12712, ...}) = 0 access("/usr/bin/clear", X_OK) = 0 access("/usr/bin/clear", R_OK) = 0 stat("/usr/bin/clear", {st_mode=S_IFREG|0755, st_size=12712, ...}) = 0 access("/usr/bin/clear", X_OK) = 0 access("/usr/bin/clear", R_OK) = 0 rt_sigprocmask(SIG_BLOCK, [INT CHLD], [], 8) = 0 pipe([3, 4]) = 0 clone(child_stack=0, flags=CLONE_CHILD_CLEARTID|CLONE_CHILD_SETTID|SIGCHLD, child_tidptr=0x2b0e45db6fe0) = 23726 setpgid(23726, 23726) = 0 rt_sigprocmask(SIG_SETMASK, [], NULL, 8) = 0 rt_sigprocmask(SIG_BLOCK, [CHLD], [], 8) = 0 close(3) = 0 close(4) = 0 rt_sigprocmask(SIG_BLOCK, [CHLD TSTP TTIN TTOU], [CHLD], 8) = 0 ioctl(255, TIOCSPGRP, [23726]) = 0 rt_sigprocmask(SIG_SETMASK, [CHLD], NULL, 8) = 0 rt_sigprocmask(SIG_SETMASK, [], NULL, 8) = 0 rt_sigprocmask(SIG_BLOCK, [CHLD], [], 8) = 0 wait4(-1, Broadcast message from root (pts/0) (Wed Nov 14 12:41:44 2012): The system is going down for system halt NOW! [{WIFEXITED(s) && WEXITSTATUS(s) == 0}], WSTOPPED|WCONTINUED, NULL) = 23726 rt_sigprocmask(SIG_BLOCK, [CHLD TSTP TTIN TTOU], [CHLD], 8) = 0 ioctl(255, TIOCSPGRP, [20458]) = 0 rt_sigprocmask(SIG_SETMASK, [CHLD], NULL, 8) = 0 ioctl(255, SNDCTL_TMR_TIMEBASE or TCGETS, {B38400 opost isig icanon echo ...}) = 0 ioctl(255, TIOCGWINSZ, {ws_row=53, ws_col=211, ws_xpixel=0, ws_ypixel=0}) = 0 rt_sigprocmask(SIG_SETMASK, [], NULL, 8) = 0 --- SIGCHLD (Child exited) @ 0 (0) --- wait4(-1, 0x7fff395da634, WNOHANG|WSTOPPED|WCONTINUED, NULL) = 0 rt_sigreturn(0x11) = 0 open("/etc/bash.bash_logout", O_RDONLY) = -1 ENOENT (No such file or directory) rt_sigprocmask(SIG_SETMASK, [], NULL, 8) = 0 rt_sigaction(SIGINT, {0x448700, [], SA_RESTORER, 0x2b0e45a8f2f0}, {0x448700, [], SA_RESTORER, 0x2b0e45a8f2f0}, 8) = 0 stat("/root/.bash_history", {st_mode=S_IFREG|0600, st_size=28900, ...}) = 0 open("/root/.bash_history", O_WRONLY|O_APPEND) = 3 write(3, "cd /etc/profile.d/\nls\nls -alrt\ng"..., 1120) = 1120 close(3) = 0 open("/root/.bash_history", O_RDONLY) = 3 fstat(3, {st_mode=S_IFREG|0600, st_size=30020, ...}) = 0 read(3, "history \nping g1-lga\nping g1-lga"..., 30020) = 30020 close(3) = 0 open("/root/.bash_history", O_WRONLY|O_TRUNC) = 3 write(3, "grep \"216.18\" *\nhistory \nexit\nvi"..., 27609) = 27609 close(3) = 0 kill(4294965658, SIGTERM) = 0 kill(4294965658, SIGCONT) = 0 --- SIGCHLD (Child exited) @ 0 (0) --- wait4(-1, [{WIFSIGNALED(s) && WTERMSIG(s) == SIGTERM}], WNOHANG|WSTOPPED|WCONTINUED, NULL) = 1638 wait4(-1, 0x7fff395dac34, WNOHANG|WSTOPPED|WCONTINUED, NULL) = -1 ECHILD (No child processes) rt_sigreturn(0x11) = 0 --- SIGCHLD (Child exited) @ 0 (0) --- wait4(-1, 0x7fff395dac34, WNOHANG|WSTOPPED|WCONTINUED, NULL) = -1 ECHILD (No child processes) rt_sigreturn(0xffffffffffffffff) = 0 rt_sigprocmask(SIG_BLOCK, [CHLD TSTP TTIN TTOU], [], 8) = 0 ioctl(255, TIOCSPGRP, [20458]) = 0 rt_sigprocmask(SIG_SETMASK, [], NULL, 8) = 0 setpgid(0, 20458) = -1 EPERM (Operation not permitted) exit_group(1) = ? Process 20458 detached [root@g2-lga ~]#

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  • When will `git pull --rebase` get me in to trouble?

    - by Gabe Hollombe
    I understand that when I use git pull --rebase, git will re-write history and move my local commits to occur after all of the commits in the branch I just pulled from. What I don't understand is how this would ever be a bad thing. People talk about getting in to trouble with git pull --rebase where you can end up with a branch that other people can't pull from. But I don't get how that's possible since all you're doing is replaying your local, not-yet-public, commits on top of the branch you pulled from. So, what's the problem there?

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  • How do i pack multiple rectangles in a 2d box tetris style

    - by mglmnc
    I have a number of rectangles of various widths and heights. I have a larger rectangular platform to put them on. I want to pack them on one side of the platform so they spread in the lengthwise (X) dimension but keep the widthwise (Y) dimension to a minimal. That is to place them like a tetris game. There can be no overlaps but there can be gaps. Is there an algorithm out there to do this?

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  • Range of inputs on Blackberry's accelerometer

    - by AD
    I am looking at using the accelerometer as an input channel for controlling a game on the Blackberry. However, I only want to respond to it when the user makes a violent motion to the left or the right. So my question is: what is the range of input to expect from a user holding the device in their hands and what threshold should I set to be sure I don't respond to normal movement during play?

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  • XNA Level config file in C#

    - by Midday
    I'm working on as small game for class and was wondering what is a easy way to handel level configuration files. Like object placements , names, etc. I'm new to C# but fluent in Java, Ruby. so XML? YML? text, serialized objects?

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  • How to avoid having very large objects with Domain Driven Design

    - by Pablojim
    We are following Domain Driven Design for the implementation of a large website. However by putting the behaviour on the domain objects we are ending up with some very large classes. For example on our WebsiteUser object, we have many many methods - e.g. dealing with passwords, order history, refunds, customer segmentation. All of these methods are directly related to the user. Many of these methods delegate internally to other child object but this still results in some very large classes. I'm keen to avoid exposing lots of child objects e.g. user.getOrderHistory().getLatestOrder(). What other strategies can be used to avoid this problems?

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  • Visual Studio 2010's Build Command: It does nothing

    - by jasonh
    I'm using Visual C# 2010 Express RTM with Windows Phone Developer Tools April CTP Refresh and when I run any Build option, nothing happens. I've deleted the contents of the build output folders and that doesn't do anything. I can't even run the project, because it complains the executable is missing (XNA Game for Windows project). I've tried the project on another computer and it builds just fine. Any ideas?

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  • C++ 2d Array Class Function Call Help

    - by johnny-conrad
    I hope this question takes a simple fix, and I am just missing something very small. I am in my second semester of C++ in college, and we are just getting into OOP. This is my first OOP program, and it is causing me a little problem. Here are the errors I am getting: Member function must be called or its address taken in function displayGrid(int,Cell ( *)[20]) Member function must be called or its address taken in function Turn(int,int,Cell ( *)[20]) Member function must be called or its address taken in function Turn(int,int,Cell ( *)[20]) Warning: Parameter 'grid' is never used in function displayGrid(int,Cell ( *)[20]) Here is all of my code. I am aware It is much more code than necessary, sorry if it makes it more difficult. I was worried that I might accidentally delete something. const int MAX=20; //Struct Cell holds player and their symbol. class Cell { private: int Player; char Symbol; public: Cell(void); void setPlayer(int); void setSymbol(char); int getPlayer(void); char getSymbol(void); }; Cell::Cell(void) { Symbol ='-'; } void Cell::setPlayer(int player_num) { Player = player_num; } void Cell::setSymbol(char rps) { Symbol = rps; } int Cell::getPlayer(void) { return Player; } char Cell::getSymbol(void) { return Symbol; } void Turn(int, int, Cell[MAX][MAX]); void displayGrid(int, Cell[MAX][MAX]); void main(void) { int size; cout << "How big would you like the grid to be: "; cin >> size; //Checks to see valid grid size while(size>MAX || size<3) { cout << "Grid size must between 20 and 3." << endl; cout << "Please re-enter the grid size: "; cin >> size; } int cnt=1; int full; Cell grid[MAX][MAX]; //I use full to detect when the game is over by squaring size. full = size*size; cout << "Starting a new game." << endl; //Exits loop when cnt reaches full. while(cnt<full+1) { displayGrid(size, grid); //calls function to display grid if(cnt%2==0) //if cnt is even then it's 2nd players turn cout << "Player 2's turn." << endl; else cout << "Player 1's turn" << endl; Turn(size, cnt, grid); //calls Turn do each players turn cnt++; } cout << endl; cout << "Board is full... Game Over" << endl; } void displayGrid(int size, Cell grid[MAX][MAX]) { cout << endl; cout << " "; for(int x=1; x<size+1; x++) // prints first row cout << setw(3) << x; // of numbers. cout << endl; //Nested-For prints the grid. for(int i=1; i<size+1; i++) { cout << setw(2) << i; for(int c=1; c<size+1; c++) { cout << setw(3) << grid[i][c].getSymbol; } cout << endl; } cout << endl; } void Turn(int size, int cnt, Cell grid[MAX][MAX]) { char temp; char choice; int row=0; int column=0; cout << "Enter the Row: "; cin >> row; cout << "Enter the Column: "; cin >> column; //puts what is in the current cell in "temp" temp = grid[row][column].getSymbol; //Checks to see if temp is occupied or not while(temp!='-') { cout << "Cell space is Occupied..." << endl; cout << "Enter the Row: "; cin >> row; cout << "Enter the Column: "; cin >> column; temp = grid[row][column].getSymbol; //exits loop when finally correct } if(cnt%2==0) //if cnt is even then its player 2's turn { cout << "Enter your Symbol R, P, or S (Capitals): "; cin >> choice; grid[row][column].setPlayer(1); in >> choice; } //officially sets choice to grid cell grid[row][column].setSymbol(choice); } else //if cnt is odd then its player 1's turn { cout << "Enter your Symbol r, p, or s (Lower-Case): "; cin >> choice; grid[row][column].setPlayer(2); //checks for valid input by user1 while(choice!= 'r' && choice!='p' && choice!='s') { cout << "Invalid Symbol... Please Re-Enter: "; cin >> choice; } //officially sets choice to grid cell. grid[row][column].setSymbol(choice); } cout << endl; } Thanks alot for your help!

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  • TortoiseSVN shows red ! decorator for folder, but no files within it are marked with !

    - by Clay Nichols
    I'm new to SVN. I'm using the latest version (svn 1.6.9, TortoiseSVN 1.6.7.18415). Some folders who a red exclamation point next to them. If I drill down, I find a sub folder with ! as well but no files within that are marked with ! (all are either a green checkmark or no icon (because they are Ignored (like .exe files) . What I've tried: Cleanup {reported success} Add {reports nothing to add. All files either under version control has been ignored per the .ignore property. Commit {succeeds} SVNupdate {succeeds} Restarted computer. Some oddities: -I had a bunch of CVS folders (these files were copied over from a PC that was using CVS but we don't need that version history so I didn't import it into SVN). I deleted those CVS\ folders and they are showing up (as unversioned files) when I CheckIn. Any ideas?

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  • How easy is it to write a Flash app and what tools are needed?

    - by J Lynch
    I have been wanting to learn to write a Flash app so that it can be embedded inside a webpage. But is it hard to write one, say, just to show a circle bouncing around the walls of the 4 sides of the Flash window (no gravity, but just like the dot in the game "Pong"), and what tools are needed (and are they free?). Thanks very much.

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  • Java3d resetting to a new scene

    - by Dan Howard
    Hi all, I'm working on a game in Java3D. I read all my level info from a file and it works fine. But now I want to re-initialize the scene from reading data from a different file. How do I reset the scene? Should I just destroy the whole canvas3D and universe objects?

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  • What side project/research should be chosen to increase my Marketability

    - by CheesePls
    I am a Junior CS Major at a Javaschool and I find myself having an easy time and thought there may be some good project or a language to learn or research in this newfound free time. What would you recommend so as to increase my ability to find a good job(somewhere that allows for continuous learning and treats its programmers well)after college? My thoughts were learning Scheme, making a working Zelda-like game(the original), find some open source project to help with.

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  • GUI IDE with PyDev Eclipse

    - by gizgok
    I have 2 weeks to finish my final year project.I need a GUI IDE or a GUI framework compatible with PyDev and Eclipse. I cannot spend time learning something cause the functionality is yet to be completed.I'm looking for very simple GUI for a simulation game.

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  • What's the coolest machine you've ever worked on?

    - by mxg
    What's the most exotic, coolest, unique, or interesting machine you've worked on? Most of us work on machines with x86 architectures using some Windows or Linux variant. I'm sure there are those of you out there who are working on or have worked on machines with experimental architecures, or operating systems. Maybe you worked on a machine that has some sigificance in the history of computing. I'd be interested to hear about it. I'm sure others reading SO will as well. EDIT: I appreciate all of you who took some time to talk about their experiences with interesting or unusual machines. I enjoyed reading your answers. Although it wasn't my intent to get nostalgic, I see that theme amongst the responses.

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  • Overloading framework methods in objective-c, or retaining local changes with framework updates.

    - by Jeff B
    I am using cocos2d to build an iPhone game. It's mostly done, but along the way I came across some things that I would like to handle better. I am fairly new to Objective C, and honestly I do more Perl scripting in my day-to-day job than anything, so my C skills are a little rusty. One of them is the fact that I have modified cocos2d files for some specific cases in my game. However, when I update to a new version, I have to manually pull my changes forward. So, the question is, what is the best way to deal with this? Some options I have thought of: Overload/redefine the cocos2d classes. I was under the impression that I cannot overload existing class functions, so I don't think this will work. Create patches that I re-apply after library updates. I don't think this will work as the new files won't necessarily be the same as the old ones, and if they were, I could just copy the whole file forward. Turn in my changes to Cocos2d. Not an option as my changes are very specific to my application. Am I missing something obvious? UPDATE: I will explain what I am doing to be more clear. Cocos2d has a CCNode object, which can contain children, etc. I added a shadow, which is very similar to a child, but handled a little differently. The shadow has an offset from the parent, and translates with it's parent, rotates around it's own center when the parent rotates, etc. The shadow is not included as a true child, however, so given the correct z-index, the shadows can render under ALL other objects, but still move with the parent. To do this I added addShadow functions to CCNode, and modified the setPosition and setRotate functions to move the shadowSprite: CCNode.m: -(id) init { if ((self=[super init]) ) { ... shadowSprite_ = nil; ... } } ... -(BOOL) addShadow: (CCNode*) child offset: (CGPoint) offset { shadowSprite_ = child; shadowSprite_.position = CGPointMake(position_.x+offset.x, position_.y+offset.y); return YES; } ... -(void) setRotation: (float)newRotation { rotation_ = newRotation; isTransformDirty_ = isInverseDirty_ = YES; if(shadowSprite_) { [shadowSprite_ setRotation: newRotation]; } } There is more, of course, including the prototypes in the .h file, but that is the basics. I don't think I need shadowSprite to be a property, because I don't need to access it after it has been added.

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  • Do I need to include the 'this' when using a property name in a closure?

    - by Scott Whitlock
    I'm using a list of Actions to store an undo history for an object. Let's say I have a property of my object called myChildObject and it's being changed, so I want to store the undo action where I would set it back to it's current value: public class Class1 { public Class1() { } private readonly List<Action> m_undoActions = new List<Action>(); private SomeObject myChildObject { get; set; } public void ChangeState(SomeObject newChildObject) { // copies the reference SomeObject existingObject = myChildObject; m_undoActions.Add(() => myChildObject = existingObject); myChildObject = newChildObject; } } Looking at the lambda expression, existingObject is a local variable, so it's using a closure to pass a reference to that variable, but what about the property myChildObject? Do I need to use 'this' to preface it? Do I need to make a copy of the 'this' reference to a local variable first? Thanks for helping me understand this closure stuff.

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  • how to prune data set?

    - by sakura90
    The MovieLens data set provides a table with columns: userid | movieid | tag | timestamp I have trouble reproducing the way they pruned the MovieLens data set used in: http://www.cse.ust.hk/~yzhen/papers/tagicofi-recsys09-zhen.pdf In 4.1 Data Set of the above paper, it writes "For the tagging information, we only keep those tags which are added on at least 3 distinct movies. As for the users, we only keep those users who used at least 3 distinct tags in their tagging history. For movies, we only keep those movies that are annotated by at least 3 distinct tags." I tried to query the database: select TMP.userid, count(*) as tagnum from (select distinct T.userid as userid, T.tag as tag from tags T) AS TMP group by TMP.userid having tagnum = 3; I got a list of 1760 users who labeled 3 distinct tags. However, some of the tags are not added on at least 3 distinct movies. Any help is appreciated.

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  • How do I distinguish a SharePoint file update as being from a file upload?

    - by ccomet
    In SharePoint, when an item is first added to a document library, it fires the ItemAdded and ItemAdding events as expected. And if you upload the same filename to update the existing file, it will fire off ItemUpdated and ItemUpdating events, likewise as expected. However, I have been unsuccessful at determining whether this kind of action has actually occurred or not. Or, more specifically, I am entirely unable to differentiate between the following: An item is updated because someone uploaded a new file but did nothing to any of the form fields. An item is updated because someone hit "OK" but did nothing to any of the form fields. Is there actually a way to distinguish these kinds of updates? There appears to be nothing in event properties that contains this information, nor in the version history for both the list item and the file itself. I have even tried comparing the files themselves via OpenBinary(), but in both mentioned cases I still get the same result. Thank you in advance for any help!

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  • UML tool required for C#

    - by Peter Morris
    I need some help - here are my requirements. 1: I should be able to modify the UML model without affecting the code, and then later apply the changes. This is because I need to print the changes, get them confirmed, and then develop them. 2: I should be able to reuse parts of the model. For example I would create one project which outputs A.dll assembly, and then another UML project would use the classes in the first to crate B.dll 3: Project stored as text so I can see changes in version control history. 4: Together is too expensive :-)

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  • Class type while deserialization in c++

    - by Rushi
    I am developing game editor in c++.I have implemented reflection mechanism using DiaSDK.Now I want to store state of the objects(Like Camera,Lights,Static mesh) in some level file via serialization. And later on able to retrieve their state via deserialization.Serializing objects is not a problem for me.But while deserializing objects how do I know class type?so that i can create object of that particular type.

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  • Rails - authoritative source for your database schema?

    - by keruilin
    I have Rails app, and every once in a while, when I bring new developer onboard they exclaim that they should be able to produce the current DB schema in their dev environment by running the whole history of the migrations. I personally don't think that migrations is the authoritative source for your schema. Right now what we do is load a production copy of the DB, with the current schema, onto the dev machine. And, from there, the schema can be maintained via incremental migrations. So my question are: What is the authoritative source of your schema on a Rails project? What is now considered the best-practice way to maintain your DB schema?

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  • Optimising movement on hex grid

    - by Mloren
    I am making a turn based hex-grid game. The player selects units and moves them across the hex grid. Each tile in the grid is of a particular terrain type (eg desert, hills, mountains, etc) and each unit type has different abilities when it comes to moving over the terrain (e.g. some can move over mountains easily, some with difficulty and some not at all). Each unit has a movement value and each tile takes a certain amount of movement based on its terrain type and the unit type. E.g it costs a tank 1 to move over desert, 4 over swamp and cant move at all over mountains. Where as a flying unit moves over everything at a cost of 1. The issue I have is that when a unit is selected, I want to highlight an area around it showing where it can move, this means working out all the possible paths through the surrounding hexes, how much movement each path will take and lighting up the tiles based on that information. I got this working with a recursive function and found it took too long to calculate, I moved the function into a thread so that it didn't block the game but still it takes around 2 seconds for the thread to calculate the moveable area for a unit with a move of 8. Its over a million recursions which obviously is problematic. I'm wondering if anyone has an clever ideas on how I can optimize this problem. Here's the recursive function I'm currently using (its C# btw): private void CalcMoveGridRecursive(int nCenterIndex, int nMoveRemaining) { //List of the 6 tiles adjacent to the center tile int[] anAdjacentTiles = m_ThreadData.m_aHexData[nCenterIndex].m_anAdjacentTiles; foreach(int tileIndex in anAdjacentTiles) { //make sure this adjacent tile exists if(tileIndex == -1) continue; //How much would it cost the unit to move onto this adjacent tile int nMoveCost = m_ThreadData.m_anTerrainMoveCost[(int)m_ThreadData.m_aHexData[tileIndex].m_eTileType]; if(nMoveCost != -1 && nMoveCost <= nMoveRemaining) { //Make sure the adjacent tile isnt already in our list. if(!m_ThreadData.m_lPassableTiles.Contains(tileIndex)) m_ThreadData.m_lPassableTiles.Add(tileIndex); //Now check the 6 tiles surrounding the adjacent tile we just checked (it becomes the new center). CalcMoveGridRecursive(tileIndex, nMoveRemaining - nMoveCost); } } } At the end of the recursion, m_lPassableTiles contains a list of the indexes of all the tiles that the unit can possibly reach and they are made to glow. This all works, it just takes too long. Does anyone know a better approach to this?

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  • How do I save user specific data in an asp.net site?

    - by Greg McNulty
    I just set up user profiles using asp.net 3.5 using wvd. For each user I would like to store data that they will be updating every day. For example, every time they go for a run they will update time and distance. I intend to allow them to also look up their history of distance and time from any past date. My question is, what does the database schema usually look like for such a set up? Currently asp.net set up a db for me when I made user profiles. Do I just add an extra table for every user? Should there be one big table with all users data? How do I relate a user I'd to their specific data? Etc.... I have never done this before so any ideas on how this is usually done would be very helpful. Thank you.

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