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  • Visual Studio 2010 - References Dialog Filter

    - by Sphynx
    Visual Studio 2010 adds a new feature to improve loading speed of references in "Add .NET Reference" tab. For example, when the target framework of project is 3.5, it displays only 3.5 assemblies in the list, and says "Filtered to: .NET Framework 3.5". This feature is quite annoying, as it makes impossible to find an older assembly, unless you change a target framework in compilation options. Is there any option to disable that filtering?

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  • NuGet Update Error?

    - by Myles McDonnell
    Using the NuGet package manager dialog at the solution level in the normal course of updating a package reference once the process is complete there is a green tick on the item and the update button disappears. However, with certain of my packages the update process completes, as far as I can tell successfully, but no green tick and the update button remains. Press it again and the next dialog shows that no projects require an update for that package. Am I missing something here or is this a bug?

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  • Variable Assignment and loops (Java)

    - by Raven Dreamer
    Greetings Stack Overflowers, A while back, I was working on a program that hashed values into a hashtable (I don't remember the specifics, and the specifics themselves are irrelevant to the question at hand). Anyway, I had the following code as part of a "recordInput" method. tempElement = new hashElement(someInt); while(in.hasNext() == true) { int firstVal = in.nextInt(); if (firstVal == -911) { break; } tempElement.setKeyValue(firstVal, 0); for(int i = 1; i<numKeyValues;i++) { tempElement.setKeyValue(in.nextInt(), i); } elementArray[placeValue] = tempElement; placeValue++; } // close while loop } // close method This part of the code was giving me a very nasty bug -- no matter how I finagled it, no matter what input I gave the program, it would always produce an array full of only a single value -- the last one. The problem, as I later determined it, was that because I had not created the tempElement variable within the loop, and because values were not being assigned to elementArray[] until after the loop had ended -- every term was defined rather as "tempElement" -- when the loop terminated, every slot in the array was filled with the last value tempElement had taken. I was able to fix this bug by moving the declaration of tempElement within the while loop. My question to you, Stackoverflow, is whether there is another (read: better) way to avoid this bug while keeping the variable declaration of tempElement outside the while loop. (suggestions for better title and tags also appreciated)

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  • MongoDB in Go (golang) with mgo: How do I update a record, find out if update was successful and get the data in a single atomic operation?

    - by Sebastián Grignoli
    I am using mgo driver for MongoDB under Go. My application asks for a task (with just a record select in Mongo from a collection called "jobs") and then registers itself as an asignee to complete that task (an update to that same "job" record, setting itself as assignee). The program will be running on several machines, all talking to the same Mongo. When my program lists the available tasks and then picks one, other instances might have already obtained that assignment, and the current assignment would have failed. How can I get sure that the record I read and then update does or does not have a certain value (in this case, an assignee) at the time of being updated? I am trying to get one assignment, no matter wich one, so I think I should first select a pending task and try to assign it, keeping it just in the case the updating was successful. So, my query should be something like: "From all records on collection 'jobs', update just one that has asignee=null, setting my ID as the assignee. Then, give me that record so I could run the job." How could I express that with mgo driver for Go?

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  • When are references declared in a switch statement?

    - by sandis
    To my surprise this code works fine: int i = 2; switch(i) { case 1: String myString = "foo"; break; case 2: myString = "poo"; System.out.println(myString); } But the String reference should never be declared? Could it be that all variables under every case always are declared no matter what, or how is this resolved?

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  • How do I create a good evaluation function for a new board game?

    - by A. Rex
    I write programs to play board game variants sometimes. The basic strategy is standard alpha-beta pruning or similar searches, sometimes augmented by the usual approaches to endgames or openings. I've mostly played around with chess variants, so when it comes time to pick my evaluation function, I use a basic chess evaluation function. However, now I am writing a program to play a completely new board game. How do I choose a good or even decent evaluation function? The main challenges are that the same pieces are always on the board, so a usual material function won't change based on position, and the game has been played less than a thousand times or so, so humans don't necessarily play it enough well yet to give insight. (PS. I considered a MoGo approach, but random games aren't likely to terminate.) Any ideas? Game details: The game is played on a 10-by-10 board with a fixed six pieces per side. The pieces have certain movement rules, and interact in certain ways, but no piece is ever captured. The goal of the game is to have enough of your pieces in certain special squares on the board. The goal of the computer program is to provide a player which is competitive with or better than current human players.

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  • UIPickerView issues - iphone

    - by Rob J
    I have the following: - (NSInteger) numberOfComponentsInPickerView:(UIPickerView *)pickerView { return 2; } - (NSInteger) pickerView:(UIPickerView *) pickerView numberOfRowsInComponent:(NSInteger) component { return [genderPickerData count]; return [agePickerData count]; } When I do this, the UIPicker is split into 2 components, but the PickerData is only being represented for gender on both pickers. I am trying to figure out through Apple's confusing documentation on how I reference each individual component but can't seem to figure it out.

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  • How to manage Constants in Application

    - by changed
    what is the best way to use Application Constants ? What i usually do is create a separate table in database of constants and reference them as foreign key in other table. In Java i use enum. But how to keep a single place of authority for constants in application and what are the different ways i can do that(like table or enum).

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  • How to implment SSO with Joomla!?

    - by Tony Woo
    Hi Friends, I would like to use the Jommla! as our applications' portal, when one user logined joomla!, he/she don't need to enter password in our another application? anyone has any idear on how to implement this? or you have any web site which I can reference. Thanks in advance. Tony

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  • What is the Difference between GC.GetTotalMemory(false) and GC.GetTotalMemory(true)

    - by somaraj
    Hi, Could some one tell me the difference between GC.GetTotalMemory(false) and GC.GetTotalMemory(true); I have a small program and when i compared the results the first loop gives an put put < loop count 0 Diff = 32 for GC.GetTotalMemory(true); and < loop count 0 Diff = 0 for GC.GetTotalMemory(false); but shouldnt it be the otherway ? Smilarly rest of the loops prints some numbers ,which are different for both case. what does this number indicate .why is it changing as the loop increase. struct Address { public string Streat; } class Details { public string Name ; public Address address = new Address(); } class emp :IDisposable { public Details objb = new Details(); bool disposed = false; #region IDisposable Members public void Dispose() { Disposing(true); } void Disposing(bool disposing) { if (!disposed) disposed = disposing; objb = null; GC.SuppressFinalize(this); } #endregion } class Program { static void Main(string[] args) { long size1 = GC.GetTotalMemory(false); emp empobj = null; for (int i = 0; i < 200;i++ ) { // using (empobj = new emp()) //------- (1) { empobj = new emp(); //------- (2) empobj.objb.Name = "ssssssssssssssssss"; empobj.objb.address.Streat = "asdfasdfasdfasdf"; } long size2 = GC.GetTotalMemory(false); Console.WriteLine( "loop count " +i + " Diff = " +(size2-size1)); } } } }

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  • C++: Is there any good way to read/write without specifically stating character type in function nam

    - by Mark L.
    I'm having a problem getting a program to read from a file based on a template, for example: bool parse(basic_ifstream<T> &file) { T ch; locale loc = file.getloc(); basic_string<T> buf; file.unsetf(ios_base::skipws); if (file.is_open()) { while (file >> ch) { if(isalnum(ch, loc)) { buf += ch; } else if(!buf.empty()) { addWord(buf); buf.clear(); } } if(!buf.empty()) { addWord(buf); } return true; } return false; } This will work when I instantiate this class with <char>, but has problems when I use <wchar_t> (clearly). Outside of the class, I'm using: for (iter = mp.begin(); iter != mp.end(); ++iter ) { cout << iter->first << setw(textwidth - iter->first.length() + 1); cout << " " << iter->second << endl; } To write all of the information from this data struct (it's a map<basic_string<T>, int>), and as predicted, cout explodes if iter->first isn't a char array. I've looked online and the consensus is to use wcout, but unfortunately, since this program requires that the template can be changed at compile time (<char> - <wchar_t>) I'm not sure how I could get away with simply choosing cout or wcout. That is, unless there way a way to read/write wide characters without changing lots of code. If this explanation sounds awkwardly complicated, let me know and I'll address it as best I can.

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  • What is the purpose of the CreateSilverlight.js?

    - by mattruma
    I am trying to get out of browser support working for my Silverlight application and keep bumping into examples that reference CreateSilverlight.js. Looks like it has a variety of options to configure the the Silverlight experience for the end user. Is this a Microsoft javascript file for Silverlight? If so, where would I find it? I would have expected it to have already been added to my Silverlight project. Any help would be appreciated!

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  • Is there a way to generate a short random id, avoiding collisions, without hitting persistent storag

    - by bshacklett
    If you've used GoToMeeting, that's the type of ID I want. I'd like it to be random so that it obfuscates the number of items being tracked and short, so that it's easy to reference manually; UUIDs are way too long. I'd like to avoid hitting persistent storage merely for performance reasons, but I can't think of any other way to avoid collisions. Is 9 digits enough to do something time-based?

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  • How to get ANTLR 3.2 to exit upon first error?

    - by Dan Becker
    In section 10.4, The Definitive ANTLR reference tells you to override mismatch() & recoverFromMismatchedSet() if you want to exit upon the first parsing error. But, at least in ANTLR 3.2, it appears that there is no mismatch() method, and the recoverFromMismatchedSet() documentation says that it is "Not Currently Used". So it appears things have changed since the book was published. What am I supposed to do instead to exit upon the first parsing error in ANTLR 3.2?

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  • Unique_ptr compiler errors

    - by Godric Seer
    I am designing and entity-component system for a project, and C++ memory management is giving me a few issues. I just want to make sure my design is legitimate. So to start I have an Entity class which stores a vector of Components: class Entity { private: std::vector<std::unique_ptr<Component> > components; public: Entity() { }; void AddComponent(Component* component) { this -> components.push_back(std::unique_ptr<Component>(component)); } ~Entity(); }; Which if I am not mistaken means that when the destructor is called (even the default, compiler created one), the destructor for the Entity, will call ~components, which will call ~std::unique_ptr for each element in the vector, and lead to the destruction of each Component, which is what I want. The component class has virtual methods, but the important part is its constructor: Component::Component(Entity parent) { parent.addComponent(this) // I am not sure if this would work like I expect // Other things here } As long as passing this to the method works, this also does what I want. My confusion is in the factory. What I want to do is something along the lines of: std::shared_ptr<Entity> createEntity() { std::shared_ptr<Entity> entityPtr(new Entity()); new Component(*parent); // Initialize more, and other types of Components return entityPtr; } Now, I believe that this setup will leave the ownership of the Component in the hands of its Parent Entity, which is what I want. First a small question, do I need to pass the entity into the Component constructor by reference or pointer or something? If I understand C++, it would pass by value, which means it gets copied, and the copied entity would die at the end of the constructor. The second, and main question is that code based on this sample will not compile. The complete error is too large to print here, however I think I know somewhat of what is going on. The compiler's error says I can't delete an incomplete type. My Component class has a purely virtual destructor with an implementation: inline Component::~Component() { }; at the end of the header. However since the whole point is that Component is actually an interface. I know from here that a complete type is required for unique_ptr destruction. The question is, how do I work around this? For reference I am using gcc 4.4.6.

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  • Git dirctet acyclic graph - children know their parents but not the other way around

    - by dayscott
    Git is implemented as a directed acyclic graph. Children know their parents but not the other way round. This makes sense because i can reach every commit only through a branch or a tag ( generally speaking through a reference). That's how i traverse the tree. What other reasons had the developers of Git to make "the children know their parents but not the other way around"?/ What are the key benefits of this?

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  • Specify default WCF endpoint in app.config

    - by Nelson
    When you add a service reference it creates the class "MyServiceClient" with a default constructor. If I use new MyServiceClient() I get an error: Could not find default endpoint... If I use new MyServiceClient("endpointName") it works. I would like to specify a default endpoint in app/web.config which will get used when I use the default constructor. I know I can place that default name in *.settings which ends up in app.config, but just wondering if there is any built-in way to do it.

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  • iPhone OS: KVO: Why is my Observer only getting notified at applicationDidfinishLaunching

    - by nickthedude
    I am basically trying to implement an achievement tracking setup in my app. I have a managedObjectModel class called StatTracker to keep track of all sorts of stats and I want my Achievement tracking class to be notified when those stats change so I can check them against a value and see if the user has earned an achievement. I've tried to impliment KVO and I think I'm pretty close to making it happen but the problem I'm running into is this: So in the appDelegate i have an Ivar for my Achievement tracker class, I attach it as an observer to a property value of my statTracker core data entity in the applicationDidFinishLaunching method. I know its making the connection because I've been able to trigger a UIAlert in my AchievementTracker instance, and I've put several log statements that should be triggered whenever the value on the StatTracker's property changes. the log statement appears only once at the application launch. I'm wondering if I'm missing something in the whole object lifecycle scheme of things, I just don't understand why the observer stops getting notified of changes after the applicationDidFinishLaunching method has run. Does it have something to do with the scope of the AchievementTracker reference or more likely the reference to my core data StatTracker is going away once that method finishes up. I guess I'm not sure the right place to place these if that is the case. Would love some help. Here is the code where I add the observer in my appDidFinishLaunching method: [[CoreDataSingleton sharedCoreDataSingleton] incrementStatTrackerStat:@"timesLaunched"]; achievementsObserver = [[AchievementTracker alloc] init]; StatTracker *object = nil; object = [[[CoreDataSingleton sharedCoreDataSingleton] getStatTracker] objectAtIndex:0]; NSLog(@"%@",[object description]); [[CoreDataSingleton sharedCoreDataSingleton] addObserver:achievementsObserver toStat:@"refreshCount"]; here is the code in my core data singleton: -(void) addObserver:(id)observer toStat:(NSString *) statToObserve { NSLog(@"observer added"); NSArray *array = [[NSArray alloc] init]; array = [self getStatTracker]; [[array objectAtIndex:0] addObserver:observer forKeyPath:statToObserve options:NSKeyValueObservingOptionNew | NSKeyValueObservingOptionOld context:NULL]; } and my AchievementTracker: - (void)observeValueForKeyPath:(NSString *)keyPath ofObject:(id)object change:(NSDictionary *)change context:(void *)context { NSLog(@"achievemnt hit"); //NSLog("%@", [change description]); if ([keyPath isEqual:@"refreshCount"] && ((NSInteger)[change valueForKey:@"NSKeyValueObservingOptionOld"] == 60) ) { NSLog(@"achievemnt hit inside"); UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"title" message:@"achievement unlocked" delegate:self cancelButtonTitle:@"cancel" otherButtonTitles:nil]; [alert show]; } }

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  • Port Win32 DLL hook to Linux

    - by peachykeen
    I have a program (NWShader) which hooks into a second program's OpenGL calls (NWN) to do post-processing effects and whatnot. NWShader was originally built for Windows, generally modern versions (win32), and uses both DLL exports (to get Windows to load it and grab some OpenGL functions) and Detours (to hook into other functions). I'm using the trick where Win will look in the current directory for any DLLs before checking the sysdir, so it loads mine. I have on DLL that redirects with this method: #pragma comment(linker, "/export:oldFunc=nwshader.newFunc) To send them to a different named function in my own DLL. I then do any processing and call the original function from the system DLL. I need to port NWShader to Linux (NWN exists in both flavors). As far as I can tell, what I need to make is a shared library (.so file). If this is preloaded before the NWN executable (I found a shell script to handle this), my functions will be called. The only problem is I need to call the original function (I would use various DLL dynamic loading methods for this, I think) and need to be able to do Detour-like hooking of internal functions. At the moment I'm building on Ubuntu 9.10 x64 (with the 32-bit compiler flags). I haven't been able to find much on Google to help with this, but I don't know exactly what the *nix community refers to it as. I can code C++, but I'm more used to Windows. Being OpenGL, the only part the needs modified to be compatible with Linux is the hooking code and the calls. Is there a simple and easy way to do this, or will it involve recreating Detours and dynamically loading the original function addresses?

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  • Error Converting PIL B&W images to Numpy Arrays

    - by Elliot
    I am getting weird errors when I try to convert a black and white PIL image to a numpy array. An example of the code I am working with is below. if image.mode != '1': image = image.convert('1') #convert to B&W data = np.array(image) #convert data to a numpy array n_lines = data.shape[0] #number of raster passes line_range = range(data.shape[1]) for l in range(n_lines): # process one horizontal line of the image line = data[l] for n in line_range: if line[n] == 1: write_line_to(xl, z+scale*n, speed) #conversion to other program code elif line[n] == 0: run_to(xl, z+scale*n) #conversion to other program code I have tried this using both array and asarray for the conversion, and gotten different errors. If I use array, then the data I get out is nothing like what I put in. It looks like several very shrunken partial images side by side, with the remainder of the image space filled in in black. If I use asarray, then the entirety of python crashes during the raster step (on a random line). If I work with a greyscale image ('L'), then neither of these errors occurs for either array or asarray. Does anyone know what I am doing wrong? Is there something odd about the way PIL encodes B&W images, or something special I need to pass numpy to make it convert properly?

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  • How to convert struct to char array in C

    - by falcojr
    I'm trying to convert a struct to a char array to send over the network. However, I get some weird output from the char array when I do. #include <stdio.h> struct x { int x; } __attribute__((packed)); int main() { struct x a; a.x=127; char *b = (char *)&a; int i; for (i=0; i<4; i++) printf("%02x ", b[i]); printf("\n"); for (i=0; i<4; i++) printf("%d ", b[i]); printf("\n"); return 0; } Here is the output for various values of a.x (on an X86 using gcc): 127: 7f 00 00 00 127 0 0 0 128: ffffff80 00 00 00 -128 0 0 0 255: ffffffff 00 00 00 -1 0 0 0 256: 00 01 00 00 0 1 0 0 I understand the values for 127 and 256, but why do the numbers change when going to 128? Why wouldn't it just be: 80 00 00 00 128 0 0 0 Am I forgetting to do something in the conversion process or am I forgetting something about integer representation? *Note: This is just a small test program. In a real program I have more in the struct, better variable names, and I convert to little-endian. *Edit: formatting

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  • What's the right way to communicate between 2 or more .Net applications running on a same computer w

    - by Ivan
    If my applications run on a same computer or even on different computers in a same LAN and need intense and quick communication, it seems illogical for me to use text-encoded web services and HTTP. I could possibly use IP/TCP/UDP sockets and invent my own protocols, but believe there is a standard way for .Net applications to send/receive object instances (and, maybe, even sharing an object by reference?). Can you tell me what's that standard way? I am only interested in .Net Framework 4 applications and don't need to support legacy frameworks.

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  • Flex: Failing gracefully on ReferenceError: Error #1056:

    - by Chin
    Hi I have a text field which I would like to bind to a dynamic object. <mx:TextInput id="ti4" text="{selectedObj['someProp']}" valueCommit="{selectedObj['someProp'] = ti4.text}" x="1011.5" y="835"/> If the property doesn't exist I get a reference error - Is there any way to fail a little more gracefully? Any ideas much appreciated.

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  • extern and global in c

    - by JPro
    Can anyone please tell me is there any special requirement to use either EXTERN or GLOBAL variables in a C program? I do not see any difference in a program like below, if I change from gloabl to extern. #include <stdio.h> #include <stdlib.h> int myGlobalvar = 10; int main(int argc, char *argv[]) { int myFunc(int); int i; i = 12; myGlobalvar = 100; printf("Value of myGlobalvar is %d , i = %d\n", myGlobalvar, i); i = myFunc(10); printf("Value of passed value : %d\n",i); printf("again Value of myGlobalvar is %d , i = %d\n", myGlobalvar, i); system("PAUSE"); return 0; } int myFunc(int i) { i = 20 + 1000; //extern int myGlobalvar; myGlobalvar = 20000; // printf("Value of passed value : %d",i); return i; } If uncomment extern int myGlobalvar, the value does not change. Is there any correct difference between both? Can anyone please correct me?

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