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  • What Design Pattern is this?

    - by 01
    I know that everything we do in programming can be described as design pattern(even abstract method has design pattern called template method) public class Guicer extends AbstractModule { private static Injector injector = Guice.createInjector(new Guicer()); public static void setInjector(Injector injector) { Guicer.injector = injector; } public static T getInstance(Class c) { return injector.getInstance(c); } @Override protected void configure() { } } What design patterns are used in this code?

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  • Android Mock Location locks GPS on status bar

    - by Mark Manickaraj
    I created an app that uses mock locations to insert GPS coordinates. After removing the test provider via: mLocationManager.clearTestProviderLocation(mocLocationProvider); mLocationManager.removeTestProvider(mocLocationProvider); mLocationManager.removeUpdates(mLocationListener); When I launch google maps for example after exiting the app the GPS location is found and then never goes away. "Location Set By GPS" always remains on the notification bar even though my app is ended. Any ideas?

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  • Create a class that inherets DrawableGameComponent in XNA as a CLASS with custom functions

    - by user3675013
    using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Media; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; namespace TileEngine { class Renderer : DrawableGameComponent { public Renderer(Game game) : base(game) { } SpriteBatch spriteBatch ; protected override void LoadContent() { base.LoadContent(); } public override void Draw(GameTime gameTime) { base.Draw(gameTime); } public override void Update(GameTime gameTime) { base.Update(gameTime); } public override void Initialize() { base.Initialize(); } public RenderTarget2D new_texture(int width, int height) { Texture2D TEX = new Texture2D(GraphicsDevice, width, height); //create the texture to render to RenderTarget2D Mine = new RenderTarget2D(GraphicsDevice, width, height); GraphicsDevice.SetRenderTarget(Mine); //set the render device to the reference provided //maybe base.draw can be used with spritebatch. Idk. We'll see if the order of operation //works out. Wish I could call base.draw here. return Mine; //I'm hoping that this returns the same instance and not a copy. } public void draw_texture(int width, int height, RenderTarget2D Mine) { GraphicsDevice.SetRenderTarget(null); //Set the renderer to render to the backbuffer again Rectangle drawrect = new Rectangle(0, 0, width, height); //Set the rendering size to what we want spriteBatch.Begin(); //This uses spritebatch to draw the texture directly to the screen spriteBatch.Draw(Mine, drawrect, Color.White); //This uses the color white spriteBatch.End(); //ends the spritebatch //Call base.draw after this since it doesn't seem to recognize inside the function //maybe base.draw can be used with spritebatch. Idk. We'll see if the order of operation //works out. Wish I could call base.draw here. } } } I solved a previous issue where I wasn't allowed to access GraphicsDevice outside the main Default 'main' class Ie "Game" or "Game1" etc. Now I have a new issue. FYi no one told me that it would be possible to use GraphicsDevice References to cause it to not be null by using the drawable class. (hopefully after this last bug is solved it doesn't still return null) Anyways at present the problem is that I can't seem to get it to initialize as an instance in my main program. Ie Renderer tileClipping; and I'm unable to use it such as it is to be noted i haven't even gotten to testing these two steps below but before it compiled but when those functions of this class were called it complained that it can't render to a null device. Which meant that the device wasn't being initialized. I had no idea why. It took me hours to google this. I finally figured out the words I needed.. which were "do my rendering in XNA in a seperate class" now I haven't used the addcomponent function because I don't want it to only run these functions automatically and I want to be able to call the custom ones. In a nutshell what I want is: *access to rendering targets and graphics device OUTSIDE default class *passing of Rendertarget2D (which contain textures and textures should automatically be passed with a rendering target? ) *the device should be passed to this function as well OR the device should be passed to this function as a byproduct of passing the rendertarget (which is automatically associated with the render device it was given originally) *I'm assuming I'm dealing with abstracted pointers here so when I pass a class object or instance, I should be recieving the SAME object , I referenced, and not a copy that has only the lifespan of the function running. *the purpose for all these options: I want to initialize new 2d textures on the fly to customize tileclipping and even the X , y Offsets of where a WHOLE texture will be rendered, and the X and Y offsets of where tiles will be rendered ON that surface. This is why. And I'll be doing region based lighting effects per tile or even per 8X8 pixel spaces.. we'll see I'll also be doing sprite rotations on the whole texture then copying it again to a circular masked texture, and then doing a second copy for only solid tiles for masked rotated collisions on sprites. I'll be checking the masked pixels for my collision, and using raycasting possibly to check for collisions on those areas. The sprite will stay in the center, when this rotation happens. Here is a detailed diagram: http://i.stack.imgur.com/INf9K.gif I'll be using texture2D for steps 4-6 I suppose for steps 1 as well. Now ontop of that, the clipping size (IE the sqaure rendered) will be able to be shrunk or increased, on a per frame basis Therefore I can't use the same static size for my main texture2d and I can't use just the backbuffer Or we get the annoying flicker. Also I will have multiple instances of the renderer class so that I can freely pass textures around as if they are playing cards (in a sense) layering them ontop of eachother, cropping them how i want and such. and then using spritebatch to simply draw them at the locations I want. Hopefully this makes sense, and yes I will be planning on using alpha blending but only after all tiles have been drawn.. The masked collision is important and Yes I am avoiding using math on the tile rendering and instead resorting to image manipulation in video memory which is WHY I need this to work the way I'm intending it to work and not in the default way that XNA seems to handle graphics. Thanks to anyone willing to help. I hate the code form offered, because then I have to rely on static presence of an update function. What if I want to kill that update function or that object, but have it in memory, but just have it temporarily inactive? I'm making the assumption here the update function of one of these gamecomponents is automatic ? Anyways this is as detailed as I can make this post hopefully someone can help me solve the issue. Instead of tell me "derrr don't do it this wayyy" which is what a few people told me (but they don't understand the actual goal I have in mind) I'm trying to create basically a library where I can copy images freely no matter the size, i just have to specify the size in the function then as long as a reference to that object exists it should be kept alive? right? :/ anyways.. Anything else? I Don't know. I understand object oriented coding but I don't understand this XNA It's beggining to feel impossible to do anything custom in it without putting ALL my rendering code into the draw function of the main class tileClipping.new_texture(GraphicsDevice, width, height) tileClipping.Draw_texture(...)

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  • Is it possible to use JSF+Facelets with HTML 4/5?

    - by Bytecode Ninja
    Facelets relies on XML namespaces to work with XHTML. How are HTML 4, and as far as I know, HTML 5 do not support namespaces. Also HTML 5 has some new elements that are not available in XHTML. Even HTML 4 and XHTML have some differences regarding elements and attributes they support. The question is: Is it possible to render HTML 4/5 documents using Facelets? If so, how?

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  • please suggest good variable names that represent theirself ( php)

    - by I Like PHP
    Hi all, it may be wrong place to ask this question, but i hope u all programmer must have the interesting naming convention of variables. i have seen many places that some variable names are very good n effective like common variable names $link $db $connect $query $stmt $sql $qry $output $result $list so please suggest me some good names for variable , bcoz all time i have to write $x, $y etc.. if i want to save something instantly on page...that are even not relevant, so please suggest me good variable names

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  • the '.htaccess' file won't work on my apache server

    - by KeyStroke
    Hi, I have an Apache server installed on my windows machine using XAMPP. Now I'm trying to use a premade .htaccess file for one of my projects, but it doesn't seem to be seeing it. The project just totally ignores it, even though I've enabled mod_rewrite. Any idea how I can troubleshoot this? I can't fix it if it just doesn't work and doesn't show me any errors. Appreciate your help.

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  • What is the 'accumulator in HQ9+?

    - by Koning Baard XIV
    I was just reading a bit about the HQ9+ programming language ( http://esolangs.org/wiki/HQ9 , http://en.wikipedia.org/wiki/HQ9%2B and http://www.cliff.biffle.org/esoterica/hq9plus.html ), and it tells me something about a so called 'accumulator' which can be incremented, but not be accessed. Also, using the + doesn't manipulate the result: code H+H result Hello World Hello World Can anyone explain me how this works, what this does and if it even makes any sense? Thanks

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  • Looking for WebAii Framework free edition online - before the Telerik merge

    - by jdk
    Art of Test produced a nice UI testing tool for free -- WebAii Framework-- that I've been using to add client-side DOM unit tests to my projects. Recently they merged with Telerik and it's now a commercial product. From free to $1500 is suddenly very expensive. Does anybody know if the community edition is still available, or even the last free version is available for download? At least I can finish off with that.

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  • CodeContracts: How to fullfill Require in Ctor using this() call?

    - by mafutrct
    I'm playing around with Microsoft's CodeContracts and encountered a problem I was unable to solve. I've got a class with two constructors: public Foo (public float f) { Contracts.Require(f > 0); } public Foo (int i) : this ((float)i) {} The example is simplified. I don't know how to check the second constructor's f for being 0. Is this even possible with Contracts?

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  • buttons in a datagrid in flex

    - by markblue777
    Hi All, i am using a data grid in flex and i am generating data from a mysql server. However, my problem is with adding a button within the datagrid so each row has one. i have set the columns itemRenderer to mx.controls.Button although with the buttons shown in the grid there is no label on them (even though one has been set) and the assigned click event does not trigger when hitting the button. anyone have any ideas or guidance on what i am doing wrong. Thanks Mark

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  • wxWidgets/wxPython: Do two identical events cause two handlings?

    - by cool-RR
    When there are two identical events in the event loop, will wxPython handle both of them, or will it call the handler only once for them both? I mean, in my widget I want to have an event like EVT_NEED_TO_RECALCULATE_X. I want this event to be posted in all kinds of different circumstances that require x to be recalculated. However, even if there are two different reasons to recalculate x, only one recalculation needs to be done. How do I do this?

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  • Manually Increasing the Amount of CPU a Java Application Uses

    - by SkylineAddict
    I've just made a program with Eclipse that takes a really long time to execute. It's taking even longer because it's loading my CPU to 25% only (I'm assuming that is because I'm using a quad-core and the program is only using one core). Is there any way to make the program use all 4 cores to max it out? Java is supposed to be natively multi-threaded, so I don't understand why it would only use 25%.

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  • What is your favourite online JavaScript reference manual? [closed]

    - by daniel.sedlacek
    I'm an object oriented programmer and am looking for a good JavaScript online reference manual. The ideal reference manual should contain: compendious, I'm not looking for ECMA standard reference. type specific, even if JavaScript is not strongly typed, function arguments and returns have a type. browser specific, no matter the standards every browser is different. contain examples be available online. What is your favorite online JavaScript reference manual?

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  • keeping track of multiple runs of the same function, part 2

    - by qwertymk
    This is related to this Anyway what I need is actually something slightly different I need some way of doing this: function run(arg) { this.ran = this.ran || false; if (!this.ran) init; /* code */ this.ran = true; } This works fine, I just want to make sure that this code works even when this in case it was called with call() or apply() Check this out for what I'm talking about, All of the calls after the first one should all be true, no matter the context

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  • Tips / Resources for building a Google Chrome plugin

    - by David
    After test driving Google Chrome for 30 minutes or so, I like it, even if it seems bare-bones at the moment. The obvious way to add a few things I can't live without would be through plugins. Does anyone have any links to resources on how to get started building a plugin/addon for Chrome? Thanks.

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  • Mac OS X: getting file system changes of the last minute?

    - by Patrick
    From older times (Mac OS 10.4) I had found this command line on the web somewhere: mdfind '(kMDItemFSContentChangeDate >= $time.now(-60)) && (kMDItemFSContentChangeDate <= $time.now)' it gave me a list of files that where changed in the last minute. This does not work anymore on Mac OS 10.6. Can anybody explain why this doesn't work? And even suggest a working command line?

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  • What are the latest tools that I can use to write a DSL (Domain-specific language) in 2009 Sep?

    - by servicesxiaodai
    I looked into Logix and EasyExtend for Python. Logix hasn't been around for a while and it failed to install on Python 2.6. EasyExtend's tutorial is hopeless, the code in the tutorial doesn't even work. I am looking for something so I can write my DSL. My DSL will be used as a research tool. And I don't want to spend time learning all that parsing and compiler theory.

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  • The fundamentals of Hash tables?

    - by kylex
    I'm quite confused about the basic concepts of a Hash table. If I were to code a hash how would I even begin? What is the difference between a Hash table and just a normal array? Basically if someone answered this question I think all my questions would be answered: If I had 100 randomly generated numbers (as keys), how would I implement a hash table and why would that be advantageous over an array? Psuedo-code or Java would be appreciated as a learning tool...

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  • swf to image on the website??

    - by eblek
    hi, i want to convert a swf to image on my website. a user makes some changes on the stage and if he press a button "get image link", the swf stage will be converted to an image and its image link will appear within a box. like imageshack.. so user can use it in forums as image. how can i do this? i even dont know it is about flash or html...

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  • broken UTF-8 String ruby

    - by josh
    While reading a file I get broken UTF-8 String error whenever I have the following in my file través if I change it to normal e then it works. Whats the way to fix this? error only happens if I do line.lstrp or any other function. Just printing the lines is ok. problem even happens when I try to match the string with regex.

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  • Ruby hash value truthiness and symbols

    - by John Topley
    Could somebody please explain why the variable named foo remains true in the code below, even though it's set to false when the method is called? And why the symbol version behaves as expected? def test(options = {}) foo = options[:foo] || true bar = options[:bar] || :true puts "foo is #{foo}, bar is #{bar}" end >> test(:foo => false, :bar => :false) foo is true, bar is false I've only tried this using Ruby 1.8.7.

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