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  • UIView remove itself from UIScrollView

    - by alex25
    Hi! Following Scenario: I have a = UIViewController A that contains a UIScrollView I have a second UIViewController "B" (amongst other things it contains a button) and add it to the ScrollView of A myView *mView = [[myView alloc] init]; [myScrollView addSubview:mView.view]; Is there a way that once the button is pressed that it(view) removes itself from the scrollview? I thought in the direction of setting the delegate of mView to "A" ?! But not sure how that should work in detail.... Any suggestions? Thanks!

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  • Get file property

    - by milanjansari
    Hello, How to get file size of pdf,gif,doc etc using xcode. suppose to i get pdf file form resorce folder so how can i get size of for this file. is there any way? Thanks you,

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  • Xcode: Display Login View in applicationDidBecomeActive

    - by Patrick
    In my app I would like to show a login screen - which will be displayed when the app starts and when the app becomes active. For reference, I am using storyboards, ARC and it is a tabbed bar application. First off, I have this method which returns the topViewController. - (UIViewController *)topViewController:(UIViewController *)rootViewController { if (rootViewController.presentedViewController == nil) { return rootViewController; } if ([rootViewController.presentedViewController isMemberOfClass:[UINavigationController class]]) { UINavigationController *navigationController = (UINavigationController *)rootViewController.presentedViewController; UIViewController *lastViewController = [[navigationController viewControllers] lastObject]; return [self topViewController:lastViewController]; } UIViewController *presentedViewController = (UIViewController *)rootViewController.presentedViewController; return [self topViewController:presentedViewController]; } And I call this method here: - (void)applicationDidBecomeActive:(UIApplication *)application { if ( ... ) { // if the user needs to login PasswordViewController *passwordView = [[PasswordViewController alloc] init]; UIViewController *myView = [self topViewController:self.window.rootViewController]; [myView presentModalViewController:passwordView animated:NO]; } } To an extent this does work - I can call a method in viewDidAppear which shows an alert view to allow the user to log in. However, this is undesirable and I would like to have a login text box and other ui elements. If I do not call my login method, nothing happens and the screen stays black, even though I have put a label and other elements on the view. Does anyone know a way to resolve this? My passcode view is embedded in a Navigation Controller, but is detached from the main storyboard.

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  • Adding Colours (Colors) Together like Paint (Blue + Yellow = Green, etc)

    - by glenstorey
    I'm making an iOS game using cocos2d libraries. Lets say you have two objects that have two separate colours - defined in RGB as Blue: 0,0,255 Yellow: 255,255,0 I want to add blue and yellow to make green. To over complicate things, let's say that the Blue object is bigger than the Yellow object (for the sake of argument let's say that the ratio is 2:1), I'm adding twice as much blue as yellow - how to I calculate this new (light green) colour correctly. I understand LAB * Color Space is useful for this sort of 'natural colour' kind of thing, but I'm not sure how to use it - especially in the context of a cocos2d object which (AFAIK) is limited to using RGB in its colour schemes. I'd really appreciate practical help on how to implement this. Thanks heaps!

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  • DeviceOrientation Check in AppDelegate

    - by ludo
    Hi, I created a view in the AppDelegate, that I add to the window like this:[window addSubview:myView]; I wanna be able to check for the device orientation everytime I come back to this view, so I can make some modifications to it. How can I do that in the appDelegate?

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  • How do I stack images to simulate depth using Core Animation?

    - by Jeffrey Berthiaume
    I have a series of UIImages with which I need to simulate depth. I can't use scaling because I need to be able to rotate the parent view, and the images should look like they're stacked visibly in front of each other, not on the same plane. I made a new ViewController-based project and put this in the viewDidLoad (as well as attached three 120x120 pixel images named 1.png, 2.png, and 3.png): - (void)viewDidLoad { // display image 3 UIImageView *three = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"3.png"]]; three.center = CGPointMake(160 + 60, 240 - 60); [self.view addSubview:three]; // rotate image 3 around the z axis // THIS IS INCORRECT CATransform3D theTransform = three.layer.transform; theTransform.m34 = 1.0 / -1000; three.layer.transform = theTransform; // display image 2 UIImageView *two = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"2.png"]]; two.center = CGPointMake(160, 240); [self.view addSubview:two]; // display image 1 UIImageView *one = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"1.png"]]; one.center = CGPointMake(160 - 60, 240 + 60); [self.view addSubview:one]; // rotate image 3 around the z axis // THIS IS INCORRECT theTransform = one.layer.transform; theTransform.m34 = 1.0 / 1000; one.layer.transform = theTransform; // release the images [one release]; [two release]; [three release]; // rotate the parent view around the y axis theTransform = self.view.layer.transform; theTransform.m14 = 1.0 / -500; self.view.layer.transform = theTransform; [super viewDidLoad]; } I have very specific reasons why I'm not using an EAGLView and why I'm not loading the images as CALayers (i.e. why I'm using UIImageViews for each one). This is just a quick demo that I can use to work out exactly what I need in my parent application. Is there some matrix way to translate these 2d images along the z-axis so they will look like what I'm trying to represent? I've gone through the other StackOverflow articles as well as the Wikipedia references, and have not found what I'm looking for -- although I might not necessarily be using the right terms for what I'm trying to do.

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  • Question related to UITextView

    - by user217572
    How to adjust height of textview programetically as we are typing the text textview should increase upwards with no limit.UIScrollview for textview is disable in our case.We are giving scroll for entire view to see upward contents in textview

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  • CGAL replacement for iOS

    - by Aleks N.
    I have a set of nodes that define streets. Each node has latitude and longitude. Also I have user location with latitude and longitude. My intention is to build Voronoi diagram for segments defined by each pair of nodes, and then find which node user location is closest to. Looks like this task can be accomplished with CGAL library. While I'm in the process of compiling it for iOS environment, probably you guys will be able to give links to libs that are already compiled against iOS, or were intended to be used in Objective C environment from the very beginning... Because I'm afraid that even if CGAL compiles for me, I might get into trouble when using it. Thanks!

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  • -[UITableViewRowData isEqualToString:]: unrecognized selector sent to instance 0x391dce0

    - by tak
    I have a datatable which shows the list of contacts. when I start the application all the data is loaded correctly.But after selecting a contact, I am sometimes getting this exception :- Program received signal: “EXC_BAD_ACCESS”. and sometimes -[UITableViewRowData isEqualToString:]: unrecognized selector sent to instance 0x391dce0 most probably for this code:- - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"Cell"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease]; } ExpenseTrackerAppDelegate *appDelegate = (ExpenseTrackerAppDelegate *)[[UIApplication sharedApplication] delegate]; Person *person = (Person *)[appDelegate.expensivePersonsList objectAtIndex:indexPath.row]; NSString *name = (NSString *)[NSMutableString stringWithFormat:@"%@ %@" ,person.lastName , person.firstName]; cell.textLabel.text = name; //cell.detailTextLabel.text = person.lastName; // Configure the cell. return cell; } If I replace these lines of code NSString *name = (NSString *)[NSMutableString stringWithFormat:@"%@ %@" ,person.lastName , person.firstName]; cell.textLabel.text = name; with this code cell.textLabel.text = person.lastName; then everything works fine? I dont know what exactly happens?

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  • Reverse geocode coordinates to street address and setting as subtitle in annotation?

    - by Krismutt
    Hey everybody! Basically I wanna reverse geocode my coordinates for my annotation and show the address as the subtitle for the annotation. I just cant figure out how to do it... savePosition.h #import <Foundation/Foundation.h> #import <MapKit/MapKit.h> #import <MapKit/MKReverseGeocoder.h> #import <AddressBook/AddressBook.h> @interface savePosition : NSObject <MKAnnotation, MKReverseGeocoderDelegate> { CLLocationCoordinate2D coordinate; } @property (nonatomic, readonly) CLLocationCoordinate2D coordinate; -(id)initWithCoordinate:(CLLocationCoordinate2D) coordinate; - (NSString *)subtitle; - (NSString *)title; @end savePosition.m @synthesize coordinate; -(NSString *)subtitle{ return [NSString stringWithFormat:@"%f", streetAddress]; } -(NSString *)title{ return @"Saved position"; } -(id)initWithCoordinate:(CLLocationCoordinate2D) coor{ coordinate=coor; NSLog(@"%f,%f",coor.latitude,coor.longitude); return self; MKReverseGeocoder *geocoder = [[MKReverseGeocoder alloc] initWithCoordinate:coordinate]; geocoder.delegate = self; [geocoder start]; } - (void)reverseGeocoder:(MKReverseGeocoder *)geocoder didFailWithError:(NSError *)error { } - (void)reverseGeocoder:(MKReverseGeocoder *)geocoder didFindPlacemark:(MKPlacemark *)placemark{ NSString *streetAddress = [NSString stringWithFormat:@"%@", [placemark.addressDictionary objectForKey:kABPersonAddressStreetKey]]; } @end any ideas?? Thanks in advance!

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  • Unable to pass variables from one view to another

    - by jerincbus
    I have a detail view that includes three UIButtons, each of which pushes a different view on to the stack. One of the buttons is connected to a MKMapView. When that button is pushed I need to send the latitude and longitude variables from the detail view to the map view. I'm trying to add the string declaration in the IBAction: - (IBAction)goToMapView { MapViewController *mapController = [[MapViewController alloc] initWithNibName:@"MapViewController" bundle:nil]; mapController.address = self.address; mapController.Title = self.Title; mapController.lat = self.lat; mapController.lng = self.lng; //Push the new view on the stack [[self navigationController] pushViewController:mapController animated:YES]; [mapController release]; mapController = nil; } But I get this when I try to build: 'error: incompatible types in assignment' for both lat and lng variables. So my questions are am I going about passing the variables from one view to another the right way? And does the MKMapView accept latitude and longitude as a string or a number?

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  • UIActivityIndicator not working properly?

    - by medma
    Hello frends, I have a problem regarding UIActivityIndicator. I applied "[spinner startAnimating]" at the IBAction on a button and then doing some process. After the process activityindicator should be stopped and then navigate to another view. But the activity indicator does not appear. When I remove the line "[spinner stopAnimating]" then the indicator appears but not at the instant button is pressed. It appears just before the other view loads, and apparently does not appear, I mean it does not appear but if we see very carefully then only it appears for an instant. Thanx in advance for any answer.

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  • Use of type 'id' in cocoa class

    - by gotye
    Hey guys, I want to implement a class which can be used by two classes of my project. One is manipulating 'NewsRecord' objects. One is manipulating 'GalleriesRecord' objects. In another class, I may use one of the two objects so i do something like that : // header class id myNewsRecordOrGalleriesRecord; // class.m // NewsRecord and GalleriesRecord have both the title property NSLog(myNewsRecordOrGalleriesRecord.title); and i get : error : request for member 'title' in something not a structure or union any ideas :D ? Thanks. Gotye How am I supposed to do it ?

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  • How can I make my tableview enter editing mode?

    - by Jake
    Hi, for some reason I can't get my tableview to enter editing mode. It's a little harder than it might seem because I'm using some open source code to make a calendar (iCal esque) with a tableview under it, and it's not quite as straightforward as just using a regular tableview. Basically, I have two classes. One (let's say Class A) is a UIViewController and the other (Class B) is that viewController's datasource and tableview delegate. In Class B, I've implemented -(void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath; which works fine, but if I put an edit nav bar item in Class A (the view controller), nothing happens. Am I forgetting certain protocols, or certain special methods that I need to write? Thanks for any help, and apologies if I'm missing something, I'm just learning to work with other people's code.

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  • Set Renderbuffer Width and Height (Open GL ES)

    - by Josh Elsasser
    I'm currently experiencing an issue with an Open GL ES renderbuffer where the backing and width are are both set to 15. Is there any way to set them to the width of 320 and 480? My project is built up on Apple's EAGLView class and ES1Renderer, but I've moved it from the app delegate to a controller. I also moved the CADisplayLink outside of it (I update my game logic with the timestamp from this) Any help would be greatly appreciated. I add the glview to the window as follows: CGRect applicationFrame = [[UIScreen mainScreen] applicationFrame]; [window addSubview:gameController.glview]; [window makeKeyAndVisible]; I synthesize the controller and the glview within it. The EAGLView and Renderer are otherwise unmodified. Renderer Initialization: // Get the layer CAEAGLLayer *eaglLayer = (CAEAGLLayer *)self.layer; eaglLayer.opaque = TRUE; eaglLayer.drawableProperties = [NSDictionary dictionaryWithObjectsAndKeys: [NSNumber numberWithBool:FALSE], kEAGLDrawablePropertyRetainedBacking, kEAGLColorFormatRGBA8, kEAGLDrawablePropertyColorFormat, nil]; renderer = [[ES1Renderer alloc] init]; Render "resize from layer" Method - (BOOL)resizeFromLayer:(CAEAGLLayer *)layer { // Allocate color buffer backing based on the current layer size glBindRenderbufferOES(GL_RENDERBUFFER_OES, colorRenderbuffer); [context renderbufferStorage:GL_RENDERBUFFER_OES fromDrawable:layer]; glGetRenderbufferParameterivOES(GL_RENDERBUFFER_OES, GL_RENDERBUFFER_WIDTH_OES, &backingWidth); glGetRenderbufferParameterivOES(GL_RENDERBUFFER_OES, GL_RENDERBUFFER_HEIGHT_OES, &backingHeight); NSLog(@"Backing Width:%i and Height: %i", backingWidth, backingHeight); if (glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES) != GL_FRAMEBUFFER_COMPLETE_OES) { NSLog(@"Failed to make complete framebuffer object %x", glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES)); return NO; } return YES; }

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  • NSDateFormatter dateFromString for 24hr date gives wrong time

    - by krusty
    I want to add event to native calender.I am having problem in getting date accurate time from string. I have set locale,24 hr format. but still getting the same bug. EKEvent *event = [EKEvent eventWithEventStore:self.eventStore]; event.title=txtTitle.text; NSDateFormatter *dateFormatter = [[NSDateFormatter alloc] init]; NSLocale *locale =[[[NSLocalealloc]initWithLocaleIdentifier:@"en_US_POSIX"]autorelease]; [dateFormatter setLocale:locale]; [dateFormatter setDateFormat:@"dd/MM/yyyy HH:mm"]; event.startDate=[dateFormatter dateFromString:lblStartDate.text]; My lblStartDate.text is:-10/02/2011 12:12 PM And event.startDate is getting set as:-2011-02-10 06:42:00 GMT Can anyone help???

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  • Tab bar application with UINavigation Controller MOC not being retained.

    - by iamsmug
    I created a tab bar application from the template and added a navigation controller to one of the tabs. I have already created this app from the navigation app template already and is working. The reason I am doing it this way is because I need to add a tab bar and thought it would be easier starting by using the tab bar project template and adding the nav controller to it rather than the other way round. I have copied the data model over from the other project and added the relevant code to where it should be. The problem I am having is passing the moc from the app delegate to the tab with the nav controller on. Here is a snippet from my applicationDidFinishLaunching method in my app delegate: - (void)applicationDidFinishLaunching:(UIApplication *)application { [self createEditableCopyOfDatabaseIfNeeded]; Top_BananaTableViewController *top_BananaTableViewController = (Top_BananaTableViewController *)[navigationController topViewController]; top_BananaTableViewController.managedObjectContext = self.managedObjectContext; // Add the tab bar controller's current view as a subview of the window [window addSubview:tabBarController.view]; [window makeKeyAndVisible]; } Everything seems fine here but when it comes to the fetchedResultsController on my nav controller view it bombs out with: '+entityForName: could not locate an NSManagedObjectModel for entity name 'cards'' When I checked what was set to my managedObjectContext on that view it was null. I don't know why or where it is loosing it's setting. Please help.

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  • Multi-property "transactions" in Core Data / NSManagedObject / NSFetchedResultsController?

    - by Martijn Thé
    Hi, Is it possible to set multiple properties of an NSManagedObject and have the NSFetchedResultsController call controllerDidChangeContent: only once? In other words, is it possible to say something like: [managedObject beginChanges]; [managedObject setPropertyA:@"Foo"]; [managedObject setPropertyB:@"Bar"]; [managedObject commitChanges]; and then have the NSFetchedResultsController call controllerDidChangeContent: (and the other methods) only one time? Thanks!

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  • Calculate the contentsize of scrollview

    - by neha
    Hi all, I'm having a scrollview as the detailedview of tableview cell. There are multiple views on the detailedview like labels, buttons etc. which I'm creating through interface builder. What I'm creating through interface builder is static. I'm putting everything on a view of height 480. A label on my detailedview is having dynamic text which can extend to any length. The problem is that I need to set the scrollview's content size for which I need its height. How shall I set scrollview's height provided the content is dynamic?

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  • How to setup MGTwitterEngine

    - by wgpubs
    Just downloaded from github ... tried to build the xcode project and got over a hundred errors. TouchJSON, OAuthConsumer and yajl folders don't even exist (which looks like the problem). Did I pooch something? What do I need to do to recover? Thanks

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  • how to put the gps new cllocation co-ordinate to google map in objective-c.

    - by uttam
    i want to use the gps to update the user location on google map,i am using the following method. -didFailWithError and -didUpdateToLocation:(CLLocation *)newLocation fromLocation:(CLLocation *)oldLocation but how can i get the newlocation on the google map, because for that we want the latitude and longitude. and then put that in setregion method. pls tell me how i can we set the newlocation obtain from location manager to the google map

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