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  • Freetype2 (error-)return value documentation

    - by Awaki
    In short, I'm looking for documentation that would limit the error situations to check for after a Freetype library function failed, much like the OpenGL and Win32 APIs document the error codes generated by their respective functions. I can't seem to find such documentation though, so I was wondering how to best handle translation of Freetype errors to typed exceptions. Background: I am currently in the process of implementing font-rendering capability (using Freetype) for my GUI framework, which makes strong use of typed exceptions to indicate error situations. However, the Freetype docs seem to completely omit what errors can be expected from what functions. That, if such documentation does indeed not exist, would basically leave me with two options: either guessing which errors make sense for a certain Freetype function (obviously prone to mistakes on my part), or considering every error code for translation into appropriate exceptions (less verbose since I would have to write the translation only once). Performance isn't really critical in the code that calls the Freetype library, so even the latter option would probably be acceptable, but surely there must be some kind of documentation on which library calls may return what Freetype error? Is there any such documentation which I just somehow managed to not find? Should I go the route of generically expecting every error code for translation? Or are there other ways to approach this problem? By the way, I wanted to avoid introducing some kind of generic FreetypeException (containing a description of the Freetype error) since I intended to completely hide what libraries I'm using (not from a legal point-of-view, mind you), but I guess I can be convinced to do this anyway if the consensus is that it would be the best option. I don't think it matters for this question, but I'm writing in C++.

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  • C++ variable to const expression

    - by user1344784
    template <typename Real> class A{ }; template <typename Real> class B{ }; //... a few dozen more similar template classes class Computer{ public slots: void setFrom(int from){ from_ = from; } void setTo(int to){ to_ = to; } private: template <int F, int T> void compute(){ using boost::fusion::vector; using boost::fusion::at_c; vector<A<float>, B<float>, ...> v; at_c<from_>(v).operator()(at_c<to_>(v)); //error; needs to be const-expression. }; This question isn't about Qt, but there is a line of Qt code in my example. The setFrom() and setTo() are functions that are called based on user selection via the GUI widget. The root of my problem is that 'from' and 'to' are variables. In my compute member function I need to pick a type (A, B, etc.) based on the values of 'from' and 'to'. The only way I know how to do what I need to do is to use switch statements, but that's extremely tedious in my case and I would like to avoid. Is there anyway to convert the error line to a constant-expression?

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  • Setup for games animation: How do I know JFrame is finished setting itself up?

    - by Jokkel
    I'm using javax.swing.JFrame to draw game animations using double buffer strategy. First, I set up the frame. JFrame frame = new JFrame(); frame.setVisible(true); Now, I draw an object (let it be a circle, doesn't matter) like this. frame.createBufferStrategy(2); bufferStrategy = frame.getBufferStrategy(); Graphics g = bufferStrategy.getDrawGraphics(); circle.draw(g); bufferStrategy.show(); The problem is that the frame is not always fully set-up when the drawing takes place. Seems like JFrame needs up to three steps in resizing itself, until it reaches it's final size. That makes the drawing slide out of frame or hinders it to appear completely from time to time. I already managed to delay things using SwingUtilities.invokeLater(). While this improved the result, there are still times when the drawing slides away / looks prematurely draw. Any idea / strategy? Thanks in advance. EDIT: Ok thanks so far. I didn't mention that I write a little Pong game in the first place. Sorry for the confusion What I actually looked for was the right setup for accelerated game animations done in Java. While reading through the suggestions I found my question answered (though indirectly) here and this example made things clear for me. A resume for this might be that for animating game graphics in Java, the first step is to get rid of the GUI logic overhead.

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  • Tired of Exploring

    - by Abhi
    Dear All I am tired of my work. I am exploring all day and at the end of the day i feel that i have not gain anything. Its been 1 year & 3 month working in Wince 6.0 r3 but i feel that i have gained nothing. I feel like that i have wasted these month without doing anything. At fast i worked in GUI application in which i was gaining confidence but then i was shifted from that domain to something for which lot of knowledge is required i.e writing or adjusting BSP. Now at present i have shifted to work on silverlight which is again a new domain for me. My day starts from 10am and ends at 7pm @ office by doing nothing. I am tired completely. Can anyone help me what shall i do in this situation? How shall i start to achieve the target? Where should i stick "deadline" or "learning the target first" as deadline is also important? I am completely depressed.

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  • Java Applet 411 Content Length

    - by user1903006
    I am new to Java. I wrote an applet with a gui that sends results (int w and int p) to a server, and I get the "411 Length Required" error. What am I doing wrong? How do you set a Content-Length? This is the method that communicates with the server: public void sendPoints1(int w, int p){ try { String url = "http://somename.com:309/api/Results"; String charset = "UTF-8"; String query = String.format("?key=%s&value=%s", URLEncoder.encode(String.valueOf(w), charset), URLEncoder.encode(String.valueOf(p), charset)); String length = String.valueOf((url + query).getBytes("UTF-8").length); HttpURLConnection connection = (HttpURLConnection) new URL(url + query).openConnection(); connection.setRequestMethod("POST"); connection.setRequestProperty("Content-Length", length); connection.connect(); System.out.println("Responce Code: " + connection.getResponseCode()); System.out.println("Responce Message: " + connection.getResponseMessage()); } catch (Exception e) { System.err.println(e.getMessage()); } }

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  • Qt display image in a new window

    - by user312543
    Hi, I am naive to Qt and GUI programming. http://stackoverflow.com/questions/1357960/qt-jpg-image-display/2605463#2605463 The procedure given for displaying an image is working fine and thank you for providing that. But I want to display an image when I click on radiobutton. I created a slot, and I connected the button click event to the slot (dispImage is my slot). My slot consists only the code which is working to display an image (First answer in this link). I am able to compile it and run it. But the o/p is not as we desire. On button click, image windoe flashes for a sec and disappears. One more point to share is, I tried the same with windowsflags example present in qt examples. In this example I want to display the image on the preview window created by us. Even this is also not worked for me. Please provide me the solution. Thanks in advance.

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  • Progressbar behaves strangely

    - by wanderameise
    I just created an application in C# that uses a thread which polls the UART for a receive event. If data is received an event is triggered in my main thread (GUI) and a progress bar is controlled via PerformStep() method (of course, I previously set the Max value accordingly). PerformStep is invoked using the following expression to handle cross threading this.Invoke((Action)delegate{progressBar2.PerformStep();}) When running this application the progressbar never hits its final value. It stops at 80%. When debugging and stopping at the line mentioned above, everything works fine using single steps. I have no idea what is going one! Start read thread on main thread: pThreadWrite = new Thread(new ThreadStart(ReadThread)); pThreadWrite.Start(); Read Thread: private void ReadThread() { while(1) { if (ReceiveEvent) { FlashProgressBar(); } } } Event that is triggered in main thread: private void FlashProgressBar() { this.Invoke((Action)delegate { progressBar2.PerformStep();}); } (It's a simplified representation of my code) It seems as if the internal progress is faster than the visual one.

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  • At what point is it worth using a database?

    - by radix07
    I have a question relating to databases and at what point is worth diving into one. I am primarily an embedded engineer, but I am writing an application using QT to interface with our controller. We are at an odd point where we have enough data that it would be feasible to implement a database (around 700+ items and growing) to manage everything, but I am not sure it is worth the time right now to deal with. I have no problems implementing the GUI with files generated from excel and parsed in, but it gets tedious and hard to track even with VBA scripts. I have been playing around with converting our data into something more manageable for the application side with Microsoft Access and that seems to be working well. If that works out I am only a step (or several) away from using an SQL database and using the QT library to access and modify it. I don't have much experience managing data at this level and am curious what may be the best way to approach this. So what are some of the real benefits of using a database if any in this case? I realize much of this can be very application specific, but some general ideas and suggestions on how to straddle the embedded/application programming line would be helpful. Thanks

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  • Maven build issue with Hibernate for Windows

    - by wishi_
    Hi! I'm getting build errors for for my Maven enabled project related to the Hibernate extension. - It's a very basic app, and I was able to solve this issue on my Linux box by manually installing some required artifacts: mvn install:install-file -DgroupId=javassist -DartifactId=javassist -Dversion=3.9.0 -Dpackaging=jar -Dfile=foo.jar That worked out (Hibernate as a set of required deps). But in case of Windows things are different. How do I add the dependencies manually to Maven on Windows? 1) org.hibernate:hibernate:jar:3.3.2 Try downloading the file manually from the project website. Then, install it using the command: mvn install:install-file -DgroupId=org.hibernate -DartifactId=hibernate -Dversion=3.3.2 -Dpackaging=jar -Dfile=/path/to/file 2) javassist:javassist:jar:3.9.0 Can I automate this cumbersome manual dependency installation for my coworkers on their Windows machines? Are there any helpful tools or GUI that can perform these tasks? The best way would be that Maven does it all automatically. I'm not too familiar with it jet. Thanks for answers.

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  • Stepping through ASP.NET MVC in Action (2009) - and stuck on nunit issue

    - by Jen
    I seem to have missed something - in this step through it talks through downloading nunit and changing the original MSTest reference to NUnit. Which seems fine until it talks about running the test with UnitRun from JetBrains. I would have thought I could run nUnit to be able to run the test - but I load my project in the nUnit gui and I get "This assembly was not built with any known testing framework". This after running the Nunit-2.5.3.9346.msi. Or am I supposed to be able to run tests from within visual studio 2008? After some research I find this: http://www.jetbrains.com/unitrun/ (ie. it seems to be saying this is no longer supported and I'm thinking JetBrains Resharper may cost money?). I'm a little rusty on my NUnit experience. So how do I go ahead and run my test? Is the error message I'm getting considered abnormal? I've added a reference in my MvcApplication.Tests project to the nunit.framework. Is this the wrong reference to add? Thanks :)

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  • A generic C++ library that provides QtConcurrent functionality?

    - by Lucas
    QtConcurrent is awesome. I'll let the Qt docs speak for themselves: QtConcurrent includes functional programming style APIs for parallel list processing, including a MapReduce and FilterReduce implementation for shared-memory (non-distributed) systems, and classes for managing asynchronous computations in GUI applications. For instance, you give QtConcurrent::map() an iterable sequence and a function that accepts items of the type stored in the sequence, and that function is applied to all the items in the collection. This is done in a multi-threaded manner, with a thread pool equal to the number of logical CPU's on the system. There are plenty of other function in QtConcurrent, like filter(), filteredReduced() etc. The standard CompSci map/reduce functions and the like. I'm totally in love with this, but I'm starting work on an OSS project that will not be using the Qt framework. It's a library, and I don't want to force others to depend on such a large framework like Qt. I'm trying to keep external dependencies to a minimum (it's the decent thing to do). I'm looking for a generic C++ framework that provides me with the same/similar high-level primitives that QtConcurrent does. AFAIK boost has nothing like this (I may be wrong though). boost::thread is very low-level compared to what I'm looking for. I know C# has something very similar with their Parallel Extensions so I know this isn't a Qt-only idea. What do you suggest I use?

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  • accessing specific icons from a Multi-Icon (.ico) file

    - by Sagi1981
    Dear community. I would like to know if the following is possible. I have an .ico file, containing several sizes and color depths. However, it also contains some custom made sizes, that are going to be used inside my application. The application accesses the icon trough a resource DLL. (The intention is that the DLL is provided by a third party developer) Is there any way to pinpoint exactly which of the icons in the .ico file to use in my application? Like I want this size to appear here on my GUI etc. For instance, I am making a button in my application, and I would like my custom made 15*32 icon from my .ico file to be displayed on the button. I know this is possible by adding the bitmaps one at a time to the resource DLL, giving each of them a unique name. But it would be easier, if I am able to identify the different contents of the icon file instead. Is it possible in some way to look at the icon file as an array of icons or something like that? Any help is much appreciated. It seems quite hard to find information about this subject on the web. Oh, and I am writing my application in C#, using MFC DLL (from Visual C++ to create my resource DLL)

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  • C++ AI Design Question

    - by disney
    Hi, I am currently writing a bot for a MMORPG. Though, currently I am stuck at trying to figure out how to nicely implement this. The design problem is related to casting the character spells in the correct order. Here is a simple example to what I need to archieve. It's not related to casting them, but doing it in the correct order. I would know how simply cast them randomly, by checking which skill has not yet been casted, but in right order as being shown in the GUI, not really. note: the skill amount may differ, it's not always 3, maximum 10 though. Charactername < foobar has 3 skills. Skill 1: Name ( random1 ) cooldown ( 1000 ms ) cast duration ( 500 ms ) Skill 2: Name ( random2 ) cooldown ( 1500 ms ) cast duration ( 700 ms ) Skill 3: Name ( random3 ) cooldown ( 2000 ms ) cast duration ( 900 ms ) I don't really know how I could implement this, if anyone has some thoughts, feel free to share. I do know that most of the people don't like the idea of cheating in games, I don't like it either, nor I am actually playing the game, but its an interesting field for me. Thank you.

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  • Packaging Java apps for the Windows/Linux desktop.

    - by alexmcchessers
    I am writing an application in Java for the desktop using the Eclipse SWT library for GUI rendering. I think SWT helps Java get over the biggest hurdle for acceptance on the desktop: namely providing a Java application with a consistent, responsive interface that looks like that belonging to any other app on your desktop. However, I feel that packaging an application is still an issue. OS X natively provides an easy mechanism for wrapping Java apps in native application bundles, but producing an app for Windows/Linux that doesn't require the user to run an ugly batch file or click on a .jar is still a hassle. Possibly that's not such an issue on Linux, where the user is likely to be a little more tech-savvy, but on Windows I'd like to have a regular .exe for him/her to run. Has anyone had any experience with any of the .exe generation tools for Java that are out there? I've tried JSmooth but had various issues with it. Is there a better solution before I crack out Visual Studio and roll my own? Edit: I should perhaps mention that I am unable to spend a lot of money on a commercial solution.

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  • How to get VC# to rebuild auto-generated .cs files?

    - by Jive Dadson
    I imagine this question has been asked and answered, but I cannot find it. I wanted to make a simple GUI to interface to a windows 7 command. I usually use Wx, but since this was to be a windows-only thing, I decided to see if I could whip it out real fast using Visual C# 2010 Express, which I had never used before. Things started off just great. I created a form, put a few buttons and text boxes and such on it, and hit Debug. It came up and ran just like that. No muss, no fuss. So I then designed the form just the way I wanted it, renamed the controls from "Button1" and so forth to meaningful names. But now it's a mess. By clicking around, I discovered that VC# had auto-generated two files called Form1.cs and Form1.Designer.cs. The later contains the bindings between functions and the events generated from user-clicks etc., and the former contains no-op code for those functions, for me to complete. Problem is, the names are all still the original "Button1" and so forth, not the new ones, and the new controls I added after running the first time do not appear at all. I want it to regenerate all that stuff afresh from the finished form. How to?

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  • Wrapping a Flash/AS3 Sprite as a Flex MXML component

    - by John
    For my game, I am making the main game view as a plain Flash/AS3 class, something like: public class GameArena extends Sprite This is simply a big rectangle in which game objects are drawn, so no need for fancy UI and I want to keep the main game engine Flex-free so I can use Sprites rather than heavier Flex components. However for the entire game/app, I do still want to use Flex for GUI/layout. So I thought I could create a Flex class subclassing UIComponent, which has a GameView object as a child... now I can use this in MXML as a standard Flex component. e.g. public class ArenaView extends UIComponent { public var gameArena:GameArena; override protected function createChildren():void { super.createChildren(); if (!gameArena) { gameArena = new GameArena(); gameArena.width = 200; gameArena.height = 200; addChild(gameArena); } } } Then I have a simple line in my main App MXML like: <logic:Arena x="0" y="0" width="50%" height="100%" name="TestArenaPanel" /> But so far while my code compiles, the Flash class isn't getting rendered. Maybe it's something simple, but I wanted to ask if this is a reasonable approach, or there is something better? BTW: I've had the "should Flex be used" conversation many times. If you want to discuss that please do so in comments, but keep answers on topic.

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  • Passing.getText() String to another class

    - by DanMc
    I'm currently working on a first year university project and I have a problem, although I doubt it's a very complicated one, but I've been searching and I just can't find a suitable answer to it. The problem concerns two classes. A gui class (class1) and another class (class2). I have a JTextField in class1 and am trying to pass through the .getText() value to class2 and store it in a String type variable. The current code I'm trying to achieve this with is the following: (Class1) private JTextField textField = new JTextField("Something"); ... public String getTextFieldString() { return textField.getText(); } (Class2) private c1 Class1 = new Class1(); private String s = new String(); ... s = c1.getTextFieldString(); I'm pretty new to coding, I've read that maybe I need to pass through an argument somewhere and I assume that's because textField is not static in itself, it changes when somebody enters a new value. (sorry for stating the obvious there.) Anyway, help is appreciated. Thanks a lot!

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  • Set the amount of rows JList show (Java)

    - by Alex Cheng
    Hi all. Problem: I have a method that creates a list from the parsed ArrayList. I manage to show the list in the GUI, without scrollbar. However, I am having problem setting it to show only the size of ArrayList. Meaning, say if the size is 6, there should only be 6 rows in the shown List. Below is the code that I am using. I tried setting the visibleRowCount as below but it does not work. I tried printing out the result and it shows that the change is made. private void createSuggestionList(ArrayList<String> str) { int visibleRowCount = str.size(); System.out.println("visibleRowCount " + visibleRowCount); listForSuggestion = new JList(str.toArray()); listForSuggestion.setSelectionMode(ListSelectionModel.SINGLE_SELECTION); listForSuggestion.setSelectedIndex(0); listForSuggestion.setVisibleRowCount(visibleRowCount); System.out.println(listForSuggestion.getVisibleRowCount()); listScrollPane = new JScrollPane(listForSuggestion); MouseListener mouseListener = new MouseAdapter() { @Override public void mouseClicked(MouseEvent mouseEvent) { JList theList = (JList) mouseEvent.getSource(); if (mouseEvent.getClickCount() == 2) { int index = theList.locationToIndex(mouseEvent.getPoint()); if (index >= 0) { Object o = theList.getModel().getElementAt(index); System.out.println("Double-clicked on: " + o.toString()); } } } }; listForSuggestion.addMouseListener(mouseListener); textPane.add(listScrollPane); repaint(); } To summarize: I want the JList to show as many rows as the size of the parsed ArrayList, without a scrollbar. Any ideas? Please help. Thanks. Please let me know if a picture of the problem is needed in case I did not phrase my question correctly.

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  • Embedded scripting engine in .Net app

    - by Nate
    I am looking to replace an old control being used for scripting an application. The control used to be called SAX Basic, but is now called WinWrap. It provides us with two primary functions. 1) It's a scripting engine (VB) 2) It has a GUI for developing and debugging scripts that get run in the hosting application. The first feature it provides is actually pretty easy to replace. There are so many great methods of running just about any kind of code at runtime that it's almost a non-issue. Just about any language targeting the .Net runtime will work for us. We've looked at running C#, PowerShell, VB.Net, IronPython, etc. I've also taken a brief look at Lua and F#, but honestly the language isn't the biggest barrier here. Now, for the hard part that seems to keep getting me stuck. We want a code editor, and debugger. Something simple, not unlike PowerShell's ISE would be fine. Just as long as a file could be created, saved, debugged and executed. I'm currently looking into Visual Studio 2010 Shell (Isolated) and I'm also looking at the feasibility of embedding PowerShell ISE in my application. Are there any other editor's I could embed/use in my application? Purchasing a product is not out of the question. It comes down to a combination of ease of use, how well it meets our needs, and how simple deployment and licensing is for developers. Thanks for the pointers

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  • Is there a Designer for MFC in Visual Studio like for windows forms in .NET?

    - by claws
    I'm a .NET programmer. I've never developed anything in MFC. Currently I had to write a C++ application (console) for some image processing task. I finished writing it. But the point is I need to design GUI also for this. Well, there won't be anything complex. Just a window with few Buttons, RadioButtons, Check Boxes, PicturesBox & few sliders. thats it. I'm using VS 2008 and was expecting a .NET style form designer. Just to test, I created a MFC project (with all default configuration) and these files were created by default: ChildFrm.cpp MainFrm.cpp mfc.cpp mfcDoc.cpp mfcView.cpp stdafx.cpp Now, I'm unable to find a Designer. There is no View Designer. I've opened all the above *.cpp and in the code editor right clicked to see "Designer View". ToolBox is just empty because I'm in code editor mode. When I built the project. This is the window I get. How to open a designer?

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  • Is app stability unusually hard with Java?

    - by wrp
    Java's extensive libraries and tool support are appealing, but I've never tried developing with it because most Java applications I've used have been extremely buggy. This has me puzzled, because I hear that Java is the dominant platform for enterprise development. Maybe it's fine for server-side stuff but not desktop applications. I'm not talking about things like the long compile/startup times or the random latencies due to garbage collection. This is about things just going wrong. Some of the most common problems I see are: corrupted icons corrupted fonts, in menus usually and editing areas sometimes inaccurate framing of GUI elements dialogs sometimes popping up blank Maybe the problems are mostly with Swing. I've rarely used a Java application long enough to find deeper issues. I can think of a few possible explanations for what I've experienced: It's possible to write stable apps with Java, just harder. Java apps are always buggy and enterprise users just put up with it. Server-side apps are fine because just Swing is buggy. I'm living under a curse and need the services of a good witchdoctor.

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  • Unable to access index for repository error?

    - by Tommy O'Dell
    I've just created a package (RTIO) and a package repository (Q:/Integrated Planning/R), which is a company network drive. I've put my package into the folder: Q:/Integrated Planning/R/bin/windows/contrib/2.15.1/RTIO_0.1-2.zip As per Dirk's instructions in this SO, I've run the following commands: > setwd("Q:/Integrated Planning/R/bin/windows/contrib/2.15.1") > tools::write_PACKAGES(".", type="win.binary") > list.files() [1] "PACKAGES" "PACKAGES.gz" "RTIO_0.1-2.zip" > With the code below, I've added the local repository to my list of repos (and I'll get other users to do the same): options(repos = c(getOption("repos"), RioTintoIronOre = "Q:/Integrated Planning/R")) And now trying to install my package I get an error: > install.packages("RTIO") Installing package(s) into ‘C:/Program Files/R/R-2.15.1/library’ (as ‘lib’ is unspecified) Warning in install.packages : unable to access index for repository Q:/Integrated Planning/R/bin/windows/contrib/2.15 Warning in install.packages : unable to access index for repository Q:/Integrated Planning/R/bin/windows/contrib/2.15 Warning in install.packages : unable to access index for repository Q:/Integrated Planning/R/bin/windows/contrib/2.15 Warning in install.packages : package ‘RTIO’ is not available (for R version 2.15.1) What does unable to access index for repository tell me? And how can I fix it? What I'm really looking to do is to do, under Windows and with RStudio as the IDE, is to let other internal R users add this package repo such that they're able to run commands like install.packages("RTIO") or update.packages() (and presumably use the IDE to manage packages via the GUI)?

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  • Source code dependency manager for C++

    - by 7vies
    There are already some questions about dependency managers here, but it seems to me that they are mostly about build systems, while I am looking for something targeted purely at making dependency tracking and resolution simpler (and I'm not necessarily interested in learning a new build system). So, typically we have a project and some common code with another project. This common code is organized as a library, so when I want to get the latest code version for a project, I should also go get all the libraries from the source control. To do this, I need a list of dependencies. Then, to build the project I can reuse this list too. I've looked at Maven and Ivy, but I'm not sure if they would be appropriate for C++, as they look quite heavily java-targeted (even though there might be plugins for C++, I haven't found people recommending them). I see it as a GUI tool producing some standardized dependency list which can then be parsed by different scripts etc. It would be nice if it could integrate with source control (tag, get a tagged version with dependencies etc), but that's optional. Would you have any suggestions? Maybe I'm just missing something, and usually it's done some other way with no need for such a tool? Thanks.

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  • Threading in Android

    - by virsir
    I am currently developing Android app, it needs download content from internet. I use thread to do that and then call runOnUiThread method to update GUI. I placed a refresh menu on it, if user tried to refresh the content, the download thread will be created and started. The problem is that how can I control the thread order, I need to accept the latest request's response and abandon previous thread requests if there were some other requests still running because the request parameters may have been changed by user. Currently I was using a threadId to do this thing, when a thread finished, it will check its threadId, if it was the latest recored one, it then takes control and render the response. My question is that is there any other proper better solution for this? Do I need to stop threads when user exit the app? I remember that some book said that do not try stop thread manually and wait itself finish is a good practice, is that true? Should I stop them by calling "stop" or "interrupt" method? I read some documents around threading in Android and found the class HandlerThread, what is it? In what kind of situation I need to use it?

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  • Running Boggle Solver takes over an hour to run. What is wrong with my code?

    - by user1872912
    So I am running a Boggle Solver in java on the NetBeans IDE. When I run it, i have to quit after 10 minutes or so because it will end up taking about 2 hour to run completely. Is there something wrong with my code or a way that will make is substantially faster? public void findWords(String word, int iLoc, int jLoc, ArrayList<JLabel> labelsUsed){ if(iLoc < 0 || iLoc >= 4 || jLoc < 0 || jLoc >= 4){ return; } if(labelsUsed.contains(jLabels[iLoc][jLoc])){ return; } word += jLabels[iLoc][jLoc].getText(); labelsUsed.add(jLabels[iLoc][jLoc]); if(word.length() >= 3 && wordsPossible.contains(word)){ wordsMade.add(word); } findWords(word, iLoc-1, jLoc, labelsUsed); findWords(word, iLoc+1, jLoc, labelsUsed); findWords(word, iLoc, jLoc-1, labelsUsed); findWords(word, iLoc, jLoc+1, labelsUsed); findWords(word, iLoc-1, jLoc+1, labelsUsed); findWords(word, iLoc-1, jLoc-1, labelsUsed); findWords(word, iLoc+1, jLoc-1, labelsUsed); findWords(word, iLoc+1, jLoc+1, labelsUsed); labelsUsed.remove(jLabels[iLoc][jLoc]); } here is where I call this method from: public void findWords(){ ArrayList <JLabel> labelsUsed = new ArrayList<JLabel>(); for(int i=0; i<jLabels.length; i++){ for(int j=0; j<jLabels[i].length; j++){ findWords(jLabels[i][j].getText(), i, j, labelsUsed); //System.out.println("Done"); } } } edit: BTW I am using a GUI and the letters on the board are displayed by using a JLabel.

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