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  • Tab bar application with UINavigation Controller MOC not being retained.

    - by iamsmug
    I created a tab bar application from the template and added a navigation controller to one of the tabs. I have already created this app from the navigation app template already and is working. The reason I am doing it this way is because I need to add a tab bar and thought it would be easier starting by using the tab bar project template and adding the nav controller to it rather than the other way round. I have copied the data model over from the other project and added the relevant code to where it should be. The problem I am having is passing the moc from the app delegate to the tab with the nav controller on. Here is a snippet from my applicationDidFinishLaunching method in my app delegate: - (void)applicationDidFinishLaunching:(UIApplication *)application { [self createEditableCopyOfDatabaseIfNeeded]; Top_BananaTableViewController *top_BananaTableViewController = (Top_BananaTableViewController *)[navigationController topViewController]; top_BananaTableViewController.managedObjectContext = self.managedObjectContext; // Add the tab bar controller's current view as a subview of the window [window addSubview:tabBarController.view]; [window makeKeyAndVisible]; } Everything seems fine here but when it comes to the fetchedResultsController on my nav controller view it bombs out with: '+entityForName: could not locate an NSManagedObjectModel for entity name 'cards'' When I checked what was set to my managedObjectContext on that view it was null. I don't know why or where it is loosing it's setting. Please help.

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  • how to put the gps new cllocation co-ordinate to google map in objective-c.

    - by uttam
    i want to use the gps to update the user location on google map,i am using the following method. -didFailWithError and -didUpdateToLocation:(CLLocation *)newLocation fromLocation:(CLLocation *)oldLocation but how can i get the newlocation on the google map, because for that we want the latitude and longitude. and then put that in setregion method. pls tell me how i can we set the newlocation obtain from location manager to the google map

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  • delegate method throws runtime "unrecognized selector" error when switching back from one UIViewCont

    - by chimgrrl
    Ok, I've spend like half day on this and it's killing me. So I've got 3 view controllers transitioning from one another, something like this: I call the UploadDecisionViewController after destroying the previous View Controller: [self dismissModalViewControllerAnimated:YES]; [self performSelector:@selector(showUDModalView) withObject:nil afterDelay:0.5]; In my showUDModalView method: - (void)showUDModalView { UploadDecisionViewController *udcontroller = [[UploadDecisionViewController alloc] initWithNibName:@"UploadDecisionViewController" bundle:nil]; udcontroller.delegate = self; [self presentModalViewController:udcontroller animated:YES]; [udcontroller release]; } The UploadDecisionViewController shows up no problem. The UploadDecisionViewController has a button, which when clicked I want it to transition to the FileUploadViewController. I setup a UploadDecisionDelegate, threw a method in there to handle the button clicking: Inside UploadDecisionDelegate protocol (UploadDecisionViewController.h): @protocol UploadDecisionDelegate //let UOnliveViewController know that a button was selected - (void)UploadDecisionViewController:(UploadDecisionViewController *)controller madeChoice:(NSString *)whichDirection; @end Then inside my IBAction method when the button is clicked, I have this: - (IBAction)decisionSelected:(id)sender { [delegate UploadDecisionViewController:self madeChoice:@"upload"];//crashing at this line } When I run this, at this line above it is throwing a runtime exception: 2010-06-09 12:48:59.561 UOnlive[4735:207] *** -[UIView UploadDecisionViewController:madeChoice:]: unrecognized selector sent to instance 0x3b65420 2010-06-09 12:48:59.562 UOnlive[4735:207] *** Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '*** -[UIView UploadDecisionViewController:madeChoice:]: unrecognized selector sent to instance 0x3b65420' 2010-06-09 12:48:59.563 UOnlive[4735:207] Stack: ( 33502299, 2495698185, 33884219, 33453686, 33306306, 20618, 2982917, 3390286, 3399023, 3394235, 3087839, 2996168, 3022945, 40156505, 33287040, 33283144, 40150549, 40150746, 3026863, 11700, 11554 ) Let me throw in the delegate method implemented also: - (void)UploadDecisionViewController:(UploadDecisionViewController *)controller madeChoice:(NSString *)whichDirection { NSLog(@"it got to here 245"); [self dismissModalViewControllerAnimated:YES]; if (yesOrNo) { //open up the FileUploadViewController and proceed to upload [self performSelector:@selector(showFUModalView) withObject:nil afterDelay:0.5]; } } Can someone tell me what the heck is going on? Thanks a bunch for the help...

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  • problem with opening link through safari with webview

    - by Desmond
    hi i had encounter a problem opening a web link through safari. this is my code header #import <UIKit/UIKit.h> @interface qrcode_info : UIViewController <UIWebViewDelegate,UIAlertViewDelegate> { } @property (nonatomic, retain) IBOutlet UIWebView *Web; @end //main file #import "qrcode_info.h" @implementation qrcode_info @synthesize Web; -(BOOL)Web:(UIWebView *)Web shouldStartLoadWithRequest:(NSURLRequest *)request navigationType:(UIWebViewNavigationType)navigationType { if (navigationType == UIWebViewNavigationTypeLinkClicked) { [[UIApplication sharedApplication] openURL:[request URL]]; return NO; } return YES; } //[[UIApplication sharedApplication] openURL:[inRequest URL]]; //return NO; - (void)viewDidLoad { [super viewDidLoad]; [Web loadRequest:[NSURLRequest requestWithURL:[NSURL fileURLWithPath:[[NSBundle mainBundle] pathForResource:@"help" ofType:@"html"] isDirectory:NO]]]; //self.wvTutorial = [[WebViewController alloc] initWithNibName:@”WebView” bundle:[NSBundle mainBundle]]; }

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  • How to setup MGTwitterEngine

    - by wgpubs
    Just downloaded from github ... tried to build the xcode project and got over a hundred errors. TouchJSON, OAuthConsumer and yajl folders don't even exist (which looks like the problem). Did I pooch something? What do I need to do to recover? Thanks

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  • Set Renderbuffer Width and Height (Open GL ES)

    - by Josh Elsasser
    I'm currently experiencing an issue with an Open GL ES renderbuffer where the backing and width are are both set to 15. Is there any way to set them to the width of 320 and 480? My project is built up on Apple's EAGLView class and ES1Renderer, but I've moved it from the app delegate to a controller. I also moved the CADisplayLink outside of it (I update my game logic with the timestamp from this) Any help would be greatly appreciated. I add the glview to the window as follows: CGRect applicationFrame = [[UIScreen mainScreen] applicationFrame]; [window addSubview:gameController.glview]; [window makeKeyAndVisible]; I synthesize the controller and the glview within it. The EAGLView and Renderer are otherwise unmodified. Renderer Initialization: // Get the layer CAEAGLLayer *eaglLayer = (CAEAGLLayer *)self.layer; eaglLayer.opaque = TRUE; eaglLayer.drawableProperties = [NSDictionary dictionaryWithObjectsAndKeys: [NSNumber numberWithBool:FALSE], kEAGLDrawablePropertyRetainedBacking, kEAGLColorFormatRGBA8, kEAGLDrawablePropertyColorFormat, nil]; renderer = [[ES1Renderer alloc] init]; Render "resize from layer" Method - (BOOL)resizeFromLayer:(CAEAGLLayer *)layer { // Allocate color buffer backing based on the current layer size glBindRenderbufferOES(GL_RENDERBUFFER_OES, colorRenderbuffer); [context renderbufferStorage:GL_RENDERBUFFER_OES fromDrawable:layer]; glGetRenderbufferParameterivOES(GL_RENDERBUFFER_OES, GL_RENDERBUFFER_WIDTH_OES, &backingWidth); glGetRenderbufferParameterivOES(GL_RENDERBUFFER_OES, GL_RENDERBUFFER_HEIGHT_OES, &backingHeight); NSLog(@"Backing Width:%i and Height: %i", backingWidth, backingHeight); if (glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES) != GL_FRAMEBUFFER_COMPLETE_OES) { NSLog(@"Failed to make complete framebuffer object %x", glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES)); return NO; } return YES; }

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  • How can I make my tableview enter editing mode?

    - by Jake
    Hi, for some reason I can't get my tableview to enter editing mode. It's a little harder than it might seem because I'm using some open source code to make a calendar (iCal esque) with a tableview under it, and it's not quite as straightforward as just using a regular tableview. Basically, I have two classes. One (let's say Class A) is a UIViewController and the other (Class B) is that viewController's datasource and tableview delegate. In Class B, I've implemented -(void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath; which works fine, but if I put an edit nav bar item in Class A (the view controller), nothing happens. Am I forgetting certain protocols, or certain special methods that I need to write? Thanks for any help, and apologies if I'm missing something, I'm just learning to work with other people's code.

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  • NSDateFormatter dateFromString for 24hr date gives wrong time

    - by krusty
    I want to add event to native calender.I am having problem in getting date accurate time from string. I have set locale,24 hr format. but still getting the same bug. EKEvent *event = [EKEvent eventWithEventStore:self.eventStore]; event.title=txtTitle.text; NSDateFormatter *dateFormatter = [[NSDateFormatter alloc] init]; NSLocale *locale =[[[NSLocalealloc]initWithLocaleIdentifier:@"en_US_POSIX"]autorelease]; [dateFormatter setLocale:locale]; [dateFormatter setDateFormat:@"dd/MM/yyyy HH:mm"]; event.startDate=[dateFormatter dateFromString:lblStartDate.text]; My lblStartDate.text is:-10/02/2011 12:12 PM And event.startDate is getting set as:-2011-02-10 06:42:00 GMT Can anyone help???

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  • How to deal with forward declaration / #import in Cocoa Touch (Objective-C cross C++) correctly?

    - by unknownthreat
    I am trying to write this header file: //@class AQPlayer; //#import "AQPlayer.h" @interface AQ_PWN_iPhoneViewController : UIViewController { AQPlayer* player; } @end AQPlayer is a .mm file written in C++. I tried to make a class forward declaration here, but it complains to me: error: cannot find interface declaration for 'AQPlayer' So I tried to "#import" the header file instead, but it complains something completely off and weird. Here's a slice of the error complained: In file included from /Users/akaraphan/Desktop/SpecialTopic1/AQ_PWN_iPhone/Classes/AQPlayer.h:51, from /Users/akaraphan/Desktop/SpecialTopic1/AQ_PWN_iPhone/Classes/AQ_PWN_iPhoneViewController.h:12, from /Users/akaraphan/Desktop/SpecialTopic1/AQ_PWN_iPhone/Classes/AQ_PWN_iPhoneAppDelegate.m:10: /Developer/Examples/CoreAudio/PublicUtility/CAStreamBasicDescription.h:78: error: expected '=', ',', ';', 'asm' or '__attribute__' before 'CAStreamBasicDescription' /Developer/Examples/CoreAudio/PublicUtility/CAStreamBasicDescription.h:230: error: expected '=', ',', ';', 'asm' or '__attribute__' before '<' token /Developer/Examples/CoreAudio/PublicUtility/CAStreamBasicDescription.h:231: error: expected '=', ',', ';', 'asm' or '__attribute__' before '==' token /Developer/Examples/CoreAudio/PublicUtility/CAStreamBasicDescription.h:233: error: expected '=', ',', ';', 'asm' or '__attribute__' before '!=' token /Developer/Examples/CoreAudio/PublicUtility/CAStreamBasicDescription.h:234: error: expected '=', ',', ';', 'asm' or '__attribute__' before '<=' token /Developer/Examples/CoreAudio/PublicUtility/CAStreamBasicDescription.h:235: error: expected '=', ',', ';', 'asm' or '__attribute__' before '>=' token /Developer/Examples/CoreAudio/PublicUtility/CAStreamBasicDescription.h:236: error: expected '=', ',', ';', 'asm' or '__attribute__' before '>' token /Developer/Examples/CoreAudio/PublicUtility/CAStreamBasicDescription.h:239: error: expected ';', ',' or ')' before '&' token Am I missing something? Can't I do a forward declaration for this?

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  • Updating the getDistanceFrom between two annotations in MapKit

    - by Krismutt
    Hey everybody! I wanna have a UILabel that shows the distance between two annotations... but how do I get it to update the distance each time the current location is updated (location)?? CLLocationCoordinate2 savedPlace = savedPosition; CLLocationCoordinate2D currentPlace = location; CLLocation *locCurrent = [[CLLocation alloc] initWithLatitude:currentPlace.latitude longitude:currentPlace.longitude]; CLLocation *locSaved = [[CLLocation alloc] initWithLatitude:savedPlace.latitude longitude:savedPlace.longitude]; CLLocationDistance distance = [locSaved distanceFromLocation:locCurrent]; [showDistance setText:[NSString stringWithFormat:@"%g", distance]]; Thanks in advance!

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  • Loading UINavigationController from another nib automatically by UITabBarController

    - by porneL
    I think I've found the cause: Document Info window in IB has a warning: "'Selected Navigation Controller (Second)' has nib name property set to 'SecondView.nib', but this view controller is not intended to have its view set in this manner." Bummer. I've built nib in Interface Builder that has UITabBarController at top level and switches between UINavigationControllers. It works fine when everything is in a single nib file, but I'd like to use separate nib files for UINavigationControllers. Starting with Apple's TabBar template, if I just change class of SecondView to UINavigationController, it all breaks: and all I get is this: Is it possible to have separate file for UINavigationController without programmatically setting everything? I would like TabBarController to handle loading and unloading of nibs.

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  • Renderbuffer Width (Open GL ES)

    - by Josh Elsasser
    I'm currently experiencing an issue with an Open GL ES renderbuffer where the backing and width are are both set to 15. Is there any way to set them to the width of 320 and 480? My project is built up on Apple's EAGLView class and ES1Renderer, but I've moved it from the app delegate to a controller. I also moved the CADisplayLink outside of it (I update my game logic with the timestamp from this) Any help would be greatly appreciated. I add the glview to the window as follows: CGRect applicationFrame = [[UIScreen mainScreen] applicationFrame]; [window addSubview:gameController.glview]; [window makeKeyAndVisible]; I synthesize the controller and the glview within it. The EAGLView and Renderer are otherwise unmodified. Renderer Initialization: // Get the layer CAEAGLLayer *eaglLayer = (CAEAGLLayer *)self.layer; eaglLayer.opaque = TRUE; eaglLayer.drawableProperties = [NSDictionary dictionaryWithObjectsAndKeys: [NSNumber numberWithBool:FALSE], kEAGLDrawablePropertyRetainedBacking, kEAGLColorFormatRGBA8, kEAGLDrawablePropertyColorFormat, nil]; renderer = [[ES1Renderer alloc] init]; Render "resize from layer" Method - (BOOL)resizeFromLayer:(CAEAGLLayer *)layer { // Allocate color buffer backing based on the current layer size glBindRenderbufferOES(GL_RENDERBUFFER_OES, colorRenderbuffer); [context renderbufferStorage:GL_RENDERBUFFER_OES fromDrawable:layer]; glGetRenderbufferParameterivOES(GL_RENDERBUFFER_OES, GL_RENDERBUFFER_WIDTH_OES, &backingWidth); glGetRenderbufferParameterivOES(GL_RENDERBUFFER_OES, GL_RENDERBUFFER_HEIGHT_OES, &backingHeight); NSLog(@"Backing Width:%i and Height: %i", backingWidth, backingHeight); if (glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES) != GL_FRAMEBUFFER_COMPLETE_OES) { NSLog(@"Failed to make complete framebuffer object %x", glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES)); return NO; } return YES; }

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  • Are CMAttitude and CATransform3D related by rotational matrices?

    - by Alex Stone
    I'm looking at the core motion class CMAttitude, it can express the device's orientation as a 3x3 rotational matrix. At the same time I've taken a look at the CATransform3D, which encapsulates the view's attitude, as well as scaling. The CATransform3D is a 4x4 matrix. I've seen that the OpenGL rotational matrix is 4x4 and is simply 0001 padded in the 4th row and column. I'm wandering if the CMAttitude's rotational matrix is related to CATransform's matrix? Can I use the device's rotation in space obtained via a rotational matrix to transform a UIView using CATransform3D? My intention is to let the user move the phone and apply the same transform to a UIView on the screen. Bonus question: if they are related, how do I transform a CMAttitude's rotational matrix to CATransform3D?

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  • UIWebView not evaluating javascript properly

    - by jammur
    I'm trying to run some javascript against a UIWebView but it's doesn't seem to be working. For example, here is a snippet of html I'm using to test: <html><body><h1>Hello World!</h1><p>It's me.</p></body></html> If I run the following javascript against it, the return value is 0, when it should be 1. var elements = document.getElementsByTagName("h1"); elements.length; Here's the objc code I'm using for the webview. 'parser' is a string containing the above javascript: [webView loadHTMLString:@"<html><body><h1>Hello World!</h1><p>It's me.</p></body></html>" baseURL:nil]; NSString *markupResult = [webView stringByEvaluatingJavaScriptFromString:parser];

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  • zooming from a particular point

    - by Chandan Shetty SP
    I am using this code to zoom from a particular point CGPoint getCenterPointForRect(CGRect inRect) { CGRect screenRect = [[UIScreen mainScreen] bounds]; return CGPointMake((screenRect.size.height-inRect.origin.x)/2,(screenRect.size.width-inRect.origin.y)/2); } -(void) startAnimation { CGPoint centerPoint = getCenterPointForRect(self.view.frame); self.view.transform = CGAffineTransformMakeTranslation(centerPoint.x, centerPoint.y); self.view.transform = CGAffineTransformScale( self.view.transform , 0.001, 0.001); [UIView beginAnimations:nil context:nil]; [UIView setAnimationDuration:kTransitionDuration]; self.view.transform = CGAffineTransformIdentity; [UIView commitAnimations]; } Its not working. What is the correct way to do zooming from a particular point.

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  • pull down notification panel in iOS help for iPad

    - by Priya Chhabra
    I have developed an iPad application. In which I am using left/right swipes from corner of screen. The problem is when device is in landscape mode, (though the application is always in portrait orientation) and user wants to swipe left, it opens the notification panel instead of going to swipeAction that I had defined. Note that it works fine when device is kept in portrait mode. Is there any way to make pull down notification panel application orientation specific ? Any kind of help will be appreciated.

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  • how to set a tableview delegate

    - by dubbeat
    Hi, I'm trying to use a tableview without using a nib and without using a UITableViewController. I have added a UITableView instance to a UIViewController Like So mytable = [[UITableView alloc] initWithFrame:CGRectMake(22, 207, 270, 233)]; [mytable setDelegate:self]; [self.view mytable]; Also I have added the following table view methods to my UIViewController (cut for brevities sake) - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath - (CGFloat)tableView:(UITableView *)tableView heightForRowAtIndexPath:(NSIndexPath *)indexPath - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { I am getting a warning saying that my UIViewController does not implement UITableView delegate protocol. Whats the correct way to tell the table view where its delegate methods are? (This is my first attempt at trying to use a UITableView without selecting the UITableTableview controller from the new file options)

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  • set different images to uitableview cell

    - by Sudha
    I am making an app in which one of the view has a tableview. Tableview cell has two conditions. There are two images which are going to be set on uitableview cell according to the condition i.e. - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath{ NSString *que =[[userqueries objectAtIndex:indexPath.row]objectForKey:@"question"]; NSString *ans =[[userqueries objectAtIndex:indexPath.row]objectForKey:@"answer"]; static NSString *CellIdentifier = @"Cell"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil){ cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleSubtitle reuseIdentifier:CellIdentifier] autorelease]; cell.imageView.image=nil; if ((que.length!=0)&&(ans.length!=0)) { UIImageView* imag = [[UIImageView alloc]initWithFrame:CGRectMake(0, 0, 320, 75)]; imag.image = [UIImage imageNamed:@"ques.png"]; [cell.contentView addSubview:imag]; questext = [[UITextView alloc]initWithFrame:CGRectMake(10, 0, 300, 35)]; questext.backgroundColor = [UIColor clearColor]; questext.delegate = self; questext.tag = 101; questext.textAlignment = UITextAlignmentLeft; questext.editable = NO; questext.scrollEnabled = YES; [cell addSubview:questext]; anstext = [[UITextView alloc]initWithFrame:CGRectMake(10, 37, 300, 35)]; anstext.backgroundColor = [UIColor clearColor]; anstext.delegate = self; anstext.tag = 102; anstext.scrollEnabled = YES; anstext.textAlignment = UITextAlignmentLeft; anstext.editable = NO; [cell addSubview:anstext]; } else { UIImageView* imag = [[UIImageView alloc]initWithFrame:CGRectMake(0, 0, 320, 40)]; imag.image = [UIImage imageNamed:@"answ.png"]; [cell.contentView addSubview:imag]; onlyques = [[UITextView alloc]initWithFrame:CGRectMake(10, 0, 300, 35)]; onlyques.backgroundColor= [UIColor clearColor]; [onlyques setScrollEnabled:YES]; onlyques.delegate = self; onlyques.tag = 103; onlyques.textAlignment = UITextAlignmentLeft; onlyques.editable = NO; onlyques.scrollEnabled = YES; [cell addSubview:onlyques]; } } questext = (UITextView*)[cell viewWithTag:101]; questext.text = que; anstext = (UITextView*)[cell viewWithTag:102]; anstext.text = ans; onlyques = (UITextView*)[cell viewWithTag:103]; onlyques.text = que; return cell; } But image is not appearing properly. As I scroll up and down the table view ,images get changes automatically. Please look upon my code and help me in finding the error. second image is when I scroll up and down the table view and first image is in the starting. please help me. if any one knows how to load different images to uitableview cell. thanks in advance.

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