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  • Psychonauts, what to do with 'psychonauts-linux-06042012-bin'?

    - by coldcaption
    Psychonauts came in a neat file called psychonauts-linux-06042012-bin. The file system calls it an executable, but I can't find a way to execute it. Ubuntu suggested using "PyPar2" to open it like an archive, which made it into a bunch of .par2 files, but it then couldn't find anything else to open those. It seems that other people have been able to start the game, so what should I do differently?

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  • Using an Economical Engine Optimization Ranking Search For Link Popularity

    Have you checked your popularity lately by using an economical engine optimization ranking search? If not, you better check it now - but that's if you care too much for your website's performance. More and more website owners are familiar with link popularity checkers to assess their site's relevance and search status. You don't want to miss link popularity services if you want to stay ahead of the game.

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  • Question about Byte-Pairing for data compression [closed]

    - by user1669533
    Question about Byte-Pairing for data compression. If byte pairing converts two byte values to a single byte value, splitting the file in half, then taking a gig file and recusing it 16 times shrinks it to 62,500,000. My question is, is byte-pairing really efficient? Is the creation of a 5,000,000 iteration loop, to be conservative, efficient? I would like some feed back on and some incisive opinions please. Best Regards.

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  • Offline web app options

    - by L. De Leo
    For a game web app that runs Python on the server side and Javascript / HTML on the client side I'd like to build an offline version that runs in Chrome and on the mobile devices. What is the most convenient way currently available to target Chrome, Win 8 Desktop (with a Win packaged app) and the mobile devices reusing most of the code? Options could be PhoneGap for the mobile devices and PyJs for the offline browser versions or maybe translate Python to Dart manually (because of the closer semantics of the two languages) and compile to Javascript.

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  • Is the Observer pattern adequate for this kind of scenario?

    - by Omega
    I'm creating a simple game development framework with Ruby. There is a node system. A node is a game entity, and it has position. It can have children nodes (and one parent node). Children are always drawn relatively to their parent. Nodes have a @position field. Anyone can modify it. When such position is modified, the node must update its children accordingly to properly draw them relatively to it. @position contains a Point instance (a class with x and y properties, plus some other useful methods). I need to know when a node's @position's state changes, so I can tell the node to update its children. This is easy if the programmer does something like this: @node.position = Point.new(300,300) Because it is equivalent to calling this: # Code in the Node class def position=(newValue) @position = newValue update_my_children # <--- I know that the position changed end But, I'm lost when this happens: @node.position.x = 300 The only one that knows that the position changed is the Point instance stored in the @position property of the node. But I need the node to be notified! It was at this point that I considered the Observer pattern. Basically, Point is now observable. When a node's position property is given a new Point instance (through the assignment operator), it will stop observing the previous Point it had (if any), and start observing the new one. When a Point instance gets a state change, all observers (the node owning it) will be notified, so now my node can update its children when the position changes. A problem is when this happens: @someNode.position = @anotherNode.position This means that two nodes are observing the same point. If I change one of the node's position, the other would change as well. To fix this, when a position is assigned, I plan to create a new Point instance, copy the passed argument's x and y, and store my newly created point instead of storing the passed one. Another problem I fear is this: somePoint = @node.position somePoint.x = 500 This would, technically, modify @node's position. I'm not sure if anyone would be expecting that behavior. I'm under the impression that people see Point as some kind of primitive rather than an actual object. Is this approach even reasonable? Reasons I'm feeling skeptical: I've heard that the Observer pattern should be used with, well, many observers. Technically, in this scenario there is only one observer at a time. When assigning a node's position as another's (@someNode.position = @anotherNode.position), where I create a whole new instance rather than storing the passed point, it feels hackish, or even inefficient.

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  • Best way to choose random element from weighted list

    - by Qqwy
    I want to create a simple game. Every so often, a power up should appear. Right now the different kinds of power ups are stored in an array. However, not every power up should appear equally often: For instance, a score multiplier should appear much more often than an extra life. What is the best/fastest way to pick an element at random from a list where some of the elements should be picked more often than others?

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  • Five Tips For Increasing Website Conversion Rate - SEO

    If you run a business online, you are probably aware of the many changes that take place on the World Wide Web on a daily basis. Failing to track your website conversion rate and not update your site can bring you out of the loop just as quickly as you were added. This does not, of course, mean the visibility of your site will go away, but it does mean you will not be as visible.

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  • Should You Bother to Create Meta Tags For Your Website?

    Some people will tell you that since Google no longer uses meta tags as a factor in your search engine placement that it is no longer necessary to include them in your website SEO. It is true that the Big G is top dog in the search engine game, and it is true that having meta tags will not do anything for your SERP with them, but what about the rest of the search engines?

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  • Search Engine Optimization Checklist 2010

    With recent new advances, the online marketing world has seen the new launch of BING, Google Caffeine, and the merger of Microsoft and Yahoo search. People need to realize these changes and see what they can achieve to stay ahead of the game.

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  • How to Optimize Your Website With SEO Placement Strategies

    The best way to win the SEO optimization game is to use a combination of different techniques. Compelling content, unique keywords and link exchange are methods that have proven to be effective in optimizing your website. The next step is to combine all these into a frequent, if not daily, activity.

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  • Colliding Rects [migrated]

    - by user73400
    I have been working on this game, but I have a question when it comes to collision detection. Can I check for collision and have it return True: example: def collide(self, EnemyTank): tank_collision = pygame.sprite.collide_rect(self.rect, EnemyTank.rect) if tank_collision == True: return True And then make it perform an action like this: if player.collide == True: e_tank_x += 0 I am new to programming so please bear with me, I am trying as hard as I can and any comments or suggestions would also be very appreciated.

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  • Why You Shouldn't Pay For Search Engine Optimisation

    There are countless "service" providers out there who'll encourage you to part with substantial amounts of your cash with promises of soaring rankings and greatly increased traffic but the truth is that nobody can guarantee results. The main reason for this is that the people at Google are constantly ahead of the game. At any given time all that anyone has to work with is a snapshot of what the Google team was doing a number of months ago.

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  • Le moteur de jeux Unity arrive en version 4.3 et apporte un ensemble d'outils pour créer facilement des jeux 2D

    Le moteur de jeux Unity arrive en version 4.3 Cette version apporte un ensemble d'outil facilitant la création de jeux 2DPresque quatre mois après la version 4.2, l'équipe de développement d'Unity nous propose une nouvelle version du moteur de jeux.De nouveaux outils pour des jeux 2DComme cela avait été annoncé, cette version 4.3 intègre un ensemble d'outil facilitant la création de jeux 2D : Unity 4.3 - 2D Game Development Walkthrough - YouTube...

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  • SEO Tools to Help You in Your Business

    SEO and other online strategies are being used more and more by businesses today. As the market is developing and becoming more educated, it is more important to ensure that you are on top of your game and understand the impact the SEO and other online tactics have on your website. This article will discuss some of the things that you need to watch out for in your online activities.

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  • Exim log and send all mail for a given domain through another server

    - by Josh
    I administer a handful of shared web hosting servers. Recently, Yahoo has been deprioritizing/greylising all email sent from these servers. I am getting the dereaded 421 4.7.0 [TS02] Messages from my.ip.address temporarily deferred message from Yahoo and their postmaster has been unresponsive. I am unable to find any way to set up a feedback loop like AOL has for my IP address -- I did find a way to set up a feedback loop for a given domain, but we host hundreds of domains, and don't have the time to set up that many feedback loops. So what I'd like to do is twofold: Configure Exim to send all email destined to an @yahoo.com address to a relay, a new server which has an IP that yahoo is not blocking. Configure Exim (or maybe the relay) to log all emails sent to @yahoo.com, so I can review them and, in case one of my uses is violating ToS and sending SPAM to yahoo users, take the appropriate action. How could I accomplish these? Or, does anyone have any other advice for how to get mail to flow through Yahoo and ensure that any email generating complaints is brought to my attention? (For what it's worth, these servers are not listed on any major blacklists)

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  • Boot ISO image from GRUB4DOS on EFI machines

    - by Vladimir Tikhomirov
    I failed with loading ISO image (non-distro) from GRUB2 from USB stick, but found the way how I can boot the GRUB4DOS and then load the image from there. However, it doesn't work all the time and the questions is WHY it doesn't? Environment and loading process: We need to have EFI machine, USB stick, booting ISO, GRUB2 and GRUB4DOS. Last 3 on USB stick. Boot: USB - EFI loader - GRUB2 - GRUB4DOS - ISO image Configuration files To boot GRUB4DOS I use this from grub.cfg: menuentry "image.iso" { linux /syslinux/grub.exe --config-file="/menu.lst" } My menu.lst is here: timeout 20 default 0 title image.iso find --set-root --ignore-floppies --ignore-cd //image.iso map --heads=0 --sectors-per-track=0 //image.iso (hd32) map --hook chainloader (hd32) This works perfectly with Legacy machines. However, when I come to GRUB4DOS, I don't see the menu with image.iso, I see only GRUB command line. That means that my menu.lst didn't load. Why is it like this? Background and ideas I have an idea that GRUB4DOS doesn't recognize my USB stick as a device. I tried the command find and got (hd0,0), (hd0,1), (hd0,2), (rd). When I tried to set root to any of these devices I don't see fat file system, how it was with Legacy machines. The root device is (hd0,0), which has ntfs file system which should be partition with Windows. EFI machines support only GRUB2, so I can't boot GRUB4DOS straight away. Please, don't suggest anything like this, because my image doesn't have kernel. You can imagine that you load HDAT2 or Hiren's boot cd, for example. menuentry "Blancco Blancco5.iso" { set isofile="/image.iso" loopback loop $isofile set root=(loop) linux /isolinux/vmlinuz isofile=$isofile splash quiet initrd /isolinux/initrd }

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  • ATI radeon graphics card and screen freeze problem

    - by Thomas
    recently i upgrade my machine with new hardware component. my mother board is Gigabyte, processor Intel i3 3.6 ghz, ram 4 gb, graphics card ATI radeon 4350 1 GB. my OS installed is windows XP. when i am trying to play call of duty black ops then screen gets freeze and when i try to play other game like medal of honour then suddenly game closed suddenly after 15 or 20 minutes. i am not being able to find out the problem. whether i have problem in RAM or Graphics card. i asked few hardware person and one of them told me that i should installed windows 7 rather than windows xp. is it true. please help me to understand the problem and also tell me what should i do to fix this problem. please discuss in detail. thanks in advance. Update: yes i already install lates driver for ATI radeon 4350 but still the problem persist. do i need to install windows 7 instead of win xp because my processor is intel i3.

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  • Latency between IIS and SQL on same physical, two VMs

    - by Jerad Rose
    I have a single server (2x4 core CPUs, 32GB ram), that is a Windows Server 2012 Hyper V host, and it hosts two guest VMs (also Windows Server 2012 instances). One of them is a web server, the other is a SQL server. When hitting a page that loops over 50 records, there is noticeable latency. I capture/report the timings of each iteration on the loop, and each iteration is about 20-30 milliseconds. Of course, this amounts to over a second of latency for the whole loop. I thought maybe SQL needed to be tuned, but running profiler on it, the queries are showing almost 0 duration, so it seems the bottleneck is in transit between the two VMs. I have both VMs configured to use the actual NIC (vs. using a VNIC), so maybe that's part of my problem. Also, this is a classic ASP site, so it's using the SQL OLE DB provider, and I'm wondering if that is part of the problem. This is a new server setup, from an existing Windows 2003/IIS6 server setup where both web and DB run on the same server instance (no virtualization). On that setup, there is no such latency when looping over the cursor like this. But there are so many variables, I'm not sure where to start ruling things out.

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  • Format CD-rom on Windows 7 that Windows 95 can read

    - by Joe Majsterski
    I pulled out my ancient Pentium 100Mhz running Windows 95 to play a game from 1996. This game has a critical bug in it that requires a patch. The problem is, the computer has no way to connect to the Internet or to the LAN. I tried burning a CD-rom on my Windows 7 PC to run on the Win95 PC, but it doesn't even recognize that there's a disc in the drive. I did some research, and apparently Windows 95 can't read UDF format. All the solutions recommend, of course, downloading a driver or fix or somesuch, which is my entire problem in the first place. I tried formatting the CD-rom on my Win7 PC, but all the format choices are versions of UDF. Is there a way to get Windows 7 to format in way that is compatible with Windows 95? EDIT: I think the problem may be that I only have CD-RWs. I think a regular CD-R might work, but I can't find any in the house. I'll see if I can scrounge one up and try that.

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