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  • How to port real time video service by FMS from PC to mobile phone(symbian,android,iphone)?

    - by wamp
    Now I've set up the flash application to work in to stage: the uploading stage: uploading the stream from pc A's camera to FMS play stage: watch the real time stream from PC B's browser I want to make stage 2 work on mobile phones too. But currently it's using flash(actionscript) to connect and play the stream, which is not supported out of the box. How to port this kind of application to mobile phones?

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  • Zoom in Java Swing application

    - by Shirky
    Hi there, I am looking for ways to zoom in a Java Swing application. That means that I would like to resize all components in a given JPanel by a given factor as if I would take an screenshot of the UI and just applied an "Image scale" operation. The font size as well as the size of checkboxes, textboxes, cursors etc. has to be adjusted. It is possible to scale a component by applying transforms to a graphics object: protected Graphics getComponentGraphics(Graphics g) { Graphics2D g2d=(Graphics2D)g; g2d.scale(2, 2); return super.getComponentGraphics(g2d); } That works as long as you don't care about self-updating components. If you have a textbox in your application this approach ceases to work since the textbox updates itself every second to show the (blinking) cursor. And since it doesn't use the modified graphics object this time the component appears at the old location. Is there a possibility to change a components graphics object permanently? There is also a problem with the mouse click event handlers. The other possibility would be to resize all child components of the JPanel (setPreferredSize) to a new size. That doesn't work for checkboxes since the displayed picture of the checkbox doesn't change its size. I also thought of programming my own layout manager but I don't think that this will work since layout managers only change the position (and size) of objects but are not able to zoom into checkboxes (see previous paragraph). Or am I wrong with this hypothesis? Do you have any ideas how one could achieve a zoomable Swing GUI without programming custom components? I looked for rotatable user interfaces because the problem seems familiar but I also didn't find any satisfying solution to this problem. Thanks for your help, Chris

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  • Windows Azure: Major Updates for Mobile Backend Development

    - by ScottGu
    This week we released some great updates to Windows Azure that make it significantly easier to develop mobile applications that use the cloud. These new capabilities include: Mobile Services: Custom API support Mobile Services: Git Source Control support Mobile Services: Node.js NPM Module support Mobile Services: A .NET API via NuGet Mobile Services and Web Sites: Free 20MB SQL Database Option for Mobile Services and Web Sites Mobile Notification Hubs: Android Broadcast Push Notification Support All of these improvements are now available to use immediately (note: some are still in preview).  Below are more details about them. Mobile Services: Custom APIs, Git Source Control, and NuGet Windows Azure Mobile Services provides the ability to easily stand up a mobile backend that can be used to support your Windows 8, Windows Phone, iOS, Android and HTML5 client applications.  Starting with the first preview we supported the ability to easily extend your data backend logic with server side scripting that executes as part of client-side CRUD operations against your cloud back data tables. With today’s update we are extending this support even further and introducing the ability for you to also create and expose Custom APIs from your Mobile Service backend, and easily publish them to your Mobile clients without having to associate them with a data table. This capability enables a whole set of new scenarios – including the ability to work with data sources other than SQL Databases (for example: Table Services or MongoDB), broker calls to 3rd party APIs, integrate with Windows Azure Queues or Service Bus, work with custom non-JSON payloads (e.g. Windows Periodic Notifications), route client requests to services back on-premises (e.g. with the new Windows Azure BizTalk Services), or simply implement functionality that doesn’t correspond to a database operation.  The custom APIs can be written in server-side JavaScript (using Node.js) and can use Node’s NPM packages.  We will also be adding support for custom APIs written using .NET in the future as well. Creating a Custom API Adding a custom API to an existing Mobile Service is super easy.  Using the Windows Azure Management Portal you can now simply click the new “API” tab with your Mobile Service, and then click the “Create a Custom API” button to create a new Custom API within it: Give the API whatever name you want to expose, and then choose the security permissions you’d like to apply to the HTTP methods you expose within it.  You can easily lock down the HTTP verbs to your Custom API to be available to anyone, only those who have a valid application key, only authenticated users, or administrators.  Mobile Services will then enforce these permissions without you having to write any code: When you click the ok button you’ll see the new API show up in the API list.  Selecting it will enable you to edit the default script that contains some placeholder functionality: Today’s release enables Custom APIs to be written using Node.js (we will support writing Custom APIs in .NET as well in a future release), and the Custom API programming model follows the Node.js convention for modules, which is to export functions to handle HTTP requests. The default script above exposes functionality for an HTTP POST request. To support a GET, simply change the export statement accordingly.  Below is an example of some code for reading and returning data from Windows Azure Table Storage using the Azure Node API: After saving the changes, you can now call this API from any Mobile Service client application (including Windows 8, Windows Phone, iOS, Android or HTML5 with CORS). Below is the code for how you could invoke the API asynchronously from a Windows Store application using .NET and the new InvokeApiAsync method, and data-bind the results to control within your XAML:     private async void RefreshTodoItems() {         var results = await App.MobileService.InvokeApiAsync<List<TodoItem>>("todos", HttpMethod.Get, parameters: null);         ListItems.ItemsSource = new ObservableCollection<TodoItem>(results);     }    Integrating authentication and authorization with Custom APIs is really easy with Mobile Services. Just like with data requests, custom API requests enjoy the same built-in authentication and authorization support of Mobile Services (including integration with Microsoft ID, Google, Facebook and Twitter authentication providers), and it also enables you to easily integrate your Custom API code with other Mobile Service capabilities like push notifications, logging, SQL, etc. Check out our new tutorials to learn more about to use new Custom API support, and starting adding them to your app today. Mobile Services: Git Source Control Support Today’s Mobile Services update also enables source control integration with Git.  The new source control support provides a Git repository as part your Mobile Service, and it includes all of your existing Mobile Service scripts and permissions. You can clone that git repository on your local machine, make changes to any of your scripts, and then easily deploy the mobile service to production using Git. This enables a really great developer workflow that works on any developer machine (Windows, Mac and Linux). To use the new support, navigate to the dashboard for your mobile service and select the Set up source control link: If this is your first time enabling Git within Windows Azure, you will be prompted to enter the credentials you want to use to access the repository: Once you configure this, you can switch to the configure tab of your Mobile Service and you will see a Git URL you can use to use your repository: You can use this URL to clone the repository locally from your favorite command line: > git clone https://scottgutodo.scm.azure-mobile.net/ScottGuToDo.git Below is the directory structure of the repository: As you can see, the repository contains a service folder with several subfolders. Custom API scripts and associated permissions appear under the api folder as .js and .json files respectively (the .json files persist a JSON representation of the security settings for your endpoints). Similarly, table scripts and table permissions appear as .js and .json files, but since table scripts are separate per CRUD operation, they follow the naming convention of <tablename>.<operationname>.js. Finally, scheduled job scripts appear in the scheduler folder, and the shared folder is provided as a convenient location for you to store code shared by multiple scripts and a few miscellaneous things such as the APNS feedback script. Lets modify the table script todos.js file so that we have slightly better error handling when an exception occurs when we query our Table service: todos.js tableService.queryEntities(query, function(error, todoItems){     if (error) {         console.error("Error querying table: " + error);         response.send(500);     } else {         response.send(200, todoItems);     }        }); Save these changes, and now back in the command line prompt commit the changes and push them to the Mobile Services: > git add . > git commit –m "better error handling in todos.js" > git push Once deployment of the changes is complete, they will take effect immediately, and you will also see the changes be reflected in the portal: With the new Source Control feature, we’re making it really easy for you to edit your mobile service locally and push changes in an atomic fashion without sacrificing ease of use in the Windows Azure Portal. Mobile Services: NPM Module Support The new Mobile Services source control support also allows you to add any Node.js module you need in the scripts beyond the fixed set provided by Mobile Services. For example, you can easily switch to use Mongo instead of Windows Azure table in our example above. Set up Mongo DB by either purchasing a MongoLab subscription (which provides MongoDB as a Service) via the Windows Azure Store or set it up yourself on a Virtual Machine (either Windows or Linux). Then go the service folder of your local git repository and run the following command: > npm install mongoose This will add the Mongoose module to your Mobile Service scripts.  After that you can use and reference the Mongoose module in your custom API scripts to access your Mongo database: var mongoose = require('mongoose'); var schema = mongoose.Schema({ text: String, completed: Boolean });   exports.get = function (request, response) {     mongoose.connect('<your Mongo connection string> ');     TodoItemModel = mongoose.model('todoitem', schema);     TodoItemModel.find(function (err, items) {         if (err) {             console.log('error:' + err);             return response.send(500);         }         response.send(200, items);     }); }; Don’t forget to push your changes to your mobile service once you are done > git add . > git commit –m "Switched to use Mongo Labs" > git push Now our Mobile Service app is using Mongo DB! Note, with today’s update usage of custom Node.js modules is limited to Custom API scripts only. We will enable it in all scripts (including data and custom CRON tasks) shortly. New Mobile Services NuGet package, including .NET 4.5 support A few months ago we announced a new pre-release version of the Mobile Services client SDK based on portable class libraries (PCL). Today, we are excited to announce that this new library is now a stable .NET client SDK for mobile services and is no longer a pre-release package. Today’s update includes full support for Windows Store, Windows Phone 7.x, and .NET 4.5, which allows developers to use Mobile Services from ASP.NET or WPF applications. You can install and use this package today via NuGet. Mobile Services and Web Sites: Free 20MB Database for Mobile Services and Web Sites Starting today, every customer of Windows Azure gets one Free 20MB database to use for 12 months free (for both dev/test and production) with Web Sites and Mobile Services. When creating a Mobile Service or a Web Site, simply chose the new “Create a new Free 20MB database” option to take advantage of it: You can use this free SQL Database together with the 10 free Web Sites and 10 free Mobile Services you get with your Windows Azure subscription, or from any other Windows Azure VM or Cloud Service. Notification Hubs: Android Broadcast Push Notification Support Earlier this year, we introduced a new capability in Windows Azure for sending broadcast push notifications at high scale: Notification Hubs. In the initial preview of Notification Hubs you could use this support with both iOS and Windows devices.  Today we’re excited to announce new Notification Hubs support for sending push notifications to Android devices as well. Push notifications are a vital component of mobile applications.  They are critical not only in consumer apps, where they are used to increase app engagement and usage, but also in enterprise apps where up-to-date information increases employee responsiveness to business events.  You can use Notification Hubs to send push notifications to devices from any type of app (a Mobile Service, Web Site, Cloud Service or Virtual Machine). Notification Hubs provide you with the following capabilities: Cross-platform Push Notifications Support. Notification Hubs provide a common API to send push notifications to iOS, Android, or Windows Store at once.  Your app can send notifications in platform specific formats or in a platform-independent way.  Efficient Multicast. Notification Hubs are optimized to enable push notification broadcast to thousands or millions of devices with low latency.  Your server back-end can fire one message into a Notification Hub, and millions of push notifications can automatically be delivered to your users.  Devices and apps can specify a number of per-user tags when registering with a Notification Hub. These tags do not need to be pre-provisioned or disposed, and provide a very easy way to send filtered notifications to an infinite number of users/devices with a single API call.   Extreme Scale. Notification Hubs enable you to reach millions of devices without you having to re-architect or shard your application.  The pub/sub routing mechanism allows you to broadcast notifications in a super-efficient way.  This makes it incredibly easy to route and deliver notification messages to millions of users without having to build your own routing infrastructure. Usable from any Backend App. Notification Hubs can be easily integrated into any back-end server app, whether it is a Mobile Service, a Web Site, a Cloud Service or an IAAS VM. It is easy to configure Notification Hubs to send push notifications to Android. Create a new Notification Hub within the Windows Azure Management Portal (New->App Services->Service Bus->Notification Hub): Then register for Google Cloud Messaging using https://code.google.com/apis/console and obtain your API key, then simply paste that key on the Configure tab of your Notification Hub management page under the Google Cloud Messaging Settings: Then just add code to the OnCreate method of your Android app’s MainActivity class to register the device with Notification Hubs: gcm = GoogleCloudMessaging.getInstance(this); String connectionString = "<your listen access connection string>"; hub = new NotificationHub("<your notification hub name>", connectionString, this); String regid = gcm.register(SENDER_ID); hub.register(regid, "myTag"); Now you can broadcast notification from your .NET backend (or Node, Java, or PHP) to any Windows Store, Android, or iOS device registered for “myTag” tag via a single API call (you can literally broadcast messages to millions of clients you have registered with just one API call): var hubClient = NotificationHubClient.CreateClientFromConnectionString(                   “<your connection string with full access>”,                   "<your notification hub name>"); hubClient.SendGcmNativeNotification("{ 'data' : {'msg' : 'Hello from Windows Azure!' } }", "myTag”); Notification Hubs provide an extremely scalable, cross-platform, push notification infrastructure that enables you to efficiently route push notification messages to millions of mobile users and devices.  It will make enabling your push notification logic significantly simpler and more scalable, and allow you to build even better apps with it. Learn more about Notification Hubs here on MSDN . Summary The above features are now live and available to start using immediately (note: some of the services are still in preview).  If you don’t already have a Windows Azure account, you can sign-up for a free trial and start using them today.  Visit the Windows Azure Developer Center to learn more about how to build apps with it. Hope this helps, Scott P.S. In addition to blogging, I am also now using Twitter for quick updates and to share links. Follow me at: twitter.com/scottgu

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  • Strange difference in bash behavior across systems

    - by pinkie_d_pie_0228
    I have two systems, an Ubuntu computer and an Android tablet. I have built and configured bash for Android to be used in adb, so it's the same version as my Ubuntu bash, and they use mostly the same bashrc and configuration, and the same exact options set by shopt. However, there is a slight difference in that the Android bash behaves as I expect when I I try to tab-complete something using a variable in it, but the Ubuntu bash doesn't. #Android ls $HOME/loc<tab> => ls $HOME/local #As expected Basically, the variable is taken into account when completing. But then #Ubuntu ls $HOME/loc<tab> => ls \$HOME/loc #Undesired behavior. The list of options is as follows, and is the same in both builds of bash. autocd:checkwinsize:cmdhist:expand_aliases:extglob:extquote:force_fignore:histappend:interactive_comments:progcomp:promptvars:sourcepath What can be making the Ubuntu version escape the $ instead of using it for completion as in the Android build? What can I do to make both work the same way? Any help will be greatly appreciated.

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  • How do I Install Intermediate Certificates (in AWS)?

    - by getmizanur
    I have installed private key (pem encoded) and public key certificate (pem encoded) on Amazon Load Balancer. However, when I check the SSL with site test tool, I get the following error: Error while checking the SSL Certificate!! Unable to get the local issuer of the certificate. The issuer of a locally looked up certificate could not be found. Normally this indicates that not all intermediate certificates are installed on the server. I converted crt file to pem using these commands from this tutorial: openssl x509 -in input.crt -out input.der -outform DER openssl x509 -in input.der -inform DER -out output.pem -outform PEM During setup of Amazon Load Balancer, the only option I left out was certificate chain. (pem encoded) However, this was optional. Could this be cause of my issue? And if so; How do I create certificate chain? UPDATE If you make request to VeriSign they will give you a certificate chain. This chain includes public crt, intermediate crt and root crt. Make sure to remove the public crt from your certificate chain (which is the top most certificate) before adding it to your certification chain box of your Amazon Load Balancer. If you are making HTTPS requests from an Android app, then above instruction may not work for older Android OS such as 2.1 and 2.2. To make it work on older Android OS: go here click on "retail ssl" tab and then click on "secure site" "CA Bundle for Apache Server" copy and past these intermediate certs into certificate chain box. just incase if you have not found it here is the direct link. If you are using geo trust certificates then the solution is much the same for Android devices, however, you need to copy and paste their intermediate certs for Android.

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  • Need for gksudo for "Install new software" in eclipse

    - by Captain Giraffe
    I have been developing for android on eclipse for a while now, and my experience with the eclipse environment on Ubuntu10.10 has not been a smooth one. With the repo install of eclipse I have had to sudo eclipse to install the required components for android development. (a big red flag for me) I tried today to install updates for the eclipse and android platform and my eclipse installation seems to have broken horribly. I can no longer find and of the urls for new software if i gksudo it, if I run it in user mode it fails (as it always has) with permissions problems. I have chowned user:user all my eclipse and android related private/user files. This is a system running ubuntu 10.10 with gnome2.x. On my kubuntu 11.10 install it work a lot better. Is there an easy fix to this? Is the repo version of eclipse broken? Should I do a clean install for just my user? (if so can I retain my previously installed software? the installation process is very time consuming) I saw there was a previous post here recommending this for new installations.

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  • Get Smarter Just By Listening

    - by mark.wilcox
    Occasionally my friends ask me what do I listen/read to keep informed. So I thought I would like to post an update. First - there is an entirely new network being launched by Jason Calacanis called "ThisWeekIn". They have weekly shows on variety of topics including Startups, Android, Twitter, Cloud Computing, Venture Capital and now the iPad. If you want to keep ahead (and really get motivated) - I totally recommend listening to at least This Week in Startups. I also find Cloud Computing helpful. I also like listening to the Android show so that I can see how it's progressing. Because while I love my iPhone/iPad - it's  important to keep the competition in the game up to improve everything. I'm also not opposed to switching to Android if something becomes as nice experience - but so far - my take on Android devices are  - 10 years ago, I would have jumped all over them because of their hackability. But now, I'm in a phase, where I just want these devices to work and most of my creation is in non-programming areas - I find the i* experience better. Second - In terms of general entertaining tech news - I'm a big fan of This Week in Tech. Finally - For a non-geek but very informative show - The Kevin Pollack Show on ThisWeekIn network gets my highest rating. It's basically two-hours of in-depth interview with a wide variety of well-known comedian and movie stars. -- Posted via email from Virtual Identity Dialogue

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  • Opportunity Nokia's

    - by Andrew Clarke
    Nokia’s alliance with Microsoft is likely to be good news for anyone using Microsoft technologies, and particularly for .NET developers. Before the announcement, the future wasn’t looking so bright for the ‘mobile’ version of Windows, Windows Phone. Microsoft currently has only 3.1% of the Smartphone market, even though it has been involved in it for longer than its main rivals. Windows Phone has now got the basics right, but that is hardly sufficient by itself to change its predicament significantly. With Nokia's help, it is possible. Despite the promise of multi-tasking for third party apps, integration with Microsoft platforms such as Xbox and Office, direct integration of Twitter support, and the introduction of IE 9 “later this year”, there have been frustratingly few signs of urgency on Microsoft’s part in improving the Windows Phone  product. Until this happens, there seems little prospect of reward for third-party developers brave enough to support the platform with applications. This is puzzling when one sees how well SQL Server and Microsoft’s other server technologies have thrived in recent years, under good leadership from a management that understands the technology. The same just hasn’t been true for some of the consumer products. In consequence, iPads and Android tablets have already exposed diehard Windows users, for the first time, to an alternative GUI for consumer Tablet PCs, and the comparisons aren’t always in Windows’ favour. Nokia’s problem is obvious: Android’s meteoric rise. Android now has 33% of the worldwide market for smartphones, while the market share of Nokia’s Symbian has dropped from 44% to 31%. As details of the agreement emerge, it would seem that Nokia will bring a great deal of expertise, such as imaging and Nokia Maps, to Windows Phone that should make it more competitive. It is wrong to assume that Nokia’s decline will continue: the shock of Android’s sudden rise could be enough to sting them back to their previous form, and they have Microsoft’s huge resources and marketing clout to help them. For the sake of the whole Windows stack, I really hope the alliance succeeds.

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  • Announcing Oracle Database Mobile Server 11gR2

    - by Eric Jensen
    I'm pleased to announce that Oracle Database Mobile Server 11gR2 has been released. It's available now for download by existing customers, or anyone who wants to try it out. New features include: Support for J2ME platforms, specifically CDC platforms including OJEC(this is in addition to our existing support for Java SE and SE Embedded) Per-application integration with Berkeley DB on Android Server-side support for Apache TomEE platform Adding support for Oracle Java Micro Edition Embedded Client (OJEC for short) is an important milestone for us; it enables Database Mobile Server to work with any of the incredibly wide array of devices that run J2ME. In particular, it enables management of  networks of embedded devices, AKA machine to machine (M2M) networks. As these types of networks become more common in areas like healthcare, automotive, and manufacturing, we're seeing demand for Database Mobile Server from new and different areas. This is in addition to our existing array of mobile device use cases. The Android integration feature with Berkeley DB represents the completion of phase I of our Android support plan, we now offer a full set of sync, device and app management features for that platform. Going forward, we plan to continue the dual-focus approach, supporting mobile platforms such as Android, and iOS (hint) on the one hand, and networks of embedded M2M devices on the other. In either case, Database Mobile Server continues to be the best way to connect data-driven applications to an Oracle backend.

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  • Google Top Geek E07

    Google Top Geek E07 In Spanish! Noticias: 1. Gráfico de conocimiento ahora en español y varios idiomas más. Totalmente localizado. 2. Nueva versión de Snapseed para iOS y Android. Gmail para Android y la versión 2.0 para iOS. Nuevo estilo para YouTube. 3. 500Millones de usuarios en Google+ y una nueva característica: comunidades. Las búsquedas de la semana y lo más visto en YouTube. Recomendamos Picket, una app para Android que funciona en México y te da la cartelera en cines. Noticias para desarrolladores: 1. Mejores mapas para apps de Android, nuevo API. 2. Una imagen dice más que mil palabras: Place Photos y Radar Search Ligas y más información en el blog: programa-con-google.blogspot.com From: GoogleDevelopers Views: 80 11 ratings Time: 18:09 More in Science & Technology

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  • Can I still use unity 2d [duplicate]

    - by dragonloverlord
    This question already has an answer here: Is it possible to change Unity 3D to 2D and will I gain any performance boost after that? 3 answers I can not run unity 3d on my Chromebook but unity 2d in Ubuntu 12.04 works fine so is it possible to run unity low graphics mode on Ubuntu 14.04 as an alternative? If I can run low graphics mode as an alternative then how would I go about that? If I can not then what would be a good unity like alternative for Ubuntu 14.04?

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  • How can I troubleshoot flash player/hardware conflict?

    - by sparthikas
    OBJECTIVE: Have a web browser on my Ubuntu install that can play youtube and hulu videos. Also would like to understand problem so that I can fix it again if I change software. Workarounds welcome, technical understanding and solution preferable. SYMPTOMS: Flash does not run - cannot make the right-click menu appear, an empty box is where video should be, changes to black box when hovering over other links. The "The Adobe Flash plugin has crashed" message does not appear with its sad lego face. cannot activate proprietary graphics driver - causes system to reboot to a prompt. SOLUTIONS TRIED: Replaced OS (tried slackware 13.37, fedora 17, linuxmint 13 maya, gentoo, lubuntu, and even winXP. lubuntu confirmed to work, don't remember how much tweaking, if any, this required. Slack, fedora, mint, and gentoo all failed to run flash just like ubuntu) many reinstalls of flash player via different methods, including cleaning up old installs first, also tried gnash and lightspark. replaced graphics card (replaced HIS IceQ Radeon HD 4670 AGP with older GeForce 5700 LE no change in problem) flash does successfully work on winXP installation with Catalyst AGP hotfix driver applied, however I consider windows wholly unacceptable for web browsing due to lack of security. Lubuntu install also works, however I do not want to be tied down to just using Lubuntu on this computer. SYSINFO: Have latest versions of Ubuntu, Firefox, and Flash on fresh Ubuntu install. Using Gigabyte 7s748 motherboard with Athlon XP 2800+ and 3 GB of RAM with Radeon HD 4670 AGP card, also a Dell soundblaster live series sound card (due to malfunction of onboard sound on motherboard) Wired internet connection, Maxtor 6Y120L3 HDD, Sony DVD RW AW-Q170A, Dell M993s monitor. NOTES: I do not know if the graphics driver issue and the flash troubles are linked. Substitution of older graphics card having same flash troubles seems to suggest they aren't. My troubleshooting method is rather reductionist, consisting mainly of "replace things until you find out what was causing the error by process of elimination" only it seems that this must be a conflict which arises when software decides how to configure itself on my hardware. That is, I know the hardware can run Flash, and I know that on other systems the same software can too, but somehow the combination fails. Consequently I feel out of my depth. I will keep trying things off and on, but I have spent probably about 30 man-hours in the last 4 months working on this problem with no joy other than the lubuntu workaround. Any help will be appreciated, I will be checking back and posting updates. Any pertinent questions regarding me or my computer will be answered, outputs from config files can be accessed and posted (IDK which ones or what parts to post).

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  • Drawing a transparent button in C# winforms

    - by SAMIR BHOGAYTA
    public class ImageButton : ButtonBase, IButtonControl { public ImageButton() { this.SetStyle( ControlStyles.SupportsTransparentBackColor | ControlStyles.OptimizedDoubleBuffer | ControlStyles.AllPaintingInWmPaint | ControlStyles.ResizeRedraw | ControlStyles.UserPaint, true); this.BackColor = Color.Transparent; } protected override void OnPaint(PaintEventArgs pevent) { Graphics g = pevent.Graphics; g.FillRectangle(Brushes.Transparent, this.ClientRectangle); g.DrawRectangle(Pens.Black, this.ClientRectangle); } // rest of class here... }

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  • Graphical quality of open source vs. commercial games

    - by Toktik
    I'm new in Game development. I have researched many open source games. But I have not met any open source game which has high quality graphics, comparable to these found in commercial games. What is the reason for this? Are open source game engines not advanced enough to support such graphics or is there just a lack of assets, textures and models? I know that this question is very general, I would like to hear some points of view.

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  • XNA: Rotating Bones

    - by MLM
    XNA 4.0 I am trying to learn how to rotate bones on a very simple tank model I made in Cinema 4D. It is rigged by 3 bones, Root - Main - Turret - Barrel I have binded all of the objects to the bones so that all translations/rotations work as planned in C4D. I exported it as .fbx I based my test project after: http://create.msdn.com/en-US/education/catalog/sample/simple_animation I can build successfully with no errors but all the rotations I try to do to my bones have no effect. I can transform my Root successfully using below but the bone transforms have no effect: myModel.Root.Transform = world; Matrix turretRotation = Matrix.CreateRotationY(MathHelper.ToRadians(37)); Matrix barrelRotation = Matrix.CreateRotationX(barrelRotationValue); MainBone.Transform = MainTransform; TurretBone.Transform = turretRotation * TurretTransform; BarrelBone.Transform = barrelRotation * BarrelTransform; I am wondering if my model is just not right or something important I am missing in the code. Here is my Game1.cs using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Media; namespace ModelTesting { /// <summary> /// This is the main type for your game /// </summary> public class Game1 : Microsoft.Xna.Framework.Game { GraphicsDeviceManager graphics; SpriteBatch spriteBatch; float aspectRatio; Tank myModel; public Game1() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; } /// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here myModel = new Tank(); base.Initialize(); } /// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); // TODO: use this.Content to load your game content here myModel.Load(Content); aspectRatio = graphics.GraphicsDevice.Viewport.AspectRatio; } /// <summary> /// UnloadContent will be called once per game and is the place to unload /// all content. /// </summary> protected override void UnloadContent() { // TODO: Unload any non ContentManager content here } /// <summary> /// Allows the game to run logic such as updating the world, /// checking for collisions, gathering input, and playing audio. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Update(GameTime gameTime) { // Allows the game to exit if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed) this.Exit(); // TODO: Add your update logic here float time = (float)gameTime.TotalGameTime.TotalSeconds; // Move the pieces /* myModel.TurretRotation = (float)Math.Sin(time * 0.333f) * 1.25f; myModel.BarrelRotation = (float)Math.Sin(time * 0.25f) * 0.333f - 0.333f; */ base.Update(gameTime); } /// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); // Calculate the camera matrices. float time = (float)gameTime.TotalGameTime.TotalSeconds; Matrix rotation = Matrix.CreateRotationY(MathHelper.ToRadians(45)); Matrix view = Matrix.CreateLookAt(new Vector3(2000, 500, 0), new Vector3(0, 150, 0), Vector3.Up); Matrix projection = Matrix.CreatePerspectiveFieldOfView(MathHelper.PiOver4, graphics.GraphicsDevice.Viewport.AspectRatio, 10, 10000); // TODO: Add your drawing code here myModel.Draw(rotation, view, projection); base.Draw(gameTime); } } } And here is my tank class: using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Media; namespace ModelTesting { public class Tank { Model myModel; // Array holding all the bone transform matrices for the entire model. // We could just allocate this locally inside the Draw method, but it // is more efficient to reuse a single array, as this avoids creating // unnecessary garbage. public Matrix[] boneTransforms; // Shortcut references to the bones that we are going to animate. // We could just look these up inside the Draw method, but it is more // efficient to do the lookups while loading and cache the results. ModelBone MainBone; ModelBone TurretBone; ModelBone BarrelBone; // Store the original transform matrix for each animating bone. Matrix MainTransform; Matrix TurretTransform; Matrix BarrelTransform; // current animation positions float turretRotationValue; float barrelRotationValue; /// <summary> /// Gets or sets the turret rotation amount. /// </summary> public float TurretRotation { get { return turretRotationValue; } set { turretRotationValue = value; } } /// <summary> /// Gets or sets the barrel rotation amount. /// </summary> public float BarrelRotation { get { return barrelRotationValue; } set { barrelRotationValue = value; } } /// <summary> /// Load the model /// </summary> public void Load(ContentManager Content) { // TODO: use this.Content to load your game content here myModel = Content.Load<Model>("Models\\simple_tank02"); MainBone = myModel.Bones["Main"]; TurretBone = myModel.Bones["Turret"]; BarrelBone = myModel.Bones["Barrel"]; MainTransform = MainBone.Transform; TurretTransform = TurretBone.Transform; BarrelTransform = BarrelBone.Transform; // Allocate the transform matrix array. boneTransforms = new Matrix[myModel.Bones.Count]; } public void Draw(Matrix world, Matrix view, Matrix projection) { myModel.Root.Transform = world; Matrix turretRotation = Matrix.CreateRotationY(MathHelper.ToRadians(37)); Matrix barrelRotation = Matrix.CreateRotationX(barrelRotationValue); MainBone.Transform = MainTransform; TurretBone.Transform = turretRotation * TurretTransform; BarrelBone.Transform = barrelRotation * BarrelTransform; myModel.CopyAbsoluteBoneTransformsTo(boneTransforms); // Draw the model, a model can have multiple meshes, so loop foreach (ModelMesh mesh in myModel.Meshes) { // This is where the mesh orientation is set foreach (BasicEffect effect in mesh.Effects) { effect.World = boneTransforms[mesh.ParentBone.Index]; effect.View = view; effect.Projection = projection; effect.EnableDefaultLighting(); } // Draw the mesh, will use the effects set above mesh.Draw(); } } } }

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  • Ubuntu failed to detect monitor and very low resolution?

    - by Hiren
    I tried different versions of Ubuntu from 11.04 to 11.10 beta, but got same problem. My desktop pc configuration is, - intel core i5 2400 - DH67BL Motherboard - Inbuilt motherboard graphics - No extra graphics card attached - Acer-H193HQV 18.5" Monitor - 2GB RAM - 250GB Harddisk Problem : Ubuntu can't detect my monitor and saying it Unknown. Moreover, monitor's original resolution is 1366x768 but in the list of resolution there is only 1024x768 and 800x600 are there.

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  • Developing Mobile Applications: Web, Native, or Hybrid?

    - by Michelle Kimihira
    Authors: Joe Huang, Senior Principal Product Manager, Oracle Mobile Application Development Framework  and Carlos Chang, Senior Principal Product Director The proliferation of mobile devices and platforms represents a game-changing technology shift on a number of levels. Companies must decide not only the best strategic use of mobile platforms, but also how to most efficiently implement them. Inevitably, this conversation devolves to the developers, who face the task of developing and supporting mobile applications—not a simple task in light of the number of devices and platforms. Essentially, developers can choose from the following three different application approaches, each with its own set of pros and cons. Native Applications: This refers to apps built for and installed on a specific platform, such as iOS or Android, using a platform-specific software development kit (SDK).  For example, apps for Apple’s iPhone and iPad are designed to run specifically on iOS and are written in Xcode/Objective-C. Android has its own variation of Java, Windows uses C#, and so on.  Native apps written for one platform cannot be deployed on another. Native apps offer fast performance and access to native-device services but require additional resources to develop and maintain each platform, which can be expensive and time consuming. Mobile Web Applications: Unlike native apps, mobile web apps are not installed on the device; rather, they are accessed via a Web browser.  These are server-side applications that render HTML, typically adjusting the design depending on the type of device making the request.  There are no program coding constraints for writing server-side apps—they can be written in Java, C, PHP, etc., it doesn’t matter.  Instead, the server detects what type of mobile browser is pinging the server and adjusts accordingly. For example, it can deliver fully JavaScript and CSS-enabled content to smartphone browsers, while downgrading gracefully to basic HTML for feature phone browsers. Mobile apps work across platforms, but are limited to what you can do through a browser and require Internet connectivity. For certain types of applications, these constraints may not be an issue. Oracle supports mobile web applications via ADF Faces (for tablets) and ADF Mobile browser (Trinidad) for smartphone and feature phones. Hybrid Applications: As the name implies, hybrid apps combine technologies from native and mobile Web apps to gain the benefits each. For example, these apps are installed on a device, like their pure native app counterparts, while the user interface (UI) is based on HTML5.  This UI runs locally within the native container, which usually leverages the device’s browser engine.  The advantage of using HTML5 is a consistent, cross-platform UI that works well on most devices.  Combining this with the native container, which is installed on-device, provides mobile users with access to local device services, such as camera, GPS, and local device storage.  Native apps may offer greater flexibility in integrating with device native services.  However, since hybrid applications already provide device integrations that typical enterprise applications need, this is typically less of an issue.  The new Oracle ADF Mobile release is an HTML5 and Java hybrid framework that targets mobile app development to iOS and Android from one code base. So, Which is the Best Approach? The short answer is – the best choice depends on the type of application you are developing.  For instance, animation-intensive apps such as games would favor native apps, while hybrid applications may be better suited for enterprise mobile apps because they provide multi-platform support. Just for starters, the following issues must be considered when choosing a development path. Application Complexity: How complex is the application? A quick app that accesses a database or Web service for some data to display?  You can keep it simple, and a mobile Web app may suffice. However, for a mobile/field worker type of applications that supports mission critical functionality, hybrid or native applications are typically needed. Richness of User Interactivity: What type of user experience is required for the application?  Mobile browser-based app that’s optimized for mobile UI may suffice for quick lookup or productivity type of applications.  However, hybrid/native application would typically be required to deliver highly interactive user experiences needed for field-worker type of applications.  For example, interactive BI charts/graphs, maps, voice/email integration, etc.  In the most extreme case like gaming applications, native applications may be necessary to deliver the highly animated and graphically intensive user experience. Performance: What type of performance is required by the application functionality?  For instance, for real-time look up of data over the network, mobile app performance depends on network latency and server infrastructure capabilities.  If consistent performance is required, data would typically need to be cached, which is supported on hybrid or native applications only. Connectivity and Availability: What sort of connectivity will your application require? Does the app require Web access all the time in order to always retrieve the latest data from the server? Or do the requirements dictate offline support? While native and hybrid apps can be built to operate offline, Web mobile apps require Web connectivity. Multi-platform Requirements: The terms “consumerization of IT” and BYOD (bring your own device) effectively mean that the line between the consumer and the enterprise devices have become blurred. Employees are bringing their personal mobile devices to work and are often expecting that they work in the corporate network and access back-office applications.  Even if companies restrict access to the big dogs: (iPad, iPhone, Android phones and tablets, possibly Windows Phone and tablets), trying to support each platform natively will require increasing resources and domain expertise with each new language/platform. And let’s not forget the maintenance costs, involved in upgrading new versions of each platform.   Where multi-platform support is needed, Web mobile or hybrid apps probably have the advantage. Going native, and trying to support multiple operating systems may be cost prohibitive with existing resources and developer skills. Device-Services Access:  If your app needs to access local device services, such as the camera, contacts app, accelerometer, etc., then your choices are limited to native or hybrid applications.   Fragmentation: Apple controls Apple iOS and the only concern is what version iOS is running on any given device.   Not so Android, which is open source. There are many, many versions and variants of Android running on different devices, which can be a nightmare for app developers trying to support different devices running different flavors of Android.  (Is it an Amazon Kindle Fire? a Samsung Galaxy?  A Barnes & Noble Nook?) This is a nightmare scenario for native apps—on the other hand, a mobile Web or hybrid app, when properly designed, can shield you from these complexities because they are based on common frameworks.  Resources: How many developers can you dedicate to building and supporting mobile application development?  What are their existing skills sets?  If you’re considering native application development due to the complexity of the application under development, factor the costs of becoming proficient on a each platform’s OS and programming language. Add another platform, and that’s another language, another SDK. On the other side of the equation, Web mobile or hybrid applications are simpler to make, and readily support more platforms, but there may be performance trade-offs. Conclusion This only scratches the surface. However, I hope to have suggested some food for thought in choosing your mobile development strategy.  Do your due diligence, search the Web, read up on mobile, talk to peers, attend events. The development team at Oracle is working hard on mobile technologies to help customers extend enterprise applications to mobile faster and effectively.  To learn more on what Oracle has to offer, check out the Oracle ADF Mobile (hybrid) and ADF Faces/ADF Mobile browser (Web Mobile) solutions from Oracle.   Additional Information Blog: ADF Blog Product Information on OTN: ADF Mobile Product Information on Oracle.com: Oracle Fusion Middleware Follow us on Twitter and Facebook Subscribe to our regular Fusion Middleware Newsletter

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  • Display Resolution all wrong iin 12.04.1 running in VBox

    - by André Alçada Padez
    I have a Ubuntu 12.04.1 (64bits) system, running perfectly alongside Windows 7. I needed to create a Virtual Machine in VBox running the same 12.04.1 (64bits). I have a 15 inch notebook w/ NVidia Graphics, display running at 1920*1080 on the host system. installed the Guest Additions and restarted the VM Configured the VM for 128 MB (max) of memory for the graphics I can only configure the 4:3 display resolutions: 1280*960 / 1023*768 / 800*600 What can i do to be able to have 16/10 1920*1080?

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  • Display Driver Issue on an hp TX2-1160ea Notebook

    - by Sam
    I'm new to Linux and recently switched to Ubuntu 11.04 due to my project requirement. My laptop has been freezing and going to black screen of death when I run anything related to display (Share desktop, stream video, etc). Today I went through the Ubuntu forum to install the appropriate graphic driver and, after doing it, I rebooted my PC. It gave an error before login saying "select the recovery mode" and after clicking OK, it didn't give the same error on reboot but I've lost the 11.04 graphical interface and all I see is the interface of Ubuntu v10 with slow visuals (even scrolling up/down on browser is really slow). For the reference, here's a desktop screenshot so that you can understand the situation. Also the laptop is overheating. How can I fix this problem? How can i get the Ubuntu 11.04 view back? I also tried Google, but couldn't find any issue like this. Some general Information: Laptop: HP TouchSmart TX2-1160ea Processor: AMD Turion TX2 Memory: 4GB OS: Ubuntu 11.04 Some debugging information:: $ report-hw | grep controller lspci -knn: 00:11.0 SATA controller [0106]: ATI Technologies Inc SB7x0/SB8x0/SB9x0 SATA Controller [AHCI mode] [1002:4391] lspci -knn: 00:14.3 ISA bridge [0601]: ATI Technologies Inc SB7x0/SB8x0/SB9x0 LPC host controller [1002:439d] lspci -knn: 01:05.0 VGA compatible controller [0300]: ATI Technologies Inc RS780M/RS780MN [Radeon HD 3200 Graphics] [1002:9612] lspci -knn: 08:00.0 Network controller [0280]: Broadcom Corporation BCM4322 802.11a/b/g/n Wireless LAN Controller [14e4:432b] (rev 01) lspci -knn: 09:00.0 Ethernet controller [0200]: Realtek Semiconductor Co., Ltd. RTL8111/8168B PCI Express Gigabit Ethernet controller [10ec:8168] (rev 02) And: $ dpkg -l '*fglrx*' Desired=Unknown/Install/Remove/Purge/Hold | Status=Not/Inst/Conf-files/Unpacked/halF-conf/Half-inst/trig-aWait/Trig-pend |/ Err?=(none)/Reinst-required (Status,Err: uppercase=bad) ||/ Name Version Description +++-==============-==============-============================================ ii fglrx 2:8.840-0ubunt Video driver for the ATI graphics accelerato ii fglrx-amdcccle 2:8.840-0ubunt Catalyst Control Center for the ATI graphics un fglrx-control <none> (no description available) un fglrx-control- <none> (no description available) ii fglrx-dev 2:8.840-0ubunt Video driver for the ATI graphics accelerato un fglrx-driver <none> (no description available) un fglrx-driver-d <none> (no description available) un fglrx-kernel-s <none> (no description available) un fglrx-modalias <none> (no description available) un xfree86-driver <none> (no description available) un xfree86-driver <none> (no description available) un xorg-driver-fg <none> (no description available) un xorg-driver-fg <none> (no description available) If you need any more information that could help, just ask.

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  • Problems to boot on Natty with Kernel 2.6.39.1

    - by Jorge Pinho
    I've installed this new Kernel version (2.6.39.1) and it seems to me that isn't stable. When i boot my laptop it blocks.... and it shows a Fail on Graphics... What is the problem? I've installed proprietary drivers FGLRX. My Laptop is a Acer Aspire 5542G AMD64 bits ATI Radeon HD4570 4gb Memory I'll wait for an answer, please... Here it is my proprietary graphics: This installation problem shows me this:

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  • Correcting color-shifted mirrored i915 driver in 12.04?

    - by Will Martin
    I was called in to fix a friend's malfunctioning HP Pavilion. She's not sure exactly which model, but the sticker on the bottom says "G60". The problem was a failed upgrade to 12.04. I was able to mostly repair it with sudo apt-get -f install, which ran setup and configuration for several hundred packages. The biggest problem at the moment is Xorg. The login screen (lightdm) loads normally but at a reduced resolution (1024x768 instead of 1366x768). But once you log in, it looks like this: Observe that the colors of the dock on the left and the bar at the top are normal. But the background is filled with bizarro color-skewed ghost images of the desktop. In all cases, the actual contents of any programs you run is a totally illegible mess, except that the bar at the top of any program windows looks and acts normally. And the ghost images are interactive! For example, if you click the icon in the top right corner to get the "shut down" menu, the same menu will appear in the ghost images below. Starting a terminal will start a terminal window in both the real desktop and the ghost images, and moving it around updates both the real and ghost desktops. I suspect Xorg is using some kind of wrong driver and/or parameter for the graphics hardware. Here is the graphics-relevant portion of the lspci -v output: 00:00.0 Host bridge: Intel Corporation Mobile 4 Series Chipset Memory Controller Hub (rev 09) Subsystem: Hewlett-Packard Company Device 360b Flags: bus master, fast devsel, latency 0 Capabilities: [e0] Vendor Specific Information: Len=0a <?> Kernel driver in use: agpgart-intel 00:02.0 VGA compatible controller: Intel Corporation Mobile 4 Series Chipset Integrated Graphics Controller (rev 09) (prog-if 00 [VGA controller]) Subsystem: Hewlett-Packard Company Device 360b Flags: bus master, fast devsel, latency 0, IRQ 44 Memory at d0000000 (64-bit, non-prefetchable) [size=4M] Memory at c0000000 (64-bit, prefetchable) [size=256M] I/O ports at 5110 [size=8] Expansion ROM at <unassigned> [disabled] Capabilities: [90] MSI: Enable+ Count=1/1 Maskable- 64bit- Capabilities: [d0] Power Management version 3 Kernel driver in use: i915 Kernel modules: i915 00:02.1 Display controller: Intel Corporation Mobile 4 Series Chipset Integrated Graphics Controller (rev 09) Subsystem: Hewlett-Packard Company Device 360b Flags: bus master, fast devsel, latency 0 Memory at d2500000 (64-bit, non-prefetchable) [size=1M] Capabilities: [d0] Power Management version 3 I'm not sure what to check next. I would ordinarily check xorg.conf to see what it says, but that apparently doesn't exist any more, and my googling has not yielded any useful techniques for getting Xorg to tell me what settings it decided to use. The weird part is that it works fine on the login screen. It's only when you actually log in as a user that the display gets screwed up. Suggestions?

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  • Installation problem ubuntu 12.04 with hp Pavilion dv4 3006tx laptop

    - by akeeb
    I am trying to install ubuntu 12.04 in my laptop containing model is HP Pavilion dv4 3006 tx , it has 1GB Graphics card( Video Graphics AMD Radeon HD 6750M (1 GB DDR5) ). Installation process is taken by my laptop but there are problem when rebooting it . When i want to open ubuntu as my operating system it does't open , my laptop Display turn off . more info about my pc configuration pls visit: http://h20000.www2.hp.com/bizsupport/TechSupport/Document.jsp?lang=en&cc=us&objectID=c02780984&jumpid=reg_R1002_USEN#A1 Collapse this comment

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  • box2d resize bodies arround point

    - by philipp
    I have a compound object, consisting of a b2Body, vector-graphics and a list polygons which describe the b2body's shapes. This object has its own transformation matrix to centralize the storage of transformations. So far everything is working quiet fine, even scaling works, but not if i scale around a point. In the initialization phase of the object it is scaled around a point. This happens in this order: transform the main matrix transform the vector graphics and the polygons recreate the b2Body After this function ran, the shapes and all the graphics are exactly where they should be, BUT: after the first steps of the b2World the graphical stuff moves away from the body. When I ran the debugger I found out that the position of the body is 0/0 the red dot shows the center of scaling. the first image shows the basic setup and the second the final position of the graphics. This distance stays constant for the rest of the simulation. If I set the position via myBody.SetPosition( sx, sy ); the whole scenario just plays a bit more distant for the origin. Any Idea how to fix this? EDIT:: I came deeper down to the problem and it lies in the fact that i must not scale the transform matrix for the b2body shapes around the center, but set the b2body's position back to the point after scaling. But how can I calculate that point? EDIT 2 :: I came ever deeper down to it, even solved it, but this is a slow solution and i hope that there is somebody who understands what formula I need. assuming to have a set polygons relative to an origin as basis shapes for a b2body: scaling the whole object around a certain point is done in the following steps: i scale everything around the center except the polygons i create a clone of the polygons matrix i scale this clone around the point i calculate dx, dy as difference of clone.tx - original.tx and clone.ty - original.ty i scale the original polygon matrix NOT around the point i recreate the body i create the fixture i set the position of the body to dx and dy done! So what i an interested in is a formula for dx and dy without cloning matrices, scaling the clone around a point, getting dx and dy and finally scale the vertex matrix.

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  • How do game engines implement certain features?

    - by Milo
    I have always wondered how modern game engines do things such as realistic water, ambient occluded lighting, eye adaptation, global illumination, etc. I'm not so much interested in the implementation details, but more on what part of the graphics API such as D3D or OpenGL allow adding such functionality. The only thing I can think of is shaders, but I do not think just shaders can do all that. So really what I'm asking is, what functions or capabilities of graphics APIs enable developers to implement these types of features into their engines? Thanks

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