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  • How do I create a downscaled copy of an FBO in OpenGL?

    - by Jasper Bekkers
    Hi, In order to speed up some post-processing shaders I'm using, I need to perform these operations on a framebuffer that is smaller in size than the actual window (about 1/4th or more). Most of the effects I want to optimize are simple blurring operations that could be replaced (for a large part) by smaller kernel and bilinear filtering. Thus, I need to create a copy of the current FBO into another one. However, I couldn't find anything, that works, on how to do this. I've tried using glBlitframebufferEXT and rendering a fullscreen quad into the other framebuffer, but both paths result in a black texture as output. How do I go about solving this problem?

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  • Customer session is different in different parts of a Magento website

    - by Josh Pennington
    I have a function inside of a Helper in Magento that returns whether or not a customer attribute equals one. Here is my Helper class class Nie_Nie_Helper_Data extends Mage_Core_Helper_Abstract { public function isNieAdmin() { if(Mage::getSingleton('customer/session')->getCustomer()->getNieAdmin() == 1) { return true; } else { return false; } } } Now when I call this function from a class that extends Mage_Core_Block_Template, everything seems to work fine. However when I try to use this inside one of my controllers, it does not work. In fact when I do Mage::getSingleton('customer/session')-getCustomer()-debug() the only variable that is returned is the website_id. Does anyone know what I have to do in order to get this to work? Thanks Josh Pennington

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  • Efficient data structure for fast random access, search, insertion and deletion

    - by Leonel
    I'm looking for a data structure (or structures) that would allow me keep me an ordered list of integers, no duplicates, with indexes and values in the same range. I need four main operations to be efficient, in rough order of importance: taking the value from a given index finding the index of a given value inserting a value at a given index deleting a value at a given index Using an array I have 1 at O(1), but 2 is O(N) and insertion and deletions are expensive (O(N) as well, I believe). A Linked List has O(1) insertion and deletion (once you have the node), but 1 and 2 are O(N) thus negating the gains. I tried keeping two arrays a[index]=value and b[value]=index, which turn 1 and 2 into O(1) but turn 3 and 4 into even more costly operations. Is there a data structure better suited for this?

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  • How active record is automatically setting up the autoincremental value of ID?

    - by piemesons
    Here this is what we are doing:-- an_order = Order.new an_order.name = "Dave Thomas" an_order.email = "[email protected]" an_order.address = "123 Main St" an_order.pay_type = "check" an_order.save Now it will insert a new row in orders table right. I m having a ID column in that table. Now suppose after inserting this record the value of the ID corresponding to this record is 100. Now how this 100 value came to know? Does the previous value of ID ie 99 (Suppose) is stored somewhere in some variable/file in the ORM layer or before inserting this value a query was fired to know about the last inserted value or database is itself doing that or anything else???

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  • Weird result with apache vs lighttpd in reverse proxy.

    - by northox
    I have an Apache server running in reverse proxy mode in front of a Tomcat java server. It handle HTTP and HTTPS and send those request back and forth to the Tomcat server on an internal HTTP port. I'm trying to replace the reverse proxy with Lighttpd. Here's the problem: while asking for the same HTTPS url, while using Apache as the reverse proxy, the Tomcat server redirect (302) to an HTTPS page but with Lighttpd it redirect to the same page in HTTP (not HTTPS). What does Lighttpd could do different in order to have a different result from the backend server? In theory, using Apache or Lighttpd server as a reverse proxy should not change anything... but it does. Any idea? I'll try to find something by sniffing the traffic on the backend tomcat server.

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  • How do I launch a subprocess in C# with an argv? (Or convert agrv to a legal arg string)

    - by lucas
    I have a C# command-line application that I need to run in windows and under mono in unix. At some point I want to launch a subprocess given a set of arbitrary paramaters passed in via the command line. For instance: Usage: mycommandline [-args] -- [arbitrary program] Unfortunately, System.Diagnostics.ProcessStartInfo only takes a string for args. This is a problem for commands such as: ./my_commandline myarg1 myarg2 -- grep "a b c" foo.txt In this case argv looks like : argv = {"my_commandline", "myarg1", "myarg2", "--", "grep", "a b c", "foo.txt"} Note that the quotes around "a b c" are stripped by the shell so if I simply concatenate the arguments in order to create the arg string for ProcessStartInfo I get: args = "my_commandline myarg1 myarg2 -- grep a b c foo.txt" Which is not what I want. Is there a simple way to either pass an argv to subprocess launch under C# OR to convert an arbitrary argv into a string which is legal for windows and linux shell? Any help would be greatly appreciated.

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  • C++ defines for a 'better' Release mode build in VS

    - by darid
    I currently use the following preprocessor defines, and various optimization settings: WIN32_LEAN_AND_MEAN VC_EXTRALEAN NOMINMAX _CRT_SECURE_NO_WARNINGS _SCL_SECURE_NO_WARNINGS _SECURE_SCL=0 _HAS_ITERATOR_DEBUGGING=0 My question is what other things do fellow SOers use, add, define, in order to get a Release Mode build from VS C++ (2008,2010) to be as performant as possible? btw, I've tried PGO etc, it does help a bit but nothing that comes to parity, also I'm not using streams, the C++ i'm talking about its more like C but making use of templates and STL algorithms. As it stands now very simple code segments flop when compared to what GCC produces on say an equivalent x86 machine running linux (2.6+ kernel) using 02. Side-Note: I believe a lot of the issues relate directly to the STL version (Dinkum) provided by MS. Could people please elaborate on experiences using STLPort etc with VS C++.

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  • How do I implement a fibonacci sequence in java using try/catch logic?

    - by Lars Flyger
    I know how to do it using simple recursion, but in order to complete this particular assignment I need to be able to accumulate on the stack and throw an exception that holds the answer in it. So far I have: public static int fibo(int index) { int sum = 0; try { fibo_aux(index, 1, 1); } catch (IntegerException me) { sum = me.getIntValue(); } return sum; } fibo_aux is supposed to throw an IntegerException (which holds the value of the answer that is retireved via getIntValue) and accumulates the answer on the stack, but so far I can't figure it out. Can anyone help?

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  • Why isn't an exception thrown when the right .NET framework version is not present?

    - by Nate Heinrich
    We have a .NET application which targets .NET 3.5. Our clients run it from a shared drive (very infrequently) in order to have a central config file location. We have noticed that if a workstation accesses the shared drive and runs the program, but does not have .NET 3.5 installed, nothing happens, no error, no exception, no log entry, it just doesn't launch. Why is there no error message shown in windows by the CLR? Is there something I can put at the beginning of the code that would ensure that a proper error message is displayed? It is not an option to run an installer that would check for prereqs, as we are only installing it in one central location. Thanks.

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  • Core dump utility for .NET

    - by Dave
    In my past life as a COBOL mainframe developer I made extensive use of a tool called Abendaid which, in the event of an exception, would give me a complete memory dump including a formatted list of every variable in memory as well as a complete stack trace of the program with the offending statement highlighted. This made pinpointing the cause of an error much simpler and saved a lot of step-through debugging and/or trace statements. Now I've made the transition to C# and .NET web development I find that the information provided by ASP.NET only tells half the story, giving me a stack trace, but not any of the variable or class information. This makes debugging more difficult as you then have to run the process again with the debugger to try and reproduce the error, not easy with intermittent errors or with assemblies that run under the likes of SQL Server or CRM. I've looked around quite a lot for something that does this but I can't find anything obvious. Does anyone have any idea if there is one, or if not, what I'd need to start with in order to write one?

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  • Tips for XNA WP7 Developers

    - by Michael B. McLaughlin
    There are several things any XNA developer should know/consider when coming to the Windows Phone 7 platform. This post assumes you are familiar with the XNA Framework and with the changes between XNA 3.1 and XNA 4.0. It’s not exhaustive; it’s simply a list of things I’ve gathered over time. I may come back and add to it over time, and I’m happy to add anything anyone else has experienced or learned as well. Display · The screen is either 800x480 or 480x800. · But you aren’t required to use only those resolutions. · The hardware scaler on the phone will scale up from 240x240. · One dimension will be capped at 800 and the other at 480; which depends on your code, but you cannot have, e.g., an 800x600 back buffer – that will be created as 800x480. · The hardware scaler will not normally change aspect ratio, though, so no unintended stretching. · Any dimension (width, height, or both) below 240 will be adjusted to 240 (without any aspect ratio adjustment such that, e.g. 200x240 will be treated as 240x240). · Dimensions below 240 will be honored in terms of calculating whether to use portrait or landscape. · If dimensions are exactly equal or if height is greater than width then game will be in portrait. · If width is greater than height, the game will be in landscape. · Landscape games will automatically flip if the user turns the phone 180°; no code required. · Default landscape is top = left. In other words a user holding a phone who starts a landscape game will see the first image presented so that the “top” of the screen is along the right edge of his/her phone, such that the natural behavior would be to turn the phone 90° so that the top of the phone will be held in the user’s left hand and the bottom would be held in the user’s right hand. · The status bar (where the clock, battery power, etc., are found) is hidden when the Game-derived class sets GraphicsDeviceManager.IsFullScreen = true. It is shown when IsFullScreen = false. The default value is false (i.e. the status bar is shown). · You should have a good reason for hiding the status bar. Users find it helpful to know what time it is, how much charge their battery has left, and whether or not their phone is in service range. This is especially true for casual games that you expect someone to play for a few minutes at a time, e.g. while waiting for some event to start, for a phone call to come in, or for a train, bus, or subway to arrive. · In portrait mode, the status bar occupies 32 pixels of space. This means that a game with a back buffer of 480x800 will be scaled down to occupy approximately 461x768 screen pixels. Setting the back buffer to 480x768 (or some resolution with the same 0.625 aspect ratio) will avoid this scaling. · In landscape mode, the status bar occupies 72 pixels of space. This means that a game with a back buffer of 800x480 will be scaled down to occupy approximately 728x437 screen pixels. Setting the back buffer to 728x480 (or some resolution with the same 1.51666667 aspect ratio) will avoid this scaling. Input · Touch input is scaled with screen size. · So if your back buffer is 600x360, a tap in the bottom right corner will come in as (599,359). You don’t need to do anything special to get this automatic scaling of touch behavior. · If you do not use full area of the screen, any touch input outside the area you use will still register as a touch input. For example, if you set a portrait resolution of 240x240, it would be scaled up to occupy a 480x480 area, centered in the screen. If you touch anywhere above this area, you will get a touch input of (X,0) where X is a number from 0 to 239 (in accordance with your 240 pixel wide back buffer). Any touch below this area will give a touch input of (X,239). · If you keep the status bar visible, touches within its area will not be passed to your game. · In general, a screen measurement is the diagonal. So a 3.5” screen is 3.5” long from the bottom right corner to the top left corner. With an aspect ratio of 0.6 (480/800 = 0.6), this means that a phone with a 3.5” screen is only approximately 1.8” wide by 3” tall. So there are approximately 267 pixels in an inch on a 3.5” screen. · Again, this time in metric! 3.5 inches is approximately 8.89 cm. So an 8.89 cm screen is 8.89 cm long from the bottom right corner to the top left corner. With an aspect ratio of 0.6, this means that a phone with an 8.89 cm screen is only approximately 4.57 cm wide by 7.62 cm tall. So there are approximately 105 pixels in a centimeter on an 8.89 cm screen. · Think about the size of your finger tip. If you do not have large hands, think about the size of the fingertip of someone with large hands. Consider that when you are sizing your touch input. Especially consider that when you are spacing two touch targets near one another. You need to judge it for yourself, but items that are next to each other and are each 100x100 should be fine when it comes to selecting items individually. Smaller targets than that are ok provided that you leave space between them. · You want your users to have a pleasant experience. Making touch controls too small or too close to one another will make them nervous about whether they will touch the right target. Take this into account when you plan out your game initially. If possible, do some quick size mockups on an actual phone using colored rectangles that you position and size where you plan to have your game controls. Adjust as necessary. · People do not have transparent hands! Nor are their hands the size of a mouse pointer icon. Consider leaving a dedicated space for input rather than forcing the user to cover up to one-third of the screen with a finger just to play the game. · Another benefit of designing your controls to use a dedicated area is that you’re less likely to have players moving their finger(s) so frantically that they accidentally hit the back button, start button, or search button (many phones have one or more of these on the screen itself – it’s easy to hit one by accident and really annoying if you hit, e.g., the search button and then quickly tap back only to find out that the game didn’t save your progress such that you just wasted all the time you spent playing). · People do not like doing somersaults in order to move something forward with accelerometer-based controls. Test your accelerometer-based controls extensively and get a lot of feedback. Very well-known games from noted publishers have created really bad accelerometer controls and been virtually unplayable as a result. Also be wary of exceptions and other possible failures that the documentation warns about. · When done properly, the accelerometer can add a nice touch to your game (see, e.g. ilomilo where the accelerometer was used to move the background; it added a nice touch without frustrating the user; I also think CarniVale does direct accelerometer controls very well). However, if done poorly, it will make your game an abomination unto the Marketplace. Days, weeks, perhaps even months of development time that you will never get back. I won’t name names; you can search the marketplace for games with terrible reviews and you’ll find them. Graphics · The maximum frame rate is 30 frames per second. This was set as a compromise between battery life and quality. · At least one model of phone is known to have a screen refresh rate that is between 59 and 60 hertz. Because of this, using a fixed time step with a target frame rate of 30 will cause a slight internal delay to build up as the framework is forced to wait slightly for the next refresh. Eventually the delay will get to the point where a draw is skipped in order to recover from the delay. (See Nick's comment below for clarification.) · To deal with that delay, you can either stay with a fixed time step and set the frame rate slightly lower or else you can go to a variable time step and make sure to adjust all of your update data (e.g. player movement distance) to take into account the elapsed time from the last update. A variable time step makes your update logic slightly more complicated but will avoid frame skips entirely. · Currently there are no custom shaders. This might change in the future (there is no hardware limitation preventing it; it simply wasn’t a feature that could be implemented in the time available before launch). · There are five built-in shaders. You can create a lot of nice effects with the built-in shaders. · There is more power on the CPU than there is on the GPU so things you might typically off-load to the GPU will instead make sense to do on the CPU side. · This is a phone. It is not a PC. It is not an Xbox 360. The emulator runs on a PC and uses the full power of your PC. It is very good for testing your code for bugs and doing early prototyping and layout. You should not use it to measure performance. Use actual phone hardware instead. · There are many phone models, each of which has slightly different performance levels for I/O, screen blitting, CPU performance, etc. Do not take your game right to the performance limit on your phone since for some other phones you might be crossing their limits and leaving players with a bad experience. Leave a cushion to account for hardware differences. · Smaller screened phones will have slightly more dots per inch (dpi). Larger screened phones will have slightly less. Either way, the dpi will be much higher than the typical 96 found on most computer screens. Make sure that whoever is doing art for your game takes this into account. · Screens are only required to have 16 bit color (65,536 colors). This is common among smart phones. Using gradients on a 16 bit display can produce an ugly artifact known as banding. Banding is when, rather than a smooth transition from one color to another, you instead see distinct lines. Be careful to avoid this when possible. Banding can be avoided through careful art creation. Its effects can be minimized and even unnoticeable when the texture in question is always moving. You should be careful not to rely on “looks good on my phone” since some phones do have 32-bit displays and thus you’ll find yourself wondering why you’re getting bad reviews that complain about the graphics. Avoid gradients; if you can’t, make sure they are 16-bit safe. Audio · Never rely on sounds as your sole signal to the player that something is happening in the game. They might have the sound off. They might be playing somewhere loud. Etc. · You have to provide controls to disable sound & music. These should be separate. · On at least one model of phone, the volume control API currently has no effect. Players can adjust sound with their hardware volume buttons, but in game selectors simply won’t work. As such, it may not be worth the effort of providing anything beyond on/off switches for sound and music. · MediaPlayer.GameHasControl will return true when a game is hooked up to a PC running Zune. When Zune is running, any attempts to do anything (beyond check GameHasControl) with MediaPlayer will cause an exception to be thrown. If this exception is thrown, catch it and disable music. Exceptions take time to propagate; you don’t want one popping up in every single run of your game’s Update method. · Remember that players can already be listening to music or using the FM radio. In this case GameHasControl will be false and you should handle this appropriately. You can, alternately, ask the player for permission to stop their current music and play your music instead, but the (current) requirement that you restore their music when done is very hard (if not impossible) to deal with. · You can still play sound effects even when the game doesn’t have control of the music, but don’t think this is a backdoor to playing music. Your game will fail certification if your “sound effect” seems to be more like music in scope and length.

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  • Filter zipcodes by proximity in Django with the Spherical Law of Cosines

    - by spiffytech
    I'm trying to handle proximity search for a basic store locater in Django. Rather than haul PostGIS around with my app just so I can use GeoDjango's distance filter, I'd like to use the Spherical Law of Cosines distance formula in a model query. I'd like all of the calculations to be done in the database in one query, for efficiency. An example MySQL query from The Internet implementing the Spherical Law of Cosines like this: SELECT id, ( 3959 * acos( cos( radians(37) ) * cos( radians( lat ) ) * cos( radians( lng ) - radians(-122) ) + sin( radians(37) ) * sin( radians( lat ) ) ) ) AS distance FROM stores HAVING distance < 25 ORDER BY distance LIMIT 0 , 20; The query needs to reference the Zipcode ForeignKey for each store's lat/lng values. How can I make all of this work in a Django model query?

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  • Find user defined functions and their usage in a massive code base

    - by Frenck
    Hi, I'm currently working with an massive PHP codebase, witch is completely undocumented. Here's the deal. All of the PHP code is included every page call. They build a simple include all kinda function that scan's the directory and includes all PHP files it can find. It works recursively for all the subfolders. I would like to know what functions are used in what files and from which files those functions came. I need to know this in order to switch to normale includes. Also it gives me more information about not used functions and files (since it a really old and big codebase, there is a lot of legacy in it). It there a tool or something for PHP that can check this kind of stuff in a codebase?

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  • Implement keyboard control in JavaScript Grid

    - by Vanco
    I finished building a JavaScript grid control, end everything works fine. Paging, button navigation, column sorting, etc. The cells in the grid are DIVs which are generated using Mootools 1.2.4 (which is heavily used throughout the control). I want to implement keyboard control for the grid, both for paging (page up/page down) and for moving with arrow keys inside the rows/cells of the grid. I think that I have to attach an event handler on each cell of the grid and detect what key is being pressed in order to take an appropriate action. But, I can't set the focus on the cells. What am I missing? How do I do this? Any help is appreciated.

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  • HTML: How to get a child element to show behidn (lower z-index) than its parent

    - by dclowd9901
    I need for a certain dynamic element to always appear on top of another element, no matter what order in the DOM tree they are. Is this possible? I've tried z-index (with position: relative), and it doesn't seem to work. I hate to be vague, but this is the simplest way I can think of asking this question without explaining its purpose ad nauseum. So, to recap, I need <div class="a"> <div class="b"></div> </div> <div class="b"> <div class="a"></div> </div> To display exactly the same when rendered. And for flexibility purposes (I'm planning on distributing a plugin that needs this functionality), I'd really like to not have to resort to absolute or fixed positioning.

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  • How to limit the wordpress tagcloud by date?

    - by Nordin
    Hello, I've been searching for quite a while now to find a way to limit wordpress tags by date and order them by the amount of times they appeared in the selected timeframe. But I've been rather unsuccesful. What I'm trying to achieve is something like the trending topics on Twitter. But in this case, 'trending tags'. By default the wordpress tagcloud displays the most popular tags of all time. Which makes no sense in my case, since I want to track current trends. Ideally it would be something like: Most popular tags of today Obama (18 mentions) New York (15 mentions) Iron Man (11 mentions) Robin Hood (7 mentions) And then multiplied for 'most popular this week' and 'most popular this month'. Does anyone know of a way to achieve this?

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  • Is it inmoral to put a captcha on a login form?

    - by azkotoki
    In a recent project I put a captcha test on a login form, in order to stop possible brute force attacks. The inmediate reaction of other coworkers was a request to remove it, saying that it was innapropiate for that purpose, and that it was quite exotic to see a captcha in that place. I've seen captcha images on signup, contact, password recovery forms, etc. So I personally don't see innapropiate to put a captcha also on a place like that. Well, it obviously burns down usability a little bit, but it's a matter of time and getting used to it. With the lack of a captcha test, one would have to put some sort of blacklist / account locking mechanism, which also has some drawbacks. Is it a good choice for you? Am I getting somewhat captcha-aholic and need some sort of group therapy? Thanks in advance.

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  • MSCT Certification, Exam 70-536, your advices?

    - by Philippe
    At the beginning of the year, I was proposed by my company to take some MS certification exams. Since then, they generously paid for the Self-Paced Training Kit book. I was promised to have some time to study, but the project is running late (a habit around here). Let's face it, I'll have to study on my own time to get this certification. Anyway, my question is simple: what advices do you have in order to study effectively? I'm halfway trough the book, and I feel like I don't remember anything. Especially when the questions are so precise on classes name and parameters...

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  • Debug in Eclipse - ClassNotFoundException

    - by lmsasu
    Hi all, when i debug in Eclipse a simple console application, I get a lot of ClassNotFoundException lines in the debug Window. It is not an error, somewhat lower in another pane I get "Source not found.". I understand that it is because the source code of the required class is not available, buI would like to skip over these lines... I have to press a lot of times the "step over" or "step out" button to get out of these states. What can I do in order to avoid these useless lines at all? Thanks

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  • Using Markov models to convert all caps to mixed case and related problems

    - by hippietrail
    I've been thinking about using Markov techniques to restore missing information to natural language text. Restore mixed case to text in all caps Restore accents / diacritics to languages which should have them but have been converted to plain ASCII Convert rough phonetic transcriptions back into native alphabets That seems to be in order of least difficult to most difficult. Basically the problem is resolving ambiguities based on context. I can use Wiktionary as a dictionary and Wikipedia as a corpus using n-grams and Markov chains to resolve the ambiguities. Am I on the right track? Are there already some services, libraries, or tools for this sort of thing? Examples GEORGE LOST HIS SIM CARD IN THE BUSH - George lost his SIM card in the bush tantot il rit a gorge deployee - tantôt il rit à gorge déployée

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  • jquery tabIndex fix

    - by Victor
    On my pages(ASP.NET 3.5) where all input controls have tab order set whenever next input control is not enabled or hidden it goes to the address bar and then to next available control. To fix this behavior, i.e. make it land to the next available control w/o going to address bar I am trying to use jQuery: $(':text,textarea,select').blur(function() { $(this).next(':text, textarea, select').filter(':enabled:visible').focus(); }); But it still goes to the adress bar in some cases. What do I need to correct here?

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  • Redirect www.example.com/apple to food.example.com/fruits/apple

    - by Senthil
    I want to redirect users from www.example.com/apple to http://food.example.com/fruits/apple Note: This is a hardcoded redirection. Even a mapping if you will. "apple" will not be substituted with anything else. Nothing in the two URLs will change except for the domain of course. So there is no need for a regular expression to match the "apple" or anything else. There is already dozens of RewriteCond and RewriteRule things in the .htaccess file. I do not want them to be affected. This redirection is independent of those. I have access to the .htaccess file at the root of www.example.com and the httpd.conf What code should I put in .htaccess in order to achieve this? Or should I change the httpd.conf?

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  • Magento Flash + XML frontend

    - by Nick Dima
    Hi guys, I'm working on a Flash frontend for a Magento powered store. This frontend will be an alternative to the HTML shop so it will sit in a subdirectory and use the same Magento installation as the main HTML site. The Flash application will get the data from dynamic XML files. It needs to get almost everything as the HTML site (categories, products, cart, etc). I want this to be a Magento module that can be installed on an already existing Magento installation. I would like to use the Block classes available in Magneto's core code as they already provide a lot of the functionality needed. What steps would you take in order to achieve this? Do you know any examples or articles related to this? Thanks!

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  • Numbering Regex Submatches

    - by gentlylisped
    Is there a canonical ordering of submatch expressions in a regular expression? For example: What is the order of the submatches in "(([0-9]{3}).([0-9]{3}).([0-9]{3}).([0-9]{3}))\s+([A-Z]+)" ? a. (([0-9]{3})\.([0-9]{3})\.([0-9]{3})\.([0-9]{3}))\s+([A-Z]+) (([0-9]{3})\.([0-9]{3})\.([0-9]{3})\.([0-9]{3})) ([A-Z]+) ([0-9]{3}) ([0-9]{3}) ([0-9]{3}) ([0-9]{3}) b. (([0-9]{3})\.([0-9]{3})\.([0-9]{3})\.([0-9]{3}))\s+([A-Z]+) (([0-9]{3})\.([0-9]{3})\.([0-9]{3})\.([0-9]{3})) ([0-9]{3}) ([0-9]{3}) ([0-9]{3}) ([0-9]{3}) ([A-Z]+) or c. somthin' else.

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  • Steps to integrate Paypal payments pro without SSL

    - by Nicolas
    Hi, We are looking to integrate Paypal payments in order to "spotlight" (or feature) ads and people on our website, but we do not want to use SSL. Here's the process I would like to set up: User click on "I want my ad/profile to be spotlighted" Description page of what he's going to pay Click on payment button Redirected to paypal (can we customise the page layout?) Paypal process, during which paypal notifies us when the payment's done and ok Once done, user's redirected to a page on our website (PHP) We already own a Paypal payment pro account Any help on how to do all these steps is appreciated, although steps 1,2,3 and 6 is likely to be up to me to setup. Cheers, Nicolas.

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