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  • Rendering different materials in a voxel terrain

    - by MaelmDev
    Each voxel datapoint in my terrain model is made up of two properties: density and material type. Each is stored as an unsigned integer value (but the density is interpreted as a decimal value between 0 and 1). My current idea for rendering these different materials on the terrain mesh is to store eleven extra attributes in each vertex: six material values corresponding to the materials of the voxels that the vertices lie between, three decimal values that correspond to the interpolation each vertex has between each voxel, and two decimal values that are used to determine where the fragment lies on the triangle. The material and interpolation attributes are the exact same for each vertex in the triangle. The fragment shader samples each texture that corresponds to each material and then uses the aforementioned couple of decimal values to interpolate between these samples and obtain the final textured color of the fragment. It should work fine, but it seems like a big memory hog. I won't be able to reuse vertices in the mesh with indexing, and each vertex will have a lot of data associated with it. It also seems pretty slow. What are some ways to improve or replace this technique for drawing materials on a voxel terrain mesh?

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  • Code Behaviour via Unit Tests

    - by Dewald Galjaard
    Normal 0 false false false EN-ZA X-NONE X-NONE /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0cm 5.4pt 0cm 5.4pt; mso-para-margin-top:0cm; mso-para-margin-right:0cm; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0cm; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} Some four months ago my car started acting up. Symptoms included a sputtering as my car’s computer switched between gears intermittently. Imagine building up speed, then when you reach 80km/h the car magically and mysteriously decide to switch back to third or even second gear. Clearly it was confused! I managed to track down a technician, an expert in his field to help me out. As he fitted his handheld computer to some hidden port under the dash, he started to explain “These cars are quite intelligent, you know. When they sense something is wrong they run in a restrictive program which probably account for how you managed to drive here in the first place...”  I was surprised and thought this was certainly going to be an interesting test drive. The car ran smoothly down the first couple of stretches as the technician ran through routine checks. Then he said “Ok, all looking good. We need to start testing aspects of the gearbox. Inside the gearbox there are a couple of sensors. One of them is a speed sensor which talks to the computer, which in turn will decide which gear to switch to. The restrictive program avoid these sensors altogether and allow the computer to obtain its input from other [non-affected] sources”. Then, as soon as he forced the speed sensor to come back online the symptoms and ill behaviour re-emerged... What an incredible analogy for getting into a discussion on unit testing software? Besides I should probably put my ill fortune to some good use, right? This example provide a lot of insight into how and why we should conduct unit tests when writing code. More importantly, it captures what is easily and unfortunately often the most overlooked goal of writing unit tests by those new to the art and those who oppose it alike - The goal of writing unit tests is to test the behaviour of our code under predefined conditions. Although it is very possible to test the intrinsic workings of each and every component in your code, writing several tests for each method in practise will soon prove to be an exhausting and ultimately fruitless exercise given the certain and ever changing nature of business requirements. Consequently it is true and quite possible whilst conducting proper unit tests, to call any single method several times as you examine and contemplate different scenarios. Let’s write some code to demonstrate what I mean. In my example I make use of the Moq framework and NUnit to create my tests. Truly you can use whatever you’re comfortable with. First we’ll create an ISpeedSensor interface. This is to represent the speed sensor located in the gearbox.  Then we’ll create a Gearbox class which we’ll pass to a constructor when we instantiate an object of type Computer. All three are described below.   ISpeedSensor.cs namespace AutomaticVehicle {     public interface ISpeedSensor     {         int ReportCurrentSpeed();     } }   Gearbox.cs namespace AutomaticVehicle {      public class Gearbox     {         private ISpeedSensor _speedSensor;           public Gearbox( ISpeedSensor gearboxSpeedSensor )         {             _speedSensor = gearboxSpeedSensor;         }         /// <summary>         /// This method obtain it's reading from the speed sensor.         /// </summary>         /// <returns></returns>         public int ReportCurrentSpeed()         {             return _speedSensor.ReportCurrentSpeed();         }     } } Computer.cs namespace AutomaticVehicle {     public class Computer     {         private Gearbox _gearbox;         public Computer( Gearbox gearbox )         {                     }          public int GetCurrentSpeed()         {             return _gearbox.ReportCurrentSpeed( );         }     } } Since this post is about Unit testing, that is exactly what we’ll create next. Create a second project in your solution. I called mine AutomaticVehicleTests and I immediately referenced the respective nunit, moq and AutomaticVehicle dll’s. We’re going to write a test to examine what happens inside the Computer class. ComputerTests.cs namespace AutomaticVehicleTests {     [TestFixture]     public class ComputerTests     {         [Test]         public void Computer_Gearbox_SpeedSensor_DoesThrow()         {             // Mock ISpeedSensor in gearbox             Mock< ISpeedSensor > speedSensor = new Mock< ISpeedSensor >( );             speedSensor.Setup( n => n.ReportCurrentSpeed() ).Throws<Exception>();             Gearbox gearbox = new Gearbox( speedSensor.Object );               // Create Computer instance to test it's behaviour  towards an exception in gearbox             Computer carComputer = new Computer( gearbox );             // For simplicity let’s assume for now the car only travels at 60 km/h.             Assert.AreEqual( 60, carComputer.GetCurrentSpeed( ) );          }     } }   What is happening in this test? We have created a mocked object using the ISpeedsensor interface which we've passed to our Gearbox object. Notice that I created the mocked object using an interface, not the implementation. I’ll talk more about this in future posts but in short I do this to accentuate the fact that I'm not not really concerned with how SpeedSensor work internally at this particular point in time. Next I’ve gone ahead and created a scenario where I’ve declared the speed sensor in Gearbox to be faulty by forcing it to throw an exception should we ask Gearbox to report on its current speed. Sneaky, sneaky. This test is a simulation of how things may behave in the real world. Inevitability things break, whether it’s caused by mechanical failure, some logical error on your part or a fellow developer which didn’t consult the documentation (or the lack thereof ) - whether you’re calling a speed sensor, making a call to a database, calling a web service or just trying to write a file to disk. It’s a scenario I’ve created and this test is about how the code within the Computer instance will behave towards any such error as I’ve depicted. Now, if you’ve followed closely in my final assert method you would have noticed I did something quite unexpected. I might be getting ahead of myself now but I’m testing to see if the value returned is equal to what I expect it to be under perfect conditions – I’m not testing to see if an error has been thrown! Why is that? Well, in short this is TDD. Test Driven Development is about first writing your test to define the result we want, then to go back and change the implementation within your class to obtain the desired output (I need to make sure I can drive back to the repair shop. Remember? ) So let’s go ahead and run our test as is. It’s fails miserably... Good! Let’s go back to our Computer class and make a small change to the GetCurrentSpeed method.   Computer.cs public int GetCurrentSpeed() {   try   {     return _gearbox.ReportCurrentSpeed( );   }   catch   {     RunRestrictiveProgram( );   } }     This is a simple solution, I know, but it does provide a way to allow for different behaviour. You’re more than welcome to provide an implementation for RunRestrictiveProgram should you feel the need to. It's not within the scope of this post or related to the point I'm trying to make. What is important is to notice how the focus has shifted in our approach from how things can break - to how things behave when broken.   Happy coding!

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  • Particle and Physics problem.

    - by Quincy
    This was originally a forum post so I hope you guys don't mind it being 2 questions in one. I am making a game and I got some basic physics implemented. I have 2 problems, 1 with particles being drawn in the wrong place and one with going through walls while jumping in corners. Skip over to about 15 sec video showing the 2 problems : http://youtube.com/watch?v=Tm9nfWsWfiM So the problem with the particles seems to be coming from the removal, as soon as I remove that piece of code it instantly works, but there shouldn't be a problem since they shouldn't even draw when their energy gets to 0 (and then they get removed) So my first question is, how are these particles getting warped all over the screen ? Relevant code : Particle class : class Particle { //Physics public Vector2 position = new Vector2(0,0); public float direction = 180; public float speed = 100; public float energy = 1; protected float startEnergy = 1; //Visual public Sprite sprite; public float rotation = 0; public float scale = 1; public byte alpha = 255; public BlendMode blendMode { get { return sprite.BlendMode; } set { sprite.BlendMode = value; } } public Particle() { } public virtual void Think(float frameTime) { if (energy - frameTime < 0) energy = 0; else energy -= frameTime; position += new Vector2((float)Math.Cos(MathHelper.DegToRad(direction)), (float)Math.Sin(MathHelper.DegToRad(direction))) * speed * frameTime; alpha = (byte)(255 * energy / startEnergy); sprite.Rotation = rotation; sprite.Position = position; sprite.Color = new Color(sprite.Color.R, sprite.Color.G, sprite.Color.B, alpha); } public virtual void Draw(float frameTime) { if (energy > 0) { World.camera.DrawSprite(sprite); } } // Basic particle implementation class BasicSprite : Particle { public BasicSprite(Sprite _sprite) { sprite = _sprite; } } Emitter : class Emitter { protected static Random rand = new Random(); protected List<Particle> particles = new List<Particle>(); public BaseEntity target = null; public Vector2 position = new Vector2(0, 0); public bool Active = true; public float timeAlive = 0; public int particleCount = 0; public int ParticlesPerSeccond { get { return (int)(1 / particleSpawnTime); } set { particleSpawnTime = 1 / (float)value; } } public float dieTime = float.MaxValue; float particleSpawnTime = 0.05f; float spawnTime = 0; public Emitter() { } public virtual void Think(float frametime) { spawnTime += frametime; if (dieTime != float.MaxValue) { timeAlive += frametime; if (timeAlive >= dieTime) Active = false; } if (Active) { if (target != null) position = target.Position; while (spawnTime > particleSpawnTime) { spawnTime -= particleSpawnTime; AddParticle(); particleCount++; } } for (int i = 0; i < particles.Count; i++) { particles[i].Think(frametime); if (particles[i].energy <= 0) { particles.Remove(particles[i]); // As soon as this is removed, it works particleCount--; } } } public virtual void AddParticle() { } public virtual void Draw(float frametime) { foreach (Particle particle in particles) { particle.Draw(frametime); } } } class BloodEmitter : Emitter { Image image; public BloodEmitter() { image = new Image(@"Content/Particles/TinyCircle.png"); image.CreateMaskFromColor(new Color(255, 0, 255, 255)); this.dieTime = 0.5f; this.ParticlesPerSeccond = 100; } public override void AddParticle() { Sprite sprite = new Sprite(image); sprite.Color = new Color((byte)(rand.NextDouble() * 255), (byte)(rand.NextDouble() * 255), (byte)(rand.NextDouble() * 255)); BasicSprite particle = new BasicSprite(sprite); particle.direction = (float)rand.NextDouble() * 360; particle.position = position; particle.blendMode = BlendMode.Alpha; particles.Add(particle); } } The seccond problem is the physics problem, for some reason I can get through the right bottom corner while jumping. I think this is coming from me switching animations but I thought I made it compensate for that. Relevant code : PhysicsEntity : class PhysicsEntity : BaseEntity { // Horizontal movement constants protected const float maxHorizontalSpeed = 1000; protected const float horizontalAcceleration = 15; protected const float horizontalDragAir = 0.95f; protected const float horizontalDragGround = 0.95f; // Vertical movement constants protected const float maxVerticalSpeed = 1000; protected const float verticalAcceleration = 20; // Everything needed for movement and correct animations protected float movement = 0; protected bool onGround = false; protected Vector2 Velocity = new Vector2(0, 0); protected float maxSpeed = 0; float lastThink = 0; float thinkTime = 1f/60f; public PhysicsEntity(Vector2 position, Sprite sprite) : base(position, sprite) { } public override void Draw(float frameTime) { base.Draw(frameTime); } public override void Think(float frameTime) { CalculateMovement(frameTime); base.Think(frameTime); } protected void CalculateMovement(float frameTime) { lastThink += frameTime; while (lastThink > thinkTime) { onGround = false; Velocity.X = MathHelper.Clamp(Velocity.X + horizontalAcceleration * movement, -maxHorizontalSpeed, maxHorizontalSpeed); if (onGround) Velocity.X *= horizontalDragGround; else Velocity.X *= horizontalDragAir; if (maxSpeed < Velocity.X) maxSpeed = Velocity.X; Velocity.Y = MathHelper.Clamp(Velocity.Y + verticalAcceleration, -maxVerticalSpeed, maxVerticalSpeed); lastThink -= thinkTime; DoCollisions(thinkTime); DoAnimations(thinkTime); } } public virtual void DoAnimations(float frameTime) { } public void DoCollisions(float frameTime) { Position.Y += Velocity.Y * frameTime; Vector2 tileCollision = GetTileCollision(); if (tileCollision.X != -1 || tileCollision.Y != -1) { Vector2 collisionDepth = CollisionRectangle.DepthIntersection( new Rectangle( tileCollision.X * World.tileEngine.TileWidth, tileCollision.Y * World.tileEngine.TileHeight, World.tileEngine.TileWidth, World.tileEngine.TileHeight ) ); Position.Y += collisionDepth.Y; if (collisionDepth.Y < 0) onGround = true; Velocity.Y = 0; } Position.X += Velocity.X * frameTime; tileCollision = GetTileCollision(); if (tileCollision.X != -1 || tileCollision.Y != -1) { Vector2 collisionDepth = CollisionRectangle.DepthIntersection( new Rectangle( tileCollision.X * World.tileEngine.TileWidth, tileCollision.Y * World.tileEngine.TileHeight, World.tileEngine.TileWidth, World.tileEngine.TileHeight ) ); Position.X += collisionDepth.X; Velocity.X = 0; } } public void DoCollisions(Vector2 difference) { CollisionRectangle.Y = Position.Y - difference.Y; CollisionRectangle.Height += difference.Y; Vector2 tileCollision = GetTileCollision(); if (tileCollision.X != -1 || tileCollision.Y != -1) { Vector2 collisionDepth = CollisionRectangle.DepthIntersection( new Rectangle( tileCollision.X * World.tileEngine.TileWidth, tileCollision.Y * World.tileEngine.TileHeight, World.tileEngine.TileWidth, World.tileEngine.TileHeight ) ); Position.Y += collisionDepth.Y; if (collisionDepth.Y < 0) onGround = true; Velocity.Y = 0; } CollisionRectangle.X = Position.X - difference.X; CollisionRectangle.Width += difference.X; tileCollision = GetTileCollision(); if (tileCollision.X != -1 || tileCollision.Y != -1) { Vector2 collisionDepth = CollisionRectangle.DepthIntersection( new Rectangle( tileCollision.X * World.tileEngine.TileWidth, tileCollision.Y * World.tileEngine.TileHeight, World.tileEngine.TileWidth, World.tileEngine.TileHeight ) ); Position.X += collisionDepth.X; Velocity.X = 0; } } Vector2 GetTileCollision() { int topLeftTileX = (int)(CollisionRectangle.TopLeft.X / World.tileEngine.TileWidth); int topLeftTileY = (int)(CollisionRectangle.TopLeft.Y / World.tileEngine.TileHeight); int BottomRightTileX = (int)(CollisionRectangle.DownRight.X / World.tileEngine.TileWidth); int BottomRightTileY = (int)(CollisionRectangle.DownRight.Y / World.tileEngine.TileHeight); if (CollisionRectangle.DownRight.Y % World.tileEngine.TileHeight == 0) // If your exactly against the tile don't count that as being inside the tile BottomRightTileY -= 1; if (CollisionRectangle.DownRight.X % World.tileEngine.TileWidth == 0) // If your exactly against the tile don't count that as being inside the tile BottomRightTileX -= 1; for (int i = topLeftTileX; i <= BottomRightTileX; i++) { for (int j = topLeftTileY; j <= BottomRightTileY; j++) { if (World.tileEngine.TileIsSolid(i, j)) { return new Vector2(i, j); } } } return new Vector2(-1, -1); } } Player : enum State { Standing, Running, Jumping, Falling, Sliding, WallSlide } class Player : PhysicsEntity { private State state { get { return currentState; } set { if (currentState != value) { currentState = value; animationChanged = true; } } } private State currentState = State.Standing; private BasicEmitter basicEmitter = new BasicEmitter(); public bool flipped; public bool animationChanged = false; protected const float jumpPower = 600; AnimationManager animationManager; Rectangle DrawRectangle; public override Rectangle CollisionRectangle { get { return new Rectangle( Position.X - DrawRectangle.Width / 2f, Position.Y - DrawRectangle.Height / 2f, DrawRectangle.Width, DrawRectangle.Height ); } } public Player(Vector2 position, Sprite sprite) : base(position, sprite) { // Only posted the relevant bit DrawRectangle = animationManager.currentAnimation.drawingRectangle; } public override void Draw(float frameTime) { World.camera.DrawSprite( Sprite, Position + new Vector2(DrawRectangle.X, DrawRectangle.Y), animationManager.currentAnimation.drawingRectangle ); } public override void Think(float frameTime) { //I only posted the relevant stuff if (animationChanged) { // if the animation has changed make sure we compensate for the change in with and height animationChanged = false; DoCollisions(animationManager.getSizeDifference()); } DoCustomMovement(); base.Think(frameTime); if (!onGround && Velocity.Y > 0) { state = State.Falling; } } void DoCustomMovement() { if (onGround) { if (World.renderWindow.Input.IsKeyDown(KeyCode.W)) { Velocity.Y = -jumpPower; state = State.Jumping; } } } public override void DoAnimations(float frameTime) { string stateName = Enum.GetName(typeof(State), state); if (!animationManager.currentAnimationIs(stateName)) { animationManager.PlayAnimation(stateName); } animationManager.Think(frameTime); DrawRectangle = animationManager.currentAnimation.drawingRectangle; Sprite.Center = new Vector2( DrawRectangle.X + DrawRectangle.Width / 2, DrawRectangle.Y + DrawRectangle.Height / 2 ); Sprite.FlipX(flipped); } So why am I warping through walls ? I have given this some thought but I just can't seem to find out why this is happening. Full source if needed : source : http://www.mediafire.com/?rc7ddo09gnr68zd (download link)

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  • ASP.Net MVC Interview Questions and Answers

    - by Samir R. Bhogayta
    About ASP.Net MVC The ASP.Net MVC is the framework provided by Microsoft that lets you develop the applications that follows the principles of Model-View-Controller (MVC) design pattern. The .Net programmers new to MVC thinks that it is similar to WebForms Model (Normal ASP.Net), but it is far different from the WebForms programming.  This article will tell you how to quick learn the basics of MVC along with some frequently asked interview questions and answers on ASP.Net MVC 1. What is ASP.Net MVC The ASP.Net MVC is the framework provided by Microsoft to achieve     separation of concerns that leads to easy maintainability of the     application. Model is supposed to handle data related activity View deals with user interface related work Controller is meant for managing the application flow by communicating between Model and View. Normal 0 false false false EN-US X-NONE X-NONE 2. Why to use ASP.Net MVC The strength of MVC (i.e. ASP.Net MVC) listed below will answer this question MVC reduces the dependency between the components; this makes your code more testable. MVC does not recommend use of server controls, hence the processing time required to generate HTML response is drastically reduced. The integration of java script libraries like jQuery, Microsoft MVC becomes easy as compared to Webforms approach. 3. What do you mean by Razor The Razor is the new View engine introduced in MVC 3.0. The View engine is responsible for processing the view files [e.g. .aspx, .cshtml] in order to generate HTML response. The previous versions of MVC were dependent on ASPX view engine.  4. Can we use ASPX view engine in latest versions of MVC Yes. The Recommended way is to prefer Razor View 5. What are the benefits of Razor View?      The syntax for server side code is simplified      The length of code is drastically reduced      Razor syntax is easy to learn and reduces the complexity Normal 0 false false false EN-US X-NONE X-NONE /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin-top:0in; mso-para-margin-right:0in; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0in; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin;} 6. What is the extension of Razor View file? .cshtml (for c#) and .vbhtml (for vb) 7. How to create a Controller in MVC Normal 0 false false false EN-US X-NONE X-NONE /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin-top:0in; mso-para-margin-right:0in; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0in; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin;} Create a simple class and extend it from Controller class. The bare minimum requirement for a class to become a controller is to inherit it from ControllerBase is the class that is required to inherit to create the controller but Controller class inherits from ControllerBase. 8. How to create an Action method in MVC Add a simple method inside a controller class with ActionResult return type. 9. How to access a view on the server    The browser generates the request in which the information like Controller name, Action Name and Parameters are provided, when server receives this URL it resolves the Name of Controller and Action, after that it calls the specified action with provided parameters. Action normally does some processing and returns the ViewResult by specifying the view name (blank name searches according to naming conventions).   10. What is the default Form method (i.e. GET, POST) for an action method GET. To change this you can add an action level attribute e.g [HttpPost] Normal 0 false false false EN-US X-NONE X-NONE /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin-top:0in; mso-para-margin-right:0in; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0in; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin;} 11. What is a Filter in MVC? When user (browser) sends a request to server an action method of a controller gets invoked; sometimes you may require executing a custom code before or after action method gets invoked, this custom code is called as Filter. 12. What are the different types of Filters in MVC? a. Authorization filter b. Action filter c. Result filter d. Exception filter [Do not forget the order mentioned above as filters gets executed as per above mentioned sequence] 13. Explain the use of Filter with an example? Suppose you are working on a MVC application where URL is sent in an encrypted format instead of a plain text, once encrypted URL is received by server it will ignore action parameters because of URL encryption. To solve this issue you can create global action filter by overriding OnActionExecuting method of controller class, in this you can extract the action parameters from the encrypted URL and these parameters can be set on filterContext to send plain text parameters to the actions.     14. What is a HTML helper? A HTML helper is a method that returns string; return string usually is the HTML tag. The standard HTML helpers (e.g. Html.BeginForm(),Html.TextBox()) available in MVC are lightweight as it does not rely on event model or view state as that of in ASP.Net server controls.

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  • X Error of failed request: BadMatch [migrated]

    - by Andrew Grabko
    I'm trying to execute some "hello world" opengl code: #include <GL/freeglut.h> void displayCall() { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glEnable(GL_DEPTH_TEST); ... Some more code here glutSwapBuffers(); } int main(int argc, char *argv[]) { glutInit(&argc, argv); glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH); glutInitWindowSize(500, 500); glutInitWindowPosition(300, 200); glutInitContextVersion(4, 2); glutInitContextFlags(GLUT_FORWARD_COMPATIBLE); glutCreateWindow("Hello World!"); glutDisplayFunc(displayCall); glutMainLoop(); return 0; } As a result I get: X Error of failed request: BadMatch (invalid parameter attributes) Major opcode of failed request: 128 (GLX) Minor opcode of failed request: 34 () Serial number of failed request: 39 Current serial number in output stream: 40 Here is the stack trace: fghCreateNewContext() at freeglut_window.c:737 0x7ffff7bbaa81 fgOpenWindow() at freeglut_window.c:878 0x7ffff7bbb2fb fgCreateWindow() at freeglut_structure.c:106 0x7ffff7bb9d86 glutCreateWindow() at freeglut_window.c:1,183 0x7ffff7bbb4f2 main() at AlphaTest.cpp:51 0x4007df Here is the last piece of code, after witch the program crashes: createContextAttribs = (CreateContextAttribsProc) fghGetProcAddress("glXCreateContextAttribsARB" ); if ( createContextAttribs == NULL ) { fgError( "glXCreateContextAttribsARB not found" ); } context = createContextAttribs( dpy, config, share_list, direct, attributes ); "glXCreateContextAttribsARB" address is obtained successfully, but the program crashes on its invocation. If I specify OpenGL version less than 4.2 in "glutInitContextVersion()" program runs without errors. Here is my glxinfo's OpelGL version: OpenGL version string: 4.2.0 NVIDIA 285.05.09 I would be very appreciate any further ideas.

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  • Stylecop 4.7.37.0 has been released

    - by TATWORTH
    Stylecop  4.7.37.0 has been released at http://stylecop.codeplex.com/releases/view/79972The release notes follow:Add docs for new SA1650 spelling rule.Fix for 7395. Dont remove parenthesis around await expressions.Insert a returns element into docs within a see element.Update our tools folder StyleCop dll'sfix for 7392. Insert generic type docs for return types correctly.Fix for 7393. Allow documentation elements with attributes to end the string and still be valid.Make sure the MSBuild Task logs the warning id and type of exception. Unless the description field holds all this info VS cannot show the text in the Error List.Load custom dictionaries for multiple cultures. For a culture like en-GB; we load CustomDictionary.xml, then look for CustomDictionary.en-GB.xml and then CustomDictionary.en.xmlUpdate standard shipping dictionaries.Element documentation spelling fixes.Reduce the standard dictionaryUpdate our own devbuild StyleCop checks.Don't check spelling of xml documentation attributes are anything inside  <c> or <code> elements.Update StylingStyling update.Add timestamps for all the dependant files into the StyleCopResults.cache. Add a FileSystemWatcher to all custom dictionary files.Write out the full violation into the StyleCopResults.cache.Change a rules description text.Styling fixes.Styling fixes.NEW RULE: Check Spelling Of Element Documetation. Fix over 2000 spelling errors in our source code. Update the VS addin to show the rule violation in more detail. Add spelling checker to the deployment.Set our own Culture to en-USDocumentation spelling fixes.First draft of the documentation spelling checker.Fix for 7325. Don't throw 1126 in goto statements.Fix for 7090. Add TargetsDir to registry during install.Fix for 7060. Sort usings after moving them inside namespace.Fix FxCop issues.Fix for 7389. Detect CpuCount on Unix/MACFix for 6788. Allow opening curly brackets for scope. Added new tests.Updating constants.Fix for 7167. Show version number of StyleCop in VS Help window.Only output StyleCop excluded files if there are any.

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  • How to implment the database for event conditions and item bonuses for a browser based game

    - by Saifis
    I am currently creating a browser based game, and was wondering what was the standard approach in making diverse conditions and status bonuses database wise. Currently considering two cases. Event Conditions Needs min 1000 gold Needs min Lv 10 Needs certain item. Needs fulfillment of another event Status Bonus Reduces damage by 20% +100 attack points Deflects certain type of attack I wish to be able to continually change these parameters during the process of production and operation, so having them hard-coded isn't the best way. All I could come up with are the following two methods. Method 1 Create a table that contains each conditions with needed attributes Have a model named conditions with all the attributes it would need to set them conditions condition_type (level, money_min, money_max item, event_aquired) condition_amount prerequisite_condition_id prerequisite_item_id Method 2 write it in a DSL form that could be interpreted later in the code Perhaps something like yaml, have a text area in the setting form and have the code interpret it. condition_foo: condition_type :level min_level: 10 condition_type :item item_id: 2 At current Method 2 looks to be more practical and flexible for future changes, trade off being that all the flex must be done on the code side. Not to sure how this is supposed to be done, is it supposed to be hard coded? separate config file? Any help would be appreciated. Added For additional info, it will be implemented with Ruby on Rails

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  • Is this method of writing Unit Tests correct?

    - by aspdotnetuser
    I have created a small C# project to help me learn how to write good unit tests. I know that one important rule of unit testing is to test the smallest 'unit' of code possible so that if it fails you know exactly what part of the code needs to fixed. I need help with the following before I continue to implement more unit tests for the project: If I have a Car class, for example, that creates a new Car object which has various attributes that are calculated when its' constructor method is called, would the two following tests be considered as overkill? Should there be one test that tests all calculated attributes of the Car object instead? [Test] public void CarEngineCalculatedValue() { BusinessObjects.Car car= new BusinessObjects.Car(); Assert.GreaterOrEqual(car.Engine, 1); } [Test] public void CarNameCalculatedValue() { BusinessObjects.Car car= new BusinessObjects.Car(); Assert.IsNotNull(car.Name); } Should I have the above two test methods to test these things or should I have one test method that asserts the Car object has first been created and then test these things in the same test method?

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  • Generic rule parser for RPG board game rules - how to do it?

    - by burzum
    I want to build a generic rule parser for pen and paper style RPG systems. A rule can involve usually 1 to N entities 1 to N roles of a dice and calculating values based on multiple attributes of an entity. For example: Player has STR 18, his currently equipped weapon gives him a bonus of +1 STR but a malus of DEX -1. He attacks a monster entity and the game logic now is required to run a set of rules or actions: Player rolls the dice, if he gets for example 8 or more (base attack value he needs to pass is one of his base attributes!) his attack is successfully. The monster then rolls the dice to calculate if the attack goes through it's armor. If yes the damage is taken if not the attack was blocked. Besides simple math rules can also have constraints like applying only to a certain class of user (warrior vs wizzard for example) or any other attribute. So this is not just limited to mathematical operations. If you're familiar with RPG systems like Dungeon and Dragons you'll know what I'm up to. My issue is now that I have no clue how to exactly build this the best possible way. I want people to be able to set up any kind of rule and later simply do an action like selecting a player and a monster and run an action (set of rules like an attack). I'm asking less for help with the database side of things but more about how to come up with a structure and a parser for it to keep my rules flexible. The language of choice for this is php by the way.

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  • Reporting Solution in PHP / CodeIgniter - Server side logic vs client side

    - by dot
    I'm building a report for an end user. They would like to see a list of all widgets... but then also like to see widgets with missing attributes, like missing names, or missing size. So i was thinking of creating one method that returns json data containing all widgets... and then using javascript to let them filter the data for missing data, instead of requerying the database. Ultimately, they need to be able to save all "reports" (filtered versions of data) inside a csv file. These are the two options I'm mulling over: Design 1 Create 3 separate methods in my controller/model like: get_all_data() get_records_with_missing_names() get_records_with_missing_size() And then when these methods are called, I would display the data on screen and give them a button to save to csv file. Design 2 Create one method called get_all_data() and then somehow, give them tools in the view to filter the json data using tables etc... and then letting them save subsets of the data. The reality is, in order to display all data, I still need to massage the data, and therefore, I know which records are missing attributes. So i'd rather not create separate methods by each filter. I'm not sure how I would do that just yet but at this point, i would like to know some pros/cons of each method. Thanks.

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  • Entity Object Extension in Oracle Application R12

    - by Manoj Madhusoodanan
    In this blog I will explain how to perform Entity Object ( EO ) Extension.As a prerequisite please read my previous blog.I am doing this exercise based on PL/SQL EO. Following attributes are part of FndUserEO. Here I will add a validation to UserName attribute "Length should be > 5". Following steps need to perform. 1) Download all files of  "Entity Object Based on PL/SQL" to JDEV_USER_HOME/myprojects and JDEV_USER_HOME/myclasses.If you want to see the content of source java file decompile it and save it in JDEV_USER_HOME/myprojects. 2) Create new Entity Object XXFndUserEO as follows. Include all attributes of parent EO. 3) Add the validation code snippet to XXFndUserEOImpl.java as follows. 4) Create the substitution as follows. 5) Migrate files to $JAVA_TOP. xxcustom.oracle.apps.fnd.user.schema.server.XXFndUserEOImpl.javaxxcustom.oracle.apps.fnd.user.schema.server.XXFndUserEO.xml 6) Migrate the substitution.. 7) Bounce the server. 8) Verify the substitution has applied properly. Access Create User Page and create a User. You can see the validation message if user name length is less than 5. Give User Name as XXCUST4 and verify the table.   The FND_USER has created successfully.

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  • SQL RDBMS : one query or multiple calls

    - by None None
    After looking around the internet, I decided to create DAOs that returned objects (POJOs) to the calling business logic function/method. For example: a Customer object with a Address reference would be split in the RDBMS into two tables; Customer and ADDRESS. The CustomerDAO would be in charge of joining the data from the two tables and create both an Address POJO and Customer POJO adding the address to the customer object. Finally return the fulll Customer POJO. Simple, however, now i am at a point where i need to join three or four tables and each representing an attribute or list of attributes for the resulting POJO. The sql will include a group by but i will still result with multiple rows for the same pojo, because some of the tables are joining a one to many relationship. My app code will now have to loop through all the rows trying to figure out if the rows are the same with different attributes or if the record should be a new POJO. Should I continue to create my daos using this technique or break up my Pojo creation into multiple db calls to make the code easier to understand and maintain?

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  • PHP sorting issue with simpleXML

    - by tugbucket
    test.xml: <?xml version="1.0"?> <props> <prop> <state statename="Mississippi"> <info> <code>a1</code> <location>Jackson</location> </info> <info> <code>d2</code> <location>Gulfport</location> </info> <info> <code>g6</code> <location>Hattiesburg</location> </info> </state> <state statename="Texas"> <info> <code>i9</code> <location>Dallas</location> </info> <info> <code>a7</code> <location>Austin</location> </info> </state> <state statename="Maryland"> <info> <code>s5</code> <location>Mount Laurel</location> </info> <info> <code>f0</code> <location>Baltimore</location> </info> <info> <code>h4</code> <location>Annapolis</location> </info> </state> </prop> </props> test.php // start the sortCities function sortCities($a, $b){ return strcmp($a->location, $b->location); } // start the sortStates function sortStates($t1, $t2) { return strcmp($t1['statename'], $t2['statename']); } $props = simplexml_load_file('test.xml'); foreach ($props->prop as $prop) { $sortedStates = array(); foreach($prop->state as $states) { $sortedStates[] = $states; } usort($sortedStates, "sortStates"); // finish the sortStates /* --- */ echo '<pre>'."\n"; print_r($sortedStates); echo '</pre>'."\n"; /* --- */ foreach ($prop->children() as $stateattr) { // this doesn't do it //foreach($sortedStates as $hotel => @attributes){ // blargh! if(isset($stateattr->info)) { $statearr = $stateattr->attributes(); echo '<optgroup label="'.$statearr['statename'].'">'."\n"; $options = array(); foreach($stateattr->info as $info) { $options[] = $info; } usort($options, "sortCities"); // finish the sortCities foreach($options as $stateattr => $info){ echo '<option value="'.$info->code.'">'.$info->location.'</option>'."\n"; } echo '</optgroup>'."\n"; } else { //empty nodes don't do squat } } } ?> This is the array that: print_r($sortedStates); prints out: Array ( [0] => SimpleXMLElement Object ( [@attributes] => Array ( [statename] => Maryland ) [info] => Array ( [0] => SimpleXMLElement Object ( [code] => s5 [location] => Mount Laurel ) [1] => SimpleXMLElement Object ( [code] => f0 [location] => Baltimore ) [2] => SimpleXMLElement Object ( [code] => h4 [location] => Annapolis ) ) ) [1] => SimpleXMLElement Object ( [@attributes] => Array ( [statename] => Mississippi ) [info] => Array ( [0] => SimpleXMLElement Object ( [code] => a1 [location] => Jackson ) [1] => SimpleXMLElement Object ( [code] => d2 [location] => Gulfport ) [2] => SimpleXMLElement Object ( [code] => g6 [location] => Hattiesburg ) ) ) [2] => SimpleXMLElement Object ( [@attributes] => Array ( [statename] => Texas ) [info] => Array ( [0] => SimpleXMLElement Object ( [code] => i9 [location] => Dallas ) [1] => SimpleXMLElement Object ( [code] => a7 [location] => Austin ) ) ) ) this: // start the sortCities function sortCities($a, $b){ return strcmp($a->location, $b->location); } plus this part of code: $options = array(); foreach($stateattr->info as $info) { $options[] = $info; } usort($options, "sortCities"); // finish the sortCities foreach($options as $stateattr => $info){ echo '<option value="'.$info->code.'">'.$info->location.'</option>'."\n"; } is doing a fine job of sorting by the 'location' node within each optgroup. You can see that in the array I can make it sort by the attribute 'statename'. What I am having trouble with is echoing out and combining the two functions in order to have it auto sort both the states and the cities within and forming the needed optgroups. I tried copying the lines for the cities and changing the names called several ways to no avail.

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  • Extended URL php

    - by web.ask
    I have a problem with the extended url here in php. I'm not even sure if it's called extended url. I was wondering if someone can help me since i'm no good with PHP. I have a php page the careers.php it shows the career listing but when I click on Learn more link it goes to http(dot)localhost/houseofpatel/jobs/4/Career-4 but it outputs an "Object not found". Does xampplite have something to do with this? or is it just the codes? I also have the breadcrumb.php in here. Please see code below: session_start(); include("Breadcrumb.php"); $trail = new Breadcrumb(); $trail->add('Careers', $_SERVER['PHP_SELF'], 1); $trail -> output(); # REMOVE SPECIAL CHARACTERS $sPattern = array('/[^a-zA-Z0-9 -]/', '/[ -]+/', '/^-|-$/'); $sReplace = array('', '-', ''); mysql_query("SET CHARACTER_SET utf8"); //$query = "SELECT * FROM careers_mst WHERE status = 1 ORDER BY dateposted DESC LIMIT 0, 4"; if(!$_GET['jobs']){ $jobsPerPage = 4; }else{ $jobsPerPage = $_GET['jobs']; } if(!$_GET['page']){ $currPage = 1; $showMoreJobs = true; }else{ $currPage = $_GET['page']; $showMoreJobs = false; } $offset = ($currPage - 1 )* $jobsPerPage; $query = "SELECT * FROM careers_mst WHERE status = 1 ORDER BY dateposted"; $process = mysql_query($query); if(@mysql_num_rows($process) > 0){ $totalRows = @mysql_num_rows($process); $query2 = "SELECT * FROM careers_mst WHERE status = 1 ORDER BY dateposted DESC LIMIT $offset, $jobsPerPage"; $process2 = mysql_query($query2); if(@mysql_num_rows($process2) > 0){ $pagNav = pageNavigator($totalRows,$jobsPerPage,$currPage,''); while($row = @mysql_fetch_array($process2)){ $id = $row[0]; $title = stripslashes($row['title']); $title1 = preg_replace($sPattern, $sReplace, $title); $description = stripslashes($row['description']); $description1 = substr($description, 0, 200); $careers_list .= ' <div class="left" style="width:340px; padding-left:10px;"> <p><span class="blue"><strong>'.$title.'</strong></span></p> '.$description1.'... <p><a href="jobs/'.$id.'/'.$title1.'" title="Learn more">[ Learn More ]</a></p> </div>'; } /*$careers_list .= ' <div class="left" style="width: 100%; margin-top:15px;"> <p><a href="more-jobs" title="More Job Opennings">MORE JOB OPENNINGS >> </a></p> <div class="divider left"></div> </div>'; */ if($showMoreJobs){ if($totalRows > $jobsPerPage){ $currPage++; } $jobNav = "<a href=careers.php?page=$currPage title='More Job Opennings'>MORE JOB OPENNINGS >> </a>"; }else{ $jobNav = "$pagNav"; } $careers_list .= "<div class='left' style='width: 100%; margin-top:15px;'> <p>$jobNav</p> <div class='divider left'></div> </div>"; } }

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  • Vim: Context sensitive code completion for PHP

    - by eddy147
    Vim gives me too much options when I use code completion. In a class, and type $class- it gives me about a zillion options, so not only from the class itself but also from php, all globals ever created, in short: a mess. I only want to have the options from the class itself (or the parent subtype class it extends from), so context or scope sensitive code completion, just like Netbeans for example. How can I do that? My current configuration is this: I am using ctags, and created 1 ctags file for our (big) application in the root. This is the .ctags file I used to create the ctags file: -R -h ".php" --exclude=.svn --languages=+PHP,-JavaScript --tag-relative=yes --regex-PHP=/abstract\s+class\s+([^ ]+)/\1/c/ --regex-PHP=/interface\s+([^ ]+)/\1/c/ --regex-PHP=/(public\s+|static\s+|protected\s+|private\s+)\$([^ \t=]+)/\2/p/ --regex-PHP=/const\s+([^ \t=]+)/\1/d/ --regex-PHP=/final\s+(public\s+|static\s+|abstract\s+|protected\s+|private\s+)function\s+\&?\s*([^ (]+)/\2/f/ --PHP-kinds=+cdf --fields=+iaS This is the .vimrc file: " autocomplete funcs and identifiers for languages autocmd FileType php set omnifunc=phpcomplete#CompletePHP autocmd FileType python set omnifunc=pythoncomplete#Complete autocmd FileType javascript set omnifunc=javascriptcomplete#CompleteJS autocmd FileType html set omnifunc=htmlcomplete#CompleteTags autocmd FileType css set omnifunc=csscomplete#CompleteCSS autocmd FileType xml set omnifunc=xmlcomplete#CompleteTags autocmd FileType php set omnifunc=phpcomplete#CompletePHP autocmd FileType c set omnifunc=ccomplete#Complete " exuberant ctags " the magic is the ';' at end. it will make vim tags file search go up from current directory until it finds one. set tags=projectrootdir/tags; map <F8> :!ctags " TagList " :tag getUser => Jump to getUser method " :tn (or tnext) => go to next search result " :tp (or tprev) => to to previous search result " :ts (or tselect) => List the current tags " => Go back to last tag location " +Left click => Go to definition of a method " More info: " http://vimdoc.sourceforge.net/htmldoc/tagsrch.html (official documentation) " http://www.vim.org/tips/tip.php?tip_id=94 (a vim tip) let Tlist_Ctags_Cmd = "~/bin/ctags" let Tlist_WinWidth = 50 map <F4> :TlistToggle<cr> "see http://vim.wikia.com/wiki/Make_Vim_completion_popup_menu_work_just_like_in_an_IDE " will change the 'completeopt' option so that Vim's popup menu doesn't select the first completion item, but rather just inserts the longest common text of all matches :set completeopt=longest,menuone " will change the behavior of the <Enter> key when the popup menu is visible. In that case the Enter key will simply select the highlighted menu item, just as <C-Y> does :inoremap <expr> <CR> pumvisible() ? "\<C-y>" : "\<C-g>u\<CR>" " inoremap <expr> <C-n> pumvisible() ? '<C-n>' : \ '<C-n><C-r>=pumvisible() ? "\<lt>Down>" : ""<CR>' inoremap <expr> <M-,> pumvisible() ? '<C-n>' : \ '<C-x><C-o><C-n><C-p><C-r>=pumvisible() ? "\<lt>Down>" : ""<CR>'

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  • Sensible Way to Pass Web Data in XML to a SQL Server Database

    - by Emtucifor
    After exploring several different ways to pass web data to a database for update purposes, I'm wondering if XML might be a good strategy. The database is currently SQL 2000. In a few months it will move to SQL 2005 and I will be able to change things if needed, but I need a SQL 2000 solution now. First of all, the database in question uses the EAV model. I know that this kind of database is generally highly frowned on, so for the purposes of this question, please just accept that this is not going to change. The current update method has the web server inserting values (that have all been converted first to their correct underlying types, then to sql_variant) to a temp table. A stored procedure is then run which expects the temp table to exist and it takes care of updating, inserting, or deleting things as needed. So far, only a single element has needed to be updated at a time. But now, there is a requirement to be able to edit multiple elements at once, and also to support hierarchical elements, each of which can have its own list of attributes. Here's some example XML I hand-typed to demonstrate what I'm thinking of. Note that in this database the Entity is Element and an ID of 0 signifies "create" aka an insert of a new item. <Elements> <Element ID="1234"> <Attr ID="221">Value</Attr> <Attr ID="225">287</Attr> <Attr ID="234"> <Element ID="99825"> <Attr ID="7">Value1</Attr> <Attr ID="8">Value2</Attr> <Attr ID="9" Action="delete" /> </Element> <Element ID="99826" Action="delete" /> <Element ID="0" Type="24"> <Attr ID="7">Value4</Attr> <Attr ID="8">Value5</Attr> <Attr ID="9">Value6</Attr> </Element> <Element ID="0" Type="24"> <Attr ID="7">Value7</Attr> <Attr ID="8">Value8</Attr> <Attr ID="9">Value9</Attr> </Element> </Attr> <Rel ID="3827" Action="delete" /> <Rel ID="2284" Role="parent"> <Element ID="3827" /> <Element ID="3829" /> <Attr ID="665">1</Attr> </Rel> <Rel ID="0" Type="23" Role="child"> <Element ID="3830" /> <Attr ID="67" </Rel> </Element> <Element ID="0" Type="87"> <Attr ID="221">Value</Attr> <Attr ID="225">569</Attr> <Attr ID="234"> <Element ID="0" Type="24"> <Attr ID="7">Value10</Attr> <Attr ID="8">Value11</Attr> <Attr ID="9">Value12</Attr> </Element> </Attr> </Element> <Element ID="1235" Action="delete" /> </Elements> Some Attributes are straight value types, such as AttrID 221. But AttrID 234 is a special "multi-value" type that can have a list of elements underneath it, and each one can have one or more values. Types only need to be presented when a new item is created, since the ElementID fully implies the type if it already exists. I'll probably support only passing in changed items (as detected by javascript). And there may be an Action="Delete" on Attr elements as well, since NULLs are treated as "unselected"--sometimes it's very important to know if a Yes/No question has intentionally been answered No or if no one's bothered to say Yes yet. There is also a different kind of data, a Relationship. At this time, those are updated through individual AJAX calls as things are edited in the UI, but I'd like to include those so that changes to relationships can be canceled (right now, once you change it, it's done). So those are really elements, too, but they are called Rel instead of Element. Relationships are implemented as ElementID1 and ElementID2, so the RelID 2284 in the XML above is in the database as: ElementID 2284 ElementID1 1234 ElementID2 3827 Having multiple children in one relationship isn't currently supported, but it would be nice later. Does this strategy and the example XML make sense? Is there a more sensible way? I'm just looking for some broad critique to help save me from going down a bad path. Any aspect that you'd like to comment on would be helpful. The web language happens to be Classic ASP, but that could change to ASP.Net at some point. A persistence engine like Linq or nHibernate is probably not acceptable right now--I just want to get this already working application enhanced without a huge amount of development time. I'll choose the answer that shows experience and has a balance of good warnings about what not to do, confirmations of what I'm planning to do, and recommendations about something else to do. I'll make it as objective as possible. P.S. I'd like to handle unicode characters as well as very long strings (10k +). UPDATE I have had this working for some time and I used the ADO Recordset Save-To-Stream trick to make creating the XML really easy. The result seems to be fairly fast, though if speed ever becomes a problem I may revisit this. In the meantime, my code works to handle any number of elements and attributes on the page at once, including updating, deleting, and creating new items all in one go. I settled on a scheme like so for all my elements: Existing data elements Example: input name e12345_a678 (element 12345, attribute 678), the input value is the value of the attribute. New elements Javascript copies a hidden template of the set of HTML elements needed for the type into the correct location on the page, increments a counter to get a new ID for this item, and prepends the number to the names of the form items. var newid = 0; function metadataAdd(reference, nameid, value) { var t = document.createElement('input'); t.setAttribute('name', nameid); t.setAttribute('id', nameid); t.setAttribute('type', 'hidden'); t.setAttribute('value', value); reference.appendChild(t); } function multiAdd(target, parentelementid, attrid, elementtypeid) { var proto = document.getElementById('a' + attrid + '_proto'); var instance = document.createElement('p'); target.parentNode.parentNode.insertBefore(instance, target.parentNode); var thisid = ++newid; instance.innerHTML = proto.innerHTML.replace(/{prefix}/g, 'n' + thisid + '_'); instance.id = 'n' + thisid; instance.className += ' new'; metadataAdd(instance, 'n' + thisid + '_p', parentelementid); metadataAdd(instance, 'n' + thisid + '_c', attrid); metadataAdd(instance, 'n' + thisid + '_t', elementtypeid); return false; } Example: Template input name _a678 becomes n1_a678 (a new element, the first one on the page, attribute 678). all attributes of this new element are tagged with the same prefix of n1. The next new item will be n2, and so on. Some hidden form inputs are created: n1_t, value is the elementtype of the element to be created n1_p, value is the parent id of the element (if it is a relationship) n1_c, value is the child id of the element (if it is a relationship) Deleting elements A hidden input is created in the form e12345_t with value set to 0. The existing controls displaying that attribute's values are disabled so they are not included in the form post. So "set type to 0" is treated as delete. With this scheme, every item on the page has a unique name and can be distinguished properly, and every action can be represented properly. When the form is posted, here's a sample of building one of the two recordsets used (classic ASP code): Set Data = Server.CreateObject("ADODB.Recordset") Data.Fields.Append "ElementID", adInteger, 4, adFldKeyColumn Data.Fields.Append "AttrID", adInteger, 4, adFldKeyColumn Data.Fields.Append "Value", adLongVarWChar, 2147483647, adFldIsNullable Or adFldMayBeNull Data.CursorLocation = adUseClient Data.CursorType = adOpenDynamic Data.Open This is the recordset for values, the other is for the elements themselves. I step through the posted form and for the element recordset use a Scripting.Dictionary populated with instances of a custom Class that has the properties I need, so that I can add the values piecemeal, since they don't always come in order. New elements are added as negative to distinguish them from regular elements (rather than requiring a separate column to indicate if it is new or addresses an existing element). I use regular expression to tear apart the form keys: "^(e|n)([0-9]{1,10})_(a|p|t|c)([0-9]{0,10})$" Then, adding an attribute looks like this. Data.AddNew ElementID.Value = DataID AttrID.Value = Integerize(Matches(0).SubMatches(3)) AttrValue.Value = Request.Form(Key) Data.Update ElementID, AttrID, and AttrValue are references to the fields of the recordset. This method is hugely faster than using Data.Fields("ElementID").Value each time. I loop through the Dictionary of element updates and ignore any that don't have all the proper information, adding the good ones to the recordset. Then I call my data-updating stored procedure like so: Set Cmd = Server.CreateObject("ADODB.Command") With Cmd Set .ActiveConnection = MyDBConn .CommandType = adCmdStoredProc .CommandText = "DataPost" .Prepared = False .Parameters.Append .CreateParameter("@ElementMetadata", adLongVarWChar, adParamInput, 2147483647, XMLFromRecordset(Element)) .Parameters.Append .CreateParameter("@ElementData", adLongVarWChar, adParamInput, 2147483647, XMLFromRecordset(Data)) End With Result.Open Cmd ' previously created recordset object with options set Here's the function that does the xml conversion: Private Function XMLFromRecordset(Recordset) Dim Stream Set Stream = Server.CreateObject("ADODB.Stream") Stream.Open Recordset.Save Stream, adPersistXML Stream.Position = 0 XMLFromRecordset = Stream.ReadText End Function Just in case the web page needs to know, the SP returns a recordset of any new elements, showing their page value and their created value (so I can see that n1 is now e12346 for example). Here are some key snippets from the stored procedure. Note this is SQL 2000 for now, though I'll be able to switch to 2005 soon: CREATE PROCEDURE [dbo].[DataPost] @ElementMetaData ntext, @ElementData ntext AS DECLARE @hdoc int --- snip --- EXEC sp_xml_preparedocument @hdoc OUTPUT, @ElementMetaData, '<xml xmlns:s="uuid:BDC6E3F0-6DA3-11d1-A2A3-00AA00C14882" xmlns:dt="uuid:C2F41010-65B3-11d1-A29F-00AA00C14882" xmlns:rs="urn:schemas-microsoft-com:rowset" xmlns:z="#RowsetSchema" />' INSERT #ElementMetadata (ElementID, ElementTypeID, ElementID1, ElementID2) SELECT * FROM OPENXML(@hdoc, '/xml/rs:data/rs:insert/z:row', 0) WITH ( ElementID int, ElementTypeID int, ElementID1 int, ElementID2 int ) ORDER BY ElementID -- orders negative items (new elements) first so they begin counting at 1 for later ID calculation EXEC sp_xml_removedocument @hdoc --- snip --- UPDATE E SET E.ElementTypeID = M.ElementTypeID FROM Element E INNER JOIN #ElementMetadata M ON E.ElementID = M.ElementID WHERE E.ElementID >= 1 AND M.ElementTypeID >= 1 The following query does the correlation of the negative new element ids to the newly inserted ones: UPDATE #ElementMetadata -- Correlate the new ElementIDs with the input rows SET NewElementID = Scope_Identity() - @@RowCount + DataID WHERE ElementID < 0 Other set-based queries do all the other work of validating that the attributes are allowed, are the correct data type, and inserting, updating, and deleting elements and attributes. I hope this brief run-down is useful to others some day! Converting ADO Recordsets to an XML stream was a huge winner for me as it saved all sorts of time and had a namespace and schema already defined that made the results come out correctly. Using a flatter XML format with 2 inputs was also much easier than sticking to some ideal about having everything in a single XML stream.

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  • Sensible Way to Pass Web Data to Sql Server Database

    - by Emtucifor
    After exploring several different ways to pass web data to a database for update purposes, I'm wondering if XML might be a good strategy. The database is currently SQL 2000. In a few months it will move to SQL 2005 and I will be able to change things if needed, but I need a SQL 2000 solution now. First of all, the database in question uses the EAV model. I know that this kind of database is generally highly frowned on, so for the purposes of this question, please just accept that this is not going to change. The current update method has the web server inserting values (that have all been converted first to their correct underlying types, then to sql_variant) to a temp table. A stored procedure is then run which expects the temp table to exist and it takes care of updating, inserting, or deleting things as needed. So far, only a single element has needed to be updated at a time. But now, there is a requirement to be able to edit multiple elements at once, and also to support hierarchical elements, each of which can have its own list of attributes. Here's some example XML I hand-typed to demonstrate what I'm thinking of. Note that in this database the Entity is Element and an ID of 0 signifies "create" aka an insert of a new item. <Elements> <Element ID="1234"> <Attr ID="221">Value</Attr> <Attr ID="225">287</Attr> <Attr ID="234"> <Element ID="99825"> <Attr ID="7">Value1</Attr> <Attr ID="8">Value2</Attr> <Attr ID="9" Action="delete" /> </Element> <Element ID="99826" Action="delete" /> <Element ID="0" Type="24"> <Attr ID="7">Value4</Attr> <Attr ID="8">Value5</Attr> <Attr ID="9">Value6</Attr> </Element> <Element ID="0" Type="24"> <Attr ID="7">Value7</Attr> <Attr ID="8">Value8</Attr> <Attr ID="9">Value9</Attr> </Element> </Attr> <Rel ID="3827" Action="delete" /> <Rel ID="2284" Role="parent"> <Element ID="3827" /> <Element ID="3829" /> <Attr ID="665">1</Attr> </Rel> <Rel ID="0" Type="23" Role="child"> <Element ID="3830" /> <Attr ID="67" </Rel> </Element> <Element ID="0" Type="87"> <Attr ID="221">Value</Attr> <Attr ID="225">569</Attr> <Attr ID="234"> <Element ID="0" Type="24"> <Attr ID="7">Value10</Attr> <Attr ID="8">Value11</Attr> <Attr ID="9">Value12</Attr> </Element> </Attr> </Element> <Element ID="1235" Action="delete" /> </Elements> Some Attributes are straight value types, such as AttrID 221. But AttrID 234 is a special "multi-value" type that can have a list of elements underneath it, and each one can have one or more values. Types only need to be presented when a new item is created, since the ElementID fully implies the type if it already exists. I'll probably support only passing in changed items (as detected by javascript). And there may be an Action="Delete" on Attr elements as well, since NULLs are treated as "unselected"--sometimes it's very important to know if a Yes/No question has intentionally been answered No or if no one's bothered to say Yes yet. There is also a different kind of data, a Relationship. At this time, those are updated through individual AJAX calls as things are edited in the UI, but I'd like to include those so that changes to relationships can be canceled (right now, once you change it, it's done). So those are really elements, too, but they are called Rel instead of Element. Relationships are implemented as ElementID1 and ElementID2, so the RelID 2284 in the XML above is in the database as: ElementID 2284 ElementID1 1234 ElementID2 3827 Having multiple children in one relationship isn't currently supported, but it would be nice later. Does this strategy and the example XML make sense? Is there a more sensible way? I'm just looking for some broad critique to help save me from going down a bad path. Any aspect that you'd like to comment on would be helpful. The web language happens to be Classic ASP, but that could change to ASP.Net at some point. A persistence engine like Linq or nHibernate is probably not acceptable right now--I just want to get this already working application enhanced without a huge amount of development time. I'll choose the answer that shows experience and has a balance of good warnings about what not to do, confirmations of what I'm planning to do, and recommendations about something else to do. I'll make it as objective as possible. P.S. I'd like to handle unicode characters as well as very long strings (10k +). UPDATE I have had this working for some time and I used the ADO Recordset Save-To-Stream trick to make creating the XML really easy. The result seems to be fairly fast, though if speed ever becomes a problem I may revisit this. In the meantime, my code works to handle any number of elements and attributes on the page at once, including updating, deleting, and creating new items all in one go. I settled on a scheme like so for all my elements: Existing data elements Example: input name e12345_a678 (element 12345, attribute 678), the input value is the value of the attribute. New elements Javascript copies a hidden template of the set of HTML elements needed for the type into the correct location on the page, increments a counter to get a new ID for this item, and prepends the number to the names of the form items. var newid = 0; function metadataAdd(reference, nameid, value) { var t = document.createElement('input'); t.setAttribute('name', nameid); t.setAttribute('id', nameid); t.setAttribute('type', 'hidden'); t.setAttribute('value', value); reference.appendChild(t); } function multiAdd(target, parentelementid, attrid, elementtypeid) { var proto = document.getElementById('a' + attrid + '_proto'); var instance = document.createElement('p'); target.parentNode.parentNode.insertBefore(instance, target.parentNode); var thisid = ++newid; instance.innerHTML = proto.innerHTML.replace(/{prefix}/g, 'n' + thisid + '_'); instance.id = 'n' + thisid; instance.className += ' new'; metadataAdd(instance, 'n' + thisid + '_p', parentelementid); metadataAdd(instance, 'n' + thisid + '_c', attrid); metadataAdd(instance, 'n' + thisid + '_t', elementtypeid); return false; } Example: Template input name _a678 becomes n1_a678 (a new element, the first one on the page, attribute 678). all attributes of this new element are tagged with the same prefix of n1. The next new item will be n2, and so on. Some hidden form inputs are created: n1_t, value is the elementtype of the element to be created n1_p, value is the parent id of the element (if it is a relationship) n1_c, value is the child id of the element (if it is a relationship) Deleting elements A hidden input is created in the form e12345_t with value set to 0. The existing controls displaying that attribute's values are disabled so they are not included in the form post. So "set type to 0" is treated as delete. With this scheme, every item on the page has a unique name and can be distinguished properly, and every action can be represented properly. When the form is posted, here's a sample of building one of the two recordsets used (classic ASP code): Set Data = Server.CreateObject("ADODB.Recordset") Data.Fields.Append "ElementID", adInteger, 4, adFldKeyColumn Data.Fields.Append "AttrID", adInteger, 4, adFldKeyColumn Data.Fields.Append "Value", adLongVarWChar, 2147483647, adFldIsNullable Or adFldMayBeNull Data.CursorLocation = adUseClient Data.CursorType = adOpenDynamic Data.Open This is the recordset for values, the other is for the elements themselves. I step through the posted form and for the element recordset use a Scripting.Dictionary populated with instances of a custom Class that has the properties I need, so that I can add the values piecemeal, since they don't always come in order. New elements are added as negative to distinguish them from regular elements (rather than requiring a separate column to indicate if it is new or addresses an existing element). I use regular expression to tear apart the form keys: "^(e|n)([0-9]{1,10})_(a|p|t|c)([0-9]{0,10})$" Then, adding an attribute looks like this. Data.AddNew ElementID.Value = DataID AttrID.Value = Integerize(Matches(0).SubMatches(3)) AttrValue.Value = Request.Form(Key) Data.Update ElementID, AttrID, and AttrValue are references to the fields of the recordset. This method is hugely faster than using Data.Fields("ElementID").Value each time. I loop through the Dictionary of element updates and ignore any that don't have all the proper information, adding the good ones to the recordset. Then I call my data-updating stored procedure like so: Set Cmd = Server.CreateObject("ADODB.Command") With Cmd Set .ActiveConnection = MyDBConn .CommandType = adCmdStoredProc .CommandText = "DataPost" .Prepared = False .Parameters.Append .CreateParameter("@ElementMetadata", adLongVarWChar, adParamInput, 2147483647, XMLFromRecordset(Element)) .Parameters.Append .CreateParameter("@ElementData", adLongVarWChar, adParamInput, 2147483647, XMLFromRecordset(Data)) End With Result.Open Cmd ' previously created recordset object with options set Here's the function that does the xml conversion: Private Function XMLFromRecordset(Recordset) Dim Stream Set Stream = Server.CreateObject("ADODB.Stream") Stream.Open Recordset.Save Stream, adPersistXML Stream.Position = 0 XMLFromRecordset = Stream.ReadText End Function Just in case the web page needs to know, the SP returns a recordset of any new elements, showing their page value and their created value (so I can see that n1 is now e12346 for example). Here are some key snippets from the stored procedure. Note this is SQL 2000 for now, though I'll be able to switch to 2005 soon: CREATE PROCEDURE [dbo].[DataPost] @ElementMetaData ntext, @ElementData ntext AS DECLARE @hdoc int --- snip --- EXEC sp_xml_preparedocument @hdoc OUTPUT, @ElementMetaData, '<xml xmlns:s="uuid:BDC6E3F0-6DA3-11d1-A2A3-00AA00C14882" xmlns:dt="uuid:C2F41010-65B3-11d1-A29F-00AA00C14882" xmlns:rs="urn:schemas-microsoft-com:rowset" xmlns:z="#RowsetSchema" />' INSERT #ElementMetadata (ElementID, ElementTypeID, ElementID1, ElementID2) SELECT * FROM OPENXML(@hdoc, '/xml/rs:data/rs:insert/z:row', 0) WITH ( ElementID int, ElementTypeID int, ElementID1 int, ElementID2 int ) ORDER BY ElementID -- orders negative items (new elements) first so they begin counting at 1 for later ID calculation EXEC sp_xml_removedocument @hdoc --- snip --- UPDATE E SET E.ElementTypeID = M.ElementTypeID FROM Element E INNER JOIN #ElementMetadata M ON E.ElementID = M.ElementID WHERE E.ElementID >= 1 AND M.ElementTypeID >= 1 The following query does the correlation of the negative new element ids to the newly inserted ones: UPDATE #ElementMetadata -- Correlate the new ElementIDs with the input rows SET NewElementID = Scope_Identity() - @@RowCount + DataID WHERE ElementID < 0 Other set-based queries do all the other work of validating that the attributes are allowed, are the correct data type, and inserting, updating, and deleting elements and attributes. I hope this brief run-down is useful to others some day! Converting ADO Recordsets to an XML stream was a huge winner for me as it saved all sorts of time and had a namespace and schema already defined that made the results come out correctly. Using a flatter XML format with 2 inputs was also much easier than sticking to some ideal about having everything in a single XML stream.

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  • Adding A Custom Dropdown in RCDC for Forefront Identity Manager 2010

    - by Daniel Lackey
    My latest exploration has been FIM 2010 for Identity Management. The following is a post of how to add a custom dropdown for the FIM Portal. I have decided to document this as I cannot find documentation on how to do this anywhere else. I hope that it finds useful to others.   For starters, this was to me not an easy task to figure out. I really would like to know why it is so cumbersome to do something that seems like a lot of people would need to do, but that’s for another day J   The dropdown I wanted to add was for ‘Account Status’ which would display if the account is ‘Enabled’ or ‘Disabled’ in the data source Active Directory. This option would also allow helpdesk users or admins to administer the userAccountControl attribute in AD from the FIM Portal interface.   The first thing I had to do was create the attribute itself. This is done by going to Administration à Schema Management from the FIM 2010 portal. Once here, you click on All Attributes. What is listed here are all attributes and their associated Resource Types in FIM. To create the ‘AccountStatus’ attribute, click on New. As shown below, enter ‘AccountStatus’ with no spaces for the System Name and ‘Account Status’ for the Display Name. The Data Type is going to be ‘Indexed String’. Click Next.           Leave everything on the Localization tab default and click Next.   On the Validation tab as shown below, we will enter the regex expression ^(Enabled|Disabled)?$ with our two desired string values ‘Enabled’ and ‘Disabled’. Click on Finish and then and Submit to complete adding the attribute.       The next step involves associating the attribute with a resource type. This is called ‘Binding’ the attribute. From the Schema Management page, click on All Bindings. From the page that comes up, click on New. As shown below, enter ‘User’ for the Resource Type and ‘Account Status’ for the Attribute Type. This is essentially binding the Account Status attribute to the ‘User’ Resource Type. Click Next.    On the ‘Attribute Override’ tab, type in ‘Account Status’ for the Display Name field. Click Next.   On the ‘Localization’ tab, click Next.   On the ‘Validation’ tab, enter the regex expression ^(Enabled|Disabled)?$ we entered previously for the attribute. Click Finish and then Submit to complete.   Now that the Attribute and the Binding are complete, you have to give users permission to see the attribute on the User Edit page. Go to Administration à Management Policy Rules. Look for the rule named Administration: Administrators can read and update Users and click on it. Once it opens, click on the ‘Target Resources’ tab and look at the section named Resource Attributes. Type in at the end the ‘Account Status’ attribute and check it with the validator. Once done click on OK to save the changes.         Lastly, we need to add the actual dropdown control to the RCDC (Resource Control Display Configuration) for User Editing. Go to Administration à Resource Control Display Configuration. From here navigate until you find the RCDC named Configuration for User Editing RCDC and click on it. The following is what you will see:       First step is to export the Configuration Data file. Click on the Export configuration link and save the file to your desktop of other folder.   Find the file you just exported and open the file in your XML editor of choice. I use notepad but anything will work. Since we are adding a dropdown control, first find another control in the existing file that is already a dropdown in FIM. I used EmployeeType as my example. Copy the control from the beginning tag named <my:Control… to the ending tag </my:Control>. Now take what you copied and paste it in whatever location you desire within the form between two other controls. I chose to place the ‘Account Status’ field after the ‘Account Name’ field. After you paste the control you will need to modify so it looks like this:       Notice where you specify what attribute you are dealing with where it has AccountStatus in the XML. Once you are complete with modifying this, save the file and make sure it is a .xml file.   Now go back to the Configuration for User Editing screen and look at the section named ‘Configuration Data’. Click the ‘Browse’ button and find the XML file you just modified and choose it. Click OK on the bottom of the window and you are done!   Now when you click on a user’s name in the FIM Portal, you should see the newly added dropdown box as below:       Later I will post more about this drop down, specifically on how to automate actually ‘Disabling’ the account in the data source through the FIM Workflows and MAs.   <my:Control my:Name="AccountStatus" my:TypeName="UocDropDownList" my:Caption="{Binding Source=schema, Path=AccountStatus.DisplayName}" my:Description="{Binding Source=schema, Path=AccountStatus.Description}" my:RightsLevel="{Binding Source=rights, Path=AccountStatus}"> <my:Properties> <my:Property my:Name="ValuePath" my:Value="Value"/> <my:Property my:Name="CaptionPath" my:Value="Caption"/> <my:Property my:Name="HintPath" my:Value="Hint"/> <my:Property my:Name="ItemSource" my:Value="{Binding Source=schema, Path=AccountStatus.LocalizedAllowedValues}"/> <my:Property my:Name="SelectedValue" my:Value="{Binding Source=object, Path=AccountStatus, Mode=TwoWay}"/> </my:Properties> </my:Control>

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  • Rendering ASP.NET MVC Views to String

    - by Rick Strahl
    It's not uncommon in my applications that I require longish text output that does not have to be rendered into the HTTP output stream. The most common scenario I have for 'template driven' non-Web text is for emails of all sorts. Logon confirmations and verifications, email confirmations for things like orders, status updates or scheduler notifications - all of which require merged text output both within and sometimes outside of Web applications. On other occasions I also need to capture the output from certain views for logging purposes. Rather than creating text output in code, it's much nicer to use the rendering mechanism that ASP.NET MVC already provides by way of it's ViewEngines - using Razor or WebForms views - to render output to a string. This is nice because it uses the same familiar rendering mechanism that I already use for my HTTP output and it also solves the problem of where to store the templates for rendering this content in nothing more than perhaps a separate view folder. The good news is that ASP.NET MVC's rendering engine is much more modular than the full ASP.NET runtime engine which was a real pain in the butt to coerce into rendering output to string. With MVC the rendering engine has been separated out from core ASP.NET runtime, so it's actually a lot easier to get View output into a string. Getting View Output from within an MVC Application If you need to generate string output from an MVC and pass some model data to it, the process to capture this output is fairly straight forward and involves only a handful of lines of code. The catch is that this particular approach requires that you have an active ControllerContext that can be passed to the view. This means that the following approach is limited to access from within Controller methods. Here's a class that wraps the process and provides both instance and static methods to handle the rendering:/// <summary> /// Class that renders MVC views to a string using the /// standard MVC View Engine to render the view. /// /// Note: This class can only be used within MVC /// applications that have an active ControllerContext. /// </summary> public class ViewRenderer { /// <summary> /// Required Controller Context /// </summary> protected ControllerContext Context { get; set; } public ViewRenderer(ControllerContext controllerContext) { Context = controllerContext; } /// <summary> /// Renders a full MVC view to a string. Will render with the full MVC /// View engine including running _ViewStart and merging into _Layout /// </summary> /// <param name="viewPath"> /// The path to the view to render. Either in same controller, shared by /// name or as fully qualified ~/ path including extension /// </param> /// <param name="model">The model to render the view with</param> /// <returns>String of the rendered view or null on error</returns> public string RenderView(string viewPath, object model) { return RenderViewToStringInternal(viewPath, model, false); } /// <summary> /// Renders a partial MVC view to string. Use this method to render /// a partial view that doesn't merge with _Layout and doesn't fire /// _ViewStart. /// </summary> /// <param name="viewPath"> /// The path to the view to render. Either in same controller, shared by /// name or as fully qualified ~/ path including extension /// </param> /// <param name="model">The model to pass to the viewRenderer</param> /// <returns>String of the rendered view or null on error</returns> public string RenderPartialView(string viewPath, object model) { return RenderViewToStringInternal(viewPath, model, true); } public static string RenderView(string viewPath, object model, ControllerContext controllerContext) { ViewRenderer renderer = new ViewRenderer(controllerContext); return renderer.RenderView(viewPath, model); } public static string RenderPartialView(string viewPath, object model, ControllerContext controllerContext) { ViewRenderer renderer = new ViewRenderer(controllerContext); return renderer.RenderPartialView(viewPath, model); } protected string RenderViewToStringInternal(string viewPath, object model, bool partial = false) { // first find the ViewEngine for this view ViewEngineResult viewEngineResult = null; if (partial) viewEngineResult = ViewEngines.Engines.FindPartialView(Context, viewPath); else viewEngineResult = ViewEngines.Engines.FindView(Context, viewPath, null); if (viewEngineResult == null) throw new FileNotFoundException(Properties.Resources.ViewCouldNotBeFound); // get the view and attach the model to view data var view = viewEngineResult.View; Context.Controller.ViewData.Model = model; string result = null; using (var sw = new StringWriter()) { var ctx = new ViewContext(Context, view, Context.Controller.ViewData, Context.Controller.TempData, sw); view.Render(ctx, sw); result = sw.ToString(); } return result; } } The key is the RenderViewToStringInternal method. The method first tries to find the view to render based on its path which can either be in the current controller's view path or the shared view path using its simple name (PasswordRecovery) or alternately by its full virtual path (~/Views/Templates/PasswordRecovery.cshtml). This code should work both for Razor and WebForms views although I've only tried it with Razor Views. Note that WebForms Views might actually be better for plain text as Razor adds all sorts of white space into its output when there are code blocks in the template. The Web Forms engine provides more accurate rendering for raw text scenarios. Once a view engine is found the view to render can be retrieved. Views in MVC render based on data that comes off the controller like the ViewData which contains the model along with the actual ViewData and ViewBag. From the View and some of the Context data a ViewContext is created which is then used to render the view with. The View picks up the Model and other data from the ViewContext internally and processes the View the same it would be processed if it were to send its output into the HTTP output stream. The difference is that we can override the ViewContext's output stream which we provide and capture into a StringWriter(). After rendering completes the result holds the output string. If an error occurs the error behavior is similar what you see with regular MVC errors - you get a full yellow screen of death including the view error information with the line of error highlighted. It's your responsibility to handle the error - or let it bubble up to your regular Controller Error filter if you have one. To use the simple class you only need a single line of code if you call the static methods. Here's an example of some Controller code that is used to send a user notification to a customer via email in one of my applications:[HttpPost] public ActionResult ContactSeller(ContactSellerViewModel model) { InitializeViewModel(model); var entryBus = new busEntry(); var entry = entryBus.LoadByDisplayId(model.EntryId); if ( string.IsNullOrEmpty(model.Email) ) entryBus.ValidationErrors.Add("Email address can't be empty.","Email"); if ( string.IsNullOrEmpty(model.Message)) entryBus.ValidationErrors.Add("Message can't be empty.","Message"); model.EntryId = entry.DisplayId; model.EntryTitle = entry.Title; if (entryBus.ValidationErrors.Count > 0) { ErrorDisplay.AddMessages(entryBus.ValidationErrors); ErrorDisplay.ShowError("Please correct the following:"); } else { string message = ViewRenderer.RenderView("~/views/template/ContactSellerEmail.cshtml",model, ControllerContext); string title = entry.Title + " (" + entry.DisplayId + ") - " + App.Configuration.ApplicationName; AppUtils.SendEmail(title, message, model.Email, entry.User.Email, false, false)) } return View(model); } Simple! The view in this case is just a plain MVC view and in this case it's a very simple plain text email message (edited for brevity here) that is created and sent off:@model ContactSellerViewModel @{ Layout = null; }re: @Model.EntryTitle @Model.ListingUrl @Model.Message ** SECURITY ADVISORY - AVOID SCAMS ** Avoid: wiring money, cross-border deals, work-at-home ** Beware: cashier checks, money orders, escrow, shipping ** More Info: @(App.Configuration.ApplicationBaseUrl)scams.html Obviously this is a very simple view (I edited out more from this page to keep it brief) -  but other template views are much more complex HTML documents or long messages that are occasionally updated and they are a perfect fit for Razor rendering. It even works with nested partial views and _layout pages. Partial Rendering Notice that I'm rendering a full View here. In the view I explicitly set the Layout=null to avoid pulling in _layout.cshtml for this view. This can also be controlled externally by calling the RenderPartial method instead: string message = ViewRenderer.RenderPartialView("~/views/template/ContactSellerEmail.cshtml",model, ControllerContext); with this line of code no layout page (or _viewstart) will be loaded, so the output generated is just what's in the view. I find myself using Partials most of the time when rendering templates, since the target of templates usually tend to be emails or other HTML fragment like output, so the RenderPartialView() method is definitely useful to me. Rendering without a ControllerContext The preceding class is great when you're need template rendering from within MVC controller actions or anywhere where you have access to the request Controller. But if you don't have a controller context handy - maybe inside a utility function that is static, a non-Web application, or an operation that runs asynchronously in ASP.NET - which makes using the above code impossible. I haven't found a way to manually create a Controller context to provide the ViewContext() what it needs from outside of the MVC infrastructure. However, there are ways to accomplish this,  but they are a bit more complex. It's possible to host the RazorEngine on your own, which side steps all of the MVC framework and HTTP and just deals with the raw rendering engine. I wrote about this process in Hosting the Razor Engine in Non-Web Applications a long while back. It's quite a process to create a custom Razor engine and runtime, but it allows for all sorts of flexibility. There's also a RazorEngine CodePlex project that does something similar. I've been meaning to check out the latter but haven't gotten around to it since I have my own code to do this. The trick to hosting the RazorEngine to have it behave properly inside of an ASP.NET application and properly cache content so templates aren't constantly rebuild and reparsed. Anyway, in the same app as above I have one scenario where no ControllerContext is available: I have a background scheduler running inside of the app that fires on timed intervals. This process could be external but because it's lightweight we decided to fire it right inside of the ASP.NET app on a separate thread. In my app the code that renders these templates does something like this:var model = new SearchNotificationViewModel() { Entries = entries, Notification = notification, User = user }; // TODO: Need logging for errors sending string razorError = null; var result = AppUtils.RenderRazorTemplate("~/views/template/SearchNotificationTemplate.cshtml", model, razorError); which references a couple of helper functions that set up my RazorFolderHostContainer class:public static string RenderRazorTemplate(string virtualPath, object model,string errorMessage = null) { var razor = AppUtils.CreateRazorHost(); var path = virtualPath.Replace("~/", "").Replace("~", "").Replace("/", "\\"); var merged = razor.RenderTemplateToString(path, model); if (merged == null) errorMessage = razor.ErrorMessage; return merged; } /// <summary> /// Creates a RazorStringHostContainer and starts it /// Call .Stop() when you're done with it. /// /// This is a static instance /// </summary> /// <param name="virtualPath"></param> /// <param name="binBasePath"></param> /// <param name="forceLoad"></param> /// <returns></returns> public static RazorFolderHostContainer CreateRazorHost(string binBasePath = null, bool forceLoad = false) { if (binBasePath == null) { if (HttpContext.Current != null) binBasePath = HttpContext.Current.Server.MapPath("~/"); else binBasePath = AppDomain.CurrentDomain.BaseDirectory; } if (_RazorHost == null || forceLoad) { if (!binBasePath.EndsWith("\\")) binBasePath += "\\"; //var razor = new RazorStringHostContainer(); var razor = new RazorFolderHostContainer(); razor.TemplatePath = binBasePath; binBasePath += "bin\\"; razor.BaseBinaryFolder = binBasePath; razor.UseAppDomain = false; razor.ReferencedAssemblies.Add(binBasePath + "ClassifiedsBusiness.dll"); razor.ReferencedAssemblies.Add(binBasePath + "ClassifiedsWeb.dll"); razor.ReferencedAssemblies.Add(binBasePath + "Westwind.Utilities.dll"); razor.ReferencedAssemblies.Add(binBasePath + "Westwind.Web.dll"); razor.ReferencedAssemblies.Add(binBasePath + "Westwind.Web.Mvc.dll"); razor.ReferencedAssemblies.Add("System.Web.dll"); razor.ReferencedNamespaces.Add("System.Web"); razor.ReferencedNamespaces.Add("ClassifiedsBusiness"); razor.ReferencedNamespaces.Add("ClassifiedsWeb"); razor.ReferencedNamespaces.Add("Westwind.Web"); razor.ReferencedNamespaces.Add("Westwind.Utilities"); _RazorHost = razor; _RazorHost.Start(); //_RazorHost.Engine.Configuration.CompileToMemory = false; } return _RazorHost; } The RazorFolderHostContainer essentially is a full runtime that mimics a folder structure like a typical Web app does including caching semantics and compiling code only if code changes on disk. It maps a folder hierarchy to views using the ~/ path syntax. The host is then configured to add assemblies and namespaces. Unfortunately the engine is not exactly like MVC's Razor - the expression expansion and code execution are the same, but some of the support methods like sections, helpers etc. are not all there so templates have to be a bit simpler. There are other folder hosts provided as well to directly execute templates from strings (using RazorStringHostContainer). The following is an example of an HTML email template @inherits RazorHosting.RazorTemplateFolderHost <ClassifiedsWeb.SearchNotificationViewModel> <html> <head> <title>Search Notifications</title> <style> body { margin: 5px;font-family: Verdana, Arial; font-size: 10pt;} h3 { color: SteelBlue; } .entry-item { border-bottom: 1px solid grey; padding: 8px; margin-bottom: 5px; } </style> </head> <body> Hello @Model.User.Name,<br /> <p>Below are your Search Results for the search phrase:</p> <h3>@Model.Notification.SearchPhrase</h3> <small>since @TimeUtils.ShortDateString(Model.Notification.LastSearch)</small> <hr /> You can see that the syntax is a little different. Instead of the familiar @model header the raw Razor  @inherits tag is used to specify the template base class (which you can extend). I took a quick look through the feature set of RazorEngine on CodePlex (now Github I guess) and the template implementation they use is closer to MVC's razor but there are other differences. In the end don't expect exact behavior like MVC templates if you use an external Razor rendering engine. This is not what I would consider an ideal solution, but it works well enough for this project. My biggest concern is the overhead of hosting a second razor engine in a Web app and the fact that here the differences in template rendering between 'real' MVC Razor views and another RazorEngine really are noticeable. You win some, you lose some It's extremely nice to see that if you have a ControllerContext handy (which probably addresses 99% of Web app scenarios) rendering a view to string using the native MVC Razor engine is pretty simple. Kudos on making that happen - as it solves a problem I see in just about every Web application I work on. But it is a bummer that a ControllerContext is required to make this simple code work. It'd be really sweet if there was a way to render views without being so closely coupled to the ASP.NET or MVC infrastructure that requires a ControllerContext. Alternately it'd be nice to have a way for an MVC based application to create a minimal ControllerContext from scratch - maybe somebody's been down that path. I tried for a few hours to come up with a way to make that work but gave up in the soup of nested contexts (MVC/Controller/View/Http). I suspect going down this path would be similar to hosting the ASP.NET runtime requiring a WorkerRequest. Brrr…. The sad part is that it seems to me that a View should really not require much 'context' of any kind to render output to string. Yes there are a few things that clearly are required like paths to the virtual and possibly the disk paths to the root of the app, but beyond that view rendering should not require much. But, no such luck. For now custom RazorHosting seems to be the only way to make Razor rendering go outside of the MVC context… Resources Full ViewRenderer.cs source code from Westwind.Web.Mvc library Hosting the Razor Engine for Non-Web Applications RazorEngine on GitHub© Rick Strahl, West Wind Technologies, 2005-2012Posted in ASP.NET   ASP.NET  MVC   Tweet !function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0];if(!d.getElementById(id)){js=d.createElement(s);js.id=id;js.src="//platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);}}(document,"script","twitter-wjs"); (function() { var po = document.createElement('script'); po.type = 'text/javascript'; po.async = true; po.src = 'https://apis.google.com/js/plusone.js'; var s = document.getElementsByTagName('script')[0]; s.parentNode.insertBefore(po, s); })();

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  • Using jQuery and OData to Insert a Database Record

    - by Stephen Walther
    In my previous blog entry, I explored two ways of inserting a database record using jQuery. We added a new Movie to the Movie database table by using a generic handler and by using a WCF service. In this blog entry, I want to take a brief look at how you can insert a database record using OData. Introduction to OData The Open Data Protocol (OData) was developed by Microsoft to be an open standard for communicating data across the Internet. Because the protocol is compatible with standards such as REST and JSON, the protocol is particularly well suited for Ajax. OData has undergone several name changes. It was previously referred to as Astoria and ADO.NET Data Services. OData is used by Sharepoint Server 2010, Azure Storage Services, Excel 2010, SQL Server 2008, and project code name “Dallas.” Because OData is being adopted as the public interface of so many important Microsoft technologies, it is a good protocol to learn. You can learn more about OData by visiting the following websites: http://www.odata.org http://msdn.microsoft.com/en-us/data/bb931106.aspx When using the .NET framework, you can easily expose database data through the OData protocol by creating a WCF Data Service. In this blog entry, I will create a WCF Data Service that exposes the Movie database table. Create the Database and Data Model The MoviesDB database is a simple database that contains the following Movies table: You need to create a data model to represent the MoviesDB database. In this blog entry, I use the ADO.NET Entity Framework to create my data model. However, WCF Data Services and OData are not tied to any particular OR/M framework such as the ADO.NET Entity Framework. For details on creating the Entity Framework data model for the MoviesDB database, see the previous blog entry. Create a WCF Data Service You create a new WCF Service by selecting the menu option Project, Add New Item and selecting the WCF Data Service item template (see Figure 1). Name the new WCF Data Service MovieService.svc. Figure 1 – Adding a WCF Data Service Listing 1 contains the default code that you get when you create a new WCF Data Service. There are two things that you need to modify. Listing 1 – New WCF Data Service File using System; using System.Collections.Generic; using System.Data.Services; using System.Data.Services.Common; using System.Linq; using System.ServiceModel.Web; using System.Web; namespace WebApplication1 { public class MovieService : DataService< /* TODO: put your data source class name here */ > { // This method is called only once to initialize service-wide policies. public static void InitializeService(DataServiceConfiguration config) { // TODO: set rules to indicate which entity sets and service operations are visible, updatable, etc. // Examples: // config.SetEntitySetAccessRule("MyEntityset", EntitySetRights.AllRead); // config.SetServiceOperationAccessRule("MyServiceOperation", ServiceOperationRights.All); config.DataServiceBehavior.MaxProtocolVersion = DataServiceProtocolVersion.V2; } } } First, you need to replace the comment /* TODO: put your data source class name here */ with a class that represents the data that you want to expose from the service. In our case, we need to replace the comment with a reference to the MoviesDBEntities class generated by the Entity Framework. Next, you need to configure the security for the WCF Data Service. By default, you cannot query or modify the movie data. We need to update the Entity Set Access Rule to enable us to insert a new database record. The updated MovieService.svc is contained in Listing 2: Listing 2 – MovieService.svc using System.Data.Services; using System.Data.Services.Common; namespace WebApplication1 { public class MovieService : DataService<MoviesDBEntities> { public static void InitializeService(DataServiceConfiguration config) { config.SetEntitySetAccessRule("Movies", EntitySetRights.AllWrite); config.DataServiceBehavior.MaxProtocolVersion = DataServiceProtocolVersion.V2; } } } That’s all we have to do. We can now insert a new Movie into the Movies database table by posting a new Movie to the following URL: /MovieService.svc/Movies The request must be a POST request. The Movie must be represented as JSON. Using jQuery with OData The HTML page in Listing 3 illustrates how you can use jQuery to insert a new Movie into the Movies database table using the OData protocol. Listing 3 – Default.htm <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <title>jQuery OData Insert</title> <script src="http://ajax.microsoft.com/ajax/jquery/jquery-1.4.2.js" type="text/javascript"></script> <script src="Scripts/json2.js" type="text/javascript"></script> </head> <body> <form> <label>Title:</label> <input id="title" /> <br /> <label>Director:</label> <input id="director" /> </form> <button id="btnAdd">Add Movie</button> <script type="text/javascript"> $("#btnAdd").click(function () { // Convert the form into an object var data = { Title: $("#title").val(), Director: $("#director").val() }; // JSONify the data var data = JSON.stringify(data); // Post it $.ajax({ type: "POST", contentType: "application/json; charset=utf-8", url: "MovieService.svc/Movies", data: data, dataType: "json", success: insertCallback }); }); function insertCallback(result) { // unwrap result var newMovie = result["d"]; // Show primary key alert("Movie added with primary key " + newMovie.Id); } </script> </body> </html> jQuery does not include a JSON serializer. Therefore, we need to include the JSON2 library to serialize the new Movie that we wish to create. The Movie is serialized by calling the JSON.stringify() method: var data = JSON.stringify(data); You can download the JSON2 library from the following website: http://www.json.org/js.html The jQuery ajax() method is called to insert the new Movie. Notice that both the contentType and dataType are set to use JSON. The jQuery ajax() method is used to perform a POST operation against the URL MovieService.svc/Movies. Because the POST payload contains a JSON representation of a new Movie, a new Movie is added to the database table of Movies. When the POST completes successfully, the insertCallback() method is called. The new Movie is passed to this method. The method simply displays the primary key of the new Movie: Summary The OData protocol (and its enabling technology named WCF Data Services) works very nicely with Ajax. By creating a WCF Data Service, you can quickly expose your database data to an Ajax application by taking advantage of open standards such as REST, JSON, and OData. In the next blog entry, I want to take a closer look at how the OData protocol supports different methods of querying data.

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  • Another "Windows 7 entry missing from Grub2" Question

    - by 4x10
    Like many before me had the following problem that after installing Ubuntu (with windows 7 already installed), the grub boot loader wouldnt show windows 7 as a boot option, though i can boot fine if I use the "Choose Boot Device" options on the x220. The difference is that I try using UEFI only so many answers didn't really fit my problem, though i tried several stuffs: after running boot repair it destroyed the ubuntu boot loader custom entry in /etc/grub.d/40_custom for windows which doesnt show up many update-grub and reboots trying windows repair recovery thing while being there i also did bootrec.exe /FixBoot and update-grub and reboot again and finaly because it was so much fun, i installed linux all over again, while formatting and deleting everything linux related before that. Now that i think of it, Ubuntu also didn't notice Windows being there during the Setup and it still doesnt according to the Boot Info from Boot Repair. Boot Info Script 0.61-git-patched [23 April 2012] ============================= Boot Info Summary: =============================== => No boot loader is installed in the MBR of /dev/sda. sda1: __________________________________________________________________________ File system: vfat Boot sector type: Windows 7: FAT32 Boot sector info: No errors found in the Boot Parameter Block. Operating System: Boot files: /efi/Boot/bootx64.efi /efi/ubuntu/grubx64.efi sda2: __________________________________________________________________________ File system: Boot sector type: - Boot sector info: Mounting failed: mount: unknown filesystem type '' sda3: __________________________________________________________________________ File system: ntfs Boot sector type: Windows Vista/7: NTFS Boot sector info: No errors found in the Boot Parameter Block. Operating System: Windows 7 Boot files: /Windows/System32/winload.exe sda4: __________________________________________________________________________ File system: ext4 Boot sector type: - Boot sector info: Operating System: Ubuntu precise (development branch) Boot files: /boot/grub/grub.cfg /etc/fstab sda5: __________________________________________________________________________ File system: ext4 Boot sector type: - Boot sector info: Operating System: Boot files: sda6: __________________________________________________________________________ File system: swap Boot sector type: - Boot sector info: ============================ Drive/Partition Info: ============================= Drive: sda _____________________________________________________________________ Disk /dev/sda: 320.1 GB, 320072933376 bytes 255 heads, 63 sectors/track, 38913 cylinders, total 625142448 sectors Units = sectors of 1 * 512 = 512 bytes Sector size (logical/physical): 512 bytes / 512 bytes Partition Boot Start Sector End Sector # of Sectors Id System /dev/sda1 1 625,142,447 625,142,447 ee GPT GUID Partition Table detected. Partition Start Sector End Sector # of Sectors System /dev/sda1 2,048 206,847 204,800 EFI System partition /dev/sda2 206,848 468,991 262,144 Microsoft Reserved Partition (Windows) /dev/sda3 468,992 170,338,303 169,869,312 Data partition (Windows/Linux) /dev/sda4 170,338,304 330,338,304 160,000,001 Data partition (Windows/Linux) /dev/sda5 330,338,305 617,141,039 286,802,735 Data partition (Windows/Linux) /dev/sda6 617,141,040 625,141,040 8,000,001 Swap partition (Linux) "blkid" output: ________________________________________________________________ Device UUID TYPE LABEL /dev/sda1 885C-ED1B vfat /dev/sda3 EE06CC0506CBCCB1 ntfs /dev/sda4 604dd3b2-64ca-4200-b8fb-820e8d0ca899 ext4 /dev/sda5 d62515fd-8120-4a74-b17b-0bdf244124a3 ext4 /dev/sda6 7078b649-fb2a-4c59-bd03-fd31ef440d37 swap ================================ Mount points: ================================= Device Mount_Point Type Options /dev/sda1 /boot/efi vfat (rw) /dev/sda4 / ext4 (rw,errors=remount-ro) /dev/sda5 /home ext4 (rw) =========================== sda4/boot/grub/grub.cfg: =========================== -------------------------------------------------------------------------------- # # DO NOT EDIT THIS FILE # # It is automatically generated by grub-mkconfig using templates # from /etc/grub.d and settings from /etc/default/grub # ### BEGIN /etc/grub.d/00_header ### if [ -s $prefix/grubenv ]; then set have_grubenv=true load_env fi set default="0" if [ "${prev_saved_entry}" ]; then set saved_entry="${prev_saved_entry}" save_env saved_entry set prev_saved_entry= save_env prev_saved_entry set boot_once=true fi function savedefault { if [ -z "${boot_once}" ]; then saved_entry="${chosen}" save_env saved_entry fi } function recordfail { set recordfail=1 if [ -n "${have_grubenv}" ]; then if [ -z "${boot_once}" ]; then save_env recordfail; fi; fi } function load_video { insmod efi_gop insmod efi_uga insmod video_bochs insmod video_cirrus } insmod part_gpt insmod ext2 set root='(hd0,gpt4)' search --no-floppy --fs-uuid --set=root 604dd3b2-64ca-4200-b8fb-820e8d0ca899 if loadfont /usr/share/grub/unicode.pf2 ; then set gfxmode=auto load_video insmod gfxterm insmod part_gpt insmod ext2 set root='(hd0,gpt4)' search --no-floppy --fs-uuid --set=root 604dd3b2-64ca-4200-b8fb-820e8d0ca899 set locale_dir=($root)/boot/grub/locale set lang=en_US insmod gettext fi terminal_output gfxterm if [ "${recordfail}" = 1 ]; then set timeout=-1 else set timeout=10 fi ### END /etc/grub.d/00_header ### ### BEGIN /etc/grub.d/05_debian_theme ### set menu_color_normal=white/black set menu_color_highlight=black/light-gray if background_color 44,0,30; then clear fi ### END /etc/grub.d/05_debian_theme ### ### BEGIN /etc/grub.d/10_linux ### function gfxmode { set gfxpayload="$1" if [ "$1" = "keep" ]; then set vt_handoff=vt.handoff=7 else set vt_handoff= fi } if [ ${recordfail} != 1 ]; then if [ -e ${prefix}/gfxblacklist.txt ]; then if hwmatch ${prefix}/gfxblacklist.txt 3; then if [ ${match} = 0 ]; then set linux_gfx_mode=keep else set linux_gfx_mode=text fi else set linux_gfx_mode=text fi else set linux_gfx_mode=keep fi else set linux_gfx_mode=text fi export linux_gfx_mode if [ "$linux_gfx_mode" != "text" ]; then load_video; fi menuentry 'Ubuntu, with Linux 3.2.0-20-generic' --class ubuntu --class gnu-linux --class gnu --class os { recordfail gfxmode $linux_gfx_mode insmod gzio insmod part_gpt insmod ext2 set root='(hd0,gpt4)' search --no-floppy --fs-uuid --set=root 604dd3b2-64ca-4200-b8fb-820e8d0ca899 linux /boot/vmlinuz-3.2.0-20-generic root=UUID=604dd3b2-64ca-4200-b8fb-820e8d0ca899 ro quiet splash $vt_handoff initrd /boot/initrd.img-3.2.0-20-generic } menuentry 'Ubuntu, with Linux 3.2.0-20-generic (recovery mode)' --class ubuntu --class gnu-linux --class gnu --class os { recordfail insmod gzio insmod part_gpt insmod ext2 set root='(hd0,gpt4)' search --no-floppy --fs-uuid --set=root 604dd3b2-64ca-4200-b8fb-820e8d0ca899 echo 'Loading Linux 3.2.0-20-generic ...' linux /boot/vmlinuz-3.2.0-20-generic root=UUID=604dd3b2-64ca-4200-b8fb-820e8d0ca899 ro recovery nomodeset echo 'Loading initial ramdisk ...' initrd /boot/initrd.img-3.2.0-20-generic } ### END /etc/grub.d/10_linux ### ### BEGIN /etc/grub.d/20_linux_xen ### ### END /etc/grub.d/20_linux_xen ### ### BEGIN /etc/grub.d/20_memtest86+ ### menuentry "Memory test (memtest86+)" { insmod part_gpt insmod ext2 set root='(hd0,gpt4)' search --no-floppy --fs-uuid --set=root 604dd3b2-64ca-4200-b8fb-820e8d0ca899 linux16 /boot/memtest86+.bin } menuentry "Memory test (memtest86+, serial console 115200)" { insmod part_gpt insmod ext2 set root='(hd0,gpt4)' search --no-floppy --fs-uuid --set=root 604dd3b2-64ca-4200-b8fb-820e8d0ca899 linux16 /boot/memtest86+.bin console=ttyS0,115200n8 } ### END /etc/grub.d/20_memtest86+ ### ### BEGIN /etc/grub.d/30_os-prober ### ### END /etc/grub.d/30_os-prober ### ### BEGIN /etc/grub.d/40_custom ### # This file provides an easy way to add custom menu entries. Simply type the # menu entries you want to add after this comment. Be careful not to change # the 'exec tail' line above. ### END /etc/grub.d/40_custom ### ### BEGIN /etc/grub.d/41_custom ### if [ -f $prefix/custom.cfg ]; then source $prefix/custom.cfg; fi ### END /etc/grub.d/41_custom ### -------------------------------------------------------------------------------- =============================== sda4/etc/fstab: ================================ -------------------------------------------------------------------------------- # /etc/fstab: static file system information. # # Use 'blkid' to print the universally unique identifier for a # device; this may be used with UUID= as a more robust way to name devices # that works even if disks are added and removed. See fstab(5). # # <file system> <mount point> <type> <options> <dump> <pass> proc /proc proc nodev,noexec,nosuid 0 0 # / was on /dev/sda4 during installation UUID=604dd3b2-64ca-4200-b8fb-820e8d0ca899 / ext4 errors=remount-ro 0 1 # /boot/efi was on /dev/sda1 during installation UUID=885C-ED1B /boot/efi vfat defaults 0 1 # /home was on /dev/sda5 during installation UUID=d62515fd-8120-4a74-b17b-0bdf244124a3 /home ext4 defaults 0 2 # swap was on /dev/sda6 during installation UUID=7078b649-fb2a-4c59-bd03-fd31ef440d37 none swap sw 0 0 -------------------------------------------------------------------------------- =================== sda4: Location of files loaded by Grub: ==================== GiB - GB File Fragment(s) 129.422874451 = 138.966753280 boot/grub/grub.cfg 1 83.059570312 = 89.184534528 boot/initrd.img-3.2.0-20-generic 2 101.393131256 = 108.870045696 boot/vmlinuz-3.2.0-20-generic 1 83.059570312 = 89.184534528 initrd.img 2 101.393131256 = 108.870045696 vmlinuz 1 ADDITIONAL INFORMATION : =================== log of boot-repair 2012-04-25__23h40 =================== boot-repair version : 3.18-0ppa3~precise boot-sav version : 3.18-0ppa4~precise glade2script version : 0.3.2.1-0ppa7~precise internet: connected python-software-properties version : 0.82.7 0 upgraded, 0 newly installed, 1 reinstalled, 0 to remove and 591 not upgraded. dpkg-preconfigure: unable to re-open stdin: No such file or directory boot-repair is executed in installed-session (Ubuntu precise (development branch) , precise , Ubuntu , x86_64) WARNING: GPT (GUID Partition Table) detected on '/dev/sda'! The util fdisk doesn't support GPT. Use GNU Parted. =================== OSPROBER: /dev/sda4:The OS now in use - Ubuntu precise (development branch) CurrentSession:linux =================== BLKID: /dev/sda3: UUID="EE06CC0506CBCCB1" TYPE="ntfs" /dev/sda1: UUID="885C-ED1B" TYPE="vfat" /dev/sda4: UUID="604dd3b2-64ca-4200-b8fb-820e8d0ca899" TYPE="ext4" /dev/sda5: UUID="d62515fd-8120-4a74-b17b-0bdf244124a3" TYPE="ext4" /dev/sda6: UUID="7078b649-fb2a-4c59-bd03-fd31ef440d37" TYPE="swap" 1 disks with OS, 1 OS : 1 Linux, 0 MacOS, 0 Windows, 0 unknown type OS. WARNING: GPT (GUID Partition Table) detected on '/dev/sda'! The util sfdisk doesn't support GPT. Use GNU Parted. =================== /etc/default/grub : # If you change this file, run 'update-grub' afterwards to update # /boot/grub/grub.cfg. # For full documentation of the options in this file, see: # info -f grub -n 'Simple configuration' GRUB_DEFAULT=0 #GRUB_HIDDEN_TIMEOUT=0 #GRUB_HIDDEN_TIMEOUT_QUIET=true GRUB_TIMEOUT=10 GRUB_DISTRIBUTOR=`lsb_release -i -s 2> /dev/null || echo Debian` GRUB_CMDLINE_LINUX_DEFAULT="quiet splash" GRUB_CMDLINE_LINUX="" # Uncomment to enable BadRAM filtering, modify to suit your needs # This works with Linux (no patch required) and with any kernel that obtains # the memory map information from GRUB (GNU Mach, kernel of FreeBSD ...) #GRUB_BADRAM="0x01234567,0xfefefefe,0x89abcdef,0xefefefef" # Uncomment to disable graphical terminal (grub-pc only) #GRUB_TERMINAL=console # The resolution used on graphical terminal # note that you can use only modes which your graphic card supports via VBE # you can see them in real GRUB with the command `vbeinfo' #GRUB_GFXMODE=640x480 # Uncomment if you don't want GRUB to pass "root=UUID=xxx" parameter to Linux #GRUB_DISABLE_LINUX_UUID=true # Uncomment to disable generation of recovery mode menu entries #GRUB_DISABLE_RECOVERY="true" # Uncomment to get a beep at grub start #GRUB_INIT_TUNE="480 440 1" EFI_OF_PART[1] (, ) =================== dmesg | grep EFI : [ 0.000000] EFI v2.00 by Lenovo [ 0.000000] Kernel-defined memdesc doesn't match the one from EFI! [ 0.000000] EFI: mem00: type=3, attr=0xf, range=[0x0000000000000000-0x0000000000001000) (0MB) [ 0.000000] EFI: mem01: type=7, attr=0xf, range=[0x0000000000001000-0x000000000004e000) (0MB) [ 0.000000] EFI: mem02: type=3, attr=0xf, range=[0x000000000004e000-0x0000000000058000) (0MB) [ 0.000000] EFI: mem03: type=10, attr=0xf, range=[0x0000000000058000-0x0000000000059000) (0MB) [ 0.000000] EFI: mem04: type=7, attr=0xf, range=[0x0000000000059000-0x000000000005e000) (0MB) [ 0.000000] EFI: mem05: type=4, attr=0xf, range=[0x000000000005e000-0x000000000005f000) (0MB) [ 0.000000] EFI: mem06: type=3, attr=0xf, range=[0x000000000005f000-0x00000000000a0000) (0MB) [ 0.000000] EFI: mem07: type=2, attr=0xf, range=[0x0000000000100000-0x00000000005b9000) (4MB) [ 0.000000] EFI: mem08: type=7, attr=0xf, range=[0x00000000005b9000-0x0000000020000000) (506MB) [ 0.000000] EFI: mem09: type=0, attr=0xf, range=[0x0000000020000000-0x0000000020200000) (2MB) [ 0.000000] EFI: mem10: type=7, attr=0xf, range=[0x0000000020200000-0x00000000364e4000) (354MB) [ 0.000000] EFI: mem11: type=2, attr=0xf, range=[0x00000000364e4000-0x000000003726a000) (13MB) [ 0.000000] EFI: mem12: type=7, attr=0xf, range=[0x000000003726a000-0x0000000040000000) (141MB) [ 0.000000] EFI: mem13: type=0, attr=0xf, range=[0x0000000040000000-0x0000000040200000) (2MB) [ 0.000000] EFI: mem14: type=7, attr=0xf, range=[0x0000000040200000-0x000000009df35000) (1501MB) [ 0.000000] EFI: mem15: type=2, attr=0xf, range=[0x000000009df35000-0x00000000d39a0000) (858MB) [ 0.000000] EFI: mem16: type=4, attr=0xf, range=[0x00000000d39a0000-0x00000000d39c0000) (0MB) [ 0.000000] EFI: mem17: type=7, attr=0xf, range=[0x00000000d39c0000-0x00000000d5df5000) (36MB) [ 0.000000] EFI: mem18: type=4, attr=0xf, range=[0x00000000d5df5000-0x00000000d6990000) (11MB) [ 0.000000] EFI: mem19: type=7, attr=0xf, range=[0x00000000d6990000-0x00000000d6b82000) (1MB) [ 0.000000] EFI: mem20: type=1, attr=0xf, range=[0x00000000d6b82000-0x00000000d6b9f000) (0MB) [ 0.000000] EFI: mem21: type=7, attr=0xf, range=[0x00000000d6b9f000-0x00000000d77b0000) (12MB) [ 0.000000] EFI: mem22: type=4, attr=0xf, range=[0x00000000d77b0000-0x00000000d780a000) (0MB) [ 0.000000] EFI: mem23: type=7, attr=0xf, range=[0x00000000d780a000-0x00000000d7826000) (0MB) [ 0.000000] EFI: mem24: type=4, attr=0xf, range=[0x00000000d7826000-0x00000000d7868000) (0MB) [ 0.000000] EFI: mem25: type=7, attr=0xf, range=[0x00000000d7868000-0x00000000d7869000) (0MB) [ 0.000000] EFI: mem26: type=4, attr=0xf, range=[0x00000000d7869000-0x00000000d786a000) (0MB) [ 0.000000] EFI: mem27: type=7, attr=0xf, range=[0x00000000d786a000-0x00000000d786b000) (0MB) [ 0.000000] EFI: mem28: type=4, attr=0xf, range=[0x00000000d786b000-0x00000000d786c000) (0MB) [ 0.000000] EFI: mem29: type=7, attr=0xf, range=[0x00000000d786c000-0x00000000d786d000) (0MB) [ 0.000000] EFI: mem30: type=4, attr=0xf, range=[0x00000000d786d000-0x00000000d825f000) (9MB) [ 0.000000] EFI: mem31: type=7, attr=0xf, range=[0x00000000d825f000-0x00000000d8261000) (0MB) [ 0.000000] EFI: mem32: type=4, attr=0xf, range=[0x00000000d8261000-0x00000000d82f7000) (0MB) [ 0.000000] EFI: mem33: type=7, attr=0xf, range=[0x00000000d82f7000-0x00000000d82f8000) (0MB) [ 0.000000] EFI: mem34: type=4, attr=0xf, range=[0x00000000d82f8000-0x00000000d8705000) (4MB) [ 0.000000] EFI: mem35: type=7, attr=0xf, range=[0x00000000d8705000-0x00000000d8706000) (0MB) [ 0.000000] EFI: mem36: type=4, attr=0xf, range=[0x00000000d8706000-0x00000000d8761000) (0MB) [ 0.000000] EFI: mem37: type=7, attr=0xf, range=[0x00000000d8761000-0x00000000d8768000) (0MB) [ 0.000000] EFI: mem38: type=4, attr=0xf, range=[0x00000000d8768000-0x00000000d9b9f000) (20MB) [ 0.000000] EFI: mem39: type=7, attr=0xf, range=[0x00000000d9b9f000-0x00000000d9e4c000) (2MB) [ 0.000000] EFI: mem40: type=2, attr=0xf, range=[0x00000000d9e4c000-0x00000000d9e52000) (0MB) [ 0.000000] EFI: mem41: type=3, attr=0xf, range=[0x00000000d9e52000-0x00000000da59f000) (7MB) [ 0.000000] EFI: mem42: type=5, attr=0x800000000000000f, range=[0x00000000da59f000-0x00000000da6c3000) (1MB) [ 0.000000] EFI: mem43: type=5, attr=0x800000000000000f, range=[0x00000000da6c3000-0x00000000da79f000) (0MB) [ 0.000000] EFI: mem44: type=6, attr=0x800000000000000f, range=[0x00000000da79f000-0x00000000da8b1000) (1MB) [ 0.000000] EFI: mem45: type=6, attr=0x800000000000000f, range=[0x00000000da8b1000-0x00000000da99f000) (0MB) [ 0.000000] EFI: mem46: type=0, attr=0xf, range=[0x00000000da99f000-0x00000000daa22000) (0MB) [ 0.000000] EFI: mem47: type=0, attr=0xf, range=[0x00000000daa22000-0x00000000daa9b000) (0MB) [ 0.000000] EFI: mem48: type=0, attr=0xf, range=[0x00000000daa9b000-0x00000000daa9c000) (0MB) [ 0.000000] EFI: mem49: type=0, attr=0xf, range=[0x00000000daa9c000-0x00000000daa9f000) (0MB) [ 0.000000] EFI: mem50: type=10, attr=0xf, range=[0x00000000daa9f000-0x00000000daadd000) (0MB) [ 0.000000] EFI: mem51: type=10, attr=0xf, range=[0x00000000daadd000-0x00000000dab9f000) (0MB) [ 0.000000] EFI: mem52: type=9, attr=0xf, range=[0x00000000dab9f000-0x00000000dabdc000) (0MB) [ 0.000000] EFI: mem53: type=9, attr=0xf, range=[0x00000000dabdc000-0x00000000dabff000) (0MB) [ 0.000000] EFI: mem54: type=4, attr=0xf, range=[0x00000000dabff000-0x00000000dac00000) (0MB) [ 0.000000] EFI: mem55: type=7, attr=0xf, range=[0x0000000100000000-0x000000021e600000) (4582MB) [ 0.000000] EFI: mem56: type=11, attr=0x8000000000000001, range=[0x00000000f80f8000-0x00000000f80f9000) (0MB) [ 0.000000] EFI: mem57: type=11, attr=0x8000000000000001, range=[0x00000000fed1c000-0x00000000fed20000) (0MB) [ 0.000000] ACPI: UEFI 00000000dabde000 0003E (v01 LENOVO TP-8D 00001280 PTL 00000002) [ 0.000000] ACPI: UEFI 00000000dabdd000 00042 (v01 PTL COMBUF 00000001 PTL 00000001) [ 0.000000] ACPI: UEFI 00000000dabdc000 00292 (v01 LENOVO TP-8D 00001280 PTL 00000002) [ 0.795807] fb0: EFI VGA frame buffer device [ 1.057243] EFI Variables Facility v0.08 2004-May-17 [ 9.122104] fb: conflicting fb hw usage inteldrmfb vs EFI VGA - removing generic driver ReadEFI: /dev/sda , N 128 , 0 , , PRStart 1024 , PRSize 128 WARNING: GPT (GUID Partition Table) detected on '/dev/sda'! The util fdisk doesn't support GPT. Use GNU Parted. =================== PARTITIONS & DISKS: sda4 : sda, not-sepboot, grubenv-ok grub2, grub-efi, update-grub, 64, with-boot, is-os, gpt-but-not-EFI, fstab-has-bad-efi, no-nt, no-winload, no-recov-nor-hid, no-bmgr, no-grldr, no-b-bcd, apt-get, grub-install, . sda3 : sda, maybesepboot, no-grubenv nogrub, no-docgrub, no-update-grub, 32, no-boot, no-os, gpt-but-not-EFI, part-has-no-fstab, no-nt, haswinload, no-recov-nor-hid, no-bmgr, no-grldr, no-b-bcd, nopakmgr, nogrubinstall, /mnt/boot-sav/sda3. sda1 : sda, maybesepboot, no-grubenv nogrub, no-docgrub, no-update-grub, 32, no-boot, no-os, is-correct-EFI, part-has-no-fstab, no-nt, no-winload, no-recov-nor-hid, no-bmgr, no-grldr, no-b-bcd, nopakmgr, nogrubinstall, /boot/efi. sda5 : sda, maybesepboot, no-grubenv nogrub, no-docgrub, no-update-grub, 32, no-boot, no-os, gpt-but-not-EFI, part-has-no-fstab, no-nt, no-winload, no-recov-nor-hid, no-bmgr, no-grldr, no-b-bcd, nopakmgr, nogrubinstall, /home. sda : GPT-BIS, GPT, no-BIOS_boot, has-correctEFI, 2048 sectors * 512 bytes =================== PARTED: Model: ATA HITACHI HTS72323 (scsi) Disk /dev/sda: 320GB Sector size (logical/physical): 512B/512B Partition Table: gpt Number Start End Size File system Name Flags 1 1049kB 106MB 105MB fat32 EFI system partition boot 2 106MB 240MB 134MB Microsoft reserved partition msftres 3 240MB 87.2GB 87.0GB ntfs Basic data partition 4 87.2GB 169GB 81.9GB ext4 5 169GB 316GB 147GB ext4 6 316GB 320GB 4096MB linux-swap(v1) =================== MOUNT: /dev/sda4 on / type ext4 (rw,errors=remount-ro) proc on /proc type proc (rw,noexec,nosuid,nodev) sysfs on /sys type sysfs (rw,noexec,nosuid,nodev) none on /sys/fs/fuse/connections type fusectl (rw) none on /sys/kernel/debug type debugfs (rw) none on /sys/kernel/security type securityfs (rw) udev on /dev type devtmpfs (rw,mode=0755) devpts on /dev/pts type devpts (rw,noexec,nosuid,gid=5,mode=0620) tmpfs on /run type tmpfs (rw,noexec,nosuid,size=10%,mode=0755) none on /run/lock type tmpfs (rw,noexec,nosuid,nodev,size=5242880) none on /run/shm type tmpfs (rw,nosuid,nodev) /dev/sda1 on /boot/efi type vfat (rw) /dev/sda5 on /home type ext4 (rw) gvfs-fuse-daemon on /home/vierlex/.gvfs type fuse.gvfs-fuse-daemon (rw,nosuid,nodev,user=vierlex) /dev/sda3 on /mnt/boot-sav/sda3 type fuseblk (rw,nosuid,nodev,allow_other,blksize=4096) /sys/block/sda: alignment_offset bdi capability dev device discard_alignment events events_async events_poll_msecs ext_range holders inflight power queue range removable ro sda1 sda2 sda3 sda4 sda5 sda6 size slaves stat subsystem trace uevent /dev: agpgart autofs block bsg btrfs-control bus char console core cpu cpu_dma_latency disk dri ecryptfs fb0 fd full fuse hpet input kmsg log mapper mcelog mei mem net network_latency network_throughput null oldmem port ppp psaux ptmx pts random rfkill rtc rtc0 sda sda1 sda2 sda3 sda4 sda5 sda6 sg0 shm snapshot snd stderr stdin stdout tpm0 uinput urandom usbmon0 usbmon1 usbmon2 v4l vga_arbiter video0 watchdog zero /dev/mapper: control /boot/efi: EFI /boot/efi/EFI: Boot Microsoft ubuntu /boot/efi/efi: Boot Microsoft ubuntu /boot/efi/efi/Boot: bootx64.efi /boot/efi/efi/ubuntu: grubx64.efi WARNING: GPT (GUID Partition Table) detected on '/dev/sda'! The util fdisk doesn't support GPT. Use GNU Parted. =================== DF: Filesystem Type Size Used Avail Use% Mounted on /dev/sda4 ext4 77G 4.1G 69G 6% / udev devtmpfs 3.9G 12K 3.9G 1% /dev tmpfs tmpfs 1.6G 864K 1.6G 1% /run none tmpfs 5.0M 0 5.0M 0% /run/lock none tmpfs 3.9G 152K 3.9G 1% /run/shm /dev/sda1 vfat 96M 18M 79M 19% /boot/efi /dev/sda5 ext4 137G 2.2G 128G 2% /home /dev/sda3 fuseblk 81G 30G 52G 37% /mnt/boot-sav/sda3 =================== FDISK: Disk /dev/sda: 320.1 GB, 320072933376 bytes 255 heads, 63 sectors/track, 38913 cylinders, total 625142448 sectors Units = sectors of 1 * 512 = 512 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0xf34fe538 Device Boot Start End Blocks Id System /dev/sda1 1 625142447 312571223+ ee GPT =================== Before mainwindow FSCK no PASTEBIN yes WUBI no WINBOOT yes recommendedrepair, purge, QTY_OF_PART_FOR_REINSTAL 1 no-kernel-purge UNHIDEBOOT_ACTION yes (10s), noflag () PART_TO_REINSTALL_GRUB sda4, FORCE_GRUB no (sda) REMOVABLEDISK no USE_SEPARATEBOOTPART no (sda3) grub2 () UNCOMMENT_GFXMODE no ATA ADD_KERNEL_OPTION no (acpi=off) MBR_TO_RESTORE ( ) EFI detected. Please check the options. =================== Actions FSCK no PASTEBIN yes WUBI no WINBOOT no bootinfo, nombraction, QTY_OF_PART_FOR_REINSTAL 1 no-kernel-purge UNHIDEBOOT_ACTION no (10s), noflag () PART_TO_REINSTALL_GRUB sda4, FORCE_GRUB no (sda) REMOVABLEDISK no USE_SEPARATEBOOTPART no (sda3) grub2 () UNCOMMENT_GFXMODE no ATA ADD_KERNEL_OPTION no (acpi=off) MBR_TO_RESTORE ( ) No change has been performed on your computer. See you soon! internet: connected Thanks for your time and attention. EDIT: additional Info Request =No boot loader is installed in the MBR of /dev/sda. But maybe this is how it is supposed to work? yea this is ok. boot stuff seems to be on a seperate partition, in my case sda1. I'm very new to this UEFI thing too. missing files like bootmgr i don't really have a clue :D but yea, maybe thats how it suppose to be? Instead and whats not shown in the log for some reason: There is additional microsoft bootfiles on sda1 under /efi/microsoft/ [much stuff] I remember also doing some kind of hack to make a UEFI windows 7 usb stick. http://jake.io/b/2011/installing-windows-7-with-uefi-boot-on-an-x220-from-usb/ In short: creating and placing bootx64.efi on the stick so it can be booted in UEFI mode. boot order i decide that in my BIOS. i read somwhere that the thinkpad x220 (essential part of the serial number: 4921 http://www.lenovo.com/shop/americas/content/user_guides/x220_x220i_x220tablet_x220itablet_ug_en.pdf) doesnt really have UEFI interface or something, still, these 2 options are listed with all the other usual devices you can give a boot priority to. Right now it looks like this: Boot Priority Order 1. ubuntu 2. Windows Boot Manager 3. USB FDD 4. USB HDD 5. ATA HDD0 HITACHI [random string]

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  • Dynamic Types and DynamicObject References in C#

    - by Rick Strahl
    I've been working a bit with C# custom dynamic types for several customers recently and I've seen some confusion in understanding how dynamic types are referenced. This discussion specifically centers around types that implement IDynamicMetaObjectProvider or subclass from DynamicObject as opposed to arbitrary type casts of standard .NET types. IDynamicMetaObjectProvider types  are treated special when they are cast to the dynamic type. Assume for a second that I've created my own implementation of a custom dynamic type called DynamicFoo which is about as simple of a dynamic class that I can think of:public class DynamicFoo : DynamicObject { Dictionary<string, object> properties = new Dictionary<string, object>(); public string Bar { get; set; } public DateTime Entered { get; set; } public override bool TryGetMember(GetMemberBinder binder, out object result) { result = null; if (!properties.ContainsKey(binder.Name)) return false; result = properties[binder.Name]; return true; } public override bool TrySetMember(SetMemberBinder binder, object value) { properties[binder.Name] = value; return true; } } This class has an internal dictionary member and I'm exposing this dictionary member through a dynamic by implementing DynamicObject. This implementation exposes the properties dictionary so the dictionary keys can be referenced like properties (foo.NewProperty = "Cool!"). I override TryGetMember() and TrySetMember() which are fired at runtime every time you access a 'property' on a dynamic instance of this DynamicFoo type. Strong Typing and Dynamic Casting I now can instantiate and use DynamicFoo in a couple of different ways: Strong TypingDynamicFoo fooExplicit = new DynamicFoo(); var fooVar = new DynamicFoo(); These two commands are essentially identical and use strong typing. The compiler generates identical code for both of them. The var statement is merely a compiler directive to infer the type of fooVar at compile time and so the type of fooExplicit is DynamicFoo, just like fooExplicit. This is very static - nothing dynamic about it - and it completely ignores the IDynamicMetaObjectProvider implementation of my class above as it's never used. Using either of these I can access the native properties:DynamicFoo fooExplicit = new DynamicFoo();// static typing assignmentsfooVar.Bar = "Barred!"; fooExplicit.Entered = DateTime.Now; // echo back static values Console.WriteLine(fooVar.Bar); Console.WriteLine(fooExplicit.Entered); but I have no access whatsoever to the properties dictionary. Basically this creates a strongly typed instance of the type with access only to the strongly typed interface. You get no dynamic behavior at all. The IDynamicMetaObjectProvider features don't kick in until you cast the type to dynamic. If I try to access a non-existing property on fooExplicit I get a compilation error that tells me that the property doesn't exist. Again, it's clearly and utterly non-dynamic. Dynamicdynamic fooDynamic = new DynamicFoo(); fooDynamic on the other hand is created as a dynamic type and it's a completely different beast. I can also create a dynamic by simply casting any type to dynamic like this:DynamicFoo fooExplicit = new DynamicFoo(); dynamic fooDynamic = fooExplicit; Note that dynamic typically doesn't require an explicit cast as the compiler automatically performs the cast so there's no need to use as dynamic. Dynamic functionality works at runtime and allows for the dynamic wrapper to look up and call members dynamically. A dynamic type will look for members to access or call in two places: Using the strongly typed members of the object Using theIDynamicMetaObjectProvider Interface methods to access members So rather than statically linking and calling a method or retrieving a property, the dynamic type looks up - at runtime  - where the value actually comes from. It's essentially late-binding which allows runtime determination what action to take when a member is accessed at runtime *if* the member you are accessing does not exist on the object. Class members are checked first before IDynamicMetaObjectProvider interface methods are kick in. All of the following works with the dynamic type:dynamic fooDynamic = new DynamicFoo(); // dynamic typing assignments fooDynamic.NewProperty = "Something new!"; fooDynamic.LastAccess = DateTime.Now; // dynamic assigning static properties fooDynamic.Bar = "dynamic barred"; fooDynamic.Entered = DateTime.Now; // echo back dynamic values Console.WriteLine(fooDynamic.NewProperty); Console.WriteLine(fooDynamic.LastAccess); Console.WriteLine(fooDynamic.Bar); Console.WriteLine(fooDynamic.Entered); The dynamic type can access the native class properties (Bar and Entered) and create and read new ones (NewProperty,LastAccess) all using a single type instance which is pretty cool. As you can see it's pretty easy to create an extensible type this way that can dynamically add members at runtime dynamically. The Alter Ego of IDynamicObject The key point here is that all three statements - explicit, var and dynamic - declare a new DynamicFoo(), but the dynamic declaration results in completely different behavior than the first two simply because the type has been cast to dynamic. Dynamic binding means that the type loses its typical strong typing, compile time features. You can see this easily in the Visual Studio code editor. As soon as you assign a value to a dynamic you lose Intellisense and you see which means there's no Intellisense and no compiler type checking on any members you apply to this instance. If you're new to the dynamic type it might seem really confusing that a single type can behave differently depending on how it is cast, but that's exactly what happens when you use a type that implements IDynamicMetaObjectProvider. Declare the type as its strong type name and you only get to access the native instance members of the type. Declare or cast it to dynamic and you get dynamic behavior which accesses native members plus it uses IDynamicMetaObjectProvider implementation to handle any missing member definitions by running custom code. You can easily cast objects back and forth between dynamic and the original type:dynamic fooDynamic = new DynamicFoo(); fooDynamic.NewProperty = "New Property Value"; DynamicFoo foo = fooDynamic; foo.Bar = "Barred"; Here the code starts out with a dynamic cast and a dynamic assignment. The code then casts back the value to the DynamicFoo. Notice that when casting from dynamic to DynamicFoo and back we typically do not have to specify the cast explicitly - the compiler can induce the type so I don't need to specify as dynamic or as DynamicFoo. Moral of the Story This easy interchange between dynamic and the underlying type is actually super useful, because it allows you to create extensible objects that can expose non-member data stores and expose them as an object interface. You can create an object that hosts a number of strongly typed properties and then cast the object to dynamic and add additional dynamic properties to the same type at runtime. You can easily switch back and forth between the strongly typed instance to access the well-known strongly typed properties and to dynamic for the dynamic properties added at runtime. Keep in mind that dynamic object access has quite a bit of overhead and is definitely slower than strongly typed binding, so if you're accessing the strongly typed parts of your objects you definitely want to use a strongly typed reference. Reserve dynamic for the dynamic members to optimize your code. The real beauty of dynamic is that with very little effort you can build expandable objects or objects that expose different data stores to an object interface. I'll have more on this in my next post when I create a customized and extensible Expando object based on DynamicObject.© Rick Strahl, West Wind Technologies, 2005-2012Posted in CSharp  .NET   Tweet !function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0];if(!d.getElementById(id)){js=d.createElement(s);js.id=id;js.src="//platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);}}(document,"script","twitter-wjs"); (function() { var po = document.createElement('script'); po.type = 'text/javascript'; po.async = true; po.src = 'https://apis.google.com/js/plusone.js'; var s = document.getElementsByTagName('script')[0]; s.parentNode.insertBefore(po, s); })();

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  • Constructor parameter validation in C# - Best practices

    - by MPelletier
    What is the best practice for constructor parameter validation? Suppose a simple bit of C#: public class MyClass { public MyClass(string text) { if (String.IsNullOrEmpty(text)) throw new ArgumentException("Text cannot be empty"); // continue with normal construction } } Would it be acceptable to throw an exception? The alternative I encountered was pre-validation, before instantiating: public class CallingClass { public MyClass MakeMyClass(string text) { if (String.IsNullOrEmpty(text)) { MessageBox.Show("Text cannot be empty"); return null; } else { return new MyClass(text); } } }

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  • Replacing “if”s with your own number system

    - by Michael Williamson
    During our second code retreat at Red Gate, the restriction for one of the sessions was disallowing the use of if statements. That includes other constructs that have the same effect, such as switch statements or loops that will only be executed zero or one times. The idea is to encourage use of polymorphism instead, and see just how far it can be used to get rid of “if”s. The main place where people struggled to get rid of numbers from their implementation of Conway’s Game of Life was the piece of code that decides whether a cell is live or dead in the next generation. For instance, for a cell that’s currently live, the code might look something like this: if (numberOfNeighbours == 2 || numberOfNeighbours == 3) { return CellState.LIVE; } else { return CellState.DEAD; } The problem is that we need to change behaviour depending on the number of neighbours each cell has, but polymorphism only allows us to switch behaviour based on the type of a value. It follows that the solution is to make different numbers have different types: public interface IConwayNumber { IConwayNumber Increment(); CellState LiveCellNextGeneration(); } public class Zero : IConwayNumber { public IConwayNumber Increment() { return new One(); } public CellState LiveCellNextGeneration() { return CellState.DEAD; } } public class One : IConwayNumber { public IConwayNumber Increment() { return new Two(); } public CellState LiveCellNextGeneration() { return CellState.LIVE; } } public class Two : IConwayNumber { public IConwayNumber Increment() { return new ThreeOrMore(); } public CellState LiveCellNextGeneration() { return CellState.LIVE; } } public class ThreeOrMore : IConwayNumber { public IConwayNumber Increment() { return this; } public CellState LiveCellNextGeneration() { return CellState.DEAD; } } In the code that counts the number of neighbours, we use our new number system by starting with Zero and incrementing when we find a neighbour. To choose the next state of the cell, rather than inspecting the number of neighbours, we ask the number of neighbours for the next state directly: return numberOfNeighbours.LiveCellNextGeneration(); And now we have no “if”s! If C# had double-dispatch, or if we used the visitor pattern, we could move the logic for choosing the next cell out of the number classes, which might feel a bit more natural. I suspect that reimplementing the natural numbers is still going to feel about the same amount of crazy though.

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  • The Game vs The Game Engine?

    - by Milo
    I was wondering if somebody could tell me how the game and the game engine fit into game development. Specifically what I mean is, the game engine does not actually have a game. So where I'm unclear about is basically, do game developpers build an engine, then create a new class that inherits from engine which becomes the game? Ex: class ShooterGame : public Engine { }; So basically i'm unclear on where the game code fits into the engine. Thanks

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