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  • modsecurity apache mod-security.conf missing

    - by TechMedicNYC
    Greetings Serverfaultians. I'm not a server guy as you can see from my noob score of 1 point. But maybe those more versed can help me. I'm using Ubuntu v13.10 32-bit Server and Apache2 v2.4.6 and I'm trying to set up and configure modsecurity and modevasive on an internet-exposed production/test server. I am trying to follow this tutorial: http://www.thefanclub.co.za/how-to/how-install-apache2-modsecurity-and-modevasive-ubuntu-1204-lts-server. But at step 3: Now add these rules to Apache2. Open a terminal window and enter: sudo vi /etc/apache2/mods-available/mod-security.conf This file does not exist. Any suggestions?

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  • Restricting joystick within a radius of center

    - by Phil
    I'm using Unity3d iOs and am using the example joysticks that came with one of the packages. It works fine but the area the joystick moves in is a rectangle which is unintuitive for my type of game. I can figure out how to see if the distance between the center and the current point is too far but I can't figure out how to constrain it to a certain distance without interrupting the finger tracking. Here's the relevant code: using UnityEngine; using System.Collections; public class Boundary { public Vector2 min = Vector2.zero; public Vector2 max = Vector2.zero; } public class Joystick : MonoBehaviour{ static private Joystick[] joysticks; // A static collection of all joysticks static private bool enumeratedJoysticks=false; static private float tapTimeDelta = 0.3f; // Time allowed between taps public bool touchPad; // Is this a TouchPad? public Rect touchZone; public Vector2 deadZone = Vector2.zero; // Control when position is output public bool normalize = false; // Normalize output after the dead-zone? public Vector2 position; // [-1, 1] in x,y public int tapCount; // Current tap count private int lastFingerId = -1; // Finger last used for this joystick private float tapTimeWindow; // How much time there is left for a tap to occur private Vector2 fingerDownPos; private float fingerDownTime; private float firstDeltaTime = 0.5f; private GUITexture gui; // Joystick graphic private Rect defaultRect; // Default position / extents of the joystick graphic private Boundary guiBoundary = new Boundary(); // Boundary for joystick graphic public Vector2 guiTouchOffset; // Offset to apply to touch input private Vector2 guiCenter; // Center of joystick private Vector3 tmpv3; private Rect tmprect; private Color tmpclr; public float allowedDistance; public enum JoystickType { movement, rotation } public JoystickType joystickType; public void Start() { // Cache this component at startup instead of looking up every frame gui = (GUITexture) GetComponent( typeof(GUITexture) ); // Store the default rect for the gui, so we can snap back to it defaultRect = gui.pixelInset; if ( touchPad ) { // If a texture has been assigned, then use the rect ferom the gui as our touchZone if ( gui.texture ) touchZone = gui.pixelInset; } else { // This is an offset for touch input to match with the top left // corner of the GUI guiTouchOffset.x = defaultRect.width * 0.5f; guiTouchOffset.y = defaultRect.height * 0.5f; // Cache the center of the GUI, since it doesn't change guiCenter.x = defaultRect.x + guiTouchOffset.x; guiCenter.y = defaultRect.y + guiTouchOffset.y; // Let's build the GUI boundary, so we can clamp joystick movement guiBoundary.min.x = defaultRect.x - guiTouchOffset.x; guiBoundary.max.x = defaultRect.x + guiTouchOffset.x; guiBoundary.min.y = defaultRect.y - guiTouchOffset.y; guiBoundary.max.y = defaultRect.y + guiTouchOffset.y; } } public void Disable() { gameObject.active = false; enumeratedJoysticks = false; } public void ResetJoystick() { if (joystickType != JoystickType.rotation) { //Don't do anything if turret mode // Release the finger control and set the joystick back to the default position gui.pixelInset = defaultRect; lastFingerId = -1; position = Vector2.zero; fingerDownPos = Vector2.zero; if ( touchPad ){ tmpclr = gui.color; tmpclr.a = 0.025f; gui.color = tmpclr; } } else { //gui.pixelInset = defaultRect; lastFingerId = -1; position = position; fingerDownPos = fingerDownPos; if ( touchPad ){ tmpclr = gui.color; tmpclr.a = 0.025f; gui.color = tmpclr; } } } public bool IsFingerDown() { return (lastFingerId != -1); } public void LatchedFinger( int fingerId ) { // If another joystick has latched this finger, then we must release it if ( lastFingerId == fingerId ) ResetJoystick(); } public void Update() { if ( !enumeratedJoysticks ) { // Collect all joysticks in the game, so we can relay finger latching messages joysticks = (Joystick[]) FindObjectsOfType( typeof(Joystick) ); enumeratedJoysticks = true; } //CHeck if distance is over the allowed amount //Get centerPosition //Get current position //Get distance //If over, don't allow int count = iPhoneInput.touchCount; // Adjust the tap time window while it still available if ( tapTimeWindow > 0 ) tapTimeWindow -= Time.deltaTime; else tapCount = 0; if ( count == 0 ) ResetJoystick(); else { for(int i = 0;i < count; i++) { iPhoneTouch touch = iPhoneInput.GetTouch(i); Vector2 guiTouchPos = touch.position - guiTouchOffset; bool shouldLatchFinger = false; if ( touchPad ) { if ( touchZone.Contains( touch.position ) ) shouldLatchFinger = true; } else if ( gui.HitTest( touch.position ) ) { shouldLatchFinger = true; } // Latch the finger if this is a new touch if ( shouldLatchFinger && ( lastFingerId == -1 || lastFingerId != touch.fingerId ) ) { if ( touchPad ) { tmpclr = gui.color; tmpclr.a = 0.15f; gui.color = tmpclr; lastFingerId = touch.fingerId; fingerDownPos = touch.position; fingerDownTime = Time.time; } lastFingerId = touch.fingerId; // Accumulate taps if it is within the time window if ( tapTimeWindow > 0 ) { tapCount++; print("tap" + tapCount.ToString()); } else { tapCount = 1; print("tap" + tapCount.ToString()); //Tell gameobject that player has tapped turret joystick if (joystickType == JoystickType.rotation) { //TODO: Call! } tapTimeWindow = tapTimeDelta; } // Tell other joysticks we've latched this finger foreach ( Joystick j in joysticks ) { if ( j != this ) j.LatchedFinger( touch.fingerId ); } } if ( lastFingerId == touch.fingerId ) { // Override the tap count with what the iPhone SDK reports if it is greater // This is a workaround, since the iPhone SDK does not currently track taps // for multiple touches if ( touch.tapCount > tapCount ) tapCount = touch.tapCount; if ( touchPad ) { // For a touchpad, let's just set the position directly based on distance from initial touchdown position.x = Mathf.Clamp( ( touch.position.x - fingerDownPos.x ) / ( touchZone.width / 2 ), -1, 1 ); position.y = Mathf.Clamp( ( touch.position.y - fingerDownPos.y ) / ( touchZone.height / 2 ), -1, 1 ); } else { // Change the location of the joystick graphic to match where the touch is tmprect = gui.pixelInset; tmprect.x = Mathf.Clamp( guiTouchPos.x, guiBoundary.min.x, guiBoundary.max.x ); tmprect.y = Mathf.Clamp( guiTouchPos.y, guiBoundary.min.y, guiBoundary.max.y ); //Check distance float distance = Vector2.Distance(new Vector2(defaultRect.x, defaultRect.y), new Vector2(tmprect.x, tmprect.y)); float angle = Vector2.Angle(new Vector2(defaultRect.x, defaultRect.y), new Vector2(tmprect.x, tmprect.y)); if (distance < allowedDistance) { //Ok gui.pixelInset = tmprect; } else { //This is where I don't know what to do... } } if ( touch.phase == iPhoneTouchPhase.Ended || touch.phase == iPhoneTouchPhase.Canceled ) ResetJoystick(); } } } if ( !touchPad ) { // Get a value between -1 and 1 based on the joystick graphic location position.x = ( gui.pixelInset.x + guiTouchOffset.x - guiCenter.x ) / guiTouchOffset.x; position.y = ( gui.pixelInset.y + guiTouchOffset.y - guiCenter.y ) / guiTouchOffset.y; } // Adjust for dead zone float absoluteX = Mathf.Abs( position.x ); float absoluteY = Mathf.Abs( position.y ); if ( absoluteX < deadZone.x ) { // Report the joystick as being at the center if it is within the dead zone position.x = 0; } else if ( normalize ) { // Rescale the output after taking the dead zone into account position.x = Mathf.Sign( position.x ) * ( absoluteX - deadZone.x ) / ( 1 - deadZone.x ); } if ( absoluteY < deadZone.y ) { // Report the joystick as being at the center if it is within the dead zone position.y = 0; } else if ( normalize ) { // Rescale the output after taking the dead zone into account position.y = Mathf.Sign( position.y ) * ( absoluteY - deadZone.y ) / ( 1 - deadZone.y ); } } } So the later portion of the code handles the updated position of the joystick thumb. This is where I'd like it to track the finger position in a direction it still is allowed to move (like if the finger is too far up and slightly to the +X I'd like to make sure the joystick is as close in X and Y as allowed within the radius) Thanks for reading!

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  • Ask the Readers: What Operating System Do You Use?

    - by Mysticgeek
    The three most popular choices out there when it comes to computer operating systems, is Windows, Mac OS X, and Linux. What we want to know is…which operating system do you use? Photo by ~Dudu,,]* Computer users today have more choices than ever when it comes to the operating system they use. In the Windows world, there are three versions out there in daily use. A lot of businesses and home users use XP, completely avoided Vista, and are starting to migrate to Windows 7. While a lot of home users received their new computer with Vista pre-installed and are still using it. Others were quick to jump to Windows 7, and some don’t want to leave the comforts of XP. Desktop Linux distro’s have been consistently growing in popularity as versions like Ubuntu become more user friendly. And let us not forget the loyal Apple users who would never give up OS X. You may have to use a certain OS at the workplace, but when you get home, your options are a lot more open. And now with the ease of virtualization, it’s easy to run multiple operating systems on one machine. Each OS offers different advantages that people pick based on their needs. Today we want to know, which operating system(s) do you use? Let us know in the comments and join the discussion! Similar Articles Productive Geek Tips Easily Set Default OS in a Windows 7 / Vista and XP Dual-boot SetupGet the Version of Solaris RunningDisable System Restore in Windows 7Disable ProFTP on CentOSShut Down or Reboot a Solaris System TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips DVDFab 6 Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 Out of band Security Update for Internet Explorer 7 Cool Looking Screensavers for Windows SyncToy syncs Files and Folders across Computers on a Network (or partitions on the same drive) If it were only this easy Classic Cinema Online offers 100’s of OnDemand Movies OutSync will Sync Photos of your Friends on Facebook and Outlook

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  • Cinnamon Settings Panel Blank After v 2.0.6

    - by Cinnamon Challenge
    After cinnamon upgrade to 2.0.6-20131026040307-precise via synaptic, the "cinnamon settings" gui or window is broken. It appears blank, only showing the configuration category icons for "Appearance", "Preferences", "Hardware", and "Administration". The icons that should be within these categories are gone. I don't know if cinnamon-control-center was removed during the last cinnamon update, but this issue began on Oct. 25. When running cinnamon-settings from terminal, several errors appear such as this: Could not load screen module; is the cinnamon-control-center package installed? /usr/lib/cinnamon-settings/modules/cs_user.py:112: Warning: g_object_unref: assertion `G_IS_OBJECT (object)' failed file_icon = Gio.FileIcon().new(file) (cinnamon-settings.py:5471): Gtk-WARNING **: Attempting to add a widget with type GtkImage to a GtkMenuItem, but as a GtkBin subclass a GtkMenuItem can only contain one widget at a time; it already contains a widget of type GtkAccelLabel Could not find network module; is the cinnamon-control-center package installed? cinnamon-control-center is not installed in synaptic, and when the module is marked for installation, unity is selected for removal. Is there any way to get this function back without removing unity? Release: Ubuntu 12.04 (precise) Kernel: 3.2.0-55-generic Desktop: Cinnamon 2.0.6-20131026040307-precise Some settings are still accessible through terminal by appending the name of the function to the command: cinnamon-settings panel cinnamon-settings calendar cinnamon-settings themes cinnamon-settings applets cinnamon-settings windows cinnamon-settings fonts cinnamon-settings hotcorner

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  • Developer Laptop with SQL Server 2008 can't login to SSIS when offsite

    - by wizlb
    When I bring my Windows XP (SP3) laptop home I can still login as my domain account because Windows caches the info necessary to authenticate me when the domain controller isn't around. However, when I try to connect to Integration Services from within SQL Server Management Studio, it generates SSPI context errors. The only way it works is if I connect to the office with VPN or if I'm at the office where the domain controller is. I have both SQL Server Agent and SQL Server Integration Services 10 running under local computer accounts. It seems that the only option to connect to Integration Services from within Management Studio is to use Window authentication. Is there any way to do this when I'm not connected to the office? Why don't these services use the cached info just like Windows Login? Thanks.

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  • Cloning (mirroring) laptop display to area of external monitor display

    - by intuited
    I'm using Maverick "10.10" Meercat on a HP Pavilion tx2110. This machine has an NVidia Go6150 graphics card, and sports a 1280x800 display. I have an external monitor which can do 1280x1024 resolution. FWIW I'm using openbox as my window manager; as I understand it this shouldn't be a factor. I'd like to clone the display to the monitor, so that the size of the desktop remains at 1280x800, and there is a horizontal blank area on the external monitor. I.E. I want to avoid having to pan the display of the desktop on either monitor. So the actual resolution of the monitor would be 1280x1024, but the resolution of the section of the monitor where stuff was actually being displayed would be 1280x800. Using the nvidia-settings applet, I'm able to set up the cloned display so that the desktop size is 1280x1024 (the resolution of the external monitor), but can't find a way to instead have the desktop size stay at the resolution of the laptop's built-in display. Is this achievable? Ideally I'd like the external monitor's blank area to be at the top of the screen, i.e. for it to align the display with the bottom of the screen.

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  • Windows Remote-App Server 2012 Office 2013 User Settings not saved

    - by dave
    I have a Windows Server 2012 with RemoteApps enabled. It's running the latest Patches etc. It has Office 2013 installed and Excel and Word are shared to all users. Now I got the Problem that after each Reboot all User Settings are lost. I have a few users who pin previously opened Documents so they dont need to remember all Paths and those are all gone after Reboot. Also last opened Documents is empty and after a Server reboot it brings the office 2013 Window for First time setup where it asks if you want to connect to skydrive and all that. In the RemoteApps Collection I enabled a Userprofile-Drive 100GB drive E: for Storing User profile data. There is a Domain of course and there is no GPO Preventing the user from Storing settings etc. We also got an older Terminal Server 2003 in the same Domain where this is not happening. Any ideas why this is happening that all the Settings are lost after Reboot?

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  • TFS and Sharepoint integration

    - by pho3nix
    I using a Sharepoint 2007 and TFS 2010. I installed all with reports sharepoint integration but when i try create a TeamProject Collections always return this warning: Server was unable to process request. --- TF250029: No user was found within the context of a Web site. Verify that the site does not allow anonymous access. And in sharepoint web applications tfs console window when check my sharepoint portal /sites return a error saying is blocked by firewall or server extensions is not installed, but i have all ok. Anyone can helpme, please.

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  • How to take a screenshot on Windows 7 and auto create screenshot file on desktop like Mac?

    - by Ali
    I'm trying to find information how do we take a screenshot on Windows 7 that will actually create a screenshot file like .png in to your desktop like on mac where you can do it by press Command+Control+Shift+4. In windows all I know is that I can do it by press press = Windows captures the entire screen and copies it to the clipboard. or for the Active windows I can just do hold and press = Windows captures only the currently active window and copies it to the clipboard. Right now I'm using maComFort which it gives me functionality of Mac like keyboard that I can take screenshot in such the same way with Mac OS X but really it changes many of the key in my keyboard in the way I don't like. So I wonder if there is a better way?

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  • Installing Windows 7 on a BSOD Windows Vista (ASAP)

    - by anonymous
    On a previous question i posted, i asked for help on fixing my windows vista box because it keeps going to blue screen. No one seems to have the answer, so now i want to install Windows 7. I want to know if i can install 7 without having to reformat my hard drive and having to lose all my files. I've already confirmed the hardware is working because i installed Ubuntu 9.10 on my external hard drive and it runs on my system fine. I tested the memory using vista's memory test and Ubuntu's memory test. here's the previous post: http://superuser.com/questions/125897/i-really-need-help-resolving-a-window-vista-bsod-blue-screen-crash-on-my-deskto

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  • How to update Preview.app from the command line without losing focus on Mac OS X?

    - by snies
    I want to update Preview.app in the background from the command line without losing focus of my current window. I know that I can use the following to open/update the view of a file, but then I lose focus to the Preview.app. open -a Preview foo.pdf I guess there might be some clever AppleScript commands to do so but so far I didn't find the right one. Alternatively I would be interested into transfering the focus back to my current application directly after the update. I need this in order to update Preview.app's view of a PDF file through a vi autocmd after I update the PDF file according to changes in a TeX file I am editing. Here is an example of what I want to achieve but using Ubuntu and evince.

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  • Where can I find the Sync Key in Firefox?

    - by tim11g
    I want to add other computers to a sync account with Firefox 12 (Windows) In the Firefox support pages, procedures are given for accessing the "Sync Key" and the "Recovery Key": At the top of the Firefox window, click on the Tools menu and select Options. Select the Sync panel. Click Manage Account and then select My Sync Key. Find Sync Key In Firefox 12 under Windows, The "Manage Account" menu on the Sync options dialog has only these choices: View Quota Change Password My Recovery Key Reset Sync Where has the "Sync Key" moved to? Or how is the Sync Key accessed?

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  • Getting back the old alt-tab windows switching behavior in Windows 7?

    - by Carlos A. Ibarra
    When you run more than 6 applications on Windows 7 and you press alt-TAB, icons representing the first 6 applications and the desktop appear on the first row of the grid and you can cycle with alt-TAB-TAB... through the 6 most recently used windows the usual way, but the 7th and other less recently used windows don't follow the same rules. Instead they get grouped together according to their application but disregarding whether they were recently used or not. This new behavior is mentioned here. I am very used to the old way of cycling and the new system is driving me crazy. I tend to have 20 or so windows open at one time and I frequently need to alt-tab to the 7th or 8th window on the stack but it doesn't work the same anymore. Does anyone know how to put back the old behavior, so that alt-tab-tab-tab... goes through the whole list in most-recent to least-recent order?

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  • Western Digital My Book World drops off network

    - by Macha
    Most of my storage in my house relies on a WD My Book World Edition 500GB network drive. I threw out the vendor crapware they give you to access it (a trial version of Mionet) after it starting nagging me to upgrade, and set it up as a standard network drive using Window's Map Network Drive. However, since then, it has been dropping off the network after 30 minutes of non-usage. The only way to get it back on is to switch it off and on again at the plug socket. Does anyone know what is causing this, and hopefully how to fix it? EDIT: it's the original "blue rings" version with the latest firmware.

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  • Make Firefox left-click open in current tab, and middle-click open in new tab

    - by endolith
    I'm sick of the inconsistent behavior of clicking on links in Firefox. I want control of where they open up. If I'm done with a page and want to replace it with the link I am clicking, I left-click. If there are things I want to look at in the future, but I'm not done with this page yet, I'll middle-click. This normally works, but there are exceptions. If the website designer uses target="_blank", my left-click is overridden and the link opens in a new tab/window. If the links are javascript, a middle-click rarely works. I get an (Untitled) tab with some javascript as the URL. etc. How do I fix these things and get consistent clicking on links?

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  • Problems with mounting .ISO files

    - by user89599
    I'm using Precise, with GNOME. I've attempted to install some retro, multi-cd games (KOTOR1) via .ISO images and WINE, but I can't get the ISO's to mount correctly. First I tried GMountISO, which showed a read-only warning but worked - until I went to unmount. When the installation program asked for CD 2 I couldn't unmount from the /cdrom folder because neither GMountISO or umount from terminal could detect the mount. After a reboot, I changed to GISOMount (different somehow, I guess?), but when I attempt to mount the ISO I get an error window explaining the syntax of the mount command and, which is also what I get when I attempt to use mount from terminal. After checking /media from terminal on a lark I see the disc mounted there twice over, but umount won't recognize it, even when I specify the full path sudo umount /media/KOTOR_1.iso. It cleared up upon reboot. Can someone please assist? UPDATE :: Thanks for the quick response. What's weird, is the images are like stuck in limbo... I'll show you: sc@sc-HP-110-3700:/media$ ls cdrom KOTOR_1(0)(vcd) KOTOR_1(vcd) sc@sc-HP-110-3700:/media$ cd cdrom sc@sc-HP-110-3700:/media/cdrom$ ls sc@sc-HP-110-3700:/media/cdrom$ cd .. sc@sc-HP-110-3700:/media$ umount KOTOR_1(vcd) bash: syntax error near unexpected token `(' sc@sc-HP-110-3700:/media$ umount KOTOR_1.ISO umount: KOTOR_1.ISO is not mounted (according to mtab) sc@sc-HP-110-3700:/media$ sudo umount -a umount: /run/shm: device is busy. (In some cases useful info about processes that use the device is found by lsof(8) or fuser(1)) umount: /run: device is busy. (In some cases useful info about processes that use the device is found by lsof(8) or fuser(1)) umount: /dev: device is busy. (In some cases useful info about processes that use the device is found by lsof(8) or fuser(1)) umount: /: device is busy. (In some cases useful info about processes that use the device is found by lsof(8) or fuser(1)) sc@sc-HP-110-3700:/media$

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  • Outlook 2003: How to print embedded images in e-mails?

    - by Jon Seigel
    My boss has been trying to print his e-mails with embedded images, but the images don't print. All we get is a placeholder space where the image should be. Ideally, we'd like to have an option to control whether images get printed or not. I Googled this already and the one solution I found, trying to print the e-mail from the separate window using the print icon, did not work. Edit: also tried the solution here without success. I had him forward a sample e-mail to me, and I printed it fine in my Outlook (same version).

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  • Insert Special Characters & Coding in Online Forms in Firefox

    - by Asian Angel
    If you are active in forums or comment areas on different websites then you most likely use some type of special characters, HTML, or other code throughout the day. Now you can easily insert commonly used “items” with the SKeys extension for Firefox. Your New Special Text Edit Bar After installing the extension you will see the new toolbar that has been added to your browser. These are the kinds of text that can be added to online comment areas, forums, or other website areas that allow their use: Special characters HTML tags BB codes Wiki characters All that you will need to do is click on the appropriate special character or code to insert it into the website text area. The first two toolbar items are each singular in their function and insert the following types of text. A look at the special characters available for your use. The wiki code menu. The HTML menu… And the BB code menu. Here is a quick sample using the HTML menu…much better than doing it manually. This should definitely help speed things up throughout the day. Our only disappointment during testing was not being able to add additional items (i.e. characters, tags) to the toolbar at this time. Conclusion While a new toolbar may not be for everyone this extension can certainly prove useful when you need to quickly add special characters or coding in website text areas. Links Download the SKeys extension (Mozilla Add-ons) Similar Articles Productive Geek Tips Quick Tip: Use Tab Characters in Textarea Boxes in FirefoxUse Special Characters in WindowsUsing Password Phrases For Better SecuritySearch For Rows With Special Characters in SQL ServerExpand Text Areas in Web Forms in Firefox TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 PCmover Professional Enable Check Box Selection in Windows 7 OnlineOCR – Free OCR Service Betting on the Blind Side, a Vanity Fair article 30 Minimal Logo Designs that Say More with Less LEGO Digital Designer – Free Create a Personal Website Quickly using Flavors.me

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  • Insert Special Characters & Coding in Online Forms in Firefox

    - by Asian Angel
    If you are active in forums or comment areas on different websites then you most likely use some type of special characters, HTML, or other code throughout the day. Now you can easily insert commonly used “items” with the SKeys extension for Firefox. Your New Special Text Edit Bar After installing the extension you will see the new toolbar that has been added to your browser. These are the kinds of text that can be added to online comment areas, forums, or other website areas that allow their use: Special characters HTML tags BB codes Wiki characters All that you will need to do is click on the appropriate special character or code to insert it into the website text area. The first two toolbar items are each singular in their function and insert the following types of text. A look at the special characters available for your use. The wiki code menu. The HTML menu… And the BB code menu. Here is a quick sample using the HTML menu…much better than doing it manually. This should definitely help speed things up throughout the day. Our only disappointment during testing was not being able to add additional items (i.e. characters, tags) to the toolbar at this time. Conclusion While a new toolbar may not be for everyone this extension can certainly prove useful when you need to quickly add special characters or coding in website text areas. Links Download the SKeys extension (Mozilla Add-ons) Similar Articles Productive Geek Tips Quick Tip: Use Tab Characters in Textarea Boxes in FirefoxUse Special Characters in WindowsUsing Password Phrases For Better SecuritySearch For Rows With Special Characters in SQL ServerExpand Text Areas in Web Forms in Firefox TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 PCmover Professional Enable Check Box Selection in Windows 7 OnlineOCR – Free OCR Service Betting on the Blind Side, a Vanity Fair article 30 Minimal Logo Designs that Say More with Less LEGO Digital Designer – Free Create a Personal Website Quickly using Flavors.me

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  • Unable to create context rendering error whet run OpenGL application

    - by Rodnower
    Hello, I try to run Mesa gears example and I get following error: freeglut (./gears): Unable to create direct context rendering for window 'Gears' This may hurt performance. though the application runs successfully, but I guess that in future I will have much problems with productivity. I run Linux CentOS 5 on WMvare 7. Mesa's version is 6.5 Relevant output of lspci -v gives: 00:0f.0 VGA compatible controller: VMware SVGA II Adapter (prog-if 00 [VGA controller]) Subsystem: VMware SVGA II Adapter Flags: bus master, medium devsel, latency 64, IRQ 9 I/O ports at 10d0 [size=16] Memory at d0000000 (32-bit, non-prefetchable) [size=128M] Memory at d8000000 (32-bit, non-prefetchable) [size=8M] [virtual] Expansion ROM at 30000000 [disabled] [size=32K] Capabilities: [40] Vendor Specific Information Any one have idea? There is driver of vmvare for CentOS? Thank you for ahead.

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  • Reloading Apache httpd on Windows - error 'No installed service named "Apache2.2".'

    - by user143228
    This is a variant of How do I restart Apache on Windows? "Apache -k restart" gives error "No installed service named "Apache2"; I have Apache httpd 2.2.22 on Windows, not running as a service (our product's uber-service starts httpd as a console app). I'm trying to get httpd to reload its configuration; Apache's Windows docs suggest httpd -k restart from any console window. When I do that, I get PS C:\apache\bin> .\httpd.exe -k restart [Mon Oct 29 14:06:56 2012] [error] (OS 2)The system cannot find the file specified. : No installed service named "Apache2.2". How do I convince it Apache's not running as a service?

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  • Day 6 - Game Menuing Woes and Future Screen Sneak Peeks

    - by dapostolov
    So, after my last post on Day 5 I dabbled with my game class design. I took the approach where each game objects is tightly coupled with a graphic. The good news is I got the menu working but not without some hard knocks and game growing pains. I'll explain later, but for now...here is a class diagram of my first stab at my class structure and some code...   Ok, there are few mistakes, however, I'm going to leave it as is for now... As you can see I created an inital abstract base class called GameSprite. This class when inherited will provide a simple virtual default draw method:        public virtual void DrawSprite(SpriteBatch spriteBatch)         {             spriteBatch.Draw(Sprite, Position, Color.White);         } The benefits of coding it this way allows me to inherit the class and utilise the method in the screen draw method...So regardless of what the graphic object type is it will now have the ability to render a static image on the screen. Example: public class MyStaticTreasureChest : GameSprite {} If you remember the window draw method from Day 3's post, we could use the above code as follows...         protected override void Draw(GameTime gameTime)         {             GraphicsDevice.Clear(Color.CornflowerBlue);             spriteBatch.Begin(SpriteBlendMode.AlphaBlend);             foreach(var gameSprite in ListOfGameObjects)            {                 gameSprite.DrawSprite(spriteBatch);            }             spriteBatch.End();             base.Draw(gameTime);         } I have to admit the GameSprite object is pretty plain as with its DrawSprite method... But ... we now have the ability to render 3 static menu items on the screen ... BORING! I want those menu items to do something exciting, which of course involves animation... So, let's have a peek at AnimatedGameSprite in the above game diagram. The idea with the AnimatedGameSprite is that it has an image to animate...such as ... characters, fireballs, and... menus! So after inheriting from GameSprite class, I added a few more options such as UpdateSprite...         public virtual void UpdateSprite(float elapsed)         {             _totalElapsed += elapsed;             if (_totalElapsed > _timePerFrame)             {                 _frame++;                 _frame = _frame % _framecount;                 _totalElapsed -= _timePerFrame;             }         }  And an overidden DrawSprite...         public override void DrawSprite(SpriteBatch spriteBatch)         {             int FrameWidth = Sprite.Width / _framecount;             Rectangle sourcerect = new Rectangle(FrameWidth * _frame, 0, FrameWidth, Sprite.Height);             spriteBatch.Draw(Sprite, Position, sourcerect, Color.White, _rotation, _origin, _scale, SpriteEffects.None, _depth);         } With these two methods...I can animate and image, all I had to do was add a few more lines to the screens Update Method (From Day 3), like such:             float elapsed = (float) gameTime.ElapsedGameTime.TotalSeconds;             foreach (var item in ListOfAnimatedGameObjects)             {                 item.UpdateSprite(elapsed);             } And voila! My images begin to animate in one spot, on the screen... Hmm, but how do I interact with the menu items using a mouse...well the mouse cursor was easy enough... this.IsMouseVisible = true; But, to have it "interact" with an image was a bit more tricky...I had to perform collision detection!             mouseStateCurrent = Mouse.GetState();             var uiEnabledSprites = (from s in menuItems                                    where s.IsEnabled                                    select s).ToList();             foreach (var item in uiEnabledSprites)             {                 var r = new Rectangle((int)item.Position.X, (int)item.Position.Y, item.Sprite.Width, item.Sprite.Height);                 item.MenuState = MenuState.Normal;                 if (r.Intersects(new Rectangle(mouseStateCurrent.X, mouseStateCurrent.Y, 0, 0)))                 {                     item.MenuState = MenuState.Hover;                     if (mouseStatePrevious.LeftButton == ButtonState.Pressed                         && mouseStateCurrent.LeftButton == ButtonState.Released)                     {                         item.MenuState = MenuState.Pressed;                     }                 }             }             mouseStatePrevious = mouseStateCurrent; So, basically, what it is doing above is iterating through all my interactive objects and detecting a rectangle collision and the object , plays the state animation (or static image).  Lessons Learned, Time Burned... So, I think I did well to start, but after I hammered out my prototype...well...things got sloppy and I began to realise some design flaws... At the time: I couldn't seem to figure out how to open another window, such as the character creation screen Input was not event based and it was bugging me My menu design relied heavily on mouse input and I couldn't use keyboard. Mouse input, is tightly bound with graphic rendering / positioning, so its logic will have to be in each scene. Menu animations would stop mid frame, then continue when the action occured again. This is bad, because...what if I had a sword sliding onthe screen? Then it would slide a quarter of the way, then stop due to another action, then render again mid-slide... it just looked sloppy. Menu, Solved!? To solve the above problems I did a little research and I found some great code in the XNA forums. The one worth mentioning was the GameStateManagementSample. With this sample, you can create a basic "text based" menu system which allows you to swap screens, popup screens, play the game, and quit....basic game state management... In my next post I'm going to dwelve a bit more into this code and adapt it with my code from this prototype. Text based menus just won't cut it for me, for now...however, I'm still going to stick with my animated menu item idea. A sneak peek using the Game State Management Sample...with no changes made... Cool Things to Mention: At work ... I tend to break out in random conversations every-so-often and I get talking about some of my challenges with this game (or some stupid observation about something... stupid) During one conversation I was discussing how I should animate my images; I explained that I knew I had to use the Update method provided, but I didn't know how (at the time) to render an image at an appropriate "pace" and how many frames to use, etc.. I also got thinking that if a machine rendered my images faster / slower, that was surely going to f-up my animations. To which a friend, Sheldon,  answered, surely the Draw method is like a camera taking a snapshot of a scene in time. Then it clicked...I understood the big picture of the game engine... After some research I discovered that the Draw method attempts to keep a framerate of 60 fps. From what I understand, the game engine will even leave out a few calls to the draw method if it begins to slow down. This is why we want to put our sprite updates in the update method. Then using a game timer (provided by the engine), we want to render the scene based on real time passed, not framerate. So even the engine renders at 20 fps, the animations will still animate at the same real time speed! Which brings up another point. Why 60 fps? I'm speculating that Microsoft capped it because LCD's dont' refresh faster than 60 fps? On another note, If the game engine knows its falling behind in rendering...then surely we can harness this to speed up our games. Maybe I can find some flag which tell me if the game is lagging, and what the current framerate is, etc...(instead of coding it like I did last time) Sheldon, suggested maybe I can render like WoW does, in prioritised layers...I think he's onto something, however I don't think I'll have that many graphics to worry about such a problem of graphic latency. We'll see. People to Mention: Well,as you are aware I hadn't posted in a couple days and I was surprised to see a few emails and messenger queries about my game progress (and some concern as to why I stopped). I want to thank everyone for their kind words of support and put everyone at ease by stating that I do intend on completing this project. Granted I only have a few hours each night, but, I'll do it. Thank you to Garth for mailing in my next screen! That was a nice surprise! The Sneek Peek you've been waiting for... Garth has also volunteered to render me some wizard images. He was a bit shocked when I asked for them in 2D animated strips. He said I was going backward (and that I have really bad Game Development Lingo). But, I advised Garth that I will use 3D images later...for now...2D images. Garth also had some great game design ideas to add on. I advised him that I will save his ideas and include them in the future design document (for the 3d version?). Lastly, my best friend Alek, is going to join me in developing this game. This was a project we started eons ago but never completed because of our careers. Now, priorities change and we have some spare time on our hands. Let's see what trouble Alek and I can get into! Tonight I'll be uploading my prototypes and base game to a source control for both of us to work off of. D.

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  • Printing from a Linux using an Acer Aspire Netbook

    - by JoelFan
    A friend asked me to check why their Linux Acer Aspire netbook can't print to their HP printer. When I plugged in the USB cable, the a "balloon" popped up on the netbook saying it was installing the printer. But the printing does not work. I was able to get into a Settings area and click on Print Test Page but nothing happened. If it was Ubuntu, I would go into the Log File Viewer, but I couldn't find that on whatever Linux flavor the Acer is running. I couldn't even figure out how to get to a terminal (shell) window. I tried searching the HP and Acer sites but nothing seems to apply to this issue.

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  • Debian based OS: Show system notification on clipboard copy/paste events

    - by ifischer
    When working with Linux (Debian based), I often experience problems in relation to the copy paste commands: I copy something with Ctrl+C or by selecting it with the mouse, but when I try to paste it somewhere else, the clipboard is empty and nothing happens - whatever reason caused this. This annoys me, as I have to switch to the source application again and again copy the text. So to really be sure if something was copied into the clipboard I would like it if the window manager (be it Gnome, KDE, etc) would show a Desktop Notification (for example powered by libnotify) as soon as anything is copied into the clipboard, showing the content that has been copied into the clipboard. Is that possible by using one of the many clipboard managers out there (glippy, clipit, ...)? If not, can I write a (DBus?)-hook, which is triggered during copy-to-clipboard-actions, showing the content which is to copy inside the Desktop Notification? (The latter approach would be more interesting, since I'm interested in hooking into system events in general)

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  • How to "host' an application on one mac and run it on another

    - by Fred Jenson
    I recently replaced my mac computer and would like to know if it is possible to run software on that computer that actually runs on another computer. My problem is that I use a terminal emulator that speaks SCO-ANSI on my old computer, but it is not compatible with the new version of OS X. I don't want to pay the exorbitant ($200+) licensing fee to get a current version of the software, so I'd like to know if it's possible to run the emulator on the old computer and just "stream" its window somehow to my new Mac computer. Is this possible? Thanks very much!!!

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