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  • Need help specifying a ending while condition

    - by johnthexiii
    I have written a Python script to download all of the xkcd comic images. The only problem is I can't tell it to stop when it gets to the last one... Here is what I have so far. import re, mechanize from urllib import urlretrieve from BeautifulSoup import BeautifulSoup as bs baseUrl = "http://xkcd.com/1/" #Specify the first comic page br = mechanize.Browser() #Create a browser response = br.open(baseUrl) #Create an initial response x = 1 #Assign an initial file name while (SomeCondition): soup = bs(response.get_data()) #Create an instance of bs that contains the response data img = soup.findAll('img')[1] #Get the online file path of the image localFile = "C:\\Comics\\xkcd\\" + str(x) + ".jpg" #Come up with a local file name urlretrieve(img["src"], localFile) #Download the image file response = br.follow_link(text = "Next >") #Store the response of the next button x += 1 #Increase x by 1 print "All xkcd comics downloaded" #Let the user know the images have been downloaded Initially what I had was something like while br.follow_link(text = "Next >") != br.follow_link(text = ">|"): but by doing this I actually send skip to the last page before the script has a chance to perform the intended purpose.

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  • Ruby-Graphwiz does not render png

    - by auralbee
    I just tried the ruby-graphwiz gem (http://github.com/glejeune/Ruby-Graphviz). I followed the instructions (installed Graphwiz, gem and dependencies) and tried the example from the Github page. Unfortunately I am not able to render any output image (png,dot). # Create a new graph g = GraphViz.new( :G, :type => :digraph ) # Create two nodes hello = g.add_node( "Hello" ) world = g.add_node( "World" ) # Create an edge between the two nodes g.add_edge( hello, world ) # Generate output image g.output( :png => "hello_world.png" ) When I run the skript from the console I get no error message but also no output as expected. What could be the problem? Folders have read/write access for everybody. Thanks in advance. By the way, I´m working on a Mac (Leopard 10.6).

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  • How to install kghostview

    - by feelfree
    In order to use kghostview, I download the page from here. After that, I run the following command: sudo dpkg -i kghostview_3.5.10-0ubuntu1~hardy1.1_i386.deb However, I have the following error messages: dpkg: dependency problems prevent configuration of kghostview: kghostview depends on gs; however: Package gs is not installed. kghostview depends on kdelibs4c2a (>= 4:3.5.8-1); however: Package kdelibs4c2a is not installed. kghostview depends on libqt3-mt (>= 3:3.3.8-b); however: Package libqt3-mt is not installed. dpkg: error processing kghostview (--install): dependency problems - leaving unconfigured It seems that I should also install some external packages such as gs, kdelibs4c2a and libqt3-mt. However, I do not have any idea of how to install them. I try the sudo apt-get install command, but fail. Any idea will be appreciated.

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  • Open source jigsaw piece generator

    - by codecowboy
    Hi, Does anyone know of a C-based open source class / framework which can generate a random jigsaw puzzle from an image or generate a random puzzle template which could then be applied to an image? The puzzle pieces must have male and female notches/holes. There should be more than one template so that the puzzle does not become too easy. The target system is iOS / Mac. If not, how would you approach this problem? The puzzle pieces should be as close to a real jigsaw piece shape as possible and the system must be dynamic so that the user can use their own photos or download photos. thanks!

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  • Checkbox Images in List

    - by Bridget
    It seems like it should be a simple concept. I need a vertical list. This list has an image with a checkbox and pathname of that image underneath it. The user should be able to check the checkboxes of the images they want to appear in their "shopping cart". The images, checkbox label, and list are populated by an XmlList. How can I do this in Flex 3.5 and Actionscript and have a button that when clicked, display a list of the checked items??

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  • Tell the CDI 2 Expert Group What You Think!

    - by reza_rahman
    Since it's introduction in Java EE 6, CDI has become a key API for the platform. CDI 1.1 was a relatively minor release included in Java EE 7 as was CDI 1.2 (to be included in GlassFish 4.0.1). We have much higher expectations from CDI 2 (projected to be included in Java EE 8) under the new leadership of Antoine Sabot-Durand. Much like we conducted the Java EE 8 survey to solidify future direction for the platform, CDI 2 is now undergoing the same effort. Towards this goal the CDI 2 leadership is now soliciting feedback on some very specific items via an open survey. Topics include the likes of Java SE bootstrap, asynchronous processing, modularity, EJB-style @Startup and @Asynchronous in CDI, configuration and CDI Lite. You can of course also provide free-form input on anything that's not on the survey. Take the survey now on the CDI specification site and help shape the future of CDI 2 and Java EE 8!

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  • Annoying Bug in banner cycle

    - by Davemof
    I have created a rotating banner script for a new site I'm developing View banner here(it rotates every 10 seconds) Unfortunately to the transition seems to be a biut buggy, and the image will fade out, show the same image again and then fade in the new one. I think I have made a simple error somewhere, but can't figure out where it is. the code used to cycle the banners is: In document ready: if ($('.home').length > 0){ $('<img width="100%" />').attr('src', '/assets/img/backgrounds/home/hero'+homecount+'.jpg').load(function(){ $('.hero').append( $(this) ); $('.hero img').fadeIn('medium').delay(10000).fadeOut('slow', loopImages); setHeroHeight(); }); } Outside document ready: function loopImages(){ homecount = homecount+1; if (homecount > 5){ homecount = 1; } $('.hero img') .attr('src', '/assets/img/backgrounds/home/hero'+homecount+'.jpg') .load(function(){ $('.hero img').fadeIn('fast')}).delay(10000).fadeOut('slow', loopImages); } Any help would be greatly appreciated Thanks Dave

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  • Getting problem in threading in JAVA

    - by chetans
    In this program i want to stop GenerateImage & MovingImage Thread both... And i want to start those threads from begining. Can u send me the solution? Here is the code........ package Game; import java.applet.Applet; import java.awt.Color; import java.awt.Dimension; import java.awt.Graphics; import java.awt.Image; import java.awt.MediaTracker; import java.awt.event.KeyEvent; import java.awt.event.KeyListener; import java.net.MalformedURLException; import java.net.URL; public class ThreadInApplet extends Applet implements KeyListener { private static final long serialVersionUID = 1L; Image[] asteroidImage; Image spaceshipImage; String levelstr="Easy Level"; int[] XPos,YPos; int number=0,XPosOfSpaceship,YPosOfSpaceship,NoOfObstacles=5,speed=1,level=1,spaceBtnPressdCntr=0; boolean gameStart=false,pauseGame=false,collideUp=false,collideDown=false,collideLeft=false,collideRight=false; private Image offScreenImage; private Dimension offScreenSize; private Graphics offScreenGraphics; Thread GenerateImages,MoveImages; public void init() { try { GenerateImages=new Thread () //thread to create obstacles { synchronized public void run () { for(int g=0;g<NoOfObstacles;g++) { try { sleep(1000); } catch (InterruptedException e) { e.printStackTrace(); } number++; // Temporary counter to count the no of obstacles created } } } ; MoveImages=new Thread () //thread to move obstacles { @SuppressWarnings("deprecation") synchronized public void run () { while(YPos[NoOfObstacles-1]!=600) { pauseGame=false; if(collide()==true) { GenerateImages.suspend(); repaint(); } else GenerateImages.resume(); for(int l=0;l<number;l++) { if(collide()==false) YPos[l]++; else GenerateImages.suspend(); } repaint(); try { sleep(speed); } catch (InterruptedException e) { e.printStackTrace(); } } if(YPos[NoOfObstacles-1]>=600) //level complete state { level++; try { levelUpdation(level); System.out.println("aahe"); } catch (MalformedURLException e) { e.printStackTrace(); } repaint(); } } }; initialPos(); spaceshipImage=getImage(new URL(getCodeBase(),"images/space.png")); for(int i=0;i<NoOfObstacles;i++) { asteroidImage[i]=getImage(new URL(getCodeBase(),"images/asteroid.png")); XPos[i]=(int) (Math.random()*700); YPos[i]=0; } MediaTracker tracker = new MediaTracker (this); for(int i=0;i<NoOfObstacles;i++) { tracker.addImage (asteroidImage[i], 0); } } catch (MalformedURLException e) { e.printStackTrace(); } setBackground(Color.black); addKeyListener(this); } //Sets initial positions of spaceship & obstacle images------------------------------------------------------ public void initialPos() throws MalformedURLException { asteroidImage=new Image[NoOfObstacles]; XPos=new int[NoOfObstacles]; YPos=new int[NoOfObstacles]; XPosOfSpaceship=getWidth()/2-35; YPosOfSpaceship=getHeight()-100; collideUp = false; collideDown=false; collideLeft=false; collideRight=false; } //level finished updations------------------------------------------------------------------------------ @SuppressWarnings("deprecation") public void levelUpdation(int level) throws MalformedURLException { NoOfObstacles=NoOfObstacles+20; speed=speed-3; System.out.println(NoOfObstacles+" "+speed); pauseGame=true; initialPos(); repaint(); } //paint method of graphics to print the messages--------------------------------------------------------- public void paint(Graphics g) { g.setColor(Color.white); if(gameStart==false) { g.drawString("SPACE to start", (getWidth()/2)-15, getHeight()/2); g.drawString(levelstr, (getWidth()/2), getHeight()/2+20); } if(level>1) { if(level==2) levelstr="Medium Level"; else levelstr="High Level"; g.drawString("Level Complete ", (getWidth()/2)-15, getHeight()/2); g.drawString(levelstr, (getWidth()/2), getHeight()/2+20); //g.drawString("SPACE to start", (getWidth()/2)-15, getHeight()/2+40); } for(int n=0;n<number;n++) { if(n>0) g.drawImage(asteroidImage[n],XPos[n],YPos[n],this); } g.drawImage(spaceshipImage,XPosOfSpaceship,YPosOfSpaceship,this); } //update method of graphics to print the messages--------------------------------------------------------- @SuppressWarnings("deprecation") public void update(Graphics g) { Dimension d = size(); if((offScreenImage == null) || (d.width != offScreenSize.width) || (d.height != offScreenSize.height)) { offScreenImage = createImage(d.width, d.height); offScreenSize = d; offScreenGraphics = offScreenImage.getGraphics(); } offScreenGraphics.clearRect(0, 0, d.width, d.height); paint(offScreenGraphics); g.drawImage(offScreenImage, 0, 0, null); } public void keyReleased(KeyEvent arg0){} public void keyTyped(KeyEvent arg0) {} //---------------------Key pressed event to start game & to move the spaceship-------------------------------------- public void keyPressed(KeyEvent e) { if(e.getKeyCode()==32) { spaceBtnPressdCntr++; if(spaceBtnPressdCntr==1) { gameStart=true; GenerateImages.start(); MoveImages.start(); } } if(gameStart==true) { if(e.getKeyCode()==37) { new Thread () { @SuppressWarnings("deprecation") synchronized public void run () { for(int cnt1=1;cnt1<=10;cnt1++) { if(collide()==true && collideLeft == true) { GenerateImages.suspend(); } else { if(XPosOfSpaceship>0) XPosOfSpaceship--; } } repaint(); } }.start(); } if(e.getKeyCode()==38) { new Thread () { @SuppressWarnings("deprecation") synchronized public void run () { for(int cnt1=1;cnt1<=10;cnt1++) { if(collide()==true && collideUp == true) { GenerateImages.suspend(); } else { if(YPosOfSpaceship>10) YPosOfSpaceship--; } } repaint(); } }.start(); } if(e.getKeyCode()==39) { new Thread () { @SuppressWarnings("deprecation") synchronized public void run () { for(int cnt1=1;cnt1<=10;cnt1++) { if(collide()==true && collideRight == true) { GenerateImages.suspend(); } else { if(XPosOfSpaceship<750) XPosOfSpaceship++; } } repaint(); } }.start(); } if(e.getKeyCode()==40) { new Thread () { @SuppressWarnings("deprecation") synchronized public void run () { for(int cnt1=1;cnt1<=10;cnt1++) { if(collide()==true && collideDown == true) { GenerateImages.suspend(); } else { if(YPosOfSpaceship<550) YPosOfSpaceship++; } } repaint(); } }.start(); } } } //------------------------------Collision checking between Spaceship & obstacles------------------------------ public boolean collide() { int x1,y1,x2,y2,x3,y3,x4,y4; //coordinates of obstacles int a1,b1,a2,b2,a3,b3,a4,b4; //coordinates of spaceship a1 =XPosOfSpaceship; b1=YPosOfSpaceship; a2=a1+spaceshipImage.getWidth(this); b2=b1; a3=a1; b3=b1+spaceshipImage.getHeight(this); a4=a2; b4=b3; for(int a=0;a<number;a++) { x1 =XPos[a]; y1=YPos[a]; x2=x1+asteroidImage[a].getWidth(this); y2=y1; x3=x1; y3=y1+asteroidImage[a].getHeight(this); x4=x2; y4=y3; /********checking asteroid touch spaceship from up direction********/ if(y3==b1 && x4>=a1 && x4<=a2) { collideUp = true; collideDown=false; collideLeft=false; collideRight=false; return(true); } if(y3==b1 && x3>=a1 && x3<=a2) { collideUp = true; collideDown=false; collideLeft=false; collideRight=false; return(true); } /********checking asteroid touch spaceship from left direction******/ if(x2==a1 && y4>=b1 && y4<=b3) { collideLeft=true; collideUp = false; collideDown=false; collideRight=false; return(true); } if(x2==a1 && y2>=b1 && y2<=b3) { collideLeft=true; collideUp = false; collideDown=false; collideRight=false; return(true); } /********checking asteroid touch spaceship from right direction*****/ if(x1==a2 && y3>=b2 && y3<=b4) { collideRight=true; collideLeft=false; collideUp = false; collideDown=false; return(true); } if(x1==a2 && y1>=b2 && y1<=b4) { collideRight=true; collideLeft=false; collideUp = false; collideDown=false; return(true); } /********checking asteroid touch spaceship from down direction*****/ if(y1==b3 && x2>=a3 && x2<=a4) { collideDown=true; collideRight=false; collideLeft=false; collideUp = false; return(true); } if(y1==b3 && x1>=a3 && x1<=a4) { collideDown=true; collideRight=false; collideLeft=false; collideUp = false; return(true); } } return(false); } }

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  • Hadoop:Only master node does the work

    - by user287722
    I've setup a Hadoop 2.2 cluster with 1 master node(namenode and secondary namenode) and 3 slave nodes(datanode and namenode on each one).All of the machines use Linux Mint 64bit. When I run my MapReduce program, writen in Java, I can only see that master node is using extra CPU and RAM. Slave nodes are not doing a thing. I've checked the logs from all of the namenodes and there is nothing wrong with the namenodes on slave nodes. Resource Manager is running and all of the slave nodes can see the Resource Manager. I used this http://n0where.net/hadoop-2-2-multi-node-cluster-setup/ tutorial to configure my nodes. Datanodes are working in terms of distributed data storing but I can't see any indication of distributed data processing. Do I have to configure the xml configuration files in some other way so all of the machines will process data while I'm running my MapReduce Job?

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  • How to add jquery lightbox to content added to page via ajax?

    - by laurenmichell
    I am loading a gallery onto a page using the Instagram API. The AJAX looks something like this $.ajax ({ type: 'GET', dataType: 'jsonp', cache: false, url: 'https://api.instagram.com/v1/tags/food/media/recent?client_id='+instagramCID, success: function(data) { for (i in data.data) { $('.instagram').append('<div class="instagram-placeholder"><a href="' + data.data[i].images.standard_resolution.url + '" title="Photo via '+ data.data[i].user.username +' on Instagram" rel="lightbox[gallery]"><img class="instagram-image" src="' + data.data[i].images.thumbnail.url +'"/></a></div>'); } } }); The HTML renders something like this after the AJAX has loaded the content to the page: <a href="http://distilleryimage1.instagram.com/5184cfc4754211e181bd12313817987b_7.jpg" title="Photo via washingtonwoman on Instagram" rel="lightbox[gallery]"><img class="instagram-image" src="http://distilleryimage1.instagram.com/5184cfc4754211e181bd12313817987b_5.jpg"></a> I know I need to load lightbox after the dynamic content is added to the page, but can't seem to figure out how to do that. All the other advice I've tried from stackoverflow has created crazy recursiveness that has crashed my browser. Using this jquery lightbox plugin: http://leandrovieira.com/projects/jquery/lightbox/

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  • Differentiate A Section/Portion of 3D object From Other Parts

    - by Ramshad
    I am trying to write a WPF windows application that dynamically creates a 3 D object for an existing 3D Image. The senerio is as follows. Mark the points randomly on the existing 3D Image. Create a 3D object based on the points already marked. Check the below Sample Screenshots. Screenshot 1 and Screenshot 2 I am successfully able to load the 3D file to the WPF form. And was able to perform the rotation using TrackballDecorator 3D Tools library. I have just read this related post. however i didn't get it exactly :) So,can you suggest some efficient methods to achieve it.

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  • function file_exists not working in php

    - by Rakesh R Nair
    I have been trying to find if a file_exist in the directory. If not i want to use a different image. But as i am using the file_exists function it always returns false. The code i used is while($r=mysql_fetch_row($res)) { if(!file_exists('http://localhost/dropbox/lib/admin/'.$r[5])) { $file='http://localhost/dropbox/lib/admin/images/noimage.gif'; } else $file='http://localhost/dropbox/lib/admin/'.$r[5];} But the function always return false even if the file exits. I checked that by using <img src="<?php echo 'http://localhost/dropbox/lib/admin/'.$r[5]; ?>" /> This displayed the image correctly. Please Someone Help Me

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  • Can't upgrade 11.04: flashplugin-nonfree: Package is in very bad, inconsistent state

    - by Ondra Žižka
    I can't upgrade from 11.04. I've disabled all apt sources, but still I get: http://img715.imageshack.us/img715/6680/snmekobrazovkyg.png The only option I am capable doing is to format and reinstall whole system, which I don't prefer as I have tuned a lot of apps settings, etc. How can I fix this? Update: After restart, when trying to update all packages, I get this error: installArchives() failed: dpkg: error processing flashplugin-nonfree (--remove): Package is in very bad, inconsistent state - before trying to remove rather reinstall it. Reinstalling it results in the same error.

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  • FBO rendering different result between Galaxy S2 and S3

    - by BruceJones
    I'm working on a pong game and have recently set up FBO rendering so that I can apply some post-processing shaders. This proceeds as so: Bind texture A to framebuffer Draw balls Bind texture B to framebuffer Draw texture A using fade shader on fullscreen quad Bind screen to framebuffer Draw texture B using normal textured quad shader Neither texture A or B are cleared at any point, this way the balls leave trails on screen, see below for the fade shader. Fade Shader private final String fragmentShaderCode = "precision highp float;" + "uniform sampler2D u_Texture;" + "varying vec2 v_TexCoordinate;" + "vec4 color;" + "void main(void)" + "{" + " color = texture2D(u_Texture, v_TexCoordinate);" + " color.a *= 0.8;" + " gl_FragColor = color;" + "}"; This works fine with the Samsung Galaxy S3/ Note2, but cause a strange effect doesnt work on Galaxy S2 or Note1. See pictures: Galaxy S3/Note2 Galaxy S3/Note2 Galaxy S2/Note Galaxy S2/Note Can anyone explain the difference?

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  • Creating a contact form using divs with 4 extra divs for "Corners"?

    - by mark smith
    Hi there, i have tried to create a contact form (a standard form, square in nature but with rounded corners)... I can't use the CSS3 specs so i have an image for each corner.. I have set the images on the background-image and no repeat but it seems if the div is empty then it doesn't display, is there a hack - although prefer an alternative clean method :-) So on the top level i presume i have 1 div for the Upper-Left (corner) and then the upper-middle (just has a color assigned) and then a div for the upper-right (corner) .. so i presume i need to float all these to the left??? Or am i missing something? Thanks in advance

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  • Custom HorizontalFieldManager menu not showing

    - by BLeB
    I have created a class that extends HorizontalFieldManager so that I can display a label and an image on the same line with the label to the left and the image to the right. I want the user to be able to interact with the hfm as if it were a single field. I have everything working (focus, click action, etc) except the menu. When I press the menu button makeMenu and makeContextMenu are not called. How do I make it so that the correct menu shows when the menu button is clicked and focus is on the hfm? Am I going about this the wrong way?

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  • How to create a simple side scroller game

    - by D34thSt4lker
    I'm still pretty new to game programming and any tutorial that I have worked with stuck to only games with the initial screen. I want to start creating my own games but there are a few things that I still need to learn. One of them is how to create a game that side-scrolls. For example; Mario... Or ANY type of game like that... Can anyone give me a small example to create something like that. I'm not asking for any specific language because currently in school I am learning javascript but I know some c++/java/processing/objective-c as well. So any of those languages would be fine and I could probably implement it in any of the others... I have been searching for some help with this for a while now but could never actually get any help on it. Thanks in advance!

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  • Show transparent color filter on a View after clicking it

    - by Maarten
    So. You know how when you click a post in the Google+ app, the entire View becomes blue. I want to do that as well, but with an ImageView. I have the following code snippet, setting the actual image as the background and the selector as the main resource. This looks good, but doesn't respect scaleType for the background image: <ImageView android:id="@+id/painting_image" android:layout_width="match_parent" android:layout_height="200dp" android:background="@drawable/img" android:src="@drawable/selector" android:scaleType="centerCrop" /> By the way, @drawable/selector is just a selector that shows a tranparent color for state_pressed: <item android:state_pressed="true"> <shape xmlns:android="http://schemas.android.com/apk/res/android"> <solid android:color="#44521400" /> </shape></item> How can I make this work while respecting the scaleType?

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  • Crop & Resize Images in Wordpress

    - by Thomas
    I have gone through several plugins and I can't find a plugin that simply resizes and crops images to a specific size when they get uploaded. This is different from simply resizing one side of the image, I need it to resize the smallest side and then crop the largest side so that the image fits in a specific space. WP already does this by default with thumbnails but I need to do this with full-sized images as well. I was going to use: http://wordpress.org/extend/plugins/scissors/ but it doesn't work with my installation. Can anyone think of another plugin that does this? Is there a simple way to enable this behavior for full size images by modifying wordpress?

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  • want to go to next view from rightbarbutton item.

    - by uttam
    I am using this code to get the three button on the right side of the navigationbar ,button are visible but next to this I want to go to the next view from this three button image, text ,vedio. NSArray *segmentTextContent = [NSArray arrayWithObjects:@"Image",@"Text",@"Video",nil]; UISegmentedControl *segmentedControl = [[UISegmentedControl alloc] initWithItems:segmentTextContent]; segmentedControl.frame = CGRectMake(13, 20, 150, kCustomButtonHeight); segmentedControl.segmentedControlStyle = UISegmentedControlStyleBar; segmentedControl.momentary = YES; defaultTintColor = [segmentedControl.tintColor retain]; // keep track of this for later UIBarButtonItem *segmentBarItem = [[UIBarButtonItem alloc] initWithCustomView:segmentedControl]; self.navigationItem.rightBarButtonItem = segmentBarItem; if(segmentedControl.selectedSegmentIndex=0) { [segmentedControl addTarget:self action:@selector(segmentAction:) forControlEvents:UIControlEventValueChanged]; } else if(segmentedControl.selectedSegmentIndex==1) { [segmentedControl addTarget:self action:@selector(segmentAction1:) forControlEvents:UIControlEventValueChanged]; } else if(segmentedControl.selectedSegmentIndex==2) { [segmentedControl addTarget:self action:@selector(segmentAction2:) forControlEvents:UIControlEventValueChanged]; } [segmentBarItem release]; //[modalBarButtonItem release]; } return self; }

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  • Not sure what happens to my apps objects when using NSURLSession in background - what state is my app in?

    - by Avner Barr
    More of a general question - I don't understand the workings of NSURLSession when using it in "background session mode". I will supply some simple contrived example code. I have a database which holds objects - such that portions of this data can be uploaded to a remote server. It is important to know which data/objects were uploaded in order to accurately display information to the user. It is also important to be able to upload to the server in a background task because the app can be killed at any point. for instance a simple profile picture object: @interface ProfilePicture : NSObject @property int userId; @property UIImage *profilePicture; @property BOOL successfullyUploaded; // we want to know if the image was uploaded to out server - this could also be a property that is queryable but lets assume this is attached to this object @end Now Lets say I want to upload the profile picture to a remote server - I could do something like: @implementation ProfilePictureUploader -(void)uploadProfilePicture:(ProfilePicture *)profilePicture completion:(void(^)(BOOL successInUploading))completion { NSUrlSession *uploadImageSession = ..... // code to setup uploading the image - and calling the completion handler; [uploadImageSession resume]; } @end Now somewhere else in my code I want to upload the profile picture - and if it was successful update the UI and the database that this action happened: ProfilePicture *aNewProfilePicture = ...; aNewProfilePicture.profilePicture = aImage; aNewProfilePicture.userId = 123; aNewProfilePicture.successfullyUploaded = NO; // write the change to disk [MyDatabase write:aNewProfilePicture]; // upload the image to the server ProfilePictureUploader *uploader = [ProfilePictureUploader ....]; [uploader uploadProfilePicture:aNewProfilePicture completion:^(BOOL successInUploading) { if (successInUploading) { // persist the change to my db. aNewProfilePicture.successfullyUploaded = YES; [Mydase update:aNewProfilePicture]; // persist the change } }]; Now obviously if my app is running then this "ProfilePicture" object is successfully uploaded and all is well - the database object has its own internal workings with data structures/caches and what not. All callbacks that may exist are maintained and the app state is straightforward. But I'm not clear what happens if the app "dies" at some point during the upload. It seems that any callbacks/notifications are dead. According to the API documentation- the uploading is handled by a separate process. Therefor the upload will continue and my app will be awakened at some point in the future to handle completion. But the object "aNewProfilePicture" is non existant at that point and all callbacks/objects are gone. I don't understand what context exists at this point. How am I supposed to ensure consistency in my DB and UI (For instance update the "successfullyUploaded" property for that user)? Do I need to re-work everything touching the DB or UI to correspond with the new API and work in a context free environment?

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  • How long till HTML5 canvas becomes a viable game development platform?

    - by Shouvik
    So I have been working on web application. So invariably what it boils down to is making simple games which were previously based on flash or openGL. Now I know apple was moving away from flash because its proprietary unlike their stance that its got "pathetic performance"! Not true, try playing a canvas game, I can assure you at any point of time (including when its idle) it will use up a fair bit of processing power just to redraw the UI. Now I do understand that this is my fault because when the game is not active I should not be redrawing the canvas, but honestly its a lot of work and I suppose there should be libraries which should be able to assist me with that! So, how much will it be before I see a decent canvas library which handles these "tiny" issues for me? I can't honestly expect Steve Jobs to be doing anything more for HTML5! I someone knows of a good library, I am all ears...! :) PS: I use mootools and am presently using Mootools Canvas Library.

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  • How do you crop a specific area with paperclip in Rails (3)?

    - by Smickie
    Hi, I have paperclip in Rails (3) working with simple cropping, for example the blow code makes a simple crop of the thumbnail: has_attached_file :image, :styles => { :thumb => "90x90#" }, :default_style => :thumb However I was wondering how do you crop a very specific area of an image; lets say you have an x and y coordinate to start from and then a width and height of the crop. How do you go about passing a complex style like this in? Thanks very much.

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  • Html how to make a part on iframe, unvisible and unclickable externally? (my idea)

    - by ozan
    I have a page (A) including a BUTTON with a function close_window() , however when I embed A to my main page (B) using iframe, the close_window() can't work as expected since there is no more window anymore, and I am not able to remove the button from the iframe since A is on another domain (Security issues prevents). What I want to do is make this button label invisible. And the only way I think is to put a white image just to the place where that button exists on my iframe, externally. is Smthing like that possible? I want the image to be on the top of iframe? Or do you have any other idea ? Thanks for helps.

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  • C# GDI - How to check if a Pixel is opaque or not?

    - by rkawano
    I am using a method to get a pixel of the image to check if this point is transparent or not. I am using GetPixel that returns a System.Drawing.Color with a 32bit color info. This struct have the "A" property where I can get the alpha value of pixel, according to this MSDN topic. Code: using (Bitmap bmp = new Bitmap(path)) { Color pixel = bmp.GetPixel(0, 0); if (pixel.A == 0) // This is a fully transparent pixel else // This is not a fully transparent pixel } When I use this method with a fully transparent PNG images it returns 0. When I run with a white semi-transparent images, it will give me other values starting on 1 and up to 86, where 86 are given for images with a 100% alfa (full opaque). But with opaque JPEG images, the "A" property are giving me all sort of values like 56, 71, 86, 129, and others, depending on image. But these pixels are fully opaques! How are the correct way to check if a pixel is opaque or not?

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