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  • Get objc_exception_throw when setting cookie with ASIHTTPRequest

    - by TuanCM
    I got objc_exception_throw when trying to set cookies for a ASIHTTPRequest request. I tried both of these but it didn't work out. ASIHTTPRequest *request = [[ASIHTTPRequest alloc] initWithURL:url]; NSMutableDictionary *properties = [[NSMutableDictionary alloc] init]; [properties setValue:@".google.com" forKey:@"Domain"]; [properties setValue:@"/" forKey:@"path"]; [properties setValue:@"1600000000" forKey:@"expires"]; NSHTTPCookie *cookie = [[NSHTTPCookie alloc] initWithProperties:properties]; [request setRequestCookies:[NSMutableArray arrayWithObject:cookie]]; or replacing initiating code for cookie with this one NSHTTPCookie *cookie = [[NSHTTPCookie alloc] init]; When I commented out the following line, everything worked fine. [request setRequestCookies:[NSMutableArray arrayWithObject:cookie]]; Can you guys tell me what the problem here!

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  • AdressBook Crash, only with some contacts!

    - by Zebs
    My app crashes, it is a problem that arises from the AddressBook API, it only happens with some contacts. Here is the log: Exception Type: EXC_BREAKPOINT (SIGTRAP) Exception Codes: 0x00000102, 0x316ebd38 Crashed Thread: 0 Thread 0 Crashed: 0 CoreFoundation 0x00001cfe CFRetain + 90 1 AddressBook 0x00004b2c ABCMultiValueCopyValueAtIndex + 28 2 AddressBook 0x0001066a ABMultiValueCopyValueAtIndex + 2 3 Call Monitor 0x00003824 -[CallAppDelegate peoplePickerNavigationController:shouldContinueAfterSelectingPerson:property:identifier:] (AppDelegate.m:408) 4 AddressBookUI 0x00032cfc -[ABPeoplePickerNavigationController personViewController:shouldPerformDefaultActionForPerson:property:identifier:withMemberCell:] + 152 5 AddressBookUI 0x0003b8ce -[ABPersonViewControllerHelper personTableViewDataSource:selectedPropertyAtIndex:inPropertyGroup:withMemberCell:forEditing:] + 222 6 AddressBookUI 0x0004a17c -[ABPersonTableViewDataSource valueAtIndex:selectedForPropertyGroup:withMemberCell:forEditing:] + 40 7 AddressBookUI 0x00048c00 -[ABPersonTableViewDataSource tableView:didSelectRowAtIndexPath:] + 316 8 UIKit 0x00091f40 -[UITableView _selectRowAtIndexPath:animated:scrollPosition:notifyDelegate:] + 656 9 UIKit 0x0009db40 -[UITableView _userSelectRowAtIndexPath:] + 124 10 Foundation 0x00086c86 __NSFireDelayedPerform + 362 11 CoreFoundation 0x00071a54 __CFRUNLOOP_IS_CALLING_OUT_TO_A_TIMER_CALLBACK_FUNCTION__ + 8 12 CoreFoundation 0x00073ede __CFRunLoopDoTimer + 854 13 CoreFoundation 0x0007485e __CFRunLoopRun + 1082 14 CoreFoundation 0x0001d8e4 CFRunLoopRunSpecific + 224 15 CoreFoundation 0x0001d7ec CFRunLoopRunInMode + 52 16 GraphicsServices 0x000036e8 GSEventRunModal + 108 17 GraphicsServices 0x00003794 GSEventRun + 56 18 UIKit 0x000062a0 -[UIApplication _run] + 396 19 UIKit 0x00004e10 UIApplicationMain + 664 20 Call Monitor 0x000028e8 main (main.m:14) 21 Call Monitor 0x000028b8 start + 32 This is driving me crazy, as it only happens with an isolated number of contacts. Any help would be greatly appreciated. Here is the code that was requested, thank you very very much for your help: (It is an extract from the method where I think the error happens) The weird thing is that it only happens with certain contacts, and deleting the contact, then creating a new one solves the problem... - (BOOL)peoplePickerNavigationController:(ABPeoplePickerNavigationController *)peoplePicker shouldContinueAfterSelectingPerson:(ABRecordRef)person property:(ABPropertyID)property identifier:(ABMultiValueIdentifier)identifier NSString* firstName = (NSString *)ABRecordCopyValue(person, kABPersonFirstNameProperty); NSString* lastName = (NSString *)ABRecordCopyValue(person, kABPersonLastNameProperty); NSNumber* record = [NSNumber numberWithInt:ABRecordGetRecordID(person)]; if(lastName!=nil){ name=[NSString stringWithFormat:@"%@ %@",firstName,lastName]; } else { name=firstName; } ABMultiValueRef phone = ABRecordCopyValue(person, property); NSString *value =(NSString *)ABMultiValueCopyValueAtIndex(phone, identifier); NSString *label =(NSString *)ABMultiValueCopyLabelAtIndex(phone, identifier); NSMutableArray *tempArray=[[NSMutableArray alloc] initWithArray:[[NSUserDefaults standardUserDefaults] objectForKey:@"MainArray"]]; NSDictionary *stringDictionary = [NSDictionary dictionaryWithObjectsAndKeys:name, kLabelKey, value, kNumberKey,label, kNumberLabelKey,record, kReferenceKey, nil]; [tempArray addObject:stringDictionary]; NSArray *mainArray = [NSArray arrayWithArray:tempArray]; [[NSUserDefaults standardUserDefaults] setObject:mainArray forKey:@"MainArray"];

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  • setting target for disclosure button on subclassed UITableViewCell

    - by Toby Wilson
    I've created a subclass of UITableViewCell to create some custom appearance and UI functionality ('swipe to reveal delete button'). Some of the cells are disclosure/detail disclosure type, and have a UIButtonTypeDetailDisclosure etc added manually. I cannot use the table view controllers' UITableViewCellAccessory for row at index path method. The question is, how do I set the target of these manually added buttons so that they correctly send the didSelectRowAtIndexPath to their table view controller?

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  • Objective C IBOutlets

    - by Alan
    In cases where multiple buttons call an IBOutlet, can the IBOutlet determine which button was pressed? edit: All fixed and wired up. key point: Object ID is not sender tag! Tag is a standalone value on the first page of the attributes. - (IBAction)buttonPressed:(id)sender { switch ( [sender tag] ) { case 109: NSLog(@"Button 1"); break; case 108: NSLog(@"Button 2"); break; } }

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  • when/where should properties be released once the objects is pushed for display?

    - by Tzur Gazit
    Hi, I've defined a view controller with an array as one of its properties, and set the array with an allocated and autoreleased array. After I push the view for display I release it. By watching the leaks tool I see that every time that I pop the view I suffer from leakage. I tried to release the properties explicitly, immediately after the push but the app crashes. looking forward for your suggestions.

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  • How to dismiss the MFMailComposeViewController in cocos2d ?

    - by srikanth rongali
    I have changed my code to this way. Now mail controller is opening in landscape mode. But the problem is If I touch on cancel button or send button the mail controller is not dismissing its view. How can I do it ? -(void)goToFirstScreen:(id)sender { NSLog(@"goToFirstScreen: "); CCScene *Scene = [CCScene node]; CCLayer *Layer = [EmailScene node]; [Scene addChild:Layer]; [[CCDirector sharedDirector] setAnimationInterval:1.0/60]; [[CCDirector sharedDirector] pushScene: Scene]; } Th EmailScene class is #import "EmailScene.h" #import "testOfEnd.h" @implementation EmailScene - (id) init { self = [super init]; if (self != nil) { [self displayComposerSheet]; } return self; } -(void)displayComposerSheet { [[CCDirector sharedDirector] pause]; picker = [[MFMailComposeViewController alloc] init]; picker.mailComposeDelegate = self; [[[CCDirector sharedDirector] openGLView] addSubview:picker.view]; [[CCDirector sharedDirector] stopAnimation]; [picker presentModalViewController:picker animated:YES]; [picker release]; } - (void)mailComposeController:(MFMailComposeViewController*)controller didFinishWithResult:(MFMailComposeResult)result error:(NSError*)error { [[CCDirector sharedDirector] resume]; //dismiss view after otherwise the code is not executed [picker.view removeFromSuperview]; [[CCDirector sharedDirector] startAnimation]; [picker dismissModalViewControllerAnimated:YES]; //return to previous scene CCScene *Scene = [CCScene node]; CCLayer *Layer = [testOfEnd node]; [Scene addChild:Layer]; [[CCDirector sharedDirector] replaceScene:Scene]; } @end Thank You.

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  • How to delay my AI move

    - by Mythili
    I am doing a game like chess. As soon my player move is completed(if he starts move from one place to another), my AI move is started (before my player reaching his destination ). Sometimes i find difficult which AI coin is moved now. how to delay it.

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  • Custom size app screen on iPad

    - by mosdev
    I am trying to create a mid-size screen for my app on iPad. In didFinishLaunchingWithOptions(), I do this: CGRect winRect = CGRectMake(100,100,500,500); navController.view.frame = winRect; the screen comes up fine and I can click around and do stuff until the orientation changes. It takes the screen to original full size - how can I make it stick to my winRect frame? I tried setting the parentViewController.view.frame/view.frame to winRect in willRotateToInterfaceOrientation() but no good. Any ideas? Thanks.

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  • How to implement "circular side-scrolling" in my game?

    - by Mr.Gando
    I'm developing a game, a big part of this game, is about scrolling a "circular" background ( the right end of the Background Image can connect with the left start of the Background image ). Should be something like this: ( Entity moving and arrow to show where the background should start to repeat ) This happens in order to allow to have an Entity walking, and the background repeating itself over and over again. I'm not working with tile-maps, the background is a simple Texture (400x300 px). Could anyone point me to a link , or tell me the best way I could accomplish this ? Thanks a lot.

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  • Is Fast Enumeration messing with my text output?

    - by Dan Ray
    Here I am iterating through an array of NSDictionary objects (inside the parsed JSON response of the EXCELLENT MapQuest directions API). I want to build up an HTML string to put into a UIWebView. My code says: for (NSDictionary *leg in legs ) { NSString *thisLeg = [NSString stringWithFormat:@"<br>%@ - %@", [leg valueForKey:@"narrative"], [leg valueForKey:@"distance"]]; NSLog(@"This leg's string is %@", thisLeg); [directionsOutput appendString:thisLeg]; } The content of directionsOutput (which is an NSMutableString) contains ALL the values for [leg valueForKey:@"narrative"], wrapped up in parens, followed by a hyphen, followed by all the parenthesized values for [leg valueForKey:@"distance"]. So I put in that NSLog call... and I get the same thing there! It appears that the for() is somehow batching up our output values as we iterate, and putting out the output only once. How do I make it not do this but instead do what I actually want, which is an iterative output as I iterate? Here's what NSLog gets. Yes, I know I need to figure out NSNumberFormatter. ;-) This leg's string is ( "Start out going NORTH on INFINITE LOOP.", "Turn LEFT to stay on INFINITE LOOP.", "Turn RIGHT onto N DE ANZA BLVD.", "Merge onto I-280 S toward SAN JOSE.", "Merge onto CA-87 S via EXIT 3A.", "Take the exit on the LEFT.", "Merge onto CA-85 S via EXIT 1A on the LEFT toward GILROY.", "Merge onto US-101 S via EXIT 1A on the LEFT toward LOS ANGELES.", "Take the CA-152 E/10TH ST exit, EXIT 356.", "Turn LEFT onto CA-152/E 10TH ST/PACHECO PASS HWY. Continue to follow CA-152/PACHECO PASS HWY.", "Turn SLIGHT RIGHT.", "Turn SLIGHT RIGHT onto PACHECO PASS HWY/CA-152 E. Continue to follow CA-152 E.", "Merge onto I-5 S toward LOS ANGELES.", "Take the CA-46 exit, EXIT 278, toward LOST HILLS/WASCO.", "Turn LEFT onto CA-46/PASO ROBLES HWY. Continue to follow CA-46.", "Merge onto CA-99 S toward BAKERSFIELD.", "Merge onto CA-58 E via EXIT 24 toward TEHACHAPI/MOJAVE.", "Merge onto I-15 N via the exit on the LEFT toward I-40/LAS VEGAS.", "Keep RIGHT to take I-40 E via EXIT 140A toward NEEDLES (Passing through ARIZONA, NEW MEXICO, TEXAS, OKLAHOMA, and ARKANSAS, then crossing into TENNESSEE).", "Merge onto I-40 E via EXIT 12C on the LEFT toward NASHVILLE (Crossing into NORTH CAROLINA).", "Merge onto I-40 BR E/US-421 S via EXIT 188 on the LEFT toward WINSTON-SALEM.", "Take the CLOVERDALE AVE exit, EXIT 4.", "Turn LEFT onto CLOVERDALE AVE SW.", "Turn SLIGHT LEFT onto N HAWTHORNE RD.", "Turn RIGHT onto W NORTHWEST BLVD.", "1047 W NORTHWEST BLVD is on the LEFT." ) - ( 0.0020000000949949026, 0.07800000160932541, 0.14000000059604645, 7.827000141143799, 5.0329999923706055, 0.15299999713897705, 5.050000190734863, 20.871000289916992, 0.3050000071525574, 2.802999973297119, 0.10199999809265137, 37.78000259399414, 124.50700378417969, 0.3970000147819519, 25.264001846313477, 20.475000381469727, 125.8580093383789, 4.538000106811523, 1693.0350341796875, 628.8970336914062, 3.7990000247955322, 0.19099999964237213, 0.4099999964237213, 0.257999986410141, 0.5170000195503235, 0 )

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  • Why is my UIImageView blurred?

    - by Denis M
    I have a really weird problem with UIImageView. I have an image (an RGB png) 45x45 pixels which I add to the view. I can see that image is blurred after added to the view. Here is the same image in the simulator (left) and in Xcode (right): I have custom UIImageView class with this initWithImage code: - (id) initWithImage:(UIImage*) image { self = [super initWithImage:image]; self.frame = CGRectMake(0, 0, 45, 45); self.contentMode = UIViewContentModeScaleAspectFit; self.quantity = 1; if (self) { self.label = [[UITextField alloc]initWithFrame:CGRectMake(0,40,45,25)]; self.label.font = [UIFont systemFontOfSize:16]; self.label.borderStyle = UITextBorderStyleNone; self.label.enabled = TRUE; self.label.userInteractionEnabled = TRUE; self.label.delegate = self; self.label.keyboardType = UIKeyboardTypeNumbersAndPunctuation; self.label.textAlignment = UITextAlignmentCenter; } self.userInteractionEnabled = TRUE; // Prepare 3 buttons: count up, count down, and delete self.deleteButton = [UIButton buttonWithType:UIButtonTypeRoundedRect]; self.deleteButton.hidden = NO; self.deleteButton.userInteractionEnabled = YES; self.deleteButton.titleLabel.font = [UIFont systemFontOfSize:20]; self.deleteButton.titleLabel.textColor = [UIColor redColor]; [self.deleteButton setTitle:@"X" forState:UIControlStateNormal]; [self.deleteButton addTarget:self action:@selector(deleteIcon:) forControlEvents:UIControlEventTouchUpInside]; self.upCountButton = [UIButton buttonWithType:UIButtonTypeRoundedRect]; self.upCountButton.hidden = NO; self.upCountButton.userInteractionEnabled = YES; [self.upCountButton setTitle:@"+" forState:UIControlStateNormal]; [self.upCountButton addTarget:self action:@selector(addQuantity:) forControlEvents:UIControlEventTouchUpInside]; self.downCountButton = [UIButton buttonWithType:UIButtonTypeRoundedRect]; self.downCountButton.hidden = YES; self.downCountButton.userInteractionEnabled = YES; [self.downCountButton setTitle:@"-" forState:UIControlStateNormal]; [self.downCountButton addTarget:self action:@selector(removeQuantity:) forControlEvents:UIControlEventTouchUpInside]; return self; } I create it like this: UIImage *desertIcon = [UIImage imageNamed:@"desert.png"]; IconObj *desertIconView = [[IconObj alloc] initWithImage:desertIcon]; desertIconView.center = CGPointMake(265,VERTICAL_POINT_ICON); desertIconView.type = [IconObj TYPE_DESERT]; [self.view addSubview:desertIconView]; [desertIconView release]; Why would the displayed image be so than the one stored in a file?

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  • Custom animation for pushing a UIViewController

    - by Heinrich
    Hi, I want to show a custom animation when pushing a view controller: I would like to achieve something like an "expand" animation, that means the new view expands from a given rectangle, lets say [100,100 220,380] during the animation to full screen. Any suggestions where to start, respectively any documents, tutorials, links? :) heinrich

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  • Can't Reorder a UITableViewCell into _some_ empty sections of a UITableView

    - by Jeremy Lightsmith
    If I have a UITableView in edit mode, w/ reordering turned on, it seems I can't move some (but not all) cells into some (but not all) empty sections. For example, if I have this layout : Section 1 apple banana Section 2 doberman Section 3 Section 4 Then I can move 'doberman' into any slot in section 1 (except after 'banana'), but I can't move it into section 3 or 4 at all. On the other hand, I can move 'apple' & 'banana' into section section 2 (except after 'doberman'), and I CAN move it into section 3, but NOT into section 4. What gives? this seems like buggy behavior. How do people work around it? Is apple aware of this bug?

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  • What exactly is a property in Objective C ? What is the difference between a property ans an instance variable?

    - by tek3
    I am very much confused between instance variables and property. I have read number of posts regarding this but still i am not clear about it. I am from JAVA background and what i infer from objective C documentation is that a property is similar to JAVA BEAN CLASS (one having getter and setter of instance varibles). A property can accessed from other classes through its getter and setter methods while an instance variable is private and cannot be accessed from other classes. Am i right in thinking in this direction ?

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  • Would a multitouch capable PC allow me to do Android development simulating the touch UI without an Android device ?

    - by Scott Davies
    Hi, I recently purchased a Samsung Galaxy Tab as a reference implementation (phone and first gen Android tablet), of Android 2.x for app development. I have noticed a slew of Android 3.0 slates being talked about at CES 2011 (Motorola XOOM, etc.). If I had a multitouch PC with the Android SDK/Emulator on it, would this allow me to more closely approximate device simulation by allowing user input via the multitouch screen ? Would it work via touch just like Windows 7 recognizes touch as mouse style input ? Has anyone done this ? Thanks, Scott

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  • Im Stumped, Why is UIImage\Texture2d memory not being freed

    - by howsyourface
    I've been looking everywhere trying to find a solution to this problem. Nothing seems to help. I've set up this basic test to try to find the cause of why my memory wasn't being freed up: if (texture != nil) { [texture release]; texture = nil; } else { UIImage* ui = [UIImage imageWithContentsOfFile:[[NSBundle mainBundle] pathForResource:@"image" ofType:@"png"]]; texture = [[Texture2D alloc] initWithImage:ui]; } Now i would place this in the touches began and test by monitoring the memory usage using intstruments at the start (normally 11.5 - 12mb) after the first touch, with no object existing the texture is created and memory jumps to 13.5 - 14 However, after the second touch the memory does decrease, but only to around 12.5 - 13. There is a noticeable chunk of memory still occupied. I tested this on a much larger scale, loading 10 of these large textures at a time The memory jumps to over 30 mb and remains there, but on the second touch after releasing the textures it only falls to around 22mb. I tried the test another time loading the images in with [uiimage imagenamed:] but because of the caching this method performs it just means that the full 30mb remains in memory.

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  • willAnimateSecondHalfOfRotationFromInterfaceOrientation not called in root view controller

    - by pJosh
    I have created the one rootviewcontroller , and then make that geosensitive by writing - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { return YES; } In rootviewcontroller willAnimateSecondHalfOfRotationFromInterfaceOrientation method is called and images are resizing. I also have some views on it, but when I rotate the screen the view will be rotate but the images are not resizing though I have used the same -(void)willAnimateSecondHalfOfRotationFromInterfaceOrientation:(UIInterfaceOrientation)fromInterfaceOrientation duration:(NSTimeInterval)duration { UIInterfaceOrientation toOrientation = self.interfaceOrientation; } method but it cannot called. So, what can I do? Please help me.

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  • Memory Leaks when touching UITableViewCells and poping off view.

    - by Falcon
    Hi All, I'm currently having a problem where the leaks tool is reporting a slew of memory leaks after clicking on cells within a UITableView and then hitting the back button and popping off the view. Majority of the leaks reported can not be traced back to any specific location in my code, they are: Leaked Object # Address Size Responsible Library Responsible Frame NSCFArray 2 < multiple > 64 UIKit -[UITouch(UITouchInternal) UITouch 2 < multiple > 128 GraphicsServices PurpleEventCallback Malloc 48 Bytes 2 < multiple > 96 Foundation -[NSCFArray insertObject:atIndex:] UIDelayedAction 2 < multiple > 96 UIKit -[UILongPressGestureRecognizer startTimer] NSCFArray 2 < multiple > 64 UIKit -[UILongPressGestureRecognizer touchesBegan:withEvent:] Malloc 32 Bytes 2 < multiple > 64 Foundation -[NSCFArray insertObject:atIndex:] Malloc 16 Bytes 2 < multiple > 32 Foundation -[NSCFSet unionSet:] Now I have commented out all my code in any touch event functions that I have written and it still leaks if I click on the cell a few times and then hit the back button to return to the previous view. Any ideas on what might actually be the problem here? Thanks,

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  • How to judge the color of UILabel?

    - by william-hu
    UILabel *templabel = [self.wallBoxArray objectAtIndex:i]; for( int i = 0 ; i < [self.wallBoxArray count]; i++) { if(templabel.backgroundColor == [UIColor greenColor]) { NSLog(@"the color isn green"); } } There are many label's in my array. They all initialized with green color. But i judged that way ,why cant print " the color isn't green.Thank you.

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  • How decompose NSPredicate into components?

    - by Victor
    Is there any common way to decompose an expression created by [NSPredicate predicateWithFormat] to objects NSComprasionPredicate, NSExpression and other? For below example need to disassemble into components. [NSPredicate predicateWithFormat:@"(0 != SUBQUERY(collection, $x, $x.name == "Name").@Count)"];

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  • load animationImage from a table view Controller

    - by ackoverflow
    I use a UITableViewController to display a list of items, and one of the items selection must lead to a photo gallery created with animationImages. I usually declare the controllers associated to the first level selection with something like : MyController *myController = [[MyController alloc] initWithStyle:UITableViewStylePlain]; myController.title = @"title 1"; myController.rowImage = [UIImage imageNamed:@"myControllerIcon.png"]; .. But I believe a UIViewController is needed to use animationImages.. How can I display a image animation directly from a table view ?

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  • How can I pass a UIEvent to a UIScrollView

    - by rickharrison
    I am subclassing UIWindow and creating an implementation of sendEvent: as follows: - (void)sendEvent:(UIEvent *)event { [super sendEvent:event]; // Send event to UIScrollView here } How can I send the event to a UIScrollView. I tried calling the touchesBegan:, etc. messages, but that did not do anything.

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  • MPMediaickerController memory leak

    - by Joe
    This is code from Apple's Addmusic example. MPMediaPickerController *picker = [[MPMediaPickerController alloc] initWithMediaTypes: MPMediaTypeMusic]; picker.delegate = self; picker.allowsPickingMultipleItems = YES; picker.prompt = NSLocalizedString (@"Add songs to play", "Prompt in media item picker"); // The media item picker uses the default UI style, so it needs a default-style // status bar to match it visually [[UIApplication sharedApplication] setStatusBarStyle: UIStatusBarStyleDefault animated: YES]; [self presentModalViewController: picker animated: YES]; [picker release]; I'm using this code in my app and the Leaks instrument highlights a leak on the line: [self presentModalViewController: picker animated: YES]; I think that this is because this line retains a reference to picker which cannot be subsequently released. Is there any way around this?

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