Search Results

Search found 33344 results on 1334 pages for 'helper method'.

Page 479/1334 | < Previous Page | 475 476 477 478 479 480 481 482 483 484 485 486  | Next Page >

  • JEP 124: Enhance the Certificate Revocation-Checking API

    - by smullan
    Revocation checking is the mechanism to determine the revocation status of a certificate. If it is revoked, it is considered invalid and should not be used. Currently as of JDK 7, the PKIX implementation of java.security.cert.CertPathValidator  includes a revocation checking implementation that supports both OCSP and CRLs, the two main methods of checking revocation. However, there are very few options that allow you to configure the behavior. You can always implement your own revocation checker, but that's a lot of work. JEP 124 (Enhance the Certificate Revocation-Checking API) is one of the 11 new security features in JDK 8. This feature enhances the java.security.cert API to support various revocation settings such as best-effort checking, end-entity certificate checking, and mechanism-specific options and parameters. Let's describe each of these in more detail and show some examples. The features are provided through a new class named PKIXRevocationChecker. A PKIXRevocationChecker instance is returned by a PKIX CertPathValidator as follows: CertPathValidator cpv = CertPathValidator.getInstance("PKIX"); PKIXRevocationChecker prc = (PKIXRevocationChecker)cpv.getRevocationChecker(); You can now set various revocation options by calling different methods of the returned PKIXRevocationChecker object. For example, the best-effort option (called soft-fail) allows the revocation check to succeed if the status cannot be obtained due to a network connection failure or an overloaded server. It is enabled as follows: prc.setOptions(Enum.setOf(Option.SOFT_FAIL)); When the SOFT_FAIL option is specified, you can still obtain any exceptions that may have been thrown due to network issues. This can be useful if you want to log this information or treat it as a warning. You can obtain these exceptions by calling the getSoftFailExceptions method: List<CertPathValidatorException> exceptions = prc.getSoftFailExceptions(); Another new option called ONLY_END_ENTITY allows you to only check the revocation status of the end-entity certificate. This can improve performance, but you should be careful using this option, as the revocation status of CA certificates will not be checked. To set more than one option, simply specify them together, for example: prc.setOptions(Enum.setOf(Option.SOFT_FAIL, Option.ONLY_END_ENTITY)); By default, PKIXRevocationChecker will try to check the revocation status of a certificate using OCSP first, and then CRLs as a fallback. However, you can switch the order using the PREFER_CRLS option, or disable the fallback altogether using the NO_FALLBACK option. For example, here is how you would only use CRLs to check the revocation status: prc.setOptions(Enum.setOf(Option.PREFER_CRLS, Option.NO_FALLBACK)); There are also a number of other useful methods which allow you to specify various options such as the OCSP responder URI, the trusted OCSP responder certificate, and OCSP request extensions. However, one of the most useful features is the ability to specify a cached OCSP response with the setOCSPResponse method. This can be quite useful if the OCSPResponse has already been obtained, for example in a protocol that uses OCSP stapling. After you have set all of your preferred options, you must add the PKIXRevocationChecker to your PKIXParameters object as one of your custom CertPathCheckers before you validate the certificate chain, as follows: PKIXParameters params = new PKIXParameters(keystore); params.addCertPathChecker(prc); CertPathValidatorResult result = cpv.validate(path, params); Early access binaries of JDK 8 can be downloaded from http://jdk8.java.net/download.html

    Read the article

  • Profiling Startup Of VS2012 &ndash; JustTrace Profiler

    - by Alois Kraus
    JustTrace is made by Telerik which is mainly known for its collection of UI controls. The current version (2012.3.1127.0) does include a performance and memory profiler which does cost 614€ and is currently with a special offer for 306€ on sale. It does include one year of free upgrades. The uneven € numbers are calculated from the 799€ and 50% dicsount price. The UI is already in Metro style and simple to use. Multi process, attach, method recording filter are not supported. It looks like JustTrace is like Ants a Just My Code profiler. For stuff where you do not have the pdbs or you want to dig deeper into the BCL code you will not get far. After getting the profile data you get in the All Methods grid a plain list with hit count and own time. The method list for all methods is also suspiciously short which is a clear sign that you will not get far during the analysis of foreign code. But at least there is also a memory profiler included. For this I have to choose in the first window for Profiling Type “Memory Profiler” to check the memory consumption of VS.  There are some interesting number to see but I do really miss from YourKit the thread stack window. How am I supposed to get a clue when much memory is allocated and the CPU consumption is high in which places I should look? The Snapshot summary gives a rough overview which is ok for a first impression. Next is Assemblies? This gives you a list of all loaded assemblies. Not terribly useful.   The By Type view gives you exactly what it is supposed to do. You have to keep in mind that this list is filtered by the types you did check in the Assemblies list. The By Type instance list does only show types from assemblies which do not originate from Microsoft. By default mscorlib and System are not checked. That is the reason why for the first time my By Type window looked like The idea behind this feature is to show only your instances because you are ultimately responsible for the overall memory consumption. I am not sure if I do like this feature because by default it does hide too much. I do want to see at least how many strings and arrays are allocated. A simple namespace filter would also do it in my opinion. Now you can examine all string instances and look who in the object graph does keep a reference on them. That is nice but YourKit has the big plus that you can also look into the string contents.  I am also not sure how in the graph cycles are visualized and what will happen if you have thousands of objects referencing you. That's pretty much it about JustTrace. It can help the average developer to pinpoint performance and memory issues by just looking at his own code and instances. Showing them more will not help them because the sheer amount of information will overwhelm them. And you need to have a pretty good understanding how the GC and the CLR does work. When you have a performance issue at a customer machine it is sometimes very helpful to be able a bring a profiler onto the machine (no pdbs, …) and to get a full snapshot of all processes which are in the problematic use case involved. For these more advanced use cased JustTrace is certainly the wrong tool. Next: SpeedTrace

    Read the article

  • Can you/should you develop components for ASP.NET MVC?

    - by Vilx-
    Following from the previous question I've started to wonder - is it possible to implement "Components" in ASP.NET MVC (latest version)? And should you? Let's clarify what I mean with a "component". With that I mean a "control" (aka "widget"), similar to those that ASP.NET webforms is built upon. A gridview might be a good example. In webforms I can place on my form a datasource component (one line of code), a gridview component (another line of code) and bind them together (specify an attribute on the gridview). In the codebehind file I fill the datasource with data (a few lines of DB-querying code), and I'm all set. At this point the gridview is a fully functional standalone component. I can open the form, and I'll see all the data. I can sort it by clicking on the column headers; it is split into several pages; I can drag the column headers around and rearrange columns; I can turn on "grouping" mode; etc. And I don't need to write another line of code for any of it. The gridview, as a component, already has all the code tucked away in its classes and assemblies. I just place it on the form, initialize it, and it Just Works. At some times (like sorting or navigation to a different page) it will also perform ajax callbacks to the server, but those too will be handled internally, with my code having no knowledge at all about it. And then there are also events that I can attach if I want to get notified when something happens. In MVC I cannot see a way of doing this cleanly. Sure, there are the partial views, but those only handle half of the problem - they render the initial HTML. Some more can be achieved with client-side Javascript (like column re-arranging), but when the grid needs to do an ajax callback (say, to fetch the next page of data), my code will have to get involved and process that request. At best I guess I can provide some helper methods to process it, but I'll have to write the code that calls them, and also provide a controller method with signature matching the arguments of that callback. I guess that I could make some hacks with global events or special routes or something, but that just seems... hackish. Unelegant. Perhaps this is not the MVC way? Although I've completed one project in it, I'm still far from being an MVC expert. But then what is? In the intranet application that we're building there are dozens upon dozens of such grids. Naturally I want them all to have a unified look & behavior, and I don't want to repeat the same code all over the place. So what's the "MVC" approach to this problem?

    Read the article

  • Faster Memory Allocation Using vmtasks

    - by Steve Sistare
    You may have noticed a new system process called "vmtasks" on Solaris 11 systems: % pgrep vmtasks 8 % prstat -p 8 PID USERNAME SIZE RSS STATE PRI NICE TIME CPU PROCESS/NLWP 8 root 0K 0K sleep 99 -20 9:10:59 0.0% vmtasks/32 What is vmtasks, and why should you care? In a nutshell, vmtasks accelerates creation, locking, and destruction of pages in shared memory segments. This is particularly helpful for locked memory, as creating a page of physical memory is much more expensive than creating a page of virtual memory. For example, an ISM segment (shmflag & SHM_SHARE_MMU) is locked in memory on the first shmat() call, and a DISM segment (shmflg & SHM_PAGEABLE) is locked using mlock() or memcntl(). Segment operations such as creation and locking are typically single threaded, performed by the thread making the system call. In many applications, the size of a shared memory segment is a large fraction of total physical memory, and the single-threaded initialization is a scalability bottleneck which increases application startup time. To break the bottleneck, we apply parallel processing, harnessing the power of the additional CPUs that are always present on modern platforms. For sufficiently large segments, as many of 16 threads of vmtasks are employed to assist an application thread during creation, locking, and destruction operations. The segment is implicitly divided at page boundaries, and each thread is given a chunk of pages to process. The per-page processing time can vary, so for dynamic load balancing, the number of chunks is greater than the number of threads, and threads grab chunks dynamically as they finish their work. Because the threads modify a single application address space in compressed time interval, contention on locks protecting VM data structures locks was a problem, and we had to re-scale a number of VM locks to get good parallel efficiency. The vmtasks process has 1 thread per CPU and may accelerate multiple segment operations simultaneously, but each operation gets at most 16 helper threads to avoid monopolizing CPU resources. We may reconsider this limit in the future. Acceleration using vmtasks is enabled out of the box, with no tuning required, and works for all Solaris platform architectures (SPARC sun4u, SPARC sun4v, x86). The following tables show the time to create + lock + destroy a large segment, normalized as milliseconds per gigabyte, before and after the introduction of vmtasks: ISM system ncpu before after speedup ------ ---- ------ ----- ------- x4600 32 1386 245 6X X7560 64 1016 153 7X M9000 512 1196 206 6X T5240 128 2506 234 11X T4-2 128 1197 107 11x DISM system ncpu before after speedup ------ ---- ------ ----- ------- x4600 32 1582 265 6X X7560 64 1116 158 7X M9000 512 1165 152 8X T5240 128 2796 198 14X (I am missing the data for T4 DISM, for no good reason; it works fine). The following table separates the creation and destruction times: ISM, T4-2 before after ------ ----- create 702 64 destroy 495 43 To put this in perspective, consider creating a 512 GB ISM segment on T4-2. Creating the segment would take 6 minutes with the old code, and only 33 seconds with the new. If this is your Oracle SGA, you save over 5 minutes when starting the database, and you also save when shutting it down prior to a restart. Those minutes go directly to your bottom line for service availability.

    Read the article

  • Android Game Development. Async Task. Loading Bitmap Images Sounds

    - by user2534694
    Im working on this game for android. And wanted to know if my thread architecture was right or wrong. Basically, what is happening is, i am loading All the bitmaps,sounds etc in the initializevariables() method. But sometimes the game crashes and sometimes it doesnt. So i decided to use async task. But that doesnt seem to work either (i too loads at times and crashes at times) @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setFullScreen(); initializeVariables(); new initVariables().execute(); // setContentView(ourV); } private void setFullScreen() { requestWindowFeature(Window.FEATURE_NO_TITLE); getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN, WindowManager.LayoutParams.FLAG_FULLSCREEN); getWindow().setFlags(WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON, WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON ); } private void initializeVariables() { ourV=new OurView(this); stats = getSharedPreferences(filename, 0); ballPic = BitmapFactory.decodeResource(getResources(), R.drawable.ball5); platform = BitmapFactory.decodeResource(getResources(), R.drawable.platform3); gameB = BitmapFactory.decodeResource(getResources(), R.drawable.game_back2); waves = BitmapFactory.decodeResource(getResources(), R.drawable.waves); play = BitmapFactory.decodeResource(getResources(), R.drawable.play_icon); pause = BitmapFactory.decodeResource(getResources(), R.drawable.pause_icon); platform2 = BitmapFactory.decodeResource(getResources(), R.drawable.platform4); countdown = BitmapFactory.decodeResource(getResources(), R.drawable.countdown); bubbles = BitmapFactory.decodeResource(getResources(), R.drawable.waves_bubbles); backgroundMusic = MediaPlayer.create(this, R.raw.music); jump = MediaPlayer.create(this, R.raw.jump); click = MediaPlayer.create(this, R.raw.jump_crack); sm = (SensorManager) getSystemService(SENSOR_SERVICE); acc = sm.getDefaultSensor(Sensor.TYPE_ACCELEROMETER); sm.registerListener(this, acc, SensorManager.SENSOR_DELAY_GAME); ourV.setOnTouchListener(this); dialog = new Dialog(this,android.R.style.Theme_Translucent_NoTitleBar_Fullscreen); dialog.setContentView(R.layout.pausescreen); dialog.hide(); dialog.setOnDismissListener(this); resume = (Button) dialog.findViewById(R.id.bContinue); menu = (Button) dialog.findViewById(R.id.bMainMenu); newTry = (Button) dialog.findViewById(R.id.bNewTry); tv_time = (TextView) dialog.findViewById(R.id.tv_time); tv_day = (TextView) dialog.findViewById(R.id.tv_day); tv_date = (TextView) dialog.findViewById(R.id.tv_date); resume.setOnClickListener(this); menu.setOnClickListener(this); newTry.setOnClickListener(this); } @Override protected void onResume() { //if its running the first time it goes in the brackets if(firstStart) { ourV.onResume(); firstStart=false; } } Now what onResume in ourV does is , its responsible for starting the thread //this is ourV.onResume public void onResume() { t=new Thread(this); isRunning=true; t.start(); } Now what I want is to initialise all bitmaps sounds etc in the async background method public class initVariables extends AsyncTask<Void, Integer, Void> { ProgressDialog pd; @Override protected void onPreExecute() { pd = new ProgressDialog(GameActivity.this); pd.setProgressStyle(ProgressDialog.STYLE_HORIZONTAL); pd.setMax(100); pd.show(); } @Override protected Void doInBackground(Void... arg0) { synchronized (this) { for(int i=0;i<20;i++) { publishProgress(5); try { Thread.sleep(89); } catch (InterruptedException e) { // TODO Auto-generated catch block e.printStackTrace(); } } } return null; } @Override protected void onProgressUpdate(Integer... values) { pd.incrementProgressBy(values[0]); } @Override protected void onPostExecute(Void result) { pd.dismiss(); setContentView(ourV); } } Now since I am new to this. You could tellme maybe if async is not required for such stuff and there is another way of doing it normally.

    Read the article

  • Can someone explain the true landscape of Rails vs PHP deployment, particularly within the context of Reseller-based web hosting (e.g., Hostgator)?

    - by rcd
    Currently, I have a reseller account with the company HostGator. I design websites, which up until now have occasionally been wrapped in Wordpress CMSs and the like (PHP applications). I then sell hosting (of the site I've designed) to the client, which is pretty simple, in that I can simply click a button and add a new shared hosting account/site with whatever settings I want. Furthermore, I then utilize WHMCS to automate billing and account management. It's a nice package and pretty simple. I pay something like $25 a month, and can sell a hundred accounts under this (because my clients bandwidth requirements are low). Now I am finding the need to develop more customized applications, including a minimalist CMS and several proprietary things. I soon anticipate developing these apps for clients as well. Thus, I've spent the past few months learning Rails, and it's coming along well now. The thing that has nagged at me all along, though, is the deployment issue. I can't wrap my brain around it. It seems like all of the popular options (Heroku, etc) have nice automation with git and are set up in the "Rails Way". I get that (sort of). But it's terribly expensive... a single dyno, a helper, and the cheapest database (which they say is mainly suitable for testing) that isn't limited to 5MB runs $51. This is for ONE app!!! Throw in a "production" DB and you're over $200. This is like... the same prices as getting a server somewhere, right? Meanwhile, going back to what I guess is a "traditional" hosting environment with Hostgator, their server only has Ruby 1.8.7 and Rails 2.3.5... No Rails 3. AND, no Passenger (not that I really understand the difference in CGI or mod_rails or whatever, but they say Passenger is the simplest). So I'm to understand that if I build an app in Rails 3, it won't run at all on this host? But damn, I already have these accounts under my reseller account there, all running static html and/or PHP stuff, right? So what now? How do I get all of this under one simple (and affordable) roof? Forgive my ignorance, but I just don't get it. Managing a VPS is cool and all, but entails learning server admin stuff and security... And it's expensive. I get that a shared and/or reseller "server-based" (forgive the terminology) may be inadequate for large-scale apps that use a lot of bandwidth... But what about for those of us who are building real (but small and low bandwidth) apps (with Rails) and who want to deploy them simply, cheaply, using the same conceptual approach as PHP? Even after learning all of this Ruby and Rails stuff for months, I'm questioning whether it's worth it when it comes to deployment. I want to build a small app, upload it to my home directory on a shared server account, and just make it run. Why should that be so hard? Am I just choosing the wrong language/framework? Forgive my ignorance in the subject; these questions are not rhetorical; just trying to learn here. So: 1) I'd appreciate if someone could give me a good rundown of how to understand deployment in Rails vs. PHP. 2) I'd appreciate if someone could address my issue with running a hosting/web business around reseller hosting (Hostgator) while also being able to host Rails apps. Can it be done? And how can a company like Hostgator completely ignore what's current in Rails/Ruby? Thanks.

    Read the article

  • Identity in .NET 4.5&ndash;Part 3: (Breaking) changes

    - by Your DisplayName here!
    I recently started porting a private build of Thinktecture.IdentityModel to .NET 4.5 and noticed a number of changes. The good news is that I can delete large parts of my library because many features are now in the box. Along the way I found some other nice additions. ClaimsIdentity now has methods to query the claims collection, e.g. HasClaim(), FindFirst(), FindAll(). ClaimsPrincipal has those methods as well. But they work across all contained identities. Nice! ClaimsPrincipal.Current retrieves the ClaimsPrincipal from Thread.CurrentPrincipal. Combined with the above changes, no casting necessary anymore. SecurityTokenHandler now has read and write methods that work directly with strings. This makes it much easier to deal with non-XML tokens like SWT or JWT. A new session security token handler that uses the ASP.NET machine key to protect the cookie. This makes it easier to get started in web farm scenarios. No need for a custom service host factory or the federation behavior anymore. WCF can be switched into “WIF mode” with the useIdentityConfiguration switch (odd name though). Tooling has become better and the new test STS makes it very easy to get started. On the other hand – and that was kind of expected – to bring claims into the core framework, there are also some breaking changes for WIF code. If you want to migrate (and I would recommend that), most changes to your code are mechanical. The following is a brain dump of the changes I encountered. Assembly Microsoft.IdentityModel is gone. The new functionality is now in mscorlib, System.IdentityModel(.Services) and System.ServiceModel. All the namespaces have changed as well. No IClaimsPrincipal and IClaimsIdentity anymore. Configuration section has been split into <system.identityModel /> and <system.identityModel.services />. WCF configuration story has changed as well. Claim.ClaimType is now Claim.Type. ClaimCollection is now IEnumerable<Claim>. IsSessionMode is now IsReferenceMode. Bootstrap token handling is different now. ClaimsPrincipalHttpModule is gone. This is not really needed anymore, apart from maybe claims transformation (see here). Various factory methods on ClaimsPrincipal are gone (e.g. ClaimsPrincipal.CreateFromIdentity()). SecurityTokenHandler.ValidateToken now returns a ReadOnlyCollection<ClaimsIdentity>. Some lower level helper classes are gone or internal now (e.g. KeyGenerator). The WCF WS-Trust bindings are gone. I think this is a pity. They were *really* useful when doing work with WSTrustChannelFactory. Since WIF is part of the Windows operating system and also supported in future versions of .NET, there is no urgent need to migrate to the 4.5 claims model. But obviously, going forward, at some point you want to make the move.

    Read the article

  • DirectX particle system. ConstantBuffer

    - by Liuka
    I'm new in DirectX and I'm making a 2D game. I want to use a particle system to simulate a 3D starfield, so each star has to set its own constant buffer for the vertexshader es. to set it's world matrix. So if i have 500 stars (that move every frame) i need to call 500 times VSsetconstantbuffer, and map/unmap each buffer. with 500 stars i have an average of 220 fps and that's quite good. My bottelneck is Vs/PsSetconstantbuffer. If i dont call this function i have 400 fps(obliviously nothing is display, since i dont set the position of the stars). So is there a method to speed up the render of the particle system?? Ps. I'm using intel integrate graphic (hd 2000-3000). with a nvidia (or amd) gpu will i have the same bottleneck?? If, for example, i dont call setshaderresource i have 10-20 fps more (for 500 objcets), that is not 180.Why does SetConstantBuffer take so long?? LPVOID VSdataPtr = VSmappedResource.pData; memcpy(VSdataPtr, VSdata, CszVSdata); context->Unmap(VertexBuffer, 0); result = context->Map(PixelBuffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &PSmappedResource); if (FAILED(result)) { outputResult.OutputErrorMessage(TITLE, L"Cannot map the PixelBuffer", &result, OUTPUT_ERROR_FILE); return; } LPVOID PSdataPtr = PSmappedResource.pData; memcpy(PSdataPtr, PSdata, CszPSdata); context->Unmap(PixelBuffer, 0); context->VSSetConstantBuffers(0, 1, &VertexBuffer); context->PSSetConstantBuffers(0, 1, &PixelBuffer); this update and set the buffer. It's part of the render method of a sprite class that contains a the vertex buffer and the texture to apply to the quads(it's a 2d game) too. I have an array of 500 stars (sprite setup with a star texture). Every frame: clear back buffer; draw the array of stars; present the backbuffer; draw also call the function update( which calculate the position of the sprite on screen based on a "camera class") Ok, create a vertex buffer with the vertices of each quads(stars) seems to be good, since the stars don't change their "virtual" position; so.... In a particle system (where particles move) it's better to have all the object in only one vertices array, rather then an array of different sprite/object in order to update all the vertices' position with a single setbuffer call. In this case i have to use a dynamic vertex buffer with the vertices positions like this: verticesForQuad={{ XMFLOAT3((float)halfDImensions.x-1+pos.x, (float)halfDImensions.y-1+pos.y, 1.0f), XMFLOAT2(1.0f, 0.0f) }, { XMFLOAT3((float)halfDImensions.x-1+pos.x, -(float)halfDImensions.y-1+pos.y, 1.0f), XMFLOAT2(1.0f, 1.0f) }, { XMFLOAT3(-(float)halfDImensions.x-1+pos.x, (float)halfDImensions.y-1.pos.y, 1.0f), XMFLOAT2(0.0f, 0.0f) }, { XMFLOAT3(-(float)halfDImensions.x-1.pos.x, -(float)halfDImensions.y-1+pos.y, 1.0f), XMFLOAT2(0.0f, 1.0f) }, ....other quads} where halfDimensions is the halfsize in pixel of a texture and pos the virtual position of a star. than create an array of verticesForQuad and create the vertex buffer ZeroMemory(&vertexDesc, sizeof(vertexDesc)); vertexDesc.Usage = D3D11_USAGE_DEFAULT; vertexDesc.BindFlags = D3D11_BIND_VERTEX_BUFFER; vertexDesc.ByteWidth = sizeof(VertexType)* 4*numStars; ZeroMemory(&resourceData, sizeof(resourceData)); resourceData.pSysMem = verticesForQuad; result = device->CreateBuffer(&vertexDesc, &resourceData, &CvertexBuffer); and call each frame Context->IASetVertexBuffers(0, 1, &CvertexBuffer, &stride, &offset); But if i want to add and remove obj i have to recreate the buffer each time, havent i?? There is a faster way? I think i can create a vertex buffer with a max size (es. 10000 objs) and when i update it set only the 250 position (for 250 onjs for example) and pass this number as the vertexCount to the draw function (numObjs*4), or i'm worng

    Read the article

  • Selective Suppression of Log Messages

    - by Duncan Mills
    Those of you who regularly read this blog will probably have noticed that I have a strange predilection for logging related topics, so why break this habit I ask?  Anyway here's an issue which came up recently that I thought was a good one to mention in a brief post.  The scenario really applies to production applications where you are seeing entries in the log files which are harmless, you know why they are there and are happy to ignore them, but at the same time you either can't or don't want to risk changing the deployed code to "fix" it to remove the underlying cause. (I'm not judging here). The good news is that the logging mechanism provides a filtering capability which can be applied to a particular logger to selectively "let a message through" or suppress it. This is the technique outlined below. First Create Your Filter  You create a logging filter by implementing the java.util.logging.Filter interface. This is a very simple interface and basically defines one method isLoggable() which simply has to return a boolean value. A return of false will suppress that particular log message and not pass it onto the handler. The method is passed the log record of type java.util.logging.LogRecord which provides you with access to everything you need to decide if you want to let this log message pass through or not, for example  getLoggerName(), getMessage() and so on. So an example implementation might look like this if we wanted to filter out all the log messages that start with the string "DEBUG" when the logging level is not set to FINEST:  public class MyLoggingFilter implements Filter {     public boolean isLoggable(LogRecord record) {         if ( !record.getLevel().equals(Level.FINEST) && record.getMessage().startsWith("DEBUG")){          return false;            }         return true;     } } Deploying   This code needs to be put into a JAR and added to your WebLogic classpath.  It's too late to load it as part of an application, so instead you need to put the JAR file into the WebLogic classpath using a mechanism such as the PRE_CLASSPATH setting in your domain setDomainEnv script. Then restart WLS of course. Using The final piece if to actually assign the filter.  The simplest way to do this is to add the filter attribute to the logger definition in the logging.xml file. For example, you may choose to define a logger for a specific class that is raising these messages and only apply the filter in that case.  <logger name="some.vendor.adf.ClassICantChange"         filter="oracle.demo.MyLoggingFilter"/> You can also apply the filter using WLST if you want a more script-y solution.

    Read the article

  • Don’t string together XML

    - by KyleBurns
    XML has been a pervasive tool in software development for over a decade.  It provides a way to communicate data in a manner that is simple to understand and free of platform dependencies.  Also pervasive in software development is what I consider to be the anti-pattern of using string manipulation to create XML.  This usually starts with a “quick and dirty” approach because you need an XML document and looks like (for all of the examples here, we’ll assume we’re writing the body of a method intended to take a Contact object and return an XML string): return string.Format("<Contact><BusinessName>{0}</BusinessName></Contact>", contact.BusinessName);   In the code example, I created (or at least believe I created) an XML document representing a simple contact object in one line of code with very little overhead.  Work’s done, right?  No it’s not.  You see, what I didn’t realize was that this code would be used in the real world instead of my fantasy world where I own all the data and can prevent any of it containing problematic values.  If I use this code to create a contact record for the business “Sanford & Son”, any XML parser will be incapable of processing the data because the ampersand is special in XML and should have been encoded as &amp;. Following the pattern that I have seen many times over, my next step as a developer is going to be to do what any developer in his right mind would do – instruct the user that ampersands are “bad” and they cannot be used without breaking computers.  This may work in many cases and is often accompanied by logic at the UI layer of applications to block these “bad” characters, but sooner or later someone is going to figure out that other applications allow for them and will want the same.  This often leads to the creation of “cleaner” functions that perform a replace on the strings for every special character that the person writing the function can think of.  The cleaner function will usually grow over time as support requests reveal characters that were missed in the initial cut.  Sooner or later you end up writing your own somewhat functional XML engine. I have never been told by anyone paying me to write code that they would like to buy a somewhat functional XML engine.  My employer/customer’s needs have always been for something that may use XML, but ultimately is functionality that drives business value. I’m not going to build an XML engine. So how can I generate XML that is always well-formed without writing my own engine?  Easy – use one of the ones provided to you for free!  If you’re in a shop that still supports VB6 applications, you can use the DomDocument or MXXMLWriter object (of the two I prefer MXXMLWriter, but I’m not going to fully describe either here).  For .Net Framework applications prior to the 3.5 framework, the code is a little more verbose than I would like, but easy once you understand what pieces are required:             using (StringWriter sw = new StringWriter())             {                 using (XmlTextWriter writer = new XmlTextWriter(sw))                 {                     writer.WriteStartDocument();                     writer.WriteStartElement("Contact");                     writer.WriteElementString("BusinessName", contact.BusinessName);                     writer.WriteEndElement(); // end Contact element                     writer.WriteEndDocument();                     writer.Flush();                     return sw.ToString();                 }             }   Looking at that code, it’s easy to understand why people are drawn to the initial one-liner.  Lucky for us, the 3.5 .Net Framework added the System.Xml.Linq.XElement object.  This object takes away a lot of the complexity present in the XmlTextWriter approach and allows us to generate the document as follows: return new XElement("Contact", new XElement("BusinessName", contact.BusinessName)).ToString();   While it is very common for people to use string manipulation to create XML, I’ve discussed here reasons not to use this method and introduced powerful APIs that are built into the .Net Framework as an alternative.  I’ve given a very simplistic example here to highlight the most basic XML generation task.  For more information on the XmlTextWriter and XElement APIs, check out the MSDN library.

    Read the article

  • Why does OpenGL seem to ignore my glBindTexture call?

    - by Killrazor
    I'm having problems making a simple sprite rendering. I load 2 different textures. Then, I bind these textures and draw 2 squares, one with each texture. But only the texture of the first rendered object is drawn in both squares. Its like if I'd only use a texture or as if glBindTexture don't work properly. I know that GL is a state machine, but I think that you only need to change active texture with glBindTexture. I load texture with this method: bool CTexture::generate( utils::CImageBuff* img ) { assert(img); m_image = img; CHECKGL(glGenTextures(1,&m_textureID)); CHECKGL(glBindTexture(GL_TEXTURE_2D,m_textureID)); CHECKGL(glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR)); CHECKGL(glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR)); //CHECKGL(glTexImage2D(GL_TEXTURE_2D,0,img->getBpp(),img->getWitdh(),img->getHeight(),0,img->getFormat(),GL_UNSIGNED_BYTE,img->getImgData())); CHECKGL(glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, img->getWitdh(), img->getHeight(), 0, GL_RGBA, GL_UNSIGNED_BYTE, img->getImgData())); return true; } And I bind textures with this function: void CTexture::bind() { CHECKGL(glBindTexture(GL_TEXTURE_2D,m_textureID)); } Also, I draw sprites with this method void CSprite2D::render() { CHECKGL(glLoadIdentity()); CHECKGL(glEnable(GL_TEXTURE_2D)); CHECKGL(glEnable(GL_BLEND)); CHECKGL(glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)); m_texture->bind(); CHECKGL(glPushMatrix()); CHECKGL(glBegin(GL_QUADS)); CHECKGL(glTexCoord2f(m_textureAreaStart.s,m_textureAreaStart.t)); // 0,0 by default CHECKGL(glVertex3i(m_position.x,m_position.y,0)); CHECKGL(glTexCoord2f(m_textureAreaEnd.s,m_textureAreaStart.t)); // 1,0 by default CHECKGL(glVertex3i( m_position.x + m_dimensions.x, m_position.y, 0)); CHECKGL(glTexCoord2f(m_textureAreaEnd.s, m_textureAreaEnd.t)); // 1,1 by default CHECKGL(glVertex3i( m_position.x + m_dimensions.x, m_position.y + m_dimensions.y, 0)); CHECKGL(glTexCoord2f(m_textureAreaStart.s, m_textureAreaEnd.t)); // 0,1 by default CHECKGL(glVertex3i( m_position.x, m_position.y + m_dimensions.y,0)); CHECKGL(glPopMatrix()); CHECKGL(glDisable(GL_BLEND)); } Edit: I bring also the check error code: int CheckGLError(const char *GLcall, const char *file, int line) { GLenum errCode; //avoids infinite loop int errorCount = 0; while ( (errCode=glGetError()) != GL_NO_ERROR && ++errorCount < 3000) { utils::globalLogPtr log = utils::CGLogFactory::getLogInstance(); const GLubyte *errString; errString = gluErrorString(errCode); std::stringstream ss; ss << "In "<< __FILE__<<"("<< __LINE__<<") "<<"GL error with code: " << errCode<<" at file " << file << ", line " << line << " with message: " << errString << "\n"; log->addMessage(ss.str(),ZEL_APPENDER_GL,utils::LOGLEVEL_ERROR); } return 0; }

    Read the article

  • High Resolution Timeouts

    - by user12607257
    The default resolution of application timers and timeouts is now 1 msec in Solaris 11.1, down from 10 msec in previous releases. This improves out-of-the-box performance of polling and event based applications, such as ticker applications, and even the Oracle rdbms log writer. More on that in a moment. As a simple example, the poll() system call takes a timeout argument in units of msec: System Calls poll(2) NAME poll - input/output multiplexing SYNOPSIS int poll(struct pollfd fds[], nfds_t nfds, int timeout); In Solaris 11, a call to poll(NULL,0,1) returns in 10 msec, because even though a 1 msec interval is requested, the implementation rounds to the system clock resolution of 10 msec. In Solaris 11.1, this call returns in 1 msec. In specification lawyer terms, the resolution of CLOCK_REALTIME, introduced by POSIX.1b real time extensions, is now 1 msec. The function clock_getres(CLOCK_REALTIME,&res) returns 1 msec, and any library calls whose man page explicitly mention CLOCK_REALTIME, such as nanosleep(), are subject to the new resolution. Additionally, many legacy functions that pre-date POSIX.1b and do not explicitly mention a clock domain, such as poll(), are subject to the new resolution. Here is a fairly comprehensive list: nanosleep pthread_mutex_timedlock pthread_mutex_reltimedlock_np pthread_rwlock_timedrdlock pthread_rwlock_reltimedrdlock_np pthread_rwlock_timedwrlock pthread_rwlock_reltimedwrlock_np mq_timedreceive mq_reltimedreceive_np mq_timedsend mq_reltimedsend_np sem_timedwait sem_reltimedwait_np poll select pselect _lwp_cond_timedwait _lwp_cond_reltimedwait semtimedop sigtimedwait aiowait aio_waitn aio_suspend port_get port_getn cond_timedwait cond_reltimedwait setitimer (ITIMER_REAL) misc rpc calls, misc ldap calls This change in resolution was made feasible because we made the implementation of timeouts more efficient a few years back when we re-architected the callout subsystem of Solaris. Previously, timeouts were tested and expired by the kernel's clock thread which ran 100 times per second, yielding a resolution of 10 msec. This did not scale, as timeouts could be posted by every CPU, but were expired by only a single thread. The resolution could be changed by setting hires_tick=1 in /etc/system, but this caused the clock thread to run at 1000 Hz, which made the potential scalability problem worse. Given enough CPUs posting enough timeouts, the clock thread could be a performance bottleneck. We fixed that by re-implementing the timeout as a per-CPU timer interrupt (using the cyclic subsystem, for those familiar with Solaris internals). This decoupled the clock thread frequency from timeout resolution, and allowed us to improve default timeout resolution without adding CPU overhead in the clock thread. Here are some exceptions for which the default resolution is still 10 msec. The thread scheduler's time quantum is 10 msec by default, because preemption is driven by the clock thread (plus helper threads for scalability). See for example dispadmin, priocntl, fx_dptbl, rt_dptbl, and ts_dptbl. This may be changed using hires_tick. The resolution of the clock_t data type, primarily used in DDI functions, is 10 msec. It may be changed using hires_tick. These functions are only used by developers writing kernel modules. A few functions that pre-date POSIX CLOCK_REALTIME mention _SC_CLK_TCK, CLK_TCK, "system clock", or no clock domain. These functions are still driven by the clock thread, and their resolution is 10 msec. They include alarm, pcsample, times, clock, and setitimer for ITIMER_VIRTUAL and ITIMER_PROF. Their resolution may be changed using hires_tick. Now back to the database. How does this help the Oracle log writer? Foreground processes post a redo record to the log writer, which releases them after the redo has committed. When a large number of foregrounds are waiting, the release step can slow down the log writer, so under heavy load, the foregrounds switch to a mode where they poll for completion. This scales better because every foreground can poll independently, but at the cost of waiting the minimum polling interval. That was 10 msec, but is now 1 msec in Solaris 11.1, so the foregrounds process transactions faster under load. Pretty cool.

    Read the article

  • Using MVVM, how to pass SelectedItems of a XamDataGrid as parameter to the Command raised by the Co

    - by saddaypally
    Hi, I'm trying to pass the item on XamDataGrid on which I do a mouse right click to open a ContextMenu, which raises a Command in my ViewModel. Somehow the method that the Command calls is not reachable in debug mode. This is the snipped from the view <ig:XamDataGrid DataSource="{Binding DrdResults}" Height="700" Width="600"> <ig:XamDataGrid.ContextMenu> <ContextMenu DataContext="{Binding RelativeSource={RelativeSource Mode=Self}, Path=PlacementTarget.DataContext}" AllowDrop="True" Name="cmAudit"> <MenuItem Header="View History" Command="{Binding ViewTradeHistory}" CommandParameter="{Binding Path=SelectedItems}"> </MenuItem> </ContextMenu> </ig:XamDataGrid.ContextMenu> <ig:XamDataGrid.FieldSettings> <ig:FieldSettings AllowFixing="NearOrFar" AllowEdit="False" Width="auto" Height="auto" /> </ig:XamDataGrid.FieldSettings> </ig:XamDataGrid> My code in the corresponding ViewModel for this View is as follows public WPF.ICommand ViewTradeHistory { get { if (_viewTradeHistory == null) { _viewTradeHistory = new DelegateCommand( (object SelectedItems) = { this.OpenTradeHistory(SelectedItems); }); } return _viewTradeHistory; } } And lastly the actual method that gets called by the Command is as below private void OpenTradeHistory(object records) { DataPresenterBase.SelectedItemHolder auditRecords = (DataPresenterBase.SelectedItemHolder)records; // Do something with the auditRecords now. } I'm not sure what am I doing incorrectly here. Any help will be very much appreciated. Thanks, Shravan

    Read the article

  • Iterate over rows/checkboxes in a RadGrid

    - by ChessWhiz
    Hi, I have a Telerik RadGrid with a GridTemplateColumn that contains a checkbox, as follows: <telerik:GridTemplateColumn HeaderText="MINE" UniqueName="MyTemplateColumn"> <ItemTemplate> <asp:CheckBox id="MyCheckBox" runat="server"></asp:CheckBox> </ItemTemplate> </telerik:GridTemplateColumn> I want to set the box to be "checked" based on a value read from the database. I could handle the ItemDataBound event and read the database when each row is bound, but that results in n lookups. Instead, I want to handle DataBound, and then set all the values at once. So, in that method, I want code like this: // read all values from database first, then... foreach(var chkbox in MyRadGrid.MasterTableView.Columns.FindByUniqueName("MyTemplateColumn").FindControl("MyCheckBox")) { chkbox.Checked = oneValue; } That doesn't work, because FindControl isn't a method of GridColumn, and it won't generate an iterable list of the checkboxes. What is the correct way to iterate through the checkboxes in the template column? Thanks!

    Read the article

  • Is it possible for a WPF control to have an ActualWidth and ActualHeight if it has never been render

    - by DanM
    I need a Viewport3D for the sole purpose of doing geometric calculations using Petzold.Media3D.ViewportInfo. I do now want to place it in a Window. I'm creating a Viewport3D using the following code: private Viewport3D CreateViewport(MainSettings settings) { var cameraPosition = new Point3D(0, 0, settings.CameraHeight); var cameraLookDirection = new Vector3D(0, 0, -1); var cameraUpDirection = new Vector3D(0, 1, 0); var camera = new PerspectiveCamera { Position = cameraPosition, LookDirection = cameraLookDirection, UpDirection = cameraUpDirection }; var viewport = new Viewport3D { Camera = camera, Width = settings.ViewportWidth, Height = settings.ViewportHeight }; return viewport; } Later, I'm attempting to use this viewport to convert the mouse location to a 3D location using this method: public Point3D? Point2dToPoint3d(Point point) { var range = new LineRange(); var isValid = ViewportInfo.Point2DtoPoint3D(_viewport, point, out range); if (isValid) return range.PointFromZ(0); else return null; } Unfortunately, it's not working. I think the reason is that the ActualWidth and ActualHeight of the viewport and both zero (and these are read-only properties, so I can't set them manually). (I have tested the exact same with an actual rendered Viewport3D, so I know the issue is not with my converter method.) Any idea how I can get WPF to assign the ActualWidth and ActualHeight based on my Width and Height settings? I tried setting the HorizontalAlignment and VerticalAlignment to Left and Top, respectively, and I also messed with the MinWidth and MinHeight, but none of these properties had any effect on the ActualWidth or ActualHeight.

    Read the article

  • Encryption is hard: AES encryption to Hex

    - by Rob Cameron
    So, I've got an app at work that encrypts a string using ColdFusion. ColdFusion's bulit-in encryption helpers make it pretty simple: encrypt('string_to_encrypt','key','AES','HEX') What I'm trying to do is use Ruby to create the same encrypted string as this ColdFusion script is creating. Unfortunately encryption is the most confusing computer science subject known to man. I found a couple helper methods that use the openssl library and give you a really simple encryption/decryption method. Here's the resulting string: "\370\354D\020\357A\227\377\261G\333\314\204\361\277\250" Which looks unicode-ish to me. I've tried several libraries to convert this to hex but they all say it contains invalid characters. Trying to unpack it results in this: string = "\370\354D\020\357A\227\377\261G\333\314\204\361\277\250" string.unpack('U') ArgumentError: malformed UTF-8 character from (irb):19:in `unpack' from (irb):19 At the end of the day it's supposed to look like this (the output of the ColdFusion encrypt method): F8E91A689565ED24541D2A0109F201EF Of course that's assuming that all the padding, initialization vectors, salts, cypher types and a million other possible differences all line up. Here's the simple script I'm using to encrypt/decrypt: def aes(m,k,t) (aes = OpenSSL::Cipher::Cipher.new('aes-256-cbc').send(m)).key = Digest::SHA256.digest(k) aes.update(t) << aes.final end def encrypt(key, text) aes(:encrypt, key, text) end def decrypt(key, text) aes(:decrypt, key, text) end Any help? Maybe just a simple option I can pass to OpenSSL::Cipher::Cipher that will tell it to hex-encode the final string?

    Read the article

  • Deleting file with SharePoint List web service fails

    - by Robert MacLean
    I am trying to delete a file from SharePoint using the list web service which is failing with the following error. Error Code: 0x81020030 Message: Invalid file name Detail: The file name you specified could not be used. It may be the name of an existing file or directory, or you may not have permission to access the file. The update XML I sent through is: <Batch OnError="Continue" PreCalc="TRUE" ListVersion="0" ViewName="{8FE4E2C8-939E-4462-ABA2-D633EED7F76E}"><Method ID="1" Cmd="Delete"><Field Name="ID">84</Field><Field Name="FileRef">http://win-4h0xp59sn75:40414/Shared%20Documents/del.txt</Field></Method></Batch> The SharePoint server error logs indicate: ERROR: Failed to OpenThreadToken, LastError=1008 The file you are attempting to save or retrieve has been blocked from this Web site by the server administrators. Things I have tried I've tried the changes in #1372971 which has no helped. I have also tried the changes recommended on the Microsoft Social site, which has also not helped. I have confirmed that the txt file extension is not blocked as indicated here. In addition I can remove the file via the website, it is just on the web service that this fails. The permissions are correct (or rather not in play) as I am running as a SharePoint administrator, which is the same account that uploaded it via the copy web service.

    Read the article

  • Reactive Extensions vs FileSystemWatcher

    - by Joel Mueller
    One of the things that has long bugged me about the FileSystemWatcher is the way it fires multiple events for a single logical change to a file. I know why it happens, but I don't want to have to care - I just want to reparse the file once, not 4-6 times in a row. Ideally, there would be an event that only fires when a given file is done changing, rather than every step along the way. Over the years I've come up with various solutions to this problem, of varying degrees of ugliness. I thought Reactive Extensions would be the ultimate solution, but there's something I'm not doing right, and I'm hoping someone can point out my mistake. I have an extension method: public static IObservable<IEvent<FileSystemEventArgs>> GetChanged(this FileSystemWatcher that) { return Observable.FromEvent<FileSystemEventArgs>(that, "Changed"); } Ultimately, I would like to get one event per filename, within a given time period - so that four events in a row with a single filename are reduced to one event, but I don't lose anything if multiple files are modified at the same time. BufferWithTime sounds like the ideal solution. var bufferedChange = watcher.GetChanged() .Select(e => e.EventArgs.FullPath) .BufferWithTime(TimeSpan.FromSeconds(1)) .Where(e => e.Count > 0) .Select(e => e.Distinct()); When I subscribe to this observable, a single change to a monitored file triggers my subscription method four times in a row, which rather defeats the purpose. If I remove the Distinct() call, I see that each of the four calls contains two identical events - so there is some buffering going on. Increasing the TimeSpan passed to BufferWithTime seems to have no effect - I went as high as 20 seconds without any change in behavior. This is my first foray into Rx, so I'm probably missing something obvious. Am I doing it wrong? Is there a better approach? Thanks for any suggestions...

    Read the article

  • MVC Html.ActionLink not passing querystring properly

    - by Dave Hanna
    This seems like it should be pretty straight forward, but I'm apparently confused. I have a List view that displays a paged list. At the bottom I have a set of actionlinks: <%= Html.ActionLink("First Page", "List", new { page = 1} ) %> &nbsp; <%= Html.ActionLink("Prev Page", "List", new { page = Model.PageNumber - 1 }) %> &nbsp; <%= Html.ActionLink("Next Page", "List", new { page = Model.PageNumber + 1 }) %> &nbsp; <%= Html.ActionLink("Last Page", "List", new { page = Model.LastPage } )%> I'm using the basic default routes setup, except with "List" substituted for "Index": routes.MapRoute( "Default", // Route name "{controller}/{action}/{id}", // URL with parameters new { controller = "Home", action = "List", id = UrlParameter.Optional } // Parameter defaults ); The problem is that the ActionLink helpers are generating links of the form: http://localhost:2083/Retrofit?page=2 rather than http://localhost:2083/Retrofit/?page=2 (with the trailing slash after the controller name & before the query string). When the first URL is routed, it completely loses the query string - if I look at Request.QueryString by the time it gets to the controller, it's null. If I enter the second URL (with the trailing slash), it comes in properly (i.e., QueryString of "page=2"). So how can I either get the ActionLink helper to generate the right URL, or get the Routing to properly parse what ActionLink is generating? Thanks.

    Read the article

  • CA2000 passing object reference to base constructor in C#

    - by Timothy
    I receive a warning when I run some code through Visual Studio's Code Analysis utility which I'm not sure how to resolve. Perhaps someone here has come across a similar issue, resolved it, and is willing to share their insight. I'm programming a custom-painted cell used in a DataGridView control. The code resembles: public class DataGridViewMyCustomColumn : DataGridViewColumn { public DataGridViewMyCustomColumn() : base(new DataGridViewMyCustomCell()) { } It generates the following warning: CA2000 : Microsoft.Reliability : In method 'DataGridViewMyCustomColumn.DataGridViewMyCustomColumn()' call System.IDisposable.Dispose on object 'new DataGridViewMyCustomCell()' before all references to it are out of scope. I understand it is warning me DataGridViewMyCustomCell (or a class that it inherits from) implements the IDisposable interface and the Dispose() method should be called to clean up any resources claimed by DataGridViewMyCustomCell when it is no longer. The examples I've seen on the internet suggest a using block to scope the lifetime of the object and have the system automatically dispose it, but base isn't recognized when moved into the body of the constructor so I can't write a using block around it... which I'm not sure I'd want to do anyway, since wouldn't that instruct the run time to free the object which could still be used later inside the base class? My question then, is the code okay as is? Or, how could it be refactored to resolve the warning? I don't want to suppress the warning unless it is truly appropriate to do so.

    Read the article

  • StructureMap Exception Code: 202 No Default Instance defined for PluginFamily

    - by Code Sherpa
    Hi. I am new to StructureMap. I have downloaded and am using version 2.6.1.0. I keep getting the below error: StructureMap Exception Code: 202 No Default Instance defined for PluginFamily Company.ProjectCore.Core.IConfiguration, Company.ProjectCore, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null My Global.asax.cs looks like: protected void Application_Start(object sender, EventArgs e) { var container = new Container(x => { x.For<ICache>().Use<Cache>(); x.For<IEmailService>().Use<EmailService>(); x.For<IUserSession>().Use<UserSession>(); x.For<IRedirector>().Use<Redirector>(); x.For<INavigation>().Use<Navigation>(); }); container.AssertConfigurationIsValid(); } I changed from ObjectFactory.Initialize to "new Container" to debug. When stepping through the AssertConfigurationIsValid() method, Cache works but EmailService fails at the GetInstance method in the following line: private readonly IConfiguration _configuration; public EmailService() { _configuration = ObjectFactory.GetInstance<IConfiguration>(); } If I remove IEmailService, the same 202 error is thrown at IUserSession. Should I be adding something else in Application_Start or in my class files? Thanks in advance...

    Read the article

  • Spring Framework 3 and session attributes

    - by newbie
    I have form object that I set to request in GET request handler in my Spring controller. First time user enters to page, a new form object should be made and set to request. If user sends form, then form object is populated from request and now form object has all user givern attributes. Then form is validated and if validation is ok, then form is saved to database. If form is not validated, I want to save form object to session and then redirect to GET request handling page. When request is redirected to GET handler, then it should check if session contains form object. I have figured out that there is @SessionAttributes("form") annotation in Spring, but for some reason following doesnt work, because at first time, session attribute form is null and it gives error: org.springframework.web.HttpSessionRequiredException: Session attribute 'form' required - not found in session Here is my controller: @RequestMapping(value="form", method=RequestMethod.GET) public ModelAndView viewForm(@ModelAttribute("form") Form form) { ModelAndView mav = new ModelAndView("form"); if(form == null) form = new Form(); mav.addObject("form", form); return mav; } @RequestMapping(value="form", method=RequestMethod.POST) @Transactional(readOnly = true) public ModelAndView saveForm(@ModelAttribute("form") Form form) { FormUtils.populate(form, request); if(form.validate()) { formDao.save(); } else { return viewForm(form); } return null; }

    Read the article

  • jQuery FullCalendar - trying to add event and display on calendar failed

    - by Michael Mao
    Hi all: I am trying to work out how to use Adam Shaw's brilliant jQuery plugin - FullCalendar to add an event on our project : online balloon ordering page under development Basically, if you click on "step1" and choose "pickup in shop" , the page will bring you to the calendar view, where you could click on the upper-right corner at the "week" button to alter the view to a weekly basis. What I am trying to achieve is when client clicks on an empty slot in a day, she can create her event on that spot. Here is my code in custom.js: dayClick: function() { var n = parseInt(this.className.match(/fc\-slot(\d+)/)[1]); alert('a day has been clicked on slot ' + n); //trying to add an event using the renderEvent() method. $('#' + type + 'Calendar').fullCalendar('renderEvent', { title : 'my pickup slot', start : new Date(y,m,d, 12, 30), end : new Date(y,m,d, 13, 00), }); } It tries to use the FullCalendar's API method renderEvent so to create such an event. However, although my code runs without error and I can see the prompt saying which slot has been clicked, It wouldn't render such an new event on calendar. Is there another way to do this or my code does something wrong? Any suggestion would be much appreciated, thanks a lot in advance.

    Read the article

  • WPF 3.5 RenderTargetBitmap memory hog

    - by kingRauk
    I have a 3.5 WPF application that use's RenderTargetBitmap. It eat's memory like a big bear. It's is a know problem in 3.5 that RenderTargetBitmap.Render has memory problems. Have find some solutions for it, but i doesnt help. https://connect.microsoft.com/VisualStudio/feedback/details/489723/rendertargetbitmap-render-method-causes-a-memory-leak Program takes too much memory And more... Does anyway have any more ideas to solve it... static Image Method(FrameworkElement e, int width, int height) { const int dpi = 192; e.Width = width; e.Height = height; e.Arrange(new Rect(0, 0, width, height)); e.UpdateLayout(); if(element is Graph) (element as Graph).UpdateComponents(); var bitmap = new RenderTargetBitmap((int)(width*dpi/96.0), (int)(height*dpi/96.0), dpi, dpi, PixelFormats.Pbgra32); bitmap.Render(element); var encoder = new PngBitmapEncoder(); encoder.Frames.Add(BitmapFrame.Create(bitmap)); using (var stream = new MemoryStream()) { encoder.Save(stream); element.Clip = null; Dispose(element); bitmap.Freeze(); DisposeRender(bitmap); bitmap.Clear(); GC.Collect(); GC.WaitForPendingFinalizers(); return System.Drawing.Image.FromStream(stream); } } public static void Dispose(FrameworkElement element) { GC.Collect(); GC.WaitForPendingFinalizers(); GC.Collect(); } public static void DisposeRender(RenderTargetBitmap bitmap) { if (bitmap != null) bitmap.Clear(); bitmap = null; GC.Collect(); GC.WaitForPendingFinalizers(); }

    Read the article

  • Binding Image.Source to String in WPF ?

    - by Mohammad
    I have below XAML code : <Window x:Class="WpfApplication1.Window1" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" DataContext="{Binding RelativeSource={RelativeSource Self}}" WindowStartupLocation="CenterScreen" Title="Window1" Height="300" Width="300"> <Grid> <Image x:Name="TestImage" Source="{Binding Path=ImageSource}" /> </Grid> </Window> Also, there is a method that makes an Image from a Base64 string : Image Base64StringToImage(string base64ImageString) { try { byte[] b; b = Convert.FromBase64String(base64ImageString); MemoryStream ms = new System.IO.MemoryStream(b); System.Drawing.Image img = System.Drawing.Image.FromStream(ms); ////////////////////////////////////////////// //convert System.Drawing.Image to WPF image System.Drawing.Bitmap bmp = new System.Drawing.Bitmap(img); IntPtr hBitmap = bmp.GetHbitmap(); System.Windows.Media.ImageSource imageSource = System.Windows.Interop.Imaging.CreateBitmapSourceFromHBitmap(hBitmap, IntPtr.Zero, Int32Rect.Empty, BitmapSizeOptions.FromEmptyOptions()); Image wpfImage = new Image(); wpfImage.Source = imageSource; wpfImage.Width = wpfImage.Height = 16; ////////////////////////////////////////////// return wpfImage; } catch { Image img1 = new Image(); img1.Source = new BitmapImage(new Uri(@"/passwordManager;component/images/TreeView/empty-bookmark.png", UriKind.Relative)); img1.Width = img1.Height = 16; return img1; } } Now, I'm gonna bind TestImage to the output of Base64StringToImage method. I've used the following way : public string ImageSource { get; set; } ImageSource = Base64StringToImage("iVBORw0KGgoAAAANSUhEUgAAABAAAAAQCAMAAAAoLQ9TAAAABGdBTUEAAK/INwWK6QAAABl0RVh0U29mdHdhcmUAQWRvYmUgSW1hZ2VSZWFkeXHJZTwAAABjUExURXK45////6fT8PX6/bTZ8onE643F7Pf7/pDH7PP5/dns+b7e9MPh9Xq86NHo947G7Hm76NTp+PL4/bHY8ojD67rc85bK7b3e9MTh9dLo97vd8/D3/Hy96Xe76Nfr+H+/6f///1bvXooAAAAhdFJOU///////////////////////////////////////////AJ/B0CEAAACHSURBVHjaXI/ZFoMgEEMzLCqg1q37Yv//KxvAlh7zMuQeyAS8d8I2z8PT/AMDShWQfCYJHL0FmlcXSQTGi7NNLSMwR2BQaXE1IfAguPFx5UQmeqwEHSfviz7w0BIMyU86khBDZ8DLfWHOGPJahe66MKe/fIupXKst1VXxW/VgT/3utz99BBgA4P0So6hyl+QAAAAASUVORK5CYIII").Source.ToString(); but nothing happen. How can I fix it ? BTW, I'm dead sure that the base64 string is correct

    Read the article

< Previous Page | 475 476 477 478 479 480 481 482 483 484 485 486  | Next Page >