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  • How should child views of UIScrollView report their bounds for contentSize?

    - by Mike
    I'm looking more for advice on the correct design for a view. What I have is a UIScrollView that contains one or more custom Views I have created. My problem is, who reports to the scrollview what it's contentSize should be? I have the following: UIView +-UIScrollView +-CustomView 1 with dynamic height depending on data +-CustomView 2 with dynamic Height depending on data The UIViewController creates new instances of the custom views with data and then adds them as subviews to the UIScrollView. The problem I'm having is how to set the value of the scrollview's contentSize? Right now, I'm not doing that and the contents of the scrollview are clipped with no scrolling possible. Should the custom view call [parent setContentSize:] in its drawRect:? Should the UIViewController query the custom view after creation to get its bounds and then call setContentSize? Should I subclass the UIScrollView to override addSubView to query each subview's height? Is there something else I'm missing? I hope I explained that properly. I'm new to this and still getting a handle on things.

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  • Why is forControlEvents UNDEFINED?

    - by munchine
    Hi Guys, I've got a simple question but it has got me confounded. The code below gets a UNDEFINED error for UIControlTouchUpInside. What do I need to include or import? If I comment out the line, it works. So that means forState:UIControlStateNormal is defined. I'm new so hope you can help. UIButton * button = [UIButton buttonWithType:UIButtonTypeRoundedRect]; [button setTitle:@"Accept?" forState:UIControlStateNormal]; [button addTarget:self action:@selector(acceptTapped) forControlEvents:UIControlTouchUpInside]; button.frame = CGRectMake(225.0, 145.0, 80.0, 30.0); [self.view addSubview:button];

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  • UIView animation doesn't work first time

    - by BobC
    Hello everybody, I have a seachButton in the navigation bar which upon hitting calls following method: - (IBAction)search:(id)sender { if (nil == searchViewController) searchViewController = [[SearchViewController alloc] initWithNibName:@"SearchViewController" bundle:nil]; searchViewController.view.backgroundColor = [UIColor clearColor]; [UIView beginAnimations:nil context:nil]; [UIView setAnimationDuration:1.0]; [UIView setAnimationTransition:UIViewAnimationTransitionCurlDown forView:searchViewController.view cache:NO]; [self.view addSubview:searchViewController.view]; [UIView commitAnimations]; } It should load SearchViewController.xib which contains a view with UISearchBar and two buttons. When I call the search method for the first time, the view appears very quickly with some weird animation, when I call it again, the animation is alright. Does anyone have a clue what could be wrong?

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  • Quartz 2D or OpenGL ES? Pros and cons in the long term, possibility of migration to other platforms.

    - by fspirit
    Hi all! I'm having a hard time deciding whether to go with Quartz2D or OpenGL for an iPad game. It will be 2D mostly, but effect-intense (simultaneous lighting effects for 10-30 objects, 10-20 simultaneous animations on the screen). So far, assuming i'm equally dumb in both technologies and have to learn them from the ground, i came to this list. (I've read several topics here, on SO, with names like "Quartz or OpenGL", but i'm still left with some questions) Quartz: Better time-to-market, because of ready to use absractions like UIView, UIImageView, CoreAnimation abstractions Open GL ES Closer to hardware, thus, performance is better. App, implemented with OpenGL ES can be easier migrated to Android, MeeGo, Windows Phone, etc. My questions are: How time will it take to rewrite Quartz 2d app to use OpenGL? Lets say it took me 2 man-month to write Quartz app, how much time will i need to rewrite it? (Please, just some subjective opinions, i'll try to summarize them somehow) Regarding the ease of migration to other platforms, when using OpenGL, is it really so? Or efforts when migrating Quartz app from iPhoneOS to Android will be not so much bigger, compared to OpenGL app migration? (Ease of migration is quite important criterion) Regarding OpenGL, should i go with OpenGL 1.1 or 2.0, concerning migration? (Android supports 2.0 through NDK, but dont know whether NDK's use will increase or decrease migration efforts)

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  • Sorting Numbers ins a Object.

    - by user133611
    Hi I have an NSMutableArray of objects, let's say 'Person' Objects. I want to sort the NSMutable Array by person.savings i.e if suppose person having savings 1000,1050,500,1200,2000,1050 i want the Array in the ascending order. Thank You.

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  • How to use xcode compiler warnings to determine minimum IOS deployment target

    - by Martin Bayly
    I'm building an iOS app using Xcode 3.2.5 with the Base SDK set to iOS 4.2 I know I've used some api's from 4.0 and 4.1 but not sure about whether I actually require 4.2. According to the iOS Development Guide, "Xcode displays build warnings when it detects that your application is using a feature that’s not available in the target OS release". So I was hoping to use the compiler warnings to derive my minimum OS requirement. However, even when I set my iOS Deployment Target to iOS 3.0, I still don't get any compiler warnings. I must be doing something wrong, but not sure what? Can anyone confirm that they get compiler warnings when the iOS deployment target is less than the base SDK and the code uses base SDK functions? Or do the compiler warnings only show if you link a framework that didn't exist in the iOS deployment target version?

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  • Sibling UIViewController Navigation

    - by Joo Park
    would anybody care to comment on this piece of code? It allows you to do "prev" or "next" once in the detail view of a uiviewcontroller. So, if you have 4 uiviewcontrollers, you can navigate from #3 to #2 with previous or #3 to #4 with next. It works, but, my question is, is this the best way to implement this? or, is there a better way. http://github.com/joop23/UIViewController

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  • Unable to store NSNumber in core data

    - by Kamlesh
    Hi all, I am using Core Data in my application.I have an attribute named PINCode which has property Int64. Now,in my app I take the PIN code from a text field,convert it into NSNumber and try to store as an attribute value for an entity.But I am unable to do so.The exception that it shows on the console is:- Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: 'Unacceptable type of value for attribute: property = "PINCode"; desired type = NSNumber; given type = NSCFString; value = 121.' Here is the code:- (Conversion to NSNumber):- NSString *str= txtPINCode.text; NSNumber *num = [[NSNumber alloc]init]; int tempNum = [str intValue]; num = [NSNumber numberWithInt:tempNum]; (Storing in core data entity):- NSManagedObjectContext *context = [appDelegate managedObjectContext]; NSManagedObject *newContact; newContact = [NSEntityDescription insertNewObjectForEntityForName:@"MemberTable" inManagedObjectContext:context]; [newContact setValue:num forKey:@"PINCode"]; The app crashes at this point.I am unable to find the reason of crash.I have also tried to check the conversion by the following code:- NSNumber *testNumber = [[NSNumber alloc]init]; id test = num; BOOL testMe = [test isKindOfClass:(Class)testNumber]; Can anybody help me with this?? Thanks in advance.

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  • Backspace in UITextView substringToIndex , app is crashing .

    - by user271753
    Hey Guys check this code ( My Custom Keyboard) : -(IBAction) updateTextBackSpace:(id)sender { if([txtview.text length]>0) { NSString *deletedLastCharString = [txtview.text substringToIndex:([txtview.text length]-1)]; [txtview setText:deletedLastCharString]; } else { NSLog("End"); } I am able to erase the letters ( backspace ) but after the first letter is erased and if I press backspace one more time then the application crashes .. AND the main thing is that I can't figure out how to change this code so that , I can erase any text in any give line at the cursor, the backspace starts to erase from end of the line . Please Help

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  • UILabel displaying Unicode Characters

    - by Lee Armstrong
    Hello, I have an NSString that then sets a UILabel. This contains unicode such as... E = MC Hammer\U00ac\U2264 and complete ones such as \U2013\U00ee\U2013\U00e6\U2013\U2202\U2013\U220f\U2013\U03c0 \U2013\U00ee\U2013\U220f\U2013\U03c0\U2013\U00aa\U2013\U221e\U2014\U00c5 These are not displaying correctly, is there anything I need to do to parse these at all?

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  • Shake to open view modally

    - by Vivas
    Hi, I have my 'shake' working fine (using motionEnded), based off of Apple's GLPaint code. When the user shakes the device (running 3.0 and up) I want to open a view controller modally using presentModalViewController. In my appdelegate I have the notification (as per the GLPaint sample code): [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(shakeToOpenHiddenScreen) name:@"shake" object:nil]; In my shakeToOpenHiddenScreen I just want to open view 'x' modally but I don't think that my appdelegate will respond to presentModalViewController. Is there a way around this?

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  • iui transition moving in wrong direction

    - by Toddeman
    i am using iUI to build a native looking web app for iDevices. whenever i click a link with an href of #something that leads to another div on my page, the transition effect moves (correctly) as if the page were sliding in from the right like it does on any other iDevice app. a portion of my app requires an indefinite number of sub pages though, so i generate them on the fly, assign them and id, and set the window location to something like myip/mobile/#_newdiv. this causes the transition effect to move in the wrong direction though (as if the page were sliding in from the LEFT, opposite native iDevices). is there any way to fix this?

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  • 'Unable to read symbols' error

    - by cannyboy
    When I 'Build and Go' on the device, the console shows: warning: Unable to read symbols for ""/Users/Steve/Blue/build/Debug-iphoneos"/Blue.app/Blue" (file not found). warning: Unable to read symbols for ""/Users/Steve/Blue/build/Debug-iphoneos"/Blue.app/Blue" (file not found). Is this something I should worry about? If so, where should I look to find the root of the issue? The app works OK, but I'm just worried that this might be an AppStore approval issue.

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  • UIView Obscuring Other Views

    - by Matt Long
    I cannot figure out what is obscuring my buttons. The first image shows the buttons that I want to click. They are clickable while the view is contracted like this, but when the view is expanded like in the second image, the buttons are no longer clickable. There seems to be another view obscuring the buttons. Any thoughts on what might be causing that? If not, any idea how I can figure out what view is getting the tap events when I tap in that area? Thanks. -Matt

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  • Do I need to release a copied NSObjects - Objective-c

    - by ncohen
    Hi everyone, I was wondering if I need to release a copied NSObject? For example, I create only one dictionary that I copy into an array: Code: for (int num = 0; num < [object count]; num++) { [dictionary setObject:[object objectAtIndex:num] forKey:@"x"]; [array addObject:[dictionary copy]]; } Do I have to release the dictionary? If yes, when? Thanks

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  • How to access the parent view controller?

    - by tarnfeld
    I am using this code to push a view controller in ViewControllerA: DatePickerViewController *viewController = [[DatePickerViewController alloc] initWithNibName:@"DatePickerViewController" bundle:nil]; NSMutableArray *info = [[NSMutableArray alloc] initWithObjects:@"Exam Duration",nil]; [viewController setInfo:info]; [info release]; [self.navigationController pushViewController:viewController animated:YES]; [viewController release]; In the DatePickerViewController that is slid in, it has a text field. In ViewControllerA how can I get the value of this text field once the viewWillDisappear method is fired, it's to save data.

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  • How to keep track of NSManagedObjects created in core-data persistently.

    - by KayKay
    In my application i am using core-data to store information and saving these data to the server using web-connectivity i have to use MySql. Basically what i want to do is to keep track of number of NSManagedObject already created and Whenever i am adding new NSManagedObject, based on that counting it will assign the class a Int_value which will act as primary_key in MySql. For examaple, there are already 10 NSManagedobjects, and when i will add new one it will assign it "11" as primary_key. these value will have to be increasing because there is no deleting of NSManagedObject. From my approach its about static member in applicationDelegate whose initial value can be any integer but should be incremented by one everytime new NSManagedObject is created and also it should be persistent. I am not clear how to do this, please give me suggestions. Thanks in advance.

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  • Why is my UIImageView blurred?

    - by Denis M
    I have a really weird problem with UIImageView. I have an image (an RGB png) 45x45 pixels which I add to the view. I can see that image is blurred after added to the view. Here is the same image in the simulator (left) and in Xcode (right): I have custom UIImageView class with this initWithImage code: - (id) initWithImage:(UIImage*) image { self = [super initWithImage:image]; self.frame = CGRectMake(0, 0, 45, 45); self.contentMode = UIViewContentModeScaleAspectFit; self.quantity = 1; if (self) { self.label = [[UITextField alloc]initWithFrame:CGRectMake(0,40,45,25)]; self.label.font = [UIFont systemFontOfSize:16]; self.label.borderStyle = UITextBorderStyleNone; self.label.enabled = TRUE; self.label.userInteractionEnabled = TRUE; self.label.delegate = self; self.label.keyboardType = UIKeyboardTypeNumbersAndPunctuation; self.label.textAlignment = UITextAlignmentCenter; } self.userInteractionEnabled = TRUE; // Prepare 3 buttons: count up, count down, and delete self.deleteButton = [UIButton buttonWithType:UIButtonTypeRoundedRect]; self.deleteButton.hidden = NO; self.deleteButton.userInteractionEnabled = YES; self.deleteButton.titleLabel.font = [UIFont systemFontOfSize:20]; self.deleteButton.titleLabel.textColor = [UIColor redColor]; [self.deleteButton setTitle:@"X" forState:UIControlStateNormal]; [self.deleteButton addTarget:self action:@selector(deleteIcon:) forControlEvents:UIControlEventTouchUpInside]; self.upCountButton = [UIButton buttonWithType:UIButtonTypeRoundedRect]; self.upCountButton.hidden = NO; self.upCountButton.userInteractionEnabled = YES; [self.upCountButton setTitle:@"+" forState:UIControlStateNormal]; [self.upCountButton addTarget:self action:@selector(addQuantity:) forControlEvents:UIControlEventTouchUpInside]; self.downCountButton = [UIButton buttonWithType:UIButtonTypeRoundedRect]; self.downCountButton.hidden = YES; self.downCountButton.userInteractionEnabled = YES; [self.downCountButton setTitle:@"-" forState:UIControlStateNormal]; [self.downCountButton addTarget:self action:@selector(removeQuantity:) forControlEvents:UIControlEventTouchUpInside]; return self; } I create it like this: UIImage *desertIcon = [UIImage imageNamed:@"desert.png"]; IconObj *desertIconView = [[IconObj alloc] initWithImage:desertIcon]; desertIconView.center = CGPointMake(265,VERTICAL_POINT_ICON); desertIconView.type = [IconObj TYPE_DESERT]; [self.view addSubview:desertIconView]; [desertIconView release]; Why would the displayed image be so than the one stored in a file?

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  • How can I detect device orientation going back and forth through tabs and views?

    - by JoshD
    My application goes back and forth between Portrait and Landscape. I have all of my content(labels, uiimageviews, uilabels) lined up to relocate for both orientations. However, the only change when the device is actually rotated. When I cycle between tabs after it has been rotated it just shows up autosized and not the way I have it setup when the user rotates it. How can I detect the orientation of the device and display the view to reflect the orientation when the taps different tabs?

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  • Conversion Fahrenheit to celsius programmatically

    - by Doom
    In my project, want to show the weather in fahrenheit first, then if the user wants clickes on conversion, needs to show the weather in celsius. My code is NSNumber *metric = [[NSUserDefaults standardUserDefaults] objectForKey:@"metric"]; NSLog(@"Metric is %@", metric); CGFloat aFloat = [speed floatValue]; CGFloat tFloat = [temperature floatValue]; CGFloat tempFloat = (tFloat-30)/2; NSNumber * p_Number = [NSNumber numberWithFloat:tempFloat]; //Convert mph to kmph if ([metric boolValue]) { [windValueLabel setText:[NSString stringWithFormat:@"%.2f kmph", aFloat * 1.6] ]; temperatureLabel.text = [NSString stringWithFormat:@"%@", p_Number]; } else{ [windValueLabel setText:[NSString stringWithFormat:@"%.2f mph", aFloat / 1.6]]; temperatureLabel.text = [NSString stringWithFormat:@"%@", temperature]; } When u start the app, its working and showing temperature in fahrenheit, but crashes at celsius man... is that the current conversion. help me out guys

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