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  • Problem with Landscape and Portrait view in a TabBar Application

    - by JoshD
    I have an TabBar app that I would like to be in landscape and portrait. The issue is when I go to tab 2 make a selection from my table then select tab 1 and rotate the device, then select tab 2 again the content does not know that the device rotated and will not display my custom orientated content correctly. I am trying to write a priovate method that tells the view what orientation it is currently in. IN viewDidLoad I am assuming it is in portrait but in shouldAutoRotate I have it looking in the private method for the correct alignment of the content. Please Help!! Here is my code: #import "DetailViewController.h" #import "ScheduleTableViewController.h" #import "BrightcoveDemoAppDelegate.h" #import "Constants.h" @implementation DetailViewController @synthesize CurrentLevel, CurrentTitle, tableDataSource,logoName,showDescription,showDescriptionInfo,showTime, showTimeInfo, tableBG; - (void)layoutSubviews { showLogo.frame = CGRectMake(40, 20, 187, 101); showDescription.frame = CGRectMake(85, 140, 330, 65); showTime.frame = CGRectMake(130, 10, 149, 119); tableBG.frame = CGRectMake(0, 0, 480, 320); } /* // The designated initializer. Override if you create the controller programmatically and want to perform customization that is not appropriate for viewDidLoad. - (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil { if (self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil]) { // Custom initialization } return self; } */ /* // Implement loadView to create a view hierarchy programmatically, without using a nib. - (void)loadView { } */ // Implement viewDidLoad to do additional setup after loading the view, typically from a nib. - (void)viewDidLoad { [super viewDidLoad]; self.navigationItem.title = CurrentTitle; [showDescription setEditable:NO]; //show the description showDescription.text = showDescriptionInfo; showTime.text = showTimeInfo; NSString *Path = [[NSBundle mainBundle] bundlePath]; NSString *ImagePath = [Path stringByAppendingPathComponent:logoName]; UIImage *tempImg = [[UIImage alloc] initWithContentsOfFile:ImagePath]; [showLogo setImage:tempImg]; [tempImg release]; [self masterView]; } - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { return YES; } - (void)willAnimateRotationToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation duration:(NSTimeInterval)duration { isLandscape = UIInterfaceOrientationIsLandscape(toInterfaceOrientation); if(isLandscape = YES){ [self layoutSubviews]; } } - (void)didReceiveMemoryWarning { // Releases the view if it doesn't have a superview. [super didReceiveMemoryWarning]; // Release any cached data, images, etc that aren't in use. } - (void)viewDidUnload { // Release any retained subviews of the main view. // e.g. self.myOutlet = nil; } - (void)dealloc { [logoName release]; [showLogo release]; [showDescription release]; [showDescriptionInfo release]; [super dealloc]; } @end

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  • Sibling UIViewController Navigation

    - by Joo Park
    would anybody care to comment on this piece of code? It allows you to do "prev" or "next" once in the detail view of a uiviewcontroller. So, if you have 4 uiviewcontrollers, you can navigate from #3 to #2 with previous or #3 to #4 with next. It works, but, my question is, is this the best way to implement this? or, is there a better way. http://github.com/joop23/UIViewController

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  • Open Source sound engine

    - by Steph Thirion
    When I started using SoundEngine (from CrashLanding and TouchFighter), I had read about a few people recommending not to use it, for it was, according to them, not stable enough. Still it was the only solution I knew of to play sounds with pitch and position control without learning C++ and OpenAL, so I ignored the warnings and went on with it. But now I'm starting to worry. The 2.2 SDK introduced AVFoundation. Using both SoundEngine from CrashLanding (for sounds) and AVAudioPlayer (for music), I found out SoundEngine behaves strangely when the only existing AVAudioPlayer is released (all sounds stop until a new AVAudioPlayer is initiated). Around the same time as the 2.2 SDK came out, the CrashLanding sample code was mysteriously removed from the ADC site. I'm worried there are more bad surprises to come. My question is, is anyone aware of an Open Source alternative to SoundEngine? Maybe even a C++ library that uses OpenAL?

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  • UIView animation doesn't work first time

    - by BobC
    Hello everybody, I have a seachButton in the navigation bar which upon hitting calls following method: - (IBAction)search:(id)sender { if (nil == searchViewController) searchViewController = [[SearchViewController alloc] initWithNibName:@"SearchViewController" bundle:nil]; searchViewController.view.backgroundColor = [UIColor clearColor]; [UIView beginAnimations:nil context:nil]; [UIView setAnimationDuration:1.0]; [UIView setAnimationTransition:UIViewAnimationTransitionCurlDown forView:searchViewController.view cache:NO]; [self.view addSubview:searchViewController.view]; [UIView commitAnimations]; } It should load SearchViewController.xib which contains a view with UISearchBar and two buttons. When I call the search method for the first time, the view appears very quickly with some weird animation, when I call it again, the animation is alright. Does anyone have a clue what could be wrong?

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  • Unable to store NSNumber in core data

    - by Kamlesh
    Hi all, I am using Core Data in my application.I have an attribute named PINCode which has property Int64. Now,in my app I take the PIN code from a text field,convert it into NSNumber and try to store as an attribute value for an entity.But I am unable to do so.The exception that it shows on the console is:- Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: 'Unacceptable type of value for attribute: property = "PINCode"; desired type = NSNumber; given type = NSCFString; value = 121.' Here is the code:- (Conversion to NSNumber):- NSString *str= txtPINCode.text; NSNumber *num = [[NSNumber alloc]init]; int tempNum = [str intValue]; num = [NSNumber numberWithInt:tempNum]; (Storing in core data entity):- NSManagedObjectContext *context = [appDelegate managedObjectContext]; NSManagedObject *newContact; newContact = [NSEntityDescription insertNewObjectForEntityForName:@"MemberTable" inManagedObjectContext:context]; [newContact setValue:num forKey:@"PINCode"]; The app crashes at this point.I am unable to find the reason of crash.I have also tried to check the conversion by the following code:- NSNumber *testNumber = [[NSNumber alloc]init]; id test = num; BOOL testMe = [test isKindOfClass:(Class)testNumber]; Can anybody help me with this?? Thanks in advance.

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  • iui transition moving in wrong direction

    - by Toddeman
    i am using iUI to build a native looking web app for iDevices. whenever i click a link with an href of #something that leads to another div on my page, the transition effect moves (correctly) as if the page were sliding in from the right like it does on any other iDevice app. a portion of my app requires an indefinite number of sub pages though, so i generate them on the fly, assign them and id, and set the window location to something like myip/mobile/#_newdiv. this causes the transition effect to move in the wrong direction though (as if the page were sliding in from the LEFT, opposite native iDevices). is there any way to fix this?

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  • Shake to open view modally

    - by Vivas
    Hi, I have my 'shake' working fine (using motionEnded), based off of Apple's GLPaint code. When the user shakes the device (running 3.0 and up) I want to open a view controller modally using presentModalViewController. In my appdelegate I have the notification (as per the GLPaint sample code): [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(shakeToOpenHiddenScreen) name:@"shake" object:nil]; In my shakeToOpenHiddenScreen I just want to open view 'x' modally but I don't think that my appdelegate will respond to presentModalViewController. Is there a way around this?

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  • UIView Obscuring Other Views

    - by Matt Long
    I cannot figure out what is obscuring my buttons. The first image shows the buttons that I want to click. They are clickable while the view is contracted like this, but when the view is expanded like in the second image, the buttons are no longer clickable. There seems to be another view obscuring the buttons. Any thoughts on what might be causing that? If not, any idea how I can figure out what view is getting the tap events when I tap in that area? Thanks. -Matt

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  • Do I need to release a copied NSObjects - Objective-c

    - by ncohen
    Hi everyone, I was wondering if I need to release a copied NSObject? For example, I create only one dictionary that I copy into an array: Code: for (int num = 0; num < [object count]; num++) { [dictionary setObject:[object objectAtIndex:num] forKey:@"x"]; [array addObject:[dictionary copy]]; } Do I have to release the dictionary? If yes, when? Thanks

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  • How can I detect device orientation going back and forth through tabs and views?

    - by JoshD
    My application goes back and forth between Portrait and Landscape. I have all of my content(labels, uiimageviews, uilabels) lined up to relocate for both orientations. However, the only change when the device is actually rotated. When I cycle between tabs after it has been rotated it just shows up autosized and not the way I have it setup when the user rotates it. How can I detect the orientation of the device and display the view to reflect the orientation when the taps different tabs?

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  • off a sound effect with NSUserDefaults

    - by Momeks
    i try to off a sound effect on my app play method is [myMusic play]; ' BOOL soundIsOff = [defaults boolForKey:@"sound_off"]; //the problem is here //xcode compiler doesn't copile this code [myMusic play] = soundIsOff; sound code : ///sound effect ', NSString * musicSonati = [[NSBundle mainBundle] pathForResource:@"sound" ofType:@"wav"]; myMusic = [[AVAudioPlayer alloc] initWithContentsOfURL:[NSURL fileURLWithPath:musicSonati] error:NULL]; myMusic.delegate = self; myMusic.numberOfLoops = 0;

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  • UILabel displaying Unicode Characters

    - by Lee Armstrong
    Hello, I have an NSString that then sets a UILabel. This contains unicode such as... E = MC Hammer\U00ac\U2264 and complete ones such as \U2013\U00ee\U2013\U00e6\U2013\U2202\U2013\U220f\U2013\U03c0 \U2013\U00ee\U2013\U220f\U2013\U03c0\U2013\U00aa\U2013\U221e\U2014\U00c5 These are not displaying correctly, is there anything I need to do to parse these at all?

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  • 'Unable to read symbols' error

    - by cannyboy
    When I 'Build and Go' on the device, the console shows: warning: Unable to read symbols for ""/Users/Steve/Blue/build/Debug-iphoneos"/Blue.app/Blue" (file not found). warning: Unable to read symbols for ""/Users/Steve/Blue/build/Debug-iphoneos"/Blue.app/Blue" (file not found). Is this something I should worry about? If so, where should I look to find the root of the issue? The app works OK, but I'm just worried that this might be an AppStore approval issue.

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  • Why is forControlEvents UNDEFINED?

    - by munchine
    Hi Guys, I've got a simple question but it has got me confounded. The code below gets a UNDEFINED error for UIControlTouchUpInside. What do I need to include or import? If I comment out the line, it works. So that means forState:UIControlStateNormal is defined. I'm new so hope you can help. UIButton * button = [UIButton buttonWithType:UIButtonTypeRoundedRect]; [button setTitle:@"Accept?" forState:UIControlStateNormal]; [button addTarget:self action:@selector(acceptTapped) forControlEvents:UIControlTouchUpInside]; button.frame = CGRectMake(225.0, 145.0, 80.0, 30.0); [self.view addSubview:button];

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  • Why is my UIImageView blurred?

    - by Denis M
    I have a really weird problem with UIImageView. I have an image (an RGB png) 45x45 pixels which I add to the view. I can see that image is blurred after added to the view. Here is the same image in the simulator (left) and in Xcode (right): I have custom UIImageView class with this initWithImage code: - (id) initWithImage:(UIImage*) image { self = [super initWithImage:image]; self.frame = CGRectMake(0, 0, 45, 45); self.contentMode = UIViewContentModeScaleAspectFit; self.quantity = 1; if (self) { self.label = [[UITextField alloc]initWithFrame:CGRectMake(0,40,45,25)]; self.label.font = [UIFont systemFontOfSize:16]; self.label.borderStyle = UITextBorderStyleNone; self.label.enabled = TRUE; self.label.userInteractionEnabled = TRUE; self.label.delegate = self; self.label.keyboardType = UIKeyboardTypeNumbersAndPunctuation; self.label.textAlignment = UITextAlignmentCenter; } self.userInteractionEnabled = TRUE; // Prepare 3 buttons: count up, count down, and delete self.deleteButton = [UIButton buttonWithType:UIButtonTypeRoundedRect]; self.deleteButton.hidden = NO; self.deleteButton.userInteractionEnabled = YES; self.deleteButton.titleLabel.font = [UIFont systemFontOfSize:20]; self.deleteButton.titleLabel.textColor = [UIColor redColor]; [self.deleteButton setTitle:@"X" forState:UIControlStateNormal]; [self.deleteButton addTarget:self action:@selector(deleteIcon:) forControlEvents:UIControlEventTouchUpInside]; self.upCountButton = [UIButton buttonWithType:UIButtonTypeRoundedRect]; self.upCountButton.hidden = NO; self.upCountButton.userInteractionEnabled = YES; [self.upCountButton setTitle:@"+" forState:UIControlStateNormal]; [self.upCountButton addTarget:self action:@selector(addQuantity:) forControlEvents:UIControlEventTouchUpInside]; self.downCountButton = [UIButton buttonWithType:UIButtonTypeRoundedRect]; self.downCountButton.hidden = YES; self.downCountButton.userInteractionEnabled = YES; [self.downCountButton setTitle:@"-" forState:UIControlStateNormal]; [self.downCountButton addTarget:self action:@selector(removeQuantity:) forControlEvents:UIControlEventTouchUpInside]; return self; } I create it like this: UIImage *desertIcon = [UIImage imageNamed:@"desert.png"]; IconObj *desertIconView = [[IconObj alloc] initWithImage:desertIcon]; desertIconView.center = CGPointMake(265,VERTICAL_POINT_ICON); desertIconView.type = [IconObj TYPE_DESERT]; [self.view addSubview:desertIconView]; [desertIconView release]; Why would the displayed image be so than the one stored in a file?

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  • Reset UITextField's original placeholder text

    - by Michael
    I'm adding some user feedback mechanism into my app. The user types some comments into a text field and when that editing is done it updates a UITextView. Then when the user hits the submit button and moves on in the app the user may have need to send more feedback from the same form for a different item. I can reset the other fields and labels in the app to their default values when I hide the view, but not the textField (?). How can I reestablish the placeholder text next time the user accesses this view? Your suggestions are humbly appreciated.

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  • Sorting an array in ascending order without losing the index Objective-C

    - by thary
    Hello all, I have an array for instance, Array { 3.0 at Index 0 2.0 at Index 1 3.5 at Index 2 1.0 at Index 4 } I would like to get sort it in ascending order without losing the index in the first place, like this, Array { 1.0 at Index 4 2.0 at Index 1 3.0 at Index 0 3.5 at Index 2 } When I sort the array using this, NSArray *sortedArray = [hArray sortedArrayUsingSelector:@selector(caseInsensitiveCompare:)]; [knnRecog sortUsingDescriptors:[NSArray arrayWithObject:sortAsc]]; I lose the index. Does anyone know a way to preserve the index after sorting the array? Thanks

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  • Can not add a animation to a UIImageView:

    - by Flocked
    Hello, Im trying to add a animation to a UIImageView, but it always fails. Why? Here is the code: UIImage *newImage = UIGraphicsGetImageFromCurrentImageContext(); animationImage = [[UIImageView alloc]initWithImage:newImage]; [self.view addSubview:animationImage]; CATransition *animation = [CATransition animation]; [animation setDelegate:self]; [animation setDuration:0.35]; [animation setTimingFunction:UIViewAnimationCurveEaseInOut]; animation.type = @"pageCurl"; animation.fillMode = kCAFillModeForwards; animation.endProgress = 0.58; [animation setRemovedOnCompletion:NO]; [[animationImage layer] addAnimation:animation forKey:@"pageCurlAnimation"];

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  • How to keep track of NSManagedObjects created in core-data persistently.

    - by KayKay
    In my application i am using core-data to store information and saving these data to the server using web-connectivity i have to use MySql. Basically what i want to do is to keep track of number of NSManagedObject already created and Whenever i am adding new NSManagedObject, based on that counting it will assign the class a Int_value which will act as primary_key in MySql. For examaple, there are already 10 NSManagedobjects, and when i will add new one it will assign it "11" as primary_key. these value will have to be increasing because there is no deleting of NSManagedObject. From my approach its about static member in applicationDelegate whose initial value can be any integer but should be incremented by one everytime new NSManagedObject is created and also it should be persistent. I am not clear how to do this, please give me suggestions. Thanks in advance.

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  • How should child views of UIScrollView report their bounds for contentSize?

    - by Mike
    I'm looking more for advice on the correct design for a view. What I have is a UIScrollView that contains one or more custom Views I have created. My problem is, who reports to the scrollview what it's contentSize should be? I have the following: UIView +-UIScrollView +-CustomView 1 with dynamic height depending on data +-CustomView 2 with dynamic Height depending on data The UIViewController creates new instances of the custom views with data and then adds them as subviews to the UIScrollView. The problem I'm having is how to set the value of the scrollview's contentSize? Right now, I'm not doing that and the contents of the scrollview are clipped with no scrolling possible. Should the custom view call [parent setContentSize:] in its drawRect:? Should the UIViewController query the custom view after creation to get its bounds and then call setContentSize? Should I subclass the UIScrollView to override addSubView to query each subview's height? Is there something else I'm missing? I hope I explained that properly. I'm new to this and still getting a handle on things.

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