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  • How do I solve "System is running in low graphics issue" in Ubuntu INSTALLER ?

    - by hellodear
    I made a bootable USB for installing Ubuntu 12.04 LTS alongside Windows 8.1. I inserted my USB device and then booted into it. Then it showed me 2 options - 'Try Ubuntu' or 'Install Ubuntu'. Now I press 'Try Ubuntu' and then it says, "The system is running in low graphics mode". Then I press 'OK'. Then it showed me 4 options. Then again I click 'OK'. Then it shows a black screen and nothing happens. I have tried all possible answers provided in AU. What should I do? Please help. PS :- I am using Windows 8.1 with dedicated graphic card which is AMD Radeon HD 8670M. I am trying to do this in a Dell Laptop 3537 Inspiron. UPDATE :- I tried running the liveUSB session with nomodeset on and i was able to enter the installer. But when I run boot-repair(so that my Ubuntu gets detected in the GRUB menu) after installing Ubuntu successfully alongside Windows 8(following this tutorial with nomodeset on, I get the following error:- your system is running in legacy mode boot repair done

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  • How to handle notifications to several partial views of the same model?

    - by Seki
    I am working on refactoring an old simulation of a Turing machine. The application uses a class that contains the state and the logic of program execution, and several panels to display the tape representation and show the state, messages, and the GUI controls (start, stop, program listing, ...). I would like to refactor it using the MVC architecture that was not used originaly: the Frame is the only way to get access to the different panels and there is also a strong coupling between the "engine" class and the GUI updates in the way of frame.displayPanel.state.setText("halted"); or frame.outputPanel.messages.append("some thing"); It looks to me that I should put the state related code into an observable model class and make the different panels observers. My problem is that the java Observable class only provides a global notification to the Observers, while I would prefer not to refresh every Observers everytime, but only when the part that specificaly observe has changed. I am thinking of implementing myself several vectors of listeners (for the state / position, for the output messages, ...) but I feel like reinventing the wheel. I though also about adding some flags that the observers could check like isNewMessageAvailable(), hasTapeMoved(), etc but it sounds also approximative design. BTW, is it ok to keep the fetch / execute loop into the model or should I move it in another place? We can think in a theorical ideal way as I am completely revamping this small application.

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  • Three Ubuntu 12.04 + Xfce problems

    - by user1708495
    sorry to bother you, but I wanted to set up a minimal Ubuntu 12.04 with minimal Xfce and probably due to my unawareness of several important things, not everything is working properly. -Sometimes when I shutdown I get error message from iwlwifi: It starts with a time out error about sending a power table and after several other errors it says "On demand firmware reload and "Unable to initialize device". And the shutdown stops there so I can only use hard shutdown. -Also when I boot, I often boot to a black screen, but pressing ctrl+alt+f1 gets me to the login prompt (I do not use a login manager). But then I sometimes cannot type. Seems probably more like a X server problem. When it works I only see the Plymouth splash for a very short time or sometimes not at all. -And the last problem is the most annoying one: Frequently Xfce freezes completely. I think ctrl+alt+f1 works sometimes, but other times I also have to use hard shutdown. When it freezes the cpu fan gets louder. I've been using Xbuntu for a while before, but with "real" Linux I am more a beginner, so I hope you forgive my questions Thanks

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  • Live HTML Preview

    - by netbeanstips
    When you need to edit an HTML document in NetBeans you may find useful this little plugin that adds a Preview tab to HTML editor window. The plugin works with some small issues in NetBeans 7.4 but I recommend using development builds instead. So install the plugin, restart NetBeans and open any HTML document. Notice there's a Preview button in editor's toolbar (see the red rectangle in the picture below). Now split the editor window by dragging the split button at top right corner. You can also use menu View - Split - Vertically.  Then in the bottom split part toggle Preview button. You will get a live preview of your HTML source code. The preview pane will auto-refresh as you edit the HTML code. There are even some handy tools in Preview toolbar, for example you can resize the preview browser to match the screen dimensions of various device types. I know there is full-blown HTML5 support in NetBeans 7.4. But if you need to edit a single document or when you're running Java-only NetBeans distribution this plugin may come handy... Note: The plugin is built on top of embedded WebKit browser which is based on JavaFX WebView component. So there might be some issue when using the plugin on some flavors of Linux.

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  • No wubildr, No spaceleft, Boot Error and A previous installation was detected in D:\ubuntu. Please uninstall that before continuing

    - by tdc2bdc
    At first I was downloading Ubuntu 12.10 using Windows Installer, but I cancelled it after just 2-3 minutes and dowloaded 32-Bit ISO (ubuntu-12.10-desktop-i386). Then I created bootable USB Stick (new HP 210 v210 w) using Pendrivelinux (Universal-USB-Installer-1.9.1.4). I Formatted D Drive. (Both by Windows & EaseUS) I've set boot priority correctly. But after getting message "Boot Error", I ran wubi.exe directly from USB drive. Now the message is "A previous installation was detected in D:\ubuntu. Please uninstall that before continuing." I formatted D: again and performed disk check, surface test using EaseUS. It shows no error or bad sectors. Formatted & checked my pendrive too. Directly ran .iso. But same error keeps coming. I found way around above problems, by copying extracted .iso on D:\ and installing Ubuntu using wubi.exe and though on boot it was shown with Windows 7, selecting it caused following error Try hd(0,0): NTFS5 : No wubildr Try hd(0,1): NTFS5 : So, I uninstalled it and Reeinstalled it Now installation fails at around 7mins saying " An error occurred. No space left on device. For more info please see log file " My D: is a 9 GB partition. (99% Free) Ubuntu Site 12.10 says it needs around 4.5 GB. Now Trying it by extendin D: to 10 GB... Got No wubildr. Please help. tdc2bdc

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  • Cycling through ItemStacks whlie supplying data... LOST [on hold]

    - by user3251606
    Ok so i am working on a plugin for my server that will open and inventory and when closed it will pass items to this class... object of this class is to cycle through the inventory and use a cfg file to define items and prices and then grab that info in a for loop and add it all up... heres what i have thus far... public void sell(Player p, Inventory inv) { ListIterator<ItemStack> it = inv.iterator(); double total = 0; for (ItemStack is : inv) { is = it.next(); if (is.getType() != null) { String type = is.getType().toString(); //short dur = is.getDurability(); String check = ChestSell.plugin.getConfig().getString(type); p.sendMessage("Item Type: " + type); if (check != null) { int amou = is.getAmount(); double value = ChestSell.plugin.getConfig().getDouble(type + ".price"); double tv = amou * value; p.sendMessage("Items in chest: Type " + type + " Ammount: " + amou + " Value: $" + tv); } //TODO Add return Items } } p.sendMessage("You got paid $" + total + " for your items!"); inv.clear(); }

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  • Google Code C++ [closed]

    - by JacKeown
    I was on this website: http://code.google.com/edu/languages/cpp/basics/getting-started.html#learn-by-example and I saw this code: // Description: Illustrate the use of cin to get input // and how to recover from errors. #include <iostream> using namespace std; int main() { int input_var = 0; // Enter the do while loop and stay there until either // a non-numeric is entered, or -1 is entered. Note that // cin will accept any integer, 4, 40, 400, etc. do { cout << "Enter a number (-1 = quit): "; // The following line accepts input from the keyboard into // variable input_var. // cin returns false if an input operation fails, that is, if // something other than an int (the type of input_var) is entered. if (!(cin >> input_var)) { cout << "Please enter numbers only." << endl; cin.clear(); cin.ignore(10000,'\n'); } if (input_var != -1) { cout << "You entered " << input_var << endl; } } while (input_var != -1); cout << "All done." << endl; return 0; } I was wondering... what is the significance of cin.clear() and cin.ignore() ...and also why the 10000 and /n parameters are necessary...?...

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  • how to speed up this code? [migrated]

    - by dot
    I have some code that's taking over 3 seconds to complete. I'm just wondering if there's a faster way to do this. I have a string with anywhere from 10 to 70 rows of data. I break it up into an array and then loop through the array to find specific patterns. $this->_data = str_replace(chr(27)," ",$this->_data,$count);//strip out esc character $this->_data = explode("\r\n", $this->_data); $detailsArray = array(); foreach ($this->_data as $details) { $pattern = '/(\s+)([0-9a-z]*)(\s+)(100\/1000T|10|1000SX|\s+)(\s*)(\|)(\s+)(\w+)(\s+)(\w+)(\s+)(\w+)(\s+)(1000FDx|10HDx|100HDx|10FDx|100FDx|\s+)(\s*)(\w+)(\s*)(\w+|\s+)(\s*)(0)/i'; if (preg_match($pattern, $details, $matches)) { array_push($detailsArray, array( 'Port' => $matches[2], 'Type' => $matches[4], 'Alert' => $matches[8], 'Enabled' => $matches[10], 'Status' => $matches[12], 'Mode' => $matches[14], 'MDIMode' => $matches[16], 'FlowCtrl' => $matches[18], 'BcastLimit' => $matches[20])); }//end if }//end for $this->_data = $detailsArray; Just wondering if you think there's a way to make it more efficient. Thanks.

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  • Play sound on menu items on hover [migrated]

    - by Mahalia Samuels
    How can I go about making a sound clip play when an element is hovered over? I'm using the latest Wordpress, and the parent theme I am using gives me an option to paste scripts which it will embed to the <head> section. Is there a script which I can just add to my <head> that will play the sound when the cursor moves over my menu item class .menu li? I spent several hours trying to figure this out the other day with no avail. I've done this before in a simple HTML website: <head> <script language="javascript" type="text/javascript"> function playSound(soundfile) { document.getElementById("dummy").innerHTML= "<embed src=\""+soundfile+"\" hidden=\"true\" autostart=\"true\" loop=\"false\" />"; } </script> </head> <li><a href="index.html" onmouseover="playSound('lib/hover.mp3');" onclick="playSound('lib/click.mp3');"><span>Home</span></a></li> Not sure how to deploy this on Wordpress though.

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  • ?Oracle DB 11gR2 ?????????????????????????????????????!

    - by Yuichi.Hayashi
    Oracle Database????????????????????????????????????????????????????????????????????????·?????????????????????? ?????????/?????????????????????????????????????11g R2??????????????! ????????? Oracle Database?????????????????????????????????????CPU????·???????????????????????????????????????????????? ?????????????????????????????????????????????? ??????????????????????????????(?????????????·???????)????????????????????????????????????????????????????·?????????????????????????????????????????? ?????????????????????????????????????? ????11g R2??????????????????????????????????????????????? ????????????????? ???????????????????????????????Oracle?????????????????????????????????????? ???????????????????CPU????????????????????????????????????????! Oracle Database????????????????????????????? Oracle ?????? - ??(??), ??, ????? Database Smart Flash Cache Oracle Database??Hard Disk Drive(HDD)???????????????????????SQL??????????????????????????????????????????????????·?????·?????100%??????????????????????????????? ?????????????·??????????CPU????·???????????????????????????????????????????????????????????????????????????????????????????????????????????????????????(????·?????·????????)???????·??????????????????????????? HDD????????????????(???)?????????????????????HDD??IO?????????????????????????? ?????????Solid State Drive/Device(SSD)??? SSD?HDD??????????????????????????????????OLTP????????·??????????????????????????????????????????????????????SSD???????????????????????????? ???11g R2???????????SSD???????????Database Smart Flash Cache????????????Database Smart Flash Cache??????·???????????????????????????(Hot Data)?Oracle?????SSD??????????? ????????!?????????SSD????????????????????SSD????????????????????? SSD???????????????????????????????????? Database Smart Flash Cache?????????????????????? SSD???Oracle???: Database Smart Flash Cache - ??(??), ??, ????? ?????????? ? ???????????????/????????????????!? ? ???????????????????????????????????!?

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  • SMO ConnectionContext.StatementTimeout setting is ignored

    - by Woody
    I am successfully using Powershell with SMO to backup most databases. However, I have several large databases in which I receive a "timeout" error "System.Data.SqlClient.SqlException: Timeout expired". The timout consistently occurs at 10 minutes. I have tried setting ConnectionContext.StatementTimeout to 0, 6000, and to [System.Int32]::MaxValue. The setting made no difference. I have found a number of Google references which indicate setting it to 0 makes it unlimited. No matter what I try, the timeouts consistently occur at 10 minutes. I even set Remote Query Timeout on the server to 0 (via Studio Manager) to no avail. Below is my SMO connection where I set the time out and the actual backup function. Further below is the output from my script. UPDATE Interestingly enough, I wrote the backup function in C# using VS 2008 and the timeout override does work within that environment. I am in the process of incorporating that C# process into my Powershell Script until I can find out why the timeout override does not work with just Powershell. This is extremely annoying! function New-SMOconnection { Param ($server, $ApplicationName= "PowerShell SMO", [int]$StatementTimeout = 0 ) # Write-Debug "Function: New-SMOconnection $server $connectionname $commandtimeout" if (test-path variable:\conn) { $conn.connectioncontext.disconnect() } else { $conn = New-Object('Microsoft.SqlServer.Management.Smo.Server') $server } $conn.connectioncontext.applicationName = $applicationName $conn.ConnectionContext.StatementTimeout = $StatementTimeout $conn.connectioncontext.Connect() $conn } $smo = New-SMOConnection -server $server if ($smo.connectioncontext.isopen -eq $false) { Throw "Could not connect to server $($server)." } Function Backup-Database { Param([string]$dbname) $db = $smo.Databases.get_Item($dbname) if (!$db) {"Database $dbname was not found"; Return} $sqldir = $smo.Settings.BackupDirectory + "\$($smo.name -replace ("\\", "$"))" $s = ($server.Split('\'))[0] $basedir = "\\$s\" + $($sqldir -replace (":", "$")) $dt = get-date -format yyyyMMdd-HHmmss $dbbk = new-object ('Microsoft.SqlServer.Management.Smo.Backup') $dbbk.Action = 'Database' $dbbk.BackupSetDescription = "Full backup of " + $dbname $dbbk.BackupSetName = $dbname + " Backup" $dbbk.Database = $dbname $dbbk.MediaDescription = "Disk" $target = "$basedir\$dbname\FULL" if (-not(Test-Path $target)) { New-Item $target -ItemType directory | Out-Null} $device = "$sqldir\$dbname\FULL\" + $($server -replace("\\", "$")) + "_" + $dbname + "_FULL_" + $dt + ".bak" $dbbk.Devices.AddDevice($device, 'File') $dbbk.Initialize = $True $dbbk.Incremental = $false $dbbk.LogTruncation = [Microsoft.SqlServer.Management.Smo.BackupTruncateLogType]::Truncate If (!$copyonly) { If ($kill) {$smo.KillAllProcesses($dbname)} $dbbk.SqlBackupAsync($server) } $dbbk } Started SQL backups for server LCFSQLxxx\SQLxxx at 05/06/2010 15:33:16 Statement TimeOut value set to 0. DatabaseName : OperationsManagerDW StartBackupTime : 5/6/2010 3:33:16 PM EndBackupTime : 5/6/2010 3:43:17 PM StartCopyTime : 1/1/0001 12:00:00 AM EndCopyTime : 1/1/0001 12:00:00 AM CopiedFiles : Status : Failed ErrorMessage : System.Data.SqlClient.SqlException: Timeout expired. The timeout period elapsed prior to completion of the operation or the server is not responding. The backup or restore was aborted. 10 percent processed. 20 percent processed. 30 percent processed. 40 percent processed. 50 percent processed. 60 percent processed. 70 percent processed. at System.Data.SqlClient.SqlConnection.OnError(SqlException exception, Boolean breakConnection) at System.Data.SqlClient.SqlInternalConnection.OnError(SqlException exception, Boolean breakConnection) at System.Data.SqlClient.TdsParser.ThrowExceptionAndWarning(TdsParserStateObject stateObj) at System.Data.SqlClient.TdsParser.Run(RunBehavior runBehavior, SqlCommand cmdHandler, SqlDataReader dataStream, BulkCopySimpleResultSet bulkCopyHandler, TdsParserStateObject stateObj) at System.Data.SqlClient.SqlCommand.RunExecuteNonQueryTds(String methodName, Boolean async) at System.Data.SqlClient.SqlCommand.InternalExecuteNonQuery(DbAsyncResult result, String methodName, Boolean sendToPipe) at System.Data.SqlClient.SqlCommand.ExecuteNonQuery() at Microsoft.SqlServer.Management.Common.ServerConnection.ExecuteNonQuery(String sqlCommand, ExecutionTypes executionType) Ended backups at 05/06/2010 15:43:23

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  • touchend event doesn't work on Android

    - by Protos
    Hi, I've just started looking at doing some basic mobile web development on the android and an writing a test script to investigate the touch events. I've run the following code in the android emulator, and the touchend event never gets fired. Can anyone tell me why ? I've tried in three versions of the emulator (1.6, 2.1 and 2.2) and all three behave in the same way. Thanks in advance for any help you can give me. Cheers, Colm EDIT - I've also tried this using the XUI framework and have the same problem so I'm guessing I have a fundamental misunderstanding of how this stuff works ...... Map Test <meta name="description" content="" /> <meta name="keywords" content="" /> <meta name="language" content="english" /> <meta name="viewport" content="minimum-scale=1.0, width=device-width, height=device-height, user-scalable=no"> <script type="text/javascript"> window.onload = function(){ document.body.appendChild( document.createTextNode("w: " + screen.width + " x " + "h : " +screen.height) ); attachTouchEvents(); } function attachTouchEvents() { console = document.getElementById("console"); var map = document.getElementById("map"); map.addEventListener ('touchstart', function (event) { event.preventDefault(); var touch = event.touches[0]; document.getElementById("touchCoord").innerHTML = "S : " + touch.pageX + " " + touch.pageY; document.getElementById("touchEvent").innerHTML = "Touch Start"; }, false); map.addEventListener ('touchmove', function (event) { event.preventDefault(); var touch = event.touches[0]; document.getElementById("touchCoord").innerHTML = "M : " + touch.pageX + " " + touch.pageY; document.getElementById("touchEvent").innerHTML = "Touch Move"; }, false); map.addEventListener ('touchend', function (event) { var touch = event.touches[0]; document.getElementById("touchCoord").innerHTML = "E : " + touch.pageX + " " + touch.pageY; document.getElementById("touchEvent").innerHTML = "Touch End"; event.preventDefault(); }, false); console.innerHTML = "event attached"; } </script> <style type="text/css"> html, body { height:100%; width:100%; margin: 0; background-color:red; } #map { height: 300px; width: 300px; background-color:yellow; } </style> </head> <body> <div id="map"></div> <div id="touchCoord">Touch Coords</div> <div id="touchEvent">Touch Evnt</div> <div id="console">Console</div> </body>

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  • Android: OutOfMemoryError while uploading video...

    - by AP257
    Hi all, I have the same problem as described here, but I will supply a few more details. While trying to upload a video in Android, I'm reading it into memory, and if the video is large I get an OutOfMemoryError. Here's my code: // get bytestream to upload videoByteArray = getBytesFromFile(cR, fileUriString); public static byte[] getBytesFromFile(ContentResolver cR, String fileUriString) throws IOException { Uri tempuri = Uri.parse(fileUriString); InputStream is = cR.openInputStream(tempuri); byte[] b3 = readBytes(is); is.close(); return b3; } public static byte[] readBytes(InputStream inputStream) throws IOException { ByteArrayOutputStream byteBuffer = new ByteArrayOutputStream(); // this is storage overwritten on each iteration with bytes int bufferSize = 1024; byte[] buffer = new byte[bufferSize]; int len = 0; while ((len = inputStream.read(buffer)) != -1) { byteBuffer.write(buffer, 0, len); } return byteBuffer.toByteArray(); } And here's the traceback (the error is thrown on the byteBuffer.write(buffer, 0, len) line): 04-08 11:56:20.456: ERROR/dalvikvm-heap(6088): Out of memory on a 16775184-byte allocation. 04-08 11:56:20.456: INFO/dalvikvm(6088): "IntentService[UploadService]" prio=5 tid=17 RUNNABLE 04-08 11:56:20.456: INFO/dalvikvm(6088): | group="main" sCount=0 dsCount=0 s=N obj=0x449a3cf0 self=0x38d410 04-08 11:56:20.456: INFO/dalvikvm(6088): | sysTid=6119 nice=0 sched=0/0 cgrp=default handle=4010416 04-08 11:56:20.456: INFO/dalvikvm(6088): at java.io.ByteArrayOutputStream.expand(ByteArrayOutputStream.java:~93) 04-08 11:56:20.456: INFO/dalvikvm(6088): at java.io.ByteArrayOutputStream.write(ByteArrayOutputStream.java:218) 04-08 11:56:20.456: INFO/dalvikvm(6088): at com.android.election2010.UploadService.readBytes(UploadService.java:199) 04-08 11:56:20.456: INFO/dalvikvm(6088): at com.android.election2010.UploadService.getBytesFromFile(UploadService.java:182) 04-08 11:56:20.456: INFO/dalvikvm(6088): at com.android.election2010.UploadService.doUploadinBackground(UploadService.java:118) 04-08 11:56:20.456: INFO/dalvikvm(6088): at com.android.election2010.UploadService.onHandleIntent(UploadService.java:85) 04-08 11:56:20.456: INFO/dalvikvm(6088): at android.app.IntentService$ServiceHandler.handleMessage(IntentService.java:30) 04-08 11:56:20.456: INFO/dalvikvm(6088): at android.os.Handler.dispatchMessage(Handler.java:99) 04-08 11:56:20.456: INFO/dalvikvm(6088): at android.os.Looper.loop(Looper.java:123) 04-08 11:56:20.456: INFO/dalvikvm(6088): at android.os.HandlerThread.run(HandlerThread.java:60) 04-08 11:56:20.467: WARN/dalvikvm(6088): threadid=17: thread exiting with uncaught exception (group=0x4001b180) 04-08 11:56:20.467: ERROR/AndroidRuntime(6088): Uncaught handler: thread IntentService[UploadService] exiting due to uncaught exception 04-08 11:56:20.467: ERROR/AndroidRuntime(6088): java.lang.OutOfMemoryError 04-08 11:56:20.467: ERROR/AndroidRuntime(6088): at java.io.ByteArrayOutputStream.expand(ByteArrayOutputStream.java:93) 04-08 11:56:20.467: ERROR/AndroidRuntime(6088): at java.io.ByteArrayOutputStream.write(ByteArrayOutputStream.java:218) 04-08 11:56:20.467: ERROR/AndroidRuntime(6088): at com.android.election2010.UploadService.readBytes(UploadService.java:199) 04-08 11:56:20.467: ERROR/AndroidRuntime(6088): at com.android.election2010.UploadService.getBytesFromFile(UploadService.java:182) 04-08 11:56:20.467: ERROR/AndroidRuntime(6088): at com.android.election2010.UploadService.doUploadinBackground(UploadService.java:118) 04-08 11:56:20.467: ERROR/AndroidRuntime(6088): at com.android.election2010.UploadService.onHandleIntent(UploadService.java:85) 04-08 11:56:20.467: ERROR/AndroidRuntime(6088): at android.app.IntentService$ServiceHandler.handleMessage(IntentService.java:30) 04-08 11:56:20.467: ERROR/AndroidRuntime(6088): at android.os.Handler.dispatchMessage(Handler.java:99) 04-08 11:56:20.467: ERROR/AndroidRuntime(6088): at android.os.Looper.loop(Looper.java:123) 04-08 11:56:20.467: ERROR/AndroidRuntime(6088): at android.os.HandlerThread.run(HandlerThread.java:60) 04-08 11:56:20.496: INFO/Process(4657): Sending signal. PID: 6088 SIG: 3 I guess that as @DroidIn suggests, I need to upload it in chunks. But (newbie question alert) does that mean that I should make multiple PostMethod requests, and glue the file together at the server end? Or can I load the bytestream into memory in chunks, and glue it together in the Android code? If anyone could give me a clue as to the best approach, I would be very grateful.

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  • If record exists in database, UPDATE a single column

    - by Doug
    I have a bulk uploading object in place that is being used to bulk upload roughly 25-40 image files at a time. Each image is about 100-150 kb in size. During the upload, I've created a for each loop that takes the file name of the image (minus the file extension) to write it into a column named "sku". Also, for each file being uploaded, the date is recorded to a column named DateUpdated, as well as some image path data. Here is my c# code: protected void graphicMultiFileButton_Click(object sender, EventArgs e) { //graphicMultiFile is the ID of the bulk uploading object ( provided by Dean Brettle: http://www.brettle.com/neatupload ) if (graphicMultiFile.Files.Length > 0) { foreach (UploadedFile file in graphicMultiFile.Files) { //strip ".jpg" from file name (will be assigned as SKU) string sku = file.FileName.Substring(0, file.FileName.Length - 4); //assign the directory where the images will be stored on the server string directoryPath = Server.MapPath("~/images/graphicsLib/" + file.FileName); //ensure that if image existes on server that it will get overwritten next time it's uploaded: file.MoveTo(directoryPath, MoveToOptions.Overwrite); //current sql that inserts a record to the db SqlCommand comm; SqlConnection conn; string connectionString = ConfigurationManager.ConnectionStrings["DataConnect"].ConnectionString; conn = new SqlConnection(connectionString); comm = new SqlCommand("INSERT INTO GraphicsLibrary (sku, imagePath, DateUpdated) VALUES (@sku, @imagePath, @DateUpdated)", conn); comm.Parameters.Add("@sku", System.Data.SqlDbType.VarChar, 50); comm.Parameters["@sku"].Value = sku; comm.Parameters.Add("@imagePath", System.Data.SqlDbType.VarChar, 300); comm.Parameters["@imagePath"].Value = "images/graphicsLib/" + file.FileName; comm.Parameters.Add("@DateUpdated", System.Data.SqlDbType.DateTime); comm.Parameters["@DateUpdated"].Value = DateTime.Now; conn.Open(); comm.ExecuteNonQuery(); conn.Close(); } } } After images are uploaded, managers will go back and re-upload images that have previously been uploaded. This is because these product images are always being revised and improved. For each new/improved image, the file name and extension will remain the same - so that when image 321-54321.jpg was first uploaded to the server, the new/improved version of that image will still have the image file name as 321-54321.jpg. I can't say for sure if the file sizes will remain in the 100-150KB range. I'll assume that the image file size will grow eventually. When images get uploaded (again), there of course will be an existing record in the database for that image. What is the best way to: Check the database for the existing record (stored procedure or SqlDataReader or create a DataSet ...?) Then if record exists, simply UPDATE that record so that the DateUpdated column gets today's date. If no record exists, do the INSERT of the record as normal. Things to consider: If the record exists, we'll let the actual image be uploaded. It will simply overwrite the existing image so that the new version gets displayed on the web. We're using SQL Server 2000 on hosted environment (DiscountAsp). I'm programming in C#. The uploading process will be used by about 2 managers a few times a month (each) - which to me is not a allot of usage. Although I'm a jr. developer, I'm guessing that a stored procedure would be the way to go. Just seems more efficient - to do this record check away from the for each loop... but not sure. I'd need extra help writing a sproc, since I don't have too much experience with them. Thank everyone...

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  • Problem receving in RXTX

    - by drhorrible
    I've been using RXTX for about a year now, without too many problems. I just started a new program to interact with a new piece of hardware, so I reused the connect() method I've used on my other projects, but I have a weird problem I've never seen before. The Problem The device works fine, because when I connect with hyperterminal, I send things and receive what I expect, and Serial Port Monitor(SPM) reflects this. However, when I run the simple hyperterminal-clone I wrote to diagnose the problem I'm having with my main app, bytes are sent, according to SPM, but nothing is received, and my SerialPortEventListener never fires. Even when I check for available data in the main loop, reader.ready() returns false. If I ignore this check, then I get an exception, details below. Relevant section of connect() method // Configure and open port port = (SerialPort) CommPortIdentifier.getPortIdentifier(name) .open(owner,1000) port.setSerialPortParams(baud, databits, stopbits, parity); port.setFlowControlMode(fc_mode); final BufferedReader br = new BufferedReader( new InputStreamReader( port.getInputStream(), "US-ASCII")); // Add listener to print received characters to screen port.addEventListener(new SerialPortEventListener(){ public void serialEvent(SerialPortEvent ev) { try { System.out.println("Received: "+br.readLine()); } catch (IOException e) { e.printStackTrace(); } } }); port.notifyOnDataAvailable(); Exception java.io.IOException: Underlying input stream returned zero bytes at sun.nio.cs.StreamDecoder.readBytes(StreamDecoder.java:268) at sun.nio.cs.StreamDecoder.implRead(StreamDecoder.java:306) at sun.nio.cs.StreamDecoder.read(StreamDecoder.java:158) at java.io.InputStreamReader.read(InputStreamReader.java:167) at java.io.BufferedReader.fill(BufferedReader.java:136) at java.io.BufferedReader.read(BufferedReader.java:157) at <my code> The big question (again) I think I've eliminated all possible hardware problems, so what could be wrong with my code, or the RXTX library? Edit: something interesting When I open hyperterminal after sending a bunch of commands from java that should have gotten responses, all of the responses appear immediately, as if they had been put in the buffer somewhere, but unavailable. Edit 2: Tried something new, same results I ran the code example found here, with the same results. No data came in, but when I switched to a new program, it came all at once. Edit 3 The hardware is fine, and even a different computer has the same problem. I am not using any sort of USB adapter. I've started using PortMon, too, and it's giving me some interesting results. Hyperterminal and RXTX are not using the same settings, and RXTX always polls the port, unlike HyperTerminal, but I still can't see what settings would affect this. As soon as I can isolate the configuration from the constant polling, I'll post my PortMon logs. Edit 4 Is it possible that some sort of Windows update in the last 3 months could have caused this? It has screwed up one of my MATLAB mex-based programs once. Edit 5 I've also noticed some things that are different between HyperTerminal, RXTX, and a separate program I found that communicates with the device (but doesn't do what I want, which is why I'm rolling my own program) HyperTerminal - set to no flow control, but Serial Port Monitor's RTS and DTR indicators are green Other program - not sure what settings it thinks it's using, but only SPM's RTS indicator is green RXTX - no matter what flow control I set, only SPM's CTS and DTR indicators are on. From Serial Port Monitor's help files (paraphrased): the indicators display the state of the serial control lines RTS - Request To Send CTS - Clear To Send DTR - Data Terminal Ready

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  • Creating a GraphicsPath from a semi-transparent bitmap

    - by Moozhe
    I want to create a GraphicsPath and a list of Points to form the outline of the non-transparent area of a bitmap. If needed, I can guarantee that each image has only one solid collection of nontransparent pixels. So for example, I should be able to record the points either clockwise or counter-clockwise along the edge of the pixels and perform a full closed loop. The speed of this algorithm is not important. However, the efficiency of the resulting points is semi-important if I can skip some points to reduce in a smaller and less complex GraphicsPath. I will list my current code below which works perfectly with most images. However, some images which are more complex end up with paths which seem to connect in the wrong order. I think I know why this occurs, but I can't come up with a solution. public static Point[] GetOutlinePoints(Bitmap image) { List<Point> outlinePoints = new List<Point>(); BitmapData bitmapData = image.LockBits(new Rectangle(0, 0, image.Width, image.Height), ImageLockMode.ReadOnly, PixelFormat.Format32bppArgb); byte[] originalBytes = new byte[image.Width * image.Height * 4]; Marshal.Copy(bitmapData.Scan0, originalBytes, 0, originalBytes.Length); for (int x = 0; x < bitmapData.Width; x++) { for (int y = 0; y < bitmapData.Height; y++) { byte alpha = originalBytes[y * bitmapData.Stride + 4 * x + 3]; if (alpha != 0) { Point p = new Point(x, y); if (!ContainsPoint(outlinePoints, p)) outlinePoints.Add(p); break; } } } for (int y = 0; y < bitmapData.Height; y++) { for (int x = bitmapData.Width - 1; x >= 0; x--) { byte alpha = originalBytes[y * bitmapData.Stride + 4 * x + 3]; if (alpha != 0) { Point p = new Point(x, y); if (!ContainsPoint(outlinePoints, p)) outlinePoints.Add(p); break; } } } for (int x = bitmapData.Width - 1; x >= 0; x--) { for (int y = bitmapData.Height - 1; y >= 0; y--) { byte alpha = originalBytes[y * bitmapData.Stride + 4 * x + 3]; if (alpha != 0) { Point p = new Point(x, y); if (!ContainsPoint(outlinePoints, p)) outlinePoints.Add(p); break; } } } for (int y = bitmapData.Height - 1; y >= 0; y--) { for (int x = 0; x < bitmapData.Width; x++) { byte alpha = originalBytes[y * bitmapData.Stride + 4 * x + 3]; if (alpha != 0) { Point p = new Point(x, y); if (!ContainsPoint(outlinePoints, p)) outlinePoints.Add(p); break; } } } // Added to close the loop outlinePoints.Add(outlinePoints[0]); image.UnlockBits(bitmapData); return outlinePoints.ToArray(); } public static bool ContainsPoint(IEnumerable<Point> points, Point value) { foreach (Point p in points) { if (p == value) return true; } return false; } And when I turn the points into a path: GraphicsPath outlinePath = new GraphicsPath(); outlinePath.AddLines(_outlinePoints); Here's an example showing what I want. The red outline should be an array of points which can be made into a GraphicsPath in order to perform hit detection, draw an outline pen, and fill it with a brush.

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  • Reciving UDP packets on iPhone

    - by Eli
    I'm trying to establish UDP communication between a MAC OS and an iPod through Wi-Fi, at this point I'm able to send packets from the iPod and I can see those packets have the right MAC and ip addresses (I'm using wireshark to monitor the network) but the MAC receives the packets only when the wireshark is on, otherwise recvfrom() returns -1. When I try to transmit from MAC to iPhone I have the same result, I can see the packets are sent but the iPhone doesn't seem to get them. I'm using the next code to send: struct addrinfo hints; int rv; memset(&hints, 0, sizeof hints); hints.ai_family = AF_UNSPEC; hints.ai_socktype = SOCK_DGRAM; if ((rv = getaddrinfo(IP, SERVERPORT, &hints, &servinfo)) != 0) { fprintf(stderr, "getaddrinfo: %s\n", gai_strerror(rv)); return 1; } // loop through all the results and make a socket for(p = servinfo; p != NULL; p = p->ai_next) { if ((sockfd = socket(p->ai_family, p->ai_socktype, p->ai_protocol)) == -1) { perror("talker: socket"); continue; } break; } if (p == NULL) { fprintf(stderr, "talker: failed to bind socket\n"); return 2; } while (cond) sntBytes += sendto(sockfd, message, strlen(message), 0, p->ai_addr, p->ai_addrlen); return 0; and this code to receive: struct addrinfo hints, *p; int rv; memset(&hints, 0, sizeof hints); hints.ai_family = AF_UNSPEC; // set hints.ai_socktype = SOCK_DGRAM; hints.ai_flags = AI_PASSIVE; // use to AF_INET to force IPv4 my IP if ((rv = getaddrinfo(NULL, MYPORT, &hints, &servinfo)) != 0) { fprintf(stderr, "getaddrinfo: %s\n", gai_strerror(rv)); return 1; } // loop through all the results and bind to the first we can for(p = servinfo; p != NULL; p = p->ai_next) { if ((sockfd = socket(p->ai_family, p->ai_socktype, p->ai_protocol)) == -1) { perror("listener: socket"); continue; } if (bind(sockfd, p->ai_addr, p->ai_addrlen) == -1) { close(sockfd); perror("listener: bind"); continue; } break; } if (p == NULL) { fprintf(stderr, "listener: failed to bind socket\n"); return 2; } addr_len = sizeof their_addr; fcntl(sockfd, F_SETFL,O_NONBLOCK); int rcvbuf_size = 128 * 1024; // That's 128Kb of buffer space. setsockopt(sockfd, SOL_SOCKET, SO_RCVBUF, &rcvbuf_size, sizeof(rcvbuf_size)); printf("listener: waiting to recvfrom...\n"); while (cond) rcvBytes = recvfrom(sockfd, buf, MAXBUFLEN-1 , 0, (struct sockaddr *)&their_addr, &addr_len); return 0; What am I missing?

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  • CUDA: Memory copy to GPU 1 is slower in multi-GPU

    - by zenna
    My company has a setup of two GTX 295, so a total of 4 GPUs in a server, and we have several servers. We GPU 1 specifically was slow, in comparison to GPU 0, 2 and 3 so I wrote a little speed test to help find the cause of the problem. //#include <stdio.h> //#include <stdlib.h> //#include <cuda_runtime.h> #include <iostream> #include <fstream> #include <sstream> #include <string> #include <cutil.h> __global__ void test_kernel(float *d_data) { int tid = blockDim.x*blockIdx.x + threadIdx.x; for (int i=0;i<10000;++i) { d_data[tid] = float(i*2.2); d_data[tid] += 3.3; } } int main(int argc, char* argv[]) { int deviceCount; cudaGetDeviceCount(&deviceCount); int device = 0; //SELECT GPU HERE cudaSetDevice(device); cudaEvent_t start, stop; unsigned int num_vals = 200000000; float *h_data = new float[num_vals]; for (int i=0;i<num_vals;++i) { h_data[i] = float(i); } float *d_data = NULL; float malloc_timer; cudaEventCreate(&start); cudaEventCreate(&stop); cudaEventRecord( start, 0 ); cudaMemcpy(d_data, h_data, sizeof(float)*num_vals,cudaMemcpyHostToDevice); cudaMalloc((void**)&d_data, sizeof(float)*num_vals); cudaEventRecord( stop, 0 ); cudaEventSynchronize( stop ); cudaEventElapsedTime( &malloc_timer, start, stop ); cudaEventDestroy( start ); cudaEventDestroy( stop ); float mem_timer; cudaEventCreate(&start); cudaEventCreate(&stop); cudaEventRecord( start, 0 ); cudaMemcpy(d_data, h_data, sizeof(float)*num_vals,cudaMemcpyHostToDevice); cudaEventRecord( stop, 0 ); cudaEventSynchronize( stop ); cudaEventElapsedTime( &mem_timer, start, stop ); cudaEventDestroy( start ); cudaEventDestroy( stop ); float kernel_timer; cudaEventCreate(&start); cudaEventCreate(&stop); cudaEventRecord( start, 0 ); test_kernel<<<1000,256>>>(d_data); cudaEventRecord( stop, 0 ); cudaEventSynchronize( stop ); cudaEventElapsedTime( &kernel_timer, start, stop ); cudaEventDestroy( start ); cudaEventDestroy( stop ); printf("cudaMalloc took %f ms\n",malloc_timer); printf("Copy to the GPU took %f ms\n",mem_timer); printf("Test Kernel took %f ms\n",kernel_timer); cudaMemcpy(h_data,d_data, sizeof(float)*num_vals,cudaMemcpyDeviceToHost); delete[] h_data; return 0; } The results are GPU0 cudaMalloc took 0.908640 ms Copy to the GPU took 296.058777 ms Test Kernel took 326.721283 ms GPU1 cudaMalloc took 0.913568 ms Copy to the GPU took[b] 663.182251 ms[/b] Test Kernel took 326.710785 ms GPU2 cudaMalloc took 0.925600 ms Copy to the GPU took 296.915039 ms Test Kernel took 327.127930 ms GPU3 cudaMalloc took 0.920416 ms Copy to the GPU took 296.968384 ms Test Kernel took 327.038696 ms As you can see, the cudaMemcpy to the GPU is well double the amount of time for GPU1. This is consistent between all our servers, it is always GPU1 that is slow. Any ideas why this may be? All servers are running windows XP.

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  • How do I stop a datagrid's first-row itemRenderer from instantiating/adding/initializing/etc twice?

    - by Michael Prescott
    In a Flex DataGrid's first row, the itemRenderer will initialize twice. Tracing the results reveals that the flex framework is possibly creating two instances of the first row's itemRenderer. In a more complex application, where the itemRenderer contains a data-bound ColorPicker, we're seeing an infinite loop occur because of this problem. Only the first row's itemRenderer is initialized twice. Is there a way to override flex's behavior and stop this from occurring? The following code demonstrates the problem: Main Application: <?xml version="1.0" encoding="utf-8"?> <mx:Application xmlns:mx="http://www.adobe.com/2006/mxml" layout="absolute" initialize="on_initialize(event);"> <mx:Script> <![CDATA[ /** * This experiment shows how the first row's itemrenderer is instantiated/added/initialized twice. * We've never even noticed this before we found that a data-bound ColorPicker enters a infinite * loop when it is within an itemRenderer. */ import mx.collections.ArrayCollection; import mx.events.FlexEvent; private var dg_array:Array; private var dg_arrayCollection:ArrayCollection; private function on_initialize(event:FlexEvent):void { dg_array = new Array(); dg_arrayCollection = new ArrayCollection(); dg_arrayCollection.addItem("item 1"); dg_arrayCollection.addItem("item 2"); dg.dataProvider = dg_arrayCollection; } ]]> </mx:Script> <mx:DataGrid id="dg" width="100%" height="100%" rowCount="5"> <mx:columns> <mx:DataGridColumn headerText="Name" itemRenderer="SimpleItemRenderer"/> </mx:columns> </mx:DataGrid> </mx:Application> SimpleItemRenderer: <?xml version="1.0" encoding="utf-8"?> <mx:Canvas xmlns:mx="http://www.adobe.com/2006/mxml" width="400" height="300" initialize="//on_initialize(event);"> <mx:Script> <![CDATA[ import mx.events.FlexEvent; [Bindable] override public function set data(value:Object):void { _data = value; } override public function get data():Object { return _data; } private var _data:Object; private function on_initialize_textInput(event:FlexEvent):void { trace("initialize:event.target="+event.target+", " + _data); // runs twice, for the first item only } private function on_creationComplete_textInput(event:FlexEvent):void { trace("creationComplete:event.target="+event.target+", " + _data); // runs twice, for the first item only } ]]> </mx:Script> <mx:TextInput text="{data}" id="textInput" initialize="on_initialize_textInput(event);" creationComplete="on_creationComplete_textInput(event);"/> </mx:Canvas> Abbreviated Output: initialize:event.target=ItemRenderers0.dg...SimpleItemRenderer12.textInput, null initialize:event.target=ItemRenderers0.dg...SimpleItemRenderer24.textInput, null creationComplete:event.target=ItemRenderers0.dg...SimpleItemRenderer24.textInput, item 1 initialize:event.target=ItemRenderers0.dg...SimpleItemRenderer29.textInput, null creationComplete:event.target=ItemRenderers0.dg...SimpleItemRenderer29.textInput, item 2 creationComplete:event.target=ItemRenderers0.dg...SimpleItemRenderer12.textInput, item 1

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  • Jumbled byte array after using TcpClient and TcpListener

    - by Dylan
    I want to use the TcpClient and TcpListener to send an mp3 file over a network. I implemented a solution of this using sockets, but there were some issues so I am investigating a new/better way to send a file. I create a byte array which looks like this: length_of_filename|filename|file This should then be transmitted using the above mentioned classes, yet on the server side the byte array I read is completely messed up and I'm not sure why. The method I use to send: public static void Send(String filePath) { try { IPEndPoint endPoint = new IPEndPoint(Settings.IpAddress, Settings.Port + 1); Byte[] fileData = File.ReadAllBytes(filePath); FileInfo fi = new FileInfo(filePath); List<byte> dataToSend = new List<byte>(); dataToSend.AddRange(BitConverter.GetBytes(Encoding.Unicode.GetByteCount(fi.Name))); // length of filename dataToSend.AddRange(Encoding.Unicode.GetBytes(fi.Name)); // filename dataToSend.AddRange(fileData); // file binary data using (TcpClient client = new TcpClient()) { client.Connect(Settings.IpAddress, Settings.Port + 1); // Get a client stream for reading and writing. using (NetworkStream stream = client.GetStream()) { // server is ready stream.Write(dataToSend.ToArray(), 0, dataToSend.ToArray().Length); } } } catch (ArgumentNullException e) { Debug.WriteLine(e); } catch (SocketException e) { Debug.WriteLine(e); } } } Then on the server side it looks as follows: private void Listen() { TcpListener server = null; try { // Setup the TcpListener Int32 port = Settings.Port + 1; IPAddress localAddr = IPAddress.Parse("127.0.0.1"); // TcpListener server = new TcpListener(port); server = new TcpListener(localAddr, port); // Start listening for client requests. server.Start(); // Buffer for reading data Byte[] bytes = new Byte[1024]; List<byte> data; // Enter the listening loop. while (true) { Debug.WriteLine("Waiting for a connection... "); string filePath = string.Empty; // Perform a blocking call to accept requests. // You could also user server.AcceptSocket() here. using (TcpClient client = server.AcceptTcpClient()) { Debug.WriteLine("Connected to client!"); data = new List<byte>(); // Get a stream object for reading and writing using (NetworkStream stream = client.GetStream()) { // Loop to receive all the data sent by the client. while ((stream.Read(bytes, 0, bytes.Length)) != 0) { data.AddRange(bytes); } } } int fileNameLength = BitConverter.ToInt32(data.ToArray(), 0); filePath = Encoding.Unicode.GetString(data.ToArray(), 4, fileNameLength); var binary = data.GetRange(4 + fileNameLength, data.Count - 4 - fileNameLength); Debug.WriteLine("File successfully downloaded!"); // write it to disk using (BinaryWriter writer = new BinaryWriter(File.Open(filePath, FileMode.Append))) { writer.Write(binary.ToArray(), 0, binary.Count); } } } catch (Exception ex) { Debug.WriteLine(ex); } finally { // Stop listening for new clients. server.Stop(); } } Can anyone see something that I am missing/doing wrong?

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  • Can't obtain reference to EKReminder array retrieved from fetchRemindersMatchingPredicate

    - by Scionwest
    When I create an NSPredicate via EKEventStore predicateForRemindersInCalendars; and pass it to EKEventStore fetchRemindersMatchingPredicate:completion:^ I can loop through the reminders array provided by the completion code block, but when I try to store a reference to the reminders array, or create a copy of the array into a local variable or instance variable, both array's remain empty. The reminders array is never copied to them. This is the method I am using, in the method, I create a predicate, pass it to the event store and then loop through all of the reminders logging their title via NSLog. I can see the reminder titles during runtime thanks to NSLog, but the local arrayOfReminders object is empty. I also try to add each reminder into an instance variable of NSMutableArray, but once I leave the completion code block, the instance variable remains empty. Am I missing something here? Can someone please tell me why I can't grab a reference to all of the reminders for use through-out the app? I am not having any issues at all accessing and storing EKEvents, but for some reason I can't do it with EKReminders. - (void)findAllReminders { NSPredicate *predicate = [self.eventStore predicateForRemindersInCalendars:nil]; __block NSArray *arrayOfReminders = [[NSArray alloc] init]; [self.eventStore fetchRemindersMatchingPredicate:predicate completion:^(NSArray *reminders) { arrayOfReminders = [reminders copy]; //Does not work. for (EKReminder *reminder in reminders) { [self.remindersForTheDay addObject:reminder]; NSLog(@"%@", reminder.title); } }]; //Always = 0; if ([self.remindersForTheDay count]) { NSLog(@"Instance Variable has reminders!"); } //Always = 0; if ([arrayOfReminders count]) { NSLog(@"Local Variable has reminders!"); } } The eventStore getter is where I perform my instantiation and get access to the event store. - (EKEventStore *)eventStore { if (!_eventStore) { _eventStore = [[EKEventStore alloc] init]; //respondsToSelector indicates iOS 6 support. if ([_eventStore respondsToSelector:@selector(requestAccessToEntityType:completion:)]) { //Request access to user calendar [_eventStore requestAccessToEntityType:EKEntityTypeEvent completion:^(BOOL granted, NSError *error) { if (granted) { NSLog(@"iOS 6+ Access to EventStore calendar granted."); } else { NSLog(@"Access to EventStore calendar denied."); } }]; //Request access to user Reminders [_eventStore requestAccessToEntityType:EKEntityTypeReminder completion:^(BOOL granted, NSError *error) { if (granted) { NSLog(@"iOS 6+ Access to EventStore Reminders granted."); } else { NSLog(@"Access to EventStore Reminders denied."); } }]; } else { //iOS 5.x and lower support if Selector is not supported NSLog(@"iOS 5.x < Access to EventStore calendar granted."); } for (EKCalendar *cal in self.calendars) { NSLog(@"Calendar found: %@", cal.title); } [_eventStore reset]; } return _eventStore; } Lastly, just to show that I am initializing my remindersForTheDay instance variable using lazy instantiation. - (NSMutableArray *)remindersForTheDay { if (!_remindersForTheDay) _remindersForTheDay = [[NSMutableArray alloc] init]; return _remindersForTheDay; } I've read through the Apple documentation and it doesn't provide any explanation that I can find to answer this. I read through the Blocks Programming docs and it states that you can access local and instance variables without issues from within a block, but for some reason, the above code does not work. Any help would be greatly appreciated, I've scoured Google for answers but have yet to get this figured out. Thanks everyone! Johnathon.

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  • Trouble calculating correct decimal digits.

    - by Crath
    I am trying to create a program that will do some simple calculations, but am having trouble with the program not doing the correct math, or placing the decimal correctly, or something. Some other people I asked cannot figure it out either. Here is the code: http://pastie.org/887352 When you enter the following data: Weekly Wage: 500 Raise: 3 Years Employed: 8 It outputs the following data: Year Annual Salary 1 $26000.00 2 $26780.00 3 $27560.00 4 $28340.00 5 $29120.00 6 $29900.00 7 $30680.00 8 $31460.00 And it should be outputting: Year Annual Salary 1 $26000.00 2 $26780.00 3 $27583.40 4 $28410.90 5 $29263.23 6 $30141.13 7 $31045.36 8 $31976.72 Here is the full description of the task: 8.17 ( Pay Raise Calculator Application) Develop an application that computes the amount of money an employee makes each year over a user- specified number of years. Assume the employee receives a pay raise once every year. The user specifies in the application the initial weekly salary, the amount of the raise (in percent per year) and the number of years for which the amounts earned will be calculated. The application should run as shown in Fig. 8.22. in your text. (fig 8.22 is the output i posted above as what my program should be posting) Opening the template source code file. Open the PayRaise.cpp file in your text editor or IDE. Defining variables and prompting the user for input. To store the raise percentage and years of employment that the user inputs, define int variables rate and years, in main after line 12. Also define double variable wage to store the user’s annual wage. Then, insert statements that prompt the user for the raise percentage, years of employment and starting weekly wage. Store the values typed at the keyboard in the rate, years and wage variables, respectively. To find the annual wage, multiply the new wage by 52 (the number of weeks per year) and store the result in wage. Displaying a table header and formatting output. Use the left and setw stream manipulators to display a table header as shown in Fig. 8.22 in your text. The first column should be six characters wide. Then use the fixed and setprecision stream manipulators to format floating- point values with two positions to the left of the decimal point. Writing a for statement header. Insert a for statement. Before the first semicolon in the for statement header, define and initialize the variable counter to 1. Before the second semicolon, enter a loop- continuation condition that will cause the for statement to loop until counter has reached the number of years entered. After the second semicolon, enter the increment of counter so that the for statement executes once for each number of years. Calculating the pay raise. In the body of the for statement, display the value of counter in the first column and the value of wage in the second column. Then calculate the new weekly wage for the following year, and store the resulting value in the wage variable. To do this, add 1 to the percentage increase (be sure to divide the percentage by 100.0 ) and multiply the result by the current value in wage. Save, compile and run the application. Input a raise percentage and a number of years for the wage increase. View the results to ensure that the correct years are displayed and that the future wage results are correct. Close the Command Prompt window. We can not figure it out! Any help would be greatly appreciated, thanks!

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  • Java Fx Data bind not working with File Read

    - by rjha94
    Hi I am using a very simple JavaFx client to upload files. I read the file in chunks of 1 MB (using Byte Buffer) and upload using multi part POST to a PHP script. I want to update the progress bar of my client to show progress after each chunk is uploaded. The calculations for upload progress look correct but the progress bar is not updated. I am using bind keyword. I am no JavaFx expert and I am hoping some one can point out my mistake. I am writing this client to fix the issues posted here (http://stackoverflow.com/questions/2447837/upload-1gb-files-using-chunking-in-php) /* * Main.fx * * Created on Mar 16, 2010, 1:58:32 PM */ package webgloo; import javafx.stage.Stage; import javafx.scene.Scene; import javafx.scene.layout.VBox; import javafx.geometry.VPos; import javafx.scene.control.Button; import javafx.scene.control.Label; import javafx.scene.layout.HBox; import javafx.scene.layout.LayoutInfo; import javafx.scene.text.Font; import javafx.scene.control.ProgressBar; import java.io.FileInputStream; /** * @author rajeev jha */ var totalBytes:Float = 1; var bytesWritten:Float = 0; var progressUpload:Float; var uploadURI = "http://www.test1.com/test/receiver.php"; var postMax = 1024000 ; function uploadFile(inputFile: java.io.File) { totalBytes = inputFile.length(); bytesWritten = 1; println("To-Upload - {totalBytes}"); var is = new FileInputStream(inputFile); var fc = is.getChannel(); //1 MB byte buffer var chunkCount = 0; var bb = java.nio.ByteBuffer.allocate(postMax); while(fc.read(bb) >= 0){ println("loop:start"); bb.flip(); var limit = bb.limit(); var bytes = GigaFileUploader.getBufferBytes(bb.array(), limit); var content = GigaFileUploader.createPostContent(inputFile.getName(), bytes); GigaFileUploader.upload(uploadURI, content); bytesWritten = bytesWritten + limit ; progressUpload = 1.0 * bytesWritten / totalBytes ; println("Progress is - {progressUpload}"); chunkCount++; bb.clear(); println("loop:end"); } } var label = Label { font: Font { size: 12 } text: bind "Uploaded - {bytesWritten * 100 / (totalBytes)}%" layoutInfo: LayoutInfo { vpos: VPos.CENTER maxWidth: 120 minWidth: 120 width: 120 height: 30 } } def jFileChooser = new javax.swing.JFileChooser(); jFileChooser.setApproveButtonText("Upload"); var button = Button { text: "Upload" layoutInfo: LayoutInfo { width: 100 height: 30 } action: function () { var outputFile = jFileChooser.showOpenDialog(null); if (outputFile == javax.swing.JFileChooser.APPROVE_OPTION) { uploadFile(jFileChooser.getSelectedFile()); } } } var hBox = HBox { spacing: 10 content: [label, button] } var progressBar = ProgressBar { progress: bind progressUpload layoutInfo: LayoutInfo { width: 240 height: 30 } } var vBox = VBox { spacing: 10 content: [hBox, progressBar] layoutX: 10 layoutY: 10 } Stage { title: "Upload File" width: 270 height: 120 scene: Scene { content: [vBox] } resizable: false }

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  • AT91SAM7X512's SPI peripheral gets disabled on write to SPI_TDR

    - by Dor
    My AT91SAM7X512's SPI peripheral gets disabled on the X time (X varies) that I write to SPI_TDR. As a result, the processor hangs on the while loop that checks the TDRE flag in SPI_SR. This while loop is located in the function SPI_Write() that belongs to the software package/library provided by ATMEL. The problem occurs arbitrarily - sometimes everything works OK and sometimes it fails on repeated attempts (attemp = downloading the same binary to the MCU and running the program). Configurations are (defined in the order of writing): SPI_MR: MSTR = 1 PS = 0 PCSDEC = 0 PCS = 0111 DLYBCS = 0 SPI_CSR[3]: CPOL = 0 NCPHA = 1 CSAAT = 0 BITS = 0000 SCBR = 20 DLYBS = 0 DLYBCT = 0 SPI_CR: SPIEN = 1 After setting the configurations, the code verifies that the SPI is enabled, by checking the SPIENS flag. I perform a transmission of bytes as follows: const short int dataSize = 5; // Filling array with random data unsigned char data[dataSize] = {0xA5, 0x34, 0x12, 0x00, 0xFF}; short int i = 0; volatile unsigned short dummyRead; SetCS3(); // NPCS3 == PIOA15 while(i-- < dataSize) { mySPI_Write(data[i]); while((AT91C_BASE_SPI0->SPI_SR & AT91C_SPI_TXEMPTY) == 0); dummyRead = SPI_Read(); // SPI_Read() from Atmel's library } ClearCS3(); /**********************************/ void mySPI_Write(unsigned char data) { while ((AT91C_BASE_SPI0->SPI_SR & AT91C_SPI_TXEMPTY) == 0); AT91C_BASE_SPI0->SPI_TDR = data; while ((AT91C_BASE_SPI0->SPI_SR & AT91C_SPI_TDRE) == 0); // <-- This is where // the processor hangs, because that the SPI peripheral is disabled // (SPIENS equals 0), which makes TDRE equal to 0 forever. } Questions: What's causing the SPI peripheral to become disabled on the write to SPI_TDR? Should I un-comment the line in SPI_Write() that reads the SPI_RDR register? Means, the 4th line in the following code: (The 4th line is originally marked as a comment) void SPI_Write(AT91S_SPI *spi, unsigned int npcs, unsigned short data) { // Discard contents of RDR register //volatile unsigned int discard = spi->SPI_RDR; /* Send data */ while ((spi->SPI_SR & AT91C_SPI_TXEMPTY) == 0); spi->SPI_TDR = data | SPI_PCS(npcs); while ((spi->SPI_SR & AT91C_SPI_TDRE) == 0); } Is there something wrong with the code above that transmits 5 bytes of data? Please note: The NPCS line num. 3 is a GPIO line (means, in PIO mode), and is not controlled by the SPI controller. I'm controlling this line by myself in the code, by de/asserting the ChipSelect#3 (NPCS3) pin when needed. The reason that I'm doing so is because that problems occurred while trying to let the SPI controller to control this pin. I didn't reset the SPI peripheral twice, because that the errata tells to reset it twice only if I perform a reset - which I don't do. Quoting the errata: If a software reset (SWRST in the SPI Control Register) is performed, the SPI may not work properly (the clock is enabled before the chip select.) Problem Fix/Workaround The SPI Control Register field, SWRST (Software Reset) needs to be written twice to be cor- rectly set. I noticed that sometimes, if I put a delay before the write to the SPI_TDR register (in SPI_Write()), then the code works perfectly and the communications succeeds. Useful links: AT91SAM7X Series Preliminary.pdf ATMEL software package/library spi.c from Atmel's library spi.h from Atmel's library An example of initializing the SPI and performing a transfer of 5 bytes is highly appreciated and helpful.

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  • Flushing a queue using AMQP, Rabbit, and Ruby

    - by jeffshantz
    I'm developing a system in Ruby that is going to make use of RabbitMQ to send messages to a queue as it does some work. I am using: Ruby 1.9.1 Stable RabbitMQ 1.7.2 AMQP gem v0.6.7 (http://github.com/tmm1/amqp) Most of the examples I have seen on this gem have their publish calls in an EM.add_periodic_timer block. This doesn't work for what I suspect is a vast majority of use cases, and certainly not for mine. I need to publish a message as I complete some work, so putting a publish statement in an add_periodic_timer block doesn't suffice. So, I'm trying to figure out how to publish a few messages to a queue, and then "flush" it, so that any messages I've published are then delivered to my subscribers. To give you an idea of what I mean, consider the following publisher code: #!/usr/bin/ruby require 'rubygems' require 'mq' MESSAGES = ["hello","goodbye","test"] AMQP.start do queue = MQ.queue('testq') messages_published = 0 while (messages_published < 50) if (rand() < 0.4) message = MESSAGES[rand(MESSAGES.size)] puts "#{Time.now.to_s}: Publishing: #{message}" queue.publish(message) messages_published += 1 end sleep(0.1) end AMQP.stop do EM.stop end end So, this code simply loops, publishing a message with 40% probability on each iteration of the loop, and then sleeps for 0.1 seconds. It does this until 50 messages have been published, and then stops AMQP. Of course, this is just a proof of concept. Now, my subscriber code: #!/usr/bin/ruby require 'rubygems' require 'mq' AMQP.start do queue = MQ.queue('testq') queue.subscribe do |header, msg| puts "#{Time.now.to_s}: Received #{msg}" end end So, we just subscribe to the queue, and for each message received, we print it out. Great, except that the subscriber only receives all 50 messages when the publisher calls AMQP.stop. Here's the output from my publisher. It has been truncated in the middle for brevity: $ ruby publisher.rb 2010-04-14 21:45:42 -0400: Publishing: test 2010-04-14 21:45:42 -0400: Publishing: hello 2010-04-14 21:45:42 -0400: Publishing: test 2010-04-14 21:45:43 -0400: Publishing: test 2010-04-14 21:45:44 -0400: Publishing: test 2010-04-14 21:45:44 -0400: Publishing: goodbye 2010-04-14 21:45:45 -0400: Publishing: goodbye 2010-04-14 21:45:45 -0400: Publishing: test 2010-04-14 21:45:45 -0400: Publishing: test . . . 2010-04-14 21:45:55 -0400: Publishing: test 2010-04-14 21:45:55 -0400: Publishing: test 2010-04-14 21:45:55 -0400: Publishing: test 2010-04-14 21:45:55 -0400: Publishing: goodbye Next, the output from my subscriber: $ ruby consumer.rb 2010-04-14 21:45:56 -0400: Received test 2010-04-14 21:45:56 -0400: Received hello 2010-04-14 21:45:56 -0400: Received test 2010-04-14 21:45:56 -0400: Received test 2010-04-14 21:45:56 -0400: Received test 2010-04-14 21:45:56 -0400: Received goodbye 2010-04-14 21:45:56 -0400: Received goodbye 2010-04-14 21:45:56 -0400: Received test 2010-04-14 21:45:56 -0400: Received test . . . 2010-04-14 21:45:56 -0400: Received test 2010-04-14 21:45:56 -0400: Received test 2010-04-14 21:45:56 -0400: Received test 2010-04-14 21:45:56 -0400: Received goodbye If you note the timestamps in the output, the subscriber only receives all of the messages once the publisher has stopped AMQP and exited. So, being an AMQP newb, how can I get my messages to deliver immediately? I tried putting AMQP.start and AMQP.stop in the body of the while loop of the publisher, but then only the first message gets delivered -- though strangely, if I turn on logging, there are no error messages reported by the server and the messages do get sent to the queue, but never get received by the subscriber. Suggestions would be much appreciated. Thanks for reading.

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