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  • How to Never Use iTunes With Your iPhone, iPad, or iPod Touch

    - by Chris Hoffman
    iTunes isn’t an amazing program on Windows. There was a time when Apple device users had to plug their devices into their PCs or Macs and use iTunes for device activation, updates, and syncing, but iTunes is no longer necessary. Apple still allows you to use iTunes for these things, but you don’t have to. Your iOS device can function independently from iTunes, so you should never be forced to plug it into a PC or Mac. Device Activation When the iPad first came out, it was touted as a device that could replace full PCs and Macs for people who only needed to perform light computing tasks. Yet, to set up a new iPad, users had to plug it into a PC or Mac running iTunes and use iTunes to activate the device. This is no longer necessary. With new iPads, iPhones, and iPod Touches, you can simply go through the setup process after turning on your new device without ever having to plug it into iTunes. Just connect to a Wi-Fi or cellular data network and log in with your Apple ID when prompted. You’ll still see an option that allows you to activate the device via iTunes, but this should only be necessary if you don’t have a wireless Internet connection available for your device. Operating System Updates You no longer have to use Apple’s iTunes software to update to a new version of Apple’s iOS operating system, either. Just open the Settings app on your device, select the General category, and tap Software Update. You’ll be able to update right from your device without ever opening iTunes. Purchased iTunes Media Apple allows you to easily access content you’ve purchased from the iTunes Store on any device. You don’t have to connect your device to your computer and sync via iTunes. For example, you can purchase a movie from the iTunes Store. Then, without any syncing, you can open the iTunes Store app on any of your iOS devices, tap the Purchased section, and see stuff you’ve downloaded. You can download the content right from the store to your device. This also works for apps — apps you purchase from the App Store can be accessed in the Purchased section on the App Store on your device later. You don’t have to sync apps from iTunes to your device, although iTunes still allows you to. You can even set up automatic downloads from the iTunes & App Store settings screen. This would allow you to purchase content on one device and have it automatically download to your other devices without any hassle. Music Apple allows you to re-download purchased music from the iTunes Store in the same way. However, there’s a good chance you have your own music you didn’t purchase from iTunes. Maybe you spent time ripping it all from your old CDs and you’ve been syncing it to your devices via iTunes ever since. Apple’s solution for this is named iTunes Match. This feature isn’t free, but it’s not a bad deal at all. For $25 per year, Apple allows you to upload all your music to your iCloud account. You can then access all your music from any iPhone, IPad, or iPod Touch. You can stream all your music — perfect if you have a huge library and little storage on your device — and choose which songs you want to download to your device for offline use. When you add additional music to your computer, iTunes will notice it and upload it using iTunes Match, making it available for streaming and downloading directly from your iOS devices without any syncing. This feature is named iTunes Match because it doesn’t just upload music — if Apple already has a song you upload, it will “match” your song with Apple’s copy. This means you may get higher-quality versions of your songs if you ripped them from CD at a lower bitrate. Podcasts You don’t have to use iTunes to subscribe to podcasts and sync them to your devices. Even if you have a lowly iPod Touch, you can install APple’s Podcasts app from the app store. Use it to subscribe to podcasts and configure them to automatically download directly to your device. You can use other podcast apps for this, too. Backups You can continue backing up your device’s data through iTunes, generating local backups that are stored on your computer. However, new iOS devices are configured to automatically back up their data to iCloud. This happens automatically in the background without you even having to think about it, and you can restore such backups when setting up a device simply by logging in with your Apple ID. Personal Data In the days of PalmPilots, people would use desktop programs like iTunes to sync their email, contacts, and calendar events with their mobile devices. You probably shouldn’t have to sync this data form your computer. Just sign into your email account — for example, a Gmail account — on your device and iOS will automatically pull your email, contacts, and calendar events from your associated account. Photos Rather than connecting your iOS device to your computer and syncing photos from it, you can use an app that automatically uploads your photos to a web service. Dropbox, Google+, and even Flickr all have this feature in their apps. You’ll be able to access your photos from any computer and have a backup copy without any syncing required. You may still need to use iTunes if you want to sync local music without paying for iTunes Match or copy local video files to your device. Copying large local files over is the only real scenario where you’d need iTunes. If you don’t need to copy such files over, you can go ahead and uninstall iTunes from your Windows PC if you like. You shouldn’t need it.     

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  • Encode divx into iPhone-compatible MPEG4 while downloading?

    - by Jonathan
    Is there a way to encode a DivX file into an iPhone-compatible video file while the DivX is downloading/streaming? Further, is it possible to re-stream the resulting iPhone-compatible video to the iPhone with a minimal (say, 2 minute or so) delay? I've seen other questions about encoding iPhone-compatible videos but they don't quite address the streaming video source and potential of streaming output that I'm interested in.

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  • blackberry smartcard reader example

    - by pajton
    I am writing an app for BlackBerry that utilizes a BlackBerry smartcard reader. There is not much documentation on the subject, so I'd really like if someone could give me starting examples. Basically, there is one RSA private key on the card plus a certificate (for paired public key). I would like to be able to encrypt/decrypt data and also sign it as well. The final goal would be to establish an mutual-authenticated SSL connection using client certificate contained on the smartcard. Here is the code I managed to come up with so far: SmartCardReader btReader = null; SmartCardReader[] readers = SmartCardReaderFactory.getInstalledReaders(); for (int i = 0; i < readers.length; i++) { SmartCardReader reader = readers[i]; if (reader.getType().equalsIgnoreCase("bluetooth")) { btReader = reader; break; } } SmartCardReaderSession readerSession = reader.openSession(); CryptoSmartCard card = (CryptoSmartCard) readerSession.getSmartCard(); RSACryptoToken token = (RSACryptoToken) card.getCryptoToken("RSA"); This token looks promising - has some nice methods, but with "cryptic" arguments. What to do next?

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  • Blackberry read local properties file in project

    - by Dachmt
    Hi, I have a config.properties file at the root of my blackberry project (same place as Blackberry_App_Descriptor.xml file), and I try to access the file to read and write into it. See below my class: public class Configuration { private String file; private String fileName; public Configuration(String pathToFile) { this.fileName = pathToFile; try { // Try to load the file and read it System.out.println("---------- Start to read the file"); file = readFile(fileName); System.out.println("---------- Property file:"); System.out.println(file); } catch (Exception e) { System.out.println("---------- Error reading file"); System.out.println(e.getMessage()); } } /** * Read a file and return it in a String * @param fName * @return */ private String readFile(String fName) { String properties = null; try { System.out.println("---------- Opening the file"); //to actually retrieve the resource prefix the name of the file with a "/" InputStream is = this.getClass().getResourceAsStream(fName); //we now have an input stream. Create a reader and read out //each character in the stream. System.out.println("---------- Input stream"); InputStreamReader isr = new InputStreamReader(is); char c; System.out.println("---------- Append string now"); while ((c = (char)isr.read()) != -1) { properties += c; } } catch (Exception e) { } return properties; } } I call my class constructor like this: Configuration config = new Configuration("/config.properties"); So in my class, "file" should have all the content of the config.properties file, and the fileName should have this value "/config.properties". But the "name" is null because the file cannot be found... I know this is the path of the file which should be different, but I don't know what i can change... The class is in the package com.mycompany.blackberry.utils Thank you!

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  • Java/BlackBerry build error overriding too many classes

    - by behrk2
    Hey everyone, Has anyone ever heard of overriding too many classes in Java? Perhaps this issue is just related to BlackBerry development, but I was wondering if it is an issue in Java, too. Let's say I have the following: LabelField lblTitle = new LabelField(title) { protected void paint(Graphics graphics) { graphics.setColor(0x00FFFFFF); graphics.clear(); super.paint(graphics); } }; LabelField lblSubTitle = new LabelField(releaseYear + ", " + rating) { protected void paint(Graphics graphics) { graphics.setColor(0x00FFFFFF); graphics.clear(); super.paint(graphics); } }; This code works. However, I've noticed that by overriding the paint() method multiple times in many different classes throughout my project, I receive the error: I/O Error: Cannot run program "jar": CreateProcess error=2, The system cannot find the file specified My only solution thus far is to clean up my GUI code...minimize it and reuse it. Perhaps its good that this happened so I can be less careless about creating GUI code all over my classes. Anyways, I was just wondering if anyone has heard of this before. If you are interested in reading more about the issue I have been facing, check out the following link: BlackBerry Java Development Forums

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  • video streaming over http in blackberry

    - by ysnky
    hi all, while i was searching video player over http, i found the article which is located at this url; http://www.blackberry.com/knowledgecenterpublic/livelink.exe/fetch/2000/348583/800332/1089414/Stream ing_media_-_Start_to_finish.html?nodeid=2456737&ve rnum=0 i can run by adding ";deviceside=true" at the end of url. it works fine in the jde4.5 simulator. it gets 3gp videos from my local server. i tested with 580kb files and works fine. but when i get the same file from my server (not local, real server) i have problems with big files (e.g 580 kb). it plays 180kb files (but sometimes it does not play this file either) but not plays 580kb file. and also i deployed my application to my 9000 device it sometimes plays small file (180kb) but never plays big file (580kb). why it plays if it is on my local file, not play in real world? i ve stucked for days. hope you help me. and also the code at the url given below is not work, the only code i ve found is the above. blackberry.com/knowledgecenterpublic/livelink.exe/fetch/2000/348583/800332/1089414/How_To _-_Play_video_within_a_BlackBerry_smartphone_appli cation.html?nodeid=1383173&vernum=0 btw, there is no method such as resize(long param) of CircularByteBuffer class. so i comment relavent line (buffer.resize(buffer.getSize() + (buffer.getSize() * percent / 100)); as shown below. public void increaseBufferCapacity(int percent) { if(percent < 0){ log(0, "FAILED! SP.setBufferCapacity() - " + percent); throw new IllegalArgumentException("Increase factor must be positive.."); } synchronized(readLock){ synchronized(connectionLock){ synchronized(userSeekLock){ synchronized(mediaIStream){ log(0, "SP.setBufferCapacity() - " + percent); //buffer.resize(buffer.getSize() + (buffer.getSize() * percent / 100)); this.bufferCapacity = buffer.getSize(); } } } } } thanks in advance.

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  • Blackberry Keyboard Lock timeout

    - by Vernon
    I want this blackberry 9700 to "fully lock" as soon as I click the icon for the "Keyboard Lock" application. Currently I have to wait 5 to 7 seconds for the screen to go dark after each time I click the "Keyboard Lock" icon. During that time if something touches the touch pad, then the 5-7 second timer resets and you have to wait another 5 to 7 seconds for the screen to go dark and "fully lock" After it finally goes dark, touching the touch pad does not reset the timer. At that point it is "fully locked" and requires a key to be pressed. How can I get it to "fully lock" as soon as the lock icon is clicked? I want the screen to go dark immediately, and for it to require a key press to request an unlock. I have tried Options - Screen/Keyboard - Backlight Timeout ... etc ... none of that reduces the timeout for the "Keyboard Lock" application. And there does not seem to be an option screen for the "Keyboard Lock" application, that I can find. NOTE: This is occurring with BlackBerry 9700 v5.0.0.330 (Platform 5.1.0.91)

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  • Font advance calculation problem on Blackberry OS 5.0

    - by John
    I am currently working on my own implementation of a tab bar for a BlackBerry app, where each tab bar has a title that is right aligned (i.e. the last character in each should be the same distance from the right hand side of the screen). To work out where to draw the text I am using the following calculation: screen width - advance of title - indent. The font I am using is 'BBAlpha Sans' (height 28). Using BlackBerry OS 4.6 everything seems to be calculated properly and the text is aligned when I move between tabs, however I am finding that when I use OS 5.0 it doesn't calculate the advance properly and as a result the alignment is off by maybe 5 pixels or so. With the default font (also BBAlpha Sans, but height 24 - for OS 5.0 at least) it works fine in both versions.. but I don't necessarily always want to use the default font/size, so any ideas what could be going wrong? Is this a bug in the 5.0 API? Thanks. Code: public class TitleBarBackground extends Background { .. public void draw(Graphics graphics, XYRect rect) { graphics.pushRegion(rect); .. Font titleBarFont = FontFamily.forName("BBAlpha Sans").getFont(Font.PLAIN, 28); ... int textWidth = titleBarFont.getAdvance(title); graphics.drawText(title, rect.width - textWidth - TITLE_OFFSET, textYOffset); graphics.popContext(); } .. }

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  • FileConnection Blackberry memory usage

    - by Dean
    Hello, I'm writing a blackberry application that reads ints and strings out of a database. This is my first time dealing with reading/writing on the blackberry, so forgive me if this is a dumb question. The database file I'm reading is only about 4kB I open the file with the following code fconn = (FileConnection) Connector.open("file_path_here", Connector.READ); if(fconn.exists()==false){fconn.close();return;} is = fconn.openDataInputStream(); while(!eof){ //etc... } is.close(); fconn.close(); The problem is, this code appears to be eating a LOT of memory. Using breakpoints and the "Memory Statistics" view, I determined the following: calling "Connector.open" creates 71 objects and changes "RAM Bytes in use" by 5376 calling "fconn.openDataInputStream();" increases RAM usage by a whopping 75920 Is this normal? Or am I doing something wrong? And how can I fix this? 75MB of RAM is a LOT of memory to waste on a handheld device, especially when the file I'm reading is only 4kB and I haven't even begun reading any data! How is this even possible?

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  • App rejected due to "iPhone Apps must also run on iPad without modification, at iPhone resolution, and at 2X iPhone 3GS resolution"

    - by sunny
    My app got rejected by the apple because of the reason "iPhone Apps must also run on iPad without modification, at iPhone resolution, and at 2X iPhone 3GS resolution".Apple suggested that "to support the iPad 3GS 2X, and this issue is usually resolved through settings in "compatibility" mode. "no black bar's or borders"".So,my question is how to set and run the app in compatibility mode.Any one having this issue please help on this issue.I have no idea to go forward. Please any suggestions and help thanks in advance.

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  • How to jailbreak iPhone 3.1.2

    - by Md. Faisal Rahman
    Hi iPhone Developers, I am developing an iPhone application for appStore since last year for a SoftwareCompany. Now I have my own firm and want to develop apps for Apple appstore. In Bangladesh iPhone is locked by default. I bought an iPhone from US, but I can't use it as it is locked. Now how can I unlocked it? is jailbreaking necessary? If jailbreaking is necessary then please tell me (or link me to/pdf file etc) some trustable/ unthrened process that allows me to jailbreak my iPhone 3GS 3.1.2. please reply ASAP. Thanks

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  • Streaming video file to iPhone

    - by user34157
    I have a http streaming link which gives me .flv streaming feed. I want to convert that and access in my iPhone program. How can i do that? I want to have a desktop software like VLC and input this streaming feed URL and convert to iPhone supported and stream again to iPhone. I tried VLC with H.264 and Mpeg-1 audio, but seems to be it doesn't give the supported format, so as iPhone program doesn't play the video. Could someone please guide me how can i setup a desktop software which can stream iPhone supported file?

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  • Should a neglected iPhone still be used?

    - by Ben Griswold
    I replaced my first iPhone (upgraded from version 1 to 3G) about 18 months ago. Since the upgrade, my original iPhone has been just sitting on shelf in my office. I am thinking about dusting off my old iPhone, reactivating through AT&T and giving it to my wife. The phone hasn't been used for quite some time and the battery is completely dead. I'm not sure about iPhone battery lifetimes, but I'm questioning whether a charge will keep. Should I invest in a new iPhone or take a chance reactivating the old one?

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  • I can access my company mail on iPhone, but not on a PC/Mac

    - by Philippe
    On my iPhone (4), I can set up my company e-mail, which allows me to receive and send e-mail and use the calender to manage appointments. The company is using Exchange 2003. The problem is that this is the only way I can access my e-mail when I'm not at the office. I've tried setting up an account on Outlook 2007, Outlook 2010, Outlook 2011 (Mac) and the OSX Mail app, but it doesn't work. The server cannot be reached, even though I've used the exact same settings as on the iPhone. The info I use on the iPhone is: Server name of the company mail server (it's the same as for webmail) Use SSL AD Domain of my account My AD account name Password When I enter this on the iPhone, it works like a charm, but whatever I try on one of my desktops, it doesn't work. FYI: I can't ask the company IT guys because according to them, it doesn't work from a remote location, not even on the iPhone (but obviously, that works just fine)

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  • iPhone SDK: am I still allowed to develop with SDK 3.1.3 on Leopard?

    - by BoltClock
    Mac OS X Snow Leopard's been in stores for a while now. Sadly, the Mac that I'll be developing on is still running Leopard, and I don't have admin access to the Mac either so I can't do anything about the OS version. Therefore I can only use iPhone SDK 3.1.3, which we've obtained thanks to this answer, to start building apps on that Mac. Am I still allowed to develop apps with this setup and deploy for iPhone OS 3.x to the App Store? Keyword is allowed because all I've seen so far are technical questions/answers, but I'm not certain if Apple's going to be a jerk and shun me because I can't use a Snow Leopard Mac despite having only started this year (and I don't even want to get started about iPhone SDK 4's revised agreement, not with its NDA still in place...).

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  • My iPhone App doesn't work in iOS 4. Why?

    - by noflipes
    Hi everybody. I make a iPhone App that display some videos, I made it with Xcode 3.2.2 with iPhone SDK 3.1.3 and works fine. But a few days ago I downloaded the last version of the iPhone SDK for iOS 4, the proyect Build ok, no erros, no warnings, but when I run the aplication the video didn't work, the image didn't load but sound works. I don't understand it. Here is the code that I used. NSBundle *Bundle = [NSBundle mainBundle]; NSString *moviePath = [Bundle pathForResource:@"Prueba" ofType:@"mp4"]; NSURL *movieURL = [[NSURL fileURLWithPath:moviePath] retain]; MPMoviePlayerController *theMovie = [[MPMoviePlayerController alloc] initWithContentURL:movieURL]; theMovie.scalingMode = MPMovieScalingModeFill; [theMovie play]; Some idea? Best regards

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  • how to search in contact list like messages application in iphone with adding selected item in front

    - by Hiren Gujarati
    I needs to make application like messages application in iphone. Just needs To:(search text) and below it there is contact list. If user type in search text then list automatically filtered & when user select particular row then it is visible in front of To: & then again user is able to search text like in messages application. You can see the following video http://www.apple.com/iphone/iphone-3gs/messages.html#video that shows how recipients are added one by one. Please suggest your way for this.. Thanks in advance.

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  • Is there a FSRef in iPhone SDK or is there something that can be FSRef's alternative?

    - by unknownthreat
    The question may sound stupid, but the thing is this: I am learning how to use a Audio Queue, and the example I've taken (aqtest) has been a nice guide for me until I recently found out that aqtest is not for iPhone. (stupid me) I served around the Internet and found out that there is no FSRef for iPhone. If possible, I want to find a way to work around FSRef thinggie. So here comes the question: can I use something else instead of FSRef that exists on the iPhone SDK? Or am I missing something?

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  • iPhone SDK: Do I need to ask user for permissions to use GPS?

    - by RaYell
    In my iPhone application I need to use GPS (CoreLocation to be exact) to get current position of the device. I know that most (if not all) applications using GPS have a popup implemented asking the user to allow GPS access. Is that done automatically by the iPhone SDK or should I implement such functionality myself? I've tried to run my app on iPhone Simulator and it didn't ask for permissions at all so I'm wondering if the same thing will happen on the actual phone. And if I implement that itself and the SKD provides that out-of-the-box then I'll have two confirmation in my app which I don't want.

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  • Is there a way to add an MP3 player to my website so that iPhone & iPad users can use it.

    - by codingguy3000
    I have a website www.askvioletnow.com. I added a flash mp3 player that plays a sound clip when you go to the page. I know Flash doesn't work on the iPhone OS, but is there a way to get this type of mp3 player to work on an iPhone? I'm thinking maybe a javascript mp3 player. What I would ultimately want is to replace my flash mp3 player with a different mp3 player and have it so the player is available on Windows and Mac computers as well as iPhone devices. Thanks in advance.

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  • My iPhone App don't works in iOS 4. Why?

    - by noflipes
    Hi everybody. I make a iPhone App that display some videos, I made it with Xcode 3.2.2 with iPhone SDK 3.1.3 and works fine. But a few days ago I downloaded the last version of the iPhone SDK for iOS 4, the proyect Build ok, no erros, no warnings, but when I run the aplication the video didnt work, the image didn't load but sound works. I don't understand it. Here is the code that I used. NSBundle *Bundle = [NSBundle mainBundle]; NSString *moviePath = [Bundle pathForResource:@"Prueba" ofType:@"mp4"]; NSURL *movieURL = [[NSURL fileURLWithPath:moviePath] retain]; MPMoviePlayerController *theMovie = [[MPMoviePlayerController alloc] initWithContentURL:movieURL]; theMovie.scalingMode = MPMovieScalingModeFill; [theMovie play]; Some idea? Best regards

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  • iPhone - Change app icon pointed to by info.plist within the application?

    - by Batgar
    Is there any way to change the 47x47 PNG, pointed to within info.plist, for the iPhone springboard icon from within code? I understand I can add a translation and change the springboard icon per language that the iPhone supports via a changed info.plist per language, but I would like to change the springboard icon for my iPhone app based on a user preference within the app. Any ideas? I haven't tried this, but can a file be copied over another within an app bundle? Could I ship with info.plist pointing to "base.png" then replace "base.png" with another PNG I package with my app from within code? Thanks. --Batgar

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  • Would knowing Python help with creating iPhone applications?

    - by Josh
    Here is what the apple site says: With Snow Leopard, Mac OS X makes it easy to use scripting languages as full application development tools. Snow Leopard ships with support for the RubyCocoa Bridge and the PyObjC bridge. These two bridges give developers access not only to system APIs, but to Cocoa frameworks such as AppKit and Core Data, enabling you to build fully native Mac OS X applications in Ruby or Python. The RubyCocoa and PyObjC bridges allow you to freely mix code written in Objective-C with code written in the scripting language. You can quickly build prototypes and then optimise by implementing performance-critical pieces in Objective-C. How could Python help in this case?

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  • June 25 changes to BIS 742.15 How does it impact SSL iPhone App export compliance

    - by Rob
    This question isn't strictly development-related but I hope it's still acceptable :) On June 25, 2010 the BIS updated 742.15 and of interest to me is the new 742.14(b)(4) "Exclusions from mass market classification request, encryption registration and self-classification reporting requirements" and 742.15(b)(4)(ii) which states… (ii) Foreign products developed with or incorporating U.S.-origin encryption source code, components, or toolkits. Foreign products developed with or incorporating U.S. origin encryption source code, components or toolkits that are subject to the EAR, provided that the U.S. origin encryption items have previously been classified or registered and authorized by BIS and the cryptographic functionality has not been changed. Such products include foreign developed products that are designed to operate with U.S. products through a cryptographic interface. I take this to mean that my Canadian produced product that uses https is now excluded from requiring a CCATTS. What does everyone else think?

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