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  • Why some recovery tools are still able to find deleted files after I purge Recycle Bin, defrag the disk and zero-fill free space?

    - by Ivan
    As far as I understand, when I delete (without using Recycle Bin) a file, its record is removed from the file system table of contents (FAT/MFT/etc...) but the values of the disk sectors which were occupied by the file remain intact until these sectors are reused to write something else. When I use some sort of erased files recovery tool, it reads those sectors directly and tries to build up the original file. In this case, what I can't understand is why recovery tools are still able to find deleted files (with reduced chance of rebuilding them though) after I defragment the drive and overwrite all the free space with zeros. Can you explain this? I thought zero-overwritten deleted files can be only found by means of some special forensic lab magnetic scan hardware and those complex wiping algorithms (overwriting free space multiple times with random and non-random patterns) only make sense to prevent such a physical scan to succeed, but practically it seems that plain zero-fill is not enough to wipe all the tracks of deleted files. How can this be?

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  • Is (Ubuntu) Linux file copying algorithm better than Windows 7?

    - by Sarath
    Windows Copying is a real mess ever since Windows Vista. Even Microsoft claims they've improved the performance, from a user perspective, it's not quite visible. Even with single file the copying window appears too much time for 'Calculating' and then finishing the copy(Even after 100% completion some times the dialog remains active). At the same time, I was backing up some files in Ubuntu Linux. I felt it's really fast. Might be a feeling caused by faster UI updates. I read an informative post from Jeff Atwood few years back on Windows File Copying. but what my specific questions are Is (Ubuntu) Linux file performance is better than Windows-7? Are both algorithms, Windows and Linux is making use of multiple threads and pipelining mechanism to improve the speed? If yes, which one is better?

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  • Transparently decompressing data in archive to allow greater compression later

    - by Vi.
    I have, for example, filesystem image which have some compressed files (with weak compression such as gzip), for example, manpages or archives with the same uncompressed content nearby. How to pre-filter the data to "expand" compressed data to plain form (to re-compress it with strong compression) and then post-filter after decompression to restore original "semi-compressed" image? SHA-1 match is advices but not strictly required (but the resulting image must work, e.g. re-compressed files should not grow too much, be decompressible etc.) Like improving compression ratio by reversing weak compression algorithms. Are there programs for this?

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  • Software that can identify and remove foreground objects from image

    - by Antonio2011a
    I am interested in removing extraneous objects from an image. More specifically the situation is that there is a series of images of a particular background. In each image there are objects in the foreground, however these objects differ across the series of images in terms of their location. Note that some objects always exists in the foreground. The background is static. An example might be a busy tourist spot and you want to remove the people or tourist buses from the image. I'd like the software to take the series of images and as much as possible reconstruct the background. Is there software available that has this capability? If so what are the steps necessary to use that functionality? Similarly if anyone knows a lot about image processing, are there any image processing algorithms that could handle this? Thanks.

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  • Is there a version of Debian-Lenny that is legal for export from the US?

    - by molecules
    I wanted to bundle my application in a Debian-Lenny Virtual Machine so others could download it and run it without having to configure anything. However, I don't want to have to worry about US legal issues. Many of the packages in a default Debian installation include encryption algorithms. Are all default versions export-safe?    If not, is there an export-safe version?       If not, is there an easy way to make one?

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  • How to Zip one IEnumerable with itself

    - by wageoghe
    I am implementing some math algorithms based on lists of points, like Distance, Area, Centroid, etc. Just like in this post: http://stackoverflow.com/questions/2227828/find-the-distance-required-to-navigate-a-list-of-points-using-linq That post describes how to calculate the total distance of a sequence of points (taken in order) by essentially zipping the sequence "with itself", generating the sequence for Zip by offsetting the start position of the original IEnumerable by 1. So, given the Zip extension in .Net 4.0, assuming Point for the point type, and a reasonable Distance formula, you can make calls like this to generate a sequence of distances from one point to the next and then to sum the distances: var distances = points.Zip(points.Skip(1),Distance); double totalDistance = distances.Sum(); Area and Centroid calculations are similar in that they need to iterate over the sequence, processing each pair of points (points[i] and points[i+1]). I thought of making a generic IEnumerable extension suitable for implementing these (and possibly other) algorithms that operate over sequences, taking two items at a time (points[0] and points[1], points[1] and points[2], ..., points[n-1] and points[n] (or is it n-2 and n-1 ...) and applying a function. My generic iterator would have a similar signature to Zip, but it would not receive a second sequence to zip with as it is really just going to zip with itself. My first try looks like this: public static IEnumerable<TResult> ZipMyself<TSequence, TResult>(this IEnumerable<TSequence> seq, Func<TSequence, TSequence, TResult> resultSelector) { return seq.Zip(seq.Skip(1),resultSelector); } With my generic iterator in place, I can write functions like this: public static double Length(this IEnumerable<Point> points) { return points.ZipMyself(Distance).Sum(); } and call it like this: double d = points.Length(); and double GreensTheorem(Point p1, Point p1) { return p1.X * p2.Y - p1.Y * p2.X; } public static double SignedArea(this IEnumerable<Point> points) { return points.ZipMyself(GreensTheorem).Sum() / 2.0 } public static double Area(this IEnumerable<Point> points) { return Math.Abs(points.SignedArea()); } public static bool IsClockwise(this IEnumerable<Point> points) { return SignedArea(points) < 0; } and call them like this: double a = points.Area(); bool isClockwise = points.IsClockwise(); In this case, is there any reason NOT to implement "ZipMyself" in terms of Zip and Skip(1)? Is there already something in LINQ that automates this (zipping a list with itself) - not that it needs to be made that much easier ;-) Also, is there better name for the extension that might reflect that it is a well-known pattern (if, indeed it is a well-known pattern)? Had a link here for a StackOverflow question about area calculation. It is question 2432428. Also had a link to Wikipedia article on Centroid. Just go to Wikipedia and search for Centroid if interested. Just starting out, so don't have enough rep to post more than one link,

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  • Minimum-Waste Print Job Grouping Algorithm?

    - by Matt Mc
    I work at a publishing house and I am setting up one of our presses for "ganging", in other words, printing multiple jobs simultaneously. Given that different print jobs can have different quantities, and anywhere from 1 to 20 jobs might need to be considered at a time, the problem would be to determine which jobs to group together to minimize waste (waste coming from over-printing on smaller-quantity jobs in a given set, that is). Given the following stable data: All jobs are equal in terms of spatial size--placement on paper doesn't come into consideration. There are three "lanes", meaning that three jobs can be printed simultaneously. Ideally, each lane has one job. Part of the problem is minimizing how many lanes each job is run on. If necessary, one job could be run on two lanes, with a second job on the third lane. The "grouping" waste from a given set of jobs (let's say the quantities of them are x, y and z) would be the highest number minus the two lower numbers. So if x is the higher number, the grouping waste would be (x - y) + (x - z). Otherwise stated, waste is produced by printing job Y and Z (in excess of their quantities) up to the quantity of X. The grouping waste would be a qualifier for the given set, meaning it could not exceed a certain quantity or the job would simply be printed alone. So the question is stated: how to determine which sets of jobs are grouped together, out of any given number of jobs, based on the qualifiers of 1) Three similar quantities OR 2) Two quantities where one is approximately double the other, AND with the aim of minimal total grouping waste across the various sets. (Edit) Quantity Information: Typical job quantities can be from 150 to 350 on foreign languages, or 500 to 1000 on English print runs. This data can be used to set up some scenarios for an algorithm. For example, let's say you had 5 jobs: 1000, 500, 500, 450, 250 By looking at it, I can see a couple of answers. Obviously (1000/500/500) is not efficient as you'll have a grouping waste of 1000. (500/500/450) is better as you'll have a waste of 50, but then you run (1000) and (250) alone. But you could also run (1000/500) with 1000 on two lanes, (500/250) with 500 on two lanes and then (450) alone. In terms of trade-offs for lane minimization vs. wastage, we could say that any grouping waste over 200 is excessive. (End Edit) ...Needless to say, quite a problem. (For me.) I am a moderately skilled programmer but I do not have much familiarity with algorithms and I am not fully studied in the mathematics of the area. I'm I/P writing a sort of brute-force program that simply tries all options, neglecting any option tree that seems to have excessive grouping waste. However, I can't help but hope there's an easier and more efficient method. I've looked at various websites trying to find out more about algorithms in general and have been slogging my way through the symbology, but it's slow going. Unfortunately, Wikipedia's articles on the subject are very cross-dependent and it's difficult to find an "in". The only thing I've been able to really find would seem to be a definition of the rough type of algorithm I need: "Exclusive Distance Clustering", one-dimensionally speaking. I did look at what seems to be the popularly referred-to algorithm on this site, the Bin Packing one, but I was unable to see exactly how it would work with my problem. Any help is appreciated. :)

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  • Parallel processing via multithreading in Java

    - by Robz
    There are certain algorithms whose running time can decrease significantly when one divides up a task and gets each part done in parallel. One of these algorithms is merge sort, where a list is divided into infinitesimally smaller parts and then recombined in a sorted order. I decided to do an experiment to test whether or not I could I increase the speed of this sort by using multiple threads. I am running the following functions in Java on a Quad-Core Dell with Windows Vista. One function (the control case) is simply recursive: // x is an array of N elements in random order public int[] mergeSort(int[] x) { if (x.length == 1) return x; // Dividing the array in half int[] a = new int[x.length/2]; int[] b = new int[x.length/2+((x.length%2 == 1)?1:0)]; for(int i = 0; i < x.length/2; i++) a[i] = x[i]; for(int i = 0; i < x.length/2+((x.length%2 == 1)?1:0); i++) b[i] = x[i+x.length/2]; // Sending them off to continue being divided mergeSort(a); mergeSort(b); // Recombining the two arrays int ia = 0, ib = 0, i = 0; while(ia != a.length || ib != b.length) { if (ia == a.length) { x[i] = b[ib]; ib++; } else if (ib == b.length) { x[i] = a[ia]; ia++; } else if (a[ia] < b[ib]) { x[i] = a[ia]; ia++; } else { x[i] = b[ib]; ib++; } i++; } return x; } The other is in the 'run' function of a class that extends thread, and recursively creates two new threads each time it is called: public class Merger extends Thread { int[] x; boolean finished; public Merger(int[] x) { this.x = x; } public void run() { if (x.length == 1) { finished = true; return; } // Divide the array in half int[] a = new int[x.length/2]; int[] b = new int[x.length/2+((x.length%2 == 1)?1:0)]; for(int i = 0; i < x.length/2; i++) a[i] = x[i]; for(int i = 0; i < x.length/2+((x.length%2 == 1)?1:0); i++) b[i] = x[i+x.length/2]; // Begin two threads to continue to divide the array Merger ma = new Merger(a); ma.run(); Merger mb = new Merger(b); mb.run(); // Wait for the two other threads to finish while(!ma.finished || !mb.finished) ; // Recombine the two arrays int ia = 0, ib = 0, i = 0; while(ia != a.length || ib != b.length) { if (ia == a.length) { x[i] = b[ib]; ib++; } else if (ib == b.length) { x[i] = a[ia]; ia++; } else if (a[ia] < b[ib]) { x[i] = a[ia]; ia++; } else { x[i] = b[ib]; ib++; } i++; } finished = true; } } It turns out that function that does not use multithreading actually runs faster. Why? Does the operating system and the java virtual machine not "communicate" effectively enough to place the different threads on different cores? Or am I missing something obvious?

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  • Effective optimization strategies on modern C++ compilers

    - by user168715
    I'm working on scientific code that is very performance-critical. An initial version of the code has been written and tested, and now, with profiler in hand, it's time to start shaving cycles from the hot spots. It's well-known that some optimizations, e.g. loop unrolling, are handled these days much more effectively by the compiler than by a programmer meddling by hand. Which techniques are still worthwhile? Obviously, I'll run everything I try through a profiler, but if there's conventional wisdom as to what tends to work and what doesn't, it would save me significant time. I know that optimization is very compiler- and architecture- dependent. I'm using Intel's C++ compiler targeting the Core 2 Duo, but I'm also interested in what works well for gcc, or for "any modern compiler." Here are some concrete ideas I'm considering: Is there any benefit to replacing STL containers/algorithms with hand-rolled ones? In particular, my program includes a very large priority queue (currently a std::priority_queue) whose manipulation is taking a lot of total time. Is this something worth looking into, or is the STL implementation already likely the fastest possible? Along similar lines, for std::vectors whose needed sizes are unknown but have a reasonably small upper bound, is it profitable to replace them with statically-allocated arrays? I've found that dynamic memory allocation is often a severe bottleneck, and that eliminating it can lead to significant speedups. As a consequence I'm interesting in the performance tradeoffs of returning large temporary data structures by value vs. returning by pointer vs. passing the result in by reference. Is there a way to reliably determine whether or not the compiler will use RVO for a given method (assuming the caller doesn't need to modify the result, of course)? How cache-aware do compilers tend to be? For example, is it worth looking into reordering nested loops? Given the scientific nature of the program, floating-point numbers are used everywhere. A significant bottleneck in my code used to be conversions from floating point to integers: the compiler would emit code to save the current rounding mode, change it, perform the conversion, then restore the old rounding mode --- even though nothing in the program ever changed the rounding mode! Disabling this behavior significantly sped up my code. Are there any similar floating-point-related gotchas I should be aware of? One consequence of C++ being compiled and linked separately is that the compiler is unable to do what would seem to be very simple optimizations, such as move method calls like strlen() out of the termination conditions of loop. Are there any optimization like this one that I should look out for because they can't be done by the compiler and must be done by hand? On the flip side, are there any techniques I should avoid because they are likely to interfere with the compiler's ability to automatically optimize code? Lastly, to nip certain kinds of answers in the bud: I understand that optimization has a cost in terms of complexity, reliability, and maintainability. For this particular application, increased performance is worth these costs. I understand that the best optimizations are often to improve the high-level algorithms, and this has already been done.

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  • displaying python's autodoc to the user (python 3.3)

    - by Plotinus
    I'm writing a simple command line math game, and I'm using python's autodoc for my math algorithms to help me remember, for example, what a proth number is while i'm writing the algorithm, but later on I'll want to tell that information to the user as well, so they'll know what the answer was. So, for example I have: def is_proth(): """Proth numbers and numbers that fit the formula k×2^n + 1, where k are odd positive integers, and 2^n > k.""" [snip] return proths and then I tried to make a dictionary, like so: definitions = {"proths" : help(is_proth)} But it doesn't work. It prints this when I start the program, one for each item in the dictionary, and then it errors out on one of them that returns a set. And anyway, I don't want it displayed to the user until after they've played the game. Help on function is_proth in module __main__: is_proth() Proth numbers and numbers that fit the formula k×2^n + 1, where k are odd positive integers, and 2^n > k. (END) I understand the purpose of autodoc is more for helping programmers who are calling a function than for generating userdoc, but it seems inefficient to have to type out the definition of what a proth number is twice, once in a comment to help me remember what an algorithm does and then once to tell the user the answer to the game they were playing after they've won or lost.

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  • Convert OpenGL code to DirectX

    - by Fredrik Boston Westman
    First of all, this is kind of a follow up question on @byte56 excellent anwser on this question concerning picking algorithms. I'm trying to convert one of his code examples to directX 11 however I have run into some problems ( I can pick but the picking is way off), and I wanted to make sure I had done it right before moving on and checking the rest of my code. I am not that familiar with openGl but I can imagine openGl has different coordinations systems, and functions that alters how you must implement to code a bit. The getPickRay function on the answer linked is what I'm trying to convert. This is the part of my code that I think is giving me trouble when converting from openGl to directX Because I'm unsure on how their different coordination systems differs from one another. PRVecX = ((( 2.0f * mouseX) / ClientWidth ) - 1 ) * tan((viewAngle)/2); PRVecY = (1-(( 2.0f * mouseY) / ClientHeight)) * tan((viewAngle)/2); Another thing that I am unsure about is this part: XMVECTOR worldSpaceNear = XMVector3TransformCoord(cameraSpaceNear, invMat); XMVECTOR worldSpaceFar = XMVector3TransformCoord(cameraSpaceFar, invMat); A couple of notes: The mouse coordinates are already converted so that the top left corner of the client window would be (0,0) and the bottom right (800,600) ( or whatever resolution you would have) The viewAngle is the same angle that I used when setting the camera view with XMMatrixPerspectiveFovLH. I removed the variables aspectRatio and zoomFactor because I assumed that they were related to some specific function of his game. To summarize it up to questions : Does the openGL coordination system differ in such a way that this equation in the first of my code examples wouldn't be valid when used in DirectX 11 ( with its respective screen coordination system)? Is the openGL method Matrix4f.transform(a, b, c) equal to the directX method c = XMVector3TransformCoord(b,a)? (where a is a matrix and b,c are vectors). Because I know when it comes to matrices order is important.

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  • Objective-C As A First OOP Language?

    - by Daniel Scocco
    I am just finishing the second semester of my CS degree. So far I learned C, all the fundamental algorithms and data structures (e.g., searching, sorting, linked lists, heaps, hash tables, trees, graphs, etc). Next year we'll start with OOP, using either Java or C++. Recently I got some ideas for some iPhone apps and got itchy to start working on them. However I heard some bad things about Objectice-C in the past, so I am wondering if learning it as my first OOP language could be a problem. Not to mention that I think it will be hard to find books/online courses that teach basic OOP concepts using Objective-C to illustrate the concepts (as opposed to books using Java or C++, which are plenty), so this could be another problem. In summary: should I start learning Objective-C and OOP concepts right now by my own, or wait one more semester until I learn Java/C++ at university and then jump into Objective-C? Update: For those interested in getting started with OOP via Objective-C I just found some nice tutorials inside Apple's Developer Library - http://developer.apple.com/library/mac/#documentation/Cocoa/Conceptual/OOP_ObjC/Introduction/Introduction.html

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  • CodePlex Daily Summary for Thursday, February 18, 2010

    CodePlex Daily Summary for Thursday, February 18, 2010New ProjectsASP .NET MVC CMS (Content Management System): Open source Content management system based on ASP.NET MVC platform.AutoFolders: AutoFolders package for Umbraco CMS This package auto creates folder structures for new and existing pages. The folders structures can be date bas...AutoPex: This project combines CCI with Pex by allowing the developer to run Pex on methods based on differences between two assemblies. Canvas VSDOC Intellisense: JavaScript VSDOC documentation for HTML5 Canvas element and 2d Context interface.CSUDH: California State University, Domguiez Hills Game projectsD-AMPS: System for Analysis of Microelectronic and Photonic StructuresDispX: Disease PredictorEmployee Info Starter Kit: This is a starter kit, which includes very simple user requirements, where we can create, read, update and delete (crud) the employee info of a com...Enhanced Discussion Board for SharePoint: Provide later... publishing project to share with Malaysians firstFlowPad: Flowpad is a light, fast and easy to use flow diagram editor. It helps you quickly pour your algorithms from your mind to 'paper'. It is written us...Henge3D Physics Library for XNA: Henge3D is a 3D physics library written in C# for XNA. It is implemented entirely in managed code and is compatible with the XBOX 360.Hybrid Windows Service: Abstracted design pattern for running a windows service interactively. Implemented as a base class to replace ServiceBase it will automatically pro...Image Cropper datatype for Umbraco: Stand alone version of the Image Cropper datatype in Umbraco. Listinator: A social wishlist application done in asp.net MVCMicrosoft Dynamics Ax User Group (AXUG) Code Repository: The goal of this project is to make it easier for customers of Microsoft Dynamics Ax to be able to share relevant source code. Code base should inc...Mobil Trials: Sebuah game sederhana yang dibuat di atas Silverlight 3.0 dengan bantuan Physics Helper 3.0 Demo : http://gameagam.co.cc/default.html Mirror link...NavigateTo Providers: This project is a collection of NavigateTo providers for Visual Studio 2010. NExtLib: NExtLib is a general-purpose extension library for .NET, which adds some useful features and addresses some alleged omissions.Nom - .NET object-mapper: Nom is a light-weight, storage-type agnostic persistence framework which is intended to provide an abstraction over both relational and non-relatio...Numerical Methods on Silverlight: Numerical Methods, Silverlight, Math Parser, Simple, EulerOpenGLViewController for Visual Basic .NET 2008: A single class in pure VB.NET code to create and control an OpenGL window by calling opengl32.dll directly without use of additional wrapper librar...RestaurantMIS: RestaurantMIS is a simple Restaurant management system developed in Visual C# 2008 with Chinese language.SmartKonnect: <project name>A WPF application for windows with shoutcast, twitter, facebook and etc.SSRS Excel file Sheet rename: SSRS wont support renaming excel reports sheet rename. This program support to generate the report and change the excel sheet nameSWENTRIZ.NET: SWENTRIZ.NET allows to build graphics of implicit functions via .NET functionality.TFT: Tropical forecast tracker is a web application. It will measure the error of the National Hurricane Center's forecast as compared to the actual tr...WCF Dynamic Client Proxy: A WCF Dynamic Client Proxy so you don't have to inherit from ClientBase all the time. The proxy also has fault tolerance so you don't have to dispo...Web.Config Role Provider: Stores ASP.NET Roles in web.config. Easy to set up and deploy. Works great for simple websites with authentication. The projects includes support ...WPF Line of Business App: Example WPF patterns for line of business applications. Includes navigation, animation, and visualization.YuBiS Framework: Silverlight and WF based a workflow RAD framework. New ReleasesASP .NET MVC CMS (Content Management System): AtomicCms 1.0: This is the first public release of AtomicCms. To get more information about this content management system, visit website http://atomiccms.com/Blogsprajeesh.Blogspot samples: Designing Modular Smart Clients using CAL: This whitepaper provides architectural guidance for designing and implementing enterprise WPF/ silverlight client applications based on the Composi...DB Ghost Build Tools: 1.0.2: Made a change to the datetime format per dewee.DotNetNuke® Community Edition: 05.02.03: Major HighlightsFixed the issue where LinkClick.aspx links were incorrect for child portals Fixed the issue with the PayPal URL settings. Fixed...Employee Directory webpart for sharepoint 2007 user profiles: Employee Directory Source V2.0: Features: 1. Displays a complete list of all Active Directory profiles imported by the SSP into SharePoint 2007. 2. Displays the following fields ...Enhanced Discussion Board for SharePoint: Alpha Release: Meant for those who attended my presentation. Not cleaned upESPEHA: Espeha 9 PFR: Some small issues fixedFlowPad: FlowPad 0.1: FlowPad 0.1 build. Run it to get fammiliar with major concepts of easy diagramming :)Fluent Ribbon Control Suite: Fluent Ribbon Control Suite BETA2: Fluent Ribbon Control Suite BETA2 Includes: - Fluent.dll (with .pdb and .xml) - Demo Application - Samples - Foundation (Tabs, Groups, Contextu...Henge3D Physics Library for XNA: Henge3D Source (2010-02): This is the initial 2010-02 release.Highlight: Highlight 2.5: This release is primarily a maintenance release of the library and is functionally equivalent to version 2.3 that was released in 2004.Magiq: Magiq 0.3.0: Magiq 0.3.0 contains: Magiq-to-objects: Full support to Linq-to-objects Magiq-to-sql: Full support to Linq-to-sql New features: Plugin model Bu...Microsoft Points Converter: Pre-Alpha ClickOnce Installer v0.03: This release builds on the 0.02 release by adding more thorough validation checks for the amount to convert from as well as adding several currency...Mobil Trials: Mobil Trials Source Code: Sebuah game sederhana yang dibuat di atas Silverlight 3.0 dengan bantuan Physics Helper 3.0 Game ini masih perlu dikembangkan lebih jauh lagi! Si...Numerical Methods on Silverlight: Numerical Methods on Silverlight 1.00: This a new version of Numerical Methods on Silverlight.OAuthLib: OAuthLib (1.5.0.0): Changed point is as next. 7037 Fix spell miss of RequestFactoryMedthodSharePoint Outlook Connector: Version 1.0.1.0: Now it supports simply attaching SharePoint documents feature.Sharpy: Sharpy 1.1 Alpha: This is the second Sharpy release. Only a single change has been made - the foreach function now uses IEnumerable as a source instead of IList. Th...SkinDroidCreator: SkinDroidCreator ALPHA 1: Primera releaseTan solo carga mapas, ya sea de un zip o de un directorio. Para probarlo se pueden cargar temas Metamorph o temas flasheables, ya se...SkyDrive .Net API Client: SkyDrive .Net API Client 0.8.9: SkyDrive .Net API Client assembly version 0.8.9. Changes/improvements: - Added Web Proxy support - Introduced WebDriveInfo - Introduced DownloadUrl...spikes: Salient.Web.Administration 1.0: WebAdmin is simply the built in ASP.NetWebAdministrationFiles application cleaned up with codebehinds to make customization and refactoring possibl...SSRS Excel file Sheet rename: Change SSRS excel file sheet name: Create stored procedure from the attached file in sql server 2005/2008SWENTRIZ.NET: Approach 1: First approachTortoiseSVN Addin for Visual Studio: TortoiseSVN Addin 1.0.4: Visual Studio 2005 support Custom working root bug fixingTotal Commander SkyDrive File System Plugin (.wfx): Total Commander SkyDrive File System Plugin 0.8.4: Total Commander SkyDrive File System Plugin version 0.8.4. Bug fixes: - Upgraded SkyDriveWebClient to version 0.8.9 Please do not forget to expres...UnOfficial AW Wrapper dot Net: UAWW.Net 0.1.5.85 Béta 2: Fixed and Added SomethingVr30 OS: Space Brick Break 1.1: A brick breaker. ADD Level 3, 4, 5Web.Config Role Provider: First release: Three downloads are available: A compiled dll ready to use. The schema to enable intellisense The complete source (zipped)WI Assistant: WI Assistant 2.1: This release improves the work item selection functionality. These selection methods are now supported (some require at least one item selected): ...WI Assistant: WI Assistant 2.2: Improved error handling and fix for linking several times in a row. DISCLAIMER: While I have tested this app on my TFS Server, by downloading and...ZipStorer - A Pure C# Class to Store Files in Zip: ZipStorer 2.30: Added stream-oriented methods Improved support for ePUB & Open Container Format specification (OCF) Automatic switch from Deflate to Store algo...Most Popular ProjectsRawrDotNetNuke® Community EditionASP.NET Ajax LibraryFacebook Developer ToolkitWindows 7 USB/DVD Download ToolWSPBuilder (SharePoint WSP tool)Virtual Router - Wifi Hot Spot for Windows 7 / 2008 R2Json.NETPerformance Analysis of Logs (PAL) ToolQuickGraph, Graph Data Structures And Algorithms for .NetMost Active ProjectsDinnerNow.netRawrSharpyBlogEngine.NETSimple SavantjQuery Library for SharePoint Web ServicesNB_Store - Free DotNetNuke Ecommerce Catalog Modulepatterns & practices – Enterprise LibraryPHPExcelFacebook Developer Toolkit

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  • What's wrong with cplusplus.com?

    - by Kerrek SB
    This is perhaps not a perfectly suitable forum for this question, but let me give it a shot, at the risk of being moved away. There are several references for the C++ standard library, including the invaluable ISO standard, MSDN, IBM, cppreference, and cplusplus. Personally, when writing C++ I need a reference that has quick random access, short load times and usage examples, and I've been finding cplusplus.com pretty useful. However, I've been hearing negative opinions about that website frequently here on SO, so I would like to get specific: What are the errors, misconceptions or bad pieces of advice given by cplusplus.com? What are the risks of using it to make coding decisions? Let me add this point: I want to be able to answer questions here on SO with accurate quotes of the standard, and thus I would like to post immediately-usable links, and cplusplus.com would have been my choice site were it not for this issue. Update: There have been many great responses, and I have seriously changed my view on cplusplus.com. I'd like to list a few choice results here; feel free to suggest more (and keep posting answers). As of June 29, 2011: Incorrect description of some algorithms (e.g. remove). Information about the behaviour of functions is sometimes incorrect (atoi), fails to mention special cases (strncpy), or omits vital information (iterator invalidation). Examples contain deprecated code (#include style). Inexact terminology is doing a disservice to learners and the general community ("STL", "compiler" vs "toolchain"). Incorrect and misleading description of the typeid keyword.

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  • Does a site's bounce rate influence Google rankings?

    - by Joel Spolsky
    Does Google consider bounce rate or something similar in ranking sites? Background: here at Stack Exchange we noticed that the latest Google algorithm changes resulted in about a 20% dip in traffic to Server Fault (and a much smaller dip in traffic to Super User). Stack Overflow traffic was not affected. There was an article on WebProNews which hypothesized that bounce rate might be a ranking signal in Google's latest Panda update. According to Google Analytics, these are our bounce rates over the last month: Site Bounce Rate Avg Time on Site ------------- ----------- ---------------- SuperUser 84.67% 01:16 ServerFault 83.76% 00:53 Stack Overflow 63.63% 04:12 Now, technically, Google has no way to know the bounce rate. If you go to Google, search for something, and click on the first result, Google can't tell the difference between: a user who turns off their computer a user who goes to a completely different web site a user who spends hours clicking around on the website they landed on What Google does know is how long it takes the user to come back to Google and do another search. According to the book In The Plex (page 47), Google distinguishes between what they call "short clicks" and "long clicks": A short click is a search where the user quickly comes back to Google and does another search. Google interprets this as a signal that the first search results were unsatisfactory. A long click is a search where the user doesn't search again for a long time. The book says that Google uses this information internally, to judge the quality of their own algorithms. It also said that short click data in which someone retypes a slight variation of the search is used to fuel the "Did you mean...?" spell checking algorithm. So, my hypothesis is that Google has recently decided to use long click rates as a signal of a high quality site. Does anyone have any evidence of this? Have you seen any high-bounce-rate sites which lost traffic (or vice-versa)?

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  • CodePlex Daily Summary for Monday, April 05, 2010

    CodePlex Daily Summary for Monday, April 05, 2010New Projects.Net Data Form Wizard: A Basic .Net application that will connect to a SQL Server, allow you to select a database, then select from the user created tables, read the tabl...Agilisa Data.Controls: Agilisa DataControls provides ready to use Databound controls, encapsulating the data connection logic, caching, for ASP.NET Controls. Just drop th...algoritmia: A Python 3.1+ library of Data Structures and Algorithms. This library is being used to teach a course on Algorithms in my university. It contains ...Bag of Tricks: The original WPF Bag of tricks, now maintained by your friends at Pixel Lab.DIMIS: It is a simple asp.net system, just for practice!DotNetNuke® Postgres Data Provider: DNN PG Provider is a DotNetNuke® 4.9.2 Data Provider for PostgreSQL, an enterprise class open source database system. With DNN PG DataProvider y...Home Finance: This project develop to manage your home finance.House Repair Management System: House Repair Management SystemLaunchpadNET: LaunchpadNET is a C# library for interfacing your .NET program with the Novation Launchpad controller.Mapsui - UI for maps: Mapsui is a UI library for mapping applications. It is based on BruTile and SharpMap. It is designed to be fast and responsive.micronovo: micronovomicronovomicronovomicronovoNPlurk: The project goal is to provide a .NET implemented Plurk API wrapper. PowerExt: PowerExt is a Windows Explorer add-in written in C++. Primarily targeted at programmers, it adds an additional .NET tab to the File Properties dial...Python Multiple Dispatch: Multiple dispatch (AKA multimethods) for Python 3 via a metaclass and type annotations.SpugDisposeCheck - Visual Studio Addin for validating Sharepoint dispose objects: AddIn that wraps the SPDisposeCheck Tool from Microsoft and fully integrate it with Visual Studio.System.Tuples: System.Tuples is a small tuple library. It uses T4 to generate tuples, and is made to be compatible with .net 2.0, .net 3.0 and .net 3.5.WebStatistics Server for Windows Server: WebStatistics Server for Windows Server is a tool to create visitor and traffic statistics of a Windows Server running IIS Webserver. It includes a...whileActivity Test: This is a temporary project to test the whileActivity and the updateResourceActivity (Forefront Identity Manager 2010 rtm)XBMC NFO Exporter: XBMC Nfo Exporter is a simple utility that allows you to create reports based on your media XMBC NFO files.XML Flattener: A simple tool to flatten "pretty"-printed XML files into a single line for use in web service test situations, etc. xvanneste: Sources et exemples utilisés sur le site http://www.xvanneste.com et http://media.xvanneste.comzhengym: 这是我个人的测试项目New Releases.Net Data Form Wizard: Alpha: I am only providing the logical code at this point. I will release a completed project once it has basic functionality, at the moment it only gener....Net Data Form Wizard: Alpha Code: This is only the basic VB code to create a form from the database information.Alter gear SQL index Management: Setup 1.1.1: Changes : Added ability to save / delete connection stringsExcelDna: ExcelDna Version 0.24: This versions adds packing support for .config files, and fixes a bug where temp files were not cleaned up.Hash Calculator: HashCalculator 1.1: Added drag-and-drop support Fixed some bugsHeadCounter: HeadCounter 1.2.4 'Vaelastrasz': Added a basic bbcode option for forum posting to sites that do not support full bbcode implementations (e.g. Guild Portal)Home Access Plus+: v3.2.5.0: v3.2.5.0 Release Change Log: Added the booking system File Changes: ~/app_data/* ~/bin/CHS.dll ~/bin/CHS.pdb ~/bin/CHS Extranet.dll ~/bin/...Home Access Plus+: v3.2.5.1: v3.2.5.1 Release Change Log: Fixed access to the booking system for non domain admin File Changes: ~/bin/CHS Extranet.dll ~/bin/CHS Extranet.pdb...Howard van Rooijen's Code Samples: Getting Started with MongoDB and NoRM: Code to accompany the blog post A .NET Developer Guide to: MongoDB and NoRM This download contains the a solution with the following structure: G...iExporter - iTunes playlist exporting: iExporter gui v2.5.1.0 - console v1.2.1.0: Paypal donate! Fixed small bug for iExporter Gui When pressing the Select button more then once, the Deselect button would not disable the Export...IST435: Lab 2 Demo Solution: Lab 2 Demo Solution - OverviewThis is a demo solution for Lab 2 which meets the basic requirements of the lab. Note that this solution has the foll...JSINQ - LINQ to Objects for JavaScript: JSINQ 1.0.0.1: Minor bugfixes with the Enumerable and Dictionary implementations.Mavention: Mavention Instant Page Create: Mavention Instant Page Create allows you to create new Publishing Pages with a single mouse click. Screenshots and more information available @ htt...Microsoft Dynamics CRM 4.0 Marketing List Member Importer: Nocelab ExcelAddin - Release 2.2: Version: 2.2 Release Note: - Added tab in the task panel - Added test button to check MSCRM connection How to install: - Uninstall previous ve...Multiplayer Quiz: Release 1_6_903_0b: Latest beta release - please leave any bugs etc in comments.MVVM Light Toolkit: MVVM Light Toolkit V3 SP1: This release can be installed on top of V3, and adds the following features: Project and Item templates for Visual Studio 10 Express (phone editio...NPlurk: First release: This is first release of NPlurk and it's almost completely workable. Enjoy!Performance Analysis of Logs (PAL) Tool: PAL v2.0 Alpha 5: Export to Perfmon Log Template or Data Collector Set Added: Added the feature to export perfmon log templates (*.htm) for WinXP/2003 computers or D...Python Multiple Dispatch: v0.1: Initial release. I believe it is working fine.ReRemind: V7: - Added new notification: "Unread MMS" <- Default is enabled, so be sure to go into Config if you don't want this. - Config now supports sound and ...SharePhone: SharePhone v.1.0.2: Added support for retrieving user profiles and saving back to SharePoint Use clientContext.GetUserProfile(..) or clientContext.UpdateUserProfile(..)Shinkansen: compress, crunch, combine, and cache JavaScript and CSS: Shinkansen 1.0.0.033010: Added support for ASP.NET MVC. Download contains binaries only.SpugDisposeCheck - Visual Studio Addin for validating Sharepoint dispose objects: SpugDisposeCheck Beta Release [Stable]: SpugDisposeCheck - Visual Studio Addin for validating Sharepoint dispose objects You can download the Microsoft SPDisposeCheck Tool from here:http...Starter Kit Mytrip.Mvc.Entity: Mytrip.Mvc.Entity 1.0 RC2: EF Membership XML Membership UserManager FileManager Localization Captcha ClientValidation Theme CrossBrowser VS 2010 RC MVC 2 R...System.Tuples: System.Tuples for .net 2.0: The System.Tuples release for .net 3.0System.Tuples: System.Tuples for .net 3.0: The System.Tuples release for .net 3.0 Extension methods have been removed to remain compatible with 3.0System.Tuples: System.Tuples for .net 3.5: The System.Tuples release for .net 3.5 Contains full functionality of the library.WatchersNET.TagCloud: WatchersNET.TagCloud 01.03.00: Whats New Html (non Flash) TagCloud can be skinned 11 Skins added for Html Cloud Skin Orange Skin Purple Import/Export of Custom Tags Sett...whileActivity Test: Activity1.zip: ActivityLibrary1.zip contains the source code to do a testWindows Phone 7 Panorama control: panorama control v0.5: Control source code for v0.5. This is the first drop. Doens't include sample project.Windows Phone 7 Panorama control: panorama control v0.5 + samples: Control source code and sample project. This drop includes 2 samples projects : - PhoneApp - Windows Phone sample - SilverlightApp - Silverlight...XML Flattener: XML Flattener: A simple WinForms app--paste in your XML, hit Flatten, and copy the result.xvanneste: RestFul SharePoint: ListItem.xslt ListItems.xslt Lists.xslt ListItemSPChat.xslt RestFull.htm SPChat.htmZinc Launcher: Zinc Launcher 1.0.1.0: Zinc Launcher requires that Zinc be properly installed. It should work under Vista Media Center and 7 Media Center, although Vista is untested. Zin...Most Popular ProjectsRawrWBFS ManagerMicrosoft SQL Server Product Samples: DatabaseASP.NET Ajax LibrarySilverlight ToolkitAJAX Control ToolkitWindows Presentation Foundation (WPF)ASP.NETMicrosoft SQL Server Community & SamplesDotNetNuke® Community EditionMost Active ProjectsGraffiti CMSnopCommerce. Open Source online shop e-commerce solution.RawrFacebook Developer ToolkitjQuery Library for SharePoint Web ServicesBlogEngine.NETFarseer Physics EngineNcqrs Framework - A CQRS framework for .NETpatterns & practices – Enterprise LibraryN2 CMS

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  • BUILD apps that use C++ AMP

    - by Daniel Moth
    If you are a developer on the Microsoft platform, you are hopefully attending (live or virtually) the sessions of the BUILD conference, aka //build/ in Anaheim, CA. The conference sold out not long after it opened registration, and it achieved that without sharing *any* session details nor a meaningful agenda up until after the keynote today – impressive! I am speaking at BUILD and hope you'll catch my talk at 9am on Friday (the last day of the conference) at Marriott Elite 2 Ballroom. Session details follow. 802 - Taming GPU compute with C++ AMP Developers today inject parallelism into their compute-intensive applications in order to take advantage of multi-core CPU hardware. Beyond CPUs, however, compute accelerators such as general-purpose GPUs can provide orders of magnitude speed-ups for data parallel algorithms. How can you as a C++ developer fully utilize this heterogeneous hardware from your Visual Studio environment?  How can you benefit from this tremendous performance boost in your Visual C++ solutions without sacrificing developer productivity?  The answers will be presented in this session about C++ Accelerated Massive Parallelism. I'll be covering a lot of the material I've been recently blogging about on my blog that you are reading, which I have also indexed over on our team blog under the title: "C++ AMP in a nutshell". Comments about this post by Daniel Moth welcome at the original blog.

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  • Career Advice for a career shifter

    - by newbie
    Hi! I am an industrial engineer and last May 2010 at the age of 25, I resigned from my job and decided to have a career shift to IT. I am studying again and so far learned the basics of the following programming languages: C, Java (SE), MySql, html, css, javascript. I am really just a beginner in everything and only have little knowledge on data structures / algorithms, software engineering and network systems. I am currently focusing all my attention to Java so that I'll have at least one expertise. And so far, i could only make small games like hangman and battleship. I will finish my 1 year diploma in IT this May and I need to know what kinds of jobs should I apply to start my career as an IT practitioner (application developer)? I am really confused and afraid because I am already old and I need to begin again my career from scratch and I don't know where to start. Where should I start???? Thank you very much. Your reply would be highly appreciated.

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  • C#/.NET Little Wonders: The EventHandler and EventHandler&lt;TEventArgs&gt; delegates

    - by James Michael Hare
    Once again, in this series of posts I look at the parts of the .NET Framework that may seem trivial, but can help improve your code by making it easier to write and maintain. The index of all my past little wonders posts can be found here. In the last two weeks, we examined the Action family of delegates (and delegates in general), and the Func family of delegates and how they can be used to support generic, reusable algorithms and classes. So this week, we are going to look at a handy pair of delegates that can be used to eliminate the need for defining custom delegates when creating events: the EventHandler and EventHandler<TEventArgs> delegates. Events and delegates Before we begin, let’s quickly consider events in .NET.  According to the MSDN: An event in C# is a way for a class to provide notifications to clients of that class when some interesting thing happens to an object. So, basically, you can create an event in a type so that users of that type can subscribe to notifications of things of interest.  How is this different than some of the delegate programming that we talked about in the last two weeks?  Well, you can think of an event as a special access modifier on a delegate.  Some differences between the two are: Events are a special access case of delegates They behave much like delegates instances inside the type they are declared in, but outside of that type they can only be (un)subscribed to. Events can specify add/remove behavior explicitly If you want to do additional work when someone subscribes or unsubscribes to an event, you can specify the add and remove actions explicitly. Events have access modifiers, but these only specify the access level of those who can (un)subscribe A public event, for example, means anyone can (un)subscribe, but it does not mean that anyone can raise (invoke) the event directly.  Events can only be raised by the type that contains them In contrast, if a delegate is visible, it can be invoked outside of the object (not even in a sub-class!). Events tend to be for notifications only, and should be treated as optional Semantically speaking, events typically don’t perform work on the the class directly, but tend to just notify subscribers when something of note occurs. My basic rule-of-thumb is that if you are just wanting to notify any listeners (who may or may not care) that something has happened, use an event.  However, if you want the caller to provide some function to perform to direct the class about how it should perform work, make it a delegate. Declaring events using custom delegates To declare an event in a type, we simply use the event keyword and specify its delegate type.  For example, let’s say you wanted to create a new TimeOfDayTimer that triggers at a given time of the day (as opposed to on an interval).  We could write something like this: 1: public delegate void TimeOfDayHandler(object source, ElapsedEventArgs e); 2:  3: // A timer that will fire at time of day each day. 4: public class TimeOfDayTimer : IDisposable 5: { 6: // Event that is triggered at time of day. 7: public event TimeOfDayHandler Elapsed; 8:  9: // ... 10: } The first thing to note is that the event is a delegate type, which tells us what types of methods may subscribe to it.  The second thing to note is the signature of the event handler delegate, according to the MSDN: The standard signature of an event handler delegate defines a method that does not return a value, whose first parameter is of type Object and refers to the instance that raises the event, and whose second parameter is derived from type EventArgs and holds the event data. If the event does not generate event data, the second parameter is simply an instance of EventArgs. Otherwise, the second parameter is a custom type derived from EventArgs and supplies any fields or properties needed to hold the event data. So, in a nutshell, the event handler delegates should return void and take two parameters: An object reference to the object that raised the event. An EventArgs (or a subclass of EventArgs) reference to event specific information. Even if your event has no additional information to provide, you are still expected to provide an EventArgs instance.  In this case, feel free to pass the EventArgs.Empty singleton instead of creating new instances of EventArgs (to avoid generating unneeded memory garbage). The EventHandler delegate Because many events have no additional information to pass, and thus do not require custom EventArgs, the signature of the delegates for subscribing to these events is typically: 1: // always takes an object and an EventArgs reference 2: public delegate void EventHandler(object sender, EventArgs e) It would be insane to recreate this delegate for every class that had a basic event with no additional event data, so there already exists a delegate for you called EventHandler that has this very definition!  Feel free to use it to define any events which supply no additional event information: 1: public class Cache 2: { 3: // event that is raised whenever the cache performs a cleanup 4: public event EventHandler OnCleanup; 5:  6: // ... 7: } This will handle any event with the standard EventArgs (no additional information).  But what of events that do need to supply additional information?  Does that mean we’re out of luck for subclasses of EventArgs?  That’s where the generic for of EventHandler comes into play… The generic EventHandler<TEventArgs> delegate Starting with the introduction of generics in .NET 2.0, we have a generic delegate called EventHandler<TEventArgs>.  Its signature is as follows: 1: public delegate void EventHandler<TEventArgs>(object sender, TEventArgs e) 2: where TEventArgs : EventArgs This is similar to EventHandler except it has been made generic to support the more general case.  Thus, it will work for any delegate where the first argument is an object (the sender) and the second argument is a class derived from EventArgs (the event data). For example, let’s say we wanted to create a message receiver, and we wanted it to have a few events such as OnConnected that will tell us when a connection is established (probably with no additional information) and OnMessageReceived that will tell us when a new message arrives (probably with a string for the new message text). So for OnMessageReceived, our MessageReceivedEventArgs might look like this: 1: public sealed class MessageReceivedEventArgs : EventArgs 2: { 3: public string Message { get; set; } 4: } And since OnConnected needs no event argument type defined, our class might look something like this: 1: public class MessageReceiver 2: { 3: // event that is called when the receiver connects with sender 4: public event EventHandler OnConnected; 5:  6: // event that is called when a new message is received. 7: public event EventHandler<MessageReceivedEventArgs> OnMessageReceived; 8:  9: // ... 10: } Notice, nowhere did we have to define a delegate to fit our event definition, the EventHandler and generic EventHandler<TEventArgs> delegates fit almost anything we’d need to do with events. Sidebar: Thread-safety and raising an event When the time comes to raise an event, we should always check to make sure there are subscribers, and then only raise the event if anyone is subscribed.  This is important because if no one is subscribed to the event, then the instance will be null and we will get a NullReferenceException if we attempt to raise the event. 1: // This protects against NullReferenceException... or does it? 2: if (OnMessageReceived != null) 3: { 4: OnMessageReceived(this, new MessageReceivedEventArgs(aMessage)); 5: } The above code seems to handle the null reference if no one is subscribed, but there’s a problem if this is being used in multi-threaded environments.  For example, assume we have thread A which is about to raise the event, and it checks and clears the null check and is about to raise the event.  However, before it can do that thread B unsubscribes to the event, which sets the delegate to null.  Now, when thread A attempts to raise the event, this causes the NullReferenceException that we were hoping to avoid! To counter this, the simplest best-practice method is to copy the event (just a multicast delegate) to a temporary local variable just before we raise it.  Since we are inside the class where this event is being raised, we can copy it to a local variable like this, and it will protect us from multi-threading since multicast delegates are immutable and assignments are atomic: 1: // always make copy of the event multi-cast delegate before checking 2: // for null to avoid race-condition between the null-check and raising it. 3: var handler = OnMessageReceived; 4: 5: if (handler != null) 6: { 7: handler(this, new MessageReceivedEventArgs(aMessage)); 8: } The very slight trade-off is that it’s possible a class may get an event after it unsubscribes in a multi-threaded environment, but this is a small risk and classes should be prepared for this possibility anyway.  For a more detailed discussion on this, check out this excellent Eric Lippert blog post on Events and Races. Summary Generic delegates give us a lot of power to make generic algorithms and classes, and the EventHandler delegate family gives us the flexibility to create events easily, without needing to redefine delegates over and over.  Use them whenever you need to define events with or without specialized EventArgs.   Tweet Technorati Tags: .NET, C#, CSharp, Little Wonders, Generics, Delegates, EventHandler

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  • Is copy paste programming bad ?

    - by ring bearer
    With plain google as well as google code search tools it is easy to find how to program using some resource or solve certain problems ( such as a Java class, or a ftp block in perl etc) and so developers are so tempted to just purely copy paste the code (in a way re-use) - is this an incompetency? I have done this myself though I think I am a better programmer than many others I have seen. Who has the time to RTFM? In this age of information abundance, I do not think that copy paste programming is bad. Isn't that what sites like stackoverflow do anyway? People ask - ok here is my problem - how to solve it? now someone will post complete code and the person who asked the question would simply copy paste the most voted answer. No matter how small the problem is. I am working with a bunch of young coders who heavily rely on internet to get their job done. I see convenience (for example, you may be quite good with algorithms and such but you may not know how to use a BufferedReader in Java - would you read complete Javadoc for BufferedReader or look up some example of using it somewhere??) in copy pasting and modifying code to get the job done. What are the real dangers of copy paste coding that can impact their competency?

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  • SQL SERVER – Download Microsoft SQL Server Compact 4.0 SP1

    - by pinaldave
    Microsoft SQL Server Compact 4.0 is a free, embedded database that software developers can use for building ASP.NET websites and Windows desktop applications. SQL Server Compact 4.0 is the default database for Microsoft WebMatrix. For enhanced development and debugging capabilities, including designer support, Visual Studio can be used to develop ASP.NET web applications and websites using SQL Server Compact 4.0. Enabled to work in the medium or partial trust environments in the web servers, and can be easily deployed along with the website to the third party website hosting service providers. SQL Server CE 4.0 also provides stronger data security with the use of the SHA2 encryption algorithms for encrypting the databases. Latest version also supports T-SQL syntax enhancement by adding support for OFFSET and FETCH that can be used to write paging queries. Used with ADO.NET Entity Framework, SQL Server Compact now supports the columns that have server generated keys like identity, rowguid etc. and the code-first programming model. SQL Server Compact 4.0 is freely redistributable under a redistribution license agreement. SQL Server Compact 3.5 and SQL Server Compact 4.0 can be installed and work side by side on a desktop. Download Microsoft SQL Server Compact 4.0 SP1 Here are my earlier article on SQL Server CE Difference Between SQL Server Compact Edition (CE) and SQL Server Express Edition SQL SERVER – CE – 3 Links to Performance Tuning Compact Edition SQL SERVER – CE – List of Information_Schema System Tables SQL SERVER – Server Side Paging in SQL Server CE (Compact Edition) SQL SERVER – CE – Samples Database for SQL CE 4.0 Reference: Pinal Dave (http://blog.SQLAuthority.com) Filed under: PostADay, SQL, SQL Authority, SQL Download, SQL Query, SQL Server, SQL Tips and Tricks, T SQL, Technology

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  • Top Down RPG Movement w/ Correction?

    - by Corey Ogburn
    I would hope that we have all played Zelda: A Link to the Past, please correct me if I'm wrong, but I want to emulate that kind of 2D, top-down character movement with a touch of correction. It has been done in other games, but I feel this reference would be the easiest to relate to. More specifically the kind of movement and correction I'm talking about is: Floating movement not restricted to tile based movement like Pokemon and other games where one tap of the movement pad moves you one square in that cardinal direction. This floating movement should be able to achieve diagonal motion. If you're walking West and you come to a wall that is diagonal in a North East/South West fashion, you are corrected into a South West movement even if you continue holding left (West) on the controller. This should work for both diagonals correcting in both directions. If you're a few pixels off from walking squarely into a door or hallway, you are corrected into walking through the hall or down the hallway, i.e. bumping into the corner causes you to be pushed into the hall/door. I've hunted for efficient ways to achieve this and have had no luck. To be clear I'm talking about the human character's movement, not an NPC's movement. Are their resources available on this kind of movement? Equations or algorithms explained on a wiki or something? I'm using the XNA Framework, is there anything in it to help with this?

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  • SQL SERVER – Cardinality Estimation and Performance – SQL in Sixty Seconds #072

    - by Pinal Dave
    Yesterday I wrote blog post based on my latest Pluralsight course on learning SQL Server 2014. I discussed newly introduced cardinality estimation in SQL Server 2014 and how it improves the performance of the query. The cardinality estimation logic is responsible for quality of query plans and majorly responsible for improving performance for any query. This logic was not updated for quite a while, but in the latest version of SQL Server 2104 this logic is re-designed. The new logic now incorporates various assumptions and algorithms of OLTP and warehousing workload. I hope my earlier blog post clearly explained how new cardinality estimation logic improves performance. If not, I suggest you watch following quick video where I explain this concept in extremely simple words. You can download the code used in this course from Simple Demo of New Cardinality Estimation Features of SQL Server 2014. Action Item Here are the blog posts I have previously written. You can read it over here: Simple Demo of New Cardinality Estimation Features of SQL Server 2014 Pluralsight Course You can subscribe to my YouTube Channel for frequent updates. Reference: Pinal Dave (http://blog.sqlauthority.com)Filed under: PostADay, SQL, SQL Authority, SQL Performance, SQL Query, SQL Server, SQL Server Management Studio, SQL Tips and Tricks, T SQL, Video

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  • Computer Science Degree or Computer Engineering Degree?

    - by Paul
    Hello everyone, I'm 23 years old living in Italy and this year I will be getting my high school diploma. I'm interested in pursuing a collage degree and work in the IT field. At the moment I'm self teaching myself Java (I also know python, html, css and mysql). I'm also learning about algorithms and OO design. I'm curious how important a college degree is for me, considering my age and if there is a big difference between computer science and computer engineer. There is a computer science university where I currently live but not a computer engineer one. For some reason universities that offer computer engineering courses are only in bigger cities such as Milan, Bologna, Roma. Cost wise, it would be cheaper for me to study near home at a computer science school. Career wise, would a computer engineering university offer me more work opportunities instead of a computer science degree ? Is it easier transiting from CS to CEN or vice-versa? I'm not exactly sure what type of job I want to pursue in the future since I'm still a bit undecided but definitely not system/network administrator, database administrator, game developer.

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  • Ruby but not Rails on my Resume

    - by Ken Bloom
    I have listed Ruby as a skill on my resume becuase I've been programming in Ruby for 5 years while I work on my Ph.D. thesis. I've mostly been using it to implement natural language processing algorithms. I'm starting to look for a job, and I posted my resume to a few sites (as an extra bonus when applying to certain on-target jobs). Now I get recruiters calling me to offer me Ruby on Rails jobs. The problem is that I've never learned Rails. It was never relevant to what I'm doing for my Ph.D. How do you recommend handling this situation to avoid wasting my time and theirs? (And learning Rails probably isn't an option until I finish my thesis.) Can my resume be adjusted to make this clearer? Should it be adjusted? Should I just politely tell them on the phone that I don't know Rails? By the way, the relevant part of my resume simply says: Skills: Programming Languages: C, C++, Java, Scala, Ruby, LaTeX Databases: MySQL, XML, XPath and lists a few other skill areas that couldn't possibly be confused with a Rails developer.

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