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  • Android - Read PNG image without alpha and decode as ARGB_8888 Android

    - by loki666
    I try to read an image from sdcard (in emulator) and then create a Bitmap image with the "BitmapFactory.decodeByteArray" method. I set the options: options.inPrefferedConfig = Bitmap.Config.ARGB_8888 options.inDither = false Then I extract the pixels into a ByteBuffer. ByteBuffer buffer = ByteBuffer.allocateDirect(width*height*4) bitmap.copyPixelsToBuffer(buffer) I use this ByteBuffer then in the JNI to convert it into RGB format and want to calculate on it. But always I get false data - I test without modifying the ByteBuffer. Only thing I do is to put it into the native method into JNI. Then cast it into a unsigned char* and convert it back into a ByteBuffer before returning it back to Java. Before displaying the image I get data back with bitmap.copyPixelsFromBuffer( buffer ) But then it has wrong data in it. My Question is if this is because the image is internally converted into RGB 565 or what is wrong here? May anybody has an idea, it would be great!

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  • Android multi line editText (Text area)

    - by Faisal khan
    I want to have 5 line in height text area following code i am using. <EditText android:layout_width="fill_parent" android:layout_height="wrap_content" android:gravity="center" android:singleLine="false" android:lines="5" android:layout_marginLeft="10dip" android:layout_marginRight="10dip" /> text area looks fine but problem is cursor is blinking in the middle of the text field i want it to blink at first line first char of the text field.

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  • Android SDK PATH Error: doesn´t find home directory [migrated]

    - by THeo Oliveira
    I use Ubuntu 12.10 and I tried to follow this guide Install android sdk and eclipse in Ubuntu 12.04 but I keep getting this error: Error: The AVD manager normally uses the user's profile directory to store AVD files. However it failed to find the default profile directory. To fix this, please set the environment variable ANDROID_SDK_HOME to a valid path such as ¨~¨. Any ideas how can I fix this?

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  • Unable to connect java webservie to android

    - by nag prakash
    This is my android activity. Please help me out. I will send the project completely if you can drop your mail id. package prakash.ws.connectsql; import org.ksoap2.SoapEnvelope; import org.ksoap2.serialization.SoapObject; import org.ksoap2.serialization.SoapPrimitive; import org.ksoap2.serialization.SoapSerializationEnvelope; import org.ksoap2.transport.AndroidHttpTransport; import android.os.Bundle; import android.app.Activity; import android.widget.EditText; import android.widget.TextView; public class MainActivity extends Activity { private static final String Soap_Action="http://testws.ws.prakash/testws"; private static final String Method_Name="testws"; private static final String Name_Space="http://testws.ws.prakash/"; private static final String URI="http://localhost:8045/testws/services/Testws?wsdl"; EditText ET; TextView Tv; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_main); // Packeting the request SoapObject request=new SoapObject(Name_Space,Method_Name); // pass the parameters to the method.If it has one request.addProperty("name", ET.getText().toString()); //passing the entire request to the envelope SoapSerializationEnvelope soapEnvelope=new SoapSerializationEnvelope(SoapEnvelope.VER11); soapEnvelope.setOutputSoapObject(request); //transporting envelope AndroidHttpTransport aht=new AndroidHttpTransport(URI); try{ aht.call(Soap_Action, soapEnvelope); @SuppressWarnings("deprecation") SoapPrimitive resultString=(SoapPrimitive) soapEnvelope.getResult(); Tv.setText(resultString.toString()); }catch(Exception e) { Tv.setText("error"); } } } This XML file does not appear to have any style information associated with it. The document tree is shown below. <wsdl:definitions xmlns:wsdl="http://schemas.xmlsoap.org/wsdl/" xmlns:ns1="http://org.apache.axis2/xsd" xmlns:ns="http://testws.ws.prakash" xmlns:wsaw="http://www.w3.org/2006/05/addressing/wsdl" xmlns:http="http://schemas.xmlsoap.org/wsdl/http/" xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:mime="http://schemas.xmlsoap.org/wsdl/mime/" xmlns:soap="http://schemas.xmlsoap.org/wsdl/soap/" xmlns:soap12="http://schemas.xmlsoap.org/wsdl/soap12/" targetNamespace="http://testws.ws.prakash"> <wsdl:documentation>Please Type your service description here</wsdl:documentation> <wsdl:types> <xs:schema attributeFormDefault="qualified" elementFormDefault="qualified" targetNamespace="http://testws.ws.prakash"> <xs:element name="testws"> <xs:complexType> <xs:sequence> <xs:element minOccurs="0" name="name" nillable="true" type="xs:string"/> </xs:sequence> </xs:complexType> </xs:element> <xs:element name="testwsResponse"> <xs:complexType> <xs:sequence> <xs:element minOccurs="0" name="return" nillable="true" type="xs:string"/> </xs:sequence> </xs:complexType> </xs:element> </xs:schema> </wsdl:types> <wsdl:message name="testwsRequest"> <wsdl:part name="parameters" element="ns:testws"/> </wsdl:message> <wsdl:message name="testwsResponse"> <wsdl:part name="parameters" element="ns:testwsResponse"/> </wsdl:message> <wsdl:portType name="TestwsPortType"> <wsdl:operation name="testws"> <wsdl:input message="ns:testwsRequest" wsaw:Action="urn:testws"/> <wsdl:output message="ns:testwsResponse" wsaw:Action="urn:testwsResponse"/> </wsdl:operation> </wsdl:portType> <wsdl:binding name="TestwsSoap11Binding" type="ns:TestwsPortType"> <soap:binding transport="http://schemas.xmlsoap.org/soap/http" style="document"/> <wsdl:operation name="testws"> <soap:operation soapAction="urn:testws" style="document"/> <wsdl:input> <soap:body use="literal"/> </wsdl:input> <wsdl:output> <soap:body use="literal"/> </wsdl:output> </wsdl:operation> </wsdl:binding> <wsdl:binding name="TestwsSoap12Binding" type="ns:TestwsPortType"> <soap12:binding transport="http://schemas.xmlsoap.org/soap/http" style="document"/> <wsdl:operation name="testws"> <soap12:operation soapAction="urn:testws" style="document"/> <wsdl:input> <soap12:body use="literal"/> </wsdl:input> <wsdl:output> <soap12:body use="literal"/> </wsdl:output> </wsdl:operation> </wsdl:binding> <wsdl:binding name="TestwsHttpBinding" type="ns:TestwsPortType"> <http:binding verb="POST"/> <wsdl:operation name="testws"> <http:operation location="testws"/> <wsdl:input> <mime:content type="text/xml" part="parameters"/> </wsdl:input> <wsdl:output> <mime:content type="text/xml" part="parameters"/> </wsdl:output> </wsdl:operation> </wsdl:binding> <wsdl:service name="Testws"> <wsdl:port name="TestwsHttpSoap11Endpoint" binding="ns:TestwsSoap11Binding"> <soap:address location="http://localhost:8045/testws/services/Testws.TestwsHttpSoap11Endpoint/"/> </wsdl:port> <wsdl:port name="TestwsHttpSoap12Endpoint" binding="ns:TestwsSoap12Binding"> <soap12:address location="http://localhost:8045/testws/services/Testws.TestwsHttpSoap12Endpoint/"/> </wsdl:port> <wsdl:port name="TestwsHttpEndpoint" binding="ns:TestwsHttpBinding"> <http:address location="http://localhost:8045/testws/services/Testws.TestwsHttpEndpoint/"/> </wsdl:port> </wsdl:service> </wsdl:definitions> this web service is running fine in the server. Manifest File I have added the internet Permission. Now this is the error in the logcat. 07-04 21:31:00.757: E/dalvikvm(375): Could not find class 'org.ksoap2.serialization.SoapObject', referenced from method prakash.ws.connectsql.MainActivity.onCreate 07-04 21:31:00.757: W/dalvikvm(375): VFY: unable to resolve new-instance 481 (Lorg/ksoap2/serialization/SoapObject;) in Lprakash/ws/connectsql/MainActivity; 07-04 21:31:00.757: D/dalvikvm(375): VFY: replacing opcode 0x22 at 0x0008 07-04 21:31:00.757: D/dalvikvm(375): VFY: dead code 0x000a-004e in Lprakash/ws/connectsql/MainActivity;.onCreate (Landroid/os/Bundle;)V 07-04 21:31:00.937: D/AndroidRuntime(375): Shutting down VM 07-04 21:31:00.937: W/dalvikvm(375): threadid=1: thread exiting with uncaught exception (group=0x40015560) 07-04 21:31:00.957: E/AndroidRuntime(375): FATAL EXCEPTION: main 07-04 21:31:00.957: E/AndroidRuntime(375): java.lang.NoClassDefFoundError: org.ksoap2.serialization.SoapObject 07-04 21:31:00.957: E/AndroidRuntime(375): at prakash.ws.connectsql.MainActivity.onCreate(MainActivity.java:30) 07-04 21:31:00.957: E/AndroidRuntime(375): at android.app.Instrumentation.callActivityOnCreate(Instrumentation.java:1047) 07-04 21:31:00.957: E/AndroidRuntime(375): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:1611) 07-04 21:31:00.957: E/AndroidRuntime(375): at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:1663) 07-04 21:31:00.957: E/AndroidRuntime(375): at android.app.ActivityThread.access$1500(ActivityThread.java:117) 07-04 21:31:00.957: E/AndroidRuntime(375): at android.app.ActivityThread$H.handleMessage(ActivityThread.java:931) 07-04 21:31:00.957: E/AndroidRuntime(375): at android.os.Handler.dispatchMessage(Handler.java:99) 07-04 21:31:00.957: E/AndroidRuntime(375): at android.os.Looper.loop(Looper.java:123) 07-04 21:31:00.957: E/AndroidRuntime(375): at android.app.ActivityThread.main(ActivityThread.java:3683) 07-04 21:31:00.957: E/AndroidRuntime(375): at java.lang.reflect.Method.invokeNative(Native Method) 07-04 21:31:00.957: E/AndroidRuntime(375): at java.lang.reflect.Method.invoke(Method.java:507) 07-04 21:31:00.957: E/AndroidRuntime(375): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:839) 07-04 21:31:00.957: E/AndroidRuntime(375): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:597) 07-04 21:31:00.957: E/AndroidRuntime(375): at dalvik.system.NativeStart.main(Native Method) 07-04 21:31:05.307: I/Process(375): Sending signal. PID: 375 SIG: 9

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  • Challenges in multi-player Android Game Server with RESTful Nature

    - by Kush
    I'm working on an Android Game based on Contract Bridge, as a part of my college Summer Internship project. The game will be multi-player such that 4 Android devices can play it, so there's no BOT or CPU player to be developed. At the time of getting project, I realized that most of the students had already worked on the project but none of their works is reusable now (for variety of reasons like, undocumented code and design architecture, different platform implementation). I have experience working on several open source projects and hence I emphasis to work out on this project such that components I make become reusable as much as possible. Now, as the game is multi-player and entire game progress will be handled on server, I'm currently working on Server's design, since I wanted to make game server reusable such that any client platform can use it, I was previously confused in selecting Socket or REST for Game Server's design, but later finalized to work on REST APIs for the server. Now, since I have to keep all players in-sync while they make movements in game, on server I've planned to use Database which will keep all players' progress, specific for each table (in Bridge, 4 players play on single table, and server will handle many such game tables). I don't know if its an appropriate decision to use database as shared medium to track progress of each game table (let me know if there's an appropriate or better option). Obviously, when game is completed for the table, data for that table on server's database is discarded. Now the problem is that, access to REST service is an HTTP call, so as long as client doesn't make any request, server will remain idle, and consider a situation where A player has played a card on his device and the device requests to apply this change on the server. Now, I need to let rest of the three devices know that the player has played a card, and also update view on their device. AFAIK, REST cannot provide a sort-of Push-notification system, since the connection to the server is not persistent. One solution that I thought was to make each device constantly poll the server for any change (like every 56 ms) and when changes are found, reflect it on the device. But I feel this is not an elegant way, as every HTTP request is expensive. (and I choose REST to make game play experience robust since, a mobile device tends to get disconnected from Internet, and if there's Socket-like persistent connection then entire game progress is subject to lost. Also, portability on client-end is important) Also, imagining a situation where 10 game tables are in progress and 40 players are playing, a server must be capable to handle flooded HTTP requests from all the devices which make it every 56 ms. So I wonder if the situation is assumed as DoS attack. So, explaining the situation, am I going on the right track for the server design? I wanted to be sure before I proceed much further with the code.

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  • Android SDK PATH Error: doesn´t find home directory

    - by THeo Oliveira
    I use Ubuntu 12.10 and I tried to follow this guide Install android sdk and eclipse in Ubuntu 12.04 but I keep getting this error: Error: The AVD manager normally uses the user's profile directory to store AVD files. However it failed to find the default profile directory. To fix this, please set the environment variable ANDROID_SDK_HOME to a valid path such as ¨~¨. Any ideas how can I fix this?

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  • Best solution for multiplayer realtime Android game

    - by piotrek
    I plan to make multiplayer realtime game for Android (2-8 players), and I consider, which solution for multiplayer organization is the best: Make server on PC, and client on mobile, all communition go through server ( ClientA - PC SERVER - All Clients ) Use bluetooth, I don't used yet, and I don't know is it hard to make multiplayer on bluetooth Make server on one of devices, and other devices connect ( through network, but I don't know is it hard to resolve problem with devices over NAT ? ) Other solution ?

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  • Android AsyncTask context problem, help!

    - by dnkoutso
    I've been working with AsyncTasks in Android and I am dealing with a strange issue. Take a simple example, an Activity with one AsyncTask. The task on the background does not do anything spectacular, it just sleeps for 8 seconds. At the end of the AsyncTask in the onPostExecute() method I am just setting a button visibility status to View.VISIBLE, only to verify my results. Now, this works great until the user decides to change his phones orientation while the AsyncTask is working (within the 8 second sleep window). I understand the Android activity life cycle and I know the activity gets destroyed and recreated. This is where the problem comes in. The AsyncTask is referring to a button and apparently holds a reference to the context that started the AsyncTask in the first place. I would expect, that this old context (since the user caused an orientation change) to either become null and the AsyncTask to throw an NPE for the reference to the button it is trying to make visible. Instead, no NPE is thrown, the asynctask thinks that the button reference is not null, sets it to visible. The result? Nothing is happening on the screen! I have tackled this by keeping and updating the context reference into the AsyncTask. This is cumbersome and prone to leaks. Here's the code: public class Main extends Activity { private Button mButton = null; private Button mTestButton = null; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); mButton = (Button) findViewById(R.id.btnStart); mButton.setOnClickListener(new OnClickListener () { @Override public void onClick(View v) { new taskDoSomething().execute(0l); } }); mTestButton = (Button) findViewById(R.id.btnTest); } private class taskDoSomething extends AsyncTask<Long, Integer, Integer> { @Override protected Integer doInBackground(Long... params) { Log.i("LOGGER", "Starting..."); try { Thread.sleep(8000); } catch (InterruptedException e) { e.printStackTrace(); } return 0; } @Override protected void onPostExecute(Integer result) { Log.i("LOGGER", "...Done"); mTestButton.setVisibility(View.VISIBLE); } } } Try executing and while the AsyncTask is working change your phones orientation.

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  • Android landscape mod game.

    - by davidv
    I am beginner in android game development. I want my game to run only in landscape fullscreen mod (currently I have Optimus 2X with resolution 800x480 in landscape), and I dont know how to set it. I found the fullscreen mod settings, and tried some landscape mod (set orientation:landscape in AndroidManifest), but the game is now crashing and its very unstable (eg. when i change phone orientation). So is there any way to do that? Thank you for help.

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  • Android Photosphere Viewer Application

    - by Frisbetarian
    I'm aiming to develop an android app that simply views photosphere files. It should utilize the compass to pan around the sphere when the user moves his/her phone. I'm not aiming to create photospheres via the phone's camera with it, just upload the necessary jpegs and view them. Could anyone offer any advice as to how I could go about with implementing an API that views and gives the option to manipulate photosphere files?

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  • Display pdf within app on android?

    - by alex
    I got very frustrated when I realized that android is not able to display pdfs (in a webview or whatever) out-of-the-box. So my question, are there any (os) jars or classes to display a pdf document within an app? Thx in advance, alex

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  • Android HttpsURLConnection and JSON for new GCM

    - by Ryan Gray
    I'm overhauling certain parts of my app to use the new GCM service to replace C2DM. I simply want to create the JSON request from a Java program for testing and then read the response. As of right now I can't find ANY formatting issues with my JSON request and the google server always return code 400, which indicates a problem with my JSON. http://developer.android.com/guide/google/gcm/gcm.html#server JSONObject obj = new JSONObject(); obj.put("collapse_key", "collapse key"); JSONObject data = new JSONObject(); data.put("info1", "info_1"); data.put("info2", "info 2"); data.put("info3", "info_3"); obj.put("data", data); JSONArray ids = new JSONArray(); ids.add(REG_ID); obj.put("registration_ids", ids); System.out.println(obj.toJSONString()); I print my request to the eclipse console to check it's formatting byte[] postData = obj.toJSONString().getBytes(); try{ URL url = new URL("https://android.googleapis.com/gcm/send"); HttpsURLConnection.setDefaultHostnameVerifier(new JServerHostnameVerifier()); HttpsURLConnection conn = (HttpsURLConnection) url.openConnection(); conn.setDoOutput(true); conn.setDoInput(true); conn.setUseCaches(false); conn.setRequestMethod("POST"); conn.setRequestProperty("Content-Type", "application/json"); conn.setRequestProperty("Authorization", "key=" + API_KEY); System.out.println(conn.toString()); OutputStream out = conn.getOutputStream(); // exception thrown right here. no InputStream to get InputStream in = conn.getInputStream(); byte[] response = null; out.write(postData); out.close(); in.read(response); JSONParser parser = new JSONParser(); String temp = new String(response); JSONObject temp1 = (JSONObject) parser.parse(temp); System.out.println(temp1.toJSONString()); int responseCode = conn.getResponseCode(); System.out.println(responseCode + ""); } catch(Exception e){ System.out.println("Exception thrown\n"+ e.getMessage()); } } I'm sure my API key is correct as that would result in error 401, so says the google documentation. This is my first time doing JSON but it's easy to understand because of its simplicity. Anyone have any ideas on why I always receive code 400? update: I've tested the google server example classes provided with gcm so the problem MUST be with my code.

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  • android Platform Versions

    - by Daniel Benedykt
    Hi Does anybody knows when there will be more updated information than the following info provided by google a couple of month ago? http://developer.android.com/intl/zh-CN/resources/dashboard/platform-versions.html maybe another source for more up to date information? Thanks

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  • Error Copying Source File in Audio Spectrum Visualizer [closed]

    - by David Dimalanta
    I'm testing this code using LibGDX, Java, and Eclipse to test the music player that detects the frequency. I saw this one on this website plus the link on GitHub: http://gtomee.com/2012/07/28/audio-spectrum-visualizer-with-libgdx/ It works when running on desktop project folder but not on Android project folder and the result is this: 10-10 13:57:45.320: E/AndroidRuntime(9421): FATAL EXCEPTION: GLThread 16845 10-10 13:57:45.320: E/AndroidRuntime(9421): com.badlogic.gdx.utils.GdxRuntimeException: Error copying source file: soundtrack 1 bioman.mp3 (Internal) 10-10 13:57:45.320: E/AndroidRuntime(9421): To destination: tmp/audio-spectrum.mp3 (External) 10-10 13:57:45.320: E/AndroidRuntime(9421): at com.badlogic.gdx.files.FileHandle.copyFile(FileHandle.java:625) 10-10 13:57:45.320: E/AndroidRuntime(9421): at com.badlogic.gdx.files.FileHandle.copyTo(FileHandle.java:534) 10-10 13:57:45.320: E/AndroidRuntime(9421): at com.bodapps.rhythm.Drop.create(Drop.java:393) 10-10 13:57:45.320: E/AndroidRuntime(9421): at com.badlogic.gdx.backends.android.AndroidGraphics.onSurfaceChanged(AndroidGraphics.java:292) 10-10 13:57:45.320: E/AndroidRuntime(9421): at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1505) 10-10 13:57:45.320: E/AndroidRuntime(9421): at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1240) 10-10 13:57:45.320: E/AndroidRuntime(9421): Caused by: com.badlogic.gdx.utils.GdxRuntimeException: Error stream writing to file: tmp/audio-spectrum.mp3 (External) 10-10 13:57:45.320: E/AndroidRuntime(9421): at com.badlogic.gdx.files.FileHandle.write(FileHandle.java:313) 10-10 13:57:45.320: E/AndroidRuntime(9421): at com.badlogic.gdx.files.FileHandle.copyFile(FileHandle.java:623) 10-10 13:57:45.320: E/AndroidRuntime(9421): ... 5 more 10-10 13:57:45.320: E/AndroidRuntime(9421): Caused by: com.badlogic.gdx.utils.GdxRuntimeException: Error writing file: tmp/audio-spectrum.mp3 (External) 10-10 13:57:45.320: E/AndroidRuntime(9421): at com.badlogic.gdx.files.FileHandle.write(FileHandle.java:293) 10-10 13:57:45.320: E/AndroidRuntime(9421): at com.badlogic.gdx.files.FileHandle.write(FileHandle.java:305) 10-10 13:57:45.320: E/AndroidRuntime(9421): ... 6 more 10-10 13:57:45.320: E/AndroidRuntime(9421): Caused by: java.io.FileNotFoundException: /storage/sdcard0/tmp/audio-spectrum.mp3: open failed: EACCES (Permission denied) 10-10 13:57:45.320: E/AndroidRuntime(9421): at libcore.io.IoBridge.open(IoBridge.java:416) 10-10 13:57:45.320: E/AndroidRuntime(9421): at java.io.FileOutputStream.<init>(FileOutputStream.java:88) 10-10 13:57:45.320: E/AndroidRuntime(9421): at com.badlogic.gdx.files.FileHandle.write(FileHandle.java:289) 10-10 13:57:45.320: E/AndroidRuntime(9421): ... 7 more 10-10 13:57:45.320: E/AndroidRuntime(9421): Caused by: libcore.io.ErrnoException: open failed: EACCES (Permission denied) 10-10 13:57:45.320: E/AndroidRuntime(9421): at libcore.io.Posix.open(Native Method) 10-10 13:57:45.320: E/AndroidRuntime(9421): at libcore.io.BlockGuardOs.open(BlockGuardOs.java:110) 10-10 13:57:45.320: E/AndroidRuntime(9421): at libcore.io.IoBridge.open(IoBridge.java:400) 10-10 13:57:45.320: E/AndroidRuntime(9421): ... 9 more I'm not sure if I come this to the right place for help and suggestions.

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  • How can I detect the Android emulator?

    - by Joe Ludwig
    I would like to have my code run slightly differently when running on the emulator than when running on a device. (For example, using 10.0.2.2 instead of a public URL to run against a development server automatically.) What is the best way to detect when an Android application is running in the emulator?

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