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  • Sharing Windows Store apps between accounts

    - by Klas Mellbourn
    In Windows 8 it seems natural to me that each person in a family has their own Microsoft Account with which they log in. If you pay for an app on the Windows Store, you can install that same app on several computers using the same Microsoft Account. Good. However, if several persons, in this case my children, each have their own account on the same computer, they do not get access to apps bought on a sibling's account, even if the app has been installed on the same computer. Bad. (Compare this to iOS where you are allowed have several iPhones with different iCloud-connected accounts but all using the same iTunes App Store account, which is perfect for a family where all can then use the same app which was bought just once) Is there any way to share apps between Microsoft Accounts (e.g. members of the same family)? Alternatively, is there a way to run apps that are installed on a computer when you are logged in with a Microsoft Account different than the one used when installing the app?

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  • How to use pom.xml/Maven to initialize a local thoughtsite (App Engine sample) project in Eclipse?

    - by ovr
    This sample app ("thoughtsite") for App Engine contains a pom.xml in its trunk: http://code.google.com/p/thoughtsite/source/browse/#svn/trunk But I don't know what command to run in Maven to set up the project locally. (The README doesn't mention anything about Maven.) I tried to just import the project code directly into Eclipse but it doesn't look like it's in an appropriate format for a direct import. So I assume I need to do something with Maven to get it set up correctly. I haven't really used Maven before so I'm not sure what command I would need to run to set everything up. The pom.xml seems like it downloads a bunch of dependencies for the project like the Spring jar files which I don't see anywhere else in the svn repository.

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  • Is there any user-friendly way to deliver an In-app purchase subscription to multiple devices?

    - by mkvakin
    Hi everybody, Apple requires an in-app purchase subscription purchased on one device to be available on all devices associated with the user: “...subscriptions must be provided on all devices associated with a user. In App Purchase expects subscriptions to be delivered through an external server that you will provide. You must provide infrastructure to deliver subscriptions to multiple devices.” Is there any way to propagate a subscription to another device transparently without user having to create a server side user account and log in each time he needs to enable the subscription on another device? E.g. by reading a username from some kind of API and using it as a key on a server to store information about subscriptions. I tried to find an API for retrieving user account info but couldn't find any.

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  • How do I change the default format of log messages in python app engine?

    - by dazed-n-confused
    I would like to log the module and classname by default in log messages from my request handlers. The usual way to do this seems to be to set a custom format string by calling logging.basicConfig, but this can only be called once and has already been called by the time my code runs. Another method is to create a new log Handler which can be passed a new log Formatter, but this doesn't seem right as I want to use the existing log handler that App Engine has installed. What is the right way to have extra information added to all log messages in python App Engine, but otherwise use the existing log format and sink?

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  • What does upload in Google AppEngine app.yaml do?

    - by Great Turtle
    I am going through the various Google AppEngine tutorials sometimes, and I just noticed something odd in a StackOverflow question about favicon.ico - specifically this question: http://stackoverflow.com/questions/887328/favicon-ico-not-found-error-in-app-engine - url: /favicon.ico static_files: media/img/favicon.ico upload: media/img/favicon.ico - url: /robots.txt static_files: media/robots.txt upload: media/robots.txt All of the posters included an "upload:" line in their app.yaml definitions The application appears to work the same with or without the upload: line, and I have not seen any mention of it in the official documentation. Where is it used, or what difference does it make if this line is included or not?

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  • How to maintain a pool of names ?

    - by Jacques René Mesrine
    I need to maintain a list of userids (proxy accounts) which will be dished out to multithreaded clients. Basically the clients will use the userids to perform actions; but for this question, it is not important what these actions are. When a client gets hold of a userid, it is not available to other clients until the action is completed. I'm trying to think of a concurrent data structure to maintain this pool of userids. Any ideas ? Would a ConcurrentQueue do the job ? Clients will dequeue a userid, and add back the userid when they are finished with it.

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  • Adding a subdomain to my google app engine project?

    - by user246114
    Hi, I created a google app engine project. I just successfully mapped it to a new domain. The name of my project is "grape". So by default, it is published at http://www.grape.appspot.com. I mapped it to http://www.grape.com, which is terrific. Now I'd like to create a new app engine project, and have it mapped to: http://api.grape.com how do I go about doing this? I think it is possible, I'm just not sure where I would do this mapping? Since I own grape.com, I am hoping I can map a new project to t. The basic idea was to have one project which is responsible for the UI stuff, then a second project responsible just for a public api, which would be great, Thanks

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  • How do I do a fresh install of Google App Engine?

    - by ryan
    I've been using GAE for months now, but very recently I've had difficulty getting the latest release (1.3.4) to work for me. I'd like to remove GAE and start from scratch and reinstall it. However, it appears that deleting the googleappenginelauncher.app is not enough to completely remove it, because when I install the launcher again I see that it remembers the applications it was running previously (so at a minimum, there are some config files out there that I'm not removing properly). I'm new to Macs, so if there are other things I need to do besides deleting the .app, please let me know. Thanks for your help!

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  • How to set a complex custom crontab in google-app-engine (java)?

    - by Shreeni
    I am building an app for which I need to set up cron jobs. What I want to do is to set the specific minutes in a hour where specific crons should run. For instance: Task1 at 1st minute of the hour Task2 on every second minute of the hour Task3 every 2 minute only in the second half of the hour Building this in the standard Unix cron format is reasonably straightforward, but could not figure out how to do it in the Google-App-Engine. The documentation does not list any non-trivial examples. Any suggestions on how to do it? Examples would be excellent.

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  • Force memcached to write to all servers in pool

    - by Industrial
    Hi everyone, I have thought a bit on how to make sure that a particular key is distributed to ALL memcached servers in a pool. My current, untested solution is to make another instance of memcached, something like this: $cluster['local'] = array('host' => '192.168.1.1', 'port' => '11211', 'weight' => 50); foreach ($this->cluster() as $cluster) { @$this->tempMemcache = new Memcache; @$this->tempMemcache->connect($cluster['host'], $cluster['port']); @$this->tempMemcache->set($key, $value, $this->compress, $expireTime); @$this->tempMemcache->close(); } What is common sense to do in this case, when certain keys need to be stored on ALL servers for reliability?

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  • How to get the app a Django model is from?

    - by e-satis
    I have a model with a generic relation: TrackedItem --- genericrelation ---> any model I would like to be able to generically get, from the initial model, the tracked item. I should be able to do it on any model without modifying it. To do that I need to get the content type and the object id. Getting the object id is easy since I have the model instance, but getting the content type is not: ContentType.object.filter requires the model (which is just content_object.__class__.__name__) and the app_label. I have no idea of how to get in a reliable way the app in which a model is. For now I do app = content_object.__module__.split(".")[0], but it doesn't work with django contrib apps.

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  • Is there an autorelease pool in class methods?

    - by mystify
    I have an class method which generates an UIView, like this: + (UIImage*)imageWithFileName:(NSString*)imgFile { UIImage *img = nil; NSBundle *appBundle = [NSBundle mainBundle]; NSString *resourcePath = [appBundle pathForResource:imgFile ofType:nil]; if (resourcePath != nil) { NSURL *imageURL = [NSURL fileURLWithPath:resourcePath]; NSData *data = [[NSData alloc] initWithContentsOfURL:imageURL]; img = [UIImage imageWithData:data]; // should be autoreleased!! [data release]; } return img; } However, when I use this, the image data is NEVER freed. There is definitely a memory bug with this, although I didn't break any memory management rule I am aware of. My guess is that because this is a class method which gets called from instance methods, There is no active autorelease pool in place or it's one that only gets drained when I quit the app. Could that be right?

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  • Google App Engine & Django Sandbox: Shell and Web seem to be using different datastores?

    - by tones
    I'm new to both Django and Google App Engine, and am using a sandbox in OSX10.6 with the GoogleAppEngineLauncher. I've got a basic "bookstore" application running from the tutorial in the OReilly "Programming Google App Engine" book. Here's the bug: If I add a new object to the datastore through the web interface, then it's readable through the web interface, but does not appear to exist if I query the datastore through the shell. Vice versa: If I add an object in the shell, then I can read it from the shell, but it doesn't appear in the web interface. Any thoughts or theories would be welcome. Thanks! =T=

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  • Facebook access_token: how do I get it once the user accepted my app?

    - by hoktar
    When a user visits my site which contains a facebook app the first time, it requires him to allow it and he gets promted to do that, then I get the code which I can convert to an access_token. So far so good. But how do I get the token once the user has already visited the site? As long as this token form the first time is active everything is fine. But how do I get another token when the user had already allowed the app a week ago and is only visiting my page again?

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  • Does migrating a site that is 99% several megs of static HTML from Apache to Google App Enging make

    - by JonathanHayward
    I have a large site of mostly static content, and I have entertained migrating to Google App Engine. I am wondering, not so much if it is possible as whether that is cutting a steak with a screwdriver. I see a way to do it in Django that has a bad design smell. Does migrating a literature site that is largely static HTML from Apache to Google App Engine make sense? I'm not specifically asking for a comparison to Nginx or Cherokee; I am interested in whether migrating from a traditional web hosting solution to a more cloudy type of solution recommends itself. The site is JonathansCorner.com, and is presently unavailable ("the magic blue smoke has escaped").

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  • Stack Exchange Notifier Chrome Extension [v1.2.9.3 released]

    - by Vladislav Tserman
    About Stack Exchange Notifier is a handy extension for Google Chrome browser that displays your current reputation, badges on Stack Exchange sites and notifies you on reputation's changes. You will now get notified of comments on your own posts (questions and answers) and of any comments that refer to you by @username in a comment, even if you do not own the post (aka mentions). All StackExchange sites are supported. Screenshots Access Install extensions from Google Chrome Extension Gallery Platform Google Chrome browser extension Contact Created by me (Vladislav Tserman). I'm available at: vladjan (at) gmail.com Follow Stack Exchange Notifier on twitter to get notified about news and updates: http://twitter.com/se_notifier Code Written in Java, Google Web Toolkit under Eclipse Helios. Stack Exchange Notifier uses the Stack Exchange API and is powered by Google App Engine for Java. Changelog I will be porting extension to not use app engine back-end due to some limitations. New versions of the extension will be making direct calls to Stack Exchange API right from your browser. Please do not expect new versions of the extension any time soon. Sorry. Read more about limitations here http://stackapps.com/questions/1713 and here http://stackoverflow.com/questions/3949815 Currently, you may sometimes experience some issues using extension, but most users will have no problems. You may notice too many errors in the logs, but there is nothing I can do with this now. Thanks for using my little app, thanks to all of you it still works in spite of many issues with API Version 1.2.9.3 - Thursday, October 14, 2010 - Bug fix release (back-end improvements) Version 1.2.9.2 - Thursday, October 07, 2010 - Bug fix release (high rate of occasional API errors were noticed so some fixes added to handle them were possible) Version 1.2.9.1 - Tuesday, October 05, 2010 - Mostly bug fix release, back-end performance improvements - You will now get notified of comments on your own posts (questions and answers) that are not older than 1 year and of any comments that refer to you by @username in a comment, even if you do not own the post (aka mentions). This is experimental feature, let me know if you like/need it. - New 'All sites' view displays all websites from Stack Exchange network (part of new feature that is not finished yet) Version 1.2.9 - Saturday, September 25, 2010 - Fixes an issue when some users got empty Account view. - When hovering on @Username on account view the title now displays '@Username on @SiteName' to easily understand the site name Version 1.2.7 - Wednesday, September 22, 2010 - Fixed an issue with notifications. - Minor improvements Version 1.2.5 - Tuesday, September 21, 2010 - Fixed an issue where some characters in response payload raised an exception when parsing to JSON. v1.2.3 (Sunday, September 19, 2010) - Support for new OpenID providers was added (Yahoo, MyOpenID, AOL) - UI improvements - Several minor defects were fixed v1.2.2 (Thursday, September 16, 2010) - New types of notifications added. Now extension notifies you on comments that are directed to you. Comments are expandable, so clicking on comment title will expand height to accommodate all available text. - UI and error handling improvements Future Application still in beta stage. I hope you're not having any problems, but if you are, please let me know. Leave your feedback and bug reports in comments. I'm available at: vladjan (at) gmail.com. I'm working on adding new features. I want to hear from the users and incorporate as much feedback as possible into the extension. Any suggestions for improvements/features to add?

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  • Run a Vaadin app on Azure?

    - by Gorkamorka
    I'm considering deploying a Vaadin Java web app on Azure, but when searching around for others doing this I have found nothing (except a single, old and mostly unanswered thread on the Vaadin forums). My question is thus: Has anyone successfully managed to deploy and run a Vaadin app on Azure? Did the project or the remote Tomcat server require any special configuration? What worked and what didn't?

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  • Pass a single boolean from an Android App to a libgdx game

    - by Doug Henning
    I'm writing an Android application that needs to pass a single boolean into an Android game that I am also writing. The idea is that the user does something in the App which will affect how the game operates. This is tricky with LIBGDX since I need to get the bool value into the Java files of the game, but of course, you can't call Android specific things from within LIBGDX's main Java files. I tried using an intent but of course the same problem persists. I can get the boolean into the MainActivity.Java of the android output of the game, but can't pass it along any further since the android output and the main java files don't know about each other. I have seen a few tutorials that explain how to use set up an interface in the LIBGDX java files that can call android things. This seems like wild overkill for what I want to do. I've been trying to use Android's Shared Preferences with LIBGDX's Gdx.app.getPreferences, but I can't make it work. Anyhelp would be MUCH appreciated. I've set up two hello world applications. One is a standard Android app, with a single button that is supposed to write "true" into the shared preferences. The other is a standard LIBGDX hello world that is supposed to do nothing but check that bool when launched and if true display one image to the screen, if false, display a different one. Here's the relevant bit of the Android code: import android.preference.PreferenceManager; public void onClick(View view) { if (view == this.boolButton){ final String PREF_FILE_NAME = "myBool"; SharedPreferences preferences = getSharedPreferences(PREF_FILE_NAME, MODE_WORLD_WRITEABLE); SharedPreferences.Editor editor = preferences.edit(); editor.putBoolean("myBool", true); editor.commit(); } } And here's the relevant bit of the code from the LIBGDX main file: Preferences prefs = Gdx.app.getPreferences("myBool"); boolean switcher = prefs.getBoolean("myBool"); if(switcher == true){ texture = new Texture(Gdx.files.internal("data/worked512.png")); prefs.putBoolean("myBool", false); } else { texture = new Texture(Gdx.files.internal("data/libgdx.png")); } Everything compiles fine, it just doesn't work. I've spent HOURS googling trying to find a way to pass this single boolean from android into a LIBGDX main and I'm totally stumped. Thanks for your help.

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  • Pass a single boolean from an Android App to a LIBGDK game

    - by Doug Henning
    I'm writing an Android application that needs to pass a single boolean into an Android game that I am also writing. The idea is that the user does something in the App which will affect how the game operates. This is tricky with LIBGDX since I need to get the bool value into the Java files of the game, but of course, you can't call Android specific things from within LIBGDX's main Java files. I tried using an intent but of course the same problem persists. I can get the boolean into the MainActivity.Java of the android output of the game, but can't pass it along any further since the android output and the main java files don't know about each other. I have seen a few tutorials that explain how to use set up an interface in the LIBGDX java files that can call android things. This seems like wild overkill for what I want to do. I've been trying to use Android's Shared Preferences with LIBGDX's Gdx.app.getPreferences, but I can't make it work. Anyhelp would be MUCH appreciated. I've set up two hello world applications. One is a standard Android app, with a single button that is supposed to write "true" into the shared preferences. The other is a standard LIBGDX hello world that is supposed to do nothing but check that bool when launched and if true display one image to the screen, if false, display a different one. Here's the relevant bit of the Android code: import android.preference.PreferenceManager; public void onClick(View view) { if (view == this.boolButton){ final String PREF_FILE_NAME = "myBool"; SharedPreferences preferences = getSharedPreferences(PREF_FILE_NAME, MODE_WORLD_WRITEABLE); SharedPreferences.Editor editor = preferences.edit(); editor.putBoolean("myBool", true); editor.commit(); } } And here's the relevant bit of the code from the LIBGDX main file: Preferences prefs = Gdx.app.getPreferences("myBool"); boolean switcher = prefs.getBoolean("myBool"); if(switcher == true){ texture = new Texture(Gdx.files.internal("data/worked512.png")); prefs.putBoolean("myBool", false); } else { texture = new Texture(Gdx.files.internal("data/libgdx.png")); } Everything compiles fine, it just doesn't work. I've spent HOURS googling trying to find a way to pass this single boolean from android into a LIBGDX main and I'm totally stumped. Thanks for your help.

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  • OBIEE 11.1.1 - How to configure HTTP compression / caching on Oracle BI Mobile app

    - by Ahmed Awan
     Applies to: OBIEE 11.1.1.5 Supported Physical Devices and OS: The Oracle BI Mobile application with HTTP compression / caching configurations is tested on following devices: iPhone 4S, 4, 3GS. iPad 2 and 1. Note these devices must be running the latest version of the iOS version, i.e. iOS 4.2.1 / iOS 5 is also supported. Configuring Pre-requisites: Prior to configuration, the Oracle Web tier software must be installed on server, as described in product documentation i.e. Enterprise Deployment Guide for Oracle Business Intelligence in Section 3.2, "Installing Oracle HTTP Server." The steps for configuring the compression and caching on Oracle HTTP Server are described in this PA blog at http://blogs.oracle.com/pa/entry/obiee_11g_user_interface_ui and in support Doc ID 1312299.1. Configuration Steps in Oracle BI Mobile application: 1. Download the BI Mobile app from the Apple iTunes App Store. The link is http://itunes.apple.com/us/app/oracle-business-intelligence/id434559909?mt=8 . 2. Add Server for example http://pew801.us.oracle.com:7777/analytics/ , here is how your “Server Setting” screen should look like on your OBI Mobile app:                                 Performance Gain Test (using Oracle® HTTP Server with OBIEE) The test with/without HTTP compression / caching was conducted on iPhone 4S / iPad 2 to measure the throughput (i.e. total bytes received) for Oracle® Business Intelligence Enterprise Edition. Below table shows the throughput comparison before and after using HTTP compression / caching for SampleApp using “QuickStart” dashboard accessing reports i.e. Overview, Details, Published Reporting and Scorecard. Testing shows that total bytes received were reduced from 2.3 MB to 723 KB. a. Test Results > Without HTTP Compression / Caching setting - Total Throughput (in Bytes) captured below: Total Bytes Statistics:        b. Test Results > With HTTP Compression / Caching settings - Total Throughput (in Bytes) captured below: Total Bytes Statistics:      

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