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  • Git push won't do anything (Everything up-to-date)

    - by phleet
    I'm trying to update a git repository on github. I made a bunch of changes, added them, committed then attempted to do a git push. The response tells me that everything is up to date, but clearly it's not. git remote show origin responds with the repository I'd expect. Why is git telling me the repository is up to date when there are local commits that aren't visible on the repository? [searchgraph] git status # On branch develop # Untracked files: # (use "git add <file>..." to include in what will be committed) # # Capfile # config/deploy.rb nothing added to commit but untracked files present (use "git add" to track) [searchgraph] git add . [searchgraph] git status # On branch develop # Changes to be committed: # (use "git reset HEAD <file>..." to unstage) # # new file: Capfile # new file: config/deploy.rb # [searchgraph] git commit -m "Added Capistrano deployment" [develop 12e8af7] Added Capistrano deployment 2 files changed, 26 insertions(+), 0 deletions(-) create mode 100644 Capfile create mode 100644 config/deploy.rb [searchgraph] git push Everything up-to-date [searchgraph] git status # On branch develop nothing to commit (working directory clean)

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  • Git push origin master

    - by user306472
    I am new to git and recently set up a new account with github. I'm following a rails tutorial from Michael Hartl online ( http://www.railstutorial.org/book#fig:github_first_page ) and followed his instructions to set up my git which were also inline with the setup instructions at github. Anyways, the "Next Steps" section on github were: mkdir sample_app cd sample_app git init touch README git add README git commit -m 'first commit' git remote add origin [email protected]:rosdabos55/sample_app.git git push origin master I got all the way to the last instruction (git push origin master) without any problem. When I entered that last line into my terminal, however, I got this error message: "fatal: No path specified. See 'man git-pull' for valid url syntax." What might I be doing wrong?

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  • git: having 2 push/pull repos in sync (or 1 push/pull and 1 pull in sync)

    - by xavjuan
    Hello, We work on multiple geographically seperate sites. Today I have our git clones all live on one site A. Then users from site B have to ssh over to do a git clone or to push in changes. These are bare repos where the update is through pushes. Ideally, for git clone/push performance, I'd like to limit having to go over ssh. I'd like to have a copy of git repo X live on site A and site B... and have some syncing mechanism between them. OR to have X live on both sites, but only allow pushing to A (and have that setup correctly at clone time on B) I'm worried about the case where someone on site A pushes changes to the repo at site A at the same time that someone on site B pushes a truely conflicting change to the repo at site B. Is there some 'sync'ing solution built into git for distributed open repos like this? Or a way to have a clone from X set the origin/parent to the X from the other site? thanks, -John

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  • mig layout - span and grow/push problem

    - by pstanton
    i want 3 components laid out on 2 lines, so that the bottom component and the top-right component use all available horizontal space. JFrame frame = new JFrame(); frame.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE); frame.setLayout(new MigLayout("debug, fill")); Container cp = frame.getContentPane(); cp.add(new JTextField("component 1"), ""); cp.add(new JTextField("component 2"), "growx,push,wrap"); cp.add(new JTextField("component 3"), "span,growx,push"); frame.pack(); frame.setVisible(true); considering the above, how do i stop the space between "component 1" and "component 2" from appearing when resizing the frame? thanks.

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  • Perform Push Segue From a Tab View Controller

    - by user1416492
    I have a Tab Bar Controller App, the tab bar controller is forked into several "tab" view controller, in one of the view controller I want to redirect the user to an other view controller. I create a segue from that tab view controller to the destination view controller and given it an Identifer. And I call "performSegueWithIdentifier" in "viewDidAppear" to redirect the user. It works fine when the segue is "Modal", however since I want to retain the tabs, I want to call the segue through "Push". However, once I change the segue to "Push", it is not working anymore (it does not try to go to the destination view controller). The app did not crash on the simulator but just staying on the origin tab view controller.

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  • Push notification does not happening when app is not running - android

    - by iShare
    I am using Urban Airship for Push notification. Its works like a charm but just found that its did not sending push notification when application is not running. How to handle this? I am sure its a common scenario and there will be a solution. I checked many posts in stack overflow but most of them are for iOS. I want for Android AirshipConfigOptions options = AirshipConfigOptions.loadDefaultOptions(this); UAirship.takeOff(this, options); Logger.logLevel = Log.VERBOSE; PushManager.shared().setIntentReceiver(IntentReceiver.class); PushManager.enablePush();

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  • Gem file with git remote failing on heroku push

    - by Dakuan
    I have the following line in my gemfile: gem 'client_side_validations', :git => "[email protected]:Dakuan/client_side_validations.git", :branch => "master", ref: '2245b4174ffd4b400d999cb5a2b6dccc0289eb67' The repo it's pointing at is public and I can run bundle install / update locally just fine. When I try to push to Heroku I get the following error: Fetching [email protected]:Dakuan/client_side_validations.git Host key verification failed. fatal: The remote end hung up unexpectedly Git error: command `git clone '[email protected]:Dakuan/client_side_validations.git' "/tmp/build_1xa9f06n4k1cu/vendor/bundle/ruby/1.9.1/cache/bundler/git/client_side_validations-56a04875baabb67b5f8c192c6c6743df476fd90f" --bare --no-hardlinks` in directory /tmp/build_1xa9f06n4k1cu has failed. ! ! Failed to install gems via Bundler. ! ! Heroku push rejected, failed to compile Ruby/rails app Anyone got any ideas about what's going on here?

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  • drupal_get_form is not passing along node array

    - by ElectronicBlacksmith
    I have not been able to get drupal_get_form to pass on the node data. Code snippets are below. The drupal_get_form documentation (api.drupal.org) states that it will pass on the extra parameters. I am basing the node data not being passed because (apparently) $node['language'] is not defined in hook_form which causes $form['qqq'] not to be created and thus the preview button shows up. My goal here is that the preview button show up using path "node/add/author" but doesn't show up for "milan/author/add". Any alternative methods for achieving this goal would be helpful but the question I want answered is in the preceding paragraph. Everything I've read indicates that it should work. This menu item $items['milan/author/add'] = array( 'title' = 'Add Author', 'page callback' = 'get_author_form', 'access arguments' = array('access content'), 'file' = 'author.pages.inc', ); calls this code function get_author_form() { //return node_form(NULL,NULL); //return drupal_get_form('author_form'); return author_ajax_form('author'); } function author_ajax_form($type) { global $user; module_load_include('inc', 'node', 'node.pages'); $types = node_get_types(); $type = isset($type) ? str_replace('-', '_', $type) : NULL; // If a node type has been specified, validate its existence. if (isset($types[$type]) && node_access('create', $type)) { // Initialize settings: $node = array('uid' = $user-uid, 'name' = (isset($user-name) ? $user-name : ''), 'type' = $type, 'language' = 'bbb','bbb' = 'TRUE'); $output = drupal_get_form($type .'_node_form', $node); } return $output; } And here is the hook_form and hook_form_alter code function author_form_author_node_form_alter(&$form, &$form_state) { $form['author']=NULL; $form['taxonomy']=NULL; $form['options']=NULL; $form['menu']=NULL; $form['comment_settings']=NULL; $form['files']=NULL; $form['revision_information']=NULL; $form['attachments']=NULL; if($form["qqq"]) { $form['buttons']['preview']=NULL; } } function author_form(&$node) { return make_author_form(&$node); } function make_author_form(&$node) { global $user; $type = node_get_types('type', $node); $node = author_make_title($node); drupal_set_breadcrumb(array(l(t('Home'), NULL), l(t($node-title), 'node/' . $node-nid))); $form['authorset'] = array( '#type' = 'fieldset', '#title' = t('Author'), '#weight' = -50, '#collapsible' = FALSE, '#collapsed' = FALSE, ); $form['author_id'] = array( '#access' = user_access('create pd_recluse entries'), '#type' = 'hidden', '#default_value' = $node-author_id, '#weight' = -20 ); $form['authorset']['last_name'] = array( '#type' = 'textfield', '#title' = t('Last Name'), '#maxlength' = 60, '#default_value' = $node-last_name ); $form['authorset']['first_name'] = array( '#type' = 'textfield', '#title' = t('First Name'), '#maxlength' = 60, '#default_value' = $node-first_name ); $form['authorset']['middle_name'] = array( '#type' = 'textfield', '#title' = t('Middle Name'), '#maxlength' = 60, '#default_value' = $node-middle_name ); $form['authorset']['suffix_name'] = array( '#type' = 'textfield', '#title' = t('Suffix Name'), '#maxlength' = 14, '#default_value' = $node-suffix_name ); $form['authorset']['body_filter']['body'] = array( '#access' = user_access('create pd_recluse entries'), '#type' = 'textarea', '#title' = 'Describe Author', '#default_value' = $node-body, '#required' = FALSE, '#weight' = -19 ); $form['status'] = array( '#type' = 'hidden', '#default_value' = '1' ); $form['promote'] = array( '#type' = 'hidden', '#default_value' = '1' ); $form['name'] = array( '#type' = 'hidden', '#default_value' = $user-name ); $form['format'] = array( '#type' = 'hidden', '#default_value' = '1' ); // NOTE in node_example there is some addition code here not needed for this simple node-type $thepath='milan/author'; if($_REQUEST["theletter"]) { $thepath .= "/" . $_REQUEST["theletter"]; } if($node['language']) { $thepath='milan/authorajaxclose'; $form['qqq'] = array( '#type' = 'hidden', '#default_value' = '1' ); } $form['#redirect'] = $thepath; return $form; } That menu path coincides with this theme (PHPTemplate)

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  • Sum multi dimensional array based on a key in php

    - by user1328178
    I have mutiple arrays say for now 2, first array has Cities(Mumbai, Pune. Bangalore, Hyderabad) And 2nd array has Mumbia nad Hyderabd. I want to sum up the values based on the Key. Array ( [Mumbai] = Array ( [ga:pageviews] = 1 [ga:visits] = 1 [ga:newVisits] = 1 [ga:pageviewsPerVisit] = 1 [ga:entranceBounceRate] = 1 [ga:avgTimeOnSite] = 1 [ga:timeOnSite] = 1 [ga:bounces] = 1 ) [Pune] => Array ( [ga:pageviews] => 2 [ga:visits] => 2 [ga:newVisits] => 2 [ga:pageviewsPerVisit] => 2 [ga:entranceBounceRate] => 2 [ga:avgTimeOnSite] => 2 [ga:timeOnSite] => 2 [ga:bounces] => 2 ) [Bangalore] => Array ( [ga:pageviews] => 3 [ga:visits] => 3 [ga:newVisits] => 3 [ga:pageviewsPerVisit] => 3 [ga:entranceBounceRate] => 3 [ga:avgTimeOnSite] => 3 [ga:timeOnSite] => 3 [ga:bounces] => 3 ) [Hyderabad] => Array ( [ga:pageviews] => 4 [ga:visits] => 4 [ga:newVisits] => 4 [ga:pageviewsPerVisit] => 4 [ga:entranceBounceRate] => 4 [ga:avgTimeOnSite] => 4 [ga:timeOnSite] => 4 [ga:bounces] => 4 ) ) 2nd Array: Array ( [Mumbai] = Array ( [ga:pageviews] = 5 [ga:visits] = 5 [ga:newVisits] = 5 [ga:pageviewsPerVisit] = 5 [ga:entranceBounceRate] = 5 [ga:avgTimeOnSite] = 5 [ga:timeOnSite] = 5 [ga:bounces] = 5 ) [Hyderabad] => Array ( [ga:pageviews] => 2 [ga:visits] => 2 [ga:newVisits] => 2 [ga:pageviewsPerVisit] => 2 [ga:entranceBounceRate] => 2 [ga:avgTimeOnSite] => 2 [ga:timeOnSite] => 2 [ga:bounces] => 2 ) ) I want the result as: Array ( [Mumbai] = Array ( [ga:pageviews] = 6 [ga:visits] = 6 [ga:newVisits] = 6 [ga:pageviewsPerVisit] = 6 [ga:entranceBounceRate] = 6 [ga:avgTimeOnSite] = 6 [ga:timeOnSite] = 6 [ga:bounces] = 6 ) [Pune] => Array ( [ga:pageviews] => 2 [ga:visits] => 2 [ga:newVisits] => 2 [ga:pageviewsPerVisit] => 2 [ga:entranceBounceRate] => 2 [ga:avgTimeOnSite] => 2 [ga:timeOnSite] => 2 [ga:bounces] => 2 ) [Bangalore] => Array ( [ga:pageviews] => 3 [ga:visits] => 3 [ga:newVisits] => 3 [ga:pageviewsPerVisit] => 3 [ga:entranceBounceRate] => 3 [ga:avgTimeOnSite] => 3 [ga:timeOnSite] => 3 [ga:bounces] => 3 ) [Hyderabad] => Array ( [ga:pageviews] => 6 [ga:visits] => 6 [ga:newVisits] => 6 [ga:pageviewsPerVisit] => 6 [ga:entranceBounceRate] => 6 [ga:avgTimeOnSite] => 6 [ga:timeOnSite] => 6 [ga:bounces] => 6 ) ) Thanks for your help.... Ruth.

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  • Find the right value in recursive array

    - by fire
    I have an array with multiple sub-arrays like this: Array ( [0] => Array ( [Page_ID] => 1 [Page_Parent_ID] => 0 [Page_Title] => Overview [Page_URL] => overview [Page_Type] => content [Page_Order] => 1 ) [1] => Array ( [0] => Array ( [Page_ID] => 2 [Page_Parent_ID] => 1 [Page_Title] => Team [Page_URL] => overview/team [Page_Type] => content [Page_Order] => 1 ) ) [2] => Array ( [Page_ID] => 3 [Page_Parent_ID] => 0 [Page_Title] => Funds [Page_URL] => funds [Page_Type] => content [Page_Order] => 2 ) [3] => Array ( [0] => Array ( [Page_ID] => 4 [Page_Parent_ID] => 3 [Page_Title] => Strategy [Page_URL] => funds/strategy [Page_Type] => content [Page_Order] => 1 ) [1] => Array ( [0] => Array ( [Page_ID] => 7 [Page_Parent_ID] => 4 [Page_Title] => A Class Fund [Page_URL] => funds/strategy/a-class-fund [Page_Type] => content [Page_Order] => 1 ) [1] => Array ( [0] => Array ( [Page_ID] => 10 [Page_Parent_ID] => 7 [Page_Title] => Information [Page_URL] => funds/strategy/a-class-fund/information [Page_Type] => content [Page_Order] => 1 ) [1] => Array ( [Page_ID] => 11 [Page_Parent_ID] => 7 [Page_Title] => Fund Data [Page_URL] => funds/strategy/a-class-fund/fund-data [Page_Type] => content [Page_Order] => 2 ) ) [2] => Array ( [Page_ID] => 8 [Page_Parent_ID] => 4 [Page_Title] => B Class Fund [Page_URL] => funds/strategy/b-class-fund [Page_Type] => content [Page_Order] => 2 ) I need a function to find the right Page_URL so if you know the $url is "funds/strategy/a-class-fund" I need to pass that to a function that returns a single array result (which would be the Page_ID = 7 array in this example). Having a bit of a stupid day, any help would be appreciated!

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  • How to transform gameObjects in array?

    - by user1764781
    I have an array of available gameObjects in the scene. An array of GO should be transformed according to received floats through UDP connection. I know it is simple, but can't figure it out how to accomplish the transformation an array of GO according to received unique floats for each GO, any help will be appreciated. Here is a transformation floats, it might be helpful I guess: x =ReadSingleBigEndian(data, signalOffset); signalOffset+=4; y= ReadSingleBigEndian(data, signalOffset); signalOffset+=4; z= ReadSingleBigEndian(data, signalOffset); signalOffset+=4; alpha= ReadSingleBigEndian(data, signalOffset); signalOffset+=4; theta= ReadSingleBigEndian(data,signalOffset); signalOffset+=4; phi= ReadSingleBigEndian(data,signalOffset); signalOffset+=4;

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  • IsNullOrEmpty generic method for Array to avoid Re-Sharper warning

    - by Michael Freidgeim
    I’ve used the following extension method in many places. public static bool IsNullOrEmpty(this Object[] myArr) { return (myArr == null || myArr.Length == 0); }Recently I’ve noticed that Resharper shows warning covariant array conversion to object[] may cause an exception for the following codeObjectsOfMyClass.IsNullOrEmpty()I’ve resolved the issue by creating generic extension method public static bool IsNullOrEmpty<T>(this T[] myArr) { return (myArr == null || myArr.Length == 0); }Related linkshttp://connect.microsoft.com/VisualStudio/feedback/details/94089/add-isnullorempty-to-array-class    public static bool IsNullOrEmpty(this System.Collections.IEnumerable source)        {            if (source == null)                return true;            else            {                return !source.GetEnumerator().MoveNext();            }        }http://stackoverflow.com/questions/8560106/isnullorempty-equivalent-for-array-c-sharp

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  • GIT : I keep having to merge my new branch

    - by mnml
    Hi, I have created a new branch and I'm working on it with others dev but for reasons when I want to push my new commits I always have to git merge origin/mynewbranch Otherwise I'm getting some errors: ! [rejected] mynewbranch -> mynewbranch (non-fast-forward) error: failed to push some refs to '[email protected]/repo.git' To prevent you from losing history, non-fast-forward updates were rejected Merge the remote changes before pushing again. See the 'Note about fast-forwards' section of 'git push --help' for details. You asked me to pull without telling me which branch you want to merge with, and 'branch.mynewbranch.merge' in your configuration file does not tell me, either. Please specify which branch you want to use on the command line and try again (e.g. 'git pull <repository> <refspec>'). See git-pull(1) for details. If you often merge with the same branch, you may want to use something like the following in your configuration file: [branch "mynewbranch"] remote = <nickname> merge = <remote-ref> [remote "<nickname>"] url = <url> fetch = <refspec> See git-config(1) for details. Why is it not automatic? Thanks

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  • HLSL: An array of textures and sampler states

    - by nate142
    The shader must switch between multiple textures depending on the Alpha value of the original texture for each pixel. Now this would word fine if I didn't have to worry about SamplerStates. I have created my array of textures and can select a texture based on the Alpha value of the pixel. But how do I create an Array of SamplerStates and link it to my array of textures? I attempted to treat the SamplerState as a function by adding the (int i) but that didn't work. Also I can't use Texture.Sample since this is shader model 2.0. //shader model 2.0 (DX9) texture subTextures[255]; SamplerState MeshTextureSampler(int i) { Texture = (subTextures[i]); }; float4 SampleCompoundTexture(float2 texCoord, float4 diffuse) { float4 SelectedColor = SAMPLE_TEXTURE(Texture, texCoord); int i = SelectedColor.a; texture SelectedTx = subTextures[i]; return tex2D(MeshTextureSampler(i), texCoord) * diffuse; }

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  • Working out of a vertex array for destrucible objects

    - by bobobobo
    I have diamond-shaped polygonal bullets. There are lots of them on the screen. I did not want to create a vertex array for each, so I packed them into a single vertex array and they're all drawn at once. | bullet1.xyz | bullet1.rgb | bullet2.xyz | bullet2.rgb This is great for performance.. there is struct Bullet { vector<Vector3f*> verts ; // pointers into the vertex buffer } ; This works fine, the bullets can move and do collision detection, all while having their data in one place. Except when a bullet "dies" Then you have to clear a slot, and pack all the bullets towards the beginning of the array. Is this a good approach to handling lots of low poly objects? How else would you do it?

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  • Separating merged array of arithmetic and geometric series

    - by user1814037
    Given an array of positive integers in increasing order. Separate them in two series, an arithmetic sequence and geometric sequence. The given array is such that a solution do exist. The union of numbers of the two sequence must be the given array. Both series can have common elements i.e. series need not to be disjoint. The ratio of the geometric series can be fractional. Example: Given series : 2,4,6,8,10,12,25 AP: 2,4,6,8,10,12 GP: 4,10,25 I tried taking few examples but could not reach a general way. Even tried some graph implementation by introducing edges if they follow a particular sequence but could not reach solution.

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  • Data structures for a 3D array

    - by Smallbro
    Currently I've been using a 3D array for my tiles in a 2D world but the 3D side comes in when moving down into caves and whatnot. Now this is not memory efficient and I switched over to a 2D array and can now have much larger maps. The only issue I'm having now is that it seems that my tiles cannot occupy the same space as a tile on the same z level. My current structure means that each block has its own z variable. This is what it used to look like: map.blockData[x][y][z] = new Block(); however now it works like this map.blockData[x][y] = new Block(z); I'm not sure why but if I decide to use the same space on say the floor below it wont allow me to. Does anyone have any ideas on how I can add a z-axis to my 2D array? I'm using java but I reckon the concept carries across different languages.

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  • Actionscript - Dropping Multiple Objects Using an Array?

    - by Eratosthenes
    I'm trying to get these fireBalls to drop more often, im not sure if im using Math.random correctly also, for some reason I'm getting a null reference because I think the fireBalls array waits for one to leave the stage before dropping another one? this is the relevant code: var sun:Sun=new Sun var fireBalls:Array=new Array() var left:Boolean; function onEnterFrame(event:Event){ if (left) { sun.x = sun.x - 15; }else{ sun.x = sun.x + 15; } if (fireBalls.length>0&&fireBalls[0].y>stage.stageHeight){ // Fireballs exit stage removeChild(fireBalls[0]); fireBalls.shift(); } for (var j:int=0; j<fireBalls.length; j++){ fireBalls[j].y=fireBalls[j].y+15; if (fireBalls[j].y>stage.stageHeight-fireBall.width/2){ } } if (Math.random()<.2){ // Fireballs shooting from Sun var fireBall:FireBall=new FireBall; fireBall.x=sun.x; addChild(fireBall); fireBalls.push(fireBall); } }

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  • Assigning an item to an existing array in a list within a dictionary [on hold]

    - by Rouke
    I have a Dictionary declared like: public var PoolDict : Dictionary.<String, List.<GameObject[]> >; I made a function to add items to the list and array function Add(key:String, obj:GameObject) { if(!PoolDict.ContainsKey(key)) { PoolDict[key] = new List.<GameObject[]>(); } //PlaceHolder - Not what will be in final version PoolDict[key].Add(null); //Attempts - Errors- How to add to existing array? PoolDict[key].Add(obj); PoolDict[key][0].Add(obj); } I'd like to replace the line after //PlaceHolder with code that will assign a gameObject to an existing array in a list that's associated with a key. How could this be done?

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  • Simplest way to match array of strings to search in perl?

    - by Ben Dauphinee
    What I want to do is check an array of strings against my search string and get the corresponding key so I can store it. Is there a magical way of doing this with Perl, or am I doomed to using a loop? If so, what is the most efficient way to do this? I'm relatively new to Perl (I've only written 2 other scripts), so I don't know a lot of the magic yet, just that Perl is magic =D Reference Array: (1 = 'Canon', 2 = 'HP', 3 = 'Sony') Search String: Sony's Cyber-shot DSC-S600 End Result: 3

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  • Where can I find information on the Get, Set and Address methods for multidimensional System.Array i

    - by Rob Smallshire
    System.Array serves as the base class for all arrays in the Common Language Runtime (CLR). According to this article, For each concrete array type, [the] runtime adds three special methods: Get/Set/Address. and indeed if I disassemble this C# code, int[,] x = new int[1024,1024]; x[0,0] = 1; x[1,1] = 2; x[2,2] = 3; Console.WriteLine(x[0,0]); Console.WriteLine(x[1,1]); Console.WriteLine(x[2,2]); into CIL I get, IL_0000: ldc.i4 0x400 IL_0005: ldc.i4 0x400 IL_000a: newobj instance void int32[0...,0...]::.ctor(int32, int32) IL_000f: stloc.0 IL_0010: ldloc.0 IL_0011: ldc.i4.0 IL_0012: ldc.i4.0 IL_0013: ldc.i4.1 IL_0014: call instance void int32[0...,0...]::Set(int32, int32, int32) IL_0019: ldloc.0 IL_001a: ldc.i4.1 IL_001b: ldc.i4.1 IL_001c: ldc.i4.2 IL_001d: call instance void int32[0...,0...]::Set(int32, int32, int32) IL_0022: ldloc.0 IL_0023: ldc.i4.2 IL_0024: ldc.i4.2 IL_0025: ldc.i4.3 IL_0026: call instance void int32[0...,0...]::Set(int32, int32, int32) IL_002b: ldloc.0 IL_002c: ldc.i4.0 IL_002d: ldc.i4.0 IL_002e: call instance int32 int32[0...,0...]::Get(int32, int32) IL_0033: call void [mscorlib]System.Console::WriteLine(int32) IL_0038: ldloc.0 IL_0039: ldc.i4.1 IL_003a: ldc.i4.1 IL_003b: call instance int32 int32[0...,0...]::Get(int32, int32) IL_0040: call void [mscorlib]System.Console::WriteLine(int32) IL_0045: ldloc.0 IL_0046: ldc.i4.2 IL_0047: ldc.i4.2 IL_0048: call instance int32 int32[0...,0...]::Get(int32, int32) IL_004d: call void [mscorlib]System.Console::WriteLine(int32) where the calls to the aforementioned Get and Set methods can be clearly seen. It seems the arity of these methods is related to the dimensionality of the array, which is presumably why they are created by the runtime and are not pre-declared. I couldn't locate any information about these methods on MSDN and their simple names makes them resistant to Googling. I'm writing a compiler for a language which supports multidimensional arrays, so I'd like to find some official documentation about these methods, under what conditions I can expect them to exist and what I can expect their signatures to be. In particular, I'd like to know whether its possible to get a MethodInfo object for Get or Set for use with Reflection.Emit without having to create an instance of the array with correct type and dimensionality on which to reflect, as is done in the linked example.

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