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  • C# ListBox hide vertical scrollbar

    - by Codeffect
    How to hide the vertical scroll bar of a Listbox that is present inside a div. <td class="ctrlForm"> <div id="lstQueriesDiv" style="OVERFLOW:auto; Width: 650px; height:167px;" > <asp:ListBox ID="lstQueries" runat="server" CssClass="cssLstQueries" Rows="9" ></asp:ListBox> </div> </td> .cssLstQueries{ Width:auto; overflow: hidden; -ms-overflow-y : hidden; -ms-overflow-x : hidden; }

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  • I want to input JSONObject from jquery.post() to a a simple JS chart(bar chart)?

    - by ann-stack
    HI I am very new to both json and js charts. In the example of bar chart, they are giving a hard coded array like this, var myData = new Array(['U.S.A.', 69.5], ['Canada', 2.8], ['Japan & SE.Asia', 5.6] ); var myChart = new JSChart('graph', 'bar'); myChart.setDataArray(myData); Instead of that I want to use the response of $.post() method which is in json. Here is the piece of code. var myData=[]; $.post("JSONServlet", function(data) { $.each(data.Userdetails, function(i, data) { myData[i] = []; myData[i]['text'] = data['firstname']; myData[i]['id'] = data['ssn']; alert("first name " +myData[i]['text']+ " salary " +myData[i]['id']); // I am getting correct data here, but how to assign this myData to barchart }); }, "json"); is this the logic to use or how else can i get username and salary from the response and pass it to the barchart. Please help. I am stuck with this. thanks in advance.

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  • What is Logically and semantically correct, A-grade browsers compatible and W3C valid way to clear f

    - by metal-gear-solid
    What is Logically correct and W3C valid way to clear float? zoom:1 is not valid by W3C and IE8 don't have hash layout problem overflow:hidden and overflow:hidden were not made to do this,as the spec intended overflow to be used <div class="clear"/> is not semantically correct and i don't want to add extra markup. clearfix hack generates content that really hasn’t any semantic value. I've asked many questions and read many articles on this issue but haven't find best way.

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  • setting a cookie to be used across web apps

    - by danit
    I have a number of apps all under the same domain: E.g.: app1.overflow.com app2.overflow.com/email app3.overflow.com/home I setting using these functions: http://www.elated.com/articles/javascript-and-cookies How can I setup the cookie so that It can be read across all of the applications? I dont seem to be able to get this to work?

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  • Align text with bottom as it comes in during a chat?

    - by Andrew
    I'm building a custom web chat application, and while I have the basics worked out, I've been wondering if this was possible... right now, the chat comes in at the top of the div, and when it reaches the bottom, the div starts scrolling. This works. This is great. But I was wondering if it was possible to create it more like an IRC client, where the chat comes in initially at the bottom of the div, then each new line comes in below the old ones, etc, and again, when the div is full, it starts scrolling. I've managed to get part of this working: I can get it displaying this way. But I can't find a way to scroll it; either the scroll doesn't appear (when there's no overflow on the inner, text div, despite there being an overflow on the outer, container div), or it's confined to the width of the text rather than the width of the container div. Some options I've tried: <div id="chatbox" style="overflow: auto; position: relative; width: 100%; height: 400px;"> <div id="chatmessages" style="overflow: auto; position: absolute; bottom: 0;"></div></div> This has the text appear properly at the bottom, but no scrollbar ever appears. <div id="chatbox" style="overflow: auto; position: relative; width: 100%; height: 400px;"> <div id="chatmessages" style="overflow: scroll; position: absolute; bottom: 0;"></div></div> This has the text appear properly at the bottom, and a scrollbar appears, but it's only ever as wide as the text, even if width=100%... and when the text reaches the top, the scrollbar remains gray. Basically, do I want the scrollbar on the inner or the container div, is this even possible, how do I force it to work, and am I going about this entirely wrong?

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  • Keeping iPhone App private after AppStore approval for beta testing.

    - by Stack
    I have messed around with AD-HOC distribution quite a bit and got it working too. The problem I am facing is all the people who I want to use as beta testers are "normal people" who never even sync their iPhone to iTunes on a computer. So, you can understand how technically challenged these people are, which is fine with me because that is the audience I want to use for testing. All these guys can do for me is if I can give them an AppStore link they will download it on their iPhone and test it for me. So, basically AD-HOC distribution (UDIDs, mobileprovision file and all that crap) is out of question for me. My Question is after AppStore approves my app, is there a way for me to be under the radar so that normal public can not download the app until I am ready. From past experience I know that the moment you put an app out there, in first week you get 100s of downloads and I dont want that to happen until my beta testing is finished.

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  • Change Keyboard input language

    - by Stack
    I am developing one android app in two different languages. When user click on "Change language" button it ask to choose language from two different languages option and change keyboard according to that language. For example : User choose "Arabic" language then keyboard input language should automatically change from English to Arabic. Please help me to resolve this issue. It's urgent for me. Thanks in advance.

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  • how do I refactor this to make single function calls?

    - by stack.user.1
    I've been using this for a while updating mysql as needed. However I'm not too sure on the syntax..and need to migrate the sql to an array. Particulary the line database::query("CREATE TABLE $name($query)"); Does this translate to CREATE TABLE bookmark(name VARCHAR(64), url VARCHAR(256), tag VARCHAR(256), id INT) This is my ...guess. Is this correct? class table extends database { private function create($name, $query) { database::query("CREATE TABLE $name($query)"); } public function make($type) { switch ($type) { case "credentials": self::create('credentials', 'id INT NOT NULL AUTO_INCREMENT, flname VARCHAR(60), email VARCHAR(32), pass VARCHAR(40), PRIMARY KEY(id)'); break; case "booomark": self::create('boomark', 'name VARCHAR(64), url VARCHAR(256), tag VARCHAR(256), id INT'); break; case "tweet": self::create('tweet', 'time INT, fname VARCHAR(32), message VARCHAR(128), email VARCHAR(64)'); break; default: throw new Exception('Invalid Table Type'); } } }

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  • How do I get the line of a javascript error in a Chrome Web Developer stack trace?

    - by David Faux
    Using Chrome Web Developer, I am analyzing a complex web page linking many javascript files. Web Developer console notes that there is a bug in the javascript. I click on the bug notice in the console, which leads me to a line in a javascript file that I have no control over and did not code. However, I want to trace this error to a line of javascript that I did write in a different file. How do I do that?

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  • How much memory should my rails stack be consuming?

    - by Hamish
    I am running my own webserver on a 384MB VPS from Slicehost to serve two Ruby on Rails applications on separate Virtual Hosts. I am running Phusion Passenger with Apache2. The following is the contents of my Passenger.conf <IfModule passenger_module> PassengerRoot /opt/ruby-enterprise-1.8.6-20090610/lib/ruby/gems/1.8/gems/passenger-2.2.11 PassengerLogLevel 0 PassengerRuby /usr/local/bin/ruby PassengerUserSwitching on PassengerDefaultUser nobody PassengerMaxPoolSize 3 PassengerMaxInstancesPerApp 2 PassengerPoolIdleTime 300 # Ruby on Rails Options RailsAutoDetect on RailsSpawnMethod smart NameVirtualHost *:80 If i do a 'top' on my server I have 314MB used on average, this seems like too much? Am I mistaken and if not what possible steps can I take to reduce the Memory usage? Thanks!

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  • What was SPX from the IPX/SPX stack ever used for?

    - by Kumba
    Been trying to learn about older networking protocols a bit, and figured that I would start with IPX/SPX. So I built two MS-DOS virtual machines in VirtualBox, and got IPX communications working (after much trial and error). The idea being to get several old DOS games to run, link up to a multiplayer match, interact with each game window, and capture the traffic using Wireshark from the host machine. From this, I got Quake, Masters of Orion 2, and MechWarrior 2 to communicate back and forth. Doom, Doom2, Duke3d, Warcraft, and several others either buggered up under the VM or just couldn't see the other VM on the IPX network. What did I discover? None of the working games used SPX. Not even Microsoft's NET DIAG used SPX. They all ran ONLY on top of IPX. I can't even find SPX examples or use-cases of SPX traffic running over IEEE 802.3 Ethernet II framing. I did find references that it was in abundant use on token ring, but that's it. Yet any IPX-aware application that I've hunted down so far usually advertises itself as "IPX/SPX", which seems to be a bit of a misnomer, since it doesn't seem to use SPX. So what was SPX used for? Any DOS applications out there that use it which will run under my VM setup? Edit: I am aware that IPX is to SPX as IP is to TCP (layer 3 to layer 4), so I expected to see an SPX layer underneath the IPX layer in Wireshark when I ran my tests.

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  • Advice, pls: web app stack suitable for shared hosting ...

    - by Bill Bell
    Considerations: greatly prefer Python want to build as little as possible myself (I suppose this is obvious) prefer built-in or availability of add-on wiki and conferencing (nothing fancy) need three levels of authentication: single 'super user', one administration user for each of several groups, individual 'ordinary' users authenticate to one of these groups cron substitute à la Django or Zope would be nice, for keeping an RSS feed up-to-date, principally hosting I use does not provide mod_wsgi, mod_python, etc. Your thoughts, please.

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  • Best Architecture for ASP.NET WebForms Application

    - by stack man
    I have written an ASP.NET WebForms portal for a client. The project has kind of evolved rather than being properly planned and structured from the beginning. Consequently, all the code is mashed together within the same project and without any layers. The client is now happy with the functionality, so I would like to refactor the code such that I will be confident about releasing the project. As there seems to be many differing ways to design the architecture, I would like some opinions about the best approach to take. FUNCTIONALITY The portal allows administrators to configure HTML templates. Other associated "partners" will be able to display these templates by adding IFrame code to their site. Within these templates, customers can register and purchase products. An API has been implemented using WCF allowing external companies to interface with the system also. An Admin section allows Administrators to configure various functionality and view reports for each partner. The system sends out invoices and email notifications to customers. CURRENT ARCHITECTURE It is currently using EF4 to read/write to the database. The EF objects are used directly within the aspx files. This has facilitated rapid development while I have been writing the site but it is probably unacceptable to keep it like that as it is tightly coupling the db with the UI. Specific business logic has been added to partial classes of the EF objects. QUESTIONS The goal of refactoring will be to make the site scalable, easily maintainable and secure. 1) What kind of architecture would be best for this? Please describe what should be in each layer, whether I should use DTO's / POCO / Active Record pattern etc. 2) Is there a robust way to auto-generate DTO's / BOs so that any future enhancements will be simple to implement despite the extra layers? 3) Would it be beneficial to convert the project from WebForms to MVC?

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  • What is a software prototype?

    - by Stack Stock
    I understand this site is for programmers, and i have to ask specific coding question. I am doing a software engineering degree and i have been asked to reference at-least 7 books in my definition of prototyping. The best place to ask is here because most of you have probably read books on this and would be able to recommend books to me. I dont mind buying them from Amazon so if you could some books for me that define prototyping or a prototype i would really appreciate it.

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  • Can you get any program in Linux to print a stack trace if it segfaults?

    - by Neil
    If I run a program from the shell, and it segfaults: $ buggy_program Segmentation fault It will tell me, however, is there a way to get programs to print a backtrace, perhaps by running something like this: $ print_backtrace_if_segfault buggy_program Segfault in main.c:35 (rest of the backtrace) I'd also rather not use strace or ltrace for that kind of information, as they'll print either way...

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  • What's the best practice for keeping track of Microsoft solution stack Hot fixes and patches?

    - by melaos
    i'm currently working on a product that is build on microsoft stacks such as sql server, entity framework, wcf, c# and biztalk server. so recently we're running into weird issues on our production servers and now we're troubleshooting this issue. we're kind of lost. so we're looking into anti virus exclusion and cumulatives updates for biztalk server. but my question now is what's the best way to keep track of all the hot fixes? do we just check for them, i.e. google it up only when we have issues? i've googled online and found that there's a microsoft baseline analyzer tool. and the other thing is microsoft blog which is updated on a weekly basis which contains all the recent hot fixes. are there a better way or best way? thanks for my ignorant question.

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  • Help recovering lost text from a refreshed Chrome webpage (it was in the clipboard as well)? [closed]

    - by tobeannounced
    Possible Duplicate: Chrome: where is the location to save browse temporary files Ok, so here's what happened - and yes, it was pretty stupid by me: I wrote up and submitted a post on Stack Overflow It was not suited to be placed on Stack Overflow as someone pointed out to me, so I deleted the post (this was a few hours ago) I copied the text into a new question page on Super User, but didn't submit it yet I accidentally just refreshed the webpage that had the text, and the question has now been deleted from Stack Overflow I have Lazarus installed, however the Chrome version doesn't have many features and the text was not recoverable from there. I do not have a clipboard manager, but the text was copied to my clipboard - so is there any way to get this back (Windows 7)? Although the post on Stack Overflow was deleted, I suppose it would have existed in my cache - could I recover it from there? Would the post on Stack Overflow exist in an rss feed anywhere? Many thanks, and I hope I can find this - and I am sure that the solution will prove valuable for me (and others) in the not too distant future once again.

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  • What would Stack Exchange's yearly expenses be if it were to be using a third party host?

    - by abel
    StackExchange manages it's own servers, as it should, but if SE were to be hosted on a 3rd party "cloud" hosting (like Amazon's), what would it's monthly / yearly expenses be(keeping everything else the same)? A detailed answer comparing it to the bills that Stackexchange boots currently (including power/property/staff) would help. (PS: I know that the blog is a good resource. I also understand that managing your own hosting is almost the same as setting up a hosting company and using it for your own needs. Plus is this a question for meta or does it fit within serverfault's purview?)

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  • On ubuntu 10.04, what is the recommended RoR stack?

    - by Kurucu
    I can't find clear answers / methods on this. As seen elsewhere, passenger and RoR under apache gobble up ram on my VPS. I've tried a multitude of stacks and implementations, currently resting on a sub optimal apache/cgi/rails configuration, which has swapped my ram usage for CPU time and slow response to requests. Can anyone recommend an efficient and preferably simple to administer method of setting up rails apps in ubuntu 10.04 server?

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  • Is there a GraphicsMagick equivalent to ImageMagick's image stack?

    - by naivedeveloper
    Although GraphicsMagick is a fork of ImageMagick, there are dissimilarities between the two, namely in the support of image stacking in ImageMagick, but not in GraphicsMagick. Taken from the ImageMagick documentation: convert wand.gif \( wizard.gif -rotate 30 \) +append images.gif In this example, the rotate command is applied only to the wizard.gif resource. My question is: Is there an equivalent to image stacking in GraphicsMagick?

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  • C#/.NET Little Wonders: Getting Caller Information

    - by James Michael Hare
    Originally posted on: http://geekswithblogs.net/BlackRabbitCoder/archive/2013/07/25/c.net-little-wonders-getting-caller-information.aspx Once again, in this series of posts I look at the parts of the .NET Framework that may seem trivial, but can help improve your code by making it easier to write and maintain. The index of all my past little wonders posts can be found here. There are times when it is desirable to know who called the method or property you are currently executing.  Some applications of this could include logging libraries, or possibly even something more advanced that may server up different objects depending on who called the method. In the past, we mostly relied on the System.Diagnostics namespace and its classes such as StackTrace and StackFrame to see who our caller was, but now in C# 5, we can also get much of this data at compile-time. Determining the caller using the stack One of the ways of doing this is to examine the call stack.  The classes that allow you to examine the call stack have been around for a long time and can give you a very deep view of the calling chain all the way back to the beginning for the thread that has called you. You can get caller information by either instantiating the StackTrace class (which will give you the complete stack trace, much like you see when an exception is generated), or by using StackFrame which gets a single frame of the stack trace.  Both involve examining the call stack, which is a non-trivial task, so care should be done not to do this in a performance-intensive situation. For our simple example let's say we are going to recreate the wheel and construct our own logging framework.  Perhaps we wish to create a simple method Log which will log the string-ified form of an object and some information about the caller.  We could easily do this as follows: 1: static void Log(object message) 2: { 3: // frame 1, true for source info 4: StackFrame frame = new StackFrame(1, true); 5: var method = frame.GetMethod(); 6: var fileName = frame.GetFileName(); 7: var lineNumber = frame.GetFileLineNumber(); 8: 9: // we'll just use a simple Console write for now 10: Console.WriteLine("{0}({1}):{2} - {3}", 11: fileName, lineNumber, method.Name, message); 12: } So, what we are doing here is grabbing the 2nd stack frame (the 1st is our current method) using a 2nd argument of true to specify we want source information (if available) and then taking the information from the frame.  This works fine, and if we tested it out by calling from a file such as this: 1: // File c:\projects\test\CallerInfo\CallerInfo.cs 2:  3: public class CallerInfo 4: { 5: Log("Hello Logger!"); 6: } We'd see this: 1: c:\projects\test\CallerInfo\CallerInfo.cs(5):Main - Hello Logger! This works well, and in fact CallStack and StackFrame are still the best ways to examine deeper into the call stack.  But if you only want to get information on the caller of your method, there is another option… Determining the caller at compile-time In C# 5 (.NET 4.5) they added some attributes that can be supplied to optional parameters on a method to receive caller information.  These attributes can only be applied to methods with optional parameters with explicit defaults.  Then, as the compiler determines who is calling your method with these attributes, it will fill in the values at compile-time. These are the currently supported attributes available in the  System.Runtime.CompilerServices namespace": CallerFilePathAttribute – The path and name of the file that is calling your method. CallerLineNumberAttribute – The line number in the file where your method is being called. CallerMemberName – The member that is calling your method. So let’s take a look at how our Log method would look using these attributes instead: 1: static int Log(object message, 2: [CallerMemberName] string memberName = "", 3: [CallerFilePath] string fileName = "", 4: [CallerLineNumber] int lineNumber = 0) 5: { 6: // we'll just use a simple Console write for now 7: Console.WriteLine("{0}({1}):{2} - {3}", 8: fileName, lineNumber, memberName, message); 9: } Again, calling this from our sample Main would give us the same result: 1: c:\projects\test\CallerInfo\CallerInfo.cs(5):Main - Hello Logger! However, though this seems the same, there are a few key differences. First of all, there are only 3 supported attributes (at this time) that give you the file path, line number, and calling member.  Thus, it does not give you as rich of detail as a StackFrame (which can give you the calling type as well and deeper frames, for example).  Also, these are supported through optional parameters, which means we could call our new Log method like this: 1: // They're defaults, why not fill 'em in 2: Log("My message.", "Some member", "Some file", -13); In addition, since these attributes require optional parameters, they cannot be used in properties, only in methods. These caveats aside, they do let you get similar information inside of methods at a much greater speed!  How much greater?  Well lets crank through 1,000,000 iterations of each.  instead of logging to console, I’ll return the formatted string length of each.  Doing this, we get: 1: Time for 1,000,000 iterations with StackTrace: 5096 ms 2: Time for 1,000,000 iterations with Attributes: 196 ms So you see, using the attributes is much, much faster!  Nearly 25x faster in fact.  Summary There are a few ways to get caller information for a method.  The StackFrame allows you to get a comprehensive set of information spanning the whole call stack, but at a heavier cost.  On the other hand, the attributes allow you to quickly get at caller information baked in at compile-time, but to do so you need to create optional parameters in your methods to support it. Technorati Tags: Little Wonders,CSharp,C#,.NET,StackFrame,CallStack,CallerFilePathAttribute,CallerLineNumberAttribute,CallerMemberName

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  • C++ - Conway's Game of Life & Stepping Backwards

    - by Gabe
    I was able to create a version Conway's Game of Life that either stepped forward each click, or just ran forward using a timer. (I'm doing this using Qt.) Now, I need to be able to save all previous game grids, so that I can step backwards by clicking a button. I'm trying to use a stack, and it seems like I'm pushing the old gridcells onto the stack correctly. But when I run it in QT, the grids don't change when I click BACK. I've tried different things for the last three hours, to no avail. Any ideas? gridwindow.cpp - My problem should be in here somewhere. Probably the handleBack() func. #include <iostream> #include "gridwindow.h" using namespace std; // Constructor for window. It constructs the three portions of the GUI and lays them out vertically. GridWindow::GridWindow(QWidget *parent,int rows,int cols) : QWidget(parent) { QHBoxLayout *header = setupHeader(); // Setup the title at the top. QGridLayout *grid = setupGrid(rows,cols); // Setup the grid of colored cells in the middle. QHBoxLayout *buttonRow = setupButtonRow(); // Setup the row of buttons across the bottom. QVBoxLayout *layout = new QVBoxLayout(); // Puts everything together. layout->addLayout(header); layout->addLayout(grid); layout->addLayout(buttonRow); setLayout(layout); } // Destructor. GridWindow::~GridWindow() { delete title; } // Builds header section of the GUI. QHBoxLayout* GridWindow::setupHeader() { QHBoxLayout *header = new QHBoxLayout(); // Creates horizontal box. header->setAlignment(Qt::AlignHCenter); this->title = new QLabel("CONWAY'S GAME OF LIFE",this); // Creates big, bold, centered label (title): "Conway's Game of Life." this->title->setAlignment(Qt::AlignHCenter); this->title->setFont(QFont("Arial", 32, QFont::Bold)); header->addWidget(this->title); // Adds widget to layout. return header; // Returns header to grid window. } // Builds the grid of cells. This method populates the grid's 2D array of GridCells with MxN cells. QGridLayout* GridWindow::setupGrid(int rows,int cols) { isRunning = false; QGridLayout *grid = new QGridLayout(); // Creates grid layout. grid->setHorizontalSpacing(0); // No empty spaces. Cells should be contiguous. grid->setVerticalSpacing(0); grid->setSpacing(0); grid->setAlignment(Qt::AlignHCenter); for(int i=0; i < rows; i++) //Each row is a vector of grid cells. { std::vector<GridCell*> row; // Creates new vector for current row. cells.push_back(row); for(int j=0; j < cols; j++) { GridCell *cell = new GridCell(); // Creates and adds new cell to row. cells.at(i).push_back(cell); grid->addWidget(cell,i,j); // Adds to cell to grid layout. Column expands vertically. grid->setColumnStretch(j,1); } grid->setRowStretch(i,1); // Sets row expansion horizontally. } return grid; // Returns grid. } // Builds footer section of the GUI. QHBoxLayout* GridWindow::setupButtonRow() { QHBoxLayout *buttonRow = new QHBoxLayout(); // Creates horizontal box for buttons. buttonRow->setAlignment(Qt::AlignHCenter); // Clear Button - Clears cell; sets them all to DEAD/white. QPushButton *clearButton = new QPushButton("CLEAR"); clearButton->setFixedSize(100,25); connect(clearButton, SIGNAL(clicked()), this, SLOT(handlePause())); // Pauses timer before clearing. connect(clearButton, SIGNAL(clicked()), this, SLOT(handleClear())); // Connects to clear function to make all cells DEAD/white. buttonRow->addWidget(clearButton); // Forward Button - Steps one step forward. QPushButton *forwardButton = new QPushButton("FORWARD"); forwardButton->setFixedSize(100,25); connect(forwardButton, SIGNAL(clicked()), this, SLOT(handleForward())); // Signals to handleForward function.. buttonRow->addWidget(forwardButton); // Back Button - Steps one step backward. QPushButton *backButton = new QPushButton("BACK"); backButton->setFixedSize(100,25); connect(backButton, SIGNAL(clicked()), this, SLOT(handleBack())); // Signals to handleBack funciton. buttonRow->addWidget(backButton); // Start Button - Starts game when user clicks. Or, resumes game after being paused. QPushButton *startButton = new QPushButton("START/RESUME"); startButton->setFixedSize(100,25); connect(startButton, SIGNAL(clicked()), this, SLOT(handlePause())); // Deletes current timer if there is one. Then restarts everything. connect(startButton, SIGNAL(clicked()), this, SLOT(handleStart())); // Signals to handleStart function. buttonRow->addWidget(startButton); // Pause Button - Pauses simulation of game. QPushButton *pauseButton = new QPushButton("PAUSE"); pauseButton->setFixedSize(100,25); connect(pauseButton, SIGNAL(clicked()), this, SLOT(handlePause())); // Signals to pause function which pauses timer. buttonRow->addWidget(pauseButton); // Quit Button - Exits program. QPushButton *quitButton = new QPushButton("EXIT"); quitButton->setFixedSize(100,25); connect(quitButton, SIGNAL(clicked()), qApp, SLOT(quit())); // Signals the quit slot which ends the program. buttonRow->addWidget(quitButton); return buttonRow; // Returns bottom of layout. } /* SLOT method for handling clicks on the "clear" button. Receives "clicked" signals on the "Clear" button and sets all cells to DEAD. */ void GridWindow::handleClear() { for(unsigned int row=0; row < cells.size(); row++) // Loops through current rows' cells. { for(unsigned int col=0; col < cells[row].size(); col++) // Loops through the rows'columns' cells. { GridCell *cell = cells[row][col]; // Grab the current cell & set its value to dead. cell->setType(DEAD); } } } /* SLOT method for handling clicks on the "start" button. Receives "clicked" signals on the "start" button and begins game simulation. */ void GridWindow::handleStart() { isRunning = true; // It is running. Sets isRunning to true. this->timer = new QTimer(this); // Creates new timer. connect(this->timer, SIGNAL(timeout()), this, SLOT(timerFired())); // Connect "timerFired" method class to the "timeout" signal fired by the timer. this->timer->start(500); // Timer to fire every 500 milliseconds. } /* SLOT method for handling clicks on the "pause" button. Receives "clicked" signals on the "pause" button and stops the game simulation. */ void GridWindow::handlePause() { if(isRunning) // If it is running... this->timer->stop(); // Stops the timer. isRunning = false; // Set to false. } void GridWindow::handleForward() { if(isRunning); // If it's running, do nothing. else timerFired(); // It not running, step forward one step. } void GridWindow::handleBack() { std::vector<std::vector<GridCell*> > cells2; if(isRunning); // If it's running, do nothing. else if(backStack.empty()) cout << "EMPTYYY" << endl; else { cells2 = backStack.peek(); for (unsigned int f = 0; f < cells.size(); f++) // Loop through cells' rows. { for (unsigned int g = 0; g < cells.at(f).size(); g++) // Loop through cells columns. { cells[f][g]->setType(cells2[f][g]->getType()); // Set cells[f][g]'s type to cells2[f][g]'s type. } } cout << "PRE=POP" << endl; backStack.pop(); cout << "OYYYY" << endl; } } // Accessor method - Gets the 2D vector of grid cells. std::vector<std::vector<GridCell*> >& GridWindow::getCells() { return this->cells; } /* TimerFired function: 1) 2D-Vector cells2 is declared. 2) cells2 is initliazed with loops/push_backs so that all its cells are DEAD. 3) We loop through cells, and count the number of LIVE neighbors next to a given cell. --> Depending on how many cells are living, we choose if the cell should be LIVE or DEAD in the next simulation, according to the rules. -----> We save the cell type in cell2 at the same indice (the same row and column cell in cells2). 4) After check all the cells (and save the next round values in cells 2), we set cells's gridcells equal to cells2 gridcells. --> This causes the cells to be redrawn with cells2 types (white or black). */ void GridWindow::timerFired() { backStack.push(cells); std::vector<std::vector<GridCell*> > cells2; // Holds new values for 2D vector. These are the next simulation round of cell types. for(unsigned int i = 0; i < cells.size(); i++) // Loop through the rows of cells2. (Same size as cells' rows.) { vector<GridCell*> row; // Creates Gridcell* vector to push_back into cells2. cells2.push_back(row); // Pushes back row vectors into cells2. for(unsigned int j = 0; j < cells[i].size(); j++) // Loop through the columns (the cells in each row). { GridCell *cell = new GridCell(); // Creates new GridCell. cell->setType(DEAD); // Sets cell type to DEAD/white. cells2.at(i).push_back(cell); // Pushes back the DEAD cell into cells2. } // This makes a gridwindow the same size as cells with all DEAD cells. } for (unsigned int m = 0; m < cells.size(); m++) // Loop through cells' rows. { for (unsigned int n = 0; n < cells.at(m).size(); n++) // Loop through cells' columns. { unsigned int neighbors = 0; // Counter for number of LIVE neighbors for a given cell. // We know check all different variations of cells[i][j] to count the number of living neighbors for each cell. // We check m > 0 and/or n > 0 to make sure we don't access negative indexes (ex: cells[-1][0].) // We check m < size to make sure we don't try to access rows out of the vector (ex: row 5, if only 4 rows). // We check n < row size to make sure we don't access column item out of the vector (ex: 10th item in a column of only 9 items). // If we find that the Type = 1 (it is LIVE), then we add 1 to the neighbor. // Else - we add nothing to the neighbor counter. // Neighbor is the number of LIVE cells next to the current cell. if(m > 0 && n > 0) { if (cells[m-1][n-1]->getType() == 1) neighbors += 1; } if(m > 0) { if (cells[m-1][n]->getType() == 1) neighbors += 1; if(n < (cells.at(m).size() - 1)) { if (cells[m-1][n+1]->getType() == 1) neighbors += 1; } } if(n > 0) { if (cells[m][n-1]->getType() == 1) neighbors += 1; if(m < (cells.size() - 1)) { if (cells[m+1][n-1]->getType() == 1) neighbors += 1; } } if(n < (cells.at(m).size() - 1)) { if (cells[m][n+1]->getType() == 1) neighbors += 1; } if(m < (cells.size() - 1)) { if (cells[m+1][n]->getType() == 1) neighbors += 1; } if(m < (cells.size() - 1) && n < (cells.at(m).size() - 1)) { if (cells[m+1][n+1]->getType() == 1) neighbors += 1; } // Done checking number of neighbors for cells[m][n] // Now we change cells2 if it should switch in the next simulation step. // cells2 holds the values of what cells should be on the next iteration of the game. // We can't change cells right now, or it would through off our other cell values. // Apply game rules to cells: Create new, updated grid with the roundtwo vector. // Note - LIVE is 1; DEAD is 0. if (cells[m][n]->getType() == 1 && neighbors < 2) // If cell is LIVE and has less than 2 LIVE neighbors -> Set to DEAD. cells2[m][n]->setType(DEAD); else if (cells[m][n]->getType() == 1 && neighbors > 3) // If cell is LIVE and has more than 3 LIVE neighbors -> Set to DEAD. cells2[m][n]->setType(DEAD); else if (cells[m][n]->getType() == 1 && (neighbors == 2 || neighbors == 3)) // If cell is LIVE and has 2 or 3 LIVE neighbors -> Set to LIVE. cells2[m][n]->setType(LIVE); else if (cells[m][n]->getType() == 0 && neighbors == 3) // If cell is DEAD and has 3 LIVE neighbors -> Set to LIVE. cells2[m][n]->setType(LIVE); } } // Now we've gone through all of cells, and saved the new values in cells2. // Now we loop through cells and set all the cells' types to those of cells2. for (unsigned int f = 0; f < cells.size(); f++) // Loop through cells' rows. { for (unsigned int g = 0; g < cells.at(f).size(); g++) // Loop through cells columns. { cells[f][g]->setType(cells2[f][g]->getType()); // Set cells[f][g]'s type to cells2[f][g]'s type. } } } stack.h - Here's my stack. #ifndef STACK_H_ #define STACK_H_ #include <iostream> #include "node.h" template <typename T> class Stack { private: Node<T>* top; int listSize; public: Stack(); int size() const; bool empty() const; void push(const T& value); void pop(); T& peek() const; }; template <typename T> Stack<T>::Stack() : top(NULL) { listSize = 0; } template <typename T> int Stack<T>::size() const { return listSize; } template <typename T> bool Stack<T>::empty() const { if(listSize == 0) return true; else return false; } template <typename T> void Stack<T>::push(const T& value) { Node<T>* newOne = new Node<T>(value); newOne->next = top; top = newOne; listSize++; } template <typename T> void Stack<T>::pop() { Node<T>* oldT = top; top = top->next; delete oldT; listSize--; } template <typename T> T& Stack<T>::peek() const { return top->data; // Returns data in top item. } #endif gridcell.cpp - Gridcell implementation #include <iostream> #include "gridcell.h" using namespace std; // Constructor: Creates a grid cell. GridCell::GridCell(QWidget *parent) : QFrame(parent) { this->type = DEAD; // Default: Cell is DEAD (white). setFrameStyle(QFrame::Box); // Set the frame style. This is what gives each box its black border. this->button = new QPushButton(this); //Creates button that fills entirety of each grid cell. this->button->setSizePolicy(QSizePolicy::Expanding,QSizePolicy::Expanding); // Expands button to fill space. this->button->setMinimumSize(19,19); //width,height // Min height and width of button. QHBoxLayout *layout = new QHBoxLayout(); //Creates a simple layout to hold our button and add the button to it. layout->addWidget(this->button); setLayout(layout); layout->setStretchFactor(this->button,1); // Lets the buttons expand all the way to the edges of the current frame with no space leftover layout->setContentsMargins(0,0,0,0); layout->setSpacing(0); connect(this->button,SIGNAL(clicked()),this,SLOT(handleClick())); // Connects clicked signal with handleClick slot. redrawCell(); // Calls function to redraw (set new type for) the cell. } // Basic destructor. GridCell::~GridCell() { delete this->button; } // Accessor for the cell type. CellType GridCell::getType() const { return(this->type); } // Mutator for the cell type. Also has the side effect of causing the cell to be redrawn on the GUI. void GridCell::setType(CellType type) { this->type = type; redrawCell(); // Sets type and redraws cell. } // Handler slot for button clicks. This method is called whenever the user clicks on this cell in the grid. void GridCell::handleClick() { // When clicked on... if(this->type == DEAD) // If type is DEAD (white), change to LIVE (black). type = LIVE; else type = DEAD; // If type is LIVE (black), change to DEAD (white). setType(type); // Sets new type (color). setType Calls redrawCell() to recolor. } // Method to check cell type and return the color of that type. Qt::GlobalColor GridCell::getColorForCellType() { switch(this->type) { default: case DEAD: return Qt::white; case LIVE: return Qt::black; } } // Helper method. Forces current cell to be redrawn on the GUI. Called whenever the setType method is invoked. void GridCell::redrawCell() { Qt::GlobalColor gc = getColorForCellType(); //Find out what color this cell should be. this->button->setPalette(QPalette(gc,gc)); //Force the button in the cell to be the proper color. this->button->setAutoFillBackground(true); this->button->setFlat(true); //Force QT to NOT draw the borders on the button } Thanks a lot. Let me know if you need anything else.

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  • Hardware-specific questions

    - by overflow
    I'm good at programming yet I feel like I don't know enough about the architecture of the hardware I'm working on. What does the Northbridge on the mainboard do? What does the L2 cache of my processor do? Can Windows XP use multiple processors? Not in terms of concrete multitasking in all programs but using the capacity of all cores if needed instead of always only one core. How can my processor/mainboard interact with multiple kinds of graphics/sound cards?

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  • How to prevent modal view controllers flashing when changing

    - by KP Overflow
    I have three view controllers, let's call them A, B and C. When a button is pressed on view A, view B is shown using presentModalViewController:animated: When the finish button is pressed on screen B, it dismisses itself. View A is notified whereupon it immediately shows view C, again using presentModalViewController:animated: The problem is that view A's content is momentarily flashed on the screen between view B closing and view C opening. I can get around this by making view A blank and moving it's current content to a new view, D. (For various reasons, I don't want view B to own view C, that's why it's not opening it) Am I over-complicating this? I'm sure there is a smarter way to go? ThanksT

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  • DB Interface Design Optimization: Is it better to optimise for Fewer requests of smaller data size?

    - by Overflow
    The prevailing wisdom in webservices/web requests in general is to design your api such that you use as few requests as possible, and that each request returns therefore as much data as is needed In database design, the accepted wisdom is to design your queries to minimise size over the network, as opposed to minimizing the number of queries. They are both remote calls, so what gives?

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