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  • Substitute User Controls on Failure

    - by Brian
    Recently, I had a user control I was developing throw an exception. I know what caused the exception, but this issue got me thinking. If I have a user control throw an exception for whatever reason and I wish to replace that usercontrol with something else (e.g. an error saying, "Sorry, this part of the page broke.") and perhaps log the error, what would be a good way to do it that could be done independently of what the user control is or does (i.e. I'm not saying what the user control does/is, because I want an answer where that is irrelevant). Code sample: <asp:TableRow VerticalAlign="Top" HorizontalAlign="Left"> <asp:TableCell> <UR:MyUserControl ID="MyUserControl3" runat="server" FormatString="<%$ AppSettings:RVUC %>" ConnectionString="<%$ ConnectionStrings:WPDBC %>" Title="CO" /> </asp:TableCell> <asp:TableCell> <UR:MyUserControl ID="MyUserControl4" runat="server" FormatString="<%$ AppSettings:RVUA %>" ConnectionString="<%$ ConnectionStrings:WPDBA %>" Title="IEAO" /> </asp:TableCell> </asp:TableRow>

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  • Drupal and Back-End Complexity

    - by Brian
    Currently I am working on a school website, and we are still in the decision-making process of choosing a framework (we know that we're not using Joomla! or hand-coding). Drupal came up as a viable choice, and currently, that is my best bet for the site. However, I have an issue with CMS's in general. I would like to develop a quite complicated and specifically custom-suited back-end application for teachers to interact with individual students, including the design of shared/custom calendars, announcement privileges, etc. I currently have a bit of expertise with HTML, CSS, PHP, MySQL, and I could wrap my head around some JavaScript and AJAX stuff if need-be. However, would such a complicated application work with Drupal (in that I could create it to specifically suite my purposes)?

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  • Do you have references issues with Visual Studio 2008 and C#.Net?

    - by Brian T Hannan
    I'm working on a project and it seems that every time someone checks out the project from source control to build it on their local box they have issues building because references are no longer resolved. I can't figure out if it's a configuration issues or a Visual Studio 2008 issue. Is anyone else having this problem? If so, is there something you can do to fix this issue? Note: it might have something to do with explicit paths to the DLLs being referenced or how they are referenced ... I'm not quite sure.

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  • IList<T> versus Collection<T> as property

    - by Brian Triplett
    I have a class with a internal array field. I want to expose this array as a property, such that it maintains as much funtionallity of the orginal array but does not violate abstraction by exposing the array directly. What are the various methods and pros and cons? I'm thinking specifically about IList<T> or Colleciton<T>

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  • Identifying when there is more than 1 in a group based on grouped field

    - by Brian Cascone
    Sorry for the bad description it is tough to explain in one sentence. I have a dataset that has Cause field (RootCause) and an ID field (GroupID). Both can be many things but I need to identify where a GroupID has a multiple different rootcauses. for example: RootCause GrpId AAA 111 BBB 222 CCC 111 I am looking to be able to identify that GrpId 111 has two different RootCauses. This is what I have so far: Select [RootCause], GrpId, Count(GrpID) as CntGrpId From DB.dbo.Table Where DatatypeField <> '' Group BY [RootCause],GrpId This results set visualy gives me enough information to identify what I am looking for, but i need something better. I am looking to return only the ones that have multiples. Any ideas? Thanks

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  • EF 4 Query - Issue with Multiple Parameters

    - by Brian
    Hello, A trick to avoiding filtering by nullable parameters in SQL was something like the following: select * from customers where (@CustomerName is null or CustomerName = @CustomerName) This worked well for me in LINQ to SQL: string customerName = "XYZ"; var results = (from c in ctx.Customers where (customerName == null || (customerName != null && c.CustomerName == customerName)) select c); But that above query, when in ADO.NET EF, doesn't work for me; it should filter by customer name because it exists, but it doesn't. Instead, it's querying all the customer records. Now, this is a simplified example, because I have many fields that I'm utilizing this kind of logic with. But it never actually filters, queries all the records, and causes a timeout exception. But the wierd thing is another query does something similarly, with no issues. Any ideas why? Seems like a bug to me, or is there a workaround for this? I've since switched to extension methods which works. Thanks.

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  • How is covariance cooler than polymorphism...and not redundant?

    - by P.Brian.Mackey
    .NET 4 introduces covariance. I guess it is useful. After all, MS went through all the trouble of adding it to the C# language. But, why is Covariance more useful than good old polymorphism? I wrote this example to understand why I should implement Covariance, but I still don't get it. Please enlighten me. using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Sample { class Demo { public delegate void ContraAction<in T>(T a); public interface IContainer<out T> { T GetItem(); void Do(ContraAction<T> action); } public class Container<T> : IContainer<T> { private T item; public Container(T item) { this.item = item; } public T GetItem() { return item; } public void Do(ContraAction<T> action) { action(item); } } public class Shape { public void Draw() { Console.WriteLine("Shape Drawn"); } } public class Circle:Shape { public void DrawCircle() { Console.WriteLine("Circle Drawn"); } } public static void Main() { Circle circle = new Circle(); IContainer<Shape> container = new Container<Circle>(circle); container.Do(s => s.Draw());//calls shape //Old school polymorphism...how is this not the same thing? Shape shape = new Circle(); shape.Draw(); } } }

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  • How can I avoid garbage collection delays in Java games? (Best Practices)

    - by Brian
    I'm performance tuning interactive games in Java for the Android platform. Once in a while there is a hiccup in drawing and interaction for garbage collection. Usually it's less than one tenth of a second, but sometimes it can be as large as 200ms on very slow devices. I am using the ddms profiler (part of the Android SDK) to search out where my memory allocations come from and excise them from my inner drawing and logic loops. The worst offender had been short loops done like, for(GameObject gob : interactiveObjects) gob.onDraw(canvas); where every single time the loop was executed there was an iterator allocated. I'm using arrays (ArrayList) for my objects now. If I ever want trees or hashes in an inner loop I know that I need to be careful or even reimplement them instead of using the Java Collections framework since I can't afford the extra garbage collection. That may come up when I'm looking at priority queues. I also have trouble where I want to display scores and progress using Canvas.drawText. This is bad, canvas.drawText("Your score is: " + Score.points, x, y, paint); because Strings, char arrays and StringBuffers will be allocated all over to make it work. If you have a few text display items and run the frame 60 times a second that begins to add up and will increase your garbage collection hiccups. I think the best choice here is to keep char[] arrays and decode your int or double manually into it and concatenate strings onto the beginning and end. I'd like to hear if there's something cleaner. I know there must be others out there dealing with this. How do you handle it and what are the pitfalls and best practices you've discovered to run interactively on Java or Android? These gc issues are enough to make me miss manual memory management, but not very much.

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  • generating an objectForKey from an array

    - by Brian
    I'm having success when I use this code to get a string from an array of file names called "fileList": cell.timeBeganLabel.text = [[[self.fileList objectAtIndex:[indexPath row]] lastPathComponent] stringByDeletingPathExtension]; so I expected the same code to generate the same string as a key for me in this: NSDictionary *stats = [thisRecordingsStats objectForKey:[[[self.fileList objectAtIndex:[indexPath row]] lastPathComponent] stringByDeletingPathExtension]]; cell.durationLabel.text = [stats objectForKey:@"duration"]; or this: NSDictionary *stats = [thisRecordingsStats objectForKey:@"%@",[[[self.fileList objectAtIndex:[indexPath row]] lastPathComponent] stringByDeletingPathExtension]]; Both build without error, and the log shows my data is there: but I'm getting a blank UILabel. Have I not written the dynamic key generator correctly?

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  • Pass entire $_POST variable to popup

    - by Brian
    I have a PHP webpage that takes which accepts a rather large POST array. I have a button on the page that opens a PHP popup window. Is there a convenient way to pass the entire $_POST array to the popup? Edit: It is an entirely different page. I open it with JavaScript: window.open

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  • Problem building relationships between models

    - by Brian Roisentul
    Until now, I've been using acts_as_taggable_on plugin for tagging announcements. That plugin creates the following tables: taggings: relates tags and announcements table(for the tagged item, it has a field called taggable_id, which I rename to "announcement_id" for what I'll explain below). tags: has the tag ids and names. The other day, I discovered that I had no way of getting the announcements tagged with a certain tag, but doing Announcement.tagged_with(tag_name), and I don't want to search by name, but for id. So, as I'm using almost nothing of the functionality in that plugin, I decided to create the models for taggings and tags tables, to accomplish this: Announcement.tags. The models' relationships look as following: class Tagging < ActiveRecord::Base belongs_to :announcement belongs_to :tag end class Tag < ActiveRecord::Base has_many :announcements, :through => :taggings end class Announcement < ActiveRecord::Base has_many :tags, :through => :taggings Why can't I execute the command Announcement.tags? Because when I try, I get undefined method `tags'

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  • JQUERY - how to get updated value after ajax removes data from within it?

    - by Brian
    I have a an element with thumbnails. I allow users to sort their display order (which fires off an update to the DB via ajax). I also allow them to delete images (which, after deletion, fires off a request to update the display order for all remaining images). My problem is with binding or live I think, but I don't know where to apply it. The array fired off upon delete contains ALL the ids for the images that were there on page load. The issue is that after they delete an image the array STILL contains the original ids (including the one that was deleted) so it is obviously not refreshing the value of the element after ajax has removed things from inside it. I need to tell it to go get the refreshed contents... From what I have been reading, this is normal but I don't understand how to tie it into my routine. I need to trigger the mass re-ordering after any deletion. Any ideas gurus? $('a.delimg').click(function(){ var parent = $(this).parent().parent(); var id = $(this).attr('id'); $.ajax({ type: "POST", url: "../updateImages.php", data: "action=delete&id=" + id, beforeSend: function() { parent.animate({'backgroundColor':'#fb6c6c'},300); $.jnotify("<strong>Deleting This Image & Updating The Image Order</strong>", 5000); }, success: function(data) { parent.slideUp(300,function() { parent.remove(); $("#images ul").sortable(function() { //NEEDS TO GET THE UPDATED CONTENT var order = $(this).sortable("serialize") + '&action=updateRecordsListings'; $.post("../updateImages.php", order, function(theResponse){ $.jnotify("<strong>" + theResponse + "</strong>", 2000); }); }); }); } }); return false; }); Thanks for any help you can be.

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  • Feed char array into stdin

    - by Brian Lindsey
    I am writing a parser for a mini scripting language. Some of my grammar rules require jumping to a different location in the file to obtain information. There doesn't seem to be a straightforward way to accomplish this. So, I was thinking about loading my data files into a char array array and parsing line by line. This will allow me to jump all over the array with ease. My question is, is it possible to feed char arrays (i.e. char *) into stdin, so I can easily invoke the yyparse() function as needed.

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  • geb StaleElementReferenceException

    - by Brian Mortenson
    I have just started using geb with webdriver for automating testing. As I understand it, when I define content on a page, the page element should be looked up each time I invoke a content definition. //In the content block of SomeModule, which is part of a moduleList on the page: itemLoaded { waitFor{ !loading.displayed } } loading { $('.loading') } //in the page definition moduleItems {index -> moduleList SomeModule, $("#module-list > .item"), index} //in a test on this page def item = moduleItems(someIndex) assert item.itemLoaded So in this code, I think $('.loading') should be called repeatedly, to find the element on the page by its selector, within the context of the module's base element. Yet I sometimes get a StaleElementReference exception at this point. As far as I can tell, the element does not get removed from the page, but even if it does, that should not produce this exception unless $ is doing some caching behind the scenes, but if that were the case it would cause all sorts of other problems. Can someone help me understand what's happening here? Why is it possible to get a StaleElementReferenceException while looking up an element? A pointer to relevant documentation or geb source code would be useful as well.

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  • C Struct as an argument

    - by Brian
    I'm wondering what's the difference between sample1 and sample2. Why sometimes I have to pass the struct as an argument and sometimes I can do it without passing it in the function? and how would it be if samplex function needs several structs to work with? would you pass several structs as an argument? struct x { int a; int b; char *c; }; void sample1(struct x **z;){ printf(" first member is %d \n", z[0]->a); } void sample2(){ struct x **z; printf(" first member is %d \n", z[0]->a); // seg fault } int main(void) { struct x **z; sample1(z); sample2(); return 0; }

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  • Which of these queries is more efficient?

    - by Brian
    Which of these queries are more efficient? select 1 as newAndClosed from sysibm.sysdummy1 where exists ( select 1 from items where new = 1 ) and not exists ( select 1 from status where open = 1 ) select 1 as newAndClosed from items where new = 1 and not exists ( select 1 from status where open = 1 )

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  • Why is this removing all elements from my LinkedList?

    - by Brian
    Why is my remove method removing every element from my Doubly Linked List? If I take out that if/else statements then I can successfully remove middle elements, but elements at the head or tail of the list still remain. However, I added the if/else statements to take care of elements at the head and tail, unfortunately this method now removes every element in my list. What am I do wrong? public void remove(int n) { LinkEntry<E> remove_this = new LinkEntry<E>(); //if nothing comes before remove_this, set the head to equal the element after remove_this if (remove_this.previous == null) head = remove_this.next; //otherwise set the element before remove_this equal to the element after remove_this else remove_this.previous.next = remove_this.next; //if nothing comes after remove_this, set the tail equal to the element before remove_this if (remove_this.next == null) tail = remove_this.previous; //otherwise set the next element's previous pointer to the element before remove_this else remove_this.next.previous = remove_this.previous; //if remove_this is located in the middle of the list, enter this loop until it is //found, then remove it, closing the gap afterwards. int i = 0; for (remove_this = head; remove_this != null; remove_this = remove_this.next) { //if i == n, stop and delete 'remove_this' from the list if (i == n) { //set the previous element's next to the element that comes after remove_this remove_this.previous.next = remove_this.next; //set the element after remove_this' previous pointer to the element before remove_this remove_this.next.previous = remove_this.previous; break; } //if i != n, keep iterating through the list i++; } }

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  • Pin Control in HCS12

    - by Brian Lindsey
    A HCS12 microcontroller I had to buy for a class I had recently taken has 40 pins on the back side of it. The class was merely about computer organization, and so unfortunately, we never had a chance to cover all the capabilities of the chip itself. Now that the class is over, I have been thinking about using the to familiarize myself with the assembly language. I haven't found any sources that cover pin control and was wondering if anyone could possibly provide me with a hands-on pin tutorial.

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  • Missing the Rails gem. Please `gem install -v=2.3.4 rails`

    - by Brian Roisentul
    I was trying to fix this error and I ended up with a new one. I have installed ruby 1.8.6, but using Built-in JRuby 1.4.0 for my app. Everything was working fine until I updated every gem(as specified by the answer I got from that link) and everything crashed: ever since I tried to start the app I received the following error message: Missing the Rails 2.3.4 gem. Please gem install -v=2.3.4 rails, update your RAILS_GEM_VERSION setting in config/environment.rb for the Rails version you do have installed, or comment out RAILS_GEM_VERSION to use the latest version installed. Then, I tried to uninstall the updates(to v2.3.8, most of them), so the last version is 2.3.4. In my config/environment.rb file I have this: RAILS_GEM_VERSION = '2.3.4' unless defined? RAILS_GEM_VERSION so I guess everything is as I left it before the update. The question is....why do I keep getting the error and I can't start the app?

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  • AsyncTask not do onPostExecute()

    - by brian
    I write a AsyncTask as below: class Load extends AsyncTask<String, String, String> { @Override protected void onPreExecute() { super.onPreExecute(); } @Override protected String doInBackground(String... aurl) { //do job seconds //stop at here, and does not run onPostExecute } @Override protected void onPostExecute(String unused) { super.onPostExecute(unused); wait = false; new Load().execute(); } } And the other method as below: public void click() { new Load().execute(); while(wait) { ; } } The wait is a global boolean value.

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  • Beat detection and FFT

    - by Quincy
    So I am working on a platformer game which includes music with beat detection. I am currently using a simple if the energy that is stored in the history buffer is smaller then the current energy there is a beat. The problem with this is that ofcourse if you use songs like rock songs where you have a pretty steady amplitude this isn't going to work. So I looked further and found algorithms splitting the sound into multiple bands using FFT. I then found this : http://en.literateprograms.org/Cooley-Tukey_FFT_algorithm_(C) The only problem I'm having is that I am quite new to audio and I have no idea how to use that to split the signal up into multiple signals. So my question is : How do you use a FFT to split a signal into multiple bands ? Also for the guys interested, this is my algorithm in c# : // C = threshold, N = size of history buffer / 1024 public void PlaceBeatMarkers(float C, int N) { List<float> instantEnergyList = new List<float>(); short[] samples = soundData.Samples; float timePerSample = 1 / (float)soundData.SampleRate; int sampleIndex = 0; int nextSamples = 1024; // Calculate instant energy for every 1024 samples. while (sampleIndex + nextSamples < samples.Length) { float instantEnergy = 0; for (int i = 0; i < nextSamples; i++) { instantEnergy += Math.Abs((float)samples[sampleIndex + i]); } instantEnergy /= nextSamples; instantEnergyList.Add(instantEnergy); if(sampleIndex + nextSamples >= samples.Length) nextSamples = samples.Length - sampleIndex - 1; sampleIndex += nextSamples; } int index = N; int numInBuffer = index; float historyBuffer = 0; //Fill the history buffer with n * instant energy for (int i = 0; i < index; i++) { historyBuffer += instantEnergyList[i]; } // If instantEnergy / samples in buffer < instantEnergy for the next sample then add beatmarker. while (index + 1 < instantEnergyList.Count) { if(instantEnergyList[index + 1] > (historyBuffer / numInBuffer) * C) beatMarkers.Add((index + 1) * 1024 * timePerSample); historyBuffer -= instantEnergyList[index - numInBuffer]; historyBuffer += instantEnergyList[index + 1]; index++; } }

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