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  • code is not compiling

    - by user323422
    template< class Type ,int Size = 3> class cStack { Type *m_array; int m_Top; int m_Size; public:cStack(); friend std::ostream& operator <<(std::ostream &, const cStack<Type,Size> &); }; template< class Type ,int Size > std::ostream& operator << ( std::ostream &os, const cStack<Type,Size> &s) { for( int i=0; i<=s.GetTop();i++) { os << s.m_array[i]; } return os; } on compilin it showing following error error LNK2019: unresolved external symbol "class std::basic_ostream<char,struct std::char_traits<char> > & __cdecl operator<<(class std::basic_ostream<char,struct std::char_traits<char> > &,class cStack<int,3> const &)" (??6@YAAAV?$basic_ostream@DU?$char_traits@D@std@@@std@@AAV01@ABV?$cStack@H$02@@@Z) referenced in function _main

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  • c++ templates and inheritance

    - by Armen Ablak
    Hey, I'm experiencing some problems with breaking my code to reusable parts using templates and inheritance. I'd like to achieve that my tree class and avltree class use the same node class and that avltree class inherits some methods from the tree class and adds some specific ones. So I came up with the code below. Compiler throws an error in tree.h as marked below and I don't really know how to overcome this. Any help appreciated! :) node.h: #ifndef NODE_H #define NODE_H #include "tree.h" template <class T> class node { T data; ... node() ... friend class tree<T>; }; #endif tree.h #ifndef DREVO_H #define DREVO_H #include "node.h" template <class T> class tree { public: //signatures tree(); ... void insert(const T&); private: node<T> *root; //missing type specifier - int assumed. Note: C++ does not support default-int }; //implementations #endif avl.h #ifndef AVL_H #define AVL_H #include "tree.h" #include "node.h" template <class T> class avl: public tree<T> { public: //specific int findMin() const; ... protected: void rotateLeft(node<T> *)const; private: node<T> *root; }; #endif avl.cpp (I tried separating headers from implementation, it worked before I started to combine avl code with tree code) #include "drevo" #include "avl.h" #include "vozlisce.h" template class avl<int>; //I know that only avl with int can be used like this, but currently this is doesn't matter :) //implementations ...

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  • Merge n files using a C program

    - by Amal
    I am writing a download Accelerator. So I download a file from the webserver into n parts. Now I want to merge the files into 1 single file. So I use the following code. And the file names are in the correct order. But the output file I am getting is different from the original download file. Can you tell me where could the error be ?C int cbd_merge_files(const char** filenames, int n, const char* final_filename) { FILE* fp = fopen(final_filename, "wb"); if (fp == NULL) return 1; char buffer[4097]; for (int i = 0; i < n; ++i) { const char* fname = filenames[i]; FILE* fp_read = fopen(fname, "rb"); if (fp_read == NULL) return 1; int n; while ((n = fread(buffer, sizeof(char), 4096, fp_read))) { int k = fwrite(buffer, sizeof(char), n, fp); if (!k) return 1; } fclose(fp_read); } fclose(fp); return 0; }

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  • Invalid Pointer Operation, advice requested with debugging

    - by Xanyx
    I appear to have created code that is trashing memory. Having never had such problems before, i am now settign an Invalid Pointer Operation. In the following the value of the const string sFilename gets trashed after my call to PromptForXYZPropertiesSettings. // Allow the user to quickly display the properties of XYZ without needing to display the full Editor function PromptForXYZProperties(const sFilename:string; var AXYZProperties: TXYZProperties): boolean; var PropEditor: TdlgEditor; begin PropEditor:= TdlgEditor.create(nil); try PropEditor.LoadFromFile(sFilename); Other Details: Delphi 2007, Windows 7 64 bit, but can reproduce when testing EXE on XP REMOVING CONST STOPS PROBLEM FROM EXHIBITING (but presumably the problem is thus just lurking) PropEditor.PromptForXYZPropertiesSettings creates and shows a form. If I disable the ShowModal call then the memory is not trashed. Even though i have REMOVED ALL CONTROLS AND CODE from the form So I would like some advice on how to debug the issue. I was thinking perhaps watching the memory pointer where the sFilename var exists to see where it gets trashed, but not sure how i would do that (obviously needs to be done within the app so is owned memory). Thanks

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  • Visual Studio 2010 compile error with std::string?

    - by AJG85
    So this is possibly the strangest thing I've seen recently and was curious how this could happen. The compiler gave me an error saying that std::string is undefined when used as a return type but not when used as a parameter in methods of a class! #pragma once #include <string> #include <vector> // forward declarations class CLocalReference; class CResultSetHandle; class MyClass { public: MyClass() {} ~MyClass {} void Retrieve(const CLocalReference& id, CResultSetHandle& rsh, std::string& item); // this is fine const std::string Retrieve(const CLocalReference& id, CResultSetHandle& rsh); // this fails with std::string is undefined?!?! }; Doing a Rebuild All it still happened I had to choose clean solution and then Rebuild All again after for the universe to realign. While it's resolved for the moment I'd still like to know what could have caused this because I'm at a loss as to why when there should be no conflicts especially when I always use fully qualified names for STL.

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  • Extracting exported functions out of a shared lib (ubuntu)

    - by Pingu
    the title already describes my problem. I found this post, but it didn't completely answers my question. With the help of it i got this output from nm... $nm -C -g -D ./libLoggingHandler.so 000000cc A _DYNAMIC ... 000042e0 T write_str(char*, char const*, int*) 00005a78 T RingBuffer::WriteUnlock() ... 00005918 T TraceLines::GetItemSize() ... U SharedMemory::attach(int, void const*, int) ... 00003810 T TraceProfile::FindLineNr(int, int) ... 00002d40 T LoggingHandler::getLogLevel() ... U SharedResource::getSharedResourceKey(char const*, int) ... which are the exported functions? I already found a hint in this post, that the "T" indicates that its getting exported. But if i check the nm manual here, it just says T - The symbol is in the text (code) section. My questions is: Does this output give me the information which functions are exported functions (or variables)? If not, how do i get it? Greetings, Pingu

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  • Binary Search Tree, cannot do traversal

    - by ihm
    Please see BST codes below. It only outputs "5". what did I do wrong? #include <iostream> class bst { public: bst(const int& numb) : root(new node(numb)) {} void insert(const int& numb) { root->insert(new node(numb), root); } void inorder() { root->inorder(root); } private: class node { public: node(const int& numb) : left(NULL), right(NULL) { value = numb; } void insert(node* insertion, node* position) { if (position == NULL) position = insertion; else if (insertion->value > position->value) insert(insertion, position->right); else if (insertion->value < position->value) insert(insertion, position->left); } void inorder(node* tree) { if (tree == NULL) return; inorder(tree->left); std::cout << tree->value << std::endl; inorder(tree->right); } private: node* left; node* right; int value; }; node* root; }; int main() { bst tree(5); tree.insert(4); tree.insert(2); tree.insert(10); tree.insert(14); tree.inorder(); return 0; }

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  • How to customize file dialog in wpf

    - by ManjuAnoop
    In Windows7 I am using a customized Open File Dialog( WPF application). My Open File dialog is derived from Microsoft.Win32.CommonDialog. The dialog have old look, how to change this to new look (windows7 file dialog look(Explorer style)). Code portion: private const int OFN_ENABLESIZING = 0x00800000; private const int OFN_EXPLORER = 0x00080000; private const int OFN_ENABLEHOOK = 0x00000020; protected override bool RunDialog(IntPtr hwndOwner) { OPENFILENAME_I.WndProc proc = new OPENFILENAME_I.WndProc(this.HookProc); OPENFILENAME_I ofn = new OPENFILENAME_I(); this._charBuffer = CharBuffer.CreateBuffer(0x2000); if (this._fileNames != null) { this._charBuffer.PutString(this._fileNames[0]); } ofn.lStructSize = Marshal.SizeOf(typeof(OPENFILENAME_I)); ofn.hwndOwner = hwndOwner; ofn.hInstance = IntPtr.Zero; ofn.lpstrFilter = MakeFilterString(this._filter, this.DereferenceLinks); ofn.nFilterIndex = this._filterIndex; ofn.lpstrFile = this._charBuffer.AllocCoTaskMem(); ofn.nMaxFile = this._charBuffer.Length; ofn.lpstrInitialDir = this._initialDirectory; ofn.lpstrTitle = this._title; ofn.Flags = OFN_EXPLORER | OFN_ENABLESIZING | OFN_ENABLEHOOK; ofn.lpfnHook = proc; ofn.FlagsEx = 0x1000000 ; NativeMethods.GetOpenFileName(ofn); // } [SecurityCritical, SuppressUnmanagedCodeSecurity, DllImport("comdlg32.dll", CharSet = CharSet.Unicode, SetLastError = true)] internal static extern bool GetOpenFileName([In, Out] OPENFILENAME_I ofn);

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  • When to use () with classes?

    - by SoulBeaver
    This is really starting to confuse the hell out of me. When do I use them, when don't I? For example I was reading a .cpp on linked lists whose class declaration was: struct CarPart { long PartNumber; char Partname[40]; double UnitPrice; CarPart *next; }; class ListOfParts { int size; public: CarPart *head; ListOfParts(); ~ListOfParts(); const int count() const; void insert( CarPart *item ); CarPart *retrieve( int pos ); }; With this code, why am I allowed to write ListOfParts *pPart = new ListOfParts(); CarPart *pCarPart = new CarPart; Declaring an instance of ListOfParts requires (), but not my CarPart? That's confusing me. When I asked a question before and people told me that such a declaration is a function that returns a ListOfParts object, but not the actual constructor. So I'm guessing this is still something different. What's happening here? PS: Am I correct to assume that the const to the right of count() means I cannot modify any values in count?

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  • Some questions about focus on WPF

    - by ThitoO
    Hello, I've a little problem about focus on WPF. I whant to create a window, always on top, and that never get the focus (even if we click on it). Here's my solution : public partial class SkinWindow : Window { public SkinWindow() { InitializeComponent(); Loaded += ( object sender, RoutedEventArgs e ) => SetNoActiveWindow(); } private void SetNoActiveWindow() { WindowInteropHelper helper = new WindowInteropHelper( this ); SetWindowLong( helper.Handle, GWL_EXSTYLE, WS_EX_NOACTIVATE ); LockSetForegroundWindow( LSFW_LOCK ); } const int GWL_EXSTYLE = -20; const int WS_EX_NOACTIVATE = 134217728; const int LSFW_LOCK = 1; [DllImport( "user32" )] public static extern bool LockSetForegroundWindow( uint UINT ); [DllImport( "user32" )] public static extern IntPtr SetWindowLong( IntPtr hWnd, int nIndex, int dwNewLong ); } First problem : It's works, but I've to select an other window to "remove" the focus of my application (after the focus is not gave again, even if I click on my window). Second problem : When I move or resize the window, the modifications happens when I drop the window. Do you have any ideas / links / docs ? Thank you :)

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  • C++ unrestricted union workaround

    - by Chris
    #include <stdio.h> struct B { int x,y; }; struct A : public B { // This whines about "copy assignment operator not allowed in union" //A& operator =(const A& a) { printf("A=A should do the exact same thing as A=B\n"); } A& operator =(const B& b) { printf("A = B\n"); } }; union U { A a; B b; }; int main(int argc, const char* argv[]) { U u1, u2; u1.a = u2.b; // You can do this and it calls the operator = u1.a = (B)u2.a; // This works too u1.a = u2.a; // This calls the default assignment operator >:@ } Is there any workaround to be able to do that last line u1.a = u2.a with the exact same syntax, but have it call the operator = (don't care if it's =(B&) or =(A&)) instead of just copying data? Or are unrestricted unions (not supported even in Visual Studio 2010) the only option?

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  • Problem Initializing an Array Of Structs

    - by FallSe7en
    I am trying to initialize the following array of the following struct, but my code isn't compiling. Can anybody help me out? The struct/array: struct DiningCarSeat { int status; int order; int waiterNum; Lock customerLock; Condition customer; DiningCarSeat(seatNum) { char* tempLockName; sprintf(tempLockName, "diningCarSeatLock%d", seatNum); char* tempConditionName; sprintf(tempConditionName, "diningCarSeatCondition%d", seatNum); status = 0; order = 0; waiterNum = -1; customerLock = new Lock(tempLockName); customer = new Condition(tempConditionName); } } diningCarSeat[DINING_CAR_CAPACITY]; The relevant errors: ../threads/threadtest.cc: In constructor `DiningCarSeat::DiningCarSeat(int)': ../threads/threadtest.cc:58: error: no matching function for call to `Lock::Lock()' ../threads/synch.h:66: note: candidates are: Lock::Lock(const Lock&) ../threads/synch.h:68: note: Lock::Lock(char*) ../threads/threadtest.cc:58: error: no matching function for call to `Condition::Condition()' ../threads/synch.h:119: note: candidates are: Condition::Condition(const Condition&) ../threads/synch.h:121: note: Condition::Condition(char*) ../threads/threadtest.cc:63: error: expected primary-expression before '.' token ../threads/threadtest.cc:64: error: expected primary-expression before '.' token ../threads/threadtest.cc: At global scope: ../threads/threadtest.cc:69: error: no matching function for call to `DiningCarSeat::DiningCarSeat()' ../threads/threadtest.cc:51: note: candidates are: DiningCarSeat::DiningCarSeat(const DiningCarSeat&) ../threads/threadtest.cc:58: note: DiningCarSeat::DiningCarSeat(int) Thanks in advance!

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  • PHP bcompiler install

    - by dobs
    How to install bcompiler on Fedora, have this error: [root@server server]# pecl install channel://pecl.php.net/bcompiler-0.9.1 downloading bcompiler-0.9.1.tgz ... Starting to download bcompiler-0.9.1.tgz (47,335 bytes) .............done: 47,335 bytes 10 source files, building running: phpize Configuring for: PHP Api Version: 20090626 Zend Module Api No: 20090626 Zend Extension Api No: 220090626 building in /var/tmp/pear-build-server/bcompiler-0.9.1 running: /var/tmp/bcompiler/configure checking for grep that handles long lines and -e... /bin/grep checking for egrep... /bin/grep -E checking for a sed that does not truncate output... /bin/sed checking for cc... cc checking whether the C compiler works... yes checking for C compiler default output file name... a.out checking for suffix of executables... checking whether we are cross compiling... no checking for suffix of object files... o checking whether we are using the GNU C compiler... yes .... /var/tmp/bcompiler/bcompiler.c:2174: ?????????: expected ‘struct zend_arg_info *’ but argument is of type ‘const struct _zend_arg_info *’ /var/tmp/bcompiler/bcompiler.c: ? ??????? ‘apc_serialize_zend_class_entry’: /var/tmp/bcompiler/bcompiler.c:3100: ??????????????: ???????????? ???????? ????????????? ?????????? ???? /var/tmp/bcompiler/bcompiler.c:3107: ??????????????: ???????? ????????? 1 ‘apc_serialize_zend_function_entry’ ???????? ????????????? ?????????? ???? /var/tmp/bcompiler/bcompiler.c:2874: ?????????: expected ‘struct zend_function_entry *’ but argument is of type ‘const struct _zend_function_entry *’ /var/tmp/bcompiler/bcompiler.c: ? ??????? ‘apc_deserialize_zend_class_entry’: /var/tmp/bcompiler/bcompiler.c:3324: ??????????????: ???????? ????????? 1 ‘apc_deserialize_zend_function_entry’ ???????? ????????????? ?????????? ???? /var/tmp/bcompiler/bcompiler.c:2900: ?????????: expected ‘struct zend_function_entry *’ but argument is of type ‘const struct _zend_function_entry *’ make: *** [bcompiler.lo] ?????? 1 ERROR: 'make' failed yum install bzip2-libs bzip2-devel - Fix it...

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  • Making an asynchronous Client with boost::asio

    - by tag
    Hello, i'm trying to make an asynchronous Client with boost::asio, i use the daytime asynchronous Server(in the tutorial). However sometimes the Client don't receive the Message, sometimes it do :O I'm sorry if this is too much Code, but i don't know what's wrong :/ Client: #include <iostream> #include <stdio.h> #include <ostream> #include <boost/thread.hpp> #include <boost/bind.hpp> #include <boost/array.hpp> #include <boost/asio.hpp> using namespace std; using boost::asio::ip::tcp; class TCPClient { public: TCPClient(boost::asio::io_service& IO_Service, tcp::resolver::iterator EndPointIter); void Write(); void Close(); private: boost::asio::io_service& m_IOService; tcp::socket m_Socket; boost::array<char, 128> m_Buffer; size_t m_BufLen; private: void OnConnect(const boost::system::error_code& ErrorCode, tcp::resolver::iterator EndPointIter); void OnReceive(const boost::system::error_code& ErrorCode); void DoClose(); }; TCPClient::TCPClient(boost::asio::io_service& IO_Service, tcp::resolver::iterator EndPointIter) : m_IOService(IO_Service), m_Socket(IO_Service) { tcp::endpoint EndPoint = *EndPointIter; m_Socket.async_connect(EndPoint, boost::bind(&TCPClient::OnConnect, this, boost::asio::placeholders::error, ++EndPointIter)); } void TCPClient::Close() { m_IOService.post( boost::bind(&TCPClient::DoClose, this)); } void TCPClient::OnConnect(const boost::system::error_code& ErrorCode, tcp::resolver::iterator EndPointIter) { if (ErrorCode == 0) // Successful connected { m_Socket.async_receive(boost::asio::buffer(m_Buffer.data(), m_BufLen), boost::bind(&TCPClient::OnReceive, this, boost::asio::placeholders::error)); } else if (EndPointIter != tcp::resolver::iterator()) { m_Socket.close(); tcp::endpoint EndPoint = *EndPointIter; m_Socket.async_connect(EndPoint, boost::bind(&TCPClient::OnConnect, this, boost::asio::placeholders::error, ++EndPointIter)); } } void TCPClient::OnReceive(const boost::system::error_code& ErrorCode) { if (ErrorCode == 0) { std::cout << m_Buffer.data() << std::endl; m_Socket.async_receive(boost::asio::buffer(m_Buffer.data(), m_BufLen), boost::bind(&TCPClient::OnReceive, this, boost::asio::placeholders::error)); } else { DoClose(); } } void TCPClient::DoClose() { m_Socket.close(); } int main() { try { boost::asio::io_service IO_Service; tcp::resolver Resolver(IO_Service); tcp::resolver::query Query("127.0.0.1", "daytime"); tcp::resolver::iterator EndPointIterator = Resolver.resolve(Query); TCPClient Client(IO_Service, EndPointIterator); boost::thread ClientThread( boost::bind(&boost::asio::io_service::run, &IO_Service)); std::cout << "Client started." << std::endl; std::string Input; while (Input != "exit") { std::cin >> Input; } Client.Close(); ClientThread.join(); } catch (std::exception& e) { std::cerr << e.what() << std::endl; } } Server: http://www.boost.org/doc/libs/1_39_0/doc/html/boost_asio/tutorial/tutdaytime3/src.html Regards :)

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  • mysql-connector-c++ - ‘get_driver_instance’ is not a member of ‘sql::mysql’

    - by rizzo0917
    I am a beginner at c++ and figured the only way I am going to learn is to get dirty with some code. I am trying to build a program that connects to a mysql database. I am using g++, on linux. With no ide. I run "make" and this is my error: hello.cpp:38: error: ‘get_driver_instance’ is not a member of ‘sql::mysql’ make: *** [hello.o] Error 1 Here is my code including makefile. Any Help would be great! Thanks in advance ###BEGIN hello.cpp### #include <stdlib.h> #include <iostream> #include <sstream> #include <stdexcept> #include "mysql_connection.h" #include <cppconn/driver.h> #include <cppconn/exception.h> #include <cppconn/resultset.h> #include <cppconn/statement.h> #include <cppconn/prepared_statement.h> #define EXAMPLE_HOST "localhost" #define EXAMPLE_USER "root" #define EXAMPLE_PASS "" #define EXAMPLE_DB "world" using namespace std; using namespace sql::mysql; int main(int argc, const char **argv) { string url(argc >= 2 ? argv[1] : EXAMPLE_HOST); const string user(argc >= 3 ? argv[2] : EXAMPLE_USER); const string pass(argc >= 4 ? argv[3] : EXAMPLE_PASS); const string database(argc >= 5 ? argv[4] : EXAMPLE_DB); cout << "Connector/C++ tutorial framework..." << endl; cout << endl; try { sql::Driver *driver; sql::Connection *con; sql::Statement *stmt; driver = sql::mysql::get_driver_instance(); con = driver->connect("tcp://127.0.0.1:3306", "user", "password"); stmt = con->createStatement(); stmt->execute("USE " EXAMPLE_DB); stmt->execute("DROP TABLE IF EXISTS test"); stmt->execute("CREATE TABLE test(id INT, label CHAR(1))"); stmt->execute("INSERT INTO test(id, label) VALUES (1, 'a')"); delete stmt; delete con; } catch (sql::SQLException &e) { /* The MySQL Connector/C++ throws three different exceptions: - sql::MethodNotImplementedException (derived from sql::SQLException) - sql::InvalidArgumentException (derived from sql::SQLException) - sql::SQLException (derived from std::runtime_error) */ cout << "# ERR: SQLException in " << __FILE__; cout << "(" << __FUNCTION__ << ") on line " << __LINE__ << endl; /* Use what() (derived from std::runtime_error) to fetch the error message */ cout << "# ERR: " << e.what(); cout << " (MySQL error code: " << e.getErrorCode(); cout << ", SQLState: " << e.getSQLState() << " )" << endl; return EXIT_FAILURE; } cout << "Done." << endl; return EXIT_SUCCESS; } ###END hello.cpp### ###BEGIN Make File### SRCS := hello.cpp OBJS := $(SRCS:.cpp=.o) CXXFLAGS := -Wall -pedantic INCPATHS := -I/home/user/mysql-connector/include/ LIBPATHS := -L/home/user/mysql-connector/lib/ -L/home/user/mysql-connector-c/lib/ LIBS := -static -lmysqlclient -mysqlcppconn-static EXE := MyExecutable $(EXE): $(OBJS) $(CXX) $(OBJS) $(LIBPATHS) $(LIBS) -o $@ .cpp.o: $(CXX) $(CXXFLAGS) $(INCPATHS) -c $< -o $@ ###End Makefile###

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  • CSG operations on implicit surfaces with marching cubes [SOLVED]

    - by Mads Elvheim
    I render isosurfaces with marching cubes, (or perhaps marching squares as this is 2D) and I want to do set operations like set difference, intersection and union. I thought this was easy to implement, by simply choosing between two vertex scalars from two different implicit surfaces, but it is not. For my initial testing, I tried with two spheres circles, and the set operation difference. i.e A - B. One circle is moving and the other one is stationary. Here's the approach I tried when picking vertex scalars and when classifying corner vertices as inside or outside. The code is written in C++. OpenGL is used for rendering, but that's not important. Normal rendering without any CSG operations does give the expected result. void march(const vec2& cmin, //min x and y for the grid cell const vec2& cmax, //max x and y for the grid cell std::vector<vec2>& tri, float iso, float (*cmp1)(const vec2&), //distance from stationary circle float (*cmp2)(const vec2&) //distance from moving circle ) { unsigned int squareindex = 0; float scalar[4]; vec2 verts[8]; /* initial setup of the grid cell */ verts[0] = vec2(cmax.x, cmax.y); verts[2] = vec2(cmin.x, cmax.y); verts[4] = vec2(cmin.x, cmin.y); verts[6] = vec2(cmax.x, cmin.y); float s1,s2; /********************************** ********For-loop of interest****** *******Set difference between **** *******two implicit surfaces****** **********************************/ for(int i=0,j=0; i<4; ++i, j+=2){ s1 = cmp1(verts[j]); s2 = cmp2(verts[j]); if((s1 < iso)){ //if inside circle1 if((s2 < iso)){ //if inside circle2 scalar[i] = s2; //then set the scalar to the moving circle } else { scalar[i] = s1; //only inside circle1 squareindex |= (1<<i); //mark as inside } } else { scalar[i] = s1; //inside neither circle } } if(squareindex == 0) return; /* Usual interpolation between edge points to compute the new intersection points */ verts[1] = mix(iso, verts[0], verts[2], scalar[0], scalar[1]); verts[3] = mix(iso, verts[2], verts[4], scalar[1], scalar[2]); verts[5] = mix(iso, verts[4], verts[6], scalar[2], scalar[3]); verts[7] = mix(iso, verts[6], verts[0], scalar[3], scalar[0]); for(int i=0; i<10; ++i){ //10 = maxmimum 3 triangles, + one end token int index = triTable[squareindex][i]; //look up our indices for triangulation if(index == -1) break; tri.push_back(verts[index]); } } This gives me weird jaggies: It looks like the CSG operation is done without interpolation. It just "discards" the whole triangle. Do I need to interpolate in some other way, or combine the vertex scalar values? I'd love some help with this. A full testcase can be downloaded HERE EDIT: Basically, my implementation of marching squares works fine. It is my scalar field which is broken, and I wonder what the correct way would look like. Preferably I'm looking for a general approach to implement the three set operations I discussed above, for the usual primitives (circle, rectangle/square, plane)

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  • How to download source, modify source, recompile and build .deb package?

    - by burnersk
    I have to customize my Apache2 suExec module to ensure some special environment variables getting passed through suExec. How to download the source code form Debian package apache2-suexec, modify suexec.c - safe_env_lst, recompile and build a .deb package again to rollout on the production systems? I tried apt-get source apache2-suexec but didn't found the suexec.c within the occurred apache2-* folder. The altered source code should be like this: static const char *const safe_env_lst[] = { /* variable name starts with */ "HTTP_", "SSL_", /* NEW: Perl debugging variables */ "PERL5OPT=", "PERL5LIB=", "PERLDB_OPTS=", "DBGP_IDEKEY=", /* NEW: FCGI variables */ "FCGI=", "FCGI_CONNECTION=", "FCGI_RUNTIME=", "FCGI_STARTTIME=", draft based on: http://static.askapache.com/httpd/support/suexec.c

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  • Python TEA implementation

    - by Gaks
    Anybody knows proper python implementation of TEA (Tiny Encryption Algorithm)? I tried the one I've found here: http://sysadminco.com/code/python-tea/ - but it does not seem to work properly. It returns different results than other implementations in C or Java. I guess it's caused by completely different data types in python (or no data types in fact). Here's the code and an example: def encipher(v, k): y=v[0];z=v[1];sum=0;delta=0x9E3779B9;n=32 w=[0,0] while(n>0): y += (z << 4 ^ z >> 5) + z ^ sum + k[sum & 3] y &= 4294967295L # maxsize of 32-bit integer sum += delta z += (y << 4 ^ y >> 5) + y ^ sum + k[sum>>11 & 3] z &= 4294967295L n -= 1 w[0]=y; w[1]=z return w def decipher(v, k): y=v[0] z=v[1] sum=0xC6EF3720 delta=0x9E3779B9 n=32 w=[0,0] # sum = delta<<5, in general sum = delta * n while(n>0): z -= (y << 4 ^ y >> 5) + y ^ sum + k[sum>>11 & 3] z &= 4294967295L sum -= delta y -= (z << 4 ^ z >> 5) + z ^ sum + k[sum&3] y &= 4294967295L n -= 1 w[0]=y; w[1]=z return w Python example: >>> import tea >>> key = [0xbe168aa1, 0x16c498a3, 0x5e87b018, 0x56de7805] >>> v = [0xe15034c8, 0x260fd6d5] >>> res = tea.encipher(v, key) >>> "%X %X" % (res[0], res[1]) **'70D16811 F935148F'** C example: #include <unistd.h> #include <stdio.h> void encipher(unsigned long *const v,unsigned long *const w, const unsigned long *const k) { register unsigned long y=v[0],z=v[1],sum=0,delta=0x9E3779B9, a=k[0],b=k[1],c=k[2],d=k[3],n=32; while(n-->0) { sum += delta; y += (z << 4)+a ^ z+sum ^ (z >> 5)+b; z += (y << 4)+c ^ y+sum ^ (y >> 5)+d; } w[0]=y; w[1]=z; } int main() { unsigned long v[] = {0xe15034c8, 0x260fd6d5}; unsigned long key[] = {0xbe168aa1, 0x16c498a3, 0x5e87b018, 0x56de7805}; unsigned long res[2]; encipher(v, res, key); printf("%X %X\n", res[0], res[1]); return 0; } $ ./tea **D6942D68 6F87870D** Please note, that both examples were run with the same input data (v and key), but results were different. I'm pretty sure C implementation is correct - it comes from a site referenced by wikipedia (I couldn't post a link to it because I don't have enough reputation points yet - some antispam thing)

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  • Unit Testing Refcounted Critical Section Class

    - by BillyONeal
    Hello all :) I'm looking at a simple class I have to manage critical sections and locks, and I'd like to cover this with test cases. Does this make sense, and how would one go about doing it? It's difficult because the only way to verify the class works is to setup very complicated threading scenarios, and even then there's not a good way to test for a leak of a Critical Section in Win32. Is there a more direct way to make sure it's working correctly? Here's the code: CriticalSection.hpp: #pragma once #include <windows.h> namespace WindowsAPI { namespace Threading { class CriticalSection; class CriticalLock { std::size_t *instanceCount; CRITICAL_SECTION * criticalStructure; bool lockValid; friend class CriticalSection; CriticalLock(std::size_t *, CRITICAL_SECTION *, bool); public: bool IsValid() { return lockValid; }; void Unlock(); ~CriticalLock() { Unlock(); }; }; class CriticalSection { std::size_t *instanceCount; CRITICAL_SECTION * criticalStructure; public: CriticalSection(); CriticalSection(const CriticalSection&); CriticalSection& operator=(const CriticalSection&); CriticalSection& swap(CriticalSection&); ~CriticalSection(); CriticalLock Enter(); CriticalLock TryEnter(); }; }} CriticalSection.cpp: #include "CriticalSection.hpp" namespace WindowsAPI { namespace Threading { CriticalSection::CriticalSection() { criticalStructure = new CRITICAL_SECTION; instanceCount = new std::size_t; *instanceCount = 1; InitializeCriticalSection(criticalStructure); } CriticalSection::CriticalSection(const CriticalSection& other) { criticalStructure = other.criticalStructure; instanceCount = other.instanceCount; instanceCount++; } CriticalSection& CriticalSection::operator=(const CriticalSection& other) { CriticalSection copyOfOther(other); swap(copyOfOther); return *this; } CriticalSection& CriticalSection::swap(CriticalSection& other) { std::swap(other.instanceCount, instanceCount); std::swap(other.criticalStructure, other.criticalStructure); return *this; } CriticalSection::~CriticalSection() { if (!--(*instanceCount)) { DeleteCriticalSection(criticalStructure); delete criticalStructure; delete instanceCount; } } CriticalLock CriticalSection::Enter() { EnterCriticalSection(criticalStructure); (*instanceCount)++; return CriticalLock(instanceCount, criticalStructure, true); } CriticalLock CriticalSection::TryEnter() { bool lockAquired; if (TryEnterCriticalSection(criticalStructure)) { (*instanceCount)++; lockAquired = true; } else lockAquired = false; return CriticalLock(instanceCount, criticalStructure, lockAquired); } void CriticalLock::Unlock() { if (!lockValid) return; LeaveCriticalSection(criticalStructure); lockValid = false; if (!--(*instanceCount)) { DeleteCriticalSection(criticalStructure); delete criticalStructure; delete instanceCount; } } }}

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  • Remote installing an msi on citrix servers using WMI

    - by capn
    OK, I'm a C# programmer that is trying to streamline the deployment of a custom windows form app I inherited and built an installer for with WiX (this app will need to be reinstalled regularly as I'm making changes to it). I'm not really used to admin type things (or vbs, or WMI, or terminal servers, or Citrix, and even WiX and MSI are not things I usually deal with) but so far I put together some vbs and have an end goal in mind. The msi does work, and I've installed it from the mapped O: drive on my dev machine and while RDP'd to a citrix machine. End Goal: Deploy code written on my dev machine and compiled into an MSI (that I can improve upon within the confines of WiX and whatever the Windows Installer Engine allows) to the cluster of Citrix machines my users have access to. What am I missing in my script to get the MSI to execute on the remote machines? Layout: Machine A is my dev machine, and has the vbs script and the msi file (XP SP3) Machines C1 - C6 are the Citrix Servers that need the application installed them via the msi (Server 2003 R2 SP2) There is also optionally a shared network resource that all the machines can access. Script: 'Set WMI Constants Const wbemImpersonationLevelImpersonate = 3 Const wbemAuthenticationLevelPktPrivacy = 6 'Set whether this is installing to the debug Citrix Servers Const isDebug = true 'Set MSI location 'Network location yields error 1619 (This installation package could not be opened.) msiLocation = "\\255.255.255.255\odrive\Citrix Deployment\Setup.msi" 'Directory on machine A yields error 3 (file not found) 'msiLocation = "C:\Temp\Deploy\Setup.msi" 'Mapped network drive (on both machines) yield error 3 (file not found) 'msiLocation = "O:\Citrix Deployment\Setup.msi" 'Set login information strDomain = "MyDomain" Wscript.StdOut.Write "user name:" strUser = Wscript.StdIn.ReadLine Set objPassword = CreateObject("ScriptPW.Password") Wscript.StdOut.Write "password:" strPassword = objPassword.GetPassword() 'Names of Citrix Servers Dim citrixServerArray If isDebug Then citrixServerArray = array("C4") Else 'citrixServerArray = array("C1","C2","C3","C5","C6") End If 'Loop through each Citrix Server For Each citrixServer in citrixServerArray 'Login to remote computer Set objLocator = CreateObject("WbemScripting.SWbemLocator") Set objWMIService = objLocator.ConnectServer(citrixServer, _ "root\cimv2", _ strUser, _ strPassword, _ "MS_409", _ "ntlmdomain:" + strDomain) 'Set Remote Impersonation level objWMIService.Security_.ImpersonationLevel = wbemImpersonationLevelImpersonate objWMIService.Security_.AuthenticationLevel = wbemAuthenticationLevelPktPrivacy 'Reference to a process on the machine Dim objProcess : Set objProcess = objWMIService.Get("Win32_Process") 'Change user to install for terminal services errReturn = objProcess.Create _ ("cmd.exe /c change user /install", Null, Null, intProcessID) WScript.Echo errReturn 'Install MSI here 'Reference to a product on the machine Set objSoftware = objWMIService.Get("Win32_Product") 'All users set in option parameter, I'm led to believe that the third parameter is actually ignored 'http://www.webmasterkb.com/Uwe/Forum.aspx/vbscript/2433/Installing-programs-with-VbScript errReturn = objSoftware.Install(msiLocation,"ALLUSERS=2 REBOOT=ReallySuppress",True) Wscript.Echo errReturn 'Change user back to execute errReturn = objProcess.Create _ ("cmd.exe /c change user /execute", Null, Null, intProcessID) WScript.Echo errReturn Next I also tried using this to install, it doesn't return an error code, but doesn't install the msi either, and it makes me wonder if the change user /install command is even really working. errReturn = objProcess.Create _ ("cmd.exe /c msiexec /i ""O:\Citrix Deployment\Setup.msi"" /quiet") Wscript.Echo errReturn

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  • Linked List exercise, what am I doing wrong?

    - by Sean Ochoa
    Hey all. I'm doing a linked list exercise that involves dynamic memory allocation, pointers, classes, and exceptions. Would someone be willing to critique it and tell me what I did wrong and what I should have done better both with regards to style and to those subjects I listed above? /* Linked List exercise */ #include <iostream> #include <exception> #include <string> using namespace std; class node{ public: node * next; int * data; node(const int i){ data = new int; *data = i; } node& operator=(node n){ *data = *(n.data); } ~node(){ delete data; } }; class linkedList{ public: node * head; node * tail; int nodeCount; linkedList(){ head = NULL; tail = NULL; } ~linkedList(){ while (head){ node* t = head->next; delete head; if (t) head = t; } } void add(node * n){ if (!head) { head = n; head->next = NULL; tail = head; nodeCount = 0; }else { node * t = head; while (t->next) t = t->next; t->next = n; n->next = NULL; nodeCount++; } } node * operator[](const int &i){ if ((i >= 0) && (i < nodeCount)) throw new exception("ERROR: Invalid index on linked list.", -1); node *t = head; for (int x = i; x < nodeCount; x++) t = t->next; return t; } void print(){ if (!head) return; node * t = head; string collection; cout << "["; int c = 0; if (!t->next) cout << *(t->data); else while (t->next){ cout << *(t->data); c++; if (t->next) t = t->next; if (c < nodeCount) cout << ", "; } cout << "]" << endl; } }; int main (const int & argc, const char * argv[]){ try{ linkedList * myList = new linkedList; for (int x = 0; x < 10; x++) myList->add(new node(x)); myList->print(); }catch(exception &ex){ cout << ex.what() << endl; return -1; } return 0; }

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  • CSG operations on implicit surfaces with marching cubes

    - by Mads Elvheim
    I render isosurfaces with marching cubes, (or perhaps marching squares as this is 2D) and I want to do set operations like set difference, intersection and union. I thought this was easy to implement, by simply choosing between two vertex scalars from two different implicit surfaces, but it is not. For my initial testing, I tried with two spheres, and the set operation difference. i.e A - B. One sphere is moving and the other one is stationary. Here's the approach I tried when picking vertex scalars and when classifying corner vertices as inside or outside. The code is written in C++. OpenGL is used for rendering, but that's not important. Normal rendering without any CSG operations does give the expected result. void march(const vec2& cmin, //min x and y for the grid cell const vec2& cmax, //max x and y for the grid cell std::vector<vec2>& tri, float iso, float (*cmp1)(const vec2&), //distance from stationary sphere float (*cmp2)(const vec2&) //distance from moving sphere ) { unsigned int squareindex = 0; float scalar[4]; vec2 verts[8]; /* initial setup of the grid cell */ verts[0] = vec2(cmax.x, cmax.y); verts[2] = vec2(cmin.x, cmax.y); verts[4] = vec2(cmin.x, cmin.y); verts[6] = vec2(cmax.x, cmin.y); float s1,s2; /********************************** ********For-loop of interest****** *******Set difference between **** *******two implicit surfaces****** **********************************/ for(int i=0,j=0; i<4; ++i, j+=2){ s1 = cmp1(verts[j]); s2 = cmp2(verts[j]); if((s1 < iso)){ //if inside sphere1 if((s2 < iso)){ //if inside sphere2 scalar[i] = s2; //then set the scalar to the moving sphere } else { scalar[i] = s1; //only inside sphere1 squareindex |= (1<<i); //mark as inside } } else { scalar[i] = s1; //inside neither sphere } } if(squareindex == 0) return; /* Usual interpolation between edge points to compute the new intersection points */ verts[1] = mix(iso, verts[0], verts[2], scalar[0], scalar[1]); verts[3] = mix(iso, verts[2], verts[4], scalar[1], scalar[2]); verts[5] = mix(iso, verts[4], verts[6], scalar[2], scalar[3]); verts[7] = mix(iso, verts[6], verts[0], scalar[3], scalar[0]); for(int i=0; i<10; ++i){ //10 = maxmimum 3 triangles, + one end token int index = triTable[squareindex][i]; //look up our indices for triangulation if(index == -1) break; tri.push_back(verts[index]); } } This gives me weird jaggies: It looks like the CSG operation is done without interpolation. It just "discards" the whole triangle. Do I need to interpolate in some other way, or combine the vertex scalar values? I'd love some help with this. A full testcase can be downloaded HERE

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  • How does versioning work when using Boost Serialization for Derived Classes?

    - by Venkata Adusumilli
    When a Client serializes the following data: InternationalStudent student; student.id("Client ID"); student.firstName("Client First Name"); student.country("Client Country"); the Server receives the following: ID = "Client ID" Country = "Client First Name" instead of the following: ID = "Client ID" Country = "Client Country" The only difference between the Server and Client classes is the First Name of the Student. How can we make the Server ignore First Name recieved from the Client and process the Country? Server Side Classes class Student { public: Student(){} virtual ~Student(){} public: std::string id() { return idM; } void id(std::string id) { idM = id; } protected: friend class boost::serialization::access; protected: std::string idM; protected: template<class A> void serialize(A& archive, const unsigned int /*version*/) { archive & BOOST_SERIALIZATION_NVP(idM); } }; class InternationalStudent : public Student { public: InternationalStudent() {} ~InternationalStudent() {} public: std::string country() { return countryM; } void country(std::string country) { countryM = country; } protected: friend class boost::serialization::access; protected: std::string countryM; protected: template<class A> void serialize(A& archive, const unsigned int /*version*/) { archive & BOOST_SERIALIZATION_NVP(boost::serialization::base_object<Student>(*this)); archive & BOOST_SERIALIZATION_NVP(countryM); } }; Client Side Classes class Student { public: Student(){} virtual ~Student(){} public: std::string id() { return idM; } void id(std::string id) { idM = id; } std::string firstName() { return firstNameM; } void firstName(std::string name) { firstNameM = name; } protected: friend class boost::serialization::access; protected: std::string idM; std::string firstNameM; protected: template<class A> void serialize(A& archive, const unsigned int /*version*/) { archive & BOOST_SERIALIZATION_NVP(idM); if (version >=1) { archive & BOOST_SERIALIZATION_NVP(firstNameM); } } }; BOOST_CLASS_VERSION(Student, 1) class InternationalStudent : public Student { public: InternationalStudent() {} ~InternationalStudent() {} public: std::string country() { return countryM; } void country(std::string country) { countryM = country; } protected: friend class boost::serialization::access; protected: std::string countryM; protected: template<class A> void serialize(A& archive, const unsigned int /*version*/) { archive & BOOST_SERIALIZATION_NVP(boost::serialization::base_object<Student>(*this)); archive & BOOST_SERIALIZATION_NVP(countryM); } };

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  • Problem with memset after an instance of a user defined class is created and a file is opened

    - by Liberalkid
    I'm having a weird problem with memset, that was something to do with a class I'm creating before it and a file I'm opening in the constructor. The class I'm working with normally reads in an array and transforms it into another array, but that's not important. The class I'm working with is: #include <vector> #include <algorithm> using namespace std; class PreProcess { public: PreProcess(char* fileName,char* outFileName); void SortedOrder(); private: vector< vector<double > > matrix; void SortRow(vector<double> &row); char* newFileName; vector< pair<double,int> > rowSorted; }; The other functions aren't important, because I've stopped calling them and the problem persists. Essentially I've narrowed it down to my constructor: PreProcess::PreProcess(char* fileName,char* outFileName):newFileName(outFileName){ ifstream input(fileName); input.close(); //this statement is inconsequential } I also read in the file in my constructor, but I've found that the problem persists if I don't read in the matrix and just open the file. Essentially I've narrowed it down to if I comment out those two lines the memset works properly, otherwise it doesn't. Now to the context of the problem I'm having with it: I wrote my own simple wrapper class for matrices. It doesn't have much functionality, I just need 2D arrays in the next part of my project and having a class handle everything makes more sense to me. The header file: #include <iostream> using namespace std; class Matrix{ public: Matrix(int r,int c); int &operator()(int i,int j) {//I know I should check my bounds here return matrix[i*columns+j]; } ~Matrix(); const void Display(); private: int *matrix; const int rows; const int columns; }; Driver: #include "Matrix.h" #include <string> using namespace std; Matrix::Matrix(int r,int c):rows(r),columns(c) { matrix=new int[rows*columns]; memset(matrix,0,sizeof(matrix)); } const void Matrix::Display(){ for(int i=0;i<rows;i++){ for(int j=0;j<columns;j++) cout << (*this)(i,j) << " "; cout << endl; } } Matrix::~Matrix() { delete matrix; } My main program runs: PreProcess test1(argv[1],argv[2]); //test1.SortedOrder(); Matrix test(10,10); test.Display(); And when I run this with the input line uncommented I get: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 -1371727776 32698 -1 0 0 0 0 0 6332656 0 -1 -1 0 0 6332672 0 0 0 0 0 0 0 0 0 0 0 0 0 -1371732704 32698 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 I really don't have a clue what's going on in memory to cause this, on a side note if I replace memset with: for(int i=0;i<rows*columns;i++) *(matrix+i) &= 0x0; Then it works perfectly, it also works if I don't open the file. If it helps I'm running GCC 64-bit version 4.2.4 on Ubuntu.I assume there's some functionality of memset that I'm not properly understanding.

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  • GLSL Error: failed to preprocess the source. How can I troubleshoot this?

    - by Brent Parker
    I'm trying to learn to play with OpenGL GLSL shaders. I've written a very simple program to simply create a shader and compile it. However, whenever I get to the compile step, I get the error: Error: Preprocessor error Error: failed to preprocess the source. Here's my very simple code: #include <GL/gl.h> #include <GL/glu.h> #include <GL/glut.h> #include <GL/glext.h> #include <time.h> #include <stdio.h> #include <iostream> #include <stdlib.h> using namespace std; const int screenWidth = 640; const int screenHeight = 480; const GLchar* gravity_shader[] = { "#version 140" "uniform float t;" "uniform mat4 MVP;" "in vec4 pos;" "in vec4 vel;" "const vec4 g = vec4(0.0, 0.0, -9.80, 0.0);" "void main() {" " vec4 position = pos;" " position += t*vel + t*t*g;" " gl_Position = MVP * position;" "}" }; double pointX = (double)screenWidth/2.0; double pointY = (double)screenWidth/2.0; void initShader() { GLuint shader = glCreateShader(GL_VERTEX_SHADER); glShaderSource(shader, 1, gravity_shader, NULL); glCompileShader(shader); GLint compiled = true; glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); if(!compiled) { GLint length; GLchar* log; glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &length); log = (GLchar*)malloc(length); glGetShaderInfoLog(shader, length, &length, log); std::cout << log <<std::endl; free(log); } exit(0); } bool myInit() { initShader(); glClearColor(1.0f, 1.0f, 1.0f, 0.0f); glColor3f(0.0f, 0.0f, 0.0f); glPointSize(1.0); glLineWidth(1.0f); glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluOrtho2D(0.0, (GLdouble) screenWidth, 0.0, (GLdouble) screenHeight); glEnable(GL_DEPTH_TEST); return true; } int main(int argc, char** argv) { glutInit(&argc, argv); glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB); glutInitWindowSize(screenWidth, screenHeight); glutInitWindowPosition(100, 150); glutCreateWindow("Mouse Interaction Display"); myInit(); glutMainLoop(); return 0; } Where am I going wrong? If it helps, I am trying to do this on a Acer Aspire One with an atom processor and integrated Intel video running the latest Ubuntu. It's not very powerful, but then again, this is a very simple shader. Thanks a lot for taking a look!

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