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  • How do I load multiple FLV files, with the same COMPLETE event handler?

    - by Josamoto
    When loading files with the Loader in ActionScript 3, I am able to inspect the event attribute on the complete event handler to determine what the URL is for the file that has completed downloading. Loader exposes a variable in the event handler attribute: event.target.url which I means that when the handler returns, I can easily determine which file is loading. However, my client has sent numerous FLV files built in After Effects that constitute the UI elements of a Flash application built for them. Loading FLV files require the use of URLLoader, and this does not appear to expose the name of the file being loaded. So I either need to convert the FLV's to SWF, so I can load them as normal. Is there a way to determine the URL inside the onComplete event handler fired by URLLoader?

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  • problem with 512x512 app icon in iTunes Connect

    - by Matthew
    I'm uploading my app to App Store and I created it in iTunes Connect. I just uploaded my 512x512px icon and then I opened Version Summary page to verify my information... I've got a set of icon that just have gloss effect. In Version Summary page I see my 512x512px icon with automatic gloss added. Is there a way to prevent this? My large app icon mustn't have gloss... In my info.plist I added the line "Icon already includes gloss effects" and I checked the box near it... Can anyone help me?

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  • Basic help needed with pointers

    - by sbsp
    Hi, i asked some time ago on an account i cant remember how to manipulate basic pointers and someone gave me a really good demo for example char *ptr = hello (hello = a char array) so now *ptr is pointing at h ptr++ = moves the ptr to point at the next element, to get its value i do *ptr and that gives me e ok so far i hope :D but now i need to manipulate a char **ptr and was wondering how i do this in a way that mimmicks the effects of a 2d array? some basic tips would be much appreciated as i need to do an assignment that has a **ptr to immitate a 2d array and without knowing how it does this first means i cant even solve it on paper (for example, how do you dereference a **ptr, how do you get [x][y] values etc) thanks

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  • Optional parameters for interfaces

    - by bryanjonker
    Using c# 4.0 -- building an interface and a class that implements the interface. I want to declare an optional parameter in the interface and have it be reflected in the class. So, I have the following: public interface IFoo { void Bar(int i, int j=0); } public class Foo { void Bar(int i, int j=0) { // do stuff } } This compiles, but it doesn't look right. The interface needs to have the optional parameters, because otherwise it doesn't reflect correctly in the interface method signature. Should I skip the optional parameter and just use a nullable type? Or will this work as intended with no side effects or consequences?

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  • How do i tint an image with HTML5 Canvas ?

    - by djdolber
    My question is, what is the best way to tint an image that is drawn using the drawImage method. The target useage for this is advanced 2d particle-effects (game development) where particles change colors over time etc. I am not asking how to tint the whole canvas, only the current image i am about to draw. I have concluded that the globalAlpha parameter affects the current image that is drawn. //works with drawImage() canvas2d.globalAlpha = 0.5; But how do i tint each image with an arbitrary color value ? It would be awesome if there was some kind of globalFillStyle or globalColor or that kind of thing...

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  • Resolve bash variable containted in another variable

    - by kogut
    I have code like that: TEXT_TO_FILTER='I would like to replace this $var to proper value' var=variable All I want to get is: TEXT_AFTER_FILTERED="I'd like to replace this variable to proper value" So I did: TEXT_AFTER_FILTERED=`eval echo $TEXT_TO_FILTER` TEXT_AFTER_FILTERED=`eval echo $(eval echo $TEXT_TO_FILTER)` Or even more weirder things, but without any effects. I remember that someday I had similar problem and I did something like that: cat << EOF > tmp.sh echo $TEXT_TO_FILTER EOF chmod +x tmp.sh TEXT_AFTER_FILTERED=`. tmp.sh` But this solution seems to be to much complex. Have any of You heard about easier solution?

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  • Joomla contact form doesn't pass W3C validation

    - by aramaz
    Hi, I get the following error when I try to validate a contact page on my site: document type does not allow element "script" here The element named above was found in a context where it is not allowed. This could mean that you have incorrectly nested elements -- such as a "style" element in the "body" section instead of inside "head" -- or two elements that overlap (which is not allowed). One common cause for this error is the use of XHTML syntax in HTML documents. Due to HTML's rules of implicitly closed elements, this error can create cascading effects. For instance, using XHTML's "self-closing" tags for "meta" and "link" in the "head" section of a HTML document may cause the parser to infer the end of the "head" section and the beginning of the "body" section (where "link" and "meta" are not allowed; hence the reported error). I am using Joomla 1.5.7, and the doctype is <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> Any idea how to fix this?

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  • How can I evaluate a deferred Linq statement when debugging?

    - by DanO
    I'm debugging in VS2010, and I want to inspect a string value but all I can get the debugger to show me (through watches, hovering, locals, etc.) is: "System.Linq.Enumerable+<TakeIterator>d__3a`1[System.Char]" I don't care if there are side effects from premature evaluation or whatever, I just want to see what the expression would evaluate to if I evaluate it right now at the current breakpoint. How is this done? Also can I change my code in such a way that it evaluates earlier? Not that I care when I'm not debugging... but just wondering. In case it is relevant... (I doubt it.) I'm stuffing a new entity object before saving it to the database... some fields are assigned with LINQ statements, I'm not sure when they get evaluated under the covers of EF. The DB update fails with 'string or binary data would be truncated... So I'm trying to find the too-long field.

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  • Access of private field of another object in copy constructors - Really a problem?

    - by DR
    In my Java application I have some copy-constructors like this public MyClass(MyClass src) { this.field1 = src.field1; this.field2 = src.field2; this.field3 = src.field3; ... } Now Netbeans 6.9 warns about this and I wonder what is wrong with this code? My concerns: Using the getters might introduce unwanted side-effects. The new object might no longer be considered a copy of the original. If it is recommended using the getters, wouldn't it be more consistent if one would use setters for the new instance as well?

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  • iOS Question. Is There a Framework for Build Time Based Apps.

    - by dugla
    I have the need for some time based effects in the iPad app I am building. The UIView class animation capability beginAnimatins/commitAnimations is exactly the sort of thing I am looking for but it is restricted to specific properties of UIView deemed animatable. Ideally, I am looking for a solution that lets me drive an a time-based function that can perhaps send messages to a class of my own choosing at the rate I specify in the animation. Specifically, I have a function - my implementation of the RenderMan function "smoothstep" which is essentially an ease-in ease-out curve common in animation. It takes [0 - 1] as input and outputs [0 - 1] as the curve is evaluated. I want to drive this function for a duration of my own choosing at rate of my own choosing. Thanks in advance. -Doug

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  • mdi child forms slow to draw when visibility changed

    - by dandan78
    My application has the following UI configuration: The main form is an MDI container. Its child forms are attached to a tabstrip. Each user has his set of child forms. Depending on the active user, only that user's child forms are displayed, together with tabs. This is achieved by going through the main form's MdiChildren and setting their Visible property to false/true depending on the active user. This has two undesired effects. One is that every child form gets redrawn in succession, which is ugly and slow. The other is that for some reason the forms go from maximized to normal, effectively undocking them from the main form. Is there any way to display just one of the child forms, such as the one the user was previously looking at, and get the others to stay in the background? The maximize/normal thing is not that big a deal because I can maximize them again manually.

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  • Mootools Fade effect for Joomla Tabs

    - by johnabs
    Hi, I am trying to use the TabsManager for Joomla from Gavick. I am using the fourth example. But instead of the slide effect for navigating to different tabs, I am trying to use the FADE effects to show the tab contents. I have no idea how to do this in mootools. The javascript source file is tools.gavick.com/demo/modules/mod_tabmix_gk1/scripts/engine.js. Anybody got any ideas, please! Thank you.

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  • How to split page and reveal stuff underneath?

    - by sudo rm -rf
    Hi there. I've already achieved this on my iPhone app, but I want to know if it's possible on an HTML page, maybe using CSS effects or similar. As you can see, the current view is split, the bottom part is moved down, and another view is revealed underneath. I have a page I'd like to try this on. Any ideas if this is possible, and any specifics as to how I can do it? I'm quite new to HTML coding, so please take it easy on me. :) Thanks in advance!

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  • C# 2D Vector Graphics Game using DirectX or OpenGL?

    - by Brian
    Hey Guys, So it has been a while since I have done any game programming in C#, but I have had a recent bug to get back into it, and I wanted some opinions on what configuration I should use. I wanted to use C# as that is what I use for work, and have become vary familiar with. I have worked with both DirectX and OpenGL in the past, but mostly in 3D, but now I am interested in writing a 2D game with all vector graphics, something that resembles the look of Geometry Wars or the old Star Wars arcade game. Key points I am interested in: • Ease of use/implementation. • Easy on memory. (I plan on having a lot going on at once) • Looks good, I don't want curve to look pixelated. • Maybe some nice effects like glow or particle. I am open to any and all suggestions, maybe even something I have not thought of... Thanks in advance!

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  • iphone/ipad with 2 side by side tables

    - by jesse001
    I want to create a view with 2 tables side by side, where selecting the row on 1 table effects the content of the other and vice versa (not parent child). My problem is how to send the request. I started with a utility app using core data, and added 2 table view controllers. I added these to the main view nib and moved the tables to the view. One table controls a list from Core Data, then on selecting a row I want it to move to the other table which is based on a mutable array. On didselectrow I want to tell the other table to update, however I can only find samples that are parent/child so involves initializing. Does anyone know of a way to do this for an active view? Thanks heaps for your help.

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  • Is there a difference between NSString compare: and isEqual(ToString): ?

    - by frenetisch applaudierend
    Occasionally I find code which tests if two NSStrings are the same like this: if ([str1 compare:str2] == NSOrderedSame) { // Do something } Now, I believe this is less readable than using isEqualToString: and it also has some nasty side effects, like if str1 == nil the if(..) evaluates to true, or when str2 == nil havoc might break upon us according to the Apple docs. But before I crusade against those statements in my companys code, I wanted to make sure I didn't miss some important point. So my question basically boils down to: Is there any difference between a compare: to NSOrderedSame and isEqual:?

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  • Can I use Blender to create 3D wall image viewer application under Linux?

    - by sgon00
    Hi, Is that possible to use Blender to create Cooliris-like 3D wall image viewer application under Linux? I don't see many people use Blender (BGE) to create desktop application, so I am wondering if this is possible. People normally use Blender for modeling/movie and game engine. I can not find a good way to create 3D application in Linux so far. I was thinking about pyQT+opengl. But I feel that is hard to do. No robust and easy-to-use qt+opengl toolkit available from my research. I know a little bit of Blender, that's why I am asking if Blender is an alternative solution. (python is preferred) The image viewer doesn't have to be windowed. It can be full screen, like a game?. I would like to add many cool effects into this application. Hopefully cooler than Cooliris which is written in flash. Thanks a lot.

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  • Need some advice on a language to use for a 'presentation display board'

    - by joe90
    As part of the project i am working on I am looking to produce some software that works on a LCD display (think call center info boards) and displays various graphs (the bars grow etc in realtime, so incoming call stats etc etc) and flicks between various 'plug-ins'. The problem is deciding what language to use.. I am thinking about using the XNA framework, as this will allow me to do some nice 3d effects, add a nice glow effect, play videos etc. I can have for example the company logo defused spinning slowly behind the current data display. I know however, the XNA framework is a bit left field for this. Or is there a better alternative? Thanks..

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  • C# Drag and Drop Effect with Overlay/Opaque Image

    - by CallMeLaNN
    Hi, I think this would be simple question and should be asked in the pas few years but unable to google around and dont know if there is a specific keyword. In c# WinForm I want to do drag and drop but I dont want the image of DragDropEffects Move, Copy or whatever. I want to display an image with half opaque. Just like Firefox when dragging an image, you would see the image folowing the mouse pointer like a ghost :) I already Implement DoDragDrop, DragEnter and DragDrop events. I just want to customize the dragging effects with overlay image.

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  • Physical Cores vs Virtual Cores in Parallelism

    - by Code Curiosity
    When it comes to virtualization, I have been deliberating on the relationship between the physical cores and the virtual cores, especially in how it effects applications employing parallelism. For example, in a VM scenario, if there are less physical cores than there are virtual cores, if that's possible, what's the effect or limits placed on the application's parallel processing? I'm asking, because in my environment, it's not disclosed as to what the physical architecture is. Is there still much advantage to parallelizing if the application lives on a dual core VM hosted on a single core physical machine?

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  • How can CopyOnWriteArrayList be thread-safe?

    - by Shooshpanchick
    I've taken a look into OpenJDK's sources of CopyOnWriteArrayList and it seems that all write operations are protected by the same lock and read operations are not protected at all. As I understand, under JMM all accesses to a variable (both read and write) should be protected by lock or reordering effects may occur. For example, set(int, E) method contains these lines (under lock): /* 1 */ int len = elements.length; /* 2 */ Object[] newElements = Arrays.copyOf(elements, len); /* 3 */ newElements[index] = element; /* 4 */ setArray(newElements); The get(int) method, on the other hand, only does return get(getArray(), index);. In my understanding of JMM, this means that get may observe the array in an inconsistent state if statements 1-4 are reordered like 1-2(new)-4-2(copyOf)-3. Do I understand JMM incorrectly or is there any other explanations on why CopyOnWriteArrayList is thread-safe?

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  • Pygame - Different sided collision question!

    - by Alex Lockwood
    Hi there everyone! I'm making a Pygame of, basically, "Breakout". I'm using collisions, and want a simple way to have different bounce effects of the different sides of one rectangle. What I currently have for the ball-to-bat collision is this: "dot" = ball; "bat" = bat; so you all understand. if dot.rect.colliderect(bat.rect):<br> dot.dy *= -1 I'd like something that interacts with each side, so could reverse the self.dx value of the ball when it hits the side of the bat, and only reversing the self.dy value when it strikes the top. Thanks!!! :D

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  • How do I mimic Windows Explorer multi-select/drag-n-drop behavior in a DataGridView?

    - by bsh152s
    I'm trying to mimic the way Windows Explorer handles multiple selection. In a default DataGridView, you can select multiple items using Ctrl-click. But if you release the Ctrl key and then try and drag/drop the selected items, it clears the selected items and only selects the "hit" row. I found the following solution somewhere online. protected override OnMouseDown(MouseEventArgs e) { int hitRowIndex = HitTest(e.X, e.Y).RowIndex; if(!SelectedRows.Contains(Rows[hitRowIndex])) { base.OnMouseDown(); } } However, this causes other side effects. With the CTRL key pressed and mousing down on a selected item, the item remains selected. This makes sense because the mousedown event is bypassed if the row clicked on is selected. From looking at the behavior of Windows Explorer, it looks like the deselection of an item with the CTRL key held is not handled until the MouseUp event. Has anyone tried to do this?

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  • Why isn't the copy constructor elided here?

    - by Jesse Beder
    (I'm using gcc with -O2.) This seems like a straightforward opportunity to elide the copy constructor, since there are no side-effects to accessing the value of a field in a bar's copy of a foo; but the copy constructor is called, since I get the output meep meep!. #include <iostream> struct foo { foo(): a(5) { } foo(const foo& f): a(f.a) { std::cout << "meep meep!\n"; } int a; }; struct bar { foo F() const { return f; } foo f; }; int main() { bar b; int a = b.F().a; return 0; }

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  • Basic help needed with pointers (double indirection)

    - by sbsp
    Hi, i asked some time ago on an account i cant remember how to manipulate basic pointers and someone gave me a really good demo for example char *ptr = "hello" (hello = a char array) so now *ptr is pointing at h ptr++ = moves the ptr to point at the next element, to get its value i do *ptr and that gives me e ok so far i hope :D but now i need to manipulate a char **ptr and was wondering how I do this in a way that mimmicks the effects of a 2d array? some basic tips would be much appreciated as I need to do an assignment that has a **ptr to imitate a 2d array and without knowing how it does this first means I cant even solve it on paper (for example, how do you dereference a **ptr, how do you get [x][y] values etc) thanks

    Read the article

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