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  • How to handle animations?

    - by Bane
    I am coding a simple 2D engine to be used with HTML5. I already have classes such as Picture, Scene, Camera and Renderer, but now I need to work on Animations. Picture is basocally a wrapper for a normal image object, with it's own draw method, but this is unrelated, I'm interested in how animation in 2D games is usually done. What I planned to do, is to have the Animation class as well act like a wrapper for a few image objects, and then have methods such as getCurrentImage, next and animate (which would use intervals to quickly change the current image). I meant to feed the animation a couple of PNG's at inicialisation. Is quickly swapping PNG images acceptable for 2D animation? Are there some standard ways of doing this, or are there flaws in my ways?

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  • Asus 1215n GPU driver/s don't give me a "full" OS experience

    - by AFD
    I'm use to not having specific drivers from a manufacture on my laptop when running a Linux OS and that has always been fine - there's been adequate FOSS drivers for my needs and it hasn't ruined any of my OS experience. When I bought an Asus 1215n one of the upsides to the hardware seemed to be the switchable GPU that could give lots of performance or lots more battery life and would switch on-the-fly... with Windows of course. Seems that the Nvidia driver are crap and people advise not installing them. I have some sort of workaround for vga_switcharoo (?) and the on-the-fly nature of the GPUs has turned in to a manual one :( The worst bit though (aside from shorter battery life) is the web experience with HTML5. If I visit Mozilla's Web O'Wonder site I'm told I don't have WebGL working due to driver issues. This really blows - is it possible that proprietary drivers can now ruin my web experience too?!

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  • How can I use WebGL to create a tile-based multi-layer scrolling platform game?

    - by Nicholas Hill
    I've found WebGL (based on OpenGL) to be a fiendish and unforgiving framework for those learning to write HTML5-based games. Despite the presence of many examples on how to get started, I'm really struggling to understand how I could simply load a bunch of images and render them to a canvas quickly using WebGL. My specific scenario involves trying to render a map using a bespoke but simple multi-layered tile engine, where each value in a three dimensional array points to the image to use for that location in the rendered image. Think "Sonic the Hedgehog" via tilesets, tiles, maps, layers, sprites etc. Can anyone enlighten me: 1) How can I load an image that I can use as a texture in WebGL? 2) How can I dynamically select an image at run time and draw it at any co-ordinate, that I also select at run time?

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  • today's multi-device world for web development

    - by paul smith
    With the huge explosion of mobile devices and addition of HTML5/CSS3, there seems to be a shift towards "responsive" designs (i.e., adapting to smaller screen sizes) which seems to be achieved using CSS3's Media Queries. My question is, given the current need of adapting to both desktop and mobile, is it common practice to actually organize two versions of your website (one for desktop and one for mobile)? Or is there just one version with different css files for targeting different devices and screens? Handling just cross-browser (ie6, ff3, opera9, etc...) HTML4/5, CSS2/3 was already hard enough, but now we're expected to handle cross-device (phone, tablet, etc...) as well, so my assumption is company's would create a separate project for mobile and redirect based on the user agent, but this is just a guess.

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  • Defining the track in a 2D racing game

    - by Ivan
    I am designing a top-down racing game using canvas (html5) which takes a lot of inspiration from Micro Machines. In MM, cars can move off the track, but they are reset/destroyed if they go too far. My maths knowledge isn't great, so I'm finding it hard to separate 3D/complex concepts from those which are directly relevant to my situation. For example, I have seen "splines" mentioned, is this something I should read up on or is that overkill for a 2D game? Could I use a single path which defines the centre of the track and check a car's distance from this line? A second path might be required as a "racing line" for AI. Any advice on methods/techniques/terms to read up on would be greatly appreciated.

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  • How to move an object using X and Y coordinates in JavaScript

    - by Geroy290
    I am making a 2d game with JavaScript and HTML5 and am trying to move an image that I have drawn with JavaScript like so: //canvas var c = document.getElementById("gameCanvas"); var ctx = c.getContext("2d"); //baseball var baseball = new Image(); baseball.onload = function() { ctx.drawImage(baseball, 400, 425); }; baseball.src = "baseball2.png"; I'm not sure how I would move it though, I have seen many people seem to just type something like ballX and ballY but I don't understand where the actual x and y definition comes from. Here is my code so far: http://jsfiddle.net/xRfua/ I have a different image source but it is a local source so I couldn't include it. Thanks in a dvance for any help!

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  • Are there any alternative JS ports of Box2D?

    - by Petteri Hietavirta
    I have been thinking about creating a top down 2D car game for HTML5. For my first game I wrote the physics and collisions my self but for this one I would like to use some ready made library. I found out Box2D and its JS port. http://box2d-js.sourceforge.net It seems to be quite old port, made in 2008. Is it lacking many features of current Box2D or does it have major issues with it? And are there any alternatives for it?

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  • What options should I consider for a modern Web/Mobile development stack? [on hold]

    - by jimmy_terra
    I'm a long time server side dev who has been tasked with building a bleeding edge web UI (go figure), so apologies for the very broad nature of the question. What are the best modern libraries, tools, languages and patterns for building a dynamic web application that will run seamlessly on mobiles also? My requirements are that it must be dynamic (push updates), support automated testing, and should allow 'componentization' (a team of devs will be working on this). What should I check out and why? I will start off with some of the things I'm looking at already: Front-end HTML5 CSS3 JavaScript AngularJs Testing Karma Testem Jasmine Patterns Single Page Applications

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  • Best practices on separating Update and Draw on game loop

    - by Galvanize
    I've been working on my first HTML5 prototype and I found a good model that uses the regular Update and Draw loop we see in game dev. My question is, where does one end and the other begins? The question popped when I wanted to rotate and draw an Image, and I kept wondering if the work of changing the tranformation matrix (that I presume would be a bit expensive since it works on the whole pixel array of an image) and calculating the right position do draw it would characterize drawing work, or maybe not, since after that I may need to check for collision or something similar. Thinkig of it, seems like a silly question, but I would like some advice from more experienced developers. Where does does update ends and draw starts? Thanks in advance.

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  • Can WebGL be used to create a tile-based multi-layer scrolling platform game?

    - by Nicholas Hill
    I've found WebGL (based on OpenGL) to be a fiendish and unforgiving framework for those learning to write HTML5-based games. Despite the presence of many examples on how to get started, I'm really struggling to understand how I could simply load a bunch of images and render them to a canvas quickly using WebGL. My specific scenario involves trying to render a map using a bespoke but simple multi-layered tile engine, where each value in a three dimensional array points to the image to use for that location in the rendered image. Think "Sonic the Hedgehog" via tilesets, tiles, maps, layers, sprites etc. Can anyone enlighten me: 1) How can I load an image that I can use as a texture in WebGL? 2) How can I dynamically select an image at run time and draw it at any co-ordinate, that I also select at run time?

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  • Name attribute is obsolete, what is the correct behavior when dealing with anchors?

    - by Tchalvak
    Putting some code through the html5 validator, I get this: Warning: The name attribute on the a element is obsolete. Consider putting an id attribute on the nearest container instead. I find that unclear. Is the "nearest container" for an anchor link the a itself, so that the correct code would be <a id='blah'> instead of <a name='blah'>? Or are empty placeholder <a> tags as a whole deprecated, and anchors can simply point to any element with an id instead?

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  • How do I make a simple level system?

    - by ROROX
    I've been learning programming for a while and things are slow but steady. I only have a couple experiments that look something like a game (JavaScript,HTML5,CANVAS). One of the things I would like to establish this early in my process though is a basic level system to my games. I'm thinking like Atari, NES type simple. mainMenu , level1 , level2 , ... Later I'll work on including such screens as; titleScreen , pause , highScore. But for now just looking for the basics. Any good articles/tutorial links would help. Or just a snippet of code I can look over. Thank you kindly :)

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  • Game getting progressively laggier?

    - by Valentin Krummenacher
    I have a small game in HTML5 that uses socket.io to communicate with a node.js server. Now my problem is that, eversince I did my last update on it it seems to have something "chunk up" in the background making it laggier and laggier the longer it runs. In the update were a few temporary local variables being defined with var(you know, variables that are only used during one function and then not needed anymore) alongside with alot of other changes, and I am not even sure if this update or something else is causing this. Might the "var" have caused it? Or what other reasons might this strange complication have?

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  • Is it possible to develop apps with Kendo UI to submit to iOS App Store?

    - by Farshid
    The number of platforms I have to develops apps for is increasing and It brings me lots of stress to learn new technologies for each target platform. I found out that Telerik's Kendo UI is very good to build websites that look and feel native on mobile platforms (e.g. iOS and Android). My question is, is it possible to build HTML5 apps to deploy them on iTunes App Store and Google Play? Please note that I am eager to know the possibility of creating apps (complete apps bundled in standard format of Apple and Google for distribution in their respective mobile app markets) but not websites.

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  • What are good HTML 5 and PHP 5 books to get? [closed]

    - by lardtard
    I am looking for beginner books into PHP 5 (Maybe with a bit into MySQL?) and HTML 5. I started self-teaching myself PHP although it has become a problem as the tutorials online are either outdated or just crap. I also managed to start learning with very little HTML knowledge so I am looking to brush up on my HTML knowledge and get more into PHP. I also am unsure weather I should be looking into XHTML or HTML5, or both so an answer to that would be splendid. I just want to become more self-sufficient and less reliant on other for my programming needs. I've searched Google for books but I'm just not sure which one is the "best" for me and makes for good practice and habits which brings me here.

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  • Technical website - Should I assume that my visitors will use a modern browser?

    - by marco-fiset
    I am in the process of creating my own website, which will include a technical blog. I want to build my website using modern technologies such as HTML5 and CSS3. Since my website will be targetted at programmers and mostly tech-savvy users, should I take for granted that these people will be using a modern browser? Or should I make my site compatible with older browsers just in case? I don't want to go through the pain of adapting my website to be compatible with browsers I assume won't be used.

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  • Browser game in JSP? [closed]

    - by Constant
    I want to develop a browser-game (like ogame, travian) and I have some doubts in which technologies should I use. I was thinking in a server-side in JSP,Java and a client-side in HTML (or HTML5 if I learn to give it good use). Do you think my choices are right? I would like to make a board where many players could move simultaneously between tiles or squares. Do you think is possible in JSP or I should start with other language? Any suggestion aprecciated, and apologies for my english. Thank you! Regards!

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  • How do developers find the time to stay on top of latest technologies?

    - by u2sonderzug
    I was a freelance web developer until circa 2004 when I started going down the management route but have decided to try to get back into development again (specifically JavaScript and HTML5 web/mobile web apps) and I really get the impression to be truly good at these and similar fast moving technologies a constant amount of time is required to be set aside to invest in getting better at existing skills in addition to learning new skills. I understand right now since I am getting back into things there is a pretty steep learning curve, but seeing how good many guys are out there - the only way I see of getting up there is putting in a serious amount of time. For those working as fulltime developers, what I am trying to understand is this - on most days, how much time in the office is spent actually grinding out code compared to learning/research. I could easily spend 2-4 hours daily getting on top of the best ways to go about doing things. Do most good developers who are employed full time invest significant hours outside of work sharpening their skills? Or maybe I'm looking at all of this completely wrong?

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  • Cloud proxying service

    - by ChristopherJ
    I have an app that mashes up images from Bing image search, it's hosted on Heroku written in rails. The app is client side in javascript, so the mashup is done on an html5 canvas - this means though that if I fetch the images direct from the Bing server, the canvas gets dirty and I can't save it. As a quick work around, i have set up a route on my rails app that simply proxies the request to Bing and passes the result back through. Obviously this is a very poor performance solution and will eat up my dynos very quickly. Can anyone suggest a more suitable option? At the moment I'm thinking maybe Amazon EC2 with apache mod_rewrite rules would be better performing and more cost effective. Is there a cloud service (or an app I could deploy to a cloud service) that would be more appropriate for proxying requests for me so that my javascript can fetch the images without dirtying the canvas?

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  • 2d engine with WebGL

    - by Philipp
    I am currently developing a HTML5 canvas game with a sprite-based 2d engine. The engine is working well so far, but now I thought that I could maybe add some cool graphic effects when I would re-implement the whole engine with WebGL. The whole graphic engine would stay strictly two-dimensional (think of it as a 3d world where the z coordinate of all vertices is 0.0). What I hope to gain from this is the ability to use pixel shaders to create special effects. I also think that the performance could improve. What do you think about that plan?

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  • Debian - no sound output

    - by Gogeta70
    So I've been trying for the last few days to get sound output on my Linux desktop. The onboard audio is Intel HD Audio ICH9, but I couldn't get Alsa to even detect it, so I disabled it in BIOS and installed a PCI card - a Dynex DX-SC51. Searching around, I found that it needed the Alsa driver for ice1724, so I installed all the stuff for that. Now, the system detects my sound card, but I can't get any audio to play out of it. Here's some information: root@debian:~# lspci | grep audio 02:01.0 Multimedia audio controller: VIA Technologies Inc. VT1720/24 [Envy24PT/HT] PCI Multi-Channel Audio Controller (rev 01) root@debian:~# aplay -l **** List of PLAYBACK Hardware Devices **** card 0: ICE1724 [ICEnsemble ICE1724], device 0: ICE1724 [ICE1724] Subdevices: 0/1 Subdevice #0: subdevice #0 card 0: ICE1724 [ICEnsemble ICE1724], device 1: ICE1724 IEC958 [ICE1724 IEC958] Subdevices: 1/1 Subdevice #0: subdevice #0 I've been trying various solutions found on Google for a few days now and I'm getting nowhere. Hopefully someone here can point me in the right direction. Thanks.

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  • How to add an audio filter to AudioRecord (on Android)?

    - by Jim
    I would like to write a "daemon" application that will add a special audio filter (e.g. audio enhancement) to AudioRecord. The result should be as follows: Whenever any VoIP application (e.g. Skype,...) will create an AudioRecord, the captured audio will be first filtered using my daemon application before it reaches Skype. Is this doable ? For example can I use an AudioSessionID=0 to attach my filter to all the input channels ?

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  • Realtek HD Audio Driver for Ubuntu 12.04?

    - by Shifat Taushif
    I recently switched to Ubuntu 12.04 on my Toshiba laptop. I haven't had any issues except for one. I realized that there is a red light coming out of my earphone jack. It's something like this: http://i.stack.imgur.com/gokuH.jpg I looked in the folder that Toshiba created for installing drivers , then I found out that they had installed this driver for my sound card : Realtek HD Audio Driver v6.0.1.5689_withMaxxAudio_Compal(20080908) I'm guessing that the sound card supports Optical Audio Output. I also found out that when I mute the speakers, the light goes away. But when I unmute it, it comes back. I don't really mind having it but it drains my battery. So, is there a Ubuntu version for my sound card driver? Thanks in advance.

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  • having trouble getting audio drivers

    - by barry
    i'm trying to install the audio driver for my laptop and having problems. everything works great except for no audio. i locate the file, download it, try to open it, and this is what i get: Archive: /home/barry/Downloads/Audio_Conexant_v.6.14.10.575_XPx86/HXFSetup.exe [/home/barry/Downloads/Audio_Conexant_v.6.14.10.575_XPx86/HXFSetup.exe] End-of-central-directory signature not found. Either this file is not a zipfile, or it constitutes one disk of a multi-part archive. In the latter case the central directory and zipfile comment will be found on the last disk(s) of this archive. zipinfo: cannot find zipfile directory in one of /home/barry/Downloads/Audio_Conexant_v.6.14.10.575_XPx86/HXFSetup.exe or /home/barry/Downloads/Audio_Conexant_v.6.14.10.575_XPx86/HXFSetup.exe.zip, and cannot find /home/barry/Downloads/Audio_Conexant_v.6.14.10.575_XPx86/HXFSetup.exe.ZIP, period. can anyone help me out here? thanks

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  • {solved}stream TV audio through mic input?

    - by Drew S
    I have a gaming headset and use it with a few devices and am looking for a way to stream my audio through my pc from tv through the mic jack and then through the optical out. the system is detecting sound from the mic port. I would put this directly through the headset but that port is being used by my ps3. So I would like a way as I said to stream it through my pc to my headset, and it be great to have an integrated volume option in the sound drop down too. [TV - mic - Ubuntu - headset(optical out)] Ubuntu 13.04 EDIT I found part of a solution. Solution by installing pavucontrol and using "pactl load-module module-loopback latency_msec=1" I can stream the audio through my pc.

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