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  • Apache on CentOS 5.9 VM serves my optimized images corrupted (but my Mac doesn't)

    - by Robert K
    I'm using a Vagrant VM to mirror the client's environment as closely as I can. As part of our build process we do no optimization of assets early on; that comes as we're ready to take a site live. Needless to say, this issue is beginning to worry me as we need to take the site live very soon. I use ImageOptim to automate optimization of image assets, which runs a whole series of tools (Zopfli, PNGOUT, OptiPNG, AdvPNG, PNGCrush). I always set the optimizations to their maximum setting. After optimization, my PNGs start looking like this: What's weird is, if I serve the same file through my Mac's copy of Apache, not through Vagrant, the image loads fine. In fact, the only time it's ever corrupt like this is when the image is served from the Vagrant VM and its install of Drupal. All optimized JPEGs display only the first ~20% of the image. And PNGs, depending on the image, may show either a portion or the "progressive"-style corruption below. The browser itself makes no difference, the same browser will serve an uncorrupted image from my Mac's Apache instance and a corrupt image from the VM. When I disable all PNG optimizations except PNGCrush, and the removal of the PNG metadata, the image is served corrupted. I'm optimizing JPEG images with JPEGmini. The server is running CentOS 5.9, Apache 2.2.3-85, PHP 5.3.3, and Drupal 7. As best as I can tell the error lies somewhere within the VM, either with Apache or with (perhaps) the network stack. Seems like the tools that optimize the compression of the PNGs and JPEGs are what trigger this error. I've already determined that the .htaccess file isn't interfering with how the images load. What should I try to troubleshoot this?

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  • Image links work but show "broken image" in IE.

    - by Path
    I have a problem. I have made some image files for a menu. They work fine in Firefox, but IE (8, haven't tested with others) and Chrome show a broken image.. Image, on top. Even though the images work. The page is here: http://www.silkeborgmuseum.dk/udvikling/index.php This is a very old page of mine but I need to make it work. I have tried searching google and stackoverflow, but have not so far been able to find anyone else having this problem or what is causing it. Can anyone help? As a parting comment, I will say that I have only been developing websites for a few months, but wow, i already hate IE with a fiery passion.

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  • ruby on rails photo upload problem

    - by dodo00700
    Hallo rails version 2.3.5 I'm learning rails and I run into a problem. I'm doing some nesting forms from the railscasts tutorials. I changed the text area into a data field to upload photos and everything is working. Now i have to display the uploaded pictures and i simply can't do it. I Tried everything I could find on the net but nothing worked. PROBLEM I have the Article controller which handles the article CRUD. inside the article new form there is nested a form for uploading images. article controller def code_image @image_data = Photo.find(params[:id]) @image = @image_data.binary_data send_data(@image, :type => @image_data.content_type, :filename => @image_data.filename, :disposition => 'inline') end photo model def image_file=(input_data) self.filename = input_data.original_filename self.content_type = input_data.content_type.chomp self.binary_data = input_data.read end articles/show.html.erb <%=h @article.title %> <%=h @article.body %> <% for photos in @article.photos %> <%= image_tag(url_for({:action => 'code_image', :id => @article.photos.id})) -%> <% end %> articles/_formnew.html.erb <% form_for (:article, @article, :url => {:action=>'create'}, :html=> {:multipart=>true}) do |f| %> <%= f.error_messages % <%= f.label :title %><br /> <%= f.text_field :title %><br /><br /> <%= f.label :body %><br /> <%= f.text_area :body, :style => 'width: 600px;' %><br /><br /> <% f.fields_for :photos do |builder|%> <%= builder.label :content, "Photo"%><br /> <%= builder.file_field :image_file %><br /> <% end %> <br /> <%= f.submit "Create" %> <% end % Thanks

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  • Android - Images from Assets folder in a GridView

    - by Saran
    Hi, I have been working on creating a Grid View of images, with images being present in the Assets folder. http://stackoverflow.com/questions/1933015/opening-an-image-file-inside-the-assets-folder link helped me with using the bitmap to read it. The code am currently having is: public View getView(final int position, View convertView, ViewGroup parent) { try { AssetManager am = mContext.getAssets(); String list[] = am.list(""); int count_files = imagelist.length; for(int i= 0;i<=count_files; i++) { BufferedInputStream buf = new BufferedInputStream(am.open(list[i])); Bitmap bitmap = BitmapFactory.decodeStream(buf); imageView.setImageBitmap(bitmap); buf.close(); } } catch (IOException e) { e.printStackTrace(); } } My application does read the image from the Assets folder, but it is not iterating through the cells in the grid view. All the cells of the grid view have a same image picked from the set of images. Can anyone tell me how to iterate through the cells and still have different images ? I have the above code in an ImageAdapter Class which extends the BaseAdapter class, and in my main class I am linking that with my gridview by: GridView gv =(GridView)findViewById(R.id.gridview); gv.setAdapter(new ImageAdapter(this, assetlist)); Thanks a lot for any help in advance, Saran

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  • Crystal Reports Images not loading in ASP.NET MVC

    - by Ryan Shripat
    I'm using Crystal Reports in a Webform inside of an MVC application. Images in the reports are not being displayed, however, on both the ASP.NET Development Server and IIS 7 (on Win7x64). I know from a number of other questions similar to this that the CrystalImageHandler HTTP Handler is responsible for rendering the image, but I've tried all of the usual solutions to no avail. So far, I have Added the following to my appSettings (via http://www.mail-archive.com/[email protected]/msg26882.html) <add key="CrystalImageCleaner-AutoStart" value="true" /> <add key="CrystalImageCleaner-Sleep" value="60000" /> <add key="CrystalImageCleaner-Age" value="120000" /> Added the following httpHandler to system.web/httpHandlers (via http://stackoverflow.com/questions/2253682/crystal-report-viewer-control-isnt-loading-the-images-inside-the-report) <add verb="GET" path="CrystalImageHandler.aspx" type="CrystalDecisions.Web.CrystalImageHandler, CrystalDecisions.Web, Version=12.0.2000.0, Culture=neutral, PublicKeyToken=692fbea5521e1304"/> Added the following to my Global.asax.cs (via http://stackoverflow.com/questions/2006011/crystal-reports-images-and-asp-net-mvc) routes.IgnoreRoute("{resource}.aspx/{*pathInfo}"); and routes.IgnoreRoute("CrystalImageHandler.aspx"); Any ideas as to why the images still 404?

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  • Dynamically inserting an image with JavaScript does not work on images that 302 redirect

    - by Samuel Clay
    I am dynamically inserting an image into an HTML document using jQuery. Here is the code: var image_url = "http://www.kottke.org/plus/misc/images/castro-pitching.jpg"; var $image = $('<img src="'+image_url+'" width="50" height="50" />'); $('body').prepend($image); Notice that the image http://www.kottke.org/plus/misc/images/castro-pitching.jpg is actually a 302 redirect to http://kottkegae.appspot.com/images/castro-pitching.jpg. If you were to go to the original image in your browser, it works fine. If you were to load an HTML page with that image in an img tag, it would load fine. However, if you were to insert it dynamically using jQuery (or JavaScript, for that matter), the browser will not show the 302'ed image. If you show the redirected image, it would work fine. var image_url = "http://kottkegae.appspot.com/images/castro-pitching.jpg"; var $image2 = $('<img src="'+image_url+'" width="50" height="50" />'); $('body').prepend($image2); That's crazy, right? What gives and how can I force the image to load when inserted dynamically?

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  • Should I persist images on EBS or S3?

    - by javanes
    I am migrating my Java,Tomcat, Mysql server to AWS EC2. I have already attached EBS volume for storing MySql data. In my web application people may upload images. So I should persist them. There are 2 alternatives in my mind: Save uploaded images to EBS volume. Use the S3 service. The followings are my notes, please be skeptic about them, as my expertise is not on servers, but software development. EBS plus: S3 storage is more expensive. (0.15 $/Gb 0.1$/Gb) S3 plus: Serving statics from EBS may influence my web server's performance negatively. Is this true? Does Serving images affect server performance notably? For S3 my server will not be responsible for serving statics. S3 plus: Serving statics from EBS may result I/O cost, probably it will be minor. EBS plus: People say EBS is faster. S3 plus: People say S3 is more safe for persistence. EBS plus: No need to learn API, it is straight forward to save the images to EBS volume. Namely I can not decide, will be happy if you guide. Thanks

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  • Reducing moire when downsampling halftone comic images.

    - by drawnonward
    How can I reduce moire effects when downsampling halftone comic book images during live zoom on an iPhone or iPad? I am writing a comic book viewer. It would be nice to provide higher resolution images and allow the user to zoom in while reading the comic book. However, my client is averse to moire effects and will not allow this feature if there are noticeable moire artifacts while zooming, which of course there are. Modifying the images to be less susceptible to moire would only work if the modifications were not perceptible. Blur was specifically prohibited, as is anything that removes the beloved halftone dots. The images are black and white halftone and line art. The originals are 600 dpi but what we ship with the application will be half that at best, so probably 2500 pixels or less tall. So what are my options? If I write a custom downsampling algorithm would it be fast enough for real time on these devices? Are there other tricks I can do? Would it work to just avoid the size ratios that have the most visual moire effects? As you zoom in an out, there are definitely peaks where the moire effects are worst. Is there a way to calculate what those points are and just zoom to a nearby scale that is not as bad? Any suggestions are welcome. I have very little experience with image and signal processing, but am enjoying the opportunity to learn. I know nothing of wavelets and acutance and other jargon, so please be verbose.

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  • Preloading CSS Background Images

    - by Peanuts
    Hello guys, I have a hidden contact form which is deployed clicking on a button. Its fields are set as CSS background images, and they always appears a bit later than the div that have been toggled. I was using this snippet in the <head> section, but with no luck (after I cleared the cache) : <script type="text/javascript"> $(document).ready(function() { pic = new Image(); pic2 = new Image(); pic3 = new Image(); pic.src="<?php bloginfo('template_directory'); ?>/images/inputs/input1.png"; pic2.src="<?php bloginfo('template_directory'); ?>/images/inputs/input2.png"; pic3.src="<?php bloginfo('template_directory'); ?>/images/inputs/input3.png"; }); </script> I'm using jQuery as my library, and it would be cool if I could use it as well for arranging this issue. Thanks for your thoughs.

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  • Images from url to listview

    - by Andres
    I have a listview which I show video results from YouTube. Everything works fine but one thing I noticed is that the way it works seems to be a bit slow and it might be due to my code. Are there any suggestions on how I can make this better? Maybe loading the images directly from the url instead of using a webclient? I am adding the listview items in a loop from video feeds returned from a query using the YouTube API. The piece of code which I think is slowing it down is this: Feed<Video> videoFeed = request.Get<Video>(query); int i = 0; foreach (Video entry in videoFeed.Entries) { string[] info = printVideoEntry(entry).Split(','); WebClient wc = new WebClient(); wc.DownloadFile(@"http://img.youtube.com/vi/" + info[0].ToString() + "/hqdefault.jpg", info[0].ToString() + ".jpg"); string[] row1 = { "", info[0].ToString(), info[1].ToString() }; ListViewItem item = new ListViewItem(row1, i); YoutubeList.Items.Add(item); imageListSmall.Images.Add(Bitmap.FromFile(info[0].ToString() + @".jpg")); imageListLarge.Images.Add(Bitmap.FromFile(info[0].ToString() + @".jpg")); } public static string printVideoEntry(Video video) { return video.VideoId + "," + video.Title; } As you can see I use a Webclient which downloads the images so then I can use them as image in my listview. It works but what I'm concerned about is speed..any suggestions? maybe a different control all together?

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  • Loading more than 10 images on iPhone??

    - by SeniorLee
    I'm trying to add more than 10 pictures on ScrollView. NSUInteger i; for (i = 1; i <= numberOfImage; i++) { NSString *imageName = [NSString stringWithFormat:@"d%dimage%d.png", imageSection, i]; UIImage *image = [UIImage imageNamed:imageName]; UIImageView *imageView = [[UIImageView alloc] initWithImage:image]; // setup each frame to a default height and width, it will be properly placed when we call "updateScrollList" CGRect rect = imageView.frame; rect.size.height = kScrollObjHeight; rect.size.width = kScrollObjWidth; imageView.frame = rect; imageView.tag = i; // tag our images for later use when we place them in serial fashion [scrollView addSubview:imageView]; [imageView release]; } This code is from Apple example and it works fine. But if the variable 'i' is bigger than 10, 'UIImage *image' is empty. The imageName seems to correct. But I don't know why it does not load image. Does anybody sees the problem?? And one more thing. If I do like that, does iOS controls memory automatically? I mean it's kind of wasting memory if all (more than 10) images are loaded on memory even they are not displayed. I've heard that iOS loads images only displayed on screen and free images those are not displayed. Is that right? Thanks for reading.

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  • laying out images in UIScrollView automatically

    - by Steve Jabs
    i have a list of images retrieved from xml i want to populate them to a uiscrollview in an order such that it will look like this. 1 2 3 4 5 6 7 8 9 10 if there is only 10 images it will just stop here. right now my current code is this for (int i = 3; i<[appDelegate.ZensaiALLitems count]-1; i++) { UIButton *zenbutton2 =[UIButton buttonWithType:UIButtonTypeCustom]; Items *ZensaiPLUitems = [appDelegate.ZensaiALLitems objectAtIndex:i]; NSURL *ZensaiimageSmallURL = [NSURL URLWithString:ZensaiPLUitems.ZensaiimageSmallURL]; NSLog(@"FVGFVEFV :%@", ZensaiPLUitems.ZensaiimageSmallURL); NSData *simageData = [NSData dataWithContentsOfURL:ZensaiimageSmallURL]; UIImage *itemSmallimage = [UIImage imageWithData:simageData]; [zenbutton2 setImage:itemSmallimage forState:UIControlStateNormal]; zenbutton2.frame=CGRectMake( (i*110+i*110)-660 , 300, 200, 250); [zenbutton2 addTarget:self action:@selector(ShowNextZensaiPage) forControlEvents:UIControlEventTouchUpInside]; [scrollView addSubview:zenbutton2]; } notice the CGRectMake , i have to manually assign fixed values to position them. Is there any way to populate them out without manually assigning. for e.g the images will automatically go down a position once the first row has 3 images and subsequently for the rest.

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  • OpenCV compare two images and get different pixels

    - by Richard Knop
    For some reason the code bellow is not working. I have two 640*480 images which are very similar but not the same (at least few hundred/thousand pixels should be different). This is how I am comparing them and counting different pixels: unsigned char* row; unsigned char* row2; int count = 0; // this happens in a loop // fIplImageHeader is current image // lastFIplImageHeader is image from previous iteration if ( NULL != lastFIplImageHeader->imageData ) { for( int y = 0; y < fIplImageHeader->height; y++ ) { row = &CV_IMAGE_ELEM( fIplImageHeader, unsigned char, y, 0 ); row2 = &CV_IMAGE_ELEM( lastFIplImageHeader, unsigned char, y, 0 ); for( int x = 0; x < fIplImageHeader->width*fIplImageHeader->nChannels; x += fIplImageHeader->nChannels ) { if (row[x] == row2[x]) // the pixel in the first channel (usually G) { count++; } if (row[x+1] == row2[x+1]) // ... second channel (usually B) { count++; } if (row[x+2] == row2[x+2]) // ... third channel (usually R) { count++; } } } } Now at the end I get number 3626 which would seem alright. But, I tried opening one of the images in MS Paint and drawing thick red lines all over it which should increase the number of different pixels substantially. I got the same number again: 3626. Obviously I am doing something wrong here. I am comparing these images in a loop. This line is before the loop: IplImage* lastFIplImageHeader = cvCreateImageHeader(cvSize(640, 480), 8, 3); Then inside the loop I load images like this: IplImage* fIplImageHeader = cvLoadImage( filePath.c_str() ); // here I compare the pixels (the first code snippet) lastFIplImageHeader->imageData = fIplImageHeader->imageData; So lastFIplImageHeader is storing the image from the previous iteration and fIplImageHeader is storing the current image.

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  • Tweaking rendering of thumbnail images in galleria

    - by saket
    I am working on the classic theme of Galleria to display a gallery. Here the requirement is to display the thumbnails in two row with the images in following order with a horizontal scroller if the thumbnails list div width increases more than 24. 1 3 5 7 9 11 13 15 17 19 21 23 .. 2 4 6 8 10 12 14 16 18 20 22 24 .. For if the images are less than 24 and more than 12 then the order should be rendered in two rows as :- 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 .. For if the images is less than 12 the images should be rendered in a single row as :- 1 2 3 4 5 6 7... Presently what I have done is I am using css3 column property to do this using different classes on the basis of image counts. This is working in all browsers but in IE8. So, is there any substitute for css3 column property for IE8 or less. Or some better way to implement the stuff that works fine in IE as well.

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  • Bind two images together to be dragged

    - by Ryan Beaulieu
    I'm looking for some help with a script to drag two images together at once. I currently have a script that allows me to drag thumbnail images into a collection bin to be saved later. However, some of my thumbnails have an image positioned over the top of them to represent these thumbnail images as "unknown" plants. I was wondering if someone could point me in the right direction as to how I would go about binding these two images together to be dragged. Here is my code: $(document).ready(function() { var limit = 16; var counter = 0; $("#mainBin1, #mainBin2, #mainBin3, #mainBin4, #mainBin5, #bin_One_Hd, #bin_Two_Hd, #bin_Three_Hd, #bin_Four_Hd, #bin_Five_Hd").droppable({ accept: ".selector, .plant_Unknown", drop: function(event, ui) { counter++; if (counter == limit) { $(this).droppable("disable"); } $(this).append($(ui.draggable).clone()); $("#cbOptions").show(); $(".item").draggable({ containment: "parent", grid: [72,72], }); } }); $(".selector").draggable({ helper: "clone", revert: "invalid", revertDuration: 700, opacity: 0.75, }); $(".plant_Unknown").draggable({ helper: "clone", revert: "invalid", revertDuration: 700, opacity: 0.75, }); }); Any help would be greatly appreciated. Thanks. EDIT: Website

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  • matching images inside a link in regex

    - by user225269
    What is wrong with regex pattern that I created: $link_image_pattern = '/\<a\shref="([^"]*)"\>\<img\s.+\><\/a\>/'; preg_match_all($link_image_pattern, $str, $link_images); What I'm trying to do is to match all the links which has images inside of them. But when I try to output $link_images it contains everything inside the first index: <pre> <?php print_r($link_images); ?> </pre> The markup looks something like this: Array ( [0] = Array ([0] = " <p>&nbsp;</p> <p><strong><a href="url">Title</a></strong></p> <p>Desc</p> <p><a href="{$image_url2}"><img style="background-image:none;padding-left:0;padding-right:0;display:inline;padding-top:0;border-width:0;" title="image" border="0" alt="image" src="{$image_url2}" width="569" height="409"></a></p> But when outputting the contents of the matches, it simply returns the first string that matches the pattern plus all the other markup in the page like this: <a href="{$image_url}"><img style="background-image:none;padding-left:0;padding-right:0;display:inline;padding-top:0;border-width:0;" title="image" border="0" alt="image" src="{$image_url}" width="568" height="347"></a></p> <p>&nbsp;</p> <p><strong><a href="url">Title</a></strong></p> <p>Desc</p> <p><a href="{$image_url2}"><img style="background-image:none;padding-left:0;padding-right:0;display:inline;padding-top:0;border-width:0;" title="image" border="0" alt="image" src="{$image_url2}" width="569" height="409"></a></p>")

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  • display image in a grid using extjs

    - by Abisha
    I am new to extjs. I want to display icon images for each grid elements. can you please healp me anybody? i am getting the image path from an xml file. my code is below. here i am displaying image path. i have to replace it by displaying image. Ext.onReady(function(){ var store = new Ext.data.Store({ url: 'new_frm.xml', reader: new Ext.data.XmlReader({ record: 'message', fields: [{name: 'first'},{name: 'last'},{name: 'company'},{name: 'email'},{name: 'gender'},{name: 'form-file'},{name: 'state'},{name: 'Live'},{name: 'content'}] }) }); var grid = new Ext.grid.GridPanel({ store: store, columns: [ {header: "First Name", width: 120, dataIndex: 'first', sortable: true}, {header: "Last Name", width: 180, dataIndex: 'last', sortable: true}, {header: "Company", width: 115, dataIndex: 'company', sortable: true}, {header: "Email", width: 100, dataIndex: 'email', sortable: true}, {header: "Gender", width: 100, dataIndex: 'gender', sortable: true}, {header: "Photo", width: 100, dataIndex: 'form-file', sortable: true}, {header: "State", width: 100, dataIndex: 'state', sortable: true}, {header: "Living with", width: 100, dataIndex: 'Live', sortable: true}, {header: "Commands", width: 100, dataIndex: 'content', sortable: true} ], renderTo:'example-grid', height:200 }); store.load(); });

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  • Make an image transparent in IE to show non-transparent background

    - by Select0r
    Hi, I'm trying to get this thing to work in IE (any version - works in FF, Opera, Safari, Chrome ...): I have a DIV with a background-image. The DIV also contains an image that should be transparent onMouseOver. The expected behaviour now is that the DIV-background would shine through the transparent image (which it does in all browsers but IE). Instead it looks like the image is getting transparent but on a white background, I can't see the DIV's background through the image. Here's some code: <div><a href="#" class"dragItem"><img /></a></div> And some CSS: .dojoDndItemOver { cursor : pointer; filter : alpha(opacity = 50); opacity : 0.5; -moz-opacity : 0.5; -khtml-opacity : 0.5; } .dragItem:hover { filter : alpha(opacity = 30); opacity : 0.3; -moz-opacity : 0.3; -khtml-opacity : 0.3; background : none; } All of this is embedded in a Dojo Drag-n-Drop-system, so dojoDndItemOver will automatically be set to the DIV on MouseOver, dragItem is set to the href around the image (using the same class on the image directly doesn't work at all as IE doesn't support "hover" on other items that href). Any ideas? Or is it an IE-speciality to just "simulate" transparency on images by somehow just greying them out instead of providing real transparency and showing whatever is beneath?

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  • How to handle media kept on a separate server (PHP)

    - by Sandman
    So, I have three server, and the idea was to keep all media (images, files, movies) on a media server. I never got around to do it but I think I probably should. So these are the three servers: WWW server DB server Media server Visitors obviously connect to the WWW server and currently image resizing and cache:ing is done on the WWW servers as the original files are kept there. So the idea for me is for image functions I have, that does all the image compositioning, resizing and cahceing would just pie the command over to the media server that would return ther path to the finnished file. What I don't know is how to handle functions such as file_exists() and figuring out image dimensions when needed before even any image management comes into play. Do I pipe all these commands to the other server, via HTTP? I was thinking along the ways of doing it this way: function image(##ARGS##){ if ($GLOBALS["media_host"] != "localhost"){ list ($src, $width, height) = file('http://$GLOBALS[media_host]/imgfunc.php?args=##ARGS##'); return "<img src='$src' height and width >"; } .... do other stuff here } Am I approaching this the wrong way? Is there a better way to do this?

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  • Simple HTML problem with href

    - by pallab
    I am trying to create images hyperlinked to some URL's and hyperlinks donot seem to work. I am using the code as given below at http://windchimes.co.in/index_w%20-%20Copy.html Can you tell me why the hyperlinks to the icons are not workking? <td width="29" style="padding-bottom: 42px;><a href="http://windchimes.co.in/blog" target="_blank"><img align="middle" title="blog" alt="blog" src="http://dl.dropbox.com/u/529534/windchimes/icon-blog.gif"></a></td><td width="29" style="padding-bottom: 42px;> <a href="http://www.linkedin.com/groups?gid=120310" target="_blank"><img align="middle" title="linkedin" alt="linkedin" src="http://dl.dropbox.com/u/529534/windchimes/icon-linkedin.gif"></a></td><td width="29" style="padding-bottom: 42px;> <a href="http://www.facebook.com/group.php?gid=72425590275" target="_blank"><img align="middle" title="facebook" alt="facebook" src="http://dl.dropbox.com/u/529534/windchimes/icon-facebook.gif"></a></td><td width="29" style="padding-bottom: 42px;> <a href="http://twitter.com/windchimesindia" target="_blank"><img align="middle" title="twitter" alt="twitter" src="http://dl.dropbox.com/u/529534/windchimes/icon-twitter.gif"></a></td><td width="29" style="padding-bottom: 42px;> <a href="http://www.youtube.com/user/Windchimesindia" target="_blank"><img align="middle" title="Youtube" alt="Youtube" src="http://dl.dropbox.com/u/529534/windchimes/icon-youtube.gif"></a><td>

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  • Why when i rotate the image black borders appear? PHP GD

    - by EAGhost
    This code generates two images using GD and rotates one of them. When I rotate the image black borders begin to appear. Anyone have an idea of how to resolve this? imagefilledrectangle($im, 0, 0, 300, 400, $black); imagefilledrectangle($im, 1, 1, 298, 398, $grey); imagefilledrectangle($im, 49, 69, 251, 271, $black); imagefilledrectangle($im, 50, 70, 250, 270, $white); imagefttext($im, 13, 0, 90, 30, $black, $font_file, "Wind Direcction"); $source=imagecreatetruecolor(100, 100); imagefilledrectangle($source, 0, 0, 100, 100, $white); $values = array( 20, 30, // Point 1 (x, y) 50, 0, 80, 30, 65, 30, 65, 100, 35, 100, 35, 30 // Point 7 (x, y) ); imagefilledpolygon($source, $values, 7, $black1); $asd=imagerotate($source, $rotate, 0); imagecolortransparent($asd, $black); imageantialias($asd, true); $insert_x = imagesx($asd); $insert_y = imagesy($asd); if($rotate==0 || $rotate==90 || $rotate==180 || $rotate==270){ imagecopymerge ( $im , $asd , 100 , 130 , 0 , 0 , $insert_x , $insert_y , 100 ); } if($rotate==45 || $rotate==135 || $rotate==225 || $rotate==315){ imagecopymerge ( $im , $asd , 85 , 110 , 0 , 0 , $insert_x , $insert_y , 100 ); } imageantialias($im, true); header('Content-Type: image/png'); imagepng($im); imagedestroy($im); ?

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  • iphone: cross platform references and referencing external framework resources

    - by dan
    hi there working on an iphone app and separate framework. the separate framework is for an API that i'm building for use in multiple future apps. this api now needs to reference resources (images). what i would like to do is keep the resources WITH the API framework as local set of resources. i followed the instructions from http://www.clintharris.net/2009/iphone-app-shared-libraries/ to setup my app's project to use the headers from the separate API framework. what i can't seem to figure out is how to automatically load the framework's resources into the app's xcode environment so they can be linked in at app compile time. sure, i can drag the resources across from the framework into the main app's set of resources. but that seems kinda ugly and another step that possibly can be automated (??) anyone know of a better way? it would be great if any changes from the framework would be automatically available in the main app (due to the project 'link-age'). thanks for any help/tips/suggestions...

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  • BufferedImage & ColorModel in Java

    - by spol
    I am using a image processing library in java to manipulate images.The first step I do is I read an image and create a java.awt.Image.BufferedImage object. I do it in this way, BufferedImage sourceImage = ImageIO.read( new File( filePath ) ); The above code creates a BufferedImage ojbect with a DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=0. This is what happens when I run the above code on my macbook. But when I run this same code on a linux machine (hosted server), this creates a BufferedImage object with ColorModel: #pixelBits = 24 numComponents = 3 color space = java.awt.color.ICC_ColorSpace@c39a20 transparency = 1 has alpha = false isAlphaPre = false. And I use the same jpg image in both the cases. I don't know why the color model on the same image is different when run on mac and linux. The colormodel for mac has 4 components and the colormodel for linux has 3 components.There is a problem arising because of this, the image processing library that I use always assumes that there are always 4 components in the colormodel of the image passed, and it throws array out of bounds exception when run on linux box. But on macbook, it runs fine. I am not sure if I am doing something wrong or there is a problem with the library. Please let me know your thoughts. Also ask me any questions if I am not making sense!

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  • Image sprite not lining up in firefox

    - by Saif Bechan
    I am working with an image sprite to create my buttons. They work right in every browser except firefox. Lets say i have 2 spans next to eachother: <span class="spanleft"></span><span class="spanright"></span> and give them some styling(this is the actual code i use for the sprite) .spanleft{ background:url('/templates/default/img/auction/btn-toolbar.png') no-repeat 0 0; display:block; float:left; height:100px; width:13px; } .spanright{ background:url('/templates/default/img/auction/btn-toolbar.png') no-repeat 0 -104px; display:block; float:left; height:100px; width:30px; margin-left:0px; } Now this works in every browser i tested, the images line up great. But in firefox I get a small offset. Now i fiddled with the pixels a lot. Its not an offset of 1px, the offset is about 0.5 of a px. yeah. Ive made a screenshot of what i mean, and i'm going to put in the sprite for the buttons, they make lovely buttons, upstate,downstate,hover,disabled. You can use them in your projects. Here are the shots: This is the problem: Here is the image sprite: I hop this problem can be solved, i am working with FF 3.6. thanks guys!

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  • Problem with php GD image not creating

    - by ThinkingInBits
    With the following code, my browser is returning 'image not created or saved'. I assure you the location of the image exists. So the line within the if statement is returning false for some reason, and yes GD is installed. Any ideas? if ($img = @imagecreatefromjpeg("/var/www/images/upload/1/1.jpg")) { $image_width = imagesx($img); $image_height = imagesy($img); $target_width = 150; $target_height = 150; if ($image_width > $image_height) { $percentage = ($target_width / $image_width); } else { $percentage = ($target_height / $image_height); } $new_image_width = round($image_width * $percentage); $new_image_height = round($image_height * $percentage); $imgResized = imagecreatetruecolor($new_image_width, $new_image_height); imagecopyresampled($imgResized, $img, 0, 0, 0, 0, $new_image_width, $new_image_height, $image_width, $image_height); imagejpeg($imgResized, $this->path, 100); imagedestroy($img); imagedestroy($imgResized); $this->storeThumbnailLocation(); } else { die ("image was not created or saved"); }

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