Search Results

Search found 16547 results on 662 pages for 'physical design'.

Page 48/662 | < Previous Page | 44 45 46 47 48 49 50 51 52 53 54 55  | Next Page >

  • Web-design / UI advice

    - by Damian
    I'm working on a website on a Fmylife style. Now the homepage is the page showing the list of the latest posts. But I think there is a problem with that: The most "interesting" page is the one showing the top posts of the last days, but that page has very few visits compared to the main page. I suppose that's only because the main page is the "default" one. So, I've been thinking of making a home page that shows no posts (only one at the top of the page) but 4 big buttons showing the visitors what are the options to browse the content. But I'm also afraid that most users will not click any option and leave the site having seen no posts. So I don't know what to do. Obviously I have no idea of what will be good from a usability/efficiency point of view. Maybe a mix of the two options will be the best, but I don't know how to mix them. Any advice or idea will be greatly appreciated. The current home page looks like this: http://soquestion.latest.secretsapp.appspot.com/latest The new home page would look like this: http://soquestion.latest.secretsapp.appspot.com/

    Read the article

  • Fluent interface design and code smell

    - by Jiho Han
    public class StepClause { public NamedStepClause Action1() {} public NamedStepClause Action2() {} } public class NamedStepClause : StepClause { public StepClause Step(string name) {} } Basically, I want to be able to do something like this: var workflow = new Workflow().Configure() .Action1() .Step("abc").Action2() .Action2() .Step("def").Action1(); So, some "steps" are named and some are not. The thing I do not like is that the StepClause has knowledge of its derived class NamedStepClause. I tried a couple of things to make this sit better with me. I tried to move things out to interfaces but then the problem just moved from the concrete to the interfaces - INamedStepClause still need to derive from IStepClause and IStepClause needs to return INamedStepClause to be able to call Step(). I could also make Step() part of a completely separate type. Then we do not have this problem and we'd have: var workflow = new Workflow().Configure() .Step().Action1() .Step("abc").Action2() .Step().Action2() .Step("def").Action1(); Which is ok but I'd like to make the step-naming optional if possible. I found this other post on SO here which looks interesting and promising. What are your opinions? I'd think the original solution is completely unacceptable or is it? By the way, those action methods will take predicates and functors and I don't think I want to take an additional parameter for naming the step there. The point of it all is, for me, is to only define these action methods in one place and one place only. So the solutions from the referenced link using generics and extension methods seem to be the best approaches so far.

    Read the article

  • MVVM Good Design. DataSet or a RowViewModel

    - by LnDCobra
    I have just started learning MVVM and having a dilemna. If I have a a main ViewModel and inside this model I have a number of datasets. Now should I be creating a new ViewModel for each row inside the dataset? Or expose the DataSet itself as a DependencyProperty? For now the dataset has about 20 rows inside it, and the thought of iterating through each row to create a ViewModel binding to each row.... might not be the best option for performance reasons and memory reasons in the future, like when there are 1000+ rows. Should I still go ahead and create a RowViewModel and iterate through the dataset? And have an ObservableCollection of it or just expose the dataset? Any help would be greatly appreciated.

    Read the article

  • Another design-related C++ question

    - by Kotti
    Hi! I am trying to find some optimal solutions in C++ coding patterns, and this is one of my game engine - related questions. Take a look at the game object declaration (I removed almost everything, that has no connection with the question). // Abstract representation of a game object class Object : public Entity, IRenderable, ISerializable { // Object parameters // Other not really important stuff public: // @note Rendering template will never change while // the object 'lives' Object(RenderTemplate& render_template, /* params */) : /*...*/ { } private: // Object rendering template RenderTemplate render_template; public: /** * Default object render method * Draws rendering template data at (X, Y) with (Width, Height) dimensions * * @note If no appropriate rendering method overload is specified * for any derived class, this method is called * * @param Backend & b * @return void * @see */ virtual void Render(Backend& backend) const { // Render sprite from object's // rendering template structure backend.RenderFromTemplate( render_template, x, y, width, height ); } }; Here is also the IRenderable interface declaration: // Objects that can be rendered interface IRenderable { /** * Abstract method to render current object * * @param Backend & b * @return void * @see */ virtual void Render(Backend& b) const = 0; } and a sample of a real object that is derived from Object (with severe simplifications :) // Ball object class Ball : public Object { // Ball params public: virtual void Render(Backend& b) const { b.RenderEllipse(/*params*/); } }; What I wanted to get is the ability to have some sort of standard function, that would draw sprite for an object (this is Object::Render) if there is no appropriate overload. So, one can have objects without Render(...) method, and if you try to render them, this default sprite-rendering stuff is invoked. And, one can have specialized objects, that define their own way of being rendered. I think, this way of doing things is quite good, but what I can't figure out - is there any way to split the objects' "normal" methods (like Resize(...) or Rotate(...)) implementation from their rendering implementation? Because if everything is done the way described earlier, a common .cpp file, that implements any type of object would generally mix the Resize(...), etc methods implementation and this virtual Render(...) method and this seems to be a mess. I actually want to have rendering procedures for the objects in one place and their "logic implementation" - in another. Is there a way this can be done (maybe alternative pattern or trick or hint) or this is where all this polymorphic and virtual stuff sucks in terms of code placement?

    Read the article

  • Language Design: Combining Gotos and Functions

    - by sub
    I'm designing and currently rethinking a low-level interpreted programming language with similarities to assembler. I very soon came across the functions/loops/gotos decision problem and thought that while loops like while and for would be too high-level and unfitting, gotos would be too low level, unmaintainable and generally evil again. Functions like you know them from most languages that have return values and arguments aren't fitting in the language's concept either. So I tried to figure out something between a function and a goto which is capable of Recursion Efficient loops After some thinking I came up with the idea of subroutines: They have a beginning and an end like a function They have a name but no arguments like a goto You can go into one with jump and go out of it again before its end with return (doesn't give back any result, only stops the subroutine) Handled just like normal code - Global scope like goto So I wanted to know: Is the idea above good? What are the (dis)advantages? Would there be a better combination of function and goto or even a completely new idea?

    Read the article

  • Python class design - Splitting up big classes into multiple ones to group functionality

    - by Ivo Wetzel
    OK I've got 2 really big classes 1k lines each that I currently have split up into multiple ones. They then get recombined using multiple inheritance. Now I'm wondering, if there is any cleaner/better more pythonic way of doing this. Completely factoring them out would result in endless amounts of self.otherself.do_something calls, which I don't think is the way it should be done. To make things clear here's what it currently looks like: from gui_events import GUIEvents # event handlers from gui_helpers import GUIHelpers # helper methods that don't directly modify the GUI # GUI.py class GUI(gtk.Window, GUIEvents, GUIHelpers): # general stuff here stuff here One problem that is result of this is Pylint complaining giving me trillions of "init not called" / "undefined attribute" / "attribute accessed before definition" warnings.

    Read the article

  • Query Object Pattern (Design Pattern)

    - by The Elite Gentleman
    Hi Guys, I need to implement a Query Object Pattern in Java for my customizable search interface (of a webapp I'm writing). Does anybody know where I can get an example/tutorial of Query Object Pattern (Martin Fowler's QoP)? Thanks in Advance ADDITION How to add a Query Pattern to an existing DAO pattern?

    Read the article

  • Design by contract: predict methods needed, discipline yourself and deal with code that comes to min

    - by fireeyedboy
    I like the idea of designing by contract a lot (at least, as far as I understand the principal). I believe it means you define intefaces first before you start implementing actual code, right? However, from my limited experience (3 OOP years now) I usually can't resist the urge to start coding pretty early, for several reasons: because my limited experience has shown me I am unable to predict what methods I will be needing in the interface, so I might as well start coding right away. or because I am simply too impatient to write out the whole interfaces first. or when I do try it, I still wind up implementing bits of code already, because I fear I might forget this or that imporant bit of code, that springs to mind when I am designing the interfaces. As you see, especially with the last two points, this leads to a very disorderly way of doing thing. Tasks get mixed up. I should draw a clear line between designing interfaces and actual coding. If you, unlike me, are a good/disciplined planner, as intended above, how do you: ...know the majority of methods you will be needing up front so well? Especially if it's components that implement stuff you are not familiar with yet. ...keep yourself from resisting the urge to start coding right away? ...deal with code that comes to mind when you are designing the intefaces?

    Read the article

  • Android: ListActivity design - changing the content of the List Adapter

    - by Rob
    Hi, I would like to write a rather simple content application which displays a list of textual items (along with a small pic). I have a standard menu in which each menu item represents a different category of textual items (news, sports, leisure etc.). Pressing a menu item will display a list of textual items of this category. Now, having a separate ListActivity for each category seems like an overkill (or does it?..) Naturally, it makes much more sense to use one ListActivity and replace the data of its adapter when each category is loaded. My concern is when "back" is pressed. The adapter is loaded with items of the current category and now I need to display list of the previous category (and enable clicking on list items too...). Since I have only one activity - I thought of backup and load mechanism in onPause() and onResume() functions as well as making some distinction whether these function are invoked as a result of a "new" event (menu item selected) or by a "back" press. This seems very cumbersome for such a trivial usage... Am I missing something here? Thanks, Rob

    Read the article

  • a good book about software design

    - by Idan
    i'm looking for a book that talks about sofware decision like : when should i use thread pool and shouldn't. and in the first case, explains how. how should i acess my DB , how big my transactions should be how to read XML, to use DOM or SAX, what library to choose, and best ways to parse how to handle client-server app best efficient way and more stuff like that. is a book like that exist ? (preferably in c++ but not that important)

    Read the article

  • Missing ideas in programming language design

    - by meyka
    I wanted to try something new and so I designed some programming languages and wrote interpreters for them: A rather low-level, not very expressive language. (I didn't want to parse complex expressions right at the beginning) It featured: Variables (yay) Subroutines, with a call stack Basic arithmetic functions, basic string manipulation, ... Code in the language looks like this: set i 0 inc i print i Very, very basic you see. A more high-level language I decided to make it structured and so it featured things like if-else, while, functions, and so on. The stuff most programming languages have. Ended up like a unworthy Python clone, I hated that. A code-golf language Which ended up similar to J, golfcode, APL, etc. Nothing special As you can see: I don't lack the skills but the ideas. I can't figure out anything new, not even bad, unneccessary things, for my languages. - Do you know of some weird things I could implement in my languages, which don't try to make programming harder (like most esoteric languages) but funnier or more different from other languages? It can't be possible that every weird thing has been tried out so far, or?

    Read the article

  • Table design issues - should I create separate fields or store as a blob

    - by Ali
    Hi guys I'm working on my web based ordering system and we would like to maintain a kind of task history for each of our orders. A hsitory in the sense that we would like to maintain a log of who did what on an order like lets say an order has been entered - we would like to know if the order was acknowledged for an example. Or lets say somebody followed up on the order - etc. Consider that there are numerous situations like this for each order would it be wise to create a schema on the lines of: Orders ID - title - description - date - is_ack - is_follow - ack_by ..... That accounts to a lot of fields - on teh other hand I could have one LongText field called 'history' and fill it with a serialised object holding all the information. However in the latter case I can't run a query to lets say retrieve all orders that have not been acknowledged and stuff like that. With time requirements woudl change and I would be required to modify it to allow for more detailed tracking and that is why I need to set up a way which would be feasible to scale upon yet I don't want to be restricted on the SQL side too much.

    Read the article

  • SQL Server to PostgreSQL - Migration and design concerns

    - by youwhut
    Currently migrating from SQL Server to PostgreSQL and attempting to improve a couple of key areas on the way: I have an Articles table: CREATE TABLE [dbo].[Articles]( [server_ref] [int] NOT NULL, [article_ref] [int] NOT NULL, [article_title] [varchar](400) NOT NULL, [category_ref] [int] NOT NULL, [size] [bigint] NOT NULL ) Data (comma delimited text files) is dumped on the import server by ~500 (out of ~1000) servers on a daily basis. Importing: Indexes are disabled on the Articles table. For each dumped text file Data is BULK copied to a temporary table. Temporary table is updated. Old data for the server is dropped from the Articles table. Temporary table data is copied to Articles table. Temporary table dropped. Once this process is complete for all servers the indexes are built and the new database is copied to a web server. I am reasonably happy with this process but there is always room for improvement as I strive for a real-time (haha!) system. Is what I am doing correct? The Articles table contains ~500 million records and is expected to grow. Searching across this table is okay but could be better. i.e. SELECT * FROM Articles WHERE server_ref=33 AND article_title LIKE '%criteria%' has been satisfactory but I want to improve the speed of searching. Obviously the "LIKE" is my problem here. Suggestions? SELECT * FROM Articles WHERE article_title LIKE '%criteria%' is horrendous. Partitioning is a feature of SQL Server Enterprise but $$$ which is one of the many exciting prospects of PostgreSQL. What performance hit will be incurred for the import process (drop data, insert data) and building indexes? Will the database grow by a huge amount? The database currently stands at 200 GB and will grow. Copying this across the network is not ideal but it works. I am putting thought into changing the hardware structure of the system. The thought process of having an import server and a web server is so that the import server can do the dirty work (WITHOUT indexes) while the web server (WITH indexes) can present reports. Maybe reducing the system down to one server would work to skip the copying across the network stage. This one server would have two versions of the database: one with the indexes for delivering reports and the other without for importing new data. The databases would swap daily. Thoughts? This is a fantastic system, and believe it or not there is some method to my madness by giving it a big shake up. UPDATE: I am not looking for help with relational databases, but hoping to bounce ideas around with data warehouse experts.

    Read the article

  • good database design for localization

    - by rap-uvic
    Hi, I have 3 tables for localization: Locales, ResourceKeys, and Resources. Resources is a many to many table between ResourceKeys and Locales, and stores Resource values for each resource key in multiple languages. Now if I have a table called Event, which needs a localized title and description, how do I best do this? Do I create foreign key columns in Event table which point to ResourceKey IDs each for title and description, or is there a better way?

    Read the article

  • ERD Design help meeded

    - by Mobi
    Hello guyz, I am new to ERD and stuff.Earlier i was drawing an erd that issued me some problems. the name of two entities in focus is "Bus" and "Passenger".What shall be the relationship between them. I think it should be many to many since one passenger can travel in many buses and a bus can give ride to many passengers.But one of my friend insisted that its a one-to-many relationship(A bus can have many passengers but a passenger can travel in only one bus).Plz let me know what's right. Also , whats the relationship between a class,students. Any help is appreciated.

    Read the article

  • Database design: OR relation

    - by Ant
    I have a database with a "users" table containing data about my users. Each user is to be linked to a company or a college. I wish to have two separate tables "college" and "company" each with a field "ID". So how do I link each record in the users table to either a company or a college? The basic thing is that I wish to establish an "OR" relationship in the database.

    Read the article

  • CSS::Website Design::GLASSES:: Colors for GLASSES website.

    - by Yosef
    Hi I doing Glasses(optica) store website. I thinking about colors that should be in glasses website. I think about colors that connected to glasses, like in other fields that i doing websites, but the problem is that glasses can be in different colors. I will be grateful for colors suggestions for glasses store and pretty glasses websites that already exist. Thanks, Yosef

    Read the article

  • design business class for unit test

    - by Mauro Destro
    I'm trying to clean my code to make it unit-testable. I know that unit tests must be created while coding but... I have to do it now, with code completed. My business class is full of methods with a similar implementation like: var rep=new NHrepository<ModelClass1>(Session); rep.Where(x=>x.Field1==1).ToList(); first error (from my point of view) is that I don't have to use "new" but instead use DI and add in the ctor parameters a INHrepository modelClass1Repository. If in my class I have two or more repository of different model class? Each must be in the ctor? Or probably business class is not build with SeparationOfConcern principle?

    Read the article

  • Java design: too many getters

    - by dege
    After writing a few lesser programs when learning Java the way I've designed the programs is with Model-View-Control. With using MVC I have a plethora of getter methods in the model for the view to use. It feels that while I gain on using MVC, for every new value added I have to add two new methods in the model which quickly get all cluttered with getter & setters. So I was thinking, maybe I should use the notifyObserver method that takes an argument. But wouldn't feel very smart to send every value by itself either so I figured, maybe if I send a kind of container with all the values, preferably only those that actually changed. What this would accomplish would be that instead of having a whole lot of getter methods I could just have one method in the model which put all relevant values in the container. Then in the view I would have a method called from the update which extracted the values from the container and assigning them to the correct fields. I have two questions concerning this. First: is this actually a viable way to do this. Would you recommend me doing something along these lines? Secondly: if I do use this plan and I don't want to keep sending fields that didn't actually change. How would I handle that without having to have if statements to check if the value is not null for every single value?

    Read the article

  • Need advice to design 'crack-proof' software

    - by alee
    I am currently working on a project where i need to create some architecture, framework or any standards by which i can "at least" increase the cracking method for a software, i.e, to add to software security. There are already different ways to activate a software which includes online activation, keys etc. I am currently studying few research papers as well. But there are still lot of things that i want to discuss. Could someone guide me to some decent forum, mailing list or something like that? or any other help would be appreciated.

    Read the article

< Previous Page | 44 45 46 47 48 49 50 51 52 53 54 55  | Next Page >