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  • CodePlex Daily Summary for Sunday, January 30, 2011

    CodePlex Daily Summary for Sunday, January 30, 2011Popular ReleasesWPF Application Framework (WAF): WPF Application Framework (WAF) 2.0.0.3: Version: 2.0.0.3 (Milestone 3): This release contains the source code of the WPF Application Framework (WAF) and the sample applications. Requirements .NET Framework 4.0 (The package contains a solution file for Visual Studio 2010) The unit test projects require Visual Studio 2010 Professional Remark The sample applications are using Microsoft’s IoC container MEF. However, the WPF Application Framework (WAF) doesn’t force you to use the same IoC container in your application. You can use ...Rawr: Rawr 4.0.17 Beta: Rawr is now web-based. The link to use Rawr4 is: http://elitistjerks.com/rawr.phpThis is the Cataclysm Beta Release. More details can be found at the following link http://rawr.codeplex.com/Thread/View.aspx?ThreadId=237262 and on the Version Notes page: http://rawr.codeplex.com/wikipage?title=VersionNotes As of the 4.0.16 release, you can now also begin using the new Downloadable WPF version of Rawr!This is a pre-alpha release of the WPF version, there are likely to be a lot of issues. If you...VivoSocial: VivoSocial 7.4.2: Version 7.4.2 of VivoSocial has been released. If you experienced any issues with the previous version, please update your modules to the 7.4.2 release and see if they persist. If you have any questions about this release, please post them in our Support forums. If you are experiencing a bug or would like to request a new feature, please submit it to our issue tracker. Web Controls * Updated Business Objects and added a new SQL Data Provider File. Groups * Fixed a security issue whe...PHP Manager for IIS: PHP Manager 1.1.1 for IIS 7: This is a minor release of PHP Manager for IIS 7. It contains all the functionality available in 56962 plus several bug fixes (see change list for more details). Also, this release includes Russian language support. SHA1 codes for the downloads are: PHPManagerForIIS-1.1.0-x86.msi - 6570B4A8AC8B5B776171C2BA0572C190F0900DE2 PHPManagerForIIS-1.1.0-x64.msi - 12EDE004EFEE57282EF11A8BAD1DC1ADFD66A654VFPX: VFP2C32 2.0.0.8 Release Candidate: This release includes several bugfixes, new functions and finally a CHM help file for the complete library.EnhSim: EnhSim 2.3.3 ALPHA: 2.3.3 ALPHAThis release supports WoW patch 4.06 at level 85 To use this release, you must have the Microsoft Visual C++ 2010 Redistributable Package installed. This can be downloaded from http://www.microsoft.com/downloads/en/details.aspx?FamilyID=A7B7A05E-6DE6-4D3A-A423-37BF0912DB84 To use the GUI you must have the .NET 4.0 Framework installed. This can be downloaded from http://www.microsoft.com/downloads/en/details.aspx?FamilyID=9cfb2d51-5ff4-4491-b0e5-b386f32c0992 - Added back in a p...DB>doc for Microsoft SQL Server: 1.0.0.0: Initial release Supported output HTML WikiPlex markup Raw XML Supported objects Tables Primary Keys Foreign Keys ViewsmojoPortal: 2.3.6.1: see release notes on mojoportal.com http://www.mojoportal.com/mojoportal-2361-released.aspx Note that we have separate deployment packages for .NET 3.5 and .NET 4.0 The deployment package downloads on this page are pre-compiled and ready for production deployment, they contain no C# source code. To download the source code see the Source Code Tab I recommend getting the latest source code using TortoiseHG, you can get the source code corresponding to this release here.Office Web.UI: Alpha preview: This is the first alpha release. Very exciting moment... This download is just the demo application : "Contoso backoffice Web App". No source included for the moment, just the app, for testing purposes and for feedbacks !! This package includes a set of official MS Office icons (143 png 16x16 and 132 png 32x32) to really make a great app ! Please rate and give feedback ThanksParallel Programming with Microsoft Visual C++: Drop 6 - Chapters 4 and 5: This is Drop 6. It includes: Drafts of the Preface, Introduction, Chapters 2-7, Appendix B & C and the glossary Sample code for chapters 2-7 and Appendix A & B. The new material we'd like feedback on is: Chapter 4 - Parallel Aggregation Chapter 5 - Futures The source code requires Visual Studio 2010 in order to run. There is a known bug in the A-Dash sample when the user attempts to cancel a parallel calculation. We are working to fix this.Catel - WPF and Silverlight MVVM library: 1.1: (+) Styles can now be changed dynamically, see Examples application for a how-to (+) ViewModelBase class now have a constructor that allows services injection (+) ViewModelBase services can now be configured by IoC (via Microsoft.Unity) (+) All ViewModelBase services now have a unit test implementation (+) Added IProcessService to run processes from a viewmodel with directly using the process class (which makes it easier to unit test view models) (*) If the HasErrors property of DataObjec...NodeXL: Network Overview, Discovery and Exploration for Excel: NodeXL Excel Template, version 1.0.1.160: The NodeXL Excel template displays a network graph using edge and vertex lists stored in an Excel 2007 or Excel 2010 workbook. What's NewThis release improves NodeXL's Twitter and Pajek features. See the Complete NodeXL Release History for details. Installation StepsFollow these steps to install and use the template: Download the Zip file. Unzip it into any folder. Use WinZip or a similar program, or just right-click the Zip file in Windows Explorer and select "Extract All." Close Ex...Kooboo CMS: Kooboo CMS 3.0 CTP: Files in this downloadkooboo_CMS.zip: The kooboo application files Content_DBProvider.zip: Additional content database implementation of MSSQL, RavenDB and SQLCE. Default is XML based database. To use them, copy the related dlls into web root bin folder and remove old content provider dlls. Content provider has the name like "Kooboo.CMS.Content.Persistence.SQLServer.dll" View_Engines.zip: Supports of Razor, webform and NVelocity view engine. Copy the dlls into web root bin folder to enable...UOB & ME: UOB ME 2.6: UOB ME 2.6????: ???? V1.0: ???? V1.0 ??Password Generator: 2.2: Parallel password generation Password strength calculation ( Same method used by Microsoft here : https://www.microsoft.com/protect/fraud/passwords/checker.aspx ) Minor code refactoringVisual Studio 2010 Architecture Tooling Guidance: Spanish - Architecture Guidance: Francisco Fagas http://geeks.ms/blogs/ffagas, Microsoft Most Valuable Professional (MVP), localized the Visual Studio 2010 Quick Reference Guidance for the Spanish communities, based on http://vsarchitectureguide.codeplex.com/releases/view/47828. Release Notes The guidance is available in a xps-only (default) or complete package. The complete package contains the files in xps, pdf and Office 2007 formats. 2011-01-24 Publish version 1.0 of the Spanish localized bits.ASP.NET MVC Project Awesome, jQuery Ajax helpers (controls): 1.6.2: A rich set of helpers (controls) that you can use to build highly responsive and interactive Ajax-enabled Web applications. These helpers include Autocomplete, AjaxDropdown, Lookup, Confirm Dialog, Popup Form, Popup and Pager the html generation has been optimized, the html page size is much smaller nowFacebook Graph Toolkit: Facebook Graph Toolkit 0.6: new Facebook Graph objects: Application, Page, Post, Comment Improved Intellisense documentation new Graph Api connections: albums, photos, posts, feed, home, friends JSON Toolkit upgraded to version 0.9 (beta release) with bug fixes and new features bug fixed: error when handling empty JSON arrays bug fixed: error when handling JSON array with square or large brackets in the message bug fixed: error when handling JSON obejcts with double quotation in the message bug fixed: erro...Microsoft All-In-One Code Framework: Visual Studio 2008 Code Samples 2011-01-23: Code samples for Visual Studio 2008New ProjectsAnaida - WebSocket Client/Adapter: Anaida is a WebSocket Client Library/Adapter. With 3 versions for Java, Silverlight and C#CutPasteAssign: Visual Studio extension to assist in the common refactoring of assigning parameters to local variables.Drori Photos: Photos of Drori the photographerD-Solution: App de D-SolutionEnigma Home Inventory: Most consumers do not have an itemized list of proof of ownership. Enigma Home Inventory may take the hassle out of arguing with the insurance companies. This project is aimed to be for a simple inventory program for end users who are not computer savvy.FastKnow: is a CMS & wikiFileSignatures: FileSignatures aims to create a class library that can identify the file format based on file contents. The project is written in C# 3.0, and can be used in .NET 3.5 and 4.0 projects.Genrsis: The aim of the Genrsis project is to be a suite of products that you can use to build things, starting with a workflow-based project management tool. Built in C#, it should be a one-stop place to get well-integrated products to get you up and running.MVC Demos: MVC 2 and MVC 3 examples with ajax and json.MVC Templates for DevExpress: Scaffolding templates for use in ASP.NET MVC 2 with DevExpress MVC Extensions for ASP.NET MVCPixel Replacer: The Pixel Replacer is a simple library for replacing pixel colors with a new color, by setting a filter rule.ReviewPal - The Code Review Companion for .Net.: ReviewPal, the Code Review Companion for .Net. This is an Add-In / Extension for Visual Studio 2008 & Visual Studio 2010. The aim of the Add-In / Extension is to do a source code review within the Visual Studio IDE where code makes more sense and most readable.SMVector3: Vector3 class implemented as float array or with SIMD instructions with the same interface so it is transparant whether you decide to use one version or another. You can also chance version during the life cycle of the projects.uRibbon - Office 2007 Ribbon control for VB.NET: Office 2007 ribbon control, with Orb and graphic transitions. After searching for many day looking for an Office 2007-like ribbon bar, I finally gave up and decided to write my own. It's in decent shape as-is. But anyone interested in helping me to continue the devlopment??vtcheck: This will read a target binary and check to see if it is detected by VirusTotal.Web Scheduled Task Framework: A simple set of classes intended to allow the standalone scheduling of tasks (arbitrary code to execute) on a .net website without requiring access to the operating system.WP7 codeproject app: A Windows Phone 7 app for browsing codeproject.com.zhongjh: ?????????,???????。???????????: ???????????

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  • why are my players drawn to the side of my viewport

    - by Jetbuster
    Following this admittedly brilliant and clean 2d camera class I have a camera on each player, and it works for multiplayer and i've divided the screen into two sections for split screen by giving each camera a viewport. However in the game it looks like this I'm not sure if thats their position relative to the screen or what The relevant gameScreen code, the makePlayers is setup so it could theoretically work for up to 4 players private void makePlayers() { int rowCount = 1; if (NumberOfPlayers > 2) rowCount = 2; players = new Player[NumberOfPlayers]; for (int i = 0; i < players.Length; i++) { int xSize = GameRef.Window.ClientBounds.Width / 2; int ySize = GameRef.Window.ClientBounds.Height / rowCount; int col = i % rowCount; int row = i / rowCount; int xPoint = 0 + xSize * row; int yPoint = 0 + ySize * col; Viewport viewport = new Viewport(xPoint, yPoint, xSize, ySize); Vector2 playerPosition = new Vector2(viewport.TitleSafeArea.X + viewport.TitleSafeArea.Width / 2, viewport.TitleSafeArea.Y + viewport.TitleSafeArea.Height / 2); players[i] = new Player(playerPosition, playerSprites[i], GameRef, viewport); } //players[1].Keyboard = true; } public override void Draw(GameTime gameTime) { base.Draw(gameTime); foreach (Player player in players) { GraphicsDevice.Viewport = player.PlayerCamera.ViewPort; GameRef.spriteBatch.Begin(SpriteSortMode.Immediate, BlendState.AlphaBlend, SamplerState.PointClamp, null, null, null, player.PlayerCamera.Transform); map.Draw(GameRef.spriteBatch); // Draw the Player player.Draw(GameRef.spriteBatch); // Draw UI screen elements GraphicsDevice.Viewport = Viewport; ControlManager.Draw(GameRef.spriteBatch); GameRef.spriteBatch.End(); } } the player's initialize and draw methods are like so internal void Initialize() { this.score = 0; this.angle = (float)(Math.PI * 0 / 180);//Start sprite at it's default rotation int width = utils.scaleInt(picture.Width, imageScale); int height = utils.scaleInt(picture.Height, imageScale); this.hitBox = new HitBox(new Vector2(centerPos.X - width / 2, centerPos.Y - height / 2), width, height, Color.Black, game.Window.ClientBounds); playerCamera.Initialize(); } #region Methods public void Draw(SpriteBatch spriteBatch) { //Console.WriteLine("Hitbox: X({0}),Y({1})", hitBox.Points[0].X, hitBox.Points[0].Y); //Console.WriteLine("Image: X({0}),Y({1})", centerPos.X, centerPos.Y); Vector2 orgin = new Vector2(picture.Width / 2, picture.Height / 2); hitBox.Draw(spriteBatch); utils.DrawCrosshair(spriteBatch, Position, game.Window.ClientBounds, Color.Red); spriteBatch.Draw(picture, Position, null, Color.White, angle, orgin, imageScale, SpriteEffects.None, 0.1f); } as I said I think I'm gonna need to do something with the render position but I'm to entirely sure what or how it would be elegant to say the least

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  • WebLogic Partner Community Newsletter May 2014

    - by JuergenKress
    Dear WebLogic Partner Community member, Registration for the Fusion Middleware Summer Camps 2014 is open – Register asap for one of our bootcamps August 4th – 8th 2014 in Lisbon. Please read details and pre-requisitions careful before you register. We expect that like in the past, the conference will be booked out soon! Thanks to you our WebLogic Specialized Partners Oracle is #1 for Worldwide Market-Share Total Software Revenue in the Application Platform Market Segment for 2013. Want to know why, get the new recipes for Oracle WebLogic 12.1.2. Looking for the right server to run WebLogic – try WebLogic on Oracle Database Appliance 2.9. Want to install WebLogic - Play around with WebLogic Maven Plug-In. Thanks for sharing all the additional WebLogic articles within the community: How to use NodeManager to control WebLogic Servers & Retrieving WebLogic Server Name and Port in ADF Application & Glassfish to WebLogic Migration & Advanced GPIO & Building Robots with Java Embedded & Quick & Dirty How-to Guide: Install GlassFish 4 on Raspberry Pi & New Release: Java Micro Edition (ME) 8. In our Development tool section Frank published Development - Performance and Tuning - Overview in the latest ADF Architecture TV channel. Many of our clients run forms applications, make sure you run it on WebLogic. Thanks for sharing all the additional development tool articles within the community: Using Oracle WebLogic 12c with NetBeans IDE & Consuming SOAP Service & Check Box Support in ADF Query & New release of the ADF EMG Audit Rules & Working with the Array Data Type in a Table & ADF client-side architecture - Select All & Book Review: NetBeans Platform for Beginners See you in Lisbon! To read the complete newsletter please visit http://tinyurl.com/WebLogicNewsMay2014 (OPN Account required) To become a member of the WebLogic Partner Community please register at http://www.oracle.com/partners/goto/wls-emea ( OPN account required). If you need support with your account please contact the Oracle Partner Business Center. Blog Twitter LinkedIn Mix Forum Wiki Technorati Tags: WebLogic Community newsletter,newsletter,WebLogic,WebLogic Community,Oracle,OPN,Jürgen Kress

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  • 2D Collision in Canvas - Balls Overlapping When Velocity is High

    - by kushsolitary
    I am doing a simple experiment in canvas using Javascript in which some balls will be thrown on the screen with some initial velocity and then they will bounce on colliding with each other or with the walls. I managed to do the collision with walls perfectly but now the problem is with the collision with other balls. I am using the following code for it: //Check collision between two bodies function collides(b1, b2) { //Find the distance between their mid-points var dx = b1.x - b2.x, dy = b1.y - b2.y, dist = Math.round(Math.sqrt(dx*dx + dy*dy)); //Check if it is a collision if(dist <= (b1.r + b2.r)) { //Calculate the angles var angle = Math.atan2(dy, dx), sin = Math.sin(angle), cos = Math.cos(angle); //Calculate the old velocity components var v1x = b1.vx * cos, v2x = b2.vx * cos, v1y = b1.vy * sin, v2y = b2.vy * sin; //Calculate the new velocity components var vel1x = ((b1.m - b2.m) / (b1.m + b2.m)) * v1x + (2 * b2.m / (b1.m + b2.m)) * v2x, vel2x = (2 * b1.m / (b1.m + b2.m)) * v1x + ((b2.m - b1.m) / (b2.m + b1.m)) * v2x, vel1y = v1y, vel2y = v2y; //Set the new velocities b1.vx = vel1x; b2.vx = vel2x; b1.vy = vel1y; b2.vy = vel2y; } } You can see the experiment here. The problem is, some balls overlap each other and stick together while some of them rebound perfectly. I don't know what is causing this issue. Here's my balls object if that matters: function Ball() { //Random Positions this.x = 50 + Math.random() * W; this.y = 50 + Math.random() * H; //Random radii this.r = 15 + Math.random() * 30; this.m = this.r; //Random velocity components this.vx = 1 + Math.random() * 4; this.vy = 1 + Math.random() * 4; //Random shade of grey color this.c = Math.round(Math.random() * 200); this.draw = function() { ctx.beginPath(); ctx.fillStyle = "rgb(" + this.c + ", " + this.c + ", " + this.c + ")"; ctx.arc(this.x, this.y, this.r, 0, Math.PI*2, false); ctx.fill(); ctx.closePath(); } }

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  • What's about Java?

    - by Silviu Turuga
    What is Java? In very short words, Java is a programming language that let you make an application that can be run on different operating systems, no matter we are talking about Windows, Mac OS, Linux or even embedded devices, such as RaspberryPi. When you compile a Java program, instead of getting a binary output as you get on other programming languages, you'll get a Java intermediate code, called Java bytecode. This is interpreted at run time, by a virtual machine that is specifically for the hardware and operating system you are using. What Java do i need? There are 5 major versions of Java: Java SE(Standard Edition) - this is what I'll use on most of my tutorials. Most of the examples will run on Java 6, but for others you'll need Java 7. Java EE (Enterprise Edition) - used for enterprise development Java ME (Micro Edition) - for running Java on mobile and different embedded devices such as PDAs, TV set-top boxes, printers, etc. Java Embedded - for some embedded devices such as Raspberry Pi, where the resources are limited JavaFX - to develop rich content User Interfaces. This is also something that will use a lot. More detailed information can be found on Oracle's website If you just want to run java applications you'll need the JRE (Java Runtime Environment) installed. If you want to program and create new applications, then you'll need the JDK (Java Development Kit).  How to check if Java is already installed? From command line, if you are on Windows, or from Terminal on Mac enter the following: java -version You should get something like this, if you have java installed on your system: java version "1.6.0_37" Java(TM) SE Runtime Environment (build 1.6.0_37-b06-434-11M3909) Java HotSpot(TM) 64-Bit Server VM (build 20.12-b01-434, mixed mode) Note: your current Java version might be different from mine. More information https://www.java.com/en/download/faq/whatis_java.xml http://en.wikipedia.org/wiki/Java_(programming_language) Next steps Install Java SDK Chose an IDE. I recommend NetBeans as it is very easy to use and also let you quickly create the GUI of your application Alternatives are Eclipse, Komodo Edit (for Mac), etc. There are plenty of solutions both free or paid. Resources on web Oracle Tutorials - lot of tutorials and useful resources JavaRanch - forum about java

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  • why are my players drawn top the side of my viewport

    - by Jetbuster
    Following this admittedly brilliant and clean 2d camera class I have a camera on each player, and it works for multiplayer and i've divided the screen into two sections for split screen by giving each camera a viewport. However in the game it looks like this I'm not sure if thats their position relative to the screen or what The relevant gameScreen code, the makePlayers is setup so it could theoretically work for up to 4 players private void makePlayers() { int rowCount = 1; if (NumberOfPlayers > 2) rowCount = 2; players = new Player[NumberOfPlayers]; for (int i = 0; i < players.Length; i++) { int xSize = GameRef.Window.ClientBounds.Width / 2; int ySize = GameRef.Window.ClientBounds.Height / rowCount; int col = i % rowCount; int row = i / rowCount; int xPoint = 0 + xSize * row; int yPoint = 0 + ySize * col; Viewport viewport = new Viewport(xPoint, yPoint, xSize, ySize); Vector2 playerPosition = new Vector2(viewport.TitleSafeArea.X + viewport.TitleSafeArea.Width / 2, viewport.TitleSafeArea.Y + viewport.TitleSafeArea.Height / 2); players[i] = new Player(playerPosition, playerSprites[i], GameRef, viewport); } //players[1].Keyboard = true; } public override void Draw(GameTime gameTime) { base.Draw(gameTime); foreach (Player player in players) { GraphicsDevice.Viewport = player.PlayerCamera.ViewPort; GameRef.spriteBatch.Begin(SpriteSortMode.Immediate, BlendState.AlphaBlend, SamplerState.PointClamp, null, null, null, player.PlayerCamera.Transform); map.Draw(GameRef.spriteBatch); // Draw the Player player.Draw(GameRef.spriteBatch); // Draw UI screen elements GraphicsDevice.Viewport = Viewport; ControlManager.Draw(GameRef.spriteBatch); GameRef.spriteBatch.End(); } } the player's initialize and draw methods are like so internal void Initialize() { this.score = 0; this.angle = (float)(Math.PI * 0 / 180);//Start sprite at it's default rotation int width = utils.scaleInt(picture.Width, imageScale); int height = utils.scaleInt(picture.Height, imageScale); this.hitBox = new HitBox(new Vector2(centerPos.X - width / 2, centerPos.Y - height / 2), width, height, Color.Black, game.Window.ClientBounds); playerCamera.Initialize(); } #region Methods public void Draw(SpriteBatch spriteBatch) { //Console.WriteLine("Hitbox: X({0}),Y({1})", hitBox.Points[0].X, hitBox.Points[0].Y); //Console.WriteLine("Image: X({0}),Y({1})", centerPos.X, centerPos.Y); Vector2 orgin = new Vector2(picture.Width / 2, picture.Height / 2); hitBox.Draw(spriteBatch); utils.DrawCrosshair(spriteBatch, Position, game.Window.ClientBounds, Color.Red); spriteBatch.Draw(picture, Position, null, Color.White, angle, orgin, imageScale, SpriteEffects.None, 0.1f); } as I said I think I'm gonna need to do something with the render position but I'm to entirely sure what or how it would be elegant to say the least

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  • RPi and Java Embedded GPIO: It all begins with hardware

    - by hinkmond
    So, you want to connect low-level peripherals (like blinky-blinky LEDs) to your Raspberry Pi and use Java Embedded technology to program it, do you? You sick foolish masochist. No, just kidding! That's awesome! You've come to the right place. I'll step you though it. And, as with many embedded projects, it all begins with hardware. So, the first thing to do is to get acquainted with the GPIO header on your RPi board. A "header" just means a thingy with a bunch of pins sticking up from it where you can connect wires. See the the red box outline in the photo. Now, there are many ways to connect to that header outlined by the red box in the photo (which the RPi folks call the P1 header). One way is to use a breakout kit like the one at Adafruit. But, we'll just use jumper wires in this example. So, to connect jumper wires to the header you need a map of where to connect which wire. That's why you need to study the pinout in the photo. That's your map for connecting wires. But, as with many things in life, it's not all that simple. RPi folks have made things a little tricky. There are two revisions of the P1 header pinout. One for older boards (RPi boards made before Sep 2012), which is called Revision 1. And, one for those fancy 512MB boards that were shipped after Sep 2012, which is called Revision 2. So, first make sure which board you have: either you have the Model A or B with 128MB or 256MB built before Sep 2012 and you need to look at the pinout for Rev. 1, or you have the Model B with 512MB and need to look at Rev. 2. That's all you need for now. More to come... Hinkmond

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  • LWJGL: Camera distance from image plane?

    - by Rogem
    Let me paste some code before I ask the question... public static void createWindow(int[] args) { try { Display.setFullscreen(false); DisplayMode d[] = Display.getAvailableDisplayModes(); for (int i = 0; i < d.length; i++) { if (d[i].getWidth() == args[0] && d[i].getHeight() == args[1] && d[i].getBitsPerPixel() == 32) { displayMode = d[i]; break; } } Display.setDisplayMode(displayMode); Display.create(); } catch (Exception e) { e.printStackTrace(); System.exit(0); } } public static void initGL() { GL11.glEnable(GL11.GL_TEXTURE_2D); GL11.glShadeModel(GL11.GL_SMOOTH); GL11.glClearColor(0.0f, 0.0f, 0.0f, 0.0f); GL11.glClearDepth(1.0); GL11.glEnable(GL11.GL_DEPTH_TEST); GL11.glDepthFunc(GL11.GL_LEQUAL); GL11.glMatrixMode(GL11.GL_PROJECTION); GL11.glLoadIdentity(); GLU.gluPerspective(45.0f, (float) displayMode.getWidth() / (float) displayMode.getHeight(), 0.1f, 100.0f); GL11.glMatrixMode(GL11.GL_MODELVIEW); GL11.glHint(GL11.GL_PERSPECTIVE_CORRECTION_HINT, GL11.GL_NICEST); } So, with the camera and screen setup out of the way, I can now ask the actual question: How do I know what the camera distance is from the image plane? I also would like to know what the angle between the image plane's center normal and a line drawn from the middle of one of the edges to the camera position is. This will be used to consequently draw a vector from the camera's position through the player's click-coordinates to determine the world coordinates they clicked (or could've clicked). Also, when I set the camera coordinates, do I set the coordinates of the camera or do I set the coordinates of the image plane? Thank you for your help. EDIT: So, I managed to solve how to calculate the distance of the camera... Here's the relevant code... private static float getScreenFOV(int dim) { if (dim == 0) { float dist = (float) Math.tan((Math.PI / 2 - Math.toRadians(FOV_Y))/2) * 0.5f; float FOV_X = 2 * (float) Math.atan(getScreenRatio() * 0.5f / dist); return FOV_X; } else if (dim == 1) { return FOV_Y; } return 0; } FOV_Y is the Field of View that one defines in gluPerspective (float fovy in javadoc). This seems to be (and would logically be) for the height of the screen. Now I just need to figure out how to calculate that vector.

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  • javaws not found

    - by Hunt
    I have a server which has centos installed in it. Recently I have installed jdk 1.6 into it. When I try to run java command from shell it's working perfectly fine. Java is stored into /usr/java/jdk1.6.0_25 and path is set to /usr/bin/ when I type which java. When I tried running javaws (which comes with the jdk 1.6 only) it is showing me following error: Java Web Start splash screen process exiting ... Bad installation: JAVAWS_HOME not set: No such file or directory Executing env command prints following details: HOSTNAME=XX-XXX-XXX-XX TERM=xterm SHELL=/bin/bash HISTSIZE=1000 OLDPWD=/usr/java SSH_TTY=/dev/pts/1 USER=root LS_COLORS=no=00:fi=00:di=00;34:ln=00;36:pi=40;33:so=00;35:bd=40;33;01:cd=40;33;01:or=01;05;37;41:mi=01;05;37;41:ex=00;32:*.cmd=00;32:*.exe=00;32:*.com=00;32:*.btm=00;32:*.bat=00;32:*.sh=00;32:*.csh=00;32:*.tar=00;31:*.tgz=00;31:*.arj=00;31:*.taz=00;31:*.lzh=00;31:*.zip=00;31:*.z=00;31:*.Z=00;31:*.gz=00;31:*.bz2=00;31:*.bz=00;31:*.tz=00;31:*.rpm=00;31:*.cpio=00;31:*.jpg=00;35:*.gif=00;35:*.bmp=00;35:*.xbm=00;35:*.xpm=00;35:*.png=00;35:*.tif=00;35: JAVA_PATH=/usr/java/jre1.6.0_24/jre/bin MAIL=/var/spool/mail/root PATH=/usr/kerberos/sbin:/usr/kerberos/bin:/usr/local/sbin:/usr/local/bin:/sbin:/bin:/usr/sbin:/usr/bin:/root/bin:/usr/java/jre1.6.0_24/jre/bin INPUTRC=/etc/inputrc PWD=/usr/lib/jvm/jre-1.6.0-openjdk.x86_64/bin JAVA_HOME=/usr/java/jre1.6.0_24/jre/bin LANG=en_US.UTF-8 SSH_ASKPASS=/usr/libexec/openssh/gnome-ssh-askpass SHLVL=1 HOME=/root LOGNAME=root JAVAWS_HOME=/usr/java/jre1.6.0_24/bin SSH_CONNECTION=175.100.170.26 3387 64.150.190.94 22 LESSOPEN=|/usr/bin/lesspipe.sh %s G_BROKEN_FILENAMES=1 _=/bin/env

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  • emacs, colors in term-mode

    - by valya
    Hello, I use Emacs and I run bash with M-x term command. There is a problem: colors in the *terminal* buffer aren't the same as in Gnome Terminal, and they are worse (do you need a screen shot?). How can I fix this? This is pretty annoying :-) Thank you! Linux Mint 9 Emacs 23.1.1 x86_64 __________________ /home/valentin/Work/buzzoola/buzzoola/test/vagrant [.../vagrant]$ echo $TERM eterm-color __________________ /home/valentin/Work/buzzoola/buzzoola/test/vagrant [.../vagrant]$ echo $LS_COLORS rs=0:di=01;34:ln=01;36:hl=44;37:pi=40;33:so=01;35:do=01;35:bd=40;33;01:cd=40;33;01:or=40;31 ;01:su=37;41:sg=30;43:ca=30;41:tw=30;42:ow=34;42:st=37;44:ex=01;32:*.tar=01;31:*.tgz=01;31: *.arj=01;31:*.taz=01;31:*.lzh=01;31:*.lzma=01;31:*.zip=01;31:*.z=01;31:*.Z=01;31:*.dz=01;31 :*.gz=01;31:*.bz2=01;31:*.bz=01;31:*.tbz2=01;31:*.tz=01;31:*.deb=01;31:*.rpm=01;31:*.jar=01 ;31:*.rar=01;31:*.ace=01;31:*.zoo=01;31:*.cpio=01;31:*.7z=01;31:*.rz=01;31:*.jpg=01;35:*.jp eg=01;35:*.gif=01;35:*.bmp=01;35:*.pbm=01;35:*.pgm=01;35:*.ppm=01;35:*.tga=01;35:*.xbm=01;3 5:*.xpm=01;35:*.tif=01;35:*.tiff=01;35:*.png=01;35:*.svg=01;35:*.svgz=01;35:*.mng=01;35:*.p cx=01;35:*.mov=01;35:*.mpg=01;35:*.mpeg=01;35:*.m2v=01;35:*.mkv=01;35:*.ogm=01;35:*.mp4=01; 35:*.m4v=01;35:*.mp4v=01;35:*.vob=01;35:*.qt=01;35:*.nuv=01;35:*.wmv=01;35:*.asf=01;35:*.rm =01;35:*.rmvb=01;35:*.flc=01;35:*.avi=01;35:*.fli=01;35:*.flv=01;35:*.gl=01;35:*.dl=01;35:* .xcf=01;35:*.xwd=01;35:*.yuv=01;35:*.axv=01;35:*.anx=01;35:*.ogv=01;35:*.ogx=01;35:*.aac=00 ;36:*.au=00;36:*.flac=00;36:*.mid=00;36:*.midi=00;36:*.mka=00;36:*.mp3=00;36:*.mpc=00;36:*. ogg=00;36:*.ra=00;36:*.wav=00;36:*.axa=00;36:*.oga=00;36:*.spx=00;36:*.xspf=00;36:

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  • How do I use .htaccess conditional redirects for multiple domains?

    - by John
    I'm managing about 15 or so domains for a particular promotion. Each domain has specific redirects in place, as shown below. Rather than make 15 different .htaccess files that I would later have to manage separately, I'd like to use a single .htaccess file and use a symbolic link into each website's directory. The trouble is that, I can't figure out how to make the rules apply only for a specific domain. Every time I visit www.redirectsite2.com, it sends me to www.targetsite.com/search.html?state=PA&id=75, when it should instead be sending me to www.targetsite.com/search.html?state=NJ&id=68. How exactly do I make multiple RewriteRules apply for a given domain and only that domain? Is this even possible to do within a single .htaccess file? Options +FollowSymlinks # redirectsite1.com RewriteEngine On RewriteBase / # start processing rules for www.redirectsite1.com RewriteCond %{QUERY_STRING} ^$ RewriteCond %{HTTP_HOST} ^www\.redirectsite1\.com$ # rule for organic visit first RewriteRule ^$ http://targetsite.com/search.html?state=PA&id=75 [QSA,R,L] RewriteRule ^PGN$ http://targetsite.com/search.html?state=PA&id=26 [QSA,R,NC,L] RewriteRule ^NS$ http://targetsite.com/search.html?state=PA&id=27 [QSA,R,NC,L] RewriteRule ^INQ$ http://targetsite.com/search.html?state=PA&id=28 [QSA,R,NC,L] RewriteRule ^AA$ http://targetsite.com/search.html?state=PA&id=29 [QSA,R,NC,L] RewriteRule ^PI$ http://targetsite.com/search.html?state=PA&id=30 [QSA,R,NC,L] RewriteRule ^GV$ http://targetsite.com/search.html?state=PA&id=31 [QSA,R,NC,L] # catch-all rule, using the same id as the organic visit RewriteRule ^([a-z]+)?$ http://targetsite.com/search.html?state=PA&id=75 [QSA,R,NC,L] # end processing rules for www.redirectsite1.com # begin rules for redirectsite2.com RewriteCond %{QUERY_STRING} ^$ RewriteCond %{HTTP_HOST} ^www\.redirectsite2\.com$ # rule for organic visit first RewriteRule ^$ http://targetsite.com/search.html?state=NJ&id=68 [QSA,R,L] RewriteRule ^SL$ http://targetsite.com/search.html?state=NJ&id=6 [QSA,R,NC,L] RewriteRule ^APP$ http://targetsite.com/search.html?state=NJ&id=8 [QSA,R,NC,L] # catch-all rule, using the same id as the organic visit RewriteRule ^([a-z]+)?$ http://targetsite.com/search.html?state=NJ&id=68 [QSA,R,NC,L] Thanks for any help you may be able to provide!

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  • Replacing latex with unicode symbols

    - by Elazar Leibovich
    Often, during a conversation or an email, or at a forum, I would like to type some math, but I don't need full equation support. Unicode symbols should suffice. What I need is an easy way to type math related unicode symbols. Since I already know latex, it makes sense to use the latex symbol mnemonics to type the math symbols. What I currently did is to write an AutoHotKey script which automatically replaces \latexSymbol with the corresponding unicode symbol, using the "hotstrings" AutoHotKey feautres. However, the AutoHotKey hotstrings proved unstable for many strings. Having a couple of tens lines would cause AHK to fail recognizing the strings from time to time. Any other solution? (No, Alt+unicode number isn't convenient enough) Attached is my AHK script. The PutUni function is taken from here. ::\infty:: PutUni("e2889e") return ::\sum:: PutUni("e28891") return ::\int:: PutUni("e288ab") return ::\pm:: PutUni("c2b1") return ::\alpha:: PutUni("c991") return ::\beta:: PutUni("c992") return ::\phi:: PutUni("c9b8") return ::\delta:: PutUni("ceb4") return ::\pi:: PutUni("cf80") return ::\omega:: PutUni("cf89") return ::\in:: PutUni("e28888") return ::\notin:: PutUni("e28889") return ::\iff:: PutUni("e28794") return ::\leq:: PutUni("e289a4") return ::\geq:: PutUni("e289a5") return ::\sqrt:: PutUni("e2889a") return ::\neq:: PutUni("e289a0") return ::\subset:: PutUni("e28a82") return ::\nsubset:: PutUni("e28a84") return ::\nsubseteq:: PutUni("e28a88") return ::\subseteq:: PutUni("e28a86") return ::\prod:: PutUni("e2888f") return ::\N:: PutUni("e28495") return

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  • ADSL with RFC 2684 Bridging

    - by Axel Isouard
    My new ADSL line is now enabled, I can finally use my Netgear DM111Pv2 to use to the Internet. My ISP has told me a big surprise : I don't need to use a login and a password to connect to the Internet, then I must use the RFC 2684 bridging mode. It works pretty fine on the ADSL modem's side, but I've spent one night trying to figure out how to connect to the Internet through this modem. I only have a Fonera 2.0n and a computer running Gentoo Linux. I've been trying to use the br2684ctl utility with brctl on my Gentoo, first I've configured my kernel in that way : CONFIG_PPP=y CONFIG_PPP_BSDCOMP=y CONFIG_PPP_DEFLATE=y # CONFIG_PPP_FILTER is not set CONFIG_PPP_MPPE=y # CONFIG_PPP_MULTILINK is not set CONFIG_PPPOATM=y CONFIG_PPPOE=y CONFIG_PPP_ASYNC=y CONFIG_PPP_SYNC_TTY=y [...] CONFIG_ATM=y CONFIG_ATM_CLIP=y CONFIG_ATM_CLIP_NO_ICMP=y CONFIG_ATM_LANE=y CONFIG_ATM_MPOA=y CONFIG_ATM_BR2684=y # CONFIG_ATM_BR2684_IPFILTER is not set And I still get these messages : cirus nais # br2684ctl -b -c 0 -e 0 -a 8.35 br2684ctl[8041]: Interface "nas0" created sucessfully br2684ctl[8041]: Communicating over ATM 0.8.35, encapsulation: LLC br2684ctl[8041]: Fatal: failed to connect on socket; No such device The brctl utility keeps telling me "Invalid argument" each time I try to add the nas0 interface into my bridge, I'm honestly hoping I'm doing wrong. I've been following this README carefully and this tutorial on setting up a PPPoE connection with Gentoo, but the PPPoE interface just tries to start, and nothing special related to PPP happens, I can't see the interface when I do ifconfig. So, I'm asking you if there's something huge I've been missing since the beginning ! Maybe I should wait to buy a new router fully supporting the RFC2684 bridging mode, but I'm more interested in setting up this mode on my Fonera 2.0n and even my Raspberry Pi !

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  • SeLinux blocking connection to sshd on Ubuntu 9.10

    - by Barton Chittenden
    When I try to log on to my laptop, which runs Ubuntu 9.10, the server rejects my login attempts. Checking /var/log/auth.log, I see the following: Feb 14 12:41:16 tiger-laptop sshd[6798]: error: ssh_selinux_getctxbyname: Failed to get default SELinux security context for tiger I googled for this, and ran across the following: http://www.spinics.net/lists/fedora-.../msg13049.html Here's the part that I think relates to the problem that I'm having: Quote: What's wrong on my system? Why it's not possible to login even if selinux is in permissive mode? Any suggestions? I'd start by trying to figure out why sshd isn't running in sshd_t (it seems to be running in sysadm_t). Paul. selinux mailing list selinux@xxxxxxxxxxxxxxxxxxxxxxx https://admin.fedoraproject.org/mail...stinfo/selinux Yes, sshd is running in sysadm_t: ps axZ | grep sshd system_u:system_r:sysadm_t 3632 ? Ss 0:00 /usr/sbin/sshd -o PidFile=/var/run/sshd.init.pi ls -Z /usr/sbin/sshd system_ubject_r:sshd_exec_t /usr/sbin/sshd Don't know why it's not sshd_t. I didn't modified something. It's a standard installation of sles11 with the default reference policy from tresys. Maybe this code snippet from policy/modules/services/ssh.te is responsible for that: Allow ssh logins as sysadm_r:sysadm_t gen_tunable(ssh_sysadm_login, true) Any ideas? Do you have boolean init_upstart set to on? if not try setting it to on. I do not believe ssh_sysadm_login boolean works currently but i may be mistaken. -- Yeah, setting init_upstart to on did the trick! THANK A LOT! Do you know why this prevents the user from logging in through ssh even if selinux is set to permissive?? Ok, so the million dollar question is "where do I set 'init_upstart=1'"? It's not clear from context which configuration file needs to be edited, and I'm not at all familiar with SELinux configuration.

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  • Laptop sleep: How to go into S3 easily?

    - by monov
    Laptop: Fujitsu-Siemens Amilo Pi-3525 OS: Vista When my laptop is plugged in and I close the lid, it goes into S1 sleep. This means that there is still: fan noise (annoying when trying to sleep at night) lots of power consumed (so if I then unplug the laptop and toss it in the bag, by the time I'm at school it's already drained and beeping ominously). What I want is S3 sleep, it solves both problems. I've found a roundabout way to go into S3 sleep: Unplug laptop Close lid (or click Sleep in Start menu) Plug laptop back in if needed The question: How do I force Windows to use always use S3 sleep when I close the lid? One thing I've tried is: dumppo admin minsleep=s3 (dumppo from here) Afterwards running just dumppo admin confirms that minsleep has been set, but closing the lid still goes into S1. Also, after a reboot, minsleep is reset to s1. I think dumppo is incompatible with Vista... MCE Standby Tool was recommended as a Vista-compatible alternative to dumppo, but it doesn't have any effect either. I looked in the BIOS settings, but there are no settings relating to ACPI sleeps/suspends there.

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  • Replacing latex with unicode symbols

    - by Elazar Leibovich
    Often, during a conversation or an email, or at a forum, I would like to type some math, but I don't need full equation support. Unicode symbols should suffice. What I need is an easy way to type math related unicode symbols. Since I already know latex, it makes sense to use the latex symbol mnemonics to type the math symbols. What I currently did is to write an AutoHotKey script which automatically replaces \latexSymbol with the corresponding unicode symbol, using the "hotstrings" AutoHotKey feautres. However, the AutoHotKey hotstrings proved unstable for many strings. Having a couple of tens lines would cause AHK to fail recognizing the strings from time to time. Any other solution? (No, Alt+unicode number isn't convenient enough) Attached is my AHK script. The PutUni function is taken from here. ::\infty:: PutUni("e2889e") return ::\sum:: PutUni("e28891") return ::\int:: PutUni("e288ab") return ::\pm:: PutUni("c2b1") return ::\alpha:: PutUni("c991") return ::\beta:: PutUni("c992") return ::\phi:: PutUni("c9b8") return ::\delta:: PutUni("ceb4") return ::\pi:: PutUni("cf80") return ::\omega:: PutUni("cf89") return ::\in:: PutUni("e28888") return ::\notin:: PutUni("e28889") return ::\iff:: PutUni("e28794") return ::\leq:: PutUni("e289a4") return ::\geq:: PutUni("e289a5") return ::\sqrt:: PutUni("e2889a") return ::\neq:: PutUni("e289a0") return ::\subset:: PutUni("e28a82") return ::\nsubset:: PutUni("e28a84") return ::\nsubseteq:: PutUni("e28a88") return ::\subseteq:: PutUni("e28a86") return ::\prod:: PutUni("e2888f") return ::\N:: PutUni("e28495") return

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  • Two parts: linux startup script to connect to bluetooth and cron to keep it connected

    - by D.R.
    I have a mini bluetooth keyboard and a Raspberry Pi running a Debian-based distro. I know the MAC address of the keyboard but for this question, let's just use AA:BB:CC:DD:EE:FF. Right now I have to have a wired keyboard connected as well as my bluetooth dongle for the mini-keyboard and on the wired keyboard, I have to run the following when the device boots up: sudo hidd --connect AA:BB:CC:DD:EE:FF If the device goes idle for too long, then the bluetooth disconnects and I have to pull out my wired keyboard and retype that same command. What I'm looking for it a way to have that command run at startup and a way to sense if it gets disconnected so that it will auto reconnect. The annoying thing is that they keyboard has to be in pairing mode (even though it has already been paired) when I run that command, otherwise it tells me the host is down. So perhaps the script needs to prevent it from disconnecting due to inactivity, otherwise I'll have to put it back in pairing mode to reconnect. So to recap: - A script to connect at startup (I can make sure to put the keyboard into pairing mode before turning it on) - A script to prevent it from disconnecting (maybe some sort of signal to send to it every 60 seconds or something?) Any help with this is greatly appreciated! StackOverflow is always the best place to find answers to weird questions! I've been searching long and hard for an answer, but finally had to resort to coming here! Thanks!

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  • Piecing together low-powered hardware for an RS-232 terminal server

    - by Fred
    I'm working on reconstructing my Cisco lab for training/educational purposes and I found that the actual terminal server I have is dead. I have a couple of 8-port PCI serial cards which would be more than ample for my lab, but I don't want to leave my personal computer running to be able to access the console ports. Ideally I would access the terminal server remotely, either by SSH/RDP to the box (depending on what OS I go with) or by installing a software package that allows me to telnet directly to a serial port. I know I've found a program that does this under Linux in the past but its name escapes me at the moment. I'm thinking about scavenging for some old hardware, on eBay or something, to put together a low-powered PC. Needs to be something that: Has Low-power consumption Has at least 2 PCI slots (though I certainly wouldn't complain about having more) Has onboard Ethernet (or, if not, another PCI or ISA slot (not shared)) Can be headless once an OS installed (probably Linux) I'm currently leaning towards an old fashioned Pentium (sub-133MHz era) but I am wondering if anybody else knows of another platform/mobo that would suit these needs. Alternatively, I've been considering buying a Raspberry Pi and a big USB hub along with a bunch of USB-Serial adapters but this sounds like it'd get messy quick with cables and adapters all over the place, and I may not even have the same ttyS#'s between boots.

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  • Debian can't connect to internet using LAN

    - by tampe125
    I have a headless Raspberry Pi using Debian Wheezy. I have a wifi dongle and if I connect my Raspberry using it, everything works fine: I can connect to the Internet, I can ping, I can update. However, if I get down my wifi and set up the lan interface, I lost my internet connection. I still can connect locally, using my laptop, but the connection doesn't exit (ie ping is not working). Some useful info: cat /etc/network/interfaces auto lo auto eth0 iface eth0 inet static address 192.168.0.105 netmask 255.255.255.0 gateway 192.168.0.1 ping www.google.com (nothing request timed out) ifconfig eth0 Link encap:Ethernet HWaddr b8:27:eb:a2:b5:20 inet addr:192.168.0.105 Bcast:192.168.0.255 Mask:255.255.255.0 UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 RX packets:1130 errors:0 dropped:0 overruns:0 frame:0 TX packets:1116 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:97223 (94.9 KiB) TX bytes:146140 (142.7 KiB) ping 192.168.0.1 PING 192.168.0.1 (192.168.0.1) 56(84) bytes of data. ^C --- 192.168.0.1 ping statistics --- 19 packets transmitted, 0 received, 100% packet loss, time 18007ms cat /etc/resolv.conf nameserver 8.8.8.8 netstat -r Kernel IP routing table Destination Gateway Genmask Flags MSS Window irtt Iface default 192.168.0.1 0.0.0.0 UG 0 0 0 eth0 192.168.0.0 * 255.255.255.0 U 0 0 0 eth0 well, I think that's all... Any ideas?

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  • Debian can't connect to internet using LAN

    - by tampe125
    I have a headless Raspberry Pi using Debian Wheezy. I have a wifi dongle and if I connect my Raspberry using it, everything works fine: I can connect to the Internet, I can ping, I can update. However, if I get down my wifi and set up the lan interface, I lost my internet connection. I still can connect to it locally, using my laptop, but the connection doesn't exit (ie ping is not working). Some useful info: cat /etc/network/interfaces auto lo auto eth0 iface eth0 inet static address 192.168.0.105 netmask 255.255.255.0 gateway 192.168.0.1 ping www.google.com (nothing request timed out) ifconfig eth0 Link encap:Ethernet HWaddr b8:27:eb:a2:b5:20 inet addr:192.168.0.105 Bcast:192.168.0.255 Mask:255.255.255.0 UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 RX packets:1130 errors:0 dropped:0 overruns:0 frame:0 TX packets:1116 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:97223 (94.9 KiB) TX bytes:146140 (142.7 KiB) ping 192.168.0.1 PING 192.168.0.1 (192.168.0.1) 56(84) bytes of data. ^C --- 192.168.0.1 ping statistics --- 19 packets transmitted, 0 received, 100% packet loss, time 18007ms cat /etc/resolv.conf nameserver 8.8.8.8 netstat -r Kernel IP routing table Destination Gateway Genmask Flags MSS Window irtt Iface default 192.168.0.1 0.0.0.0 UG 0 0 0 eth0 192.168.0.0 * 255.255.255.0 U 0 0 0 eth0 well, I think that's all... Any ideas?

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  • SeLinux blocking connection to sshd on Ubuntu 9.10

    - by Barton Chittenden
    When I try to log on to my laptop, which runs Ubuntu 9.10, the server rejects my login attempts. Checking /var/log/auth.log, I see the following: Feb 14 12:41:16 tiger-laptop sshd[6798]: error: ssh_selinux_getctxbyname: Failed to get default SELinux security context for tiger I googled for this, and ran across the following: http://www.spinics.net/lists/fedora-.../msg13049.html Here's the part that I think relates to the problem that I'm having: Quote: What's wrong on my system? Why it's not possible to login even if selinux is in permissive mode? Any suggestions? I'd start by trying to figure out why sshd isn't running in sshd_t (it seems to be running in sysadm_t). Paul. selinux mailing list selinux@xxxxxxxxxxxxxxxxxxxxxxx https://admin.fedoraproject.org/mail...stinfo/selinux Yes, sshd is running in sysadm_t: ps axZ | grep sshd system_u:system_r:sysadm_t 3632 ? Ss 0:00 /usr/sbin/sshd -o PidFile=/var/run/sshd.init.pi ls -Z /usr/sbin/sshd system_ubject_r:sshd_exec_t /usr/sbin/sshd Don't know why it's not sshd_t. I didn't modified something. It's a standard installation of sles11 with the default reference policy from tresys. Maybe this code snippet from policy/modules/services/ssh.te is responsible for that: Allow ssh logins as sysadm_r:sysadm_t gen_tunable(ssh_sysadm_login, true) Any ideas? Do you have boolean init_upstart set to on? if not try setting it to on. I do not believe ssh_sysadm_login boolean works currently but i may be mistaken. -- Yeah, setting init_upstart to on did the trick! THANK A LOT! Do you know why this prevents the user from logging in through ssh even if selinux is set to permissive?? Ok, so the million dollar question is "where do I set 'init_upstart=1'"? It's not clear from context which configuration file needs to be edited, and I'm not at all familiar with SELinux configuration.

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  • Combining Two .htaccess files .. Wordpress and OSCommerce SEO URL's

    - by William Langford
    I Googled over and over and got no where so I figured I would give this a try.. I have OSCommerce in my httpdocs directory. Then I have /wordpress but changed the blog location to /blog.php with some mods. Works great. Now to add SEO URL's from Wordpress to my OSC htaccess OSC htaccess; Options +FollowSymLinks RewriteEngine On RewriteBase / RewriteRule ^(.)-p-(.).html$ product_info.php?products_id=$2&%{QUERY_STRING} RewriteRule ^(.)-c-(.).html$ index.php?cPath=$2&%{QUERY_STRING} RewriteRule ^(.*)-m-([0-9]+).html$ index.php?manufacturers_id=$2&%{QUERY_STRING} RewriteRule ^(.*)-pi-([0-9]+).html$ popup_image.php?pID=$2&%{QUERY_STRING} RewriteRule ^(.*)-t-([0-9]+).html$ articles.php?tPath=$2&%{QUERY_STRING} RewriteRule ^(.*)-a-([0-9]+).html$ article_info.php?articles_id=$2&%{QUERY_STRING} RewriteRule ^(.*)-pr-([0-9]+).html$ product_reviews.php?products_id=$2&%{QUERY_STRING} RewriteRule ^(.*)-pri-([0-9]+).html$ product_reviews_info.php?products_id=$2&%{QUERY_STRING} RewriteRule ^(.*)-i-([0-9]+).html$ information.php?info_id=$2&%{QUERY_STRING} Wordpress htaccess RewriteBase /blog.php/ RewriteCond %{REQUEST_FILENAME} !-f RewriteCond %{REQUEST_FILENAME} !-d RewriteRule . /blog.php/index.php [L] Is this even possible with two RewriteBase files? I looked at a way to do it with directory defines but didn't think it was possible as blog.php isn't a directory. Thanks!

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  • Netgear router is not resolving hostnames

    - by Thomas Clayson
    Not sure what the problem is, but I am used to being able to access other clients on my LAN via their hostname. We got a new router from plusnet (Netgear WNR1000v3) and now this has stopped working. For instance, if I were to run a web server from one computer with the hostname TomPC usually I could go into a browser and type http://TomPC and I would get the web server front page. I can access it by using the LAN ip of the machine. e.g. http://192.168.1.1 works fine. I thought it would be a simple option in the admin panel of the router - possibly I had to turn on DNS/DCHP or something. But I can't see anything, and my searches on the internet seem to turn up ridiculous solutions involving setting up a dedicated DNS server on my LAN. This is just a small home network - really I just want to be able to access my Raspberry PI on the network without having to work out the IP address every time. (I know I could just set a static IP address for it, but using its hostname would be much easier). DCHP is enabled in the LAN settings part, although RIP is disabled (I don't know what the latter is) I don't know if this has anything to do with it? Many thanks!

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  • What Media Extender / Centre Set up should I use?

    - by Bryn Hird
    I have installed cat6 throughout the house which I use for telephony and network. In my cellar I have a NAS Server, gigabit switch and I want to install a Media Centre to stream my video's, music, photo's and live TV (coax from the aerial to the cellar) over the cat6. Yeah I know I can get stuff on the internet but shared experience of watching TV as a family as it happens is a big plus for live TV. I'm aiming for 1080p. I want different users to be able to watch different channels. Max users = 4. I've played a little with Windows Media Centre, works fine with live TV. Likewise I have XBMC up and running with live TV. The issue I have is what do I put near the TV. I'd like a consistent user interface (grandma and the the other technophobes in the house are continually pestering me on how to use different TVs, change channel, inputs etc.) so a key part of this for me is to make the user experience the same and simple i.e. no keyboards / PCs hanging around the TV. I've just bought a Linksys DMA 2200 to test the Windows Media Centre, but obviously off eBay as they're a dying breed. And with Windows Media Centre removed from Microsoft plans such devices will get rarer. And as for 1080p, think I can forget it with that set up. I have tested XBOX 360, also works but ditto on Microsoft plans for WMC. I was thinking of a WD Live TV to test the XMBC setup. Now to the question. Any advice on Media Centre / Extender setups that will do the job as above and have some degree of futureproofing (building my own with my Raspberry PI is a last resort). I'd like to understand the standards involved in the futureproofing if anyone knows (DNLA, RVU etc.).

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  • USB-to-Serial showing gibberish at 115200 Baud

    - by Mose
    I've got a serious problem which drives me crazy because I tried everything I could think of. First of all, I made a video: http://youtu.be/boghkuq7L_s but please read the following text for more information, not only view the video! When using a USB-to-Serial interface everything works as long as I don't go beyond 57600 Baud. At higher rates I only get giberish like this: év.­b0JNLYÆÿ¿iëd0U²(kßÞb! ú]/xscB!ï¯!BoXûÿ1ïâÖCÿ6ÌAnè*íÌC)º¿BíÞØ.C.@ÆÃwHJÂs "YE:ñ.èFðÌCÊ÷ÞÄ !x H w6@BtbHJ ̪ Ì6ì H¾a¿bH.">îvy®;f<ßBÌ p­L¨fæH­E ­þ¼MBÞI What makes the problem so strange is, I exchanged every component and the problem still presists. I tried differtent OSes (Ubuntu, WinXP, Win7, OSX 10.7) with 32 and 64 Bit. I tried USB-to-Serial interface from FTDI and Prolific. I tried reading the output from my Raspberry PI and from an Asterisk Appliance. I changed the cables and the wiring. Nothing helped. In the video I made a example with a old Notebook with native COM and put the USB-to-Serial to the same connection as "sniffer" (only Rx and GND connected) to make sure the output and everything is ok as one can see on the native port. The voltage is ok. Settings for both are 115200 Baud, 8 Bit with 1 Stop and no flow control. Native is ok. USB is messed up. I used the newest drivers and double checked all connections. I have no idea what is wrong here. As I couldn't find anyone describing problems like this I question my long experiance in computer science and think I'm doing some completly wrong... Please help :-/

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