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  • Stagnating in programming

    - by Coder
    Time after time this question came up in my mind, but up until today I wasn't thinking about it much. I have been programming for maybe around 8 years now, and for the last two years it seems I'm not as keen to pick up new technologies anymore. Maybe that's a burnout or something, but I'd say it's experience and what I like, that's stopping me from running after the latest and greatest. I'm C++ developer, by this I mean, I love close to metal programming. I have no problems tracing problems through assembly, using tools like WinDbg or HexView. When I use constructs, I think about how they are realized underneath, how the bits are set and unset under the hood. I love battling with complex threading problems and doing everything hardcore way, even by hand if the regular solutions seem half baked. But I also love the C++0x stuff, and use it a lot. And all C++ code as long as it's not cumbersome compared to C counterparts, sometimes I also fall back to sort of "Super C" if the C++ way is ugly. And then there are all other developers who seem to be way more forward looking, .Net 4.0 MVC, WPF, all those Microsoft X#s, LINQ languages, XML and XSLT, mobile devices and so on. I have done a considerable amount of .NET, SQL, ASPX programming, but the further I go, the less I want to try those technologies. Is that bad? Almost every day I hear people saying that managed code is the only way forward, WPF is the way to go. I hear that C++ is godawful, and you can't code anything in it that's somewhat stable. But I don't buy it. With the experience I have, and the knowledge of how native code is compiled and executes, I can say I find it extremely rare that C++ code is unstable, or leaks, or causes crashes that takes more than 30 seconds to identify and fix. And to tell the truth, I've seen enough problems with other "cool" languages that I'd say C++ is even more stable and production proof than the safe languages, at least for me. The only thing that scares me in C++ is new frameworks, I don't trust them, and I use them extra sparingly. STL - yes, ATL - very sparingly, everything else... Well, not very keen on it. Most huge problems I've ran into, all were related to frameworks, not the language itself. Some overrided operator here, bad hierarchy there, poor class design here, mystical castings there. Other than that, C/C++ (yes, I use them together) still seems a very controlled and stable way to develop applications. Am I stagnating? Should I switch a profession, or force myself in all that marketing hype? Are there more developers who feel the same way?

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  • Review: Backbone.js Testing

    - by george_v_reilly
    Title: Backbone.js Testing Author: Ryan Roemer Rating: $stars(4.5) Publisher: Packt Copyright: 2013 ISBN: 178216524X Pages: 168 Keywords: programming, testing, javascript, backbone, mocha, chai, sinon Reading period: October 2013 Backbone.js Testing is a short, dense introduction to testing JavaScript applications with three testing libraries, Mocha, Chai, and Sinon.JS. Although the author uses a sample application of a personal note manager written with Backbone.js throughout the book, much of the material would apply to any JavaScript client or server framework. Mocha is a test framework that can be executed in the browser or by Node.js, which runs your tests. Chai is a framework-agnostic TDD/BDD assertion library. Sinon.JS provides standalone test spies, stubs and mocks for JavaScript. They complement each other and the author does a good job of explaining when and how to use each. I've written a lot of tests in Python (unittest and mock, primarily) and C# (NUnit), but my experience with JavaScript unit testing was both limited and years out of date. The JavaScript ecosystem continues to evolve rapidly, with new browser frameworks and Node packages springing up everywhere. JavaScript has some particular challenges in testing—notably, asynchrony and callbacks. Mocha, Chai, and Sinon meet those challenges, though they can't take away all the pain. The author describes how to test Backbone models, views, and collections; dealing with asynchrony; provides useful testing heuristics, including isolating components to reduce dependencies; when to use stubs and mocks and fake servers; and test automation with PhantomJS. He does not, however, teach you Backbone.js itself; for that, you'll need another book. There are a few areas which I thought were dealt with too lightly. There's no real discussion of Test-driven_development or Behavior-driven_development, which provide the intellectual foundations of much of the book. Nor does he have much to say about testability and how to make legacy code more testable. The sample Notes app has plenty of testing seams (much of this falls naturally out of the architecture of Backbone); other apps are not so lucky. The chapter on automation is extremely terse—it could be expanded into a very large book!—but it does provide useful indicators to many areas for exploration. I learned a lot from this book and I have no hesitation in recommending it. Disclosure: Thanks to Ryan Roemer and Packt for a review copy of this book.

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  • Object Oriented programming on 8-bit MCU Case Study

    - by Calvin Grier
    I see that there's a lot of questions related to OO Programming here. I'm actually trying to find a specific resource related to embedded OO approaches for an 8 bit MCU. Several years back (maybe 6) I was looking for material related to Object Oriented programming for resource constrained 8051 microprocessors. I found an article/website with a case history of a design group that used a very small RAM part, and implemented many Object based constructs during their C design and development. I believe it was an 8051. The project was a success, and managed to stay inside the very small ROM/RAM they had available. I'm attempting to find it again, but Google can't locate it. The article was well written, and recommended a "mixed" approach using C methods for inheritance and encapsulation - if I recall correctly. Can anyone help me locate this article?

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  • What is Object Oriented Programming ill-suited for?

    - by Richard JP Le Guen
    In Martin Fowler's book Refactoring, Fowler speaks of how when developers learn something new, they don't consider when it's inappropriate for the job: Ten years ago it was like that with objects. If someone asked me when not to use objects, it was hard to answer. [...] It was just that I didn't know what those limitations were, although I knew what the benefits were. Reading this, it occurred to me I don't know what the limitations or potential disadvantages of Object-Oriented Programming are. What are the limitations of Object Oriented Programming? When should one look at a project and think "OOP is not best suited for this"?

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  • What is Object Oriented Programming ill-suited for?

    - by LeguRi
    In Martin Fowler's book Refactoring, Fowler speaks of how when developers learn something new, they don't consider when it's inappropriate for the job: Ten years ago it was like that with objects. If someone asked me when not to use objects, it was hard to answer. [...] It was just that I didn't know what those limitations were, although I knew what the benefits were. Reading this, it occurred to me I don't know what the limitations or potential disadvantages of Object-Oriented Programming are. What are the limitations of Object Oriented Programming? When should one look at a project and think "OOP is not best suited for this"?

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  • unix career in programming

    - by mnunna
    I am currently working on a HP-UX platform and my role as a prod support team member involves mostly to write shell scripts. But I want to branch out into core systems programming in unix. A quick search on the internet threw no "unix systems programming jobs" in my area. I'm confused as what to do. I really would like to continue with unix as my core competency, but unix jobs are mostly of sys admin/ prod support type, of which I do not want a part of. Can anyone of you give me an informed advice on the career oppurtinities that await unix professionals?? Any advice would be appreciated.

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  • Has programming ruined your perception of round numbers?

    - by Jon Purdy
    Most of the world works in base 10 nowadays, but as programmers working on binary systems, we constantly find ourselves working with powers of 2. While most people consider integer multiples of powers of 10 "nice and round" and somehow aesthetically superior, I found early on in my programming adventures that multiples of powers of 2 feel much more intuitively round to me: fewer factors, of course. I'm much more likely to lay out a Web site using, say, 8- or 16-pixel margins rather than 10 or 20, and when someone remarks that 128 is an insanely arbitrary number of ounces to be in a gallon, I have to smile a little inside at how, just perhaps, the U.S. system might be superior to metric in one small way. I'm just curious: has programming ruined (read: altered) your perception of the roundness of a number?

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  • Teaching programming (languages) in central/northern Europe

    - by canavanin
    I hope this question is not going to be off-topic; in case you think there'd be a better place to ask it, please let me know. Anyway, I'm currently doing my PhD working in bioinformatics. I would, however, like to turn away from academia eventually and instead go into teaching programming or, preferably, programming languages (e.g. Perl, which feels like my "mother tongue"...) - not as a school teacher, but with a company (in Germany or Scandinavia). It'll take me another one to one and a half years to complete my PhD, so I would like to know how I could/should use that time to raise my chances of getting into the profession I'd be interested in. Are there any Perl certificates I should aim to obtain, for example? In case there's anything that comes to mind when reading this, please let me know. Thanks a lot in advance!

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  • What does mathematics have to do with programming?

    - by Rory
    I just started a diploma in software development. Right now we're starting out with basic Java and such (so right from the bottom you might say) - which is fine, I have no programming experience apart from knowing how to do "Hello World" in Java. I keep hearing that mathematics is pertinent to coding, but how is it so? What general examples would show how mathematics and programming go together, or are reliant on one another? I apologize of my question is vague, I'm barely starting to get a rough idea of the kind of world I'm stepping into as a code monkey student...

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  • Question about Web Programming certificate program

    - by user134226
    I am currently attending St. John's University with a major of Computer Science. I am entering my senior year next year and stumbled upon this certificate program for web development from Hunter College: http://www.hunter.cuny.edu/ce/certificates/computer/web-programming So the question is, would it be beneficial for me to complete this program or to just attend a few elective courses in the summer at a school such as NYU? Would this certificate be good for my resume? The only language I have learned so far is Java and classes I have taken in the field so far are: Programming Fundamentals 1 and 2, Data Security and Cryptography, Networking: Data Communications and Introduction to Data Structures Hope some of you can help me out, thanks

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  • Programming languages similar to ActionScript 3 / EcmaScript based

    - by Juanlu001
    I almost learned programming and OOP basic concepts with ActionScript 3 on the Flash Platform years ago. Some time has passed since then; I'm not a professional programmer, but I have written code in PHP, Fortran, and now Python. But, lately, I have missed ActionScript 3 OOP implementation, static typing and, I confess, curly braces. As Flash platform is slowly dying nowadays, I'm looking for an Open Sourced programming language similar to ActionScript 3. I've read about Java, which is the most similar one I found, but actually is the only one it doesn't interest me (I started to hate it after bad experiences with web applets). Any ideas? Edit: Added EcmaScript to the title and the tags; I think that is what I am looking for.

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  • What are your programming idiosyncrasies?

    - by EpsilonVector
    I noticed that I have a peculiar habit of finishing every line with a space. It carries over from my prose writing where a paragraph can have multiple sentences and so it is very common to follow a period with a space, and I end up doing that automatically for every period (or when it comes to programming- semicolon). It started out as something automatic, but I'm so used to this by now that if I miss the space it actually bothers me and I end up returning to that line to input it. What are some of your programming idiosyncrasies?

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  • Which programming career path fits my terms? [closed]

    - by Goward Gerald
    I am sick and tired of my enterprise development job, I need some programming direction like this: Demanded in jobs-market Demanded in freelance market Can use Ubuntu as development environment Not enterprise. Standalone, mobile, web-development, anything, just not enterprise. Basically, I need a programming direction which doesn't need 20 developers, terribly big databases systems and long going projects with intense long-term support, I don't want enterprise job where a lot of people are working on one terribly big project and do modules to it all day long. Instead, I need something where: Projects change pretty often Projects are little, or medium-sized (in terms of code, modules and people working on it) but still not enterprise-sized Possible for freelance, solo-development, or at least requires a team of 3-4 programmers. Not like in enterprise where you feel like a drop in the sea with your 50 classes while system itself has hundreds of classes. Suggestions please?

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  • How should I study programming languages?

    - by gcc
    I am a student of computer engineering. I have never done any programming before, and as you can understand, I don't know how to study it or how to make my own programs. My English is weak [edited for clarity - ed], and so if you don't like the choices I list, please feel free to provide others. How should I study? How should I learn programming languages? Study completely from a book. Don't study from a book, just try writing code. A mix of the two; study from a book, then try writing code. Study half the book, then write the code by hand on paper. Listed to the teacher, then try to solve general problems (those not from any specific chapter).

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  • Software design methods for Java or any other programming language

    - by IkerB
    I'm junior programmer and I would like to know how professionals write their code or which steps they follow when they are creating new software. I mean, which steps they follow, which programming methodology, software architecture design application software, etc. I would like to find a tutorial where they explain from the beginning which steps I have to follow from The Idea I have in my mind to the final version of the application in any language. Or perhaps how is your programming steps or rules that you used to follow. Because everytime I want to create the an application I spend few time on the design and a lot of time coding (I know, that's not good).

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  • Are programming languages perfect?

    - by mohabitar
    I'm not sure if I'm being naive, as I'm still a student, but a curious question came to my mind. In another thread here, a user stated that in order to protect against piracy of your software, you must have perfect software. So is it possible to have perfect software? This is an extremely silly hypothetical situation, but if you were to gather the most talented and gifted programmers in the world and have them spend years trying to create 'perfect' software, could they be successful? Could it be that not a single exploitable bug could be created? Or are there flaws in programming languages that can still, no matter how hard you try, cause bugs that allow your program to be hijacked? As you can tell, I know nothing about security, but essentially what I'm asking is: is the reason why software is easily exploitable the fact that imperfect human beings create it, or that imperfect programming languages are being used?

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  • Programming Language vs. Game Engine [on hold]

    - by hunteroatway17
    I understand that this question has been asked multiple times before. I am just asking this quick and simple question. I have been learning programming in C#, Java and C++ for the past 6 months; Just experimenting with each. I think that C++ is the one that I like most. What I would like to know and am wondering about is should I learn a programming language and use a 2D framework like Allegro; Or should I learn Unity and make 2D games in that because it is probably faster and easier. I want to learn something that I can get pretty good at, seeing as I am pursuing a career in indie game development. I also have a programmer's mind set and I am a left brain thinker so learning a language is not a issue. I just want to best and most future proof choice. Thanks.

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  • i'm new in programming and need experts help [on hold]

    - by Hatem
    i'm pleased to find place full of experts who can help me i'm new in programming ,and i went to course about C# basics + SQL i want to learn WPF to work on my own desktop application project i dont know how to start ..i'm lost sometimes i open VS2012 put contols here and there ..then i feel i miss information so i stop feel depressed other times i open books like WPF4.5 unleashed and after while i get bored of reading and complexed expressions i face other times i go to youtube watch some videos after all i dont do anything right .. i dont know how to start what are right steps to be professional in programming? should i revise what i took in C# basics and sql?? i wish you provide me with clear steps to begin successfully i'm sorry if my question is open or in wrong place forgive me thank you all

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  • How to improve programming skills?

    - by Mike
    I'm very new to programming. I started learning PHP about half a year ago, so I do know something. I can write small functions, I can export and import information from a database and I can make a website. I don't know OOP principles and I don't know about objects and classes. Should I move to OOP principles and learn about classes, methods and objects? If not, what should I do? Continue writing simple code? How can a programmer write his/her own API? Is OOP necessary to do this? So how can i improve my skills? I love programming. I spend my 24/7 on it, so any help will be appreciated.

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  • Flowchart for solving programming problems

    - by nurne
    I noticed that every developer implements a somewhat different flowchart for solving programming problems. By flowchart I mean a defined system of techniques that the developer goes through in a certain sequence, trying to solve the problem at hand. Some examples for techniques: Google "how to..." or "... tutorial". Search the java/msdn/apple/etc API doc for the specific class or method. Search in stack overflow the exact problem with some tags like [iphone]/[java] etc. Take a nap and let the subconscious work. Debug. Draw the algorithm or system. Google the logged error message. Ask a colleague or manager. Ask a new question in stack overflow. From your experience, what is the best flowchart for solving a programming problem?

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  • Complete Beginner to Game Programming and Unreal Engine 4, Looking For Advice [on hold]

    - by onemic
    I am currently a 2nd year programming student(Just finished my first year so I will be starting my second year in September) and have mainly learned C and C++ in my classes. In terms of what I know of C++, I know about general inheritance, polymorphism, overloading operators, iterators, a little bit about templates(only class and function templates) etc. but not of the more advanced topics like linked lists and other sequential containers(containers in general I guess), enumerations, most of the standard library(other than like strings and vectors), and probably a bunch of other stuff I dont even know about yet. I subscribed to Unreal Engine 4 as I was very intrigued by their Unreal Tournament announcement earlier this month, especially after hearing that UE4 is going completely C++. Of course my end goal in doing this programming program is to eventually go into game/graphics programming. Since it's my summer off, I thought what better way then to actually apply some of my skills to a personal project so I actually have a firmer understanding of C++ past what my professors tell me. My questions are this: What would be the best way to start off making a small personal game in UE4 as a project for the summer? What should I be aiming for, especially for someone that is still learning C++? Should I focus on making a simple 2D game rather than a 3D one to get started? Seeing the Flappy Chicken showcase intrigued me because before I thought the UE engine was pretty much pigeonholed into being for FPS games What should my expectations be going into UE4 and a game engine for the first time?(UE4 will be my first foray into making a game) What can I expect to gain from making things in UE4, in terms of making games and in terms of further fleshing out my knowledge of C++? Would you recommend I start off 100% using C++ for scripting or using the visual blueprints? Since I'm not a designer, how would I be able to add objects and designs to my game? For someone at my level is retaining the UE4 subscription worth it or is it better to cancel and resub when I learn enough about UE4 and C++? Lastly is there anything to be gained in terms of knowledge/insight through me looking at the source code for UE4? I opened it in VS2013, but noticed that most of the files were C# files and not cpp's. Thanks in advance for taking the time to answer.

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  • Google I/O 2012 - Putting the App Back into Web App - Web Programming with Dart

    Google I/O 2012 - Putting the App Back into Web App - Web Programming with Dart Dan Grove, Vijay Menon Do you want to build blazingly fast applications with beautiful graphics and offline support? Would you like to run those apps anywhere on the open web? Would you like to develop those apps in a language that supports modular large-scale development while keeping the lightweight feel of a scripting language? This session will show you how to use the Dart programming language to develop the next generation of amazing applications for the open web. For all I/O 2012 sessions, go to developers.google.com From: GoogleDevelopers Views: 187 4 ratings Time: 57:16 More in Science & Technology

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  • Start Game Programming [on hold]

    - by vishalpamnani
    I am 23 and working as a Software Developer. Though my work is entirely based on Java and Advanced Java, I know a very little and all my interest is in developing games. I want to make a my career in Gaming Industry as a Game Programmer. I am not able to figure out the starting step to start with Game Programming. I have zero knowledge with developing games and never ever tried a tiniest of game. Please suggest me from where to start. Which programming language to start with? What should be my practice? What references to use? What type of games to begin with? BTW my preferable language would be C++ ~Thanks

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  • Learning programming

    - by user65862
    I am a senior & am a retired R.N., always good at math (50+ yrs ago, but still am). I have been in a computer users group since the mid 90's, & have become moderately advanced in using computers, including trouble-shooting other people's computer problems. Most of my expertise was gained by reading, asking questions, & trying my own trouble-shooting with the help of books & the internet. Now,I would like to take the next step and learn programming. What would be the best way for me to learn programming? Attending classes isn't a practical option, and I'm not in a position to spend much money. Any ideas would be greatly appreciated. Thank you. Margaret

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