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  • android customize gallery focus problem

    - by Faisal khan
    Gallery With reference to the following link http://www.anddev.org/novice-tutorials-f8/a-android-widget-gallery-example-t332-60.html In above link they are actually animating selected item of the gallery but i want to change the picture when it is selected, for that i am having following code. Problem is when i use roller ball to scroll gallery from left to right or right to left to right after scroll on image focus automatically shift to next widget. public class SizingGallery extends Gallery{ public SizingGallery(Context context, AttributeSet attrs) { super(context, attrs); } @Override protected boolean getChildStaticTransformation(View child, Transformation t) { t.clear(); ImageView selectedChild = (ImageView) getSelectedView(); ImageView iv = (ImageView) child; BrowseMapCategoryRow cr = (BrowseMapCategoryRow) iv.getTag(); //Following line change the image resource that causing defocus gallery iv.setImageResource((iv == selectedChild)?cr.getSelectedImgSrc():cr.getUnSelectedImgSrc()); return true; } }

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  • No scrolling occurs when UITableView scrollToRowAtIndexPath is invoked

    - by theactiveactor
    My view contains a simple TableView with 6 rows and a button that invokes doScroll when clicked. My objective for doScroll() is simply scroll to the 5th cell such that it's at top of the table view. - (void)doScroll: (id)sender { NSIndexPath *index = [NSIndexPath indexPathForRow:4 inSection: 1]; [m_tableView scrollToRowAtIndexPath:index atScrollPosition:UITableViewScrollPositionTop animated:YES]; } However when doScroll is invoked, the tableview scrolls only slightly. I suspect this has something to do with the size of the scroll view. So I tried increasing the height of m_tableview.contentsize before scrolling. After I do this however, no scrolling occurs at all... The view controller is a simple UIViewController and refers to the table view via IBOutlet. For some reason, scrolling works as expected for the default Navigation Based Application, where the controller is a UITableViewController

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  • WinRT GridView scrolling setup work differently on mouse/kb and touch

    - by Jay Kannan
    I'm trying to mimic the functionality of the NetFlix app, with a strip on the left that collapses on scrolling, I had to offset the tiles on the GridView a bit to the right so that they can accomodate that behavior. They seem to work alright in keyboard and scroll completely to the right (although I noticed the scrollbar suddenly grows in size when I hit the left boundaries. this totally changes when I use it on touch - I seem to have a limit on the right and the scrolling doesnt scroll past the last 100 pixels or so. how do I take care of this. I'm assuming it is related to the bug here, but didn't seem to solve the problem with that solution there. "Sticky scrolling" issue in WinRT XAML GridView control

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  • UIToolbar above UIWebView inside UIScrollView

    - by Nick VanderPyle
    I'd like to display a toolbar above a UIWebView but hide the toolbar until the person "pulls it down". The same functionality can be seen in Safari on the iPhone. When the page loads, the toolbar containing the address is hidden. You must pull it down. In Safari it's possible to scroll up and eventually see the toolbar or scroll down through the page contents. I've tried placing a UIToolbar and UIWebView inside a UIScrollView but it didn't work. I've tried setting the UIScrollView to the size of the toolbar and webview combined, but that didn't work. - (void)viewDidLoad{ CGSize size = CGSizeMake(webView.frame.size.width, toolBar.frame.size.height + webView.frame.size.height); [scrollView setContentSize:size]; } How should I go about doing this?

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  • iPhone SDK: How to centre content in a UIScrollView during setZoomScale?

    - by Russell Quinn
    I'm using a UIScrollView to show photos. If they are zoomed out so they are smaller than the scroll view in one dimension then the content is centred using contentInset and contentOffset. This all works fine for scrolling and manual zooming. However, if I use setZoomScale (with animated YES) then when zooming out the scroll view sets the top left edge to 0,0 during the animation and then snaps it back afterwards. It seems like the zoom animation ignores the contentInset and contentOffset settings. Does anyone have any idea how to overcome this problem? Thanks, Russell.

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  • iPhone XCODE Programming make a UIWebView Scrollable

    - by Antonio Murgia
    here is the problem! I have a UIWebView in my programs that loads a php page. The problem is that if the page has a lot of lines i cannot see them. I can "scroll" the UIWebView but when I leave the finger from the screen the page comes back to the original state. I don't want to scale pages to fit the view cause if I do that the letters become too small. I would like to find a way to scroll pages how it is possible in Safari. Hope i have explained the problem. Thank you in advance Antonio

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  • Visual Studio Windows Forms Designer keyboard shortcuts

    - by Dan Tao
    Extremely basic question. Are there common actions I can perform using keyboard shortcuts in the Windows Forms designer in Visual Studio (2008)? Alternately, could I add my own keyboard shortcuts (either through settings or macros)? It'd really be nice if I could, for example, set a control to dock/undock in its parent container by typing Alt+D. Or if I could set a control's name just by typing Alt+N and typing the name. Things like that. It's just kind of tedious to click on the item, scroll in the Properties grid to the property I want to change, type the new value, scroll to the next property I want to change, etc. Which is why I have a feeling this functionality is in there already, or is easily configurable, and I just don't know about it.

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  • Ho to stop scrolling in a Gallery Widget?

    - by Alexi
    I loaded some images into a gallery. Now I'm able to scroll but once started scrolling the scrolling won't stop. I would like the gallery to just scroll to the next image and then stop until the user does the scroll gesture again. this is my code import android.widget.ImageView; import android.widget.Toast; import android.widget.AdapterView.OnItemClickListener; public class GalleryExample extends Activity { private Gallery gallery; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); gallery = (Gallery) findViewById(R.id.examplegallery); gallery.setAdapter(new AddImgAdp(this)); gallery.setOnItemClickListener(new OnItemClickListener() { public void onItemClick(AdapterView parent, View v, int position, long id) { Toast.makeText(GalleryExample.this, "Position=" + position, Toast.LENGTH_SHORT).show(); } }); } public class AddImgAdp extends BaseAdapter { int GalItemBg; private Context cont; private Integer[] Imgid = { R.drawable.a_1, R.drawable.a_2, R.drawable.a_3, R.drawable.a_4, R.drawable.a_5, R.drawable.a_6, R.drawable.a_7 }; public AddImgAdp(Context c) { cont = c; TypedArray typArray = obtainStyledAttributes(R.styleable.GalleryTheme); GalItemBg = typArray.getResourceId(R.styleable.GalleryTheme_android_galleryItemBackground, 0); typArray.recycle(); } public int getCount() { return Imgid.length; } public Object getItem(int position) { return position; } public long getItemId(int position) { return position; } public View getView(int position, View convertView, ViewGroup parent) { ImageView imgView = new ImageView(cont); imgView.setImageResource(Imgid[position]); i.setScaleType(ImageView.ScaleType.FIT_CENTER); imgView.setBackgroundResource(GalItemBg); return imgView; } } } and the xmlLayout file <?xml version="1.0" encoding="utf-8"?> <LinearLayout android:id="@+id/LinearLayout01" android:layout_width="fill_parent" android:layout_height="fill_parent" xmlns:android="http://schemas.android.com/apk/res/android" > <Gallery xmlns:android="http://schemas.android.com/apk/res/android" android:id="@+id/examplegallery" android:layout_width="fill_parent" android:layout_height="fill_parent" /> </LinearLayout>

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  • AS3 Embed Image Instead of drawing graphics

    - by David
    I've got a custom AS3 scrollbar that I need to modify. The scroll thumb (the draggable part of a scrollbar) is currently just done by drawing a rectangle. But I need it to look more like a real scrollbar. Not sure how to modify the below code to import/use a scroll thumb image: scrollThumb = new Sprite(); scrollThumb.graphics.lineStyle(); scrollThumb.graphics.beginFill(0x0066ff); scrollThumb.graphics.drawRect(0, 0, 1, 1); addChild(scrollThumb); I know that I would embed an image by doing something like this: [Embed(source="images/image1.png")] private static var Image1Class:Class; But then how do I set the scrollThumb = to the image? Thanks!

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  • UITableView section header and section footer not updating (redraw problem)

    - by Gerd
    I have a UITableView grouped style with custom header and footer view. Inside the footer I put a UILabel and a UIButton. Clicking on the button hides or show some rows, updates the UILabel in the footer view and finally resizes footer view. Basically everything is working fine. BUT the text ion the label is not updated on the screen. It is updated in the UILabel text property, but only if I scroll the section footer out of the visible area and scroll it back, it is updated. So it's a typical redraw problem here of the UITableView. I tried every method to force update like needsLayout etc. Nothing helped. I have seen some related questions but with some different behaviour and no solution. Any help/ideas? Thanks, Gerd

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  • audioPlayerDidFinishPlaying not being called during scrolling UITableView

    - by Rob
    One of my views is a UITableView which acts as the delegate for an AVAudioPlayer and this table essentially plays sounds when you select a certain row with options to repeat the sound after its finished playing. However, I noticed that if I select a cell with repeat ON for a certain sound and then scroll through the UITableView to select a different sound, it will not call audioPlayerDidFinishPlaying (and therefore not repeat) until after scrolling has stopped. As soon as I stop scrolling, it repeats just fine. Or if I don't scroll at all, it repeats just fine. What could be happening during scrolling that the UITableView is no longer acting as the delegate and calling audioPlayerDidFinishPlaying? Any thoughts?

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  • Javascript onscroll and mouse position

    - by EddyR
    I have a script that runs a addEventListener for onmousemove and onscroll on the document body to get the cursor position. A onmousemove event works fine (client + scroll), however when a onscroll event occurs clientX/Y seems to inherit scrollTop/Left values instead (only scroll). Is there a way around this? clickDocument = (document.documentElement != undefined && document.documentElement.clientHeight != 0) ? document.documentElement : document.body; var posx = 0; var posy = 0; if (e.pageX || e.pageY) { posx = e.pageX; posy = e.pageY; } else if (e.clientX || e.clientY) { posx = e.clientX; posy = e.clientY; } var scrollx = window.pageXOffset == undefined ? clickDocument.scrollLeft : window.pageXOffset; var scrolly = window.pageYOffset == undefined ? clickDocument.scrollTop : window.pageYOffset;

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  • How do I prevent the concurrent execution of a javascript function?

    - by RyanV
    I am making a ticker similar to the "From the AP" one at The Huffington Post, using jQuery. The ticker rotates through a ul, either by user command (clicking an arrow) or by an auto-scroll. Each list-item is display:none by default. It is revealed by the addition of a "showHeadline" class which is display:list-item. HTML for the UL Looks like this: <ul class="news" id="news"> <li class="tickerTitle showHeadline">Test Entry</li> <li class="tickerTitle">Test Entry2</li> <li class="tickerTitle">Test Entry3</li> </ul> When the user clicks the right arrow, or the auto-scroll setTimeout goes off, it runs a tickForward() function: function tickForward(){ var $active = $('#news li.showHeadline'); var $next = $active.next(); if($next.length==0) $next = $('#news li:first'); $active.stop(true, true); $active.fadeOut('slow', function() {$active.removeClass('showHeadline');}); setTimeout(function(){$next.fadeIn('slow', function(){$next.addClass('showHeadline');})}, 1000); if(isPaused == true){ } else{ startScroll() } }; This is heavily inspired by Jon Raasch's A Simple jQuery Slideshow. Basically, find what's visible, what should be visible next, make the visible thing fade and remove the class that marks it as visible, then fade in the next thing and add the class that makes it visible. Now, everything is hunky-dory if the auto-scroll is running, kicking off tickForward() once every three seconds. But if the user clicks the arrow button repeatedly, it creates two negative conditions: Rather than advance quickly through the list for just the number of clicks made, it continues scrolling at a faster-than-normal rate indefinitely. It can produce a situation where two (or more) list items are given the .showHeadline class, so there's overlap on the list. I can see these happening (especially #2) because the tickForward() function can run concurrently with itself, producing different sets of $active and $next. So I think my question is: What would be the best way to prevent concurrent execution of the tickForward() method? Some things I have tried or considered: Setting a Flag: When tickForward() runs, it sets an isRunning flag to true, and sets it back to false right before it ends. The logic for the event handler is set to only call tickForward() if isRunning is false. I tried a simple implementation of this, and isRunning never appeared to be changed. The jQuery queue(): I think it would be useful to queue up the tickForward() commands, so if you clicked it five times quickly, it would still run as commanded but wouldn't run concurrently. However, in my cursory reading on the subject, it appears that a queue has to be attached to the object its queue applies to, and since my tickForward() method affects multiple lis, I don't know where I'd attach it.

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  • h:dataTable alternating rows in JSF2

    - by Benchik
    Hello. I'm trying to make alternating rows in JSF2 h:dataTable (no richfaces or such) but i get an unexpected result. the table is built but it has a white grid shown (but i didn't specifiy any border) and there's no buttom line under each row. The CSS: .order-table{ border-collapse:collapse; } .order-table-header{ text-align:center; background:none repeat scroll 0 0 #E5E5E5; border-bottom:1px solid #95bce2; padding:16px; } .order-table-odd-row{ text-align:center; background:none repeat scroll 0 0 #FFFFFFF; border-top:1px solid #000000; } .order-table-even-row{ text-align:center; background:none repeat scroll 0 0 #ecf6fc; border-top:1px solid #BBBBBB; } table.order-table tr.over { background-color: #bcd4ec; } The table: <h:dataTable id="personsTable" value="#{personController.allPersons}" var="bean" styleClass="order-table" headerClass="order-table-header" rowClasses="order-table-odd-row,order-table-even-row"> <h:column> <f:facet name="header"> <h:outputText value="First Name" /> </f:facet> <h:outputText value="#{bean.firstName}"/> </h:column> <h:column> <f:facet name="header"> <h:outputText value="Last Name" /> </f:facet> <h:outputText value="#{bean.lastName}"/> </h:column> <h:column> <f:facet name="header"> <h:outputText value="Phone" /> </f:facet> <h:outputText value="#{bean.phone}"/> </h:column> </h:dataTable> and a small JQuery script: <script type="text/javascript"> $(document).ready(function(){ $(".order-table tr").mouseover(function(){ $(this).addClass("over"); }); $(".order-table tr").mouseout(function(){ $(this).removeClass("over"); }); }); </script> The result is (notice the white grid that came from i don't know where. And also no underline which should come from the CSS): http://imagebin.org/132574

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  • Drawing CGPathRef in ScrollView using Iphone sdk.

    - by Ann
    Hi all. I want to draw some curve in my scroll view using CGPathRef. I tried to draw this path but i see only the part of my CGPathRef which located at 320x480 pixels. Is it way to do that. Thank you in advance. Here is my code path = CGPathCreateMutable(); CGContextBeginPath(ctx); CGContextMoveToPoint(ctx, [[pathArray objectAtIndex:0]CGPointValue].x,[[pathArray objectAtIndex:0]CGPointValue].y ); for(int i = 1; i < [pathArray count]; ++i) { CGContextAddLineToPoint(ctx, [[pathArray objectAtIndex:i]CGPointValue].x, [[pathArray objectAtIndex:i]CGPointValue].y); } CGContextClosePath(ctx); CGContextSetRGBFillColor(ctx, 0.5, 0.3, 0.2, 0.5); CGContextFillPath(ctx); And when I scroll my view the line does not change its location. My goal is to move this line during scrolling.

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  • UIScrollView works as expected but scrollRectToVisible: does nothing

    - by mahboudz
    HI. I have used UIScrollView before, and am using it now, and never had a problem. I'm now adding it to an old app, and while it works as expected (I can look at the contents, scroll around with my finger, all the bounds and sizes are setup right so there is no empty space in the content, etc.), I just can't get scrollToRectVisible to work. I have even simplified the call so that it merely moves to the 0,0 position: [scrollView scrollRectToVisible:CGRectMake(0, 0, 10, 10) animated:YES]; or move it to 0,200: [scrollView scrollRectToVisible:CGRectMake(0, 200, 10, 10) animated:YES]; I even made a quick app to test this and I can get scrollRectToVisible to work there as I expect. But in my old app, I can't seem to make it do anything. I can make the scrollView scroll with setContentOffset:, but that's not what I want. This scrollView and its contents are defined in the nib by IB and used with an IBOutlet. The only code I am using in my app to handle the scrollView is [scrollView setContentSize:CGSizeMake(scrollView.contentSize.width, imageView.frame.size.height)]; (I'm only interested in vertical scrolling not horizontal). Has anyone run into a problem like this? I have compared the scrollView attributes in both apps and they are identical. ADDENDUM: My scrollViews frame is: 0.000000 0.000000 480.000000 179.000000 My scrollViews contentSize is: 0.000000 324.000000 It still acts like the rect I want to scroll to is already visible and no scrolling is needed. Not sure if that is what is happening. This is just the darnest thing. Seems like such an easy thing to resolve... ADDENDUM #2: This is how I am making do without scrollRectToVisible: CGPoint point = myRect.origin; if (![clefScrollView pointInside:point withEvent:nil]) { point.x = 0; if (point.y > clefScrollView.contentSize.height - clefScrollView.bounds.size.height) point.y = clefScrollView.contentSize.height - clefScrollView.bounds.size.height; [clefScrollView setContentOffset:point animated: YES]; } Everything else about this scrollView works as expected, but scrollRectToVisible. WHY?!? Any wild guesses?

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  • remove notification bar shadow in android app

    - by defrex
    In android, the notification bar at the top has a shadow most of the time. However, sometimes, such as when an app has it's title-bar showing, or in some other cases (such as in the twitter app or the market) that shadow effect is gone. My guess is that the shadow is supposed to be there when the content underneath can scroll. In my app, however, the content underneath can't scroll, and I think the shadow looks bad on the top part of my logo. Does anyone know how to disable it?

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  • iPhone UIScrollView / setContentOffset weirdness

    - by bibac
    Hi, I have a weird issue with setContentOffset which I don't seem to be able to solve: I'm trying to build an "endless" scroll view, so I'd like to reset the content offset at a certain position. With the code below setContentOffset will be called at x=160px. If I drag the scroll view my log looks like this: offset: 158 offset: 159 offset: 160 offset: 80 offset: 160 What happens is that my setContentOffset (to 80) is performed, when I keep on dragging UIScrollView seem to have forgotten about it and continues at 160. Even weirder: When I set animated:YES it works. Maybe a timing issue? When I call setContentOffset from within scrollViewDidScroll, scrollViewDidScroll will be called again. - (void)scrollViewDidScroll:(UIScrollView *)scrollView { NSInteger tileNo = floor(scrollView.contentOffset.x / 80); NSLog(@"offset: %f, tile: %d, lastTile: %d", scrollView.contentOffset.x, tileNo, lastTileNo); if (tileNo > lastTileNo) { [scrollView setContentOffset:CGPointMake(80, 0) animated:NO]; } lastTileNo = tileNo; } Thanks for helping me out, Stephan

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  • MouseWheel: Scrolling vs. Zooming

    - by beaudetious
    I've got a Silverlight 4 custom control that basically is several Canvas elements wrapped inside a ScrollViewer. The user can set a property to determine whether to scroll or zoom when using their mouses wheel. In the custom control's MouseWheel event, I check to see if they want to scroll or zoom. If zooming, I determine the delta and modify the custom control's zoom level (which then handles the zooming code for me). The problem is that zooming won't start until the ScrollViewer's current position of the vertical scrollbar is at the top or bottom of the scrollbar. Once their, then the zooming works perfectly. Does anyone have any suggestions on how I can prevent scrolling completely so that I only zoom (when the user wants to zoom, that is)? Thanks!

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  • How do I render the scrollable regions of a canvas with IViewObject::Draw?

    - by nirvdrum
    Hi, I've been trying to render the entire canvas in an IWebBrowser2 control to a bitmap. IViewObject::Draw seems to be the most promising approach, but I can't get it to render anything that would requires a scroll to show. While I could automate the scrolling and stitch the images together, this would look weird with any fixed position elements. Is this even doable? Additionally, I've tried to set the controller's size to one that would allow the entire contents to display without needing to scroll, but Windows caps the max size to the current screen resolution, so that only gets me partially there. Any help would be much appreciated. I'm currently doing this in the context of Win7 and IE8, but I don't think that should matter much.

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  • ScrollBars are not visible after changing positions of controls inside a Canvas

    - by akjoshi
    Hi, I created a custom canvas control inheriting from WPF Canvas. I am using it like this in main window - <ScrollViewer HorizontalScrollBarVisibility="Auto" VerticalScrollBarVisibility="Auto"> <RTD:RTDesignerCanvas Margin="5" Background="White" x:Name="canvas1" Focusable="True" AllowDrop="True"> </RTD:RTDesignerCanvas> </ScrollViewer> Everyhting works fine but when I try to set the position of controls inside it like this Canvas.SetTop(item, 200); scrollbars are not visible and control is hiddedn down somewhere. Intrestingly, if I add another control to it scroll bars are visible and I can scroll downwards to see the previous control. I tried to use base.InvalidateVisual(); base.UpdateLayout(); base.InvalidateArrange(); after changing items Top or Left but nothing happens; Am I missing something or this happens due to some bug?

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  • Is there anyway I can fix a webview?

    - by Legend
    I am trying to load a webpage into a sample webview that I created: public class HelloWebview extends Activity { /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); WebView webview; webview = (WebView) findViewById(R.id.webview); webview.getSettings().setDefaultZoom(ZoomDensity.FAR); webview.setHorizontalScrollBarEnabled(false); webview.setVerticalScrollBarEnabled(false); webview.getSettings().setJavaScriptEnabled(true); webview.loadUrl("http://10.0.2.2/index.html"); } } Initially, I had a problem with the scrollbars so I added the two lines to disable them. Now, I am still able to pan around the webpage though the scroll bars are not visible. How can I fix the view so that I am not able to pan (or scroll) the webpage? By panning, I mean moving around the webpage with an onTouch event.

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  • Subclassing UIScrollView for drawing w/o views

    - by David Dunham
    I'm contemplating subclassing UIScrollView (the way UITextView does) to draw a fairly large amount of text (formatted in ways that NSTextView can't). So far the view won't actually scroll. I'm setting contentSize, and when I drag, I see the scroll indicator. But nothing changes (and I don't get a drawRect: message). An alternate approach is to use a child view, and I've done this. The view can be over 5000 pixels high, however, and I'm a bit concerned about performance on an actual device. (The other approach, be like UITableView, would be a huge pain -- I'm "porting" Mac Cocoa code, and a collection of views would be a huge architecture change.) I've done some searching, but haven't found anyone who is using UIScrollView to do the drawing. Has anyone done this and know of any pitfalls?

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  • Flex TileList control, image loading issue

    - by ckenan
    I have a flex 3 TileList in wich a load several image (employee's headshot pictures). The image I'm loading in the TileList are stored in a DataBase (I use the ByteArray class and a Base 64 encoding to store the images in the DB). When I load the images in the TileList from the DB, there is no problem they are displayed correctly, but when I scroll down in the TileList and scroll up again, the position of the images is changing, so for example the image in first position can be now in the 3rd and so on .... Does somebody knows how to fix that ? Thanks in advance! PS : Here is the code of the ItemRenderer for the TileList private function init():void { img.load(data.imageData); } ]]

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  • How to made my background image strech if I dynamicaly insert DIV in the middle of the page

    - by Alain
    Hi, I have a background image which I apply to the body. The image is only in the bottom and stretch to the entire width of the page. The image is 1 X 320 px. body { background-image: url("../images/bg-main.gif"); background-position: 0% 100%; background-repeat:repeat-x; } The rest of my web site is in 1024 X 768 resolution. It works perfectly until I dynamically insert a new DIV in the middle of the page using javascript. It cause the browser scroll bar to appear and when I scroll down to the bottom, I can see the image stopping right at it's original position. How can I make my image get down again without reloading the page ??? I'm using the EXTJS framework to avoid reloading the page... Thanks Alain

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