Search Results

Search found 10741 results on 430 pages for 'self improvement'.

Page 48/430 | < Previous Page | 44 45 46 47 48 49 50 51 52 53 54 55  | Next Page >

  • PyQt4, QThread and opening big files without freezing the GUI

    - by jmrbcu
    Hi, I would like to ask how to read a big file from disk and maintain the PyQt4 UI responsive (not blocked). I had moved the load of the file to a QThread subclass but my GUI thread get freezed. Any suggestions? I think it must be something with the GIL but I don't know how to sort it? EDIT: I am using vtkGDCMImageReader from the GDCM project to read a multiframe DICOM image and display it with vtk and pyqt4. I do this load in a different thread (QThread) but my app freeze until the image is loaded. here is an example code: class ReadThread(QThread): def __init__(self, file_name): super(ReadThread, self).__init__(self) self.file_name = file_name self.reader.vtkgdcm.vtkGDCMImageReader() def run(self): self.reader.SetFileName(self.file_name) self.reader.Update() self.emit(QtCore.SIGNAL('image_loaded'), self.reader.GetOutput())

    Read the article

  • Infix to Postfix and unary/binary operators

    - by Jaapjan
    I have a piece of code that converts an infix expression to an expression tree in memory. This works just fine. There's just one small trouble. I just connect work out how to involve the unary operators correctly (the right associative ones). With the following infix expression : +1 + +2 - -3 - -4 I would expect an RPN of: 1+2++3-4-- Yet, none of the online infix-post converters I can find handle this example in the way I would expect. Does anyone have a clear explanation of handling right associative operators, specifically the binary ones that can be mistaken for the unary ones?

    Read the article

  • Well written Perl Open Source to learn from ?

    - by Prix
    Hi, is there any well written perl open source out there (not using any kinda of framework) that i could use as sample for learning and good pratice of the perl... I've searched around and found many things for PHP, but nothing in perl that uses no framework. Thanks in advance.

    Read the article

  • collision with moving objects

    - by blacksheep
    tried to write a collision with the moving "floats" but did not succeed. maybe wrong place of the "collision" code? thanx 4 help! // // FruitsView.m // import "FruitsView.h" import "Constants.h" import "Utilities.h" define kFloat1Speed 0.15 define kFloat2Speed 0.3 define kFloat3Speed 0.2 @interface FruitsView (Private) - (void) stopTimer; @end @implementation FruitsView @synthesize apple, float1, float2, float3, posFloat1, posFloat2, posFloat3; -(void)onTimer { float1.center = CGPointMake(float1.center.x+posFloat1.x,float1.cen ter.y+posFloat1.y); if(float1.center.x 380 || float1.center.x < -60) posFloat1.x = -posFloat1.x; if(float1.center.y 100 || float1.center.y < -40) posFloat1.y = -posFloat1.y; float2.center = CGPointMake(float2.center.x+posFloat2.x,float2.cen ter.y+posFloat2.y); if(float2.center.x 380 || float2.center.x < -50) posFloat2.x = -posFloat2.x; if(float2.center.y 150 || float2.center.y < -30) posFloat2.y = -posFloat2.y; float3.center = CGPointMake(float3.center.x+posFloat3.x,float3.cen ter.y+posFloat3.y); if(float3.center.x 380 || float3.center.x < -70) posFloat3.x = -posFloat3.x; if(float3.center.y 100 || float3.center.y < -20) posFloat3.y = -posFloat3.y; if(CGRectIntersectsRect(apple.frame,float1.frame)) { if(apple.center.y float1.center.y) { posApple.y = -posApple.y; } } if(CGRectIntersectsRect(apple.frame,float2.frame)) { if(apple.center.y float2.center.y) { posFloat2.y = -posFloat2.y; } } if(CGRectIntersectsRect(apple.frame,float3.frame)) { if(apple.center.y float3.center.y) { posFloat3.y = -posFloat3.y; } } } pragma mark Initialisation/destruction (void)awakeFromNib { [NSTimer scheduledTimerWithTimeInterval:0.0001 target:self selector:@selector(onTimer) userInfo:nil repeats:YES]; posFloat1 = CGPointMake(kFloat1Speed, 0); posFloat2 = CGPointMake(kFloat2Speed, 0); posFloat3 = CGPointMake(kFloat3Speed, 0); timer = nil; modeLock = lockNotYetChosen; defaultSize = self.bounds.size.width; modal = self.tag; [[UIAccelerometer sharedAccelerometer] setDelegate:self]; [UIView beginAnimations:nil context:nil]; [UIView setAnimationRepeatCount:1]; eadbea.transform = CGAffineTransformMakeScale(0.5,0.5); [UIView commitAnimations]; [UIView beginAnimations:nil context:nil]; [UIView setAnimationRepeatCount:1]; apple.transform = CGAffineTransformMakeScale(0.5,0.5); [UIView commitAnimations]; } pragma mark Background animation processing (void) startTimer { if (!timer) { timer = [[NSTimer scheduledTimerWithTimeInterval:1.0/60.0 target:self selector:@selector(timerTick:) userInfo:nil repeats:YES] retain]; } } (void) stopTimer { [timer invalidate]; [timer release]; timer = nil; } (void) check:(CGPoint*)position delta:(CGSize*)delta halfSize:(CGSize)halfSize forBouncingAgainst:(CGSize)containerSize { if ((position-x - halfSize.width)<0) { delta-width = fabsf(delta-width)*BOUNCE_DAMPING; position-x = halfSize.width; } if ((position-x + halfSize.width)containerSize.width) { delta-width = fabsf(delta-width)*-BOUNCE_DAMPING; position-x = containerSize.width - halfSize.width; } if ((position-y - halfSize.height)<0) { delta-height = fabsf(delta-height)*BOUNCE_DAMPING; position-y = halfSize.height; } if ((position-y + halfSize.height)containerSize.height) { delta-height = fabsf(delta-height)*-BOUNCE_DAMPING; position-y = containerSize.height - halfSize.height; } } (void) timerTick: (NSTimer*)timer { dragDelta = CGSizeScale(dragDelta, INERTIAL_DAMPING); if ((fabsf(dragDelta.width)DELTA_ZERO_THRESHOLD) || (fabsf(dragDelta.height)DELTA_ZERO_THRESHOLD)) { CGPoint ctr = CGPointApplyDelta(self.center, dragDelta); CGSize halfSize = CGSizeMake(self.bounds.size.width/4, self.bounds.size.height/4); [self check:&ctr delta:&dragDelta halfSize:halfSize forBouncingAgainst:self.superview.bounds.size]; self.center = ctr; } else { [self stopTimer]; } } pragma mark Input Handling (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent )event { NSSet allTouches = [event touchesForView:self]; if ([allTouches count]==1) { if (modeLocklockNotYetChosen) return; UITouch* anyTouch = [touches anyObject]; lastMove = anyTouch.timestamp; CGPoint now = [anyTouch locationInView: self.superview]; CGPoint then = [anyTouch previousLocationInView: self.superview]; dragDelta = CGPointDelta(now, then); self.center = CGPointApplyDelta(self.center, dragDelta); [self stopTimer]; } } (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event { NSSet* allTouches = [event touchesForView:self]; if ([touches count]==[allTouches count]) { modeLock = lockNotYetChosen; if ((event.timestamp - lastMove) MOVEMENT_PAUSE_THRESHOLD) return; if ((fabsf(dragDelta.width)INERTIA_THRESHOLD) || (fabsf(dragDelta.height)INERTIA_THRESHOLD)) { [self startTimer]; } } } (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event { modeLock = lockNotYetChosen; [self stopTimer]; } (void)dealloc { [float1 release]; [float2 release]; [float3 release]; [apple release]; [bear_head release]; [self stopTimer]; [super dealloc]; } @end

    Read the article

  • Blackberry - application settings save/load

    - by Max Gontar
    Hi! I know two ways to save/load application settings: use PersistentStore use filesystem (store, since SDCard is optional) I'd like to know what are you're practicies of working with application settings? Using PersistentStore to save/load application settings The persistent store provides a means for objects to persist across device resets. A persistent object consists of a key-value pair. When a persistent object is committed to the persistent store, that object's value is stored in flash memory via a deep copy. The value can then be retrieved at a later point in time via the key. Example of helper class for storing and retrieving settings: class PSOptions { private PersistentObject mStore; private LongHashtableCollection mSettings; private long KEY_URL = 0; private long KEY_ENCRYPT = 1; private long KEY_REFRESH_PERIOD = 2; public PSOptions() { // "AppSettings" = 0x71f1f00b95850cfeL mStore = PersistentStore.getPersistentObject(0x71f1f00b95850cfeL); } public String getUrl() { Object result = get(KEY_URL); return (null != result) ? (String) result : null; } public void setUrl(String url) { set(KEY_URL, url); } public boolean getEncrypt() { Object result = get(KEY_ENCRYPT); return (null != result) ? ((Boolean) result).booleanValue() : false; } public void setEncrypt(boolean encrypt) { set(KEY_ENCRYPT, new Boolean(encrypt)); } public int getRefreshPeriod() { Object result = get(KEY_REFRESH_PERIOD); return (null != result) ? ((Integer) result).intValue() : -1; } public void setRefreshRate(int refreshRate) { set(KEY_REFRESH_PERIOD, new Integer(refreshRate)); } private void set(long key, Object value) { synchronized (mStore) { mSettings = (LongHashtableCollection) mStore.getContents(); if (null == mSettings) { mSettings = new LongHashtableCollection(); } mSettings.put(key, value); mStore.setContents(mSettings); mStore.commit(); } } private Object get(long key) { synchronized (mStore) { mSettings = (LongHashtableCollection) mStore.getContents(); if (null != mSettings && mSettings.size() != 0) { return mSettings.get(key); } else { return null; } } } } Example of use: class Scr extends MainScreen implements FieldChangeListener { PSOptions mOptions = new PSOptions(); BasicEditField mUrl = new BasicEditField("Url:", "http://stackoverflow.com/"); CheckboxField mEncrypt = new CheckboxField("Enable encrypt", false); GaugeField mRefresh = new GaugeField("Refresh period", 1, 60 * 10, 10, GaugeField.EDITABLE|FOCUSABLE); ButtonField mLoad = new ButtonField("Load settings", ButtonField.CONSUME_CLICK); ButtonField mSave = new ButtonField("Save settings", ButtonField.CONSUME_CLICK); public Scr() { add(mUrl); mUrl.setChangeListener(this); add(mEncrypt); mEncrypt.setChangeListener(this); add(mRefresh); mRefresh.setChangeListener(this); HorizontalFieldManager hfm = new HorizontalFieldManager(USE_ALL_WIDTH); add(hfm); hfm.add(mLoad); mLoad.setChangeListener(this); hfm.add(mSave); mSave.setChangeListener(this); loadSettings(); } public void fieldChanged(Field field, int context) { if (field == mLoad) { loadSettings(); } else if (field == mSave) { saveSettings(); } } private void saveSettings() { mOptions.setUrl(mUrl.getText()); mOptions.setEncrypt(mEncrypt.getChecked()); mOptions.setRefreshRate(mRefresh.getValue()); } private void loadSettings() { mUrl.setText(mOptions.getUrl()); mEncrypt.setChecked(mOptions.getEncrypt()); mRefresh.setValue(mOptions.getRefreshPeriod()); } }

    Read the article

  • Is Programming Right for me?

    - by L1th1um
    I'm interested in programming, but it seems to me that I can't get into it. Every time I've tried to learn a language and stuff by looking through tutorials or books I'd never get past the part where I use the syntax to make something. And by interest, I mean that I read stack overflow a lot, coding horror, and stuff but the actual coding part is hard for me to get into. Did anybody start this way? How did you get past this block?

    Read the article

  • Coding for fun

    - by Klelky
    I would describe myself as a career coder - i.e. a developer at work but never really coded for fun. Early in my career I've hit the management track though. I really like my current job and can't see me going back to coding anytime soon so: Whats the best way to develop my coding skills and learn new languages in my spare time?

    Read the article

  • Asymptotic runtime of list-to-tree function

    - by Deestan
    I have a merge function which takes time O(log n) to combine two trees into one, and a listToTree function which converts an initial list of elements to singleton trees and repeatedly calls merge on each successive pair of trees until only one tree remains. Function signatures and relevant implementations are as follows: merge :: Tree a -> Tree a -> Tree a --// O(log n) where n is size of input trees singleton :: a -> Tree a --// O(1) empty :: Tree a --// O(1) listToTree :: [a] -> Tree a --// Supposedly O(n) listToTree = listToTreeR . (map singleton) listToTreeR :: [Tree a] -> Tree a listToTreeR [] = empty listToTreeR (x:[]) = x listToTreeR xs = listToTreeR (mergePairs xs) mergePairs :: [Tree a] -> [Tree a] mergePairs [] = [] mergePairs (x:[]) = [x] mergePairs (x:y:xs) = merge x y : mergePairs xs This is a slightly simplified version of exercise 3.3 in Purely Functional Data Structures by Chris Okasaki. According to the exercise, I shall now show that listToTree takes O(n) time. Which I can't. :-( There are trivially ceil(log n) recursive calls to listToTreeR, meaning ceil(log n) calls to mergePairs. The running time of mergePairs is dependent on the length of the list, and the sizes of the trees. The length of the list is 2^h-1, and the sizes of the trees are log(n/(2^h)), where h=log n is the first recursive step, and h=1 is the last recursive step. Each call to mergePairs thus takes time (2^h-1) * log(n/(2^h)) I'm having trouble taking this analysis any further. Can anyone give me a hint in the right direction?

    Read the article

  • Learning a new language coding 1 program

    - by Steve
    This is not really a programming question Question : Sometimes you have to learn a new language consider this situation for example : you have been programming in C# for some years and then one day you need to code in java. Now being a programmer you already know the programming concepts its just the syntax you need to get used to. Can you think some program to code which covers every(or most) aspect of a programming language? like say you make a desktop search program...it can cover file reading writing, threads maybe interacting with db like sqllite so you get familiar with those topics and the syntax of the new language Just want to know your thoughts about what is the fastest way to go about learning a new language skipping all the basic stuff

    Read the article

  • what is this 'content_type' mean..

    - by zjm1126
    content_type = ContentType.objects.get_for_model(Map) maps = maps.extra(select=SortedDict([ ('member_count', MEMBER_COUNT_SQL), ('topic_count', TOPIC_COUNT_SQL), ]), select_params=(content_type.id,)) and the ContentType is: class ContentType(models.Model): name = models.CharField(max_length=100) app_label = models.CharField(max_length=100) model = models.CharField(_('python model class name'), max_length=100) objects = ContentTypeManager() class Meta: verbose_name = _('content type') verbose_name_plural = _('content types') db_table = 'django_content_type' ordering = ('name',) unique_together = (('app_label', 'model'),) def __unicode__(self): return self.name def model_class(self): "Returns the Python model class for this type of content." from django.db import models return models.get_model(self.app_label, self.model) def get_object_for_this_type(self, **kwargs): """ Returns an object of this type for the keyword arguments given. Basically, this is a proxy around this object_type's get_object() model method. The ObjectNotExist exception, if thrown, will not be caught, so code that calls this method should catch it. """ return self.model_class()._default_manager.using(self._state.db).get(**kwargs) def natural_key(self): return (self.app_label, self.model) i want to know: what is the 'content_type' used for ??

    Read the article

  • Custom login in Django

    - by alpgs
    Django newbie here. I wrote simplified login form which takes email and password. It works great if both email and password are supplied, but if either is missing i get KeyError exception. According to django documentation this should never happen: By default, each Field class assumes the value is required, so if you pass an empty value -- either None or the empty string ("") -- then clean() will raise a ValidationError exception I tried to write my own validators for fields (clean_email and clean_password), but it doesn't work (ie I get KeyError exception). What am I doing wrong? class LoginForm(forms.Form): email = forms.EmailField(label=_(u'Your email')) password = forms.CharField(widget=forms.PasswordInput, label=_(u'Password')) def clean_email(self): data = self.cleaned_data['email'] if not data: raise forms.ValidationError(_("Please enter email")) return data def clean_password(self): data = self.cleaned_data['password'] if not data: raise forms.ValidationError(_("Please enter your password")) return data def clean(self): try: username = User.objects.get(email__iexact=self.cleaned_data['email']).username except User.DoesNotExist: raise forms.ValidationError(_("No such email registered")) password = self.cleaned_data['password'] self.user = auth.authenticate(username=username, password=password) if self.user is None or not self.user.is_active: raise forms.ValidationError(_("Email or password is incorrect")) return self.cleaned_data

    Read the article

  • What Do You Need To Write Your Own Blog Engine?

    - by deworde
    I've been messing around with basic websites for a few years, using companies like www.Fasthosts.co.uk to do my web hosting. But I'd like to expand my skills from C++ and Java app programming into Web-based programming, and I think the best way to do that is with a project. I've chosen to go with a blog engine because it's a relative comprehensive yet non-complex project. I'm aware that you can just go to Blogger and bam! One blog. I've done that, so that I can at least have some content, and work out what I want to do with this blog. At the moment, I'm thinking I'll use it to chart my progress creating the blogging engine. But I have some questions. Do you need to be running your own server? Or is it more sensible in the short-term to use a hosting company? What types of language are worth considering? What's important to focus on from a design perspective? What unexpected problems might I encounter?

    Read the article

  • Becoming a professional PHP programmer. How?

    - by Abaco
    Hello there, I'm working on my first professional project. The fact is that I don't know which are the best tools to produce something serious (I'm talking about web-develop through PHP): Are template engine like Smarty mandatory? Which one is "the best" (the most used, complete, documentated) At the moment I'm developing on Notepad++ (mostly because I find it useful and complete) is there a better development tool? Or is just a matter of personal taste? At the moment I'm studying JQuery and deepening my knowledge as regards CSS what other "mandatory" subjects can you suggest me? This is what I can think of at the moment, have you any other suggestions? Thank you.

    Read the article

  • If you could take one computer science course now, what would it be?

    - by HenryR
    If you had the opportunity to take one computer science course now, and as a result significantly increase your knowledge in a subject area, what would it be? Undergraduate or graduate level. Compilers? Distributed algorithms? Concurrency theory? Advanced operating systems? Let me know why. (Note that I appreciate this isn't a far fetched scenario - but time and inertia might be preventing people from taking the course or reading the book or whatever)

    Read the article

  • Did we always have to register to download the Java 5 JDK, or is this new Oracle fun?

    - by Ukko
    I could swear that just a couple of months ago I downloaded a copy of the Java 1.5 SE JDK and I did not have to give them information on my first born. Today, I had to go through the register-and-we-will-send-you-a-link-someday dance. I have not received the link yet, so I thought I would ask about it here. What is special about the Java 5 JDK? I can get 6 just by clicking, is this a stick to get us to migrate to Java 6? Am I just not remembering doing this before? What marketing genius thought this would be a value add for Java? "If we make them sweat for the JDK they won't just delete it willy-nilly the next time?" Does everyone picture the people designing systems like this as mustache twirling Snidely Whiplash clones like I do? Did I just miss the link for the Secret Squirrel route to the download page? Finally, I am in the U.S. so I should not have to worry about export restrictions. Any thoughts?

    Read the article

  • Criticize my code, please

    - by Micky
    Hey, I was applying for a position, and they asked me to complete a coding problem for them. I did so and submitted it, but I later found out I was rejected from the position. Anyways, I have an eclectic programming background so I'm not sure if my code is grossly wrong or if I just didn't have the best solution out there. I would like to post my code and get some feedback about it. Before I do, here's a description of a problem: You are given a sorted array of integers, say, {1, 2, 4, 4, 5, 8, 9, 9, 9, 9, 9, 9, 10, 10, 10, 11, 13 }. Now you are supposed to write a program (in C or C++, but I chose C) that prompts the user for an element to search for. The program will then search for the element. If it is found, then it should return the first index the entry was found at and the number of instances of that element. If the element is not found, then it should return "not found" or something similar. Here's a simple run of it (with the array I just put up): Enter a number to search for: 4 4 was found at index 2. There are 2 instances for 4 in the array. Enter a number to search for: -4. -4 is not in the array. They made a comment that my code should scale well with large arrays (so I wrote up a binary search). Anyways, my code basically runs as follows: Prompts user for input. Then it checks if it is within bounds (bigger than a[0] in the array and smaller than the largest element of the array). If so, then I perform a binary search. If the element is found, then I wrote two while loops. One while loop will count to the left of the element found, and the second while loop will count to the right of the element found. The loops terminate when the adjacent elements do not match with the desired value. EX: 4, 4, 4, 4, 4 The bold 4 is the value the binary search landed on. One loop will check to the left of it, and another loop will check to the right of it. Their sum will be the total number of instances of the the number four. Anyways, I don't know if there are any advanced techniques that I am missing or if I just don't have the CS background and made a big error. Any constructive critiques would be appreciated! #include <stdio.h> #include <stdlib.h> #include <string.h> #include <stddef.h> /* function prototype */ int get_num_of_ints( const int* arr, size_t r, int N, size_t* first, size_t* count ); int main() { int N; /* input variable */ int arr[]={1,1,2,3,3,4,4,4,4,5,5,7,7,7,7,8,8,8,9,11,12,12}; /* array of sorted integers */ size_t r = sizeof(arr)/sizeof(arr[0]); /* right bound */ size_t first; /* first match index */ size_t count; /* total number of matches */ /* prompts the user to enter input */ printf( "\nPlease input the integer you would like to find.\n" ); scanf( "%d", &N ); int a = get_num_of_ints( arr, r, N, &first, &count ); /* If the function returns -1 then the value is not found. Else it is returned */ if( a == -1) printf( "%d has not been found.\n", N ); else if(a >= 0){ printf( "The first matching index is %d.\n", first ); printf( "The total number of instances is %d.\n", count ); } return 0; } /* function definition */ int get_num_of_ints( const int* arr, size_t r, int N, size_t* first, size_t* count ) { int lo=0; /* lower bound for search */ int m=0; /* middle value obtained */ int hi=r-1; /* upper bound for search */ int w=r-1; /* used as a fixed upper bound to calculate the number of right instances of a particular value. */ /* binary search to find if a value exists */ /* first check if the element is out of bounds */ if( N < arr[0] || arr[hi] < N ){ m = -1; } else{ /* binary search to find a value, if it exists, within given parameters */ while(lo <= hi){ m = (hi + lo)/2; if(arr[m] < N) lo = m+1; else if(arr[m] > N) hi = m-1; else if(arr[m]==N){ m=m; break; } } if (lo > hi) /* if it doesn't we assign it -1 */ m = -1; } /* If the value is found, then we compute the left and right instances of it */ if( m >= 0 ){ int j = m-1; /* starting with the first term to the left */ int L = 0; /* total number of left instances */ /* while loop computes total number of left instances */ while( j >= 0 && arr[j] == arr[m] ){ L++; j--; } /* There are six possible outcomes of this. Depending on the outcome, we must assign the first index variable accordingly */ if( j > 0 && L > 0 ) *first=j+1; else if( j==0 && L==0) *first=m; else if( j > 0 && L==0 ) *first=m; else if(j < 0 && L==0 ) *first=m; else if( j < 0 && L > 0 ) *first=0; else if( j=0 && L > 0 ) *first=j+1; int h = m + 1; /* starting with the first term to the right */ int R = 0; /* total number of right instances */ /* while loop computes total number of right instances */ /* we fixed w earlier so that it's value does not change */ while( arr[h]==arr[m] && h <= w ){ R++; h++; } *count = (R + L + 1); /* total number of instances stored as value of count */ return *first; /* first instance index stored here */ } /* if value does not exist, then we return a negative value */ else if( m==-1) return -1; }

    Read the article

  • N-gram split function for string similarity comparison

    - by Michael
    As part of excersise to better understand F# which I am currently learning , I wrote function to split given string into n-grams. 1) I would like to receive feedback about my function : can this be written simpler or in more efficient way? 2) My overall goal is to write function that returns string similarity (on 0.0 .. 1.0 scale) based on n-gram similarity; Does this approach works well for short strings comparisons , or can this method reliably be used to compare large strings (like articles for example). 3) I am aware of the fact that n-gram comparisons ignore context of two strings. What method would you suggest to accomplish my goal? //s:string - target string to split into n-grams //n:int - n-gram size to split string into let ngram_split (s:string, n:int) = let ngram_count = s.Length - (s.Length % n) let ngram_list = List.init ngram_count (fun i -> if( i + n >= s.Length ) then s.Substring(i,s.Length - i) + String.init ((i + n) - s.Length) (fun i -> "#") else s.Substring(i,n) ) let ngram_array_unique = ngram_list |> Seq.ofList |> Seq.distinct |> Array.ofSeq //produce tuples of ngrams (ngram string,how much occurrences in original string) Seq.init ngram_array_unique.Length (fun i -> (ngram_array_unique.[i], ngram_list |> List.filter(fun item -> item = ngram_array_unique.[i]) |> List.length) )

    Read the article

  • WCF Web/ServiceHost - Singletons and initialisation

    - by Kyle
    I have some Service class which is defined as InstanceContextMode.Single, and is well known in the hosting application. (The host creates an instance, and passes that to the WebServiceHost) Hosting app:WebServiceHost host = null; SomeService serviceInstance = new SomeService("text", "more text"); host = new WebServiceHost(serviceInstance, baseUri); Problem: When I go to use the variables initialised when the service is created (ie, when a call is made to the service), they are either null or empty... Am I wrong in assuming that as the instance being initialised in the hosting application is used for each request to the WebServiceHost? Any pointers here would be great.

    Read the article

  • Coding issue in the 3D Buzz Hyperion tutorial.I am work

    - by Geno
    I'm following along with the tutorial. And we are currently coding the Item class. I am using the 2008 edition, while the tutorial uses 2005. The code I am having issue with is: public string Weight { get { return weight; } set { weight = value; } } earlier in the code, we had: private int Weight = 1; as you can see, they are both different variables, int, and string. I'm doing exactly as the tutorial shows, on mine, I get a conversion error, whereas in the tutorial, there are no errors, why is this? I'm doing exactly what the video shows.

    Read the article

  • Passion to learn

    - by rajivpradeep
    Hi, I want to learn C , UNIX and LINUX, and more about embedded systems. Very much interested in them. Are there any online courses or websites which can guide me. And please suggest books to read in learning them. Thanks for your time.

    Read the article

  • Modern Game Programming

    - by Alon
    Hey. I'm a software and web developer for ~3 years, and I want to start learning 3D network game programming. What is the most modern & fastest way to write 3D PC games? What language? For graphics, should I use a graphics API like Direct3D/OpenGL or is there something less painful? What math/physics skills should I know before starting? Thank you.

    Read the article

< Previous Page | 44 45 46 47 48 49 50 51 52 53 54 55  | Next Page >