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  • javascript window.close, once again

    - by John Kjøller
    Im sorry if I havent done my research properly, - but couldnt find the answer I needed, so here goes: From my main page I open a new window using mainPlayer = window.open(); This window stays open until user clicks on a mainPlayer.close(); event. (or simply x closes the window) However, the idea is to make it possible to let the player keep playing, while browsing around the rest of the pages. But as soon as the user leaves the page that opened the mainPlayer window, the reference to the mainPlayer window seem to be lost. How do I, from the site's other pages, check if the mainPlayer window is open and close it on a click event? Thx John

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  • Sharing on Facebook from public kiosk -- user can't logout from FB!

    - by user206481
    I have a website that is designed to be run at a kiosk at public events. I want users to be able to share a page from this site on Facebook without leaving their Facebook session logged in. This is not a Facebook Connect site (there's no login to synchronize w/FB), all I have is a link for sharing that goes to Facebook's sharer.php: <a href="http://www.facebook.com/sharer.php?u="http://mysite.com/mypage">share this</a> It allows the user to log in and posts the link fine, but then closes the window and leaves the user logged in. There is no option for logging out, so the next user that comes along and wants to share has the previous user's FB account logged in! Seems like this just changed when Facebook's UI changed recently; previously it would redirect to the user's profile page after posting, from which they could log out. How can I fix this? Any recommendations on the "right way" to allow sharing with FB from a public kiosk?

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  • QtWebkit and hasPendingEvents() always True

    - by Deorf
    Hello. I use project webkit2png (slightly appended) to take screenshots in Linux. On the server running the latest version QtWebkit and Python 2.6 On some sites (eg 118114.cn) problem and the application hangs forever. Debug shows that the problem in this code snippet: while self.__loading:    if timeout 0 and time.time() = cancelAt:       raise RuntimeError("Request timed out on %s" % url)    while QApplication.hasPendingEvents():       QCoreApplication.processEvents() Full version of the source code is available here (lines 270-275) Somehow Loading-event hangs and hasPendingEvents can not be False. Most of the screenshots are created normally, but sometimes due to some URL drops my app: ( Does anyone know how to solve this problem and why the event hangs?

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  • A peculiar problem

    - by rajivpradeep
    I have an application on a pen drive, which executes some flash files on the same USB flash drive. when i run the application with in the drive, the application just keeps running in the back ground without running the flash files. When i copy the application on desktop, it runs the flash files in the USB. Also i programmed the app to write log file, when i run the application with in USB, the app is running but the log file is not getting written, when i remove the pen drive, the file gets written. What might be the problem, I am using VC++ , VS 2008 to build the application.

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  • Safari on the iPhone & iPad gives colour feedback on touch, I want to stop this.

    - by Owen
    Clicking on an element which has a Javascript handler makes the element go have a 'grey overlay'. This is normally fine but I'm using event delegation to handle the touchdown events of many child elements. Because of the delegation the 'grey overlay' is appearing over the parent element and looks bad and confusing. I could attach event handlers to the individual elements to avoid the problem but this would be computationally very wasteful. I'd rather have some webkit css property that I can override to turn it off. I already have visual feedback in my app so the 'grey overlay' is not needed. Any ideas?

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  • I need to add a KeyboardEvent to a movie clip in Flash cs4 AS 3.0

    - by psy-sci
    I have a movieclip called keyCButton that I want to add a keyboardEvent ("C" Key) to. This will play an animation from frames 2-30 with a sound. I have watched a few tutorials but still haven't gotten the correct information to make it work. The following is my code. stage.addEventListener(KeyboardEvent.KEY_DOWN, cNote); function cNote(event:KeyboardEvent):void { if (event.keyCode == Keyboard.SPACE) { keyCButton.gotoAndPlay(2) } } at frame 30 the code tells it to stop and then go back to frame 1 This works for the MouseEvent.CLICK but the KeyboardEvent does nothing.

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  • How do I know if a drag/drop has been cancelled in WPF

    - by Jon Mitchell
    I'm writing a user control in WPF which is based on a ListBox. One of the main pieces of functionality is the ability to reorder the list by dragging the items around. When a user drags an item I change the items Opacity to 50% and physically move the item in an ObservableCollection in my ViewModel depending on where the user wants it. On the drop event I change the Opacity back to 100%. The problem I've got is that if the user drags the item off my control and drops it somewhere else then I need to change the Opacity back to 100% and move the item back to where it was when the user started the drag. Is there an event I can handle to capture this action? If not is there any other cunning way to solve this problem?

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  • SQL Server - Select one random record not showing duplicates

    - by Lukes123
    I have two tables, events and photos, which relate together via the 'Event_ID' column. I wish to select ONE random photo from each event and display them. How can I do this? I have the following which displays all the photos which are associated. How can I limit it to one per event? SELECT Photos.Photo_Id, Photos.Photo_Path, Photos.Event_Id, Events.Event_Title, Events.Event_StartDate, Events.Event_EndDate FROM Photos, Events WHERE Photos.Event_Id = Events.Event_Id AND Events.Event_EndDate < GETDATE() AND Events.Event_EndDate IS NOT NULL AND Events.Event_StartDate IS NOT NULL ORDER BY NEWID() Thanks Luke Stratton

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  • How can I validate input to the edit control of a cell in a DataGridView?

    - by Stuart Helwig
    It appears that the only way to capture the keypress events within a cell of a DataGridView control, in order to validate user input as they type, is to us the DataGridView controls OnEditControlShowing event, hook up a method to the edit control's (e.Control) keypress event and do some validation. My problem is that I've built a heap of custom DataGridView column classes, with their own custom cell types. These cells have their own custom edit controls (things like DateTimePickers, and Numeric or Currency textboxes.) I want to do some numeric validation for those cells that have Numeric of Currency Textboxes as their edit controls but not all the other cell types. How can I determine, within the DataGridView's "OnEditControlShowing" override, whether or not a particular edit control needs some numeric validation?

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  • Case insensitive expectations in Rhino Mocks

    - by user313886
    I'm using Rhino Mocks to expect a call. There is a single parameter which is a string. But I'm not bothered about the case of the string. I want the test to pass even if the case is wrong. So I'm doing the following: //expect log message to be called with a string parameter. //We want to ignore case when verifiyig so we use a constraint instead of a direct parameter Expect.Call(delegate { logger.LogMessage(null); }).Constraints(Is.Matching<string>(x => x.ToLower()=="f2")); It seems a bit log winded. Is there a more sensible way of doing this?

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  • show current clicked div hide previous clicked div

    - by user295927
    Hi All, The code below is working, but with a problem I do not understand. When I click on first navigation link it is showing the div, this is what I want, but when I click on another nav link it does show the next div as expected but I need for the previous div(s) to hide. any help is appreciated. something like: if this is not the nav link that was clicked hide. I would think. $(document).ready(function(){ $('#navigation a').click(function (selected) { var getName = $(this).attr("id"); var projectImages = $(this).attr("name"); //console.log(getName); //console.log(projectImages); $(function() { $("#" + projectImages ).show("normal"); }); }); });

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  • Adding an additional link button to a form (using form->create)

    - by cloudhead
    I have recently been assigned a CSS & design project that's in a CakePHP environment and would like to know if I can add an additional button to the form, for a "sign up" link. The form is currently: echo $form->create('User', array('action' => 'login')); echo $form->inputs(array( 'legend' => 'Please log in:', 'username', 'password')); echo $form->end('Login'); I would like to inject a button that goes to an action of 'register', preferably after the "Login" button, on the same line, like this: username: [ ] password: [ ] [Log In] [Register] I have everything but the 'register' button. Is this possible using the 'automagic' form creation? Thank you.

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  • jquery ajax call errors in chrome onenter with no responseText

    - by wham12
    I've built a login page that uses a .ajax call to a generic c# handler (.ashx) to validate the username and password before allowing the user to log in. If you click on the login link <a href="#" class="ui-state-default ui-corner-all CustomButton" onclick="goLogin();return false"> the .ajax call returns successfully and it logs the user in. I am trying to make it so the user can also just press the "enter" key from the password box: $("#pword").keydown(function(e) { if (e.keyCode == 13) { goLogin(); } }); Using Firefox, both ways work just fine and the user is logged in. With Chrome however, pressing "enter" hits the error function of my .ajax call and will not log the user in. The parameters and responses look identical through Firefox's console, as expected. What would be causing this and/or how can I debug it in Chrome?

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  • Python. Draw rectangle in basemap

    - by user2928318
    I need to add several rectangles in my basemap. I nee four rectangles with lat and log ranges as below. 1) llcrnrlon=-10, urcrnrlon=10, llcrnrlat=35,urcrnrlat=60 2) llcrnrlon=10.5, urcrnrlon=35, llcrnrlat=35,urcrnrlat=60 3) llcrnrlon=35.5, urcrnrlon=52, llcrnrlat=30,urcrnrlat=55 4) llcrnrlon=-20, urcrnrlon=35, llcrnrlat=20,urcrnrlat=34.5 My script is below. I found "polygon" packages to add lines but I do not exactly know how to do. Please help me!! Thanks a lot for your help in advance! from mpl_toolkits.basemap import Basemap m=basemaputpart.Basemap(llcrnrlon=-60, llcrnrlat=20, urcrnrlon=60, urcrnrlat=70, resolution='i', projection='cyl', lon_0=0, lat_0=45) lon1=np.array([[-180.+j*0.5 for j in range(721)] for i in range(181)]) lat1=np.array([[i*0.5 for j in range(721)] for i in range(181) ]) Nx1,Ny1=m(lon1,lat1,inverse=False) toplot=data[:,:] toplot[data==0]=np.nan toplot=np.ma.masked_invalid(toplot) plt.pcolor(Nx1,Ny1,np.log(toplot),vmin=0, vmax=5) cbar=plt.colorbar() m.drawcoastlines(zorder=2) m.drawcountries(zorder=2) plt.show()

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  • Performance issues in android game

    - by user1446632
    I am making an android game, but however, the game is functioning like it should, but i am experiencing some performance issues. I think it has something to do with the sound. Cause each time i touch the screen, it makes a sound. I am using the standard MediaPlayer. The method is onTouchEvent() and onPlaySound1(). Could you please help me with an alternate solution for playing the sound? Thank you so much in advance! It would be nice if you also came up with some suggestions on how i can improve my code. Take a look at my code here: package com.mycompany.mygame; import java.util.ArrayList; import android.content.Context; import android.content.Intent; import android.graphics.Bitmap; import android.graphics.BitmapFactory; import android.graphics.Canvas; import android.graphics.Color; import android.graphics.Paint; import android.media.MediaPlayer; import android.os.Handler; import android.os.Message; import android.util.Log; import android.view.Menu; import android.view.MenuInflater; import android.view.MenuItem; import android.view.MotionEvent; import android.view.SurfaceHolder; import android.view.SurfaceView; import android.view.View; import android.webkit.WebView; import android.widget.TextView; import android.widget.Toast; public class ExampleView extends SurfaceView implements SurfaceHolder.Callback { class ExampleThread extends Thread { private ArrayList<Parachuter> parachuters; private Bitmap parachuter; private Bitmap background; private Paint black; private boolean running; private SurfaceHolder mSurfaceHolder; private Context mContext; private Context mContext1; private Handler mHandler; private Handler mHandler1; private GameScreenActivity mActivity; private long frameRate; private boolean loading; public float x; public float y; public float x1; public float y1; public MediaPlayer mp1; public MediaPlayer mp2; public int parachuterIndexToResetAndDelete; public int canvasGetWidth; public int canvasGetWidth1; public int canvasGetHeight; public int livesLeftValue; public int levelValue = 1; public int levelValue1; public int parachutersDown; public int difficultySet; public boolean isSpecialAttackAvailible; public ExampleThread(SurfaceHolder sHolder, Context context, Handler handler) { mSurfaceHolder = sHolder; mHandler = handler; mHandler1 = handler; mContext = context; mActivity = (GameScreenActivity) context; parachuters = new ArrayList<Parachuter>(); parachuter = BitmapFactory.decodeResource(getResources(), R.drawable.parachuteman); black = new Paint(); black.setStyle(Paint.Style.FILL); black.setColor(Color.GRAY); background = BitmapFactory.decodeResource(getResources(), R.drawable.gamescreenbackground); running = true; // This equates to 26 frames per second. frameRate = (long) (1000 / 26); loading = true; mp1 = MediaPlayer.create(getContext(), R.raw.bombsound); } @Override public void run() { while (running) { Canvas c = null; try { c = mSurfaceHolder.lockCanvas(); synchronized (mSurfaceHolder) { long start = System.currentTimeMillis(); doDraw(c); long diff = System.currentTimeMillis() - start; if (diff < frameRate) Thread.sleep(frameRate - diff); } } catch (InterruptedException e) { } finally { if (c != null) { mSurfaceHolder.unlockCanvasAndPost(c); } } } } protected void doDraw(Canvas canvas) { canvas.drawRect(0, 0, canvas.getWidth(), canvas.getHeight(), black); //Draw for (int i = 0; i < parachuters.size(); i++) { canvas.drawBitmap(parachuter, parachuters.get(i).getX(), parachuters.get(i).getY(), null); parachuters.get(i).tick(); } //Remove for (int i = 0; i < parachuters.size(); i++) { if (parachuters.get(i).getY() > canvas.getHeight()) { parachuters.remove(i); onPlaySound(); checkLivesLeftValue(); checkAmountOfParachuters(); } else if(parachuters.get(i).isTouched()) { parachuters.remove(i); } else{ //Do nothing } } } public void loadBackground(Canvas canvas) { //Load background canvas.drawBitmap(background, 0, 0, black); } public void checkAmountOfParachuters() { mHandler.post(new Runnable() { @Override public void run() { if(parachuters.isEmpty()) { levelValue = levelValue + 1; Toast.makeText(getContext(), "New level! " + levelValue, 15).show(); if (levelValue == 3) { drawParachutersGroup1(); drawParachutersGroup2(); drawParachutersGroup3(); drawParachutersGroup4(); } else if (levelValue == 5) { drawParachutersGroup1(); drawParachutersGroup2(); drawParachutersGroup3(); drawParachutersGroup4(); drawParachutersGroup5(); } else if (levelValue == 7) { drawParachutersGroup1(); drawParachutersGroup2(); drawParachutersGroup3(); drawParachutersGroup4(); drawParachutersGroup5(); drawParachutersGroup6(); } else if (levelValue == 9) { //Draw 7 groups of parachuters drawParachutersGroup1(); drawParachutersGroup2(); drawParachutersGroup3(); drawParachutersGroup4(); drawParachutersGroup5(); drawParachutersGroup6(); drawParachutersGroup1(); } else if (levelValue > 9) { //Draw 7 groups of parachuters drawParachutersGroup1(); drawParachutersGroup2(); drawParachutersGroup3(); drawParachutersGroup4(); drawParachutersGroup5(); drawParachutersGroup6(); drawParachutersGroup1(); } else { //Draw normal 3 groups of parachuters drawParachutersGroup1(); drawParachutersGroup2(); drawParachutersGroup3(); } } else { //Do nothing } } }); } private void checkLivesLeftValue() { mHandler.post(new Runnable() { @Override public void run() { Log.d("checkLivesLeftValue", "lives = " + livesLeftValue); // TODO Auto-generated method stub if (livesLeftValue == 3) { //Message to display: "You lost! Log.d("checkLivesLeftValue", "calling onMethod now"); parachuters.removeAll(parachuters); onMethod(); } else if (livesLeftValue == 2) { Toast.makeText(getContext(), "Lives left=1", 15).show(); livesLeftValue = livesLeftValue + 1; Log.d("checkLivesLeftValue", "increased lives to " + livesLeftValue); } else if (livesLeftValue == 1) { Toast.makeText(getContext(), "Lives left=2", 15).show(); livesLeftValue = livesLeftValue + 1; Log.d("checkLivesLeftValue", "increased lives to " + livesLeftValue); } else { //Set livesLeftValueText 3 Toast.makeText(getContext(), "Lives left=3", 15).show(); livesLeftValue = livesLeftValue + 1; Log.d("checkLivesLeftValue", "increased lives to " + livesLeftValue); } } }); } public void onMethod() { mHandler.post(new Runnable() { @Override public void run() { try { Toast.makeText(getContext(), "You lost!", 15).show(); livesLeftValue = 0; //Tell the user that he lost: android.content.Context ctx = mContext; Intent i = new Intent(ctx, playerLostMessageActivity.class); i.addFlags(Intent.FLAG_ACTIVITY_NEW_TASK); i.putExtra("KEY","You got to level " + levelValue + " And you shot down " + parachutersDown + " parachuters"); i.putExtra("levelValue", levelValue); ctx.startActivity(i); System.exit(0); } catch (Exception e) { // TODO Auto-generated catch block e.printStackTrace(); //Exit activity and start playerLostMessageActivity Toast.makeText(getContext(), "You lost!", 15).show(); livesLeftValue = 0; //Tell the user that he lost: android.content.Context ctx = mContext; Intent i = new Intent(ctx, playerLostMessageActivity.class); i.addFlags(Intent.FLAG_ACTIVITY_NEW_TASK); i.putExtra("KEY","You got to level " + levelValue + " And you shot down " + parachutersDown + " parachuters"); i.putExtra("levelValue", levelValue); System.exit(0); ctx.startActivity(i); System.exit(0); } } }); } public void onPlaySound() { try { mp1.start(); } catch (Exception e) { e.printStackTrace(); mp1.release(); } } public void onDestroy() { try { parachuters.removeAll(parachuters); mp1.stop(); mp1.release(); } catch (Exception e) { e.printStackTrace(); } } public void onPlaySound1() { try { mp2 = MediaPlayer.create(getContext(), R.raw.airriflesoundeffect); mp2.start(); } catch (Exception e) { e.printStackTrace(); mp2.release(); } } public boolean onTouchEvent(MotionEvent event) { if (event.getAction() != MotionEvent.ACTION_DOWN) releaseMediaPlayer(); x1 = event.getX(); y1 = event.getY(); checkAmountOfParachuters(); removeParachuter(); return false; } public void releaseMediaPlayer() { try { mp1.release(); } catch (Exception e) { e.printStackTrace(); } } public void removeParachuter() { try { for (Parachuter p: parachuters) { if (x1 > p.getX() && x1 < p.getX() + parachuter.getWidth() && y1 > p.getY() && y1 < p.getY() + parachuter.getHeight()) { p.setTouched(true); onPlaySound1(); parachutersDown = parachutersDown + 1; p.setTouched(false); } } } catch (Exception e) { e.printStackTrace(); } } public void initiateDrawParachuters() { drawParachutersGroup1(); } public void drawParachutersGroup1() { // TODO Auto-generated method stub //Parachuter group nr. 1 //Parachuter nr. 2 x = 75; y = 77; Parachuter p1 = new Parachuter(x, y); parachuters.add(p1); //Parachuter nr.1 x = 14; y = 28; Parachuter p = new Parachuter(x, y); parachuters.add(p); //Parachuter nr. 3 x = 250; y = 94; Parachuter p3 = new Parachuter(x, y); parachuters.add(p3); //Parachuter nr. 3 x = 275; y = 80; Parachuter p2 = new Parachuter(x, y); parachuters.add(p2); //Parachuter nr. 5 x = 280; y = 163; Parachuter p5 = new Parachuter(x, y); parachuters.add(p5); x = 125; y = 118; Parachuter p4 = new Parachuter(x, y); parachuters.add(p4); //Parachuter nr. 7 x = 126; y = 247; Parachuter p7 = new Parachuter(x, y); parachuters.add(p7); //Parachuter nr. 6 x = 123; y = 77; Parachuter p6 = new Parachuter(x, y); parachuters.add(p6); } public void drawParachutersGroup2() { // TODO Auto-generated method stub //Parachuter group nr. 2 //Parachuter nr. 5 x = 153; y = 166; Parachuter p5 = new Parachuter(x, y); parachuters.add(p5); x = 133; y = 123; Parachuter p4 = new Parachuter(x, y); parachuters.add(p4); //Parachuter nr. 7 x = 170; y = 213; Parachuter p7 = new Parachuter(x, y); parachuters.add(p7); //Parachuter nr. 6 x = 190; y = 121; Parachuter p6 = new Parachuter(x, y); parachuters.add(p6); } public void drawParachutersGroup3() { // TODO Auto-generated method stub //Parachuter group nr. 3 //Parachuter nr. 2 x = 267; y = 115; Parachuter p1 = new Parachuter(x, y); parachuters.add(p1); //Parachuter nr.1 x = 255; y = 183; Parachuter p = new Parachuter(x, y); parachuters.add(p); //Parachuter nr. 3 x = 170; y = 280; Parachuter p3 = new Parachuter(x, y); parachuters.add(p3); //Parachuter nr. 3 x = 116; y = 80; Parachuter p2 = new Parachuter(x, y); parachuters.add(p2); //Parachuter nr. 5 x = 67; y = 112; Parachuter p5 = new Parachuter(x, y); parachuters.add(p5); x = 260; y = 89; Parachuter p4 = new Parachuter(x, y); parachuters.add(p4); //Parachuter nr. 7 x = 260; y = 113; Parachuter p7 = new Parachuter(x, y); parachuters.add(p7); //Parachuter nr. 6 x = 178; y = 25; Parachuter p6 = new Parachuter(x, y); parachuters.add(p6); } public void drawParachutersGroup4() { // TODO Auto-generated method stub //Parachuter group nr. 1 //Parachuter nr. 2 x = 75; y = 166; Parachuter p1 = new Parachuter(x, y); parachuters.add(p1); //Parachuter nr.1 x = 118; y = 94; Parachuter p = new Parachuter(x, y); parachuters.add(p); //Parachuter nr. 3 x = 38; y = 55; Parachuter p3 = new Parachuter(x, y); parachuters.add(p3); //Parachuter nr. 3 x = 57; y = 18; Parachuter p2 = new Parachuter(x, y); parachuters.add(p2); //Parachuter nr. 5 x = 67; y = 119; Parachuter p5 = new Parachuter(x, y); parachuters.add(p5); x = 217; y = 113; Parachuter p4 = new Parachuter(x, y); parachuters.add(p4); //Parachuter nr. 7 x = 245; y = 234; Parachuter p7 = new Parachuter(x, y); parachuters.add(p7); //Parachuter nr. 6 x = 239; y = 44; Parachuter p6 = new Parachuter(x, y); parachuters.add(p6); } public void drawParachutersGroup5() { // TODO Auto-generated method stub //Parachuter group nr. 1 //Parachuter nr. 2 x = 59; y = 120; Parachuter p1 = new Parachuter(x, y); parachuters.add(p1); //Parachuter nr.1 x = 210; y = 169; Parachuter p = new Parachuter(x, y); parachuters.add(p); //Parachuter nr. 3 x = 199; y = 138; Parachuter p3 = new Parachuter(x, y); parachuters.add(p3); //Parachuter nr. 3 x = 22; y = 307; Parachuter p2 = new Parachuter(x, y); parachuters.add(p2); //Parachuter nr. 5 x = 195; y = 22; Parachuter p5 = new Parachuter(x, y); parachuters.add(p5); x = 157; y = 132; Parachuter p4 = new Parachuter(x, y); parachuters.add(p4); //Parachuter nr. 7 x = 150; y = 183; Parachuter p7 = new Parachuter(x, y); parachuters.add(p7); //Parachuter nr. 6 x = 130; y = 20; Parachuter p6 = new Parachuter(x, y); parachuters.add(p6); } public void drawParachutersGroup6() { // TODO Auto-generated method stub //Parachuter group nr. 1 //Parachuter nr. 2 x = 10; y = 10; Parachuter p1 = new Parachuter(x, y); parachuters.add(p1); //Parachuter nr.1 x = 20; y = 20; Parachuter p = new Parachuter(x, y); parachuters.add(p); //Parachuter nr. 3 x = 30; y = 30; Parachuter p3 = new Parachuter(x, y); parachuters.add(p3); //Parachuter nr. 3 x = 60; y = 60; Parachuter p2 = new Parachuter(x, y); parachuters.add(p2); //Parachuter nr. 5 x = 90; y = 90; Parachuter p5 = new Parachuter(x, y); parachuters.add(p5); x = 120; y = 120; Parachuter p4 = new Parachuter(x, y); parachuters.add(p4); //Parachuter nr. 7 x = 150; y = 150; Parachuter p7 = new Parachuter(x, y); parachuters.add(p7); //Parachuter nr. 6 x = 180; y = 180; Parachuter p6 = new Parachuter(x, y); parachuters.add(p6); } public void drawParachuters() { Parachuter p = new Parachuter(x, y); parachuters.add(p); Toast.makeText(getContext(), "x=" + x + " y=" + y, 15).show(); } public void setRunning(boolean bRun) { running = bRun; } public boolean getRunning() { return running; } } /** Handle to the application context, used to e.g. fetch Drawables. */ private Context mContext; /** Pointer to the text view to display "Paused.." etc. */ private TextView mStatusText; /** The thread that actually draws the animation */ private ExampleThread eThread; public ExampleView(Context context) { super(context); // register our interest in hearing about changes to our surface SurfaceHolder holder = getHolder(); holder.addCallback(this); // create thread only; it's started in surfaceCreated() eThread = new ExampleThread(holder, context, new Handler() { @Override public void handleMessage(Message m) { // mStatusText.setVisibility(m.getData().getInt("viz")); // mStatusText.setText(m.getData().getString("text")); } }); setFocusable(true); } @Override public boolean onTouchEvent(MotionEvent event) { return eThread.onTouchEvent(event); } public ExampleThread getThread() { return eThread; } @Override public void surfaceChanged(SurfaceHolder arg0, int arg1, int arg2, int arg3) { // TODO Auto-generated method stub } public void surfaceCreated(SurfaceHolder holder) { if (eThread.getState() == Thread.State.TERMINATED) { eThread = new ExampleThread(getHolder(), getContext(), getHandler()); eThread.start(); } else { eThread.start(); } } @Override public void surfaceDestroyed(SurfaceHolder holder) { boolean retry = true; eThread.setRunning(false); while (retry) { try { eThread.join(); retry = false; } catch (InterruptedException e) { } } } }

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  • Return a function from the anonymous wrapper?

    - by sabithpocker
    I am trying to undrstand the code for(var i = 0; i < 10; i++) { setTimeout((function(e) { return function() { console.log(e); } })(i), 1000) } from here http://bonsaiden.github.com/JavaScript-Garden/#function.closures I understood this method : for(var i = 0; i < 10; i++) { (function(e) { setTimeout(function() { console.log(e); }, 1000); })(i); } Can anyone please help me by explaining the first one?

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  • How can I clear the Android app cache?

    - by Srao
    I am writing a app which can programatically clear application cache of all the third party apps installed on the device. Following is the code snippet for Android 2.2 public static void trimCache(Context myAppctx) { Context context = myAppctx.createPackageContext("com.thirdparty.game", Context.CONTEXT_INCLUDE_CO|Context.CONTEXT_IGNORE_SECURITY); File cachDir = context.getCacheDir(); Log.v("Trim", "dir " + cachDir.getPath()); if (cachDir!= null && cachDir.isDirectory()) { Log.v("Trim", "can read " + cachDir.canRead()); String[] fileNames = cachDir.list(); //Iterate for the fileName and delete } } My manifest has following permissions: android.permission.CLEAR_APP_CACHE android.permission.DELETE_CACHE_FILES Now the problem is that the name of the cache directory is printed but the list of files cachDir.list() always returns null. I am not able to delete the cache directory since the file list is always null. Is there any other way to clear the application cache?

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  • Testing the load factor in my lab [closed]

    - by Ami Winter
    I am a system admin in a lab, I have ~90 computers in the lab and I want to check the load factor on them.. meaning, to check how many people are working on the computers hourly.. To see if I need to buy more computers or not. I am looking for a way to build a script to check if a computer is logged on or not.. (0 for log off - 1 for log on) After I will have this data, I know how to build a script to build me the graphs. All the computers are linked via a domain and most of them have windows XP (few windows 7) I'll be happy to get some help. Amihay

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  • symfony2.4 ajax call update or set session issues

    - by user3797283
    i have an issue with symfony2 when i use ajax to set session, hope u pro guys can help me. here is my controller code: //show month event list public function indexAction() { if ($this->getRequest()->isXmlHttpRequest()) { $paging = $this->getRequest()->get("nom"); $session = $this->getRequest()->getSession(); if ($paging) { //if $paging is set, then that's a click pager ajax event //(not 1st time load) $year = $paging; $session->set('year', $year); } else { //$paging is null, it's the first time page load $year = (new \DateTime())->format("Y"); $session->set('year', $year); } $repository = $this ->getDoctrine() ->getManager() ->getRepository('HycAccountBundle:MonthEvent'); $annuallist = $repository->monthListByYear($year); $jsonlist = json_encode($annuallist); return new Response($jsonlist); } //this part is to return entity to twig for using after $em = $this->getDoctrine()->getManager(); $allimages = $em->getRepository('HycAccountBundle:TypeImage') ->findAll(); return $this->render('HycAccountBundle:Account:index.html.twig', array('allimages' => $allimages)); } here is my twig code: <script type="text/javascript"> $(function() { $(document).ready(function (){ jQuery.ajax({ type: 'GET', cache: false, url: "{{ path('hyc_account_homepage') }}", success: function(data, textStatus, jqXHR) { alert({{app.session.get('year')}}); //!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! //!!!!!!!!! here i can get year 2014 !!!!!!!!!!!!!! //!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! }, error:function (){ alert('error!'); } }); return false; }); }); </script> but when i click pager part, for example, i click year 2013, then ajax call will return a number (data: 'nom=' + num) to controller, but there i reset session value to num normally, but i cant get alert correct session (it's always 2014 as the 1st time) here is the code ajax, almost same as above: <script type="text/javascript"> $(document).ready(function(){ //after paging, reload month $('#page-selection').bootpag({ total: 3000, page: 2014, maxVisible: 5 }).on('page', function(event, num){ jQuery.ajax({ type: 'GET', url: "{{ path('hyc_account_homepage') }}", data: 'nom=' + num, success: function(data, textStatus, jqXHR) { alert({{app.session.get('year')}}); //!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! //here is the problem, it's always 2014, not set again !!!!!!!! //!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! }, error:function (){ alert('error!'); } }); return false; }); }); </script> hope u guys help me, thanks in advance, i've tried for almost 1 day and looked for almost all in google but find nothing = =

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  • Can I use a string variable to reference a class variable?

    - by rson
    Here's the scenario: I have an external swf file with x number of movieclips in its library that I load into a containing swf. Each MC in the external swf is linked with a class name and referenced on frame 1 as such var unique1:lineSequence1 = new lineSequence1(); the unique1 variable name will match a string variable I create in the containing swf: function initLines():void{ lineLoader = new Loader(); lineLoader.load(new URLRequest("theLines.swf")); //load external swf lineLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, linesLoaded); } function linesLoaded(e:Event):void{ var loadedswf:MovieClip = e.target.content as MovieClip; var initialLines = projects[0].pageid; //projects is an xmllist trace("initialLines: "+initialLines); //returns "initialLines: unique1" lines_holder_mc.addChild(loadedswf.[initialLines]); } I would like to use the initialLines variable as the reference to unique1 instead of hardcoding unique1 into loadedswf.unique1 to reference said variable in the loaded swf.

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  • Live() keyword not working on load with dynamic html images

    - by Sara Chipps
    I have images being dynamically added to a page, I don't seem to be able to get the 'load' event working dynamically with live(). This is the code I currently have: $('#largeImg' + nextUniqueItemID).hide(); $('#largeImg' + nextUniqueItemID).live('load' , function() { $('#loader' + nextUniqueItemID).hide(); $('#largeImg' + nextUniqueItemID).show(); }); with '#largeImg' + nextUniqueItemID being an image that was added to the page earlier in the function and '#largeImg' + nextUniqueItemID being a loading image. I feel as if I may be misusing "live" as it doesn't really need a listener but to trigger the event immediately.

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  • What is wrong with my JPGEncoder

    - by hitek
    Here is my code if (event.target.content is Bitmap) { infotext.text = "got something"; var image:Bitmap = Bitmap(event.target.content); var bitmapData:BitmapData = image.bitmapData; this.addChild(image); var j:JPGEncoder = new JPGEncoder(100); var bytes:ByteArray = new ByteArray(); bytes=j.encode(bitmapData); } else { throw new Error("What the heck bob?"); } When I run a debug session everything works fine till it reaches to the line bytes=j.encode(bitmapData); after that nothing happens and my program just goes into limbo Please help

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  • Is an object still connected to a list after FirstOrDefault?

    - by Cynthia
    Here's my code: Event thisEvent = (from i in list where (i.eventID == eventID) select i).FirstOrDefault(); if (thisEvent != null) { thisEvent.eventResolved = resolved; thisEvent.eventSequence.Add(item); } "list" is a collection of IEnumerable, i.e. IEnumerable<Event> list; What I'm wondering is: after creating thisEvent using FirstOrDefault, is thisEvent still connected to list? In other words, when I change the two properties, eventResolved and eventSequence, is "list" actually changed, or is thisEvent just some totally disconnected copy of an item in "list"?

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  • How to invert arrow image placed before the first cell when tableview cells are swiped beyond first

    - by neha
    Hi all, In my application, I need to add this functionality that there should be an arrow image upside down placed before first cell and some text like "Pull down to refresh" and when user pulls the table beyond this then this arrow gets inverted and text changes to "Release to refresh" and when the user releases his finger, the data is refreshed and rows get added to that point So now this initial arrow and text moves upwards before the first cell again. Can anybody tell me wheather there's any event that does this? Or else which event I need to capture in order to add this functionality? Thanks in advance.

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  • How to catch a moment when the external editor of TOLEContainer has been closed?

    - by Andrew
    Borland Developer Studio 2006, Delphi: I have a TOLEContainer object with AllowInPlace=False. When the external editor is closed and changed my OLE object I have to do something with this OLE object inside TOLeContainer. The problem is I can't catch a moment when the external editor is closed. OnDeactivate event is not working. Probably I should change the source code of TOLEContainer adding this event myself, but I don't know where is the best place for it. Can you advice some method?

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