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  • Is is possible to get a patch included in the current release? If so, how?

    - by Oli
    So a while back I reported a bug in Compiz's Place Window plugin. It's a fairly major regression for people affected by it: mainly those using Gnome-Fallback, judging by the reports. A patch surfaced a short time later. I created a PPA for testing and everybody involved so far is reporting the issues are fixed. It even fixes another bug. I've done testing with a standard Unity desktop and can say (for my testing) no adverse effects were visible. I want to get this pushed to Ubuntu right now for two main reasons: I'm selfish. I don't want to need to update my PPA every time a new version of Compiz is pushed to 12.04. I don't want Ubuntu users seeing their windows flying around because of a silly little bug. I want this patch pushed to Ubuntu's version of Compiz as soon as possible, so we can mark these bugs fixed and move on with our lives. Whose leg do I have to hump to get this pulled into Ubuntu right now? I don't maintain this project and it's an upstream thing but it's fairly integral to Ubuntu. I could go to Compiz but I imagine that if they accept the patch, it'll be months (at least a release) before it's anywhere near Ubuntu. And when I do find the right person, how can I make the process as slick as possible for them? I want them to see my request, go "Yup, that all looks great, done" and that be it. I don't want seventeen rounds of emails addressing aspects of the patch. More importantly, I don't want to waste their time either. And what do I have to provide them? My packaging skills are... lamentable. This was my first attempt at patching a package for redistribution so I've probably made every single packaging error known to man. Will they be happy with the original patch (so they can apply it themselves) or should I repackage things so the diff/changelog is a little cleaner (it took me a few goes and the versioning is all over the place). Note: This question is about Compiz but I'd prefer if answers could address other styles of package too so we have an authoritative and comprehensive thread of how to get things fixed.

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  • Does data size in TCP/UDP make a difference on transmission time

    - by liortal
    While discussing the development of a network component for our game engine, a member of our team suggested that transmitting either 500 bytes or 1k of data using UDP makes no difference from performance perspective of the system (the time it takes to transmit the data). He actually said that as long as you don't cross the MTU size, the size of the transmitted data doesn't really matter as it's all the same. Is that true for UDP? what about TCP? That sounds just plain wrong to me, but i am not a network expert. *I've been reading about other companies' game networking architectures, and it seems they're all trying to keep transmitted data to a minimum, making my colleague's claims seem even more unreasonable.

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  • 6 Steam Troubleshooting Tips

    - by Chris Hoffman
    Steam is generally pretty stable, but every now and then you’ll run into a problem. This guide gives solutions to common problems you’ll encounter in Steam, from games crashing or not working properly to Steam failing to launch. If none of these solutions helps, try Googling the problem – you may have run into a game-specific problem with a game-specific solution or just a more obscure Steam bug. HTG Explains: What Is RSS and How Can I Benefit From Using It? HTG Explains: Why You Only Have to Wipe a Disk Once to Erase It HTG Explains: Learn How Websites Are Tracking You Online

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  • Algorithm to increase odds of matching when randomly selecting

    - by Bryan
    I am building a mobile game loosely based on dual n-back http://brainworkshop.sourceforge.net/tutorial.html Now with the game I have 9 squares (numbered 1 through 9) and 9 letters (A through K) In the current code, I randomly select a square (e.g. 3) and a letter (e.g. C), then repeat the random selection for the next turn. For 1-back, I test whether either, neither or both match the previous turn. The problem with my current code is I get very few matches - I can go through many turns without having either match. How can I increase the match frequency, or alternatively decrease the randomness so a match is more likely? I am not looking for specific code (but pseudo-code would be fine) - just more an approach to increase match frequency.

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  • How to tell Wine that I have changed CD when mounting them virtually on a netbook with no CD drive?

    - by glenatron
    I have been trying to catch up with some of the old games from way back that are about right for my little Aspire One netbook through Wine. I've run into a problem Baldurs Gate, however, which is that I can't change CD. Obviously, I don't have a CD drive, so I have copied the CD content onto an external hard drive and I'm using a mount command with the loopback option to persuade the game that the CD is present. This allowed installation to work correctly and works fine to run it and to play the content from the first CD. However, when the game asks for CD2, I'm stuck. If I mount the CD2 ISO to the CD Rom path it doesn't appear to respond, whether or not I have first unmounted CD1. When I ask Wine to show me the CD drive it contains the right data, but it seems as though whatever signal would be interpreted by Windows to mean the CD drive has been closed isn't being sent. Does anyone know of a way to do this, or am I barking up the wrong tree and there is something else I need to do?

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  • Creating Objects

    - by user1424667
    I have a general coding standard question. Is it bad practice to initialize and create an object in multiple methods depending on the outcome of a users choice. So for example if the user quits a poker game, create the poker hand with the cards the user has received, even if < 5, and if the user played till the end create object to show completed hand to show outcome of the game. The key is that the object will only be created once in actuality, there are just different paths and parameters is will receive depending on if the user folded, or played on to the showdown.

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  • Distributing a very simple application

    - by vanna
    I have a very simple working console application written in C++ linked with a light static library. It is just for testing purposes. Now that the coding part is done, I would like to know the process of actually distributing the program. I wrote a very basic CMakeLists.txt that create makefiles or VS projects to build the sources. I also have a program that calls the static library in order to make some google tests. To me, the distribution of this application goes like this : to developpers : the src directory with the CMakeLists.txt file (multi-platform distribution) with a README.txt and an INSTALL.txt to users : the executable and a README.txt on my git repo : everything mentionned above plus the sources for testing and the gtest external lib A this point : considering the complexity of my application, am I doing it right ? Is there any reference that would formalize this distribution process so I can get better and go further ? Say I would like to add dynamic libraries that can be updated, external libraries like boost : how should I package this to distribute it in a professionnal way ?

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  • Run programs that require a window manager, on the CLI

    - by Twitchy
    Is there any way I can run a game server (MW3) under wine without requiring a window manager present? Currently to run windows only game servers on my Ubuntu box, I have to start them using RDP access as this creates a X session which the program (which has its own GUI). This is a pain as it cannot be automated (or can it?) on start up. What I would rather is some sort of X session emulator that pulls the console output of the program into the CLI so that I can automate server start ups. Is there any program or method that can do this?

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  • New release for the Visual Studio 2010 and .NET Framework 4 Training Kit

    - by Enrique Lima
    Among the new content in the release, is a set of ALM docs and labs. The ALM content referenced above is: o Using Code Analysis with Visual Studio 2010 to Improve Code Quality o Introduction to Exploratory Testing with Microsoft Test Manager 2010 o Introduction to Platform Testing with Microsoft Test Manager 2010 o Introduction to Quality Tracking with Visual Studio 2010 o Introduction to Test Planning with Microsoft Test Manager 2010 All ALM labs point to the latest version of the VS 2010 RTM VM. You can download the Training Kit from :  http://www.microsoft.com/download/en/details.aspx?displaylang=en&id=23507 Visit the online content: http://msdn.microsoft.com/en-us/VS2010TrainingCourse Download the most recent version of the Visual Studio: http://www.microsoft.com/download/en/details.aspx?displaylang=en&id=240

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  • Validation and Verification explanation (Boehm) - I cannot understand its point

    - by user970696
    Hopefully my last thread about V&V as I found the B.Boehm is text which I just do not understand well (likely my technical English is not that good). http://csse.usc.edu/csse/TECHRPTS/1979/usccse79-501/usccse79-501.pdf Basically he says that verification is about checking that products derived from requirements baseline must correspond to it and that deviation leads only to changes in these derived products (design, code). But he says it begins with design and ends with acceptance tests (you can check the V model inside). The thing is, I have accepted ISO12207 in terms of all testing is validation, yet it does not make any sense here. In order to be sure the product complies with requirements (acceptance test) I need to test it. Also it says that validation problems means that requirements are bad and needs to be changed - which does not happen with testing that testers do, who just checks correspondence with requirements.

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  • HTML5 est-il adapté pour les jeux ? La puissance et les pièges du langage explorés lors d'un événement parrainé par Google et Microsoft

    HTML5 est-il adapté pour les jeux sur le Web ? La puissance et les pièges du langage explorés lors d'un événement parrainé par Google et Microsoft Le futur standard émergeant du Web HTML5, qui est « présenté comme la technologie devant repousser les limites du Web », a été disséqué lors de l'événement « New Game Conference». Parrainé par Google et Microsoft, «New Game Conference» est le premier événement HTML5 pour les développeurs de jeux, qui s'est déroulé à San Francisco. Les sessions qui ont été présentées lors de la conférence ont permis d'explorer à partir d'exemple concret, la construction des jeux HTML5 en utilisant Canvas, WebGL et JavaScript. Le port d...

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  • Amnesia crashes

    - by Phil
    I am able to launch amnesia all the way through the menu. After I click start new game I am able to play a little bit. I hear the guy talk, then the game just closes. I installed the libtxc-dxtn-s2tc0 already as some of the similar problems I found online were fixed by doing so, but did not work for me. My graphics card is Intel GMA 4500MHD. Cpu: Intel Core Duo 2.1 Ghz. RAM: 3GB What else can I do to try and fix this? I'm pretty new to Ubuntu, I just installed it recently. What else (and how) should I post that may help you help me better?

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  • Ubuntu Software Center is crashing while trying to install psychonauts

    - by GonzoDark
    I am having a problem installing Tim Schafers epic platform video game Psychonauts trough the Ubuntu Software Center. I have bought the game on http://www.humblebundle.com/ and I have used the new redeem option introduced in this bundle: "redeem your bundle on the Ubuntu Software Center." When I have downloaded approximately 2.1 GB of Psychonauts then Ubuntu Software Center starts to repeatedly crash and pop-up with a new crash report dialog every few seconds (before previous ones are closed and that will crash the computer after a few min, unless I stop the download). I also have a file-size bug, where Ubuntu Software Center tells me that I have downloaded 880,2 MB out of 133,3 MB I use the new Ubuntu 12.04 LTS and Ubuntu Software Center version 5.2.2.2 (©2009-2011 Canonical <--- That is also a bug, should be 2012 I guess) I hope someone can help me.

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  • Games with user-supplied artifical intelligence (AI) engines?

    - by RoboShop
    I remember Microsoft used to have this AI game for the .NET framework which allowed you to program a species and this species could be introduced to an "ecosystem" full of species that other people had programmed and they could interact with each other, etc. I can't remember what it was called, but I remembered thinking it was a pretty good idea. Are there any other similiar sites like that, which allows you to design some sort of AI engine and pit it against other programmer's creations? It could be an ecosystem type thing, or it could be a card or board game.

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  • Weird keyboard problem

    - by Sebastian
    I just installed Ubuntu on an Acer Extensa 5620 laptop. The keyboard works fine except when I want to type things that require me to use Ctrl+Alt+(any key). I can't use Ctrl+Alt+(any key) shortcuts in any program, but I can open terminal with Ctrl+Alt+T. Ctrl+(any key) and Alt+(any key) shortcuts seems to work though. Also I just installed the game Heroes of Newerth and neither Alt or Ctrl keys seem to work in the game. Any answer would be appreciated!

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  • Friday Fun: Draw a Line

    - by Asian Angel
    In this week’s game your thinking skills will be put to the test as you work to draw lines and direct the movement of orbs on the game screen. Can you draw the proper configuration so that all the orbs move where they are supposed to or will you watch helplessly as your carefully crafted plans fail? How to Make Your Laptop Choose a Wired Connection Instead of Wireless HTG Explains: What Is Two-Factor Authentication and Should I Be Using It? HTG Explains: What Is Windows RT and What Does It Mean To Me?

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  • Moving a LAMP set up from 32 bit to 64 bit

    - by user10157
    Hello everyone... I have setup an Ubuntu server 10.10 32bit on an old Dell D610 Laptop for testing. I have the latest PHP, MySQL and Apache with Wordpress installed. After the testing is over and once I finish adding material to my wordpress I will build a Ubuntu 10.10 64bit VM on Hyper-V. What I am wondering is , if it's best practice to build everything from scratch (which will take me more time and would like to avoid) or transfer the database and all other settings? If I choose to transfer how and what I need to do? Here's where I'd like some help as I am still an intermediate admin (If I can call it that!) I am looking forward for your help. Thanks!

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  • Writing the tests for FluentPath

    Writing the tests for FluentPath is a challenge. The library is a wrapper around a legacy API (System.IO) that wasnt designed to be easily testable. If it were more testable, the sensible testing methodology would be to tell System.IO to act against a mock file system, which would enable me to verify that my code is doing the expected file system operations without having to manipulate the actual, physical file system: what we are testing here is FluentPath, not System.IO. Unfortunately, that...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Runescape - Ubuntu 12.04 - Jaggex cache folder

    - by user214179
    does anyone here know how to hide the jaggexcache folder, jagexappletviewer file and jagex_cl_runescape_LIVE file from the home folder? The problem is this, everytime you play runescape (in both windows or linux), it creates those files and folders. The problem is that on windows, you can hide them and everything is fine. On linux, if you add ( /.) to the folder or file to hide it, when you play runescape, those files and folders are again created, because they cannot be found. As far as I know, the game is Java based (needs java iced tea plug in and java 7), so is there any way of changing the directory where the game puts all those files? like home/documents instead of just /home thanks!

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  • Oracle E-Business Financials Recommended Patch Collections (RPCs) for R12.1.3 Have Been Released for August 2012

    - by Oracle_EBS
    What is a Recommended Patch Collection (RPC)? An RPC is a collection of recommended patches consolidated into a single, downloadable patch, ready to be applied. The RPCs are created with the following goals in mind: Stability: Address issues that occur often and interfere with the normal completion of crucial business processes, such as period close--as observed by Oracle Development and Global Customer Support. Root Cause Fixes: Deliver a root cause fix for data corruption issues that delay period close, normal transaction flow actions, performance, and other issues. Compact: While bundling a large number of important corrections, we have kept the file footprint as small as possible to facilitate uptake and minimize testing. Reliable: Reliable code with multiple customer downloads and comprehensive testing by QA, Support and Proactive Support. RPCs are available for the following products: Cash Management Collections E-Business Tax Financials for India Fixed Assets General Ledger Internet Expenses iReceivables Loans Payables Payments Receivables Subledger Accounting For the latest Financials Recommended Patch Collections (RPCs), please view: EBS: R12.1 Oracle Financials Recommended Patches [Doc ID 954704.1].

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  • Testability &amp; Entity Framework 4.0

    This white paper describes and demonstrates how to write testable code with the ADO.NET Entity Framework 4.0 and Visual Studio 2010. This paper does not try to focus on a specific testing methodology, like test-driven design (TDD) or behavior-driven design (BDD). Instead this paper will focus on how to write code that uses the ADO.NET Entity Framework yet remains easy to isolate and test in an automated fashion. Well look at common design patterns that facilitate testing in data access scenarios...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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