Search Results

Search found 15247 results on 610 pages for 'state machines'.

Page 480/610 | < Previous Page | 476 477 478 479 480 481 482 483 484 485 486 487  | Next Page >

  • I.T. Chargeback : Core to Cloud Computing

    - by Anand Akela
    Contributed by Mark McGill Consolidation and Virtualization have been widely adopted over the years to help deliver benefits such as increased server utilization, greater agility and lower cost to the I.T. organization. These are key enablers of cloud, but in themselves they do not provide a complete cloud solution. Building a true enterprise private cloud involves moving from an admin driven world, where the I.T. department is ultimately responsible for the provisioning of servers, databases, middleware and applications, to a world where the consumers of I.T. resources can provision their infrastructure, platforms and even complete application stacks on demand. Switching from an admin-driven provisioning model to a user-driven model creates some challenges. How do you ensure that users provisioning resources will not provision more than they need? How do you encourage users to return resources when they have finished with them so that others can use them? While chargeback has existed as a concept for many years (especially in mainframe environments), it is the move to this self-service model that has created a need for a new breed of chargeback applications for cloud. Enabling self-service without some form of chargeback is like opening a shop where all of the goods are free. A successful chargeback solution will be able to allocate the costs of shared I.T. infrastructure based on the relative consumption by the users. Doing this creates transparency between the I.T. department and the consumers of I.T. When users are able to understand how their consumption translates to cost they are much more likely to be prudent when it comes to their use of I.T. resources. This also gives them control of their I.T. costs, as moderate usage will translate to a lower charge at the end of the month. Implementing Chargeback successfully create a win-win situation for I.T. and the consumers. Chargeback can help to ensure that I.T. resources are used for activities that deliver business value. It also improves the overall utilization of I.T. infrastructure as I.T. resources that are not needed are not left running idle. Enterprise Manager 12c provides an integrated metering and chargeback solution for Enterprise Manager Targets. This solution is built on top of the rich configuration and utilization information already available in Enterprise Manager. It provides metering not just for virtual machines, but also for physical hosts, databases and middleware. Enterprise Manager 12c provides metering based on the utilization and configuration of the following types of Enterprise Manager Target: Oracle VM Host Oracle Database Oracle WebLogic Server Using Enterprise Manager Chargeback, administrators are able to create a set of Charge Plans that are used to attach prices to the various metered resources. These plans can contain fixed costs (eg. $10/month/database), configuration based costs (eg. $10/month if OS is Windows) and utilization based costs (eg. $0.05/GB of Memory/hour) The self-service user provisioning these resources is then able to view a report that details their usage and helps them understand how this usage translates into cost. Armed with this information, the user is able to determine if the resources are delivering adequate business value based on what is being charged. Figure 1: Chargeback in Self-Service Portal Enterprise Manager 12c provides a variety of additional interfaces into this data. The administrator can access summary and trending reports. Summary reports allow the administrator to drill-down through the cost center hierarchy to identify, for example, the top resource consumers across the organization. Figure 2: Charge Summary Report Trending reports can be used for I.T. planning and budgeting as they show utilization and charge trends over a period of time. Figure 3: CPU Trend Report We also provide chargeback reports through BI Publisher. This provides a way for users who do not have an Enterprise Manager login (such as Line of Business managers) to view charge and usage information. For situations where a bill needs to be produced, chargeback can be integrated with billing applications such as Oracle Billing and Revenue Management (BRM). Further information on Enterprise Manager 12c’s integrated metering and chargeback: White Paper Screenwatch Cloud Management on OTN

    Read the article

  • Why is the framerate (fps) capped at 60?

    - by dennmat
    ISSUE I recently moved a project from my laptop to my desktop(machine info below). On my laptop the exact same code displays the fps(and ms/f) correctly. On my desktop it does not. What I mean by this is on the laptop it will display 300 fps(for example) where on my desktop it will show only up to 60. If I add 100 objects to the game on the laptop I'll see my frame rate drop accordingly; the same test on the desktop results in no change and the frames stay at 60. It takes a lot(~300) entities before I'll see a frame drop on the desktop, then it will descend. It seems as though its "theoretical" frames would be 400 or 500 but will never actually get to that and only do 60 until there's too much to handle at 60. This 60 frame cap is coming from no where. I'm not doing any frame limiting myself. It seems like something external is limiting my loop iterations on the desktop, but for the last couple days I've been scratching my head trying to figure out how to debug this. SETUPS Desktop: Visual Studio Express 2012 Windows 7 Ultimate 64-bit Laptop: Visual Studio Express 2010 Windows 7 Ultimate 64-bit The libraries(allegro, box2d) are the same versions on both setups. CODE Main Loop: while(!abort) { frameTime = al_get_time(); if (frameTime - lastTime >= 1.0) { lastFps = fps/(frameTime - lastTime); lastTime = frameTime; avgMspf = cumMspf/fps; cumMspf = 0.0; fps = 0; } /** DRAWING/UPDATE CODE **/ fps++; cumMspf += al_get_time() - frameTime; } Note: There is no blocking code in the loop at any point. Where I'm at My understanding of al_get_time() is that it can return different resolutions depending on the system. However the resolution is never worse than seconds, and the double is represented as [seconds].[finer-resolution] and seeing as I'm only checking for a whole second al_get_time() shouldn't be responsible. My project settings and compiler options are the same. And I promise its the same code on both machines. My googling really didn't help me much, and although technically it's not that big of a deal. I'd really like to figure this out or perhaps have it explained, whichever comes first. Even just an idea of how to go about figuring out possible causes, because I'm out of ideas. Any help at all is greatly appreciated. EDIT: Thanks All. For any others that find this to disable vSync(windows only) in opengl: First get "wglext.h". It's all over the web. Then you can use a tool like GLee or just write your own quick extensions manager like: bool WGLExtensionSupported(const char *extension_name) { PFNWGLGETEXTENSIONSSTRINGEXTPROC _wglGetExtensionsStringEXT = NULL; _wglGetExtensionsStringEXT = (PFNWGLGETEXTENSIONSSTRINGEXTPROC) wglGetProcAddress("wglGetExtensionsStringEXT"); if (strstr(_wglGetExtensionsStringEXT(), extension_name) == NULL) { return false; } return true; } and then create and setup your function pointers: PFNWGLSWAPINTERVALEXTPROC wglSwapIntervalEXT = NULL; PFNWGLGETSWAPINTERVALEXTPROC wglGetSwapIntervalEXT = NULL; if (WGLExtensionSupported("WGL_EXT_swap_control")) { // Extension is supported, init pointers. wglSwapIntervalEXT = (PFNWGLSWAPINTERVALEXTPROC) wglGetProcAddress("wglSwapIntervalEXT"); // this is another function from WGL_EXT_swap_control extension wglGetSwapIntervalEXT = (PFNWGLGETSWAPINTERVALEXTPROC) wglGetProcAddress("wglGetSwapIntervalEXT"); } Then just call wglSwapIntervalEXT(0) to disable vSync and 1 to enable vSync. I found the reason this is windows only is that openGl actually doesn't deal with anything other than rendering it leaves the rest up to the OS and Hardware. Thanks everyone saved me a lot of time!

    Read the article

  • "You are missing the following 32-bit libraries, and Steam may not run: libc.so.6" The common fixes don't work,

    - by M_Steam_User
    So I know this is a problem that has been asked around a lot, but I've tried a bunch of solutions with no success. I'm running Ubuntu 12.04 (64 bit), and I just installed it yesterday. This is my first time working with linux. The error is: You are missing the following 32-bit libraries, and Steam may not run: libc.so.6 Things I've tried. First, I had downloaded from the steam website. I uninstalled it, and tried again from the ubuntu software centre. sudo apt-get update sudo apt-get install ia32-libs sudo apt-get upgrade This installed a bunch of the 32 bit libraries, but did not fix the issue. This seems like the major fix for most people. The direct approach of sudo apt-get install libc.so.6 returns this: Reading package lists... Done Building dependency tree Reading state information... Done E: Unable to locate package libc.so.6 E: Couldn't find any package by regex 'libc.so.6' I guess libc.so.6 isn't a package, just a single file or something? I also tried gksudo gedit /etc/ld.so.conf.d/steam.conf Added these two lines, those the second one was all ready in the file, but copied over: /usr/lib32 /usr/lib/i386-linux-gnu/mesa Then executed: sudo ldconfig But nothing seemed to happen, steam still doesn't work. So, I feel like it is more likely that I have the library and steam isn't looking in the right place. One thing I've seen is people usually reference /usr/local/lib/ for your library locations. However, I can't find where to cd into /usr/, it isn't in my home folder. If /usr/ is the home folder, there is only a /.local folder which only has /share, no lib anywhere. Sorry for my linux ignorance. I appreciate any help, I honestly have no idea how to confirm I have the library and point steam to it, or if that is even the right thing to do. Edit: Tried this, not entirely sure what it means ~$ ls -l /lib32/libc* -rwxr-xr-x 1 root root 1721832 Sep 30 11:06 /lib32/libc-2.15.so -rw-r--r-- 1 root root 185928 Sep 30 11:06 /lib32/libcidn-2.15.so lrwxrwxrwx 1 root root 15 Sep 30 11:06 /lib32/libcidn.so.1 -> libcidn-2.15.so -rw-r--r-- 1 root root 34316 Sep 30 11:06 /lib32/libcrypt-2.15.so lrwxrwxrwx 1 root root 16 Sep 30 11:06 /lib32/libcrypt.so.1 -> libcrypt-2.15.so lrwxrwxrwx 1 root root 12 Sep 30 11:06 /lib32/libc.so.6 -> libc-2.15.so

    Read the article

  • Can Anything be Done to Make Improv (a 1993 Win 3.1 App) handle larger Files?

    - by user75185
    My very favorite spradsheet is Improv, a 1993 Windows 3.1 application. It still puts Excel to shame for building spreadsheets and writing formulas. The only problem is because Improv was written when 1 Meg of RAM was state of the art, it becomes unstable when working with larger spreadsheets and often crashes and/or corrupts the data file. I am working on a project that greatly exceeds Improv's limits. Although it will ultimately require more robust databasing capability, I could save a lot of critical time if I could delay that headache and continue working in Improv for now. To that end, I moved to the only product I could find that comes close, Quantrix, which is nothing more than Improv updated to handle large spreadsheets and utilize today's technologies. The problems with Quantrix are its speed (significantly slower than Improv) and its $1000 price (which I cannot afford). I have already had 3 15 day extensions after the initial 30 day trial, so my time to use Quantrix as a bridge is at its end. Searches for Improv over the years have gotten me nowhere and, not surprisingly after reading some posts on this site, I got nothing for the money and time invested to find a programmer to write code to "fix" this problem. Improv is freely available as "abandonware" at http://vetusware.com/download/LotusImprov2.1/?id=5797 , and the best background info can be found on Wikipedia and at "Moose's Greatest Software Products of All Time - Lotus Improv" http://moosevalley.fhost.com.au/mooses_review_page_lotus_improv.html It is critically urgent for me to focus on analyzing the data asap. Working in a stable Improv would, without question, be the fastest route. To that end, I am looking for answers to the following questions and anything else that might be helpful: 1) Is it lawful to hire someone to fix Improv for my own use? If so, 2) About how much should it cost? 3) About how long should it take? 4) What skills should I be looking for &/or how should a post be worded? 5) Is there a niche site where it should it be posted? 6) What questions can I ask to quickly screen candidates? Since I am not a programmer, I need questions the answers to which leave no room to confuse me, whether intentional or not. For example, what tools or players should someone with an acceptable competency level have knowledge of?

    Read the article

  • Best Practice Method for Including Images in a DataGrid using MVVM

    - by Killercam
    All, I have a WPF DataGrid. This DataGrid shows files ready for compilation and should also show the progress of my compiler as it compiles the files. The format of the DataGrid is Image|File Path|State -----|---------|----- * |C:\AA\BB |Compiled & |F:PP\QQ |Failed > |G:HH\LL |Processing .... The problem is the image column (the *, &, and are for representation only). I have a ResourceDictionary that contains hundreds of vector images as Canvas objects: <ResourceDictionary xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"> <Canvas x:Key="appbar_acorn" Width="48" Height="48" Clip="F1 M 0,0L 48,0L 48,48L 0,48L 0,0"> <Path Width="22.3248" Height="25.8518" Canvas.Left="13.6757" Canvas.Top="11.4012" Stretch="Fill" Fill="{DynamicResource BlackBrush}" Data="F1 M 16.6309,18.6563C 17.1309,8.15625 29.8809,14.1563 29.8809,14.1563C 30.8809,11.1563 34.1308,11.4063 34.1308,11.4063C 33.5,12 34.6309,13.1563 34.6309,13.1563C 32.1309,13.1562 31.1309,14.9062 31.1309,14.9062C 41.1309,23.9062 32.6309,27.9063 32.6309,27.9062C 24.6309,24.9063 21.1309,22.1562 16.6309,18.6563 Z M 16.6309,19.9063C 21.6309,24.1563 25.1309,26.1562 31.6309,28.6562C 31.6309,28.6562 26.3809,39.1562 18.3809,36.1563C 18.3809,36.1563 18,38 16.3809,36.9063C 15,36 16.3809,34.9063 16.3809,34.9063C 16.3809,34.9063 10.1309,30.9062 16.6309,19.9063 Z "/> </Canvas> </ResourceDictionary> Now, I want to be able to include these in my image column and change them at run-time. I was going to attempt to do this by setting up a property in my View Model that was of type Image and binding this to my View via: <DataGrid.Columns> <DataGridTemplateColumn Header="" Width="SizeToCells" IsReadOnly="True"> <DataGridTemplateColumn.CellTemplate> <DataTemplate> <Image Source="{Binding Canvas}"/> </DataTemplate> </DataGridTemplateColumn.CellTemplate> </DataGridTemplateColumn> </DataGrid.Columns> Where in the View Model I have the appropriate property. Now, I was told this is not 'pure' MVVM. I don't fully accept this, but I want to know if there is a better way of doing this. Say, binding to an enum and using a converter to get the image? Any advice would be appreciated.

    Read the article

  • Raid superblock missing on single parition. Recovery needed!

    - by user171639
    Ok so I have a 2 TB raid 1 setup that has three partitions: sdc1: linux sdc2: swap sdc3: LVM for data However the LVM will no longer mount. So I thought that I would take the first drive, mount it in linux (ive done this b4), and reset the spare drive to copy the data. Normally I can mount a single drive for data recovery using: sudo su apt-get install mdadm lvm2 mdadm --assemble --scan modprobe dm-mod vgscan vgchange -ay c mount -o ro /dev/c/c /mnt Unfortunately, vgscan doesnot recognize the data partition. It appears as though the superblock on the first drive's data partition was erased while syncing with the second. So now I cannot mount that partition and the second drive is stuck in spare mode. Any ideas? Or a way to force mount the data partition just to copy the data? knoppix@Microknoppix:~$ sudo su root@Microknoppix:/home/knoppix# apt-get install mdadm lvm2 Reading package lists... Done Building dependency tree Reading state information... Done lvm2 is already the newest version. mdadm is already the newest version. 0 upgraded, 0 newly installed, 0 to remove and 551 not upgraded. root@Microknoppix:/home/knoppix# mdadm --assemble --scan mdadm: /dev/md/1 has been started with 1 drive (out of 2). mdadm: /dev/md/0 has been started with 1 drive (out of 2). root@Microknoppix:/home/knoppix# modprobe dm-mod root@Microknoppix:/home/knoppix# vgscan Reading all physical volumes. This may take a while... No volume groups found root@Microknoppix:/home/knoppix# cat /proc/mdstat Personalities : [raid1] md0 : active raid1 sdc1[2] 4193268 blocks super 1.2 [2/1] [U_] md1 : active raid1 sdc2[2] 524276 blocks super 1.2 [2/1] [U_] unused devices: <none> root@Microknoppix:/home/knoppix# mdadm -v --assemble --auto=yes /dev/md2 /dev/sdc3 mdadm: looking for devices for /dev/md2 mdadm: no recogniseable superblock on /dev/sdc3 mdadm: /dev/sdc3 has no superblock - assembly aborted root@Microknoppix:/home/knoppix# dumpe2fs /dev/md0 | grep -i superblock dumpe2fs 1.42.4 (12-Jun-2012) Primary superblock at 0, Group descriptors at 1-1 Backup superblock at 32768, Group descriptors at 32769-32769 Backup superblock at 98304, Group descriptors at 98305-98305 Backup superblock at 163840, Group descriptors at 163841-163841 Backup superblock at 229376, Group descriptors at 229377-229377 Backup superblock at 294912, Group descriptors at 294913-294913 Backup superblock at 819200, Group descriptors at 819201-819201 Backup superblock at 884736, Group descriptors at 884737-884737 root@Microknoppix:/home/knoppix# Notes: I can read the super block from the spare drive. I was gonna try and restore the superblock from one of the backups, but i dont know how or if this would work. I also heard creating a new array (mdadm --create) using the same parameters will not delete the data on the drive but i didnt want to risk it. Recommendations?

    Read the article

  • How to do proper Alpha in XNA?

    - by Soshimo
    Okay, I've read several articles, tutorials, and questions regarding this. Most point to the same technique which doesn't solve my problem. I need the ability to create semi-transparent sprites (texture2D's really) and have them overlay another sprite. I can achieve that somewhat with the code samples I've found but I'm not satisfied with the results and I know there is a way to do this. In mobile programming (BREW) we did it old school and actually checked each pixel for transparency before rendering. In this case it seems to render the sprite below it blended with the alpha above it. This may be an artifact of how I'm rendering the texture but, as I said before, all examples point to this one technique. Before I go any further I'll go ahead and paste my example code. public void Draw(SpriteBatch batch, Camera camera, float alpha) { int tileMapWidth = Width; int tileMapHeight = Height; batch.Begin(SpriteSortMode.Texture, BlendState.AlphaBlend, SamplerState.PointWrap, DepthStencilState.Default, RasterizerState.CullNone, null, camera.TransformMatrix); for (int x = 0; x < tileMapWidth; x++) { for (int y = 0; y < tileMapHeight; y++) { int tileIndex = _map[y, x]; if (tileIndex != -1) { Texture2D texture = _tileTextures[tileIndex]; batch.Draw( texture, new Rectangle( (x * Engine.TileWidth), (y * Engine.TileHeight), Engine.TileWidth, Engine.TileHeight), new Color(new Vector4(1f, 1f, 1f, alpha ))); } } } batch.End(); } As you can see, in this code I'm using the overloaded SpriteBatch.Begin method which takes, among other things, a blend state. I'm almost positive that's my problem. I don't want to BLEND the sprites, I want them to be transparent when alpha is 0. In this example I can set alpha to 0 but it still renders both tiles, with the lower z ordered sprite showing through, discolored because of the blending. This is not a desired effect, I want the higher z-ordered sprite to fade out and not effect the color beneath it in such a manner. I might be way off here as I'm fairly new to XNA development so feel free to steer me in the correct direction in the event I'm going down the wrong rabbit hole. TIA

    Read the article

  • Using WKA in Large Coherence Clusters (Disabling Multicast)

    - by jpurdy
    Disabling hardware multicast (by configuring well-known addresses aka WKA) will place significant stress on the network. For messages that must be sent to multiple servers, rather than having a server send a single packet to the switch and having the switch broadcast that packet to the rest of the cluster, the server must send a packet to each of the other servers. While hardware varies significantly, consider that a server with a single gigabit connection can send at most ~70,000 packets per second. To continue with some concrete numbers, in a cluster with 500 members, that means that each server can send at most 140 cluster-wide messages per second. And if there are 10 cluster members on each physical machine, that number shrinks to 14 cluster-wide messages per second (or with only mild hyperbole, roughly zero). It is also important to keep in mind that network I/O is not only expensive in terms of the network itself, but also the consumption of CPU required to send (or receive) a message (due to things like copying the packet bytes, processing a interrupt, etc). Fortunately, Coherence is designed to rely primarily on point-to-point messages, but there are some features that are inherently one-to-many: Announcing the arrival or departure of a member Updating partition assignment maps across the cluster Creating or destroying a NamedCache Invalidating a cache entry from a large number of client-side near caches Distributing a filter-based request across the full set of cache servers (e.g. queries, aggregators and entry processors) Invoking clear() on a NamedCache The first few of these are operations that are primarily routed through a single senior member, and also occur infrequently, so they usually are not a primary consideration. There are cases, however, where the load from introducing new members can be substantial (to the point of destabilizing the cluster). Consider the case where cluster in the first paragraph grows from 500 members to 1000 members (holding the number of physical machines constant). During this period, there will be 500 new member introductions, each of which may consist of several cluster-wide operations (for the cluster membership itself as well as the partitioned cache services, replicated cache services, invocation services, management services, etc). Note that all of these introductions will route through that one senior member, which is sharing its network bandwidth with several other members (which will be communicating to a lesser degree with other members throughout this process). While each service may have a distinct senior member, there's a good chance during initial startup that a single member will be the senior for all services (if those services start on the senior before the second member joins the cluster). It's obvious that this could cause CPU and/or network starvation. In the current release of Coherence (3.7.1.3 as of this writing), the pure unicast code path also has less sophisticated flow-control for cluster-wide messages (compared to the multicast-enabled code path), which may also result in significant heap consumption on the senior member's JVM (from the message backlog). This is almost never a problem in practice, but with sufficient CPU or network starvation, it could become critical. For the non-operational concerns (near caches, queries, etc), the application itself will determine how much load is placed on the cluster. Applications intended for deployment in a pure unicast environment should be careful to avoid excessive dependence on these features. Even in an environment with multicast support, these operations may scale poorly since even with a constant request rate, the underlying workload will increase at roughly the same rate as the underlying resources are added. Unless there is an infrastructural requirement to the contrary, multicast should be enabled. If it can't be enabled, care should be taken to ensure the added overhead doesn't lead to performance or stability issues. This is particularly crucial in large clusters.

    Read the article

  • How to synchronize the ball in a network pong game?

    - by Thaars
    I’m developing a multiplayer network pong game, my first game ever. The current state is, I’ve running the physic engine with the same configurations on the server and the clients. The own paddle movement is predicted and get just confirmed by the authoritative server. Is a difference detected between them, I correct the position at the client by interpolation. The opponent paddle is also interpolated 200ms to 100ms in the past, because the server is broadcasting snapshots every 100ms to each client. So far it works very well, but now I have to simulate the ball and have a problem to understanding the procedure. I’ve read Valve’s (and many other) articles about fast-paced multiplayer several times and understood their approach. Maybe I can compare my ball with their bullets, but their advantage is, the bullets are not visible. When I have to display the ball, and see my paddle in the present, the opponent in the past and the server is somewhere between it, how can I synchronize the ball over all instances and ensure, that it got ever hit by the paddle even if the paddle is fast moving? Currently my ball’s position is simply set by a server update, so it can happen, that the ball bounces back, even if the paddle is some pixel away (because of a delayed server position). Until now I’ve got no synced clock over all instances. I’m sending a client step index with each update to the server. If the server did his job, he sends the snapshot with the last step index of each client back to the clients. Now I’m looking for the stored position at the returned step index and compare them. Do I need a common clock to sync the ball? EDIT: I've tried to sync a common clock for the server and all clients with a timestamp. But I think it's better to use an own stepping instead of a timestamp (so I don't need to calculate with the ping and so on - and the timestamp will never be exact). The physics are running 60 times per second and now I use this for keeping them synchronized. Is that a good way? When the ball gets calculated by each client, the angle after bouncing can differ because of the different position of the paddles (the opponent is 200ms in the past). When the server is sending his ball position, velocity and angle (because he knows the position of each paddle and is authoritative), the ball could be in a very different position because of the different angles after bouncing (because the clients receive the server data after 100ms). How is it possible to interpolate such a huge difference? I posted this question some days ago at stackoverflow, but got no answer yet. Maybe this is the better place for this question.

    Read the article

  • How should game objects be aware of each other?

    - by Jefffrey
    I find it hard to find a way to organize game objects so that they are polymorphic but at the same time not polymorphic. Here's an example: assuming that we want all our objects to update() and draw(). In order to do that we need to define a base class GameObject which have those two virtual pure methods and let polymorphism kicks in: class World { private: std::vector<GameObject*> objects; public: // ... update() { for (auto& o : objects) o->update(); for (auto& o : objects) o->draw(window); } }; The update method is supposed to take care of whatever state the specific class object needs to update. The fact is that each objects needs to know about the world around them. For example: A mine needs to know if someone is colliding with it A soldier should know if another team's soldier is in proximity A zombie should know where the closest brain, within a radius, is For passive interactions (like the first one) I was thinking that the collision detection could delegate what to do in specific cases of collisions to the object itself with a on_collide(GameObject*). Most of the the other informations (like the other two examples) could just be queried by the game world passed to the update method. Now the world does not distinguish objects based on their type (it stores all object in a single polymorphic container), so what in fact it will return with an ideal world.entities_in(center, radius) is a container of GameObject*. But of course the soldier does not want to attack other soldiers from his team and a zombie doesn't case about other zombies. So we need to distinguish the behavior. A solution could be the following: void TeamASoldier::update(const World& world) { auto list = world.entities_in(position, eye_sight); for (const auto& e : list) if (auto enemy = dynamic_cast<TeamBSoldier*>(e)) // shoot towards enemy } void Zombie::update(const World& world) { auto list = world.entities_in(position, eye_sight); for (const auto& e : list) if (auto enemy = dynamic_cast<Human*>(e)) // go and eat brain } but of course the number of dynamic_cast<> per frame could be horribly high, and we all know how slow dynamic_cast can be. The same problem also applies to the on_collide(GameObject*) delegate that we discussed earlier. So what it the ideal way to organize the code so that objects can be aware of other objects and be able to ignore them or take actions based on their type?

    Read the article

  • 2d, Top-down map with different levels

    - by Ktash
    So, I'm creating a 2d, top down, sprite based (tiled) game, and right now I'm working on maps (well, a map editor at the moment, but it will be creating my maps, so basically the same thing). The scenario So, I'm thinking about efficiency and creating a map in pieces. In each piece, I plan on having 'layers'. Basically, I plan on rendering it down to a 'below hero' level, and an 'above hero' level, with the hero rendered in between obviously. There will likely also be a 'on level with hero' layer, but I'm not quite there yet. Not even worrying about events or interaction yet. Just looking to get a hero on the screen. Now for movement, I obviously need to know what tiles can be moved and in what direction. My plan at the moment is each tile getting 8 bits (4 'can enter in direction' bits, 4 'can leave in direction'). This will allow me to limit movement and even allow one way directional movement. The dilemma This works great for a lot of scenarios. It will allow me to store a map in essentially 3 layers, a string, and gives me flexibility going forward. However, I can't create maps that themselves have layers. A good example is a bridge where the user can go under or over the bridge without invalid moves being allowed. I can't create a platform and allow movement underneath. These are things I would like to be able to include in my game. My idea In theory, I could allow multiple hero layers and then allow multiple sets of 'below' and 'above' layers (or sandwich layers). But this complicates my system, and makes movement between maps potentially tricky (If the hero is on the third layer at the edge of a map, but that corresponds to the second layer on the other map, how can I allow or disallow movement). My question Is there a better way to manage multiple maps with multiple levels like this where a users level may be 'connected' on different levels on different maps? Or even... Am I doing this the hard way? Is there a more standard way to handle top-down 2d tiled maps that I am just not aware of? Things to note or that might be helpful This will be done in Javascript (transferred around in JSON) State will need to be transferred quickly, so a map-id and x/y/direction should be enough to get me a boolean 'can move' value Maps will not be standard sized (though they will be in a certain number of tiles) Making an editor tool so that I can have others help, so something that I can create in a tool would be helpful 'Teleportation' locations will likely need to exist to get into building maps and to and from different map sets (which will not necessarily be connected), but have not been created yet (lumping in with events at the moment).

    Read the article

  • Wired connection not being recognized

    - by maxifick
    I'm on Ubuntu Maverick (10.10). I've read a few threads regarding wired connection problems, but haven't found a solution yet. The problem appears after I connect to a wireless network. When I disconnect wireless and plug in an internet cable, the wired connection is not recognized at all. Even the socket appears dead (there are no diodes flashing). The only solution so far seems to be restarting the computer. Network Manager then tries to connect to a Wi-Fi, but the wired connection is listed and working. I've tried sudo restart network-manager, but that doesn't solve anything. After a while, available wireless networks start appearing, but the wired still doesn't. Any ideas? Thanks in advance. Edit: Here is the dmesg output after switching off Wi-Fi and then plugging the internet cable. [18200.623543] Restarting tasks ... done. [18200.648422] video LNXVIDEO:00: Restoring backlight state [18200.707580] sky2 0000:02:00.0: eth0: phy I/O error [18200.707715] sky2 0000:02:00.0: eth0: phy I/O error [18200.707819] sky2 0000:02:00.0: eth0: phy I/O error [18200.707922] sky2 0000:02:00.0: eth0: phy I/O error [18200.708025] sky2 0000:02:00.0: eth0: phy I/O error [18200.708127] sky2 0000:02:00.0: eth0: phy I/O error [18200.708229] sky2 0000:02:00.0: eth0: phy I/O error [18200.708332] sky2 0000:02:00.0: eth0: phy I/O error [18200.708824] sky2 0000:02:00.0: eth0: enabling interface [18200.709587] ADDRCONF(NETDEV_UP): eth0: link is not ready [18202.662422] EXT4-fs (sda9): re-mounted. Opts: errors=remount-ro,user_xattr,commit=0 [18203.324061] EXT4-fs (sda9): re-mounted. Opts: errors=remount-ro,user_xattr,commit=0 [18211.193137] eth1: no IPv6 routers present [18212.844649] usb 5-1: new low speed USB device using ohci_hcd and address 5 [18213.017235] input: USB Optical Mouse as /devices/pci0000:00/0000:00:13.0/usb5/5-1/5-1:1.0/input/input16 [18213.017499] generic-usb 0003:0461:4D17.0004: input,hidraw0: USB HID v1.11 Mouse [USB Optical Mouse] on usb-0000:00:13.0-1/input0 After system restart, dmesg says this: [ 19.802126] sky2 0000:02:00.0: eth0: enabling interface [ 19.802394] ADDRCONF(NETDEV_UP): eth0: link is not ready [ 20.812533] device eth0 entered promiscuous mode [ 21.495547] sky2 0000:02:00.0: eth0: Link is up at 100 Mbps, full duplex, flow control rx [ 21.495677] sky2 0000:02:00.0: eth0: Link is up at 100 Mbps, full duplex, flow control rx [ 21.496574] ADDRCONF(NETDEV_CHANGE): eth0: link becomes ready

    Read the article

  • Should Item Grouping/Filter be in the ViewModel or View layer?

    - by ronag
    I'm in a situation where I have a list of items that need to be displayed depending on their properties. What I'm unsure of is where is the best place to put the filtering/grouping logic of the viewmodel state? Currently I have it in my view using converters, but I'm unsure whether I should have the logic in the viewmodel? e.g. ViewModel Layer: class ItemViewModel { DateTime LastAccessed { get; set; } bool IsActive { get; set; } } class ContainerViewModel { ObservableCollection<Item> Items {get; set;} } View Layer: <TextView Text="Active Items"/> <List ItemsSource={Binding Items, Converter=GroupActiveItemsByDay}/> <TextView Text="Active Items"/> <List ItemsSource={Binding Items, Converter=GroupInActiveItemsByDay}/> or should I build it like this? ViewModel Layer: class ContainerViewModel { ObservableCollection<IGrouping<string, Item>> ActiveItemsByGroup {get; set;} ObservableCollection<IGrouping<string, Item>> InActiveItemsByGroup {get; set;} } View Layer: <TextView Text="Active Items"/> <List ItemsSource={Binding ActiveItemsGroupByDate }/> <TextView Text="Active Items"/> <List ItemsSource={Binding InActiveItemsGroupByDate }/> Or maybe something in between? ViewModel Layer: class ContainerViewModel { ObservableCollection<IGrouping<string, Item>> ActiveItems {get; set;} ObservableCollection<IGrouping<string, Item>> InActiveItems {get; set;} } View Layer: <TextView Text="Active Items"/> <List ItemsSource={Binding ActiveItems, Converter=GroupByDate }/> <TextView Text="Active Items"/> <List ItemsSource={Binding InActiveItems, Converter=GroupByDate }/> I guess my question is what is good practice in terms as to what logic to put into the ViewModel and what logic to put into the Binding in the View, as they seem to overlap a bit?

    Read the article

  • Why distant objects draw in front of close objects?

    - by cad
    I am rendering two cubes in the space using XNA 4.0 and the layering of objects only works from certain angles. Here is what I see from the front angle (everything ok) Here is what I see from behind This is my draw method. Cubes are drawn by serverManager and serverManager1 protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); switch (_gameStateFSM.State) { case GameFSMState.GameStateFSM.INTROSCREEN: spriteBatch.Begin(); introscreen.Draw(spriteBatch); spriteBatch.End(); break; case GameFSMState.GameStateFSM.GAME: spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend); // Text screenMessagesManager.Draw(spriteBatch, firstPersonCamera.cameraPosition, fpsHelper.framesPerSecond); // Camera firstPersonCamera.Draw(); // Servers serverManager.Draw(GraphicsDevice, firstPersonCamera.viewMatrix, firstPersonCamera.projMatrix); serverManager1.Draw(GraphicsDevice, firstPersonCamera.viewMatrix, firstPersonCamera.projMatrix); // Room //roomManager.Draw(GraphicsDevice, firstPersonCamera.viewMatrix); spriteBatch.End(); break; case GameFSMState.GameStateFSM.EXITGAME: break; default: break; } base.Draw(gameTime); fpsHelper.IncrementFrameCounter(); } serverManager and serverManager1 are instances of the same class ServerManager that draws a cube. The draw method for ServerManager is: public void Draw(GraphicsDevice graphicsDevice, Matrix viewMatrix, Matrix projectionMatrix) { cubeEffect.World = Matrix.CreateTranslation(modelPosition); // Set the World matrix which defines the position of the cube cubeEffect.View = viewMatrix; // Set the View matrix which defines the camera and what it's looking at cubeEffect.Projection = projectionMatrix; // Enable textures on the Cube Effect. this is necessary to texture the model cubeEffect.TextureEnabled = true; cubeEffect.Texture = cubeTexture; // Enable some pretty lights cubeEffect.EnableDefaultLighting(); // apply the effect and render the cube foreach (EffectPass pass in cubeEffect.CurrentTechnique.Passes) { pass.Apply(); cubeToDraw.RenderToDevice(graphicsDevice); } } Obviously there is something I am doing wrong. Any hint of where to look? (Maybe z-buffer or occlusion tests?)

    Read the article

  • From 20,663 issues to 1 issue&ndash;style-copping C5.Tests

    - by TATWORTH
    Originally posted on: http://geekswithblogs.net/TATWORTH/archive/2014/05/28/from-20663-issues-to-1-issuendashstyle-copping-c5.tests.aspxI recently became interested in the potential of the C5 Collections solution from http://www.itu.dk/research/c5/, however I was dismayed at the state of the code in the unit test project, so I set about fixing the 20,663 issues detected by StyleCop. The tools I used were the latest versions of: My 64-bit development PC running Windows 8 Update with 8Gb RAM Visual Studio 2013 Ultimate with SP2 ReSharper GhostDoc Pro My first attempt had to be abandoned due to collision of class names which broke one of the unit tests. So being aware of this duplication of class names, I started again and planned to prepend the class names with the namespace name. In some cases I additionally prepended the item of the C5 collection that was being tested. So what was the condition of code at the start? Besides the sprawl of C# code not written to style cop standard, there was: 1) Placing of many classes within one physical file. 2) Namespace within name space that did not follow the project structure. 3) As already mentioned, duplication of class names across namespaces. 4) A copyright notice that spawled but had to be preserved. 5) Project sub-folders were all lower case instead of initial letter capitalised. The first step was to add a stylecop heading plus the original heading contained within a region, to every file. The next step was to run GhostDoc Pro using its “Document File” option on every file but not letting it replace the headers, I had added. This brought the number of issues down to 18,192. I then went through each file collapsing each class and prepending names as appropriate. At each step, I saved the changes to my local Git. The step was to move each class to its own file and to style-cop each file. ReSharper provides a very useful feature for doing this which also fixes missing “this.” and moves using statements inside the namespace. Some classes required minimal work whereas others required extensive work to reach the stylecop standard. The unit tests were run at each split and when each class was completed. When all was done, one issue remained which I will need to submit to stylecop team for their advice (and possibly a fix to stylecop). The updated solution has been made available at https://c5stylecopped.codeplex.com/releases/view/122785.

    Read the article

  • MVVM and Animations in Silverlight

    - by Aligned
    I wanted to spin an icon to show progress to my user while some content was downloading. I'm using MVVM (aren't you) and made a satisfactory Storyboard to spin the icon. However, it took longer than expected to trigger that animation from my ViewModel's property.I used a combination of the GoToState action and the DataTrigger from the Microsoft.Expression.Interactions dll as described here.Then I had problems getting it to start until I found this approach that saved the day. The DataTrigger didn't bind right away because "it doesn’t change visual state on load is because the StateTarget property of the GotoStateAction is null at the time the DataTrigger fires.". Here's my XAML, hopefully you can fill in the rest.<Image x:Name="StatusIcon" AutomationProperties.AutomationId="StatusIcon" Width="16" Height="16" Stretch="Fill" Source="inProgress.png" ToolTipService.ToolTip="{Binding StatusTooltip}"> <i:Interaction.Triggers> <utilitiesBehaviors:DataTriggerWhichFiresOnLoad Value="True" Binding="{Binding IsDownloading, Mode=OneWay, TargetNullValue=True}"> <ei:GoToStateAction StateName="Downloading" /> </utilitiesBehaviors:DataTriggerWhichFiresOnLoad> <utilitiesBehaviors:DataTriggerWhichFiresOnLoad Value="False" Binding="{Binding IsDownloading, Mode=OneWay, TargetNullValue=True}"> <ei:GoToStateAction StateName="Complete"/> </utilitiesBehaviors:DataTriggerWhichFiresOnLoad> </i:Interaction.Triggers> <Image.Projection> <PlaneProjection/> </Image.Projection> <VisualStateManager.VisualStateGroups> <VisualStateGroup x:Name="VisualStateGroup"> <VisualStateGroup.Transitions> <VisualTransition GeneratedDuration="0" To="Downloading"> <VisualTransition.GeneratedEasingFunction> <QuadraticEase EasingMode="EaseInOut"/> </VisualTransition.GeneratedEasingFunction> <Storyboard RepeatBehavior="Forever"> <DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Projection).(PlaneProjection.RotationZ)" Storyboard.TargetName="StatusIcon"> <EasingDoubleKeyFrame KeyTime="0:0:1.5" Value="-360"/> <EasingDoubleKeyFrame KeyTime="0:0:2" Value="-360"/> </DoubleAnimationUsingKeyFrames> </Storyboard> </VisualTransition> <VisualTransition From="Downloading" GeneratedDuration="0"/> </VisualStateGroup.Transitions> <VisualState x:Name="Downloading"/> <VisualState x:Name="Complete"/> </VisualStateGroup> </VisualStateManager.VisualStateGroups></Image>MVVMAnimations.zip

    Read the article

  • Physics Engine [Collision Response, 2-dimensional] experts, help!! My stack is unstable!

    - by Register Sole
    Previously, I struggle with the sequential impulse-based method I developed. Thanks to jedediah referring me to this paper, I managed to rebuild the codes and implement the simultaneous impulse based method with Projected-Gauss-Seidel (PGS) iterative solver as described by Erin Catto (mentioned in the reference of the paper as [Catt05]). So here's how it currently is: The simulation handles 2-dimensional rotating convex polygons. Detection is using separating-axis test, with a SKIN, meaning closest points between two polygons is detected and determined if their distance is less than SKIN. To resolve collision, simultaneous impulse-based method is used. It is solved using iterative solver (PGS-solver) as in Erin Catto's paper. Error-correction is implemented using Baumgarte's stabilization (you can refer to either paper for this) using J V = beta/dt*overlap, J is the Jacobian for the constraints, V the matrix containing the velocities of the bodies, beta an error-correction parameter that is better be < 1, dt the time-step taken by the engine, and overlap, the overlap between the bodies (true overlap, so SKIN is ignored). However, it is still less stable than I expected :s I tried to stack hexagons (or squares, doesn't really matter), and even with only 4 to 5 of them, they hardly stand still! Also note that I am not looking for a sleeping scheme. But I would settle if you have any explicit scheme to handle resting contacts. That said, I would be more than happy if you have a way of treating it generally (as continuous collision, instead of explicitly as a special state). Ideas I have: I would try adding a damping term (proportional to velocity) to the Baumgarte. Is this a good idea in general? If not I would not want to waste my time trying to tune the parameter hoping it magically works. Ideas I have tried: Using simultaneous position based error correction as described in the paper in section 5.3.2, turned out to be worse than the current scheme. If you want to know the parameters I used: Hexagons, side 50 (pixels) gravity 2400 (pixels/sec^2) time-step 1/60 (sec) beta 0.1 restitution 0 to 0.2 coeff. of friction 0.2 PGS iteration 10 initial separation 10 (pixels) mass 1 (unit is irrelevant for now, i modified velocity directly<-impulse method) inertia 1/1000 Thanks in advance! I really appreciate any help from you guys!! :)

    Read the article

  • Problem texturing with opengl

    - by Killrazor
    Hello! I'm having problems making a simple sprite rendering. I load 2 different textures. Then, I bind these textures and draw 2 squares, one with each texture. But only the texture of the first rendered object is drawn in both squares. Its like if I'd only use a texture or as if glBindTexture don't work properly. I know that GL is a state machine, but I think that you only need to change active texture with glBindTexture. I load texture with this method: bool CTexture::generate( utils::CImageBuff* img ) { assert(img); m_image = img; CHECKGL(glGenTextures(1,&m_textureID)); CHECKGL(glBindTexture(GL_TEXTURE_2D,m_textureID)); CHECKGL(glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR)); CHECKGL(glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR)); //CHECKGL(glTexImage2D(GL_TEXTURE_2D,0,img->getBpp(),img->getWitdh(),img->getHeight(),0,img->getFormat(),GL_UNSIGNED_BYTE,img->getImgData())); CHECKGL(glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, img->getWitdh(), img->getHeight(), 0, GL_RGBA, GL_UNSIGNED_BYTE, img->getImgData())); return true; } And I bind textures with this function: void CTexture::bind() { CHECKGL(glBindTexture(GL_TEXTURE_2D,m_textureID)); } Also, I draw sprites with this method void CSprite2D::render() { CHECKGL(glLoadIdentity()); CHECKGL(glEnable(GL_TEXTURE_2D)); CHECKGL(glEnable(GL_BLEND)); CHECKGL(glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)); m_texture->bind(); CHECKGL(glPushMatrix()); CHECKGL(glBegin(GL_QUADS)); CHECKGL(glTexCoord2f(m_textureAreaStart.s,m_textureAreaStart.t)); // 0,0 by default CHECKGL(glVertex3i(m_position.x,m_position.y,0)); CHECKGL(glTexCoord2f(m_textureAreaEnd.s,m_textureAreaStart.t)); // 1,0 by default CHECKGL(glVertex3i( m_position.x + m_dimensions.x, m_position.y, 0)); CHECKGL(glTexCoord2f(m_textureAreaEnd.s, m_textureAreaEnd.t)); // 1,1 by default CHECKGL(glVertex3i( m_position.x + m_dimensions.x, m_position.y + m_dimensions.y, 0)); CHECKGL(glTexCoord2f(m_textureAreaStart.s, m_textureAreaEnd.t)); // 0,1 by default CHECKGL(glVertex3i( m_position.x, m_position.y + m_dimensions.y,0)); CHECKGL(glPopMatrix()); CHECKGL(glDisable(GL_BLEND)); } Could you help me? All help is welcome. Thanks!!

    Read the article

  • A Windows Update Prevented Live Discs From Working? [migrated]

    - by user88311
    First off I'll state my system specs. Acer Aspire M1100 Windows Vista Home Basic 32bit OEM 2 Gigs of DDR2 ram 160Gig hard drive 2.7Ghz AMD Athlon 64 processor ATI Radeon X1250 Graphics card A few days ago my computer did automatic updates and updated windows defender to KB915597 (Definition 1.135.415.0), After which when shutting down and starting up I would receive BSOD with the information BUGCODE_USE_DRIVER and 0x000000FE (0x00000008, 0x00000006, 0x00000006, 0x877330000) upon where my computer would not start up with any USB devices plugged in and it always require me to run startup repair before it started. Upon when I first started it up and was able to fully boot windows, I had no use of the mouse so I was unable to install the fix that the windows solutions center brought up on my screen, so I restarted again and installed the fix hoping it would cease the problem, it did not. Upoon starting up after installing the fix and restarting I was confronted with the BSOD 0x000000FE (0x00000008, 0x00000006, 0x00000006, 0x83291000) at which I found the startup repair could not fix the problem and I restored, as I most like should have in the first place. After going through that I read that simply installing the latest defender version from the microsoft site had fixed this problem for others, so I did that, to find I still received the BSOD's. So in a attempt to find a fix to the problem I went to the microsoft answers site to try to find a way to fix the problem, there I was told to simply disable defender and reboot to see if that fixed the problem, upon doing this my computer would no longer even startup, when I boot normally I get to just when the loading screen finishes and then my computer restarts and when I run startup repair, it runs for about 15 seconds and then my computer restarts as well. I have tried running ubuntu live discs in order to simply access the drive and simply copy and paste the 2 month old physical backup I have of my C drive to the C drive, but whenever I run the live OS when it gets to the end of the load screen and is about to boot, the computer again restarts, yet if I put in a gparted disc, I am able to boot it fully, although it does not give me access to the file system just partition managing and when I attempt to access the internet through it, the computer once again restarts. So my question is, how could the update and what has happened prevent me from running the live OS's properly?

    Read the article

  • How are software projects 'typically' managed/deployed

    - by rguilbault
    My company is evaluating adopting off-the-shelf ALM products to aid in our development lifecycle; we currently use our own homegrown solutions to manage requirements gathering, specification documentation, testing, etc. One of the issues I am having is that we have what we call a pipeline, which consists of particular stops: [Source] - [QC] - [Production] At the first stop, the developer works out a solution to some requested change and performs individual testing. When that process is complete (and peer review has been performed), our ALM system physically moves the affected programs from the [Source] runtime environment to the [QC] runtime environment. You can think of this as analogous to moving some web pages from the 'test' server to the 'live' server, where QC personnel can bang on the system and complain that the developer has it all wrong ;-) Once QC signs off that the changes are working, the system again moves the code along to the next stage, where additional testing is performed, etc. I have been searching the internet for a few days trying to find how the process is accomplished anywhere else -- I have read a bit about builds, automated testing, various ALM products, etc. but nowhere does any of this state how builds interact with initial change requests, what the triggers are, how dependencies are managed, how the various forms of testing are accommodated (e.g. unit testing, integration testing, regression testing), etc. Can anyone point me to any resources or attempt to explain (generically) how a change could/should be tracked and moved though the development lifecycle? I'd be very appreciative. To keep things consistent, let's say that we have a project called Calculator, which we want to add support for the basic trigonometric functions: sine, cosine and tangent. I'm open to reorganizing the company however we need to in order to accomplish due diligence testing and we can suppose that any tools are available for use (if that helps to illustrate the process). To start things off, I think I understand this much: we document the requirements, e.g.: support sine, cosine and tangent functions we create some type of change request/work order to assign to programming coding takes place, commits are made to version control peer review commences programmer marks the work order as completed? ... now what? How does QC do their thing? Would they perform testing before closing the 'work order'?

    Read the article

  • ?RAC??????(Rolling)??/????????

    - by JaneZhang(???)
       ?RAC??????????,???????,???????????(Rolling),????,???????,??????????,???????????,????????,???????????????,?????????????????,???????   ?????????????????Rolling???,???????????Rolling?,?????????? ????,???Rolling???????:1. ?????2. ?????,????????????3. ????????????????????4. ??????,????????????????5. ?????????Readme????????????:1). ?oracle???????????????????.2). ??????:3). ??1????ORACLE_HOME?????????+ASM??(???);4). ?1?????:$cd $ORACLE_HOME/OPatch/10082277$opatch apply5). ??opatch????????????,??????????:6). ??1????ORACLE_HOME?????????+ASM??(???);7). ??2????ORACLE_HOME?????????+ASM??(???);8). ?????????????,??????????;9). ??2????ORACLE_HOME?????????+ASM??(???);10).???????,????? ????10.2.0.4 RAC???(Rolling)????8575528???:1).?oracle???????????????????,??:$ORACLE_HOME/OPatch??.$ pwd/u01/app/oracle/OPatch$ lsdocs  emdpatch.pl  jlib  opatch  opatch.ini  opatch.pl  opatchprereqs  p8575528_10204_Linux-x86.zip2).??????:su - oracle$ unzip p8575528_10204_Linux-x86.zipArchive:  p8575528_10204_Linux-x86.zip  creating: 8575528/  creating: 8575528/files/  creating: 8575528/files/lib/  creating: 8575528/files/lib/libserver10.a/ inflating: 8575528/files/lib/libserver10.a/kks1.o inflating: 8575528/files/lib/libserver10.a/kksc.o inflating: 8575528/files/lib/libserver10.a/kksh.o inflating: 8575528/files/lib/libserver10.a/ksmp.o  creating: 8575528/etc/  creating: 8575528/etc/config/ inflating: 8575528/etc/config/inventory inflating: 8575528/etc/config/actions  creating: 8575528/etc/xml/ inflating: 8575528/etc/xml/GenericActions.xml inflating: 8575528/etc/xml/ShiphomeDirectoryStructure.xml inflating: 8575528/README.txt    $ ls8575528  docs  emdpatch.pl  jlib  opatch  opatch.ini  opatch.pl  opatchprereqs  p8575528_10204_Linux-x86.zip3).????????????RAC?????(rolling)?$ $ORACLE_HOME/OPatch/opatch query -all /u01/app/oracle/OPatch/8575528|grep rollingPatch is a rolling patch: true <=====??????4).??1??????ORACLE_HOME?????????(???ASM,????):$srvctl stop instance -d <dbname> -i <instance_name>$srvctl stop asm -n <nodename>??:$srvctl stop instance -d ONEPIECE -i ONEPIECE1$srvctl stop asm -n nascds14$ crs_stat -tName           Type           Target    State     Host      ------------------------------------------------------------ora....E1.inst application    OFFLINE   OFFLINE            ora....SM1.asm application    OFFLINE   OFFLINE5). ?1?????:??:$su - oracle$cd /u01/app/oracle/OPatch/8575528$opatch applyInvoking OPatch 10.2.0.4.2Oracle Interim Patch Installer version 10.2.0.4.2Copyright (c) 2007, Oracle Corporation.  All rights reserved.Oracle Home       : /u01/app/oracleCentral Inventory : /home/oracle/oraInventory  from           : /etc/oraInst.locOPatch version    : 10.2.0.4.2OUI version       : 10.2.0.4.0OUI location      : /u01/app/oracle/ouiLog file location : /u01/app/oracle/cfgtoollogs/opatch/opatch2012-06-13_01-27-38AM.logApplySession applying interim patch '8575528' to OH '/u01/app/oracle'Running prerequisite checks...OPatch detected the node list and the local node from the inventory.  OPatch will patch the local system thenpropagate the patch to the remote nodes.This node is part of an Oracle Real Application Cluster.Remote nodes: 'nascds15'Local node: 'nascds14'Please shutdown Oracle instances running out of this ORACLE_HOME on the local system.(Oracle Home = '/u01/app/oracle')Is the local system ready for patching? [y|n]y <======??yUser Responded with: YBacking up files and inventory (not for auto-rollback) for the Oracle HomeBacking up files affected by the patch '8575528' for restore. This might take a while...Backing up files affected by the patch '8575528' for rollback. This might take a while...Patching component oracle.rdbms, 10.2.0.4.0...Updating archive file "/u01/app/oracle/lib/libserver10.a"  with "lib/libserver10.a/kks1.o"Updating archive file "/u01/app/oracle/lib/libserver10.a"  with "lib/libserver10.a/kksc.o"Updating archive file "/u01/app/oracle/lib/libserver10.a"  with "lib/libserver10.a/kksh.o"Updating archive file "/u01/app/oracle/lib/libserver10.a"  with "lib/libserver10.a/ksmp.o"Running make for target ioracleApplySession adding interim patch '8575528' to inventoryVerifying the update...Inventory check OK: Patch ID 8575528 is registered in Oracle Home inventory with proper meta-data.Files check OK: Files from Patch ID 8575528 are present in Oracle Home.The local system has been patched.  You can restart Oracle instances on it.Patching in rolling mode.The node 'nascds15' will be patched next.Please shutdown Oracle instances running out of this ORACLE_HOME on 'nascds15'.(Oracle Home = '/u01/app/oracle')Is the node ready for patching? [y|n]6). ??opatch????????????????????????7). ??1???ASM ????????:$srvctl start asm -n <nodename>$srvctl start instance -d <dbname> -i <instance_name>??:$srvctl start asm -n nascds14$srvctl start instance -d ONEPIECE -i ONEPIECE1$crs_stat -tora....E1.inst application    ONLINE    ONLINE    nascds14  ora....SM1.asm application    ONLINE    ONLINE    nascds148).??2???ASM????????:$srvctl stop instance -d <dbname> -i <instance_name>$srvctl stop asm -n <nodename>$srvctl stop instance -d ONEPIECE -i ONEPIECE2$srvctl stop asm -n nascds15$crs_statora....E2.inst application    OFFLINE   OFFLINE            ora....SM2.asm application    OFFLINE   OFFLINE9). ?????????????,???????????Is the node ready for patching? [y|n] y <====??yUser Responded with: YUpdating nodes 'nascds15'  Apply-related files are:    FP = "/u01/app/oracle/.patch_storage/8575528_Aug_17_2010_07_56_36/rac/copy_files.txt"    DP = "/u01/app/oracle/.patch_storage/8575528_Aug_17_2010_07_56_36/rac/copy_dirs.txt"    MP = "/u01/app/oracle/.patch_storage/8575528_Aug_17_2010_07_56_36/rac/make_cmds.txt"    RC = "/u01/app/oracle/.patch_storage/8575528_Aug_17_2010_07_56_36/rac/remote_cmds.txt"Instantiating the file "/u01/app/oracle/.patch_storage/8575528_Aug_17_2010_07_56_36/rac/copy_files.txt.instantiated"by replacing $ORACLE_HOME in "/u01/app/oracle/.patch_storage/8575528_Aug_17_2010_07_56_36/rac/copy_files.txt" withactual path.Propagating files to remote nodes...Instantiating the file "/u01/app/oracle/.patch_storage/8575528_Aug_17_2010_07_56_36/rac/copy_dirs.txt.instantiated"by replacing $ORACLE_HOME in "/u01/app/oracle/.patch_storage/8575528_Aug_17_2010_07_56_36/rac/copy_dirs.txt" withactual path.Propagating directories to remote nodes...Instantiating the file "/u01/app/oracle/.patch_storage/8575528_Aug_17_2010_07_56_36/rac/make_cmds.txt.instantiated"by replacing $ORACLE_HOME in "/u01/app/oracle/.patch_storage/8575528_Aug_17_2010_07_56_36/rac/make_cmds.txt" withactual path.Running command on remote node 'nascds15':cd /u01/app/oracle/rdbms/lib; /usr/bin/make -f ins_rdbms.mk ioracle ORACLE_HOME=/u01/app/oracle || echoREMOTE_MAKE_FAILED::>&2The node 'nascds15' has been patched.  You can restart Oracle instances on it.There were relinks on remote nodes.  Remember to check the binary size and timestamp on the nodes 'nascds15' .The following make commands were invoked on remote nodes:'cd /u01/app/oracle/rdbms/lib; /usr/bin/make -f ins_rdbms.mk ioracle ORACLE_HOME=/u01/app/oracle'OPatch succeeded.10). ??2???ASM????????:$srvctl start asm -n <nodename>$srvctl start instance -d <dbname> -i <instance_name>??:$srvctl start asm -n nascds15$srvctl start instance -d ONEPIECE -i ONEPIECE211).??????????????????????????$ORACLE_HOME/OPatch/opatch lsinventory[oracle@nascds14 8575528]$ $ORACLE_HOME/OPatch/opatch lsinventoryInvoking OPatch 10.2.0.4.2Oracle Interim Patch Installer version 10.2.0.4.2Copyright (c) 2007, Oracle Corporation.  All rights reserved.Oracle Home       : /u01/app/oracleCentral Inventory : /home/oracle/oraInventory  from           : /etc/oraInst.locOPatch version    : 10.2.0.4.2OUI version       : 10.2.0.4.0OUI location      : /u01/app/oracle/ouiLog file location : /u01/app/oracle/cfgtoollogs/opatch/opatch2012-06-13_01-44-11AM.logLsinventory Output file location : /u01/app/oracle/cfgtoollogs/opatch/lsinv/lsinventory2012-06-13_01-44-11AM.txt--------------------------------------------------------------------------------Installed Top-level Products (2):Oracle Database 10g                                                  10.2.0.1.0Oracle Database 10g Release 2 Patch Set 3                            10.2.0.4.0There are 2 products installed in this Oracle Home.Interim patches (1) :Patch  8575528      : applied on Wed Jun 13 01:28:24 CST 2012<<<<<<<<<<<<<<<<<<<  Created on 17 Aug 2010, 07:56:36 hrs PST8PDT  Bugs fixed:    8575528Rac system comprising of multiple nodes Local node = nascds14 Remote node = nascds15--------------------------------------------------------------------------------OPatch succeeded.Rac system comprising of multiple nodes Local node = nascds14 Remote node = nascds15--------------------------------------------------------------------------------OPatch succeeded. ????10.2.0.4 RAC???(Rolling)????8575528???: 1).??1?????ORACLE_HOME?????????(???ASM,????):$srvctl stop instance -d <dbname> -i <instance_name>$srvctl stop asm -n <nodename>??:$srvctl stop instance -d ONEPIECE -i ONEPIECE1$srvctl stop asm -n nascds14$crs_stat -tName           Type           Target    State     Host        ------------------------------------------------------------ora....E1.inst application    OFFLINE   OFFLINE              ora....SM1.asm application    OFFLINE   OFFLINE  2). ?1??????:??:$su - oracle$cd $ORACLE_HOME/OPatch/8575528$opatch rollback -id 8575528Invoking OPatch 10.2.0.4.2Oracle Interim Patch Installer version 10.2.0.4.2Copyright (c) 2007, Oracle Corporation.  All rights reserved.Oracle Home       : /u01/app/oracleCentral Inventory : /home/oracle/oraInventory  from           : /etc/oraInst.locOPatch version    : 10.2.0.4.2OUI version       : 10.2.0.4.0OUI location      : /u01/app/oracle/ouiLog file location : /u01/app/oracle/cfgtoollogs/opatch/opatch2012-06-13_18-22-10PM.logRollbackSession rolling back interim patch '8575528' from OH '/u01/app/oracle'Running prerequisite checks...OPatch detected the node list and the local node from the inventory.  OPatch will patch the local system thenpropagate the patch to the remote nodes.This node is part of an Oracle Real Application Cluster.Remote nodes: 'nascds15'Local node: 'nascds14'Please shut down Oracle instances running out of this ORACLE_HOME on all the nodes.(Oracle Home = '/u01/app/oracle')Are all the nodes ready for patching? [y|n]y <=========??yUser Responded with: YBacking up files affected by the patch '8575528' for restore. This might take a while...Patching component oracle.rdbms, 10.2.0.4.0...Updating archive file "/u01/app/oracle/lib/libserver10.a"  with "lib/libserver10.a/kks1.o"Updating archive file "/u01/app/oracle/lib/libserver10.a"  with "lib/libserver10.a/kksc.o"Updating archive file "/u01/app/oracle/lib/libserver10.a"  with "lib/libserver10.a/kksh.o"Updating archive file "/u01/app/oracle/lib/libserver10.a"  with "lib/libserver10.a/ksmp.o"Running make for target ioracleRollbackSession removing interim patch '8575528' from inventoryPatching in rolling mode.The node 'nascds15' will be patched next.Please shutdown Oracle instances running out of this ORACLE_HOME on 'nascds15'.(Oracle Home = '/u01/app/oracle')Is the node ready for patching? [y|n]3). ??opatch????????????????????????????4). ??1??ASM ????????:$srvctl start asm -n <nodename>$srvctl start instance -d <dbname> -i <instance_name>??:$srvctl start asm -n nascds14$srvctl start instance -d ONEPIECE -i ONEPIECE1$crs_stat -tora....E1.inst application    ONLINE    ONLINE    nascds14    ora....SM1.asm application    ONLINE    ONLINE    nascds145).??2???ASM????????:$srvctl stop instance -d <dbname> -i <instance_name>$srvctl stop asm -n <nodename>$srvctl stop instance -d ONEPIECE -i ONEPIECE2$srvctl stop asm -n nascds15$crs_stat -tora....E2.inst application    OFFLINE   OFFLINE              ora....SM2.asm application    OFFLINE   OFFLINE  6). ??????????????,??????????The node 'nascds15' will be patched next.Please shutdown Oracle instances running out of this ORACLE_HOME on 'nascds15'.(Oracle Home = '/u01/app/oracle')Is the node ready for patching? [y|n]y <=========??yUser Responded with: YUpdating nodes 'nascds15'  Rollback-related files are:    FR = "/u01/app/oracle/.patch_storage/8575528_Aug_17_2010_07_56_36/rac/remove_files.txt"    DR = "/u01/app/oracle/.patch_storage/8575528_Aug_17_2010_07_56_36/rac/remove_dirs.txt"    FP = "/u01/app/oracle/.patch_storage/8575528_Aug_17_2010_07_56_36/rac/copy_files.txt"    MP = "/u01/app/oracle/.patch_storage/8575528_Aug_17_2010_07_56_36/rac/make_cmds.txt"    RC = "/u01/app/oracle/.patch_storage/8575528_Aug_17_2010_07_56_36/rac/remote_cmds.txt"Instantiating the file "/u01/app/oracle/.patch_storage/8575528_Aug_17_2010_07_56_36/rac/remove_dirs.txt.instantiated"by replacing $ORACLE_HOME in "/u01/app/oracle/.patch_storage/8575528_Aug_17_2010_07_56_36/rac/remove_dirs.txt" withactual path.Removing directories on remote nodes...Instantiating the file "/u01/app/oracle/.patch_storage/8575528_Aug_17_2010_07_56_36/rac/copy_files.txt.instantiated"by replacing $ORACLE_HOME in "/u01/app/oracle/.patch_storage/8575528_Aug_17_2010_07_56_36/rac/copy_files.txt" withactual path.Propagating files to remote nodes...Instantiating the file "/u01/app/oracle/.patch_storage/8575528_Aug_17_2010_07_56_36/rac/copy_dirs.txt.instantiated"by replacing $ORACLE_HOME in "/u01/app/oracle/.patch_storage/8575528_Aug_17_2010_07_56_36/rac/copy_dirs.txt" withactual path.Propagating directories to remote nodes...Instantiating the file "/u01/app/oracle/.patch_storage/8575528_Aug_17_2010_07_56_36/rac/make_cmds.txt.instantiated"by replacing $ORACLE_HOME in "/u01/app/oracle/.patch_storage/8575528_Aug_17_2010_07_56_36/rac/make_cmds.txt" withactual path.Running command on remote node 'nascds15':cd /u01/app/oracle/rdbms/lib; /usr/bin/make -f ins_rdbms.mk ioracle ORACLE_HOME=/u01/app/oracle || echoREMOTE_MAKE_FAILED::>&2The node 'nascds15' has been patched.  You can restart Oracle instances on it.There were relinks on remote nodes.  Remember to check the binary size and timestamp on the nodes 'nascds15' .The following make commands were invoked on remote nodes:'cd /u01/app/oracle/rdbms/lib; /usr/bin/make -f ins_rdbms.mk ioracle ORACLE_HOME=/u01/app/oracle'OPatch succeeded.7). ??2???ASM????????:$srvctl start asm -n <nodename>$srvctl start instance -d <dbname> -i <instance_name>??:$srvctl start asm -n nascds15$srvctl start instance -d ONEPIECE -i ONEPIECE28).??????????????????????????$ $ORACLE_HOME/OPatch/opatch lsinventoryInvoking OPatch 10.2.0.4.2Oracle Interim Patch Installer version 10.2.0.4.2Copyright (c) 2007, Oracle Corporation.  All rights reserved.Oracle Home       : /u01/app/oracleCentral Inventory : /home/oracle/oraInventory  from           : /etc/oraInst.locOPatch version    : 10.2.0.4.2OUI version       : 10.2.0.4.0OUI location      : /u01/app/oracle/ouiLog file location : /u01/app/oracle/cfgtoollogs/opatch/opatch2012-06-13_19-40-41PM.logLsinventory Output file location : /u01/app/oracle/cfgtoollogs/opatch/lsinv/lsinventory2012-06-13_19-40-41PM.txt--------------------------------------------------------------------------------Installed Top-level Products (2):Oracle Database 10g                                                  10.2.0.1.0Oracle Database 10g Release 2 Patch Set 3                            10.2.0.4.0There are 2 products installed in this Oracle Home.There are no Interim patches installed in this Oracle Home.Rac system comprising of multiple nodes Local node = nascds14 Remote node = nascds15--------------------------------------------------------------------------------OPatch succeeded.

    Read the article

  • Java???????·????????Java EE????JAX-RS 2.0??????Java Developers Workshop 2012 Summer????

    - by ???02
    ???Java??????????????????1?????“GlassFish Guy”??????????????·????????????·????????????8???????Java Developers Workshop 2012 Summer???????????????Java EE????2??????????????????????????????????(???) Java EE??????“????·?????”????? ??????·?????????Java????????????·???? Java??????????????????????????????Java??????????Java????????·????????????????????????????????Java????????Java EE 7?JAX-RS?????????????????? 1?????????Java EE 7 and HTML5: Developing for the Cloud????????Java EE??????????????·?????????????????????????????????? Java EE?????????2009?10?????????Java EE 6??????????????????????????4,000????????????????17?????????·????Java EE 6??????????????Java EE 6?????????????????????Java EE 6??????10??????? ?????????????????WAR???????????EJB??? ????Java EE???EJB????·???????????????????????????·???????(DD)?????????????????????Java EE 6????????????EJB?“?????”?????????POJO????????????????EJB????????????????????POJO?WAR??????????????????????DD???????????????????????????????????????(????) ??1??????????????????CDI(Context Dependency Injection)????DI????Java EE 5??????????????????????????????????Java EE 6?CDI???????????·?????????????DI???????????????????Spring Framework??????????????????????????Java EE???DI??????????????????????? ????????????Java EE????????????????????????????Amazon Web Services?Windows Azure????IaaS?Google App Engine????PaaS?Salesforce.com????SaaS?????????????????????·?????????????????????????????????????????????????????????????? ????????Java EE???????????????????????????????Java EE?????????????????·????????????Java EE??????????????????????????????????????????·?????????????? ??????????????????Java EE 7??????????????Java EE 8??????·??????????????????????????HTML5??3???????????????????????????????????????????????????????????????? ?????Java EE???????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????? ?????Cloud Application Service(??)??????????????????????????????????????????????????????????????????????????????? ???HTML5??????“Web??????·??????”????JSON?WebSockets??????????????Java EE???????????????Web????????????????????????WebSocket???????????????????????·?????????????WebSocket?????Java EE????????????????????????????? ???Java EE 7????????API????????????????????? ??????????????????·?????????????????????·????????????????????????????5??API??Java EE 7??????????????????????????????????????????????????????????????????????????????????????????????????????????????????(????)???? Java EE 7?????????????????API????????????????????????????2013??2??????????????????????????????????????????????????????????????????Web???(http://javaee-spec.java.net/)???????????????????????????????? ??????????Project Avatar???????????Project Avatar??????????Java????????????????????????????Java????????????HTML5???????????????????????????HTML?Java???????????????????????Java EE???????????????????????????????? JAX-RS 2.0?Java??????????????????? ???????2?????????JAX-RS 2.0: RESTful Java on Steroids???Java????RESTful?????????????API???JAX-RS?????Java EE 7???????JAX-RS 2.0???????????????????????????????? ?????????“RESTful”???????????????????? ????????????????????????????? ?????????????? ???????????????? ??????????????(??)??? ????????????????????(?????????????????) ????Java EE????????API?????????????JAX-RS 1.0??JAX-RS 1.0???POJO????API???HTTP??????????????????????????????????????????????? ????????????JAX-RS 2.0???????????8??????????/???????????? ?Client API ?Client-side and Server-side Asynchronous ?Filters and Interceptors ?Improved Connection Negotiation ?Validation ?Hypermedia ?Alignment with JSR 330 ?Model-View-Controller JAX-RS 2.0??????????????·????????????????????Model-View-Controller?????????????????????Model-View-Controller?????????JSF????MVC???????????????JAX-RS???????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????? ???Client API???????????????HTTP??????·????????????????????????API???????????????JAX-RS 2.0?Client API???JAX-RS?????API??????????????Java EE?????????????REST??????????????????? ?Filters&Interceptors????????????????????????JAX-RS??????????????????JAX-RS 1.0???????????JAX-RS 2.0??????????????????????? ?Asynchronus??????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????? ?Connect Negotiation???Validation???????????????????????Validation????????????????Bean Validation?????JAX-RS?????????????????????????? ?Hypermedia???????????????????Web???????????????????HATEOAS(Hypermedia As The Engine Of App State)?????JAX-RS????????????????????????????????Asynchronus???????????????????????????? JAX-RS 2.0???????????JSR 330:Dependency Injection for Java???????????????????Client API??????????????????????????????????????JAX-RS 2.0??????????????????????Web???????????·??????????(http://jcp.org/en/jsr/detail?id=339)????????????????????????????????????????

    Read the article

  • Problem displaying custom error page in ASP.NET MVC 2

    - by robert_d
    This is customErrors section from my web.config file <customErrors mode="On"> <error statusCode="500" redirect="HTTP500.aspx" /> </customErrors> HTTP500.aspx is the same as standard /Views/Shared/Error.aspx page. When I get HTTP 500 error I see this page: Server Error in '/' Application. Runtime Error Description: An application error occurred on the server. The current custom error settings for this application prevent the details of the application error from being viewed. Details: To enable the details of this specific error message to be viewable on the local server machine, please create a tag within a "web.config" configuration file located in the root directory of the current web application. This tag should then have its "mode" attribute set to "RemoteOnly". To enable the details to be viewable on remote machines, please set "mode" to "Off". Notes: The current error page you are seeing can be replaced by a custom error page by modifying the "defaultRedirect" attribute of the application's configuration tag to point to a custom error page URL. But when I change the above customErrors section like this: <customErrors mode="On"> <error statusCode="500" redirect="HTTP500.htm" /> </customErrors> then HTTP500.htm page is displayed when HTTP 500 error occurs. Why HTTP500.aspx page isn't displayed?

    Read the article

  • Stdin to powershell script

    - by Stefan
    I have a service running that can invoke an external process to modify a text stream before it is returned to the service. The text stream is handed from the service to the external process on stdout and the modified result is read from the service on stdin. The external process (command) can in other words be used as a text "filter". I would like to use a powershell script to modify the text stream. I can successfully launch a script from the service on win 2008r2 using the command "powershell -executionpolicy bypass -noninteractive ./myscript.ps1". I can make the script return text to the service on stdout using the write-host cmdlet. My problem is that I can't find a way to read the text on stdin in the script. Read-host doesn't seem to work as it requires an interactive shell. I would like to avoid writing the stdout from the service to a tmp file and read that file in the script as the service is multithreaded (can launch more than one external command at a time) and tmp file management (locking, unique filenames etc) is not desired. Is this possible or should I use for example Perl for this? Powershell seems compelling as it is preinstalled on all my win 2008 machines.

    Read the article

  • "Win32 exception occurred releasing IUnknown at..." error using Pylons and WMI

    - by Anders
    Hi all, Im using Pylons in combination with WMI module to do some basic system monitoring of a couple of machines, for POSIX based systems everything is simple - for Windows - not so much. Doing a request to the Pylons server to get current CPU, however it's not working well, or atleast with the WMI module. First i simply did (something) this: c = wmi.WMI() for cpu in c.Win32_Processor(): value = cpu.LoadPercentage However, that gave me an error when accessing this module via Pylons (GET http://ip:port/cpu): raise x_wmi_uninitialised_thread ("WMI returned a syntax error: you're probably running inside a thread without first calling pythoncom.CoInitialize[Ex]") x_wmi_uninitialised_thread: <x_wmi: WMI returned a syntax error: you're probably running inside a thread without first calling pythoncom.CoInitialize[Ex] (no underlying exception)> Looking at http://timgolden.me.uk/python/wmi/tutorial.html, i wrapped the code accordingly to the example under the topic "CoInitialize & CoUninitialize", which makes the code work, but it keeps throwing "Win32 exception occurred releasing IUnknown at..." And then looking at http://mail.python.org/pipermail/python-win32/2007-August/006237.html and the follow up post, trying to follow that - however pythoncom._GetInterfaceCount() is always 20. Im guessing this is someway related to Pylons spawning worker threads and crap like that, however im kinda lost here, advice would be nice. Thanks in advance, Anders

    Read the article

< Previous Page | 476 477 478 479 480 481 482 483 484 485 486 487  | Next Page >