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  • Trouble decoding JSON string with PHP

    - by Anthony
    I'm trying to send an array of objects from JS to PHP using JSON. I have an array of players as follows: var player; var players = new Array(); //loop for number of players player = new Object(); player.id = theID; players[i] = player; Then my AJAX call looks like this: JSONplayers = JSON.stringify(players); $.ajax({ type: "POST", url: "php/ajax_send_players.php", data: { "players" : JSONplayers } On the PHP side the decode function looks like this $players = $_REQUEST['players']; echo var_dump($players); $players = json_decode($players); echo 'players: ' .$players. '--'. $players[0] . '--'. $players[0]->id; Debugging in chrome, the JSON players var looks like this before it is sent: JSONplayers: "[{"id":"Percipient"},{"id":"4"}]" And when I vardump in PHP it looks OK, giving this: string(40) "[{\"id\":\"Percipient\"},{\"id\":\"4\"}]" But I can't access the PHP array, and the echo statement about starting with players: outputs this: players: ---- Nothing across the board...maybe it has something to do with the \'s in the array, I am new to this and might be missing something very simple. Any help would be greatly appreciated. note I've also tried json_decode($players, true) to get it as an assoc array but get similar results.

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  • C# / IronPython Interop with shared C# Class Library

    - by Adam Haile
    I'm trying to use IronPython as an intermediary between a C# GUI and some C# libraries, so that it can be scripted post compile time. I have a Class library DLL that is used by both the GUI and the python and is something along the lines of this: namespace MyLib { public class MyClass { public string Name { get; set; } public MyClass(string name) { this.Name = name; } } } The IronPython code is as follows: import clr clr.AddReferenceToFile(r"MyLib.dll") from MyLib import MyClass ReturnObject = MyClass("Test") Then, in C# I would call it as follows: ScriptEngine engine = Python.CreateEngine(); ScriptScope scope = null; scope = engine.CreateScope(); ScriptSource source = engine.CreateScriptSourceFromFile("Script.py"); source.Execute(scope); MyClass mc = scope.GetVariable<MyClass>("ReturnObject ") When I call this last bit of code, source.Execute(scope) runs returns successfully, but when I try the GetVariable call, it throw the following exception Microsoft.Scripting.ArgumentTypeException: expected MyClass , got MyClass So, you can see that the class names are exactly the same, but for some reason it thinks they are different. The DLL is in a different directory than the .py file (I just didn't bother to write out all the path setup stuff), could it be that there is an issue with the interpreter for IronPython seeing these objects as difference because it's somehow seeing them as being in a different context or scope?

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  • Conditional column values in NSTableView?

    - by velocityb0y
    I have an NSTableView that binds via an NSArrayController to an NSMutableArray. What's in the array are derived classes; the first few columns of the table are bound to properties that exist on the base class. That all works fine. Where I'm running into problem is a column that should only be populated if the row maps to one specific subclass. The property that column is meant to display only exists in that subclass, since it makes no sense in terms of the base class. The user will know, from the first two columns, why the third column's cell is populated/editable or not. The binding on the third column's value is on arrangedObjects, with a model path of something like "foo.name" where foo is the property on the subclass. However, this doesn't work, as the other subclasses in the hierarchy are not key-value compliant for foo. It seems like my only choice is to have foo be a property on the base class so everybody responds to it, but this clutters up the interfaces of the model objects. Has anyone come up with a clean design for this situation? It can't be uncommon (I'm a relative newcomer to Cocoa and I'm just learning the ins and outs of bindings.)

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  • CORBA on MacOS X (Cocoa)

    - by user8472
    I am currently looking into different ways to support distributed model objects (i.e., a computational model that runs on several different computers) in a project that initially focuses on MacOS X (using Cocoa). As far as I know there is the possibility to use the class cluster around NSProxy. But there also seem to be implementations of CORBA around with Objective-C support. At a later time there may be the need to also support/include Windows machines. In that case I would need to use something like Gnustep on the Windows side (which may be an option, if it works well) or come up with a combination of both technologies. Or write something manually (which is, of course, the least desirable option). My questions are: If you have experience with both technologies (Cocoa native infrastructure vs. CORBA) can you point out some key features/issues of either approach? Is it possible to use Gnustep with Cocoa in the way explained above? Is it possible (and reasonably feasible, i.e. simpler than writing a network layer manually) to communicate among all MacOS clients using Cocoa's technology and with Windows clients through CORBA?

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  • NetBeans Platform - how to refresh the property sheet view of a node?

    - by I82Much
    Hi all, I am using the PropertySheetView component to visualize and edit the properties of a node. This view should always reflect the most recent properties of the object; if there is a change to the object in another process, I want to somehow refresh the view and see the updated properties. The best way I was able to do this is something like the following (making use of EventBus library to publish and subscribe to changes in objects): public DomainObjectWrapperNode(DomainObject obj) { super (Children.LEAF, Lookups.singleton(obj)); EventBus.subscribe(DomainObject.class, this); } public void onEvent(DomainObject event) { // Do a check to determine if the updated object is the one wrapped by this node; // if so fire a property sets change firePropertySetsChange(null, this.getPropertySets()); } This works, but my place in the scrollpane is lost when the sheet refreshes; it resets the view to the top of the list and I have to scroll back down to where I was before the refresh action. So my question is, is there a better way to refresh the property sheet view of a node, specifically so my place in the property list is not lost upon refresh?

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  • How to fix error - "@interface interfaceName : someEnumeration" gives error "cannot find interface '

    - by Paul V
    How can I solve "cannot find interface declaration 'someEnumeration', superclass of 'interfaceName'" error? What steps will reproduce the problem? Compiling Wsdl2ObjC Targeting groupwise.wsdl file Fixing non-valid file names of output csource code like ".h" + ".m" and objects inside source files Moving up one of the @interface BEFORE it was used futher in code! What is the expected output? Something working What do you see instead? 33 errors. "Inherited" from only 3 similar Inheritances of a typedef enum object by a class. All errors are typical: typedef enum types_StatusTrackingOptions { types_StatusTrackingOptions_none = 0, types_StatusTrackingOptions_None, types_StatusTrackingOptions_Delivered, types_StatusTrackingOptions_DeliveredAndOpened, types_StatusTrackingOptions_All, } types_StatusTrackingOptions; types_StatusTrackingOptions types_StatusTrackingOptions_enumFromString(NSString *string); NSString * types_StatusTrackingOptions_stringFromEnum(types_StatusTrackingOptions enumValue); @interface types_StatusTracking : types_StatusTrackingOptions { ... and here I'm having error "cannot find interface declaration for 'types_StatusTrackingOptions', superclass of 'types_StatusTracking'". What version of the product are you using? On what operating system? Wsdl2ObjC - rev 168, OS - Mac OS X 10.6.2, iPhone SDK - 3.2, Simulator - v. 3.1.2 - 3.1.3, wsdl - for GroupWise v.8, NDK released 2008-12-23, wsdl and xsd files are attached. P.S. GroupWise.wsdl + .xsd files could be downloaded from http://code.google.com/p/wsdl2objc/issues/detail?id=99

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  • ReaderWriterLockSlim and Pulse/Wait

    - by Jono
    Is there an equivalent of Monitor.Pulse and Monitor.Wait that I can use in conjunction with a ReaderWriterLockSlim? I have a class where I've encapsulated multi-threaded access to an underlying queue. To enqueue something, I acquire a lock that protects the underlying queue (and a couple of other objects) then add the item and Monitor.Pulse the locked object to signal that something was added to the queue. public void Enqueue(ITask task) { lock (mutex) { underlying.Enqueue(task); Monitor.Pulse(mutex); } } On the other end of the queue, I have a single background thread that continuously processes messages as they arrive on the queue. It uses Monitor.Wait when there are no items in the queue, to avoid unnecessary polling. (I consider this to be good design, but any flames (within reason) are welcome if they help me learn otherwise.) private void DequeueForProcessing(object state) { while (true) { ITask task; lock (mutex) { while (underlying.Count == 0) { Monitor.Wait(mutex); } task = underlying.Dequeue(); } Process(task); } } As more operations are added to this class (requiring read-only access to the lock protected underlying), someone suggested using ReaderWriterLockSlim. I've never used the class before, and assuming it can offer some performance benefit, I'm not against it, but only if I can keep the Pulse/Wait design.

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  • Abstract base class puzzle

    - by 0x80
    In my class design I ran into the following problem: class MyData { int foo; }; class AbstraktA { public: virtual void A() = 0; }; class AbstraktB : public AbstraktA { public: virtual void B() = 0; }; template<class T> class ImplA : public AbstraktA { public: void A(){ cout << "ImplA A()"; } }; class ImplB : public ImplA<MyData>, public AbstraktB { public: void B(){ cout << "ImplB B()"; } }; void TestAbstrakt() { AbstraktB *b = (AbstraktB *) new ImplB; b->A(); b->B(); }; The problem with the code above is that the compiler will complain that AbstraktA::A() is not defined. Interface A is shared by multiple objects. But the implementation of A is dependent on the template argument. Interface B is the seen by the outside world, and needs to be abstrakt. The reason I would like this is that it would allow me to define object C like this: Define the interface C inheriting from abstrakt A. Define the implementation of C using a different datatype for template A. I hope I'm clear. Is there any way to do this, or do I need to rethink my design?

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  • How to control dojo widget classes, or how to get fine-grained control of style

    - by djna
    I am creating a UI with dojo that is emulting some aspects of an existing thick client application. I need to programatically put two different menu bars on the same page. I have successfully created the two menu bars using new dijit.Menu(); new dijit.MenuItem(); and so on. Now I want to give them slightly different presentation styles. As I'm going to have quite a few pages of this sort my first thought is to use different CSS style classes. And that's the problem: when I create the Menu and it's items we get quite a set of HTML objects, each with CSS classes specified by dojo, and the classes are the same for the items associated with either menu. How can I best get specific control for any one menu? I could determine the dojo-generated ids for each item, and specify styles by ids, but that seems like hard work. Is there an sensible way to control the classes defined by dojo, or a nice CSS way to select only the items associated with one menu bar?

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  • In a class with no virtual methods or superclass, is it safe to assume (address of first member vari

    - by Jeremy Friesner
    Hi all, I made a private API that assumes that the address of the first member-object in the class will be the same as the class's this-pointer... that way the member-object can trivially derive a pointer to the object that it is a member of, without having to store a pointer explicitly. Given that I am willing to make sure that the container class won't inherit from any superclass, won't have any virtual methods, and that the member-object that does this trick will be the first member object declared, will that assumption hold valid for any C++ compiler, or do I need to use the offsetof() operator (or similar) to guarantee correctness? To put it another way, the code below does what I expect under g++, but will it work everywhere? class MyContainer { public: MyContainer() {} ~MyContainer() {} // non-virtual dtor private: class MyContained { public: MyContained() {} ~MyContained() {} // Given that the only place Contained objects are declared is m_contained // (below), will this work as expected on any C++ compiler? MyContainer * GetPointerToMyContainer() { return reinterpret_cast<MyContainer *>(this); } }; MyContained m_contained; // MUST BE FIRST MEMBER ITEM DECLARED IN MyContainer int m_foo; // other member items may be declared after m_contained float m_bar; };

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  • Center label instance inside VGroup in Flex

    - by Jerry
    Hi all I am trying to center my labels below my image inside my VGroup. The labels are align to left now and it seems like HorizontalAlign is not working on spark component. Anyone knows how to fix it? Thanks a lot. <?xml version="1.0" encoding="utf-8"?> <s:Application xmlns:fx="http://ns.adobe.com/mxml/2009" xmlns:s="library://ns.adobe.com/flex/spark" xmlns:mx="library://ns.adobe.com/flex/mx" minWidth="955" minHeight="600"> <fx:Declarations> <!-- Place non-visual elements (e.g., services, value objects) here --> </fx:Declarations> <s:VGroup width="800"> <mx:Image source="images/big/city1.jpg"/> <s:Label text="test1" horizontalCenter="0" /> //doesn't work....:( <s:Label text="test2" /> </s:VGroup> </s:Application>

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  • How can I execute an ANTLR parser action for each item in a rule that can match more than one item?

    - by Chris Farmer
    I am trying to write an ANTLR parser rule that matches a list of things, and I want to write a parser action that can deal with each item in the list independently. Some example input for these rules is: $(A1 A2 A3) I'd like this to result in an evaluator that contains a list of three MyIdentEvaluator objects -- one for each of A1, A2, and A3. Here's a snippet of my grammar: my_list returns [IEvaluator e] : { $e = new MyListEvaluator(); } '$' LPAREN op=my_ident+ { /* want to do something here for each 'my_ident'. */ /* the following seems to see only the 'A3' my_ident */ $e.Add($op.e); } RPAREN ; my_ident returns [IEvaluator e] : IDENT { $e = new MyIdentEvaluator($IDENT.text); } ; I think my_ident is defined correctly, because I can see the three MyIdentEvaluators getting created as expected for my input string, but only the last my_ident ever gets added to the list (A3 in my example input). How can I best treat each of these elements independently, either through a grammar change or a parser action change? It also occurred to me that my vocabulary for these concepts is not what it should be, so if it looks like I'm misusing a term, I probably am. EDIT in response to Wayne's comment: I tried to use op+=my_ident+. In that case, the $op in my action becomes an IList (in C#) that contains Antlr.Runtime.Tree.CommonTree instances. It does give me one entry per matched token in $op, so I see my three matches, but I don't have the MyIdentEvaluator instances that I really want. I was hoping I could then find a rule attribute in the ANTLR docs that might help with this, but nothing seemed to help me get rid of this IList. Result... Based on chollida's answer, I ended up with this which works well: my_list returns [IEvaluator e] : { $e = new MyListEvaluator(); } '$' LPAREN (op=my_ident { $e.Add($op.e); } )+ RPAREN ; The Add method gets called for each match of my_ident.

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  • movieClip in Array displays null, and aren't showing up on stage.addChild(Array[i])

    - by jtdino
    i am new to Actionscript3, i need to know why i keep getting Parameter child must be non-null. And my code won't display 5 enemyBlock objects onto the stage but only just one. any tips and help will be much appreciated. thanks in advance. returns: TypeError: Error #2007: Parameter child must be non-null. at flash.display::DisplayObjectContainer/addChild() at flash.display::Stage/addChild() at BlockDrop_fla::MainTimeline/EnemyBlockPos() at BlockDrop_fla::MainTimeline/frame2() // declare varibles var isEnemyMoving:Boolean = false; var enemyArray:Array; var enemyBlock:MovieClip = new EnemyBlock(); // assign EnemyBlock class to enemyBlock var enemyBlockMC:MovieClip; var count:int = 5; var mapWidth:Number = 800; var mapHeight:Number = 600; function EnemyBlockPos() :void { // assign new MovieClip not null enemyBlockMC = new MovieClip; enemyArray = new Array(); for(var i=1; i<= count; i++){ // add class to MC enemyBlockMC.addChild(enemyBlock); // randomize position enemyBlock.x = Math.round(Math.random()*mapWidth); enemyBlock.y = Math.round(Math.random()*mapHeight); // set motion enemyBlock.movement = 5; // add MC to array enemyArray.push(enemyBlockMC); } for (var w = 1; w <= enemyArray.length; w++) { addChild(enemyArray[w]); } } // endOf EnemyBlockPos

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  • Is this a good decorator pattern for javascript?

    - by Kucebe
    I need some simple objects that could become more complex later, with many different properties, so i thought to decorator pattern. I made this looking at Crockford's power constructor and object augmentation: //add property to object Object.prototype.addProperty = function(name, func){ for(propertyName in this){ if(propertyName == name){ throw new Error(propertyName + " is already defined"); } } this[name] = func; }; //constructor of base object var BaseConstructor = function(param){ var _privateVar = param; return{ getPrivateVar: function(){ return _privateVar; } }; }; //a simple decorator, adds one private attribute and one privileged method var simpleDecorator = function(obj, param){ var _privateVar = param; var privilegedMethod1 = function(){ return "privateVar of decorator is: " + _privateVar; }; obj.addProperty("privilegedMethod1", privilegedMethod1); return obj; } //a more complex decorator, adds public and private properties var complexDecorator = function(obj, param1, param2){ //private properties var _privateVar = param1; var _privateMethod = function(x){ for(var i=0; i<x; i++){ _privateVar += x; } return _privateVar; }; //public properties var publicVar = "I'm public"; obj.addProperty("publicVar", publicVar); var privilegedMethod2 = function(){ return _privateMethod(param2); }; obj.addProperty("privilegedMethod2", privilegedMethod2); var publicMethod = function(){ var temp = this.privilegedMethod2(); return "do something: " + temp + " - publicVar is: " + this.publicVar; }; obj.addProperty("publicMethod", publicMethod); return obj; } //new basic object var myObj = BaseConstructor("obj1"); //the basic object will be decorated var myObj = simpleDecorator(obj, "aParam"); //the basic object will be decorated with other properties var myObj = complexDecorator(obj, 2, 3); Is this a good way to have Decorator Pattern in javascript? Are there other better ways to do this?

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  • Glitch when moving camera in OpenGL

    - by CG
    I am writing a tile-based game engine for the iPhone and it works in general apart from the following glitch. Basically, the camera will always keep the player in the centre of the screen, and it moves to follow the player correctly and draws everything correctly when stationary. However whilst the player is moving, the tiles of the surface the player is walking on glitch as shown: Compared to the stationary (correct): Does anyone have any idea why this could be? Thanks for the responses so far. Floating point error was my first thought also and I tried slightly increasing the size of the tiles but this did not help. Changing glClearColor to red still leaves black gaps so maybe it isn't floating point error. Since the tiles in general will use different textures, I don't know if vertex arrays can be used (I always thought that the same texture had to be applied to everything in the array, correct me if I'm wrong), and I don't think VBO is available in OpenGL ES. Setting the filtering to nearest neighbour improved things but the glitch still happens every ten frames or so, and the pixelly result means that this solution is not viable anyway. The main difference between what I'm doing now and what I've done in the past is that this time I am moving the camera rather than the stationary objects in the world (i.e. the tiles, the player is still being moved). The code I'm using to move the camera is: void Camera::CentreAtPoint( GLfloat x, GLfloat y ) { glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrthof(x - size.x / 2.0f, x + size.x / 2.0f, y + size.y / 2.0f, y - size.y / 2.0f, 0.01f, 5.0f); glMatrixMode(GL_MODELVIEW); } Is there a problem with doing things this way and if so is there a solution?

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  • How do I make JPA POJO classes + Netbeans forms play well together?

    - by Zak
    I started using netbeans to design forms to edit the instances of various classes I have made in a small app I am writing. Basically, the app starts, an initial set of objects is selected from the DB and presented in a list, then an item in the list can be selected for editing. When the editor comes up it has form fields for many of the data fields in the class. The problem I run into is that I have to create a controller that maps each of the data elements to the correct form element, and create an inordinate number of small conversion mapping lines of code to convert numbers into strings and set the correct element in a dropdown, then another inordinate amount of code to go back and update the underlying object with all the values from the form when the save button is clicked. My question is; is there a more directly way to make the editing of the form directly modify the contents of my class instance? I would like to be able to have a default mapping "controller" that I can configure, then override the getter/setter for a particular field if needed. Ideally, there would be standard field validation for things like phone numbers, integers, floats, zip codes, etc... I'm not averse to writing this myself, I would just like to see if it is already out there and use the right tool for the right job.

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  • Forcing Kernel::method_name to be called in Ruby

    - by Peter
    I want to add a foo method to Ruby's Kernel module, so I can write foo(obj) anywhere and have it do something to obj. Sometimes I want a class to override foo, so I do this: module Kernel private # important; this is what Ruby does for commands like 'puts', etc. def foo x if x.respond_to? :foo x.foo # use overwritten method. else # do something to x. end end end this is good, and works. but, what if I want to use the default Kernel::foo in some other object that overwrites foo? Since I've got an instance method foo, I've lost the original binding to Kernel::foo. class Bar def foo # override behaviour of Kernel::foo for Bar objects. foo(3) # calls Bar::foo, not the desired call of Kernel::foo. Kernel::foo(3) # can't call Kernel::foo because it's private. # question: how do I call Kernel::foo on 3? end end Is there any clean way to get around this? I'd rather not have two different names, and I definitely don't want to make Kernel::foo public.

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  • Django - foreignkey problem

    - by realshadow
    Hey, Imagine you have this model: class Category(models.Model): node_id = models.IntegerField(primary_key = True) type_id = models.IntegerField(max_length = 20) parent_id = models.IntegerField(max_length = 20) sort_order = models.IntegerField(max_length = 20) name = models.CharField(max_length = 45) lft = models.IntegerField(max_length = 20) rgt = models.IntegerField(max_length = 20) depth = models.IntegerField(max_length = 20) added_on = models.DateTimeField(auto_now = True) updated_on = models.DateTimeField(auto_now = True) status = models.IntegerField(max_length = 20) node = models.ForeignKey(Category_info, verbose_name = 'Category_info', to_field = 'node_id' The important part is the foreignkey. When I try: Category.objects.filter(type_id = type_g.type_id, parent_id = offset, status = 1) I get an error that get returned more than category, which is fine, because it is supposed to return more than one. But I want to filter the results trough another field, which would be type id (from the second Model) Here it is: class Category_info(models.Model): objtree_label_id = models.AutoField(primary_key = True) node_id = models.IntegerField(unique = True) language_id = models.IntegerField() label = models.CharField(max_length = 255) type_id = models.IntegerField() The type_id can be any number from 1 - 5. I am desparately trying to get only one result where the type_id would be number 1. Here is what I want in sql: SELECT n.*, l.* FROM objtree_nodes n JOIN objtree_labels l ON (n.node_id = l.node_id) WHERE n.type_id = 15 AND n.parent_id = 50 AND l.type_id = 1 Any help is GREATLY appreciated. Regards

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  • problem adding object to hashtable

    - by daemonkid
    I am trying to call a class method dynamically depending on a condition. This is how I am doing it I have three classes implement a single interface interface IReadFile { string DoStuff(); } The three classes A,B,C implement the interface above. I am trying to add them to a hashtable with the code below _HashT.Add("a", new classA()); _HashT.Add("b", new classB()); _HashT.Add("c", new classC()); This compiles fine, but gives a runtime error.{Object reference not set to an instance of an object.} I was planning to return the correct class to the interface type depending on a parameter that matches the key value. say if I send in a. ClassA is returned to the interface type and the method is called. IReadFile Obj = (IReadFile )_HashT["a"].GetType(); obj.DoStuff(); How do I correct the part above where the objects need to be added to the hashtable? Or do I need to use a different approach? All the classes are in the same assembly and namespace. Thanks for your time.

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  • How do I make custom functions chain-able with jQuery's?

    - by sergio
    I need a "callfront" or "precall" (the opposite of "callback" ¿?) to add in MANY places before an animation occurs in an existing plugin, To be used like e.g. $(some_unpredictable_obj).preFunct().animate(… The problem is, as I said they are MANY places, and all of them are different animations, on different objects. I can TELL where all of them occur, but I don't want to add over and over the same code. I actually have to add both a function before and after those animations, but I think I can use the callback for all of them. In a perfect world, I'd like to replace every animate(property, duration) by preFunct().animate(property,duration).postFunct() preFunct and postFunct don't need parameters, since they are always the same action, on the same object. This could be an amazing addition to "jQuery" (an easy way to jQuerize custom functions to be added to the normal chain (without messing with queues) I found this example but it will act on the applied element, and I don't want that because, as I said above, all the original animations to be added to are on different elements. I also found jQuery.timing, but it looks cooler the chain-able function :) Thanks.

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  • Async task ASP.net HttpContext.Current.Items is empty - How do handle this?

    - by GuruC
    We are running a very large web application in asp.net MVC .NET 4.0. Recently we had an audit done and the performance team says that there were a lot of null reference exceptions. So I started investigating it from the dumps and event viewer. My understanding was as follows: We are using Asyn Tasks in our controllers. We rely on HttpContext.Current.Items hashtable to store a lot of Application level values. Task<Articles>.Factory.StartNew(() => { System.Web.HttpContext.Current = ControllerContext.HttpContext.ApplicationInstance.Context; var service = new ArticlesService(page); return service.GetArticles(); }).ContinueWith(t => SetResult(t, "articles")); So we are copying the context object onto the new thread that is spawned from Task factory. This context.Items is used again in the thread wherever necessary. Say for ex: public class SomeClass { internal static int StreamID { get { if (HttpContext.Current != null) { return (int)HttpContext.Current.Items["StreamID"]; } else { return DEFAULT_STREAM_ID; } } } This runs fine as long as number of parallel requests are optimal. My questions are as follows: 1. When the load is more and there are too many parallel requests, I notice that HttpContext.Current.Items is empty. I am not able to figure out a reason for this and this causes all the null reference exceptions. 2. How do we make sure it is not null ? Any workaround if present ? NOTE: I read through in StackOverflow and people have questions like HttpContext.Current is null - but in my case it is not null and its empty. I was reading one more article where the author says that sometimes request object is terminated and it may cause problems since dispose is already called on objects. I am doing a copy of Context object - its just a shallow copy and not a deep copy.

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  • How is it possible to extend an SWFLoader with MXML?

    - by michael-cereda
    I'm currently doing the following.. Main application: " " In the Component: First Try: ]]> </fx:Script> <fx:Declarations></fx:Declarations> <mx:SWFLoader x="0" y="0" id="loader"/> </s:Group> Second Try: <?xml version="1.0" encoding="utf-8"?> <s:Group xmlns:fx="http://ns.adobe.com/mxml/2009" xmlns:s="library://ns.adobe.com/flex/spark" xmlns:mx="library://ns.adobe.com/flex/mx"> <fx:Script> <![CDATA[ [Bindable] public var source:String; ]]> </fx:Script> <fx:Declarations> <!-- Place non-visual elements (e.g., services, value objects) here --> </fx:Declarations> <mx:SWFLoader x="0" y="0" source="{source}"/> </s:Group> But the component displays only a "Not Found" icon in both cases. Thanks

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  • Strategies for Mapping Views in NHibernate

    - by Nathan Fisher
    It seems that NHibernate needs to have an id tag specified as part of the mapping. This presents a problem for views as most of the time (in my experience) a view will not have an Id. I have mapped views before in nhibernate, but they way I did it seemed to be be messy to me. Here is a contrived example of how I am doing it currently. Mapping <class name="ProductView" table="viewProduct" mutable="false" > <id name="Id" type="Guid"> <generator class="guid.comb" /> </id> <property name="Name" /> <!-- more properties --> </class> View SQL Select NewID() as Id, ProductName as Name, --More columns From Product Class public class ProductView { public virtual Id {get; set;} public virtual Name {get; set;} } I don't need an Id for the product or in the case of some views I may not have an id for the view, depending on if I have control over the View Is there a better way of mapping views to objects in nhibernate?

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  • Populate a tree from Hierarchical data using 1 LINQ statement

    - by Midhat
    Hi. I have set up this programming exercise. using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace ConsoleApplication2 { class DataObject { public int ID { get; set; } public int ParentID { get; set; } public string Data { get; set; } public DataObject(int id, int pid, string data) { this.ID = id; this.ParentID = pid; this.Data = data; } } class TreeNode { public DataObject Data {get;set;} public List<DataObject> Children { get; set; } } class Program { static void Main(string[] args) { List<DataObject> data = new List<DataObject>(); data.Add(new DataObject(1, 0, "Item 1")); data.Add(new DataObject(2, 0, "Item 2")); data.Add(new DataObject(21, 2, "Item 2.1")); data.Add(new DataObject(22, 2, "Item 2.2")); data.Add(new DataObject(221, 22, "Item 2.2.1")); data.Add(new DataObject(3, 0, "Item 3")); } } } The desired output is a List of 3 treenodes, having items 1, 2 and 3. Item 2 will have a list of 2 dataobjects as its children member and so on. I have been trying to populate this tree (or rather a forest) using just 1 SLOC using LINQ. A simple group by gives me the desired data but the challenge is to organize it in TreeNode objects. Can someone give a hint or an impossibility result for this?

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  • How to get a template tag to auto-check a checkbox in Django

    - by Daniel Quinn
    I'm using a ModelForm class to generate a bunch of checkboxes for a ManyToManyField but I've run into one problem: while the default behaviour automatically checks the appropriate boxes (when I'm editing an object), I can't figure out how to get that information in my own custom templatetag. Here's what I've got in my model: ... from django.forms import CheckboxSelectMultiple, ModelMultipleChoiceField interests = ModelMultipleChoiceField(widget=CheckboxSelectMultiple(), queryset=Interest.objects.all(), required=False) ... And here's my templatetag: @register.filter def alignboxes(boxes, cls): """ Details on how this works can be found here: http://docs.djangoproject.com/en/1.1/howto/custom-template-tags/ """ r = "" i = 0 for box in boxes.field.choices.queryset: r += "<label for=\"id_%s_%d\" class=\"%s\"><input type=\"checkbox\" name=\"%s\" value=\"%s\" id=\"id_%s_%d\" /> %s</label>\n" % ( boxes.name, i, cls, boxes.name, box.id, boxes.name, i, box.name ) i = i + 1 return mark_safe(r) The thing is, I'm only doing this so I can wrap some simpler markup around these boxes, so if someone knows how to make that happen in an easier way, I'm all ears. I'd be happy with knowing a way to access whether or not a box should be checked though.

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