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  • Strategy and AI for the game 'Proximity'

    - by smci
    'Proximity' is a strategy game of territorial domination similar to Othello, Go and Risk. Two players, uses a 10x12 hex grid. Game invented by Brian Cable in 2007. Seems to be a worthy game for discussing a) optimal strategy then b) how to build an AI Strategies are going to be probabilistic or heuristic-based, due to the randomness factor, and the high branching factor (starts out at 120). So it will be kind of hard to compare objectively. A compute time limit of 5s per turn seems reasonable. Game: Flash version here and many copies elsewhere on the web Rules: here Object: to have control of the most armies after all tiles have been placed. Each turn you received a randomly numbered tile (value between 1 and 20 armies) to place on any vacant board space. If this tile is adjacent to any ally tiles, it will strengthen each tile's defenses +1 (up to a max value of 20). If it is adjacent to any enemy tiles, it will take control over them if its number is higher than the number on the enemy tile. Thoughts on strategy: Here are some initial thoughts; setting the computer AI to Expert will probably teach a lot: minimizing your perimeter seems to be a good strategy, to prevent flips and minimize worst-case damage like in Go, leaving holes inside your formation is lethal, only more so with the hex grid because you can lose armies on up to 6 squares in one move low-numbered tiles are a liability, so place them away from your main territory, near the board edges and scattered. You can also use low-numbered tiles to plug holes in your formation, or make small gains along the perimeter which the opponent will not tend to bother attacking. a triangle formation of three pieces is strong since they mutually reinforce, and also reduce the perimeter Each tile can be flipped at most 6 times, i.e. when its neighbor tiles are occupied. Control of a formation can flow back and forth. Sometimes you lose part of a formation and plug any holes to render that part of the board 'dead' and lock in your territory/ prevent further losses. Low-numbered tiles are obvious-but-low-valued liabilities, but high-numbered tiles can be bigger liabilities if they get flipped (which is harder). One lucky play with a 20-army tile can cause a swing of 200 (from +100 to -100 armies). So tile placement will have both offensive and defensive considerations. Comment 1,2,4 seem to resemble a minimax strategy where we minimize the maximum expected possible loss (modified by some probabilistic consideration of the value ß the opponent can get from 1..20 i.e. a structure which can only be flipped by a ß=20 tile is 'nearly impregnable'.) I'm not clear what the implications of comments 3,5,6 are for optimal strategy. Interested in comments from Go, Chess or Othello players. (The sequel ProximityHD for XBox Live, allows 4-player -cooperative or -competitive local multiplayer increases the branching factor since you now have 5 tiles in your hand at any given time, of which you can only play one. Reinforcement of ally tiles is increased to +2 per ally.)

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  • How do I load an image from sd card into coverview

    - by Jolene
    I am doing an application which consists of a cover flow. Currently I am trying to make the cover flow images be obtained from the sd card. But I am not exactly sure how should I display the image. this is the image adapter: public class ImageAdapter extends BaseAdapter { int mGalleryItemBackground; private Context mContext; private FileInputStream fis; private Integer[] mImageIds = { //Instead of using r.drawable, i need to load the images from my sd card instead R.drawable.futsing, R.drawable.futsing2 }; private ImageView[] mImages; public ImageAdapter(Context c) { mContext = c; mImages = new ImageView[mImageIds.length]; } public int getCount() { return mImageIds.length; } public Object getItem(int position) { return position; } public long getItemId(int position) { return position; } @TargetApi(8) public View getView(int position, View convertView, ViewGroup parent) { int screenSize = getResources().getConfiguration().screenLayout & Configuration.SCREENLAYOUT_SIZE_MASK; ImageView i = new ImageView(mContext); i.setImageResource(mImageIds[position]); switch(screenSize) { case Configuration.SCREENLAYOUT_SIZE_XLARGE: //Toast.makeText(this, "Small screen",Toast.LENGTH_LONG).show(); Display display4 = ((WindowManager) context.getSystemService(Context.WINDOW_SERVICE)).getDefaultDisplay(); int rotation4 = display4.getRotation(); Log.d("XLarge:",String.valueOf(rotation4)); /** LANDSCAPE **/ if(rotation4 == 0 || rotation4 == 2) { i.setLayoutParams(new CoverFlow.LayoutParams(300, 300)); i.setScaleType(ImageView.ScaleType.CENTER_INSIDE); BitmapDrawable drawable = (BitmapDrawable) i.getDrawable(); drawable.setAntiAlias(true); return i; } /** PORTRAIT **/ else if (rotation4 == 1 || rotation4 == 3) { i.setLayoutParams(new CoverFlow.LayoutParams(650, 650)); i.setScaleType(ImageView.ScaleType.CENTER_INSIDE); BitmapDrawable drawable = (BitmapDrawable) i.getDrawable(); drawable.setAntiAlias(true); return i; } break; default: } return null; } /** Returns the size (0.0f to 1.0f) of the views * depending on the 'offset' to the center. */ public float getScale(boolean focused, int offset) { /* Formula: 1 / (2 ^ offset) */ return Math.max(0, 1.0f / (float)Math.pow(2, Math.abs(offset))); } } and this is how i download and save the file. I need to use the image saved and upload it into my coverflow // IF METHOD TO DOWNLOAD IMAGE void downloadFile() { new Thread(new Runnable(){ // RUN IN BACKGROUND THREAD TO AVOID FREEZING OF UI public void run(){ Bitmap bmImg; URL myFileUrl = null; try { //for (int i = 0; i < urlList.size(); i ++) //{ //url = urlList.get(i); myFileUrl = new URL("http://static.adzerk.net/Advertisers/d18eea9d28f3490b8dcbfa9e38f8336e.jpg"); // RETRIEVE IMAGE URL //} } catch (MalformedURLException e) { e.printStackTrace(); } try { HttpURLConnection conn = (HttpURLConnection) myFileUrl.openConnection(); conn.setDoInput(true); conn.connect(); InputStream in = conn.getInputStream(); Log.i("im connected", "Download"); bmImg = BitmapFactory.decodeStream(in); saveFile(bmImg); } catch (IOException e) { e.printStackTrace(); }} }).start(); // START THREAD } // SAVE THE IMAGE AS JPG FILE private void saveFile(Bitmap bmImg) { File filename; try { // GET EXTERNAL STORAGE, SAVE FILE THERE File storagePath = new File(Environment.getExternalStorageDirectory(),"Covers"); storagePath.mkdirs(); filename = new File(storagePath + "/image.jpg"); FileOutputStream out = new FileOutputStream(filename); bmImg.compress(Bitmap.CompressFormat.JPEG, 90, out); out.flush(); out.close(); MediaStore.Images.Media.insertImage(getContentResolver(),filename.getAbsolutePath(), filename.getName(), filename.getName()); // ONCE THE DOWNLOAD FINISHES, CLOSE DIALOG Toast.makeText(getApplicationContext(), "Image Saved!", Toast.LENGTH_SHORT).show(); } catch (Exception e) { e.printStackTrace(); } }

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  • WPF: Updating visibility of controls not updating the screen

    - by Brad McBride
    I will preface this by stating that I am new to WPF programming and may be making multiple errors. Any insight that can be provided to help me improve in my skills are greatly appreciated. I am working with a WPF application and am looping through a list of objects that contain properties that describe a document that should be built on the fly and automatically printed. I am attempting to display a small grid in the interface that shows the document being built before it is printed. This serves two purposes: one, it allows the user to see work being done by the application. Two, it renders the items on the screen so that I can then have something to actually print since WPF appears to not be able to load an image for printing dynamicaly without displaying it on the screen. In my code, I am setting the various elements in the grid and setting the visibility to visible. However, the UI is not updating and the printed document doesn't look as intended since the image never shows up on the screen. Here is the XAML that I have set up <Grid x:Name="LayoutRoot" Background="Black"> <Grid Name="previewGrid" Grid.Row="1" Grid.Column="1" Background="White" Visibility="Hidden"> <Canvas Name="pageCanvas" HorizontalAlignment="Center" VerticalAlignment="Center"> <Grid Name="pageGrid" Width="163" Height="211"> <Grid.ColumnDefinitions> <ColumnDefinition Width="81.5"></ColumnDefinition> <ColumnDefinition Width="81.5"></ColumnDefinition> </Grid.ColumnDefinitions> <TextBlock Grid.Column="0" Name="copyright" TextAlignment="Center" HorizontalAlignment="Center" VerticalAlignment="Bottom"></TextBlock> <Image Name="pageImage" Grid.Column="1" HorizontalAlignment="Center" VerticalAlignment="Center"></Image> </Grid> </Canvas> .....canvas for pages 2-4 not shown but structure is the same as for pageGrid..... </Grid> </Grid> </Window> Here is the code behind that is supposed to set the elements. previewGrid.Visibility = Windows.Visibility.Visible pageURI = New Uri(pageCollection(i).iamgeURL, UriKind.Absolute) pageGrid.Visibility = Windows.Visibility.Visible bmp.BeginInit() bmp.StreamSource = getCachedURLStream(cardURI) bmp.EndInit() pageImage.Source = bmp copyright.Text = copyrightText cardPreviewGrid.UpdateLayout() ' More code that prints the visual element pageGrid previewGrid.Visibility = Windows.Visibility.Hidden The code in codebehind loops through a number of times depending on how many different documents the user prints. Basically it builds a visual element for a page, prints an XPS version of it and then builds the next page and prints it, etc. Once all pages have been processed, the job is actually sent to the printer. The only purpose of this application is to let the user print these documents so there is not other task that they can do in the application while the documents print. I thought that putting this task in a background thread would help to update the UI but since I am trying to manipulate items directly on the UI thread it would appear that this option won't work for me. What am I doing wrong here and how can I improve the code so that I can get the behavior that I am trying to achieve?

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  • How can I anchor a textbox in wpf ?

    - by csuporj
    I have a window with tabs. On one of the tabs, I have a layout like below. (In fact it is more complicated, I have 4 text boxes in a row, and I have more rows.) How can I make the 3rd textbox have the width of the label + the width of the text box above, that is, to have them properly aligned ? The problem is that WPF widens the 3rd textbox, when I type text into it. Using hardcoded numbers for the sizes defeats the whole purpose of WPF. I could do that way 10 times faster in Windows Forms than in WPF. Is there a better way, than using a grid for each set of consecutive small text boxes, having to skip the large ones from the grid, because putting them in messes up everything. <Window x:Class="WpfApplication1.MainWindow" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" Title="MainWindow" Height="350" Width="525"> <Window.Resources> <Style TargetType="{x:Type Label}"> <Setter Property="VerticalAlignment" Value="Center"/> </Style> <Style TargetType="{x:Type TextBox}"> <Setter Property="VerticalAlignment" Value="Center"/> <Setter Property="Margin" Value="3"/> </Style> <Style x:Key="SmallTextBox" TargetType="{x:Type TextBox}" BasedOn="{StaticResource {x:Type TextBox}}"> <Setter Property="Width" Value="50"/> </Style> </Window.Resources> <StackPanel VerticalAlignment="Top" HorizontalAlignment="Left" Width="{Binding ElementName=grid,Path=ActualWidth}" Grid.IsSharedSizeScope="True"> <Grid Name="grid" HorizontalAlignment="Left"> <Grid.ColumnDefinitions> <ColumnDefinition Width="Auto" SharedSizeGroup="c1"/> <ColumnDefinition Width="Auto" SharedSizeGroup="c2"/> </Grid.ColumnDefinitions> <Grid.RowDefinitions> <RowDefinition Height="Auto"/> <RowDefinition Height="Auto"/> </Grid.RowDefinitions> <Label Content="Foo:"/> <TextBox Grid.Column="1" Style="{StaticResource SmallTextBox}"/> <Label Grid.Row="1" Content="Foobar:"/> <TextBox Grid.Row="1" Grid.Column="1" Style="{StaticResource SmallTextBox}"/> </Grid> <TextBox Grid.Row="1"/> <Grid Name="grid2" HorizontalAlignment="Left"> <Grid.ColumnDefinitions> <ColumnDefinition Width="Auto" SharedSizeGroup="c1"/> <ColumnDefinition Width="Auto" SharedSizeGroup="c2"/> </Grid.ColumnDefinitions> <Label Content="Bar:"/> <TextBox Grid.Column="1" Style="{StaticResource SmallTextBox}"/> </Grid> </StackPanel> </Window>

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  • filtering jqgrid based on user input

    - by Rohan
    hi, everything is working fine with my jqgrid except a small issue. i have defined postData below: $(document).ready(function() { $("#ctl00_ContentPlaceHolder2_drpUSite").change(function() { site = ($("#ctl00_ContentPlaceHolder2_drpUSite").val()); loadusergrid(); }); var usrparams = new Object(); var site = ($("#ctl00_ContentPlaceHolder2_drpUSite").val()); //----grid code--------- $("#users").jqGrid({ prmNames: { _search: "isSearch", nd: null, rows: "numRows", page: "page", sort: "sortField", order: "sortOrder" }, // add by default to avoid webmethod parameter conflicts postData: { searchString: '', searchField: '', searchOper: '', sites: site }, datatype: function(postdata) { mtype: "GET", $.ajax({ url: 'Users.aspx/GetUsers', type: "POST", contentType: "application/json; charset=utf-8", data: JSON.stringify(postdata), dataType: "json", success: function(data, st) { if (st == "success") { var grid = $("#users")[0]; var m = JSON.parse(data.d); grid.addJSONData(m); } }, error: function() { alert("Loading Failed!"); } }); }, // this is what jqGrid is looking for in json callback jsonReader: { root: "rows", page: "page", total: "total", records: "records", cell: "cell", id: "login", repeatitems: true }, colNames: ['Login', 'First Name', 'Last Name', 'Email', 'Site', 'Role', 'Room', 'UnitID', 'Supervisor', 'Super'], colModel: [ { name: 'login', index: 'login', width: 20 }, { name: 'fname', index: 'fname', width: 20, hidden: true }, { name: 'lname', index: 'lname', width: 60, align: "center", sortable: true, searchoptions: { sopt: ['eq', 'ne']} }, { name: 'email', index: 'email', width: 20, align: "center", sortable: false }, { name: 'site', index: 'site', width: 50, align: "center", sortable: true, searchoptions: { sopt: ['eq', 'ne']} }, { name: 'role', index: 'role', width: 15, align: "center", sortable: true, searchoptions: { sopt: ['eq', 'ne']} }, { name: 'room', index: 'room', width: 30, align: "center", sortable: true }, { name: 'unitid', index: 'unitid', width: 10, align: "center", sortable: false }, { name: 'super', index: 'super', width: 20 }, { name: 'supername', index: 'supername', width: 10, align: "center", sortable: false }, ], pager: "#pageusers", viewrecords: true, caption: "Registered Users", imgpath: 'themes/steel/images', rowNum: 20, rowList: [10, 20, 30, 40, 50], sortname: "pname", sortorder: "desc", showpage: true, gridModel: true, gridToolbar: true, onSelectRow: function(id) { var ret = jQuery("#users").getRowData(id); accpara.id = ret.id; accpara.pname = ret.pname; accpara.pid = ret.pid; accpara.bld = ret.bld; accpara.cname = ret.cname; accpara.amt = ret.amt; accpara.status = ret.status; accpara.notes = ret.notes; accpara.lname = ret.lname; } }); jQuery("#users").navGrid('#pageusers', { view: false, del: false, add: false, edit: false }, {}, // default settings for edit {}, // default settings for add {}, // delete {closeOnEscape: true, multipleSearch: true, closeAfterSearch: true }, // search options {} ); $("#users").setGridWidth(1300, true); $("#users").setGridHeight(500, true); jQuery("#users").jqGrid('filterToolbar'); //----grid code ends here function loadusergrid() { $("#users").setGridParam({ page: 1 }, { pgbuttons: true }, { pginput: true }, { postData: { "site": site} }).trigger("reloadGrid"); } }); when page loads for the 1st time, this works.. now i have 4 drop-downs which filter users. i have written a function which reloads the grid when the dropdown is changed, but it isnt working.. what am i doing wrong here?? when i enable postback for the dropdowns, i get the filtered result. i want to avoid postbacks on my page :). right now i have added just the site dropdown as the filter. once this starts working ill add the remaining 3. firebug shows the ajax call is fired successfully but with an empty sitename. please note that the site dropdown cntains an empty value when page is loaded for the 1st time. thanks in advance

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  • Does anyone have database, programming language/framework suggestions for a GUI point of sale system

    - by Jason Down
    Our company has a point of sale system with many extras, such as ordering and receiving functionality, sales and order history etc. Our main issue is that the system was not designed properly from the ground up, so it takes too long to make fixes and handle requests from our customers. Also, the current technology we are using (Progress database, Progress 4GL for the language) incurs quite a bit of licensing expenses on our customers due to mutli-user license fees for database connections etc. After a lot of discussion it is looking like we will probably start over from scratch (while maintaining the current product at least for the time being). We are looking for a couple of things: Create the system with a nice GUI front end (it is currently CHUI and the application was not built in a way that allows us to redesign the front end... no layering or separation of business logic and gui...shudder). Create the system with the ability to modularize different functionality so the product doesn't have to include all features. This would keep the cost down for our current customers that want basic functionality and a lower price tag. The bells and whistles would be available for those that would want them. Use proper design patterns to make the product easy to add or change any part at any time (i.e. change the database or change the front end without needing to rewrite the application or most of it). This is a problem today because the Progress 4GL code is directly compiled against the database. Small changes in the database requires lots of code recompiling. Our new system will be Linux based, with a possibility of a client application providing functionality from one or more windows boxes. So what I'm looking for is any suggestions on which database and/or framework or programming language(s) someone might recommend for this sort of product. Anyone that has experience in this field might be able to point us in the right direction or even have some ideas of what to avoid. We have considered .NET and SQL Express (we don't need an enterprise level DB), but that would limit us to windows (as far as I know anyway). I have heard of Mono for writing .NET code in a Linux environment, but I don't know much about it yet. We've also considered a Java and MySql based implementation. To summarize we are looking to do the following: Keep licensing costs down on the technology we will use to develop the product (Oracle, yikes! MySQL, nice.) Deliver a solution that is easily maintainable and supportable. A solution that has a component capable of running on "old" hardware through a CHUI front end. (some of our customers have 40+ terminals which would be a ton of cash in order to convert over to a PC). Suggestions would be appreciated. Thanks [UPDATE] I should note that we are currently performing a total cost analysis. This question is intended to give us a couple of "educated" options to look into to include in or analysis. Anyone who could share experiences/suggestions about client/server setups would be appreciated (not just those who have experience with point of sale systems... that would just be a bonus).

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  • Feedback on TOC Generation Code

    - by vikramjb
    Hi All I wrote a small code to generate ToC or Hierachical Bullets like one sees in a word document. Like the following set 1. 2 3 3.1 3.1.1 4 5 and so on so forth, the code is working but I am not happy with the code I have written, I would appreciate if you guys could shed some light on how I can improve my C# code. You can download the project from Rapidshare Please do let me know if you need more info. I am making this a community wiki. private void frmMain_Load(object sender, EventArgs e) { this.EnableSubTaskButton(); } private void btnNewTask_Click(object sender, EventArgs e) { this.AddNodes(true); } private void AddNodes(bool IsParent) { TreeNode parentNode = tvToC.SelectedNode; string curNumber = "0"; if (parentNode != null) { curNumber = parentNode.Text.ToString(); } curNumber = this.getTOCReference(curNumber, IsParent); TreeNode childNode = new TreeNode(); childNode.Text = curNumber; this.tvToC.ExpandAll(); this.EnableSubTaskButton(); this.tvToC.SelectedNode = childNode; if (IsParent) { if (parentNode == null) { tvToC.Nodes.Add(childNode); } else { if (parentNode.Parent != null) { parentNode.Parent.Nodes.Add(childNode); } else { tvToC.Nodes.Add(childNode); } } } else { parentNode.Nodes.Add(childNode); } } private string getTOCReference(string curNumber, bool IsParent) { int lastnum = 0; int startnum = 0; string firsthalf = null; int dotpos = curNumber.IndexOf('.'); if (dotpos > 0) { if (IsParent) { lastnum = Convert.ToInt32(curNumber.Substring(curNumber.LastIndexOf('.') + 1)); lastnum++; firsthalf = curNumber.Substring(0, curNumber.LastIndexOf('.')); curNumber = firsthalf + "." + Convert.ToInt32(lastnum.ToString()); } else { lastnum++; curNumber = curNumber + "." + Convert.ToInt32(lastnum.ToString()); } } else { if (IsParent) { startnum = Convert.ToInt32(curNumber); startnum++; curNumber = Convert.ToString(startnum); } else { curNumber = curNumber + ".1"; } } return curNumber; } private void btnSubTask_Click(object sender, EventArgs e) { this.AddNodes(false); } private void EnableSubTaskButton() { if (tvToC.Nodes.Count == 0) { btnSubTask.Enabled = false; } else { btnSubTask.Enabled = true; } } private void btnTest1_Click(object sender, EventArgs e) { for (int i = 0; i < 100; i++) { this.AddNodes(true); } for (int i = 0; i < 5; i++) { this.AddNodes(false); } for (int i = 0; i < 5; i++) { this.AddNodes(true); } }

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  • Scope quandary with namespaces, function templates, and static data

    - by Adrian McCarthy
    This scoping problem seems like the type of C++ quandary that Scott Meyers would have addressed in one of his Effective C++ books. I have a function, Analyze, that does some analysis on a range of data. The function is called from a few places with different types of iterators, so I have made it a template (and thus implemented it in a header file). The function depends on a static table of data, AnalysisTable, that I don't want to expose to the rest of the code. My first approach was to make the table a static const inside Analysis. namespace MyNamespace { template <typename InputIterator> int Analyze(InputIterator begin, InputIterator end) { static const int AnalysisTable[] = { /* data */ }; ... // implementation uses AnalysisTable return result; } } // namespace MyNamespace It appears that the compiler creates a copy of AnalysisTable for each instantiation of Analyze, which is wasteful of space (and, to a small degree, time). So I moved the table outside the function like this: namespace MyNamespace { const int AnalysisTable[] = { /* data */ }; template <typename InputIterator> int Analyze(InputIterator begin, InputIterator end) { ... // implementation uses AnalysisTable return result; } } // namespace MyNamespace There's only one copy of the table now, but it's exposed to the rest of the code. I'd rather keep this implementation detail hidden, so I introduced an unnamed namespace: namespace MyNamespace { namespace { // unnamed to hide AnalysisTable const int AnalysisTable[] = { /* data */ }; } // unnamed namespace template <typename InputIterator> int Analyze(InputIterator begin, InputIterator end) { ... // implementation uses AnalysisTable return result; } } // namespace MyNamespace But now I again have multiple copies of the table, because each compilation unit that includes this header file gets its own. If Analyze weren't a template, I could move all the implementation detail out of the header file. But it is a template, so I seem stuck. My next attempt was to put the table in the implementation file and to make an extern declaration within Analyze. // foo.h ------ namespace MyNamespace { template <typename InputIterator> int Analyze(InputIterator begin, InputIterator end) { extern const int AnalysisTable[]; ... // implementation uses AnalysisTable return result; } } // namespace MyNamespace // foo.cpp ------ #include "foo.h" namespace MyNamespace { const int AnalysisTable[] = { /* data */ }; } This looks like it should work, and--indeed--the compiler is satisfied. The linker, however, complains, "unresolved external symbol AnalysisTable." Drat! (Can someone explain what I'm missing here?) The only thing I could think of was to give the inner namespace a name, declare the table in the header, and provide the actual data in an implementation file: // foo.h ----- namespace MyNamespace { namespace PrivateStuff { extern const int AnalysisTable[]; } // unnamed namespace template <typename InputIterator> int Analyze(InputIterator begin, InputIterator end) { ... // implementation uses PrivateStuff::AnalysisTable return result; } } // namespace MyNamespace // foo.cpp ----- #include "foo.h" namespace MyNamespace { namespace PrivateStuff { const int AnalysisTable[] = { /* data */ }; } } Once again, I have exactly one instance of AnalysisTable (yay!), but other parts of the program can access it (boo!). The inner namespace makes it a little clearer that they shouldn't, but it's still possible. Is it possible to have one instance of the table and to move the table beyond the reach of everything but Analyze?

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  • Inherited varibles are not reading correctly when using bitwise comparisons

    - by Shawn B
    Hey, I have a few classes set up for a game, with XMapObject as the base, and XEntity, XEnviron, and XItem inheriting it. MapObjects have a number of flags, one of them being MAPOBJECT_SOLID. My problem is, that XEntity is the only class that correctly detects MAPOBJECT_SOLID. Both Items are Environs are always considered solid by the game, regardless of the flag's state. What is important, is that Environs and Item should almost never be solid. Here are the relevent code samples: XMapObject: class XMapObject : public XObject { public: Uint8 MapObjectType,Location[2],MapObjectFlags; XMapObject *NextMapObject,*PrevMapObject; XMapObject(); void CreateMapObject(Uint8 MapObjectType); void SpawnMapObject(Uint8 MapObjectLocation[2]); void RemoveMapObject(); void DeleteMapObject(); void MapObjectSetLocation(Uint8 Y,Uint8 X); void MapObjectMapLink(); void MapObjectMapUnlink(); }; XEntity: class XEntity : public XMapObject { public: Uint8 Health,EntityFlags; float Speed,Time; XEntity *NextEntity,*PrevEntity; XItem *IventoryList; XEntity(); void CreateEntity(Uint8 EntityType,Uint8 EntityLocation[2]); void DeleteEntity(); void EntityLink(); void EntityUnlink(); Uint8 MoveEntity(Uint8 YOffset,Uint8 XOffset); }; XEnviron: class XEnviron : public XMapObject { public: Uint8 Effect,TimeOut; void CreateEnviron(Uint8 Type,Uint8 Y,Uint8 X,Uint8 TimeOut); }; XItem: class XItem : public XMapObject { public: void CreateItem(Uint8 Type,Uint8 Y,Uint8 X); }; And lastly, the entity move code. Only entities are capable of moving themselves. Uint8 XEntity::MoveEntity(Uint8 YOffset,Uint8 XOffset) { Uint8 NewY = Location[0] + YOffset, NewX = Location[1] + XOffset; if((NewY >= 0 && NewY < MAPY) && (NewX >= 0 && NewX < MAPX)) { XTile *Tile = GetTile(NewY,NewX); if(Tile->MapList != NULL) { XMapObject *MapObject = Tile->MapList; while(MapObject != NULL) { if(MapObject->MapObjectFlags & MAPOBJECT_SOLID) { printf("solid\n"); return 0; } MapObject = MapObject->NextMapObject; } } if(Tile->Flags & TILE_SOLID && EntityFlags & ENTITY_CLIPPING) { return 0; } this->MapObjectSetLocation(NewY,NewX); return 1; } return 0; } What is wierd, is that the bitwise operator always returns true when the MapObject is an Environ or an Item, but it works correctly for Entities. For debug I am using the printf "Solid", and also a printf containing the value of the flag for both Environs and Items. Any help is greatly appreciated, as this is a major bug for the small game I am working on.

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  • jQuery dialog box, php form.

    - by tony noriega
    i have a dialog box that opens on pageload for a site. script type="text/javascript"> $(function() { $('#dialog-message').dialog({ modal: 'true', width: '400' }); }); </script> this pulls up an include: <div id="dialog-message" title="Free Jiu Jitsu Session at Alliance"> <!--#include virtual="/includes/guest.php" --> guest.php has a very small form that is processed by the page itself: <?php $dbh=mysql_connect //login stuff here if (isset($_POST['submit'])) { if (!$_POST['name'] | !$_POST['email']) { echo"<div class='error'>Error<br />Please provide your Name and Email Address so we may properly contact you.</div>"; } else { $age = $_POST['age']; $name = $_POST['name']; $gender = $_POST['gender']; $email = $_POST['email']; $phone = $_POST['phone']; $comments = $_POST['comments']; $query = "INSERT INTO table here (age,name,gender,email,phone,comments) VALUES ('$age','$name','$gender','$email','$phone','$comments')"; mysql_query($query); mysql_close(); $yoursite = "my site here"; $youremail = $email; $subject = "Website Guest Contact Us Form"; $message = "message here"; $email2 = "send to email address"; mail($email2, $subject, $message, "From: $email"); echo"<div class='thankyou'>Thank you for contacting us,<br /> we will respond as soon as we can.</div>"; } } ?> <form id="contact_us" class="guest" method="post" action="/guest.php" > <fieldset> <legend>Personal Info</legend> <label for="name" class="guest">Name:</label> <input type="text" name="name" id="name" value="" /><br> <label for="phone" class="guest">Phone:</label> <input type="text" name="phone" id="phone" value="" /><br> <label for="email" class="guest">Email Address:</label> <input type="text" name="email" id="email" value="" /><br> <label for="age" class="guest">Age:</label> <input type="text" name="age" id="age" value="" size="2" /><br> <label for="gender" class="guest">Sex:</label> <input type="radio" name="gender" value="male" /> Male <input type="radio" name="gender" value="female" /> Female<br /> </fieldset> <fieldset> <legend>Comments</legend> <label for="comments" class="guest">Comments / Questions:</label> <textarea id="comments" name="comments" rows="4" cols="22"></textarea><br> <input type="submit" value="Submit" name="submit" /> <input type="Reset" value="Reset" /> </fieldset> </form> Problem is, that the path of the form action does not work, becasue this dialog box is on the index.html page of the site, and if i put the absolute path, it doesnt process... i have this functioning on another contact us page, so i know it works, but wit the dialog box, it seems to have stumped me... what should i do?

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  • NSMutableString leaks on append or replaceOccurrencesOfString

    - by John
    Hello Folks, I know similar questions have been asked time and time again but I ask that you please bear with me as I cannot seem to find an answer that helps. My application has leaks that are driving me out of my mind. Actually, they are not reported as leaks using Leaks, but my net bytes in ObjectAlloc goes up and up and up and never stops, eventually leading to a crash if it goes on long enough (not very long). The problem occurs with NSMutableStrings. I think there is either something fundamental I don't understand about them, or I am facing another problem that I am having difficulty tracking down but keeps hiding behind the NSMutableStrings. Specifically, I am noticing that whenever I append to or perform a replace on a NSMutableString, ObjectAlloc reports what appear to be mismatches in malloc/frees behind the scene when resizing the NSMutableString. I'm sorry to say this is the second time I'm facing this problem - the first time I messed around for hours and hours and finally the problem went away (magic!) but I don't really know why. When I look at the code below (and believe me, I've stared at it for hours) I cannot see the problem. I look at the code and think to myself that I should be fine because I'm releasing the only object for which I am responsible (aString) and that NSMutableString should be taking care of cleaning up after any resizing it does. In the second example, just so you know in case it helps, the string being passed in comes from an ASIHTTPRequest object (it's the responseString) and I don't do anything at all with it. It's being called simply like so ([self DoStuff2:[request responseString]]) and I don't free the request myself either (I'm using a ASINetworkQueue and I assume that the requests are destroyed for me (I tried and caused errors because the request was already being release somewhere else). Also, I know it shouldn't do anything, but I even tried wrapping the code in autorelease pools, which of course did nothing. I should mention that this code is being run inside of an NSOperation. I thought that perhaps I am experiencing problems because NSOperations should create an autorelease pool for themselves, but I've tried that to no avail. Not related to NSMutableString, but I find I also have similar problems using the NSString componentsSeparatedByString method. Sometimes the memory used by the array that gets the separated components is never released. Hmmm...strings in general seem to be somewhat problematic for me it seems. I would appreciate ANY help anyone can provide. If you require more info, I'll be glad to add it. I do promise you that I've struggled with this (and other problems) for weeks and every problem I encounter I research hard and long until I find a solution - this is not an idle request, but a true cry for help! I've written so much code and now I'm trying to seal some small leaks etc and I notice this problem. Honestly, I cannot believe how memory management in Objective C can stump me so at times...I've read Apple's memory mgmt docs many times and I thought I thoroughly understood it and I try to be diligent about releasing objects I own, but sometimes I find myself wondering if I truly understand...I would like to put this to bed once and make sure I understand all this fully - to have this sort of question/problem after writing thousands of lines of code is more than a little scary/embarrassing/annoying. So again, if anybody has any insight, I'd be grateful. Thanks for your time and efforts. -(void)DoStuff { NSString *aString [ [[NSString alloc] initWithFormat:@"text %@ more text", self.strVariable]; [self.someMutableStringVar replaceOccurrencesOfString:@"replace" withString:aString options:NSCaseInsensitiveSearch range:NSMakeRange(0, [self.someMutableStringVar length])]; [aString release]; } -(void)DoStuff2:(NSString *)aString { [self.someMutableStringVar appendString:aString]; }

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  • ScrollView in android

    - by rantravee
    hi, I' have a view that contains several textViews an ImageView and a Button . Because on small screen devices (or in landscape mode on big ones ) not all are visible I use a Scroll as the parent of the whole hierarchy to allow the user to view all the information. The things are suck that the button must be at the buttom of the view . However on big screen device , where it remains enough space at the buttom , the button is put immediatelly below the last textview,and seems to occupy all the remaining space (resulting in an unnactractive view) . Trying to use android:allignParentButtom ="true" not only that it has no effect but it puts the button at top of the screen . Has anyone any ideea how could I accomplish what I described ? here's the xml <?xml version="1.0" encoding="utf-8"?> <ScrollView xmlns:android="http://schemas.android.com/apk/res/android" android:id="@+id/scroll_view" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_centerHorizontal="true"> <RelativeLayout android:id="@+id/gps_info_page1" android:layout_width="fill_parent" android:layout_height="fill_parent" android:layout_centerHorizontal="true"> <TextView android:id="@+id/itsDateTimeValue" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_alignParentTop="true" android:layout_centerHorizontal="true" android:text="@string/eStrUnknown"> </TextView> <RelativeLayout android:id="@+id/directions" android:layout_centerHorizontal="true" android:layout_below="@+id/itsDateTimeValue" android:layout_width="wrap_content" android:layout_height="wrap_content"> <TextView android:id="@+id/itsDirectionValue" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="0" android:layout_marginRight="2dip" android:textSize="20sp"> </TextView> <TextView android:id="@+id/itsOrientation" android:layout_width="wrap_content" android:layout_height="wrap_content" android:textSize="20sp" android:layout_marginLeft="2dip" android:text="@string/eStrUnknown" android:layout_toRightOf="@+id/itsDirectionValue"> </TextView> </RelativeLayout> <ImageView android:id="@+id/itsImage" android:layout_width="wrap_content" android:layout_height="wrap_content" android:src="@drawable/compass" android:layout_below="@+id/directions" android:layout_centerHorizontal="true"> </ImageView> <RelativeLayout> ..."TextViews below the above image" </RelativeLayout> <RelativeLayout> ..."TextViews below the above" </RelativeLayout> <RelativeLayout> ..."TextViews below the above" </RelativeLayout> <RelativeLayout> ..."TextViews below the above" </RelativeLayout> <RelativeLayout ..."TextViews below the above" </RelativeLayout> <LinearLayout android:id="@+id/div" android:layout_width="fill_parent" android:layout_height="1dip" android:layout_below="@+id/sunset_layout" android:background="#F333"> </LinearLayout> <Button //adding here android:alignParentBottom="true" has described above behavior android:layout_marginBottom="3dip" android:layout_marginTop="20dip" android:id="@+id/done_button" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="@string/eStrDone" android:textSize="18sp" android:layout_below="@+id/div" android:layout_centerHorizontal="true"> </Button> </RelativeLayout> </ScrollView>

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  • Recommended ASP.NET Shared Hosting (USA)

    - by coffeeaddict
    Ok, I have to admit I'm getting fed up with www.discountasp.net's pricing model and this annoyance has built up over the past 8 years or so. I've been with them for years and absolutely love them on the technical side, however it's getting ridiculously expensive for so little that you get. I mean here's my scenario: 1) I am running 2 SQL Server databases which costs me $10/ea per month so that's $20/month for 2 and I only get 500 mb disk space which is horrible 2) I am paying $10/mo just for the hosting itself which I only get 1 gig of disk space! I mean common! 3) I am simply running 2 small apps (Screwturn Wiki & Subtext Blog)...so I don't really care if it's up 99% or not, it's not worth paying a total of $300 just to keep these 2 apps running over discountasp.net Anyone else feel the same? Yes, I know they have great support, probably have great servers running behind this but in the end I really don't care as long as my site is up 95% or better. Yes, the hosting toolset rocks. But you know I bet you I can find a similar set somewhere else. I like how I can totally control IIS 7 at discountasp and I can control my own app pool etc. That's very powerful and essential. But anyone have any good alternatives to discountasp that gives me close to the same at a much more reasonable cost point? I mean http://www.m6.net/prices.aspx gives you 10 SQL Databases for $7 and 200 gigs disk space! I don't know about their tools or support but just looking at those numbers and some other hosts I've seen, I feel that discountasp.net is way out of line. They don't even offer any purchasing discounts such as it would be nice if my 2nd SQL Server is only $5/month not $10...stuff like this, to make it much more realistic and fair. Opinions (people who do have discountasp.net, people who have left them, or people who have another host they like)??? But geez $300 just to host a couple DBs and lightweight open source apps? Not worth the price they are charging. I'm almost at a price point that enables me to get a decent dedicated server! I really don't care about beta ASP.NET frameworks support. Not a big deal to me. If you have alternative suggestions rather than your experience with discountasp, I'd like to know how their toolset is. Do you have complete control over your DB in terms of adding users, and same goes for the web app pool, etc.? Discountasp.net's control panel rocks. I don't want to loose the ability to at least control and add virtual directories, recycle my dedicated app pool myself, backup my sql database myself, through tools which is what discountasp does give you. I'd also want to know that the hoster at least gets the latest and greatest in terms of non-beta ASP.NET related frameworks available to its shared hosters.

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  • Convert extended ASCII characters to it's right presentation using Console.ReadKey() method and ConsoleKeyInfo variable

    - by mishamosher
    Readed about 30 minutes, and didn't found some specific for this in this site. Suppose the following, in C#, console application: ConsoleKeyInfo cki; cki = Console.ReadKey(true); Console.WriteLine(cki.KeyChar.ToString()); //Or Console.WriteLine(cki.KeyChar) as well Console.ReadKey(true); Now, let's put ¿ in the console entry, and asign it to cki via a Console.ReadKey(true). What will be shown isn't the ¿ symbol, the ¨ symbol is the one that's shown instead. And the same happens with many other characters. Examples: ñ shows ¤, ¡ shows -, ´ shows ï. Now, let's take the same code snipplet and add some things for a more Console.ReadLine() like behavior: string data = string.Empty; ConsoleKeyInfo cki; for (int i = 0; i < 10; i++) { cki = Console.ReadKey(true); data += cki.KeyChar; } Console.WriteLine(data); Console.ReadKey(true); The question, how to handle this by the right way, end printing the right characters that should be stored on data, not things like ¨, ¤, -, ï, etc? Please note that I want a solution that works with ConsoleKeyInfo and Console.ReadKey(), not use other variable types, or read methods. EDIT: Because ReadKey() method, that comes from Console namespace, depends on Kernel32.dll and it definetively bad handles the extended ASCII and unicode, it's not an option anymore to just find a valid conversion for what it returns. The only valid way to handle the bad behavior of ReadKey() is to use the cki.Key property that's written in cki = Console.ReadKey(true) execution and apply a switch to it, then, return the right values on dependence of what key was pressed. For example, to handle the Ñ key pressing: string data = string.Empty; ConsoleKeyInfo cki; cki = Console.ReadKey(true); switch (cki.Key) { case ConsoleKey.Oem3: if (cki.Modifiers.ToString().Contains("Shift")) //Could added handlers for Alt and Control, but not putted in here to keep the code small and simple data += "Ñ"; else data += "ñ"; break; } Console.WriteLine(data); Console.ReadKey(true); So, now the question has a wider focus... Which others functions completes it's execution with only one key pressed, and returns what's pressed (a substitute of ReadKey())? I think that there's not such substitutes, but a confirmed answer would be usefull. EDIT2: HA! Found the way, for something I used for so many times Windows 98 SE. There are the codepages, the ones responsibles for how's presented the info in the console. ReadLine() reconfigures the codepage to use properly the extended ASCII and Unicode characters. ReadKey() leaves it in EN-US default (codepage 850). Just use a codepage that prints the characters you want, and that's all. Refer to http://en.wikipedia.org/wiki/Code_page for some of them :) So, for the Ñ key press, the solution is this: Console.OutputEncoding = Encoding.GetEncoding(1252); //Also 28591 is valid for `Ñ` key, and others too string data = string.Empty; ConsoleKeyInfo cki; cki = Console.ReadKey(true); data += cki.KeyChar; Console.WriteLine(data); Console.ReadKey(true); Simple :) Now I'm wrrr with myself... how could I forget those codepages!? Question answered, so, no more about this!

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  • Is possible to make mt.exe embed manifest files correctly in Visual Studio 2008?

    - by Sorin Sbarnea
    I found that mt.exe fails to correctly create and embed manifest files into executables when run inside a VCPROJ. For example the same executable load well on Windows 7 but failed to load on Windows XP. The manifest was embedded and correct. After I spend lots of hours searching for possible reasons and solution I modified the project settings to generate the manifest outside the exe file. Now it works on both systems. Here are the examples for debug builds. With embed disabled: <?xml version="1.0" encoding="UTF-8" standalone="yes"?> <assembly xmlns="urn:schemas-microsoft-com:asm.v1" manifestVersion="1.0"> <trustInfo xmlns="urn:schemas-microsoft-com:asm.v3"> <security> <requestedPrivileges> <requestedExecutionLevel level="asInvoker" uiAccess="false"></requestedExecutionLevel> </requestedPrivileges> </security> </trustInfo> <dependency> <dependentAssembly> <assemblyIdentity type="win32" name="Microsoft.VC90.DebugCRT" version="9.0.21022.8" processorArchitecture="x86" publicKeyToken="1fc8b3b9a1e18e3b"></assemblyIdentity> </dependentAssembly> </dependency> <dependency> <dependentAssembly> <assemblyIdentity type="win32" name="Microsoft.VC90.DebugMFC" version="9.0.21022.8" processorArchitecture="x86" publicKeyToken="1fc8b3b9a1e18e3b"></assemblyIdentity> </dependentAssembly> </dependency> </assembly> This is with embed enabled: <?xml version="1.0" encoding="UTF-8" standalone="yes" ?> <assembly xmlns="urn:schemas-microsoft-com:asm.v1" manifestVersion="1.0"> <trustInfo xmlns="urn:schemas-microsoft-com:asm.v3"> <security> <requestedPrivileges> <requestedExecutionLevel level="asInvoker" uiAccess="false" /> </requestedPrivileges> </security> </trustInfo> <dependency> <dependentAssembly> <assemblyIdentity type="win32" name="Microsoft.VC90.DebugCRT" version="9.0.21022.8" processorArchitecture="x86" publicKeyToken="1fc8b3b9a1e18e3b" /> </dependentAssembly> </dependency> <dependency> <dependentAssembly> <assemblyIdentity type="win32" name="Microsoft.VC90.DebugMFC" version="9.0.21022.8" processorArchitecture="x86" publicKeyToken="1fc8b3b9a1e18e3b" /> </dependentAssembly> </dependency> <dependency> <dependentAssembly> <assemblyIdentity type="win32" name="Microsoft.Windows.Common-Controls" version="6.0.0.0" processorArchitecture="x86" publicKeyToken="6595b64144ccf1df" language="*" /> </dependentAssembly> </dependency> </assembly> If you compare them the second one adds common controls (I don't know from where) and also it is a small difference with the syntax of requestedExecutionLevel tag.

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  • Struts 2- problem with s:action tag

    - by Raghave
    Here is a small test application that does following things ask user to enter his name and submit - (index.jsp) as a result of index.jsp is the welcome.jsp page that asks user to select his/her blood group index.jsp <%@ page language="java" import="java.util.*" pageEncoding="ISO-8859-1"%> <%@ taglib prefix="s" uri="/struts-tags" %> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> <html> <head> </head> <body> <form action="MyName"> <s:textfield name="UserName" label="Enter Your Name"/> <s:submit/> </form><br> </body> </html> struts.xml <?xml version="1.0" encoding="UTF-8" ?> <!DOCTYPE struts PUBLIC "-//Apache Software Foundation//DTD Struts Configuration 2.1//EN" "http://struts.apache.org/dtds/struts-2.1.dtd"> <struts> <package name="module1" namespace="" extends="struts-default"> <action name="MyName" class="module1.User"> <result>/Welcome.jsp</result> </action> <action name="Blood_Group" class="module1.SelectBloodGroup" method="bloodGroupList"/> </package> </struts> SelectBloodGroup.java package module1; import java.util.ArrayList; import com.opensymphony.xwork2.ActionSupport; public class SelectBloodGroup extends ActionSupport{ private ArrayList<BloodGroup> bglist; public String bloodGroupList(){ bglist = new ArrayList<BloodGroup>(); bglist.add(new BloodGroup("1","A+")); bglist.add(new BloodGroup("2","B+")); bglist.add(new BloodGroup("3","AB+")); bglist.add(new BloodGroup("4","O+")); bglist.add(new BloodGroup("5","A-")); bglist.add(new BloodGroup("6","B-")); bglist.add(new BloodGroup("7","AB-")); bglist.add(new BloodGroup("8","O-")); return "SUCCESS"; } public ArrayList<BloodGroup> getBglist(){ return bglist; } } class BloodGroup{ private String id; private String bg; BloodGroup(String id,String bg){ this.id=id; this.bg=bg; } } welcome.jsp <%@ page language="java" import="java.util.*" pageEncoding="ISO-8859-1"%> <%@ taglib prefix="s" uri="/struts-tags" %> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> <html> <head> </head> <body> <s:action name="Blood_Group" executeResult="false"/> //***************here is the problem*************** <s:select list="bglist" listKey="id" listValue="bg"/> //*********************************************** </body> </html> Struts is unable to identify bglist as a collection or Array or List or iterator. WHAT SHOULD I ASSIGN TO list ATTRIBUTE IN THE s:select TAG IN THE FILE welcome.jsp What is wrong with the code please tell me in detail. If you could send me the correted version. WHY IS THE s:action Tag not working ? This is the error i am getting Apr 13, 2010 1:49:19 PM org.apache.catalina.core.ApplicationDispatcher invoke SEVERE: Servlet.service() for servlet jsp threw exception tag 'select', field 'list': The requested list key 'bglist' could not be resolved as a collection/array/map/enumeration/iterator type. Example: people or people.{name} - [unknown location]

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  • Find optimal strategy and AI for the game 'Proximity'?

    - by smci
    'Proximity' is a strategy game of territorial domination similar to Othello, Go and Risk. Two players, uses a 10x12 hex grid. Game invented by Brian Cable in 2007. Seems to be a worthy game for discussing a) optimal algorithm then b) how to build an AI. Strategies are going to be probabilistic or heuristic-based, due to the randomness factor, and the insane branching factor (20^120). So it will be kind of hard to compare objectively. A compute time limit of 5s per turn seems reasonable. Game: Flash version here and many copies elsewhere on the web Rules: here Object: to have control of the most armies after all tiles have been placed. Each turn you received a randomly numbered tile (value between 1 and 20 armies) to place on any vacant board space. If this tile is adjacent to any ally tiles, it will strengthen each tile's defenses +1 (up to a max value of 20). If it is adjacent to any enemy tiles, it will take control over them if its number is higher than the number on the enemy tile. Thoughts on strategy: Here are some initial thoughts; setting the computer AI to Expert will probably teach a lot: minimizing your perimeter seems to be a good strategy, to prevent flips and minimize worst-case damage like in Go, leaving holes inside your formation is lethal, only more so with the hex grid because you can lose armies on up to 6 squares in one move low-numbered tiles are a liability, so place them away from your main territory, near the board edges and scattered. You can also use low-numbered tiles to plug holes in your formation, or make small gains along the perimeter which the opponent will not tend to bother attacking. a triangle formation of three pieces is strong since they mutually reinforce, and also reduce the perimeter Each tile can be flipped at most 6 times, i.e. when its neighbor tiles are occupied. Control of a formation can flow back and forth. Sometimes you lose part of a formation and plug any holes to render that part of the board 'dead' and lock in your territory/ prevent further losses. Low-numbered tiles are obvious-but-low-valued liabilities, but high-numbered tiles can be bigger liabilities if they get flipped (which is harder). One lucky play with a 20-army tile can cause a swing of 200 (from +100 to -100 armies). So tile placement will have both offensive and defensive considerations. Comment 1,2,4 seem to resemble a minimax strategy where we minimize the maximum expected possible loss (modified by some probabilistic consideration of the value ß the opponent can get from 1..20 i.e. a structure which can only be flipped by a ß=20 tile is 'nearly impregnable'.) I'm not clear what the implications of comments 3,5,6 are for optimal strategy. Interested in comments from Go, Chess or Othello players. (The sequel ProximityHD for XBox Live, allows 4-player -cooperative or -competitive local multiplayer increases the branching factor since you now have 5 tiles in your hand at any given time, of which you can only play one. Reinforcement of ally tiles is increased to +2 per ally.)

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  • Getting Custom NSCell with NSButtonCell instance to handle mouse click/mouse events

    - by sidha
    OK I'm really stumped on this one. I want to make a checkbox with a NSTextFieldCell combined together. It's important that the checkbox goes ON if the mouse hits the box, NOT the text. I've accomplished this, more or less, but the issue is receiving the mouse event because I click one checkbox in a row, but ALL of them turn to NSOnState. I will show what I've done and my various failed attempts in order to get this to work. So this is how I've done it so far: header: @interface MyCheckboxCellToo : NSTextFieldCell { NSButtonCell *_checkboxCell; } implementation: - (NSUInteger)hitTestForEvent:(NSEvent *)event inRect:(NSRect)cellFrame ofView:(NSView *)controlView { NSPoint point = [controlView convertPoint:[event locationInWindow] fromView:nil]; NSLog(@"%@", NSStringFromPoint(point)); NSRect checkFrame; NSDivideRect(cellFrame, &checkFrame, &cellFrame, cellFrame.size.height/*3 + [[_checkboxCell image] size].width*/, NSMinXEdge); if (NSMouseInRect(point, checkFrame, [controlView isFlipped])) { // the checkbox, or the small region around it, was hit. so let's flip the state NSCellStateValue checkState = ([_checkboxCell state] == NSOnState) ? NSOffState:NSOnState; [self setState:checkState]; [_checkboxCell setState:checkState]; [controlView setNeedsDisplay:YES]; return NSCellHitTrackableArea; } return [super hitTestForEvent:event inRect:cellFrame ofView:controlView]; } I know I probably shouldn't be doing: [self setState:checkState]; [_checkboxCell setState:checkState]; [controlView setNeedsDisplay:YES]; in there... because the result is that EVERY checkbox in every goes to NSOnState. Is this because cells are re-used? How come the ImageAndTextCell can have different images in the same tableview? How do I handle the mouse event? I have tried: - (BOOL)trackMouse:(NSEvent *)theEvent inRect:(NSRect)cellFrame ofView:(NSView *)controlView untilMouseUp:(BOOL)untilMouseUp { NSLog(@"%s %@", _cmd, theEvent); return [_checkboxCell trackMouse:theEvent inRect:cellFrame ofView:controlView untilMouseUp:untilMouseUp]; // return YES; // return [super trackMouse:theEvent inRect:cellFrame ofView:controlView untilMouseUp:untilMouseUp]; } - (BOOL)startTrackingAt:(NSPoint)startPoint inView:(NSView *)controlView { NSLog(@"%s %@", _cmd, NSStringFromPoint(startPoint)); return [super startTrackingAt:startPoint inView:controlView]; } - (BOOL)continueTracking:(NSPoint)lastPoint at:(NSPoint)currentPoint inView:(NSView *)controlView { NSLog(@"%s %@", _cmd, NSStringFromPoint(currentPoint)); return [super continueTracking:lastPoint at:currentPoint inView:controlView]; } - (void)stopTracking:(NSPoint)lastPoint at:(NSPoint)stopPoint inView:(NSView *)controlView mouseIsUp:(BOOL)flag { NSLog(@"%s %d %@", _cmd, flag, NSStringFromPoint(stopPoint)); } trackMouse: ... DOES gets called but startTrackingAt:..., continueTracking:..., and stopTracking:.... DO NOT get called when I click on the checkbox "hit area" in trackMouse:... I have tried return [_checkboxCell trackMouse:theEvent inRect:cellFrame ofView:controlView untilMouseUp:untilMouseUp]; and return [super trackMouse:theEvent inRect:cellFrame ofView:controlView untilMouseUp:untilMouseUp]; and neither seems to result in the mouse event being handled by the checkbox. How do I get that single checkbox to go NSOnState? I know I'm pretty close but after a lot of doc reading and google searching I haven't been successful at solving this. suggestions and comments welcome.. OK here is a bit more to show creation and destruction of the object.. - (id)init { if ((self = [super init])) { _checkboxCell = [[NSButtonCell alloc] init]; [_checkboxCell setButtonType:NSSwitchButton]; [_checkboxCell setTitle:@""]; [_checkboxCell setTarget:self]; [_checkboxCell setImagePosition:NSImageLeft]; [_checkboxCell setControlSize:NSRegularControlSize]; } return self; } - copyWithZone:(NSZone *)zone { MyCheckboxCellToo *cell = (MyCheckboxCellToo *)[super copyWithZone:zone]; cell->_checkboxCell = [_checkboxCell copyWithZone:zone]; return cell; } - (void)dealloc { [_checkboxCell release]; [super dealloc]; }

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  • Synchronizing issue: I want the main thread to be run before another thread but it sometimes doesn´t

    - by Rox
    I have done my own small concurrency framework (just for learning purposes) inspired by the java.util.concurrency package. This is about the Callable/Future mechanism. My code below is the whole one and is compilable and very easy to understand. My problem is that sometimes I run into a deadlock where the first thread (the main thread) awaits for a signal from the other thread. But then the other thread has already notified the main thread before the main thread went into waiting state, so the main thread cannot wake up. FutureTask.get() should always be run before FutureTask.run() but sometimes the run() method (which is called by new thread) runs before the get() method (which is called by main thread). I don´t know how I can prevent that. This is a pseudo code of how I want the two threads to be run. //From main thread: Executor.submit().get() (in get() the main thread waits for new thread to notify) ->submit() calls Executor.execute(FutureTask object) -> execute() starts new thread -> new thread shall notify `main thread` I cannot understand how the new thread can start up and run faster than the main thread that actually starts the new thread. Main.java: public class Main { public static void main(String[] args) { new ExecutorServiceExample(); } public Main() { ThreadExecutor executor = new ThreadExecutor(); Integer i = executor.submit(new Callable<Integer>() { @Override public Integer call() { return 10; } }).get(); System.err.println("Value: "+i); } } ThreadExecutor.java: public class ThreadExecutor { public ThreadExecutor() {} protected <V> RunnableFuture<V> newTaskFor(Callable c) { return new FutureTask<V>(c); } public <V> Future<V> submit(Callable<V> task) { if (task == null) throw new NullPointerException(); RunnableFuture<V> ftask = newTaskFor(task); execute(ftask); return ftask; } public void execute(Runnable r) { new Thread(r).start(); } } FutureTask.java: import java.util.concurrent.locks.Condition; import java.util.concurrent.locks.ReentrantLock; import java.util.logging.Level; import java.util.logging.Logger; public class FutureTask<V> implements RunnableFuture<V> { private Callable<V> callable; private volatile V result; private ReentrantLock lock = new ReentrantLock(); private Condition condition = lock.newCondition(); public FutureTask(Callable callable) { if (callable == null) throw new NullPointerException(); this.callable = callable; } @Override public void run() { acquireLock(); System.err.println("RUN"+Thread.currentThread().getName()); V v = this.callable.call(); set(v); condition.signal(); releaseLock(); } @Override public V get() { acquireLock(); System.err.println("GET "+Thread.currentThread().getName()); try { condition.await(); } catch (InterruptedException ex) { Logger.getLogger(FutureTask.class.getName()).log(Level.SEVERE, null, ex); } releaseLock(); return this.result; } public void set(V v) { this.result = v; } private void acquireLock() { lock.lock(); } private void releaseLock() { lock.unlock(); } } And the interfaces: public interface RunnableFuture<V> extends Runnable, Future<V> { @Override void run(); } public interface Future<V> { V get(); } public interface Callable<V> { V call(); }

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  • Encode audio to aac with libavcodec

    - by ryan
    I'm using libavcodec (latest git as of 3/3/10) to encode raw pcm to aac (libfaac support enabled). I do this by calling avcodec_encode_audio repeatedly with codec_context-frame_size samples each time. The first four calls return successfully, but the fifth call never returns. When I use gdb to break, the stack is corrupt. If I use audacity to export the pcm data to a .wav file, then I can use command-line ffmpeg to convert to aac without any issues, so I'm sure it's something I'm doing wrong. I've written a small test program that duplicates my problem. It reads the test data from a file, which is available here: http://birdie.protoven.com/audio.pcm (~2 seconds of signed 16 bit LE pcm) I can make it all work if I use FAAC directly, but the code would be a little cleaner if I could just use libavcodec, as I'm also encoding video, and writing both to an mp4. ffmpeg version info: FFmpeg version git-c280040, Copyright (c) 2000-2010 the FFmpeg developers built on Mar 3 2010 15:40:46 with gcc 4.4.1 configuration: --enable-libfaac --enable-gpl --enable-nonfree --enable-version3 --enable-postproc --enable-pthreads --enable-debug=3 --enable-shared libavutil 50.10. 0 / 50.10. 0 libavcodec 52.55. 0 / 52.55. 0 libavformat 52.54. 0 / 52.54. 0 libavdevice 52. 2. 0 / 52. 2. 0 libswscale 0.10. 0 / 0.10. 0 libpostproc 51. 2. 0 / 51. 2. 0 Is there something I'm not setting, or setting incorrectly in my codec context, maybe? Any help is greatly appreciated! Here is my test code: #include <stdio.h> #include <libavcodec/avcodec.h> void EncodeTest(int sampleRate, int channels, int audioBitrate, uint8_t *audioData, size_t audioSize) { AVCodecContext *audioCodec; AVCodec *codec; uint8_t *buf; int bufSize, frameBytes; avcodec_register_all(); //Set up audio encoder codec = avcodec_find_encoder(CODEC_ID_AAC); if (codec == NULL) return; audioCodec = avcodec_alloc_context(); audioCodec->bit_rate = audioBitrate; audioCodec->sample_fmt = SAMPLE_FMT_S16; audioCodec->sample_rate = sampleRate; audioCodec->channels = channels; audioCodec->profile = FF_PROFILE_AAC_MAIN; audioCodec->time_base = (AVRational){1, sampleRate}; audioCodec->codec_type = CODEC_TYPE_AUDIO; if (avcodec_open(audioCodec, codec) < 0) return; bufSize = FF_MIN_BUFFER_SIZE * 10; buf = (uint8_t *)malloc(bufSize); if (buf == NULL) return; frameBytes = audioCodec->frame_size * audioCodec->channels * 2; while (audioSize >= frameBytes) { int packetSize; packetSize = avcodec_encode_audio(audioCodec, buf, bufSize, (short *)audioData); printf("encoder returned %d bytes of data\n", packetSize); audioData += frameBytes; audioSize -= frameBytes; } } int main() { FILE *stream = fopen("audio.pcm", "rb"); size_t size; uint8_t *buf; if (stream == NULL) { printf("Unable to open file\n"); return 1; } fseek(stream, 0, SEEK_END); size = ftell(stream); fseek(stream, 0, SEEK_SET); buf = (uint8_t *)malloc(size); fread(buf, sizeof(uint8_t), size, stream); fclose(stream); EncodeTest(32000, 2, 448000, buf, size); }

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  • TabHost / TabWidget - Scale Background Image ?

    - by user359519
    I need to scale my TabWidget background images so they maintain aspect ratio. I am using a TabHost with a TabWidget. I am then using setBackgroundDrawable to set the images. I found a close answer here - Background in tab widget ignore scaling. However, I'm not sure just where to add the new Drawable code. (Working with the HelloTabWidget example, none of my modules use RelativeLayout, and I don't see any layout for "tabcontent".) I also found this thread - Android: Scale a Drawable or background image?. According to it, it sounds like I would have to pre-scale my images, which defeats the whole purpose of making them scaleable. I also found another thread where someone subclassed the Drawable class so it would either not scale, or it would scale properly. I can't find it now, but that seems like a LOT to go through when you should just be able to do something simple like mTab.setScaleType(centerInside). Here's my code: main.xml: <?xml version="1.0" encoding="utf-8"?> <TabHost xmlns:android="http://schemas.android.com/apk/res/android" android:id="@android:id/tabhost" android:layout_width="fill_parent" android:layout_height="fill_parent" android:background="@drawable/main_background"> <LinearLayout android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="fill_parent"> <FrameLayout android:id="@android:id/tabcontent" android:layout_width="fill_parent" android:layout_height="fill_parent" android:layout_weight="1"/> <TabWidget android:id="@android:id/tabs" android:layout_width="fill_parent" android:layout_height="wrap_content" android:layout_weight="0"/> </LinearLayout> </TabHost> main activity: tabHost.setOnTabChangedListener(new OnTabChangeListener() { TabHost changedTabHost = getTabHost(); TabWidget changedTabWidget = getTabWidget(); View changedView = changedTabHost.getTabWidget().getChildAt(0); public void onTabChanged(String tabId) { int selectedTab = changedTabHost.getCurrentTab(); TabWidget tw = getTabWidget(); if(selectedTab == 0) { //setTitle("Missions Timeline"); View tempView = tabHost.getTabWidget().getChildAt(0); tempView.setBackgroundDrawable(getResources().getDrawable(R.drawable.tab_timeline_on)); tempView = tabHost.getTabWidget().getChildAt(1); tempView.setBackgroundDrawable(getResources().getDrawable(R.drawable.tab_map_off)); tempView = tabHost.getTabWidget().getChildAt(2); tempView.setBackgroundDrawable(getResources().getDrawable(R.drawable.tab_search_off)); tempView = tabHost.getTabWidget().getChildAt(3); tempView.setBackgroundDrawable(getResources().getDrawable(R.drawable.tab_news_off)); tempView = tabHost.getTabWidget().getChildAt(4); tempView.setBackgroundDrawable(getResources().getDrawable(R.drawable.tab_license_off)); //ImageView iv = (ImageView)tabHost.getTabWidget().getChildAt(0).findViewById(android.R.id.icon); //iv.setImageDrawable(getResources().getDrawable(R.drawable.tab_timeline_on)); //iv = (ImageView)tabHost.getTabWidget().getChildAt(1).findViewById(android.R.id.icon); //iv.setImageDrawable(getResources().getDrawable(R.drawable.tab_map_off)); } else if (selectedTab == 1) { //setTitle("Spinoffs Around You"); View tempView = tabHost.getTabWidget().getChildAt(0); tempView.setBackgroundDrawable(getResources().getDrawable(R.drawable.tab_timeline_off)); tempView = tabHost.getTabWidget().getChildAt(1); tempView.setBackgroundDrawable(getResources().getDrawable(R.drawable.tab_map_on)); tempView = tabHost.getTabWidget().getChildAt(2); tempView.setBackgroundDrawable(getResources().getDrawable(R.drawable.tab_search_off)); tempView = tabHost.getTabWidget().getChildAt(3); tempView.setBackgroundDrawable(getResources().getDrawable(R.drawable.tab_news_off)); tempView = tabHost.getTabWidget().getChildAt(4); tempView.setBackgroundDrawable(getResources().getDrawable(R.drawable.tab_license_off)); } I also tried 9patch images, but they wind up being too small. So, what's the best way to go about this?

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  • eXML-PARSER output contains unwanted hash references

    - by seaworthy
    So I wrote a parser routine to take one xml file and reparse into another one. This code I later modified to split a large xml file into many small xml files. I am having a problem with an output. Parsing works fine the only thing output also includes unwanted strings like HASH(0x19f9b58), I am not sure why and need set of friendly eyes. use Encode; use XML::Parser; my $parser = XML::Parser->new( Handlers => {Start => \&handle_elem_start, End => \&handle_elem_end,Char => \&handle_char_data,}); my $record; my $file = shift @ARGV; if( $file ) {$parser->parsefile( $file );} exit; sub handle_elem_start { my( $expat, $name, %atts ) = @_; if ($name eq 'articles'){$file="_data.xml";unlink($file);} $record .= "<"; $record .= "$name"; foreach my $key (keys %atts){$record .= " $key=\"$atts{$key}\"";} $record .= ">"; } sub handle_char_data { my( $expat, $text ) = @_; $text = decode_utf8( $text ); $record .= "$text"; } sub handle_elem_end { my( $expat, $name ) = @_; $record .= "</$name>"; if( $name eq 'article' ) { open (MYFILE, '>>'.$file); print MYFILE $record; close (MYFILE); print $record; $record = {}; } return unless( $name eq 'article' ); } Sample output: ... </article>HASH(0x19f9b40) <article doi="10.1103/PhysRevSeriesI.9.304"> <journal short="Phys. Rev. (Series I)" jcode="PRI">Physical Review (Series I)</journal> <volume>9</volume> <issue printdate="1899-11-00">5</issue> <fpage>304</fpage> <lpage>309</lpage> <seqno>1</seqno> <price></price><tocsec>Articles</tocsec> <arttype type="article"></arttype><doi>10.1103/PhysRevSeriesI.9.304</doi> <title>An Investigation of the Magnetic Qualities of Building Brick</title> <authgrp> <author><givenname>O.</givenname><middlename>A.</middlename><surname>Gage</surname></author> <author><givenname>H.</givenname><middlename>E.</middlename><surname>Lawrence</surname></author> </authgrp> <cpyrt> <cpyrtdate date="1899"></cpyrtdate><cpyrtholder>The American Physical Society</cpyrtholder> </cpyrt> </article>HASH(0x19f9b58) ... HASH strings are not wanted, please advise.

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  • General website publishing questions involving domain forwarding issue

    - by Gorgeousyousuf
    Even though I have been having a certain level of knowledge and experience about web development I have never interested in obtaining a domain and publishing a website from my own server. Since today I have been struggling with getting my own domain and configuring it utilizing web sources. I started with learning the outline of web publishing process including web server installation, deploying a website for testing purpose,router port forwarding, getting a domain and forwarding domain to my router which will also forward http requests to my web server I am confused about some parts and so far could not get the web site accessed from outside of the network. All I try to do is just for learning purpose so I do not pay much attention to security issues for now. I have Server 2008 and IIS 7.5 installed. I use a laptop and have access to the modem over wireless and my modem is Zoom x6 5590. Well I will continue explaining what I have done so far and what I think will be after each action I did, I have successfully had access to my website on any local computer entering the internal ip address and port pair of the host machine in a browser. Next, I forwarded port 80 of my host machine creating a virtual server like 10.0.0.x(internal ip(static) of the host) - tcp - start port : 80 - end port : 80 in router options. Now I suppose every request that will come to the public Ip on port 80 will be forwarded to my host machine(10.0.0.x) over port 80. So If everyhing went as desired, the website listening on port 80 will accept the request and process the issue and finally respond bla bla bla... I suppose to access my website from outside of the network by entering http://MyPublicIp:80 in a browser but I couldn't accomplish this task by now despite using godady's domain forwarding tool,I see a small view of my website when I click the "preview" button that checks whether the address(http://publicip/Index.aspx) I entered where my domain will be forwarded is available or not. I am sure that configuring domain does not play a role in solving such a problem since using public ip and port matching does not help. So here is the first question, What is the fact that I face this problem? After that, I have couple of question regarding domain forwarding using godaddy tool. Can I forward my domain to a any port for example port 8080 other than default http port 80? Additionally, can I use a sub-domain to forward to a different port of the host? What I want to design is if the client enters www.mydomain.com, website1 will respond over a specified port and after when a client enters info.mydomain.com, another website which listens on different port will respond. I tried to add a sub-domain and forward it to a address like http://www.mydomain.com:8080/Index.aspx with no success. Can I really do that? Finally, what if I have a ftp site listening on the default port 21 and I create a domain like ftp.mydomain.com that will forward to that ftp site address. Is it possible to use sub-domains for ftp site access? I know I am more than confused but no matter whatever and however you reply to me, you will help me have a more clear view on this subject. Thank you very much from now.

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  • Event bubbling with img tags?

    - by Kenny Bones
    I did some googling and figured I'm probably experiencing so called "event bubbling" that I've never heard of but are not surprised by it's existance. I want it to fire only once and I'm wondering how to fix this. Basically, I have this small code snippet: $('.bggallery_images').click(function () { alert('test'); }); This is supposed to fire once from a php snippet that basically adds an image of each image from a specific folder. It then outputs an echo string where each image has the class of "bggallery_images". PHP snippet looks like this: <?php $dirname = "img"; $images = scandir($dirname); $ignore = Array(".", ".."); foreach($images as $file) { if(!in_array($file, $ignore)) { echo "<img class=\"bggallery_images\" src=\"$dirname/$file\" />"; }; } ?> This all generates the html markup that looks like this for each image: <img src="img/WhitePattern6.gif" class="bggallery_images"> What is happening here? Here's the rendered output from FireBug: <div id="gallery_lightbox" style="height: 215px; z-index: 4; display: block;"> <div id="close"></div> <h2><cufon class="cufon cufon-canvas" alt="Velg " style="width: 39px; height: 20px;"><canvas width="49" height="23" style="width: 49px; height: 23px; top: -4px; left: 0px;"></canvas><cufontext>Velg </cufontext></cufon><cufon class="cufon cufon-canvas" alt="bakgrunnsbilde" style="width: 123px; height: 20px;"><canvas width="129" height="23" style="width: 129px; height: 23px; top: -4px; left: 0px;"></canvas><cufontext>bakgrunnsbilde</cufontext></cufon></h2> <div class="bggallery_images">testererererer</div> <img src="img/Bakgrunner/4462-v4.jpg" class="bggallery_images"><img src="img/Bakgrunner/5922.gif" class="bggallery_images"><img src="img/Bakgrunner/BluePattern.gif" class="bggallery_images"><img src="img/Bakgrunner/Brown1.gif" class="bggallery_images"><img src="img/Bakgrunner/Brown2Pattern.jpg" class="bggallery_images"><img src="img/Bakgrunner/BrownPattern.jpg" class="bggallery_images"><img src="img/Bakgrunner/Brownn.gif" class="bggallery_images"><img src="img/Bakgrunner/GrayPattern.gif" class="bggallery_images"><img src="img/Bakgrunner/GreenPattern3.gif" class="bggallery_images"><img src="img/Bakgrunner/OrangePattern.gif" class="bggallery_images"><img src="img/Bakgrunner/PurplePattern.gif" class="bggallery_images"><img src="img/Bakgrunner/PurplePattern2.gif" class="bggallery_images"><img src="img/Bakgrunner/RedPattern3.gif" class="bggallery_images"><img src="img/Bakgrunner/RedPattern4.gif" class="bggallery_images"><img src="img/Bakgrunner/RedPattern5.gif" class="bggallery_images"><img src="img/Bakgrunner/Tiled_Wallpaper__Green_Texture_by_knitetgantt.png" class="bggallery_images"><img src="img/Bakgrunner/WhitePattern4.gif" class="bggallery_images"><img src="img/Bakgrunner/WhitePattern5.gif" class="bggallery_images"><img src="img/Bakgrunner/WhitePattern6.gif" class="bggallery_images"><img src="img/Bakgrunner/WhitePattern7.gif" class="bggallery_images"><img src="img/Bakgrunner/WhitePurple.jpg" class="bggallery_images"><img src="img/Bakgrunner/YellowPattern.gif" class="bggallery_images"><img src="img/Bakgrunner/vintage-wallpaper.jpg" class="bggallery_images"> </div>

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  • python: what are efficient techniques to deal with deeply nested data in a flexible manner?

    - by AlexandreS
    My question is not about a specific code snippet but more general, so please bear with me: How should I organize the data I'm analyzing, and which tools should I use to manage it? I'm using python and numpy to analyse data. Because the python documentation indicates that dictionaries are very optimized in python, and also due to the fact that the data itself is very structured, I stored it in a deeply nested dictionary. Here is a skeleton of the dictionary: the position in the hierarchy defines the nature of the element, and each new line defines the contents of a key in the precedent level: [AS091209M02] [AS091209M01] [AS090901M06] ... [100113] [100211] [100128] [100121] [R16] [R17] [R03] [R15] [R05] [R04] [R07] ... [1263399103] ... [ImageSize] [FilePath] [Trials] [Depth] [Frames] [Responses] ... [N01] [N04] ... [Sequential] [Randomized] [Ch1] [Ch2] Edit: To explain a bit better my data set: [individual] ex: [AS091209M02] [imaging session (date string)] ex: [100113] [Region imaged] ex: [R16] [timestamp of file] ex [1263399103] [properties of file] ex: [Responses] [regions of interest in image ] ex [N01] [format of data] ex [Sequential] [channel of acquisition: this key indexes an array of values] ex [Ch1] The type of operations I perform is for instance to compute properties of the arrays (listed under Ch1, Ch2), pick up arrays to make a new collection, for instance analyze responses of N01 from region 16 (R16) of a given individual at different time points, etc. This structure works well for me and is very fast, as promised. I can analyze the full data set pretty quickly (and the dictionary is far too small to fill up my computer's ram : half a gig). My problem comes from the cumbersome manner in which I need to program the operations of the dictionary. I often have stretches of code that go like this: for mk in dic.keys(): for rgk in dic[mk].keys(): for nk in dic[mk][rgk].keys(): for ik in dic[mk][rgk][nk].keys(): for ek in dic[mk][rgk][nk][ik].keys(): #do something which is ugly, cumbersome, non reusable, and brittle (need to recode it for any variant of the dictionary). I tried using recursive functions, but apart from the simplest applications, I ran into some very nasty bugs and bizarre behaviors that caused a big waste of time (it does not help that I don't manage to debug with pdb in ipython when I'm dealing with deeply nested recursive functions). In the end the only recursive function I use regularly is the following: def dicExplorer(dic, depth = -1, stp = 0): '''prints the hierarchy of a dictionary. if depth not specified, will explore all the dictionary ''' if depth - stp == 0: return try : list_keys = dic.keys() except AttributeError: return stp += 1 for key in list_keys: else: print '+%s> [\'%s\']' %(stp * '---', key) dicExplorer(dic[key], depth, stp) I know I'm doing this wrong, because my code is long, noodly and non-reusable. I need to either use better techniques to flexibly manipulate the dictionaries, or to put the data in some database format (sqlite?). My problem is that since I'm (badly) self-taught in regards to programming, I lack practical experience and background knowledge to appreciate the options available. I'm ready to learn new tools (SQL, object oriented programming), whatever it takes to get the job done, but I am reluctant to invest my time and efforts into something that will be a dead end for my needs. So what are your suggestions to tackle this issue, and be able to code my tools in a more brief, flexible and re-usable manner?

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