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  • Multiplying matrices: error: expected primary-expression before 'struct'

    - by justin
    I am trying to write a program that is supposed to multiply matrices using threads. I am supposed to fill the matrices using random numbers in a thread. I am compiling in g++ and using PTHREADS. I have also created a struct to pass the data from my command line input to the thread so it can generate the matrix of random numbers. The sizes of the two matrices are also passed in the command line as well. I keep getting: main.cpp:7: error: expected primary-expression before 'struct' my code @ line 7 =: struct a{ int Arow; int Acol; int low; int high; }; My inpust are : Sizes of two matrices ( 4 arguments) high and low ranges in which o generate the random numbers between. Complete code: [headers] using namespace std; void *matrixACreate(struct *); void *status; int main(int argc, char * argv[]) { int Arow = atoi(argv[1]); // Matrix A int Acol = atoi(argv[2]); // WxX int Brow = atoi(argv[3]); // Matrix B int Bcol = atoi(argv[4]); // XxZ, int low = atoi(argv[5]); // Range low int high = atoi(argv[6]); struct a{ int Arow; // Matrix A int Acol; // WxX int low; // Range low int high; }; pthread_t matrixAthread; //pthread_t matrixBthread; pthread_t runner; int error, retValue; if (Acol != Brow) { cout << " This matrix cannot be multiplied. FAIL" << endl; return 0; } error = pthread_create(&matrixAthread, NULL, matrixACreate, struct *a); //error = pthread_create(&matrixAthread, NULL, matrixBCreate, sendB); retValue = pthread_join(matrixAthread, &status); //retValue = pthread_join(matrixBthread, &status); return 0; } void matrixACreate(struct * a) { struct a *data = (struct a *) malloc(sizeof(struct a)); data->Arow = Arow; data->Acol = Acol; data->low = low; data->high = high; int range = ((high - low) + 1); cout << Arow << endl<< Acol << endl; }// just trying to print to see if I am in the thread

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  • How to set input focus to a shown dialog in Qt?

    - by Jake Petroules
    In a button click slot, I create and exec() a dialog with a NULL parent. Inside the dialog's constructor, I have: this->activateWindow(); this->raise(); this->setFocus(); The dialog is application modal and has strong focus. However, it does NOT respond to keyboard events until I click on it. How do I make the dialog get focus without having to click it?

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  • Monitoring UDP socket in glib(mm) eats up CPU time

    - by Gyorgy Szekely
    Hi, I have a GTKmm Windows application (built with MinGW) that receives UDP packets (no sending). The socket is native winsock and I use glibmm IOChannel to connect it to the application main loop. The socket is read with recvfrom. My problem is: this setup eats 25% percent CPU time on a 3GHz workstation. Can somebody tell me why? The application is idle in this case, and if I remove the UDP code, CPU usage drops down to almost zero. As the application has to perform some CPU intensive tasks, I could image better ways to spend that 25% Here are some code excerpts: (sorry for the printf's ;) ) /* bind */ void UDPInterface::bindToPort(unsigned short port) { struct sockaddr_in target; WSADATA wsaData; target.sin_family = AF_INET; target.sin_port = htons(port); target.sin_addr.s_addr = 0; if ( WSAStartup ( 0x0202, &wsaData ) ) { printf("WSAStartup failed!\n"); exit(0); // :) WSACleanup(); } sock = socket( AF_INET, SOCK_DGRAM, 0 ); if (sock == INVALID_SOCKET) { printf("invalid socket!\n"); exit(0); } if (bind(sock,(struct sockaddr*) &target, sizeof(struct sockaddr_in) ) == SOCKET_ERROR) { printf("failed to bind to port!\n"); exit(0); } printf("[UDPInterface::bindToPort] listening on port %i\n", port); } /* read */ bool UDPInterface::UDPEvent(Glib::IOCondition io_condition) { recvfrom(sock, (char*)buf, BUF_SIZE*4, 0, NULL, NULL); /* process packet... */ } /* glibmm connect */ Glib::RefPtr channel = Glib::IOChannel::create_from_win32_socket(udp.sock); Glib::signal_io().connect( sigc::mem_fun(udp, &UDPInterface::UDPEvent), channel, Glib::IO_IN ); I've read here in some other question, and also in glib docs (g_io_channel_win32_new_socket()) that the socket is put into nonblocking mode, and it's "a side-effect of the implementation and unavoidable". Does this explain the CPU effect, it's not clear to me? Whether or not I use glib to access the socket or call recvfrom() directly doesn't seem to make much difference, since CPU is used up before any packet arrives and the read handler gets invoked. Also glibmm docs state that it's ok to call recvfrom() even if the socket is polled (Glib::IOChannel::create_from_win32_socket()) I've tried compiling the program with -pg and created a per function cpu usage report with gprof. This wasn't usefull because the time is not spent in my program, but in some external glib/glibmm dll.

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  • Joins and subqueries in LINQ

    - by Brian
    I am trying to do a join with a sub query and can't seem to get it. Here is what is looks like working in sql. How do I get to to work in linq? SELECT po.*, p.PermissionID FROM PermissibleObjects po INNER JOIN PermissibleObjects_Permissions po_p ON (po.PermissibleObjectID = po_p.PermissibleObjectID) INNER JOIN Permissions p ON (po_p.PermissionID = p.PermissionID) LEFT OUTER JOIN ( SELECT u_po.PermissionID, u_po.PermissibleObjectID FROM Users_PermissibleObjects u_po WHERE u_po.UserID = '2F160457-7355-4B59-861F-9871A45FD166' ) used ON (p.PermissionID = used.PermissionID AND po.PermissibleObjectID = used.PermissibleObjectID) WHERE used.PermissionID is null

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  • How to add new object to an IList mapped as a one-to-many with NHibernate?

    - by Jørn Schou-Rode
    My model contains a class Section which has an ordered list of Statics that are part of this section. Leaving all the other properties out, the implementation of the model looks like this: public class Section { public virtual int Id { get; private set; } public virtual IList<Static> Statics { get; private set; } } public class Static { public virtual int Id { get; private set; } } In the database, the relationship is implemented as a one-to-many, where the table Static has a foreign key pointing to Section and an integer column Position to store its index position in the list it is part of. The mapping is done in Fluent NHibernate like this: public SectionMap() { Id(x => x.Id); HasMany(x => x.Statics).Cascade.All().LazyLoad() .AsList(x => x.WithColumn("Position")); } public StaticMap() { Id(x => x.Id); References(x => x.Section); } Now I am able to load existing Statics, and I am also able to update the details of those. However, I cannot seem to find a way to add new Statics to a Section, and have this change persisted to the database. I have tried several combinations of: mySection.Statics.Add(myStatic) session.Update(mySection) session.Save(myStatic) but the closest I have gotten (using the first two statements), is to an SQL exception reading: "Cannot insert the value NULL into column 'Position'". Clearly an INSERT is attempted here, but NHibernate does not seem to automatically append the index position to the SQL statement. What am I doing wrong? Am I missing something in my mappings? Do I need to expose the Position column as a property and assign a value to it myself? EDIT: Apparently everything works as expected, if I remove the NOT NULL constraint on the Static.Position column in the database. I guess NHibernate makes the insert and immediatly after updates the row with a Position value. While this is an anwers to the question, I am not sure if it is the best one. I would prefer the Position column to be not nullable, so I still hope there is some way to make NHibernate provide a value for that column directly in the INSERT statement. Thus, the question is still open. Any other solutions?

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  • Problem storing an RSS feed in Flex 4

    - by ben
    Hey guys, I'm having some trouble storing the results of an RSS feed in my Flex 4 app. Here is the variables view, showing the result of the HTTPService which gets the feed: And here is the code I use to store the result: public var rssXML:XML; rssXML = event.result as XML; But after this code is run, rssXML is still null. What am I doing wrong? Thanks for reading.

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  • Nested Usercontrols and ViewState

    - by Bob Smith
    I have a UserControlParent that dynamically loads UserControlChild. In the UserControlChild, I store a value using the ViewState object by doing a ViewState["count"] = myCount; On Postbacks, the ViewState returns a null. Is this because the UserControlChild is being loaded dynamically? If it helps, the UserControlParent is loaded dynamically in the ASPX page as well.

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  • How to modify a already made tween?

    - by Fahim Akhter
    Hi, I have a tween like this : new Tween(myObject, "x",null,nowPosition,finalPosition,time,true); sometween.start(); Now when the tween has not finished and is somewhere in the middle and the final position changes. I want this tween to be modified so instead of moving to its already defined postion the object goes to the final position. Any ideas?

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  • Reading column header and column values of a data table using LAMBDA(C#3.0)

    - by Newbie
    Consider the folowing where I am reading the data table values and writing to a text file using (StreamWriter sw = new StreamWriter(@"C:\testwrite.txt",true)) { DataPreparation().AsEnumerable().ToList().ForEach(i => { string col1 = i[0].ToString(); string col2 = i[1].ToString(); string col3 = i[2].ToString(); string col4 = i[3].ToString(); sw.WriteLine( col1 + "\t" + col2 + "\t" + col3 + "\t" + col4 + Environment.NewLine ); }); } The data preparation function is as under private static DataTable DataPreparation() { DataTable dt = new DataTable(); dt.Columns.Add("Col1", typeof(string)); dt.Columns.Add("Col2", typeof(int)); dt.Columns.Add("Col3", typeof(DateTime)); dt.Columns.Add("Col4", typeof(bool)); for (int i = 0; i < 10; i++) { dt.Rows.Add("String" + i.ToString(), i, DateTime.Now.Date, (i % 2 == 0) ? true : false); } return dt; } It is working fine. Now in the above described program, it is known to me the Number of columns and the column headers. How to achieve the same in case when the column headers and number of columns are not known at compile time using the lambda expression? I have already done that which is as under public static void WriteToTxt(string directory, string FileName, DataTable outData, string delimiter) { FileStream fs = null; StreamWriter streamWriter = null; using (fs = new FileStream(directory + "\\" + FileName + ".txt", FileMode.Append, FileAccess.Write)) { try { streamWriter = new StreamWriter(fs); streamWriter.BaseStream.Seek(0, SeekOrigin.End); streamWriter.WriteLine(); DataTableReader datatableReader = outData.CreateDataReader(); for (int header = 0; header < datatableReader.FieldCount; header++) { streamWriter.Write(outData.Columns[header].ToString() + delimiter); } streamWriter.WriteLine(); int row = 0; while (datatableReader.Read()) { for (int field = 0; field < datatableReader.FieldCount; field++) { streamWriter.Write(outData.Rows[row][field].ToString() + delimiter); } streamWriter.WriteLine(); row++; } } catch (Exception ex) { throw ex; } } } I am using C#3.0 and framework 3.5 Thanks in advance

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  • Java: initialization problem, cannot print "assigned" values from arrayList

    - by HH
    $ javac ArrayListTest.java $ java ArrayListTest $ cat ArrayListTest.java import java.io.*; import java.util.*; public class ArrayListTest{ public static void main(String[] args) { try { String hello ="oeoaseu oeu hsoae sthoaust hoaeut hoasntu"; ArrayList<String> appendMe = null; for(String s : hello.split(" ")) appendMe.add(s+" "); for(String s : appendMe) System.out.println(s); //WHY DOES IT NOT PRINT? }catch(Exception e){ } } }

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  • 'Auto' value in binding property 'width'

    - by Ivan
    Must attach to the property Width, what I'm doing this: <ColumnDefinition Width="{Binding Path=TabPanelWidth, RelativeSource={RelativeSource TemplatedParent}}" /> - public float TabPanelWidth { get {return (float) GetValue (TabPanelWidthProperty);} set {SetValue (TabPanelWidthProperty, value);} } public static readonly DependencyProperty TabPanelWidthProperty = DependencyProperty.Register ("TabPanelWidth", typeof (float), typeof (BivTabControl), new UIPropertyMetadata (null)); But vozmozhnast need to set not only fixed values, but still a value of type: Auto, 0.5 *, and the like. Any ideas?

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  • parse part of the text from regex pattern

    - by dalco
    I have a string: [\n['-','some text what\rcontains\nnewlines'],\n\n trying to parse: Regex.Split(@"[\n['-','some text what contains newlines'],\n\n", @"\[\n\['(.*)','(.*)'],.*"); but the split return array seems to be null i need to get part of text: "some text what contains newlines"

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  • How can I prevent segmentation faults in my program?

    - by worlds-apart89
    I have a C assignment. It is a lot longer than the code shown below, and we are given the function prototypes and instructions only. I have done my best at writing code, but I am stuck with segmentation faults. When I compile and run the program below on Linux, at "735 NaN" it will terminate, indicating a segfault occurred. Why? What am I doing wrong? Basically, the program does not let me access table-list_array[735]-value and table-list_array[735]-key. This is of course the first segfault. There might be more following index 735. #include <stdio.h> #include <stdlib.h> typedef struct list_node list_node_t; struct list_node { char *key; int value; list_node_t *next; }; typedef struct count_table count_table_t; struct count_table { int size; list_node_t **list_array; }; count_table_t* table_allocate(int size) { count_table_t *ptr = malloc(sizeof(count_table_t)); ptr->size = size; list_node_t *nodes[size]; int k; for(k=0; k<size; k++){ nodes[k] = NULL; } ptr->list_array = nodes; return ptr; } void table_addvalue(count_table_t *table) { int i; for(i=0; i<table->size; i++) { table->list_array[i] = malloc(sizeof(list_node_t)); table->list_array[i]->value = i; table->list_array[i]->key = "NaN"; table->list_array[i]->next = NULL; } } int main() { count_table_t *table = table_allocate(1000); table_addvalue(table); int i; for(i=0; i<table->size; i++) printf("%d %s\n", table->list_array[i]->value, table->list_array[i]->key); return 0; }

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  • Spring.Net Message Selectors with compound statements don't seem to be working

    - by Jonathan Beerhalter
    I'm using Spring.NET to connect to ActiveMQ and do some fairly simple pub sub routing. Everything works fine when my selector is a simple expression like Car='Honda' but if I try a compound expression like Car='Honda' AND Make='Pilot' I never get any matches on my subscription. Here's the code to generate the subscription, does anyone see where I might be doing something wrong? public bool AddSubscription(string topicName, Dictionary<string,string> selectorList, GDException exp) { try { ActiveMQTopic topic = new ActiveMQTopic(topicName); string selectorString = ""; if (selectorList.Keys.Count == 0) { // Select all items for this topic selectorString = "2>1"; } else { foreach (string key in selectorList.Keys) { selectorString += key + " = '" + selectorList[key] + "'" + " AND "; } selectorString = selectorString.Remove(selectorString.Length - 5, 5); } IMessageConsumer consumer = this._subSession.CreateConsumer(topic, selectorString, false); if (consumer != null) { _consumers.Add(consumer); consumer.Listener += new MessageListener(HandleRecieveMessage); return true; } else { exp.SetValues("Error adding subscription, null consumer returned"); return false; } } catch (Exception ex) { exp.SetValues(ex); return false; } } And then the code to send the message, which seems simple enough to me public void SendMessage(GDPubSubMessage messageToSend) { if (!this.isDisposed) { if (_producers.ContainsKey(messageToSend.Topic)) { IBytesMessage bytesMessage = this._pubSession.CreateBytesMessage(messageToSend.Payload); foreach (string key in messageToSend.MessageProperties.Keys) { bytesMessage.Properties.SetString(key, messageToSend.MessageProperties[key]); } _producers[messageToSend.Topic].Send(bytesMessage, false, (byte)255, TimeSpan.FromSeconds(1)); } else { ActiveMQTopic topic = new ActiveMQTopic(messageToSend.Topic); _producers.Add(messageToSend.Topic, this._pubSession.CreateProducer(topic)); IBytesMessage bytesMessage = this._pubSession.CreateBytesMessage(messageToSend.Payload); foreach (string key in messageToSend.MessageProperties.Keys) { bytesMessage.Properties.SetString(key, messageToSend.MessageProperties[key]); } _producers[messageToSend.Topic].Send(bytesMessage); } } else { throw new ObjectDisposedException(this.GetType().FullName); } } 07/102009: Update Ok, found the problem bytesMessage.Properties.SetString(key, messageToSend.MessageProperties[key]); This justs sets a single property, so my messages are only being tagged with a single property, hence the combo subscription never gets hit. Anyone know how to add more properties? You'd think bytesMessage.Properties would have a Add method, but it doesn't.

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  • Call a method of subclass in Java

    - by eyecreate
    If I have a base class Base thing = null; of which there is a subclass class Subclass extends Base and I instigate it as thing = new Subclass how would I call a method that is specifically in Subclass, but not in Base? ex. Base has only method() Subclass has method() and specialMethod() the method specialMethod() is the one I want to call.

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  • Javascript Namespace Declaration

    - by objektivs
    What neat ways do you use for declaring JavaScript namespaces. I've come across this one: if (Foo == null || typeof(Foo) != "object") { var Foo = new Object();} Is there a more elegant or succinct way of doing this? Just a bit of fun...

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  • How to move a kinect skeleton to another position

    - by Ewerton
    I am working on a extension method to move one skeleton to a desired position in the kinect field os view. My code receives a skeleton to be moved and the destiny position, i calculate the distance between the received skeleton hip center and the destiny position to find how much to move, then a iterate in the joint applying this factor. My code, actualy looks like this. public static Skeleton MoveTo(this Skeleton skToBeMoved, Vector4 destiny) { Joint newJoint = new Joint(); ///Based on the HipCenter (i dont know if it is reliable, seems it is.) float howMuchMoveToX = Math.Abs(skToBeMoved.Joints[JointType.HipCenter].Position.X - destiny.X); float howMuchMoveToY = Math.Abs(skToBeMoved.Joints[JointType.HipCenter].Position.Y - destiny.Y); float howMuchMoveToZ = Math.Abs(skToBeMoved.Joints[JointType.HipCenter].Position.Z - destiny.Z); float howMuchToMultiply = 1; // Iterate in the 20 Joints foreach (JointType item in Enum.GetValues(typeof(JointType))) { newJoint = skToBeMoved.Joints[item]; // This adjust, try to keeps the skToBeMoved in the desired position if (newJoint.Position.X < 0) howMuchToMultiply = 1; // if the point is in a negative position, carry it to a "more positive" position else howMuchToMultiply = -1; // if the point is in a positive position, carry it to a "more negative" position // applying the new values to the joint SkeletonPoint pos = new SkeletonPoint() { X = newJoint.Position.X + (howMuchMoveToX * howMuchToMultiply), Y = newJoint.Position.Y, // * (float)whatToMultiplyY, Z = newJoint.Position.Z, // * (float)whatToMultiplyZ }; newJoint.Position = pos; skToBeMoved.Joints[item] = newJoint; //if (skToBeMoved.Joints[JointType.HipCenter].Position.X < 0) //{ // if (item == JointType.HandLeft) // { // if (skToBeMoved.Joints[item].Position.X > 0) // { // } // } //} } return skToBeMoved; } Actualy, only X position is considered. Now, THE PROBLEM: If i stand in a negative position, and move my hand to a positive position, a have a strange behavior, look this image To reproduce this behaviour you could use this code using (SkeletonFrame frame = e.OpenSkeletonFrame()) { if (frame == null) return new Skeleton(); if (skeletons == null || skeletons.Length != frame.SkeletonArrayLength) { skeletons = new Skeleton[frame.SkeletonArrayLength]; } frame.CopySkeletonDataTo(skeletons); Skeleton skeletonToTest = skeletons.Where(s => s.TrackingState == SkeletonTrackingState.Tracked).FirstOrDefault(); Vector4 newPosition = new Vector4(); newPosition.X = -0.03412333f; newPosition.Y = 0.0407479f; newPosition.Z = 1.927342f; newPosition.W = 0; // ignored skeletonToTest.MoveTo(newPosition); } I know, this is simple math, but i cant figure it out why this is happen. Any help will be apreciated.

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  • Copying an sqlite database from file to :memory using C#

    - by davidb
    I have a small database with tables containing a small amount of data which I need to copy into memory. Currently I am using: insertcommand.CommandText = "SELECT sql FROM sqlite_master WHERE sql NOT NULL;"; To pull all the table schema from the file database, however I'm not really sure how to proceed with creating these tables in the new memory database, and copying all the relevant data across. In short, how do I copy an SQLite database from file to memory using C# and System.Data.SQLite?

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  • `return value' from Constructor Exception in Java?

    - by Lajos Nagy
    Take a look that the following code snippet: A a = null try { a = new A(); } finally { a.foo(); // What happens at this point? } Suppose A's constructor throws a runtime exception. At the marked line, am I always guaranteed to get a NullPointerException, or foo() will get invoked on a half constructed instance?

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  • jquery code not working in chrome

    - by Paul
    This code works is FF and IE but not in Chrome. Any help would be greatly appreciated. Thank You! here is the html Item One Item Two Item Three Item Four Item Five Item Six Item Seven Item Eight Item Nine Item ten here is the css popularsearches { border-bottom: 1px solid #D4D4D4; border-left: 1px solid #D4D4D4; border-right: 1px solid #D4D4D4; overflow:hidden; height: 130px; width:248px; margin-bottom:20px; } popularsearches ul { padding:0 5px 0 0; margin:0; } popularsearches ul li { list-style-type:none; list-style-position:inside; border-bottom: solid 1px #D4D4D4; font-size:14px; padding:3px 0 3px 0; margin:0 0 0 10px; text-align:left; } popularsearches ul li a { text-decoration:none; } popularsearches ul li a:hover, a:link, a:visited { text-decoration:none; } popularsearches-inside { width: 500px; } popularsearches-left { float:left; width:250px; height:100px; } popularsearches-right { float:left; width:250px; height:100px; } here is the jQuery var closeinterval = 0; function scrollContent() { //Toggle left between 250 and 0 var top = jQuery("#popularsearches").scrollLeft() == 0 ? 250 : 0; jQuery("#popularsearches").animate({ scrollLeft: top }, "slow"); } // Call scrollContent function every 6 secs closeinterval = setInterval("scrollContent()", 6000); jQuery(document).ready(function() { jQuery("#popular-button-left").bind("click", function() { if (closeinterval) { window.clearInterval(closeinterval); closeinterval = null; } jQuery("#popularsearches").animate({ scrollLeft: 0 }, 1000); }); jQuery("#popular-button-right").bind("click", function() { if (closeinterval) { window.clearInterval(closeinterval) closeinterval = null; } jQuery("#popularsearches").animate({ scrollLeft: 250 }, 1000); }); });

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