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  • regarding the Windows Phone 7 series, XNA and Visual Basic

    - by Chris Williams
    as long as we're talking about VB... I figured I would share this as well. Hi everyone, I'm about to express a sentiment that might ruffle a few feathers, but I think most of you know me well enough to know I love like accept VB for what it is and that what I'm about to say is with good intentions. (The rest of you, who don't know me, please take my word for it.) The world is full of VB developers, I was one of them for a long time. I think it's safe to assume that none of us are ignorant people who require handholding. We're working professionals, making a living by using our skills as developers. I'm also willing to bet that quite a few of us are fluent in C# as well as VB. It may not be your preferred language, but many of you can do it and you prove that nearly every day. Honestly, I don't know ANY developers or consultants that have only known ONE language ever. So it pains me greatly when I see the word "CAN'T" being tossed around like a crutch... as in "we CAN'T develop for the windows phone or we CAN'T develop XNA games." At MIX, Microsoft hath decreed that C# is the language of choice for developing for the Windows Phone 7. I think it's a safe bet that you won't see VB support if it isn't there already. (Just like XNA... which is up to version 4.0 by now.)  So what? (Yeah... I said it.) I think everyone here can agree that actual coding is only one part of software design and development. There is nothing stopping ANY of you from beginning the process of designing your killer phone app, writing up specs, requirements, doing UI design, workflow, mockups, storyboards, art, etc.... None of these things are language dependent. IF by the time you've got that stuff out of the way, and there's still no VB support, then start doing some rapid prototyping of your app in C# (I know, I know... heresy!)  You still have to spend time learning how the phone does things, what UI tricks do what, what paradigms make sense, how to use to accelerometer and the tilt and the multitouch functionality. I can guarantee you that time spent doing this is a great investment, no matter WHAT extension your code files have. Eventually, you may have a working prototype. IF by this time, there's STILL no VB support... fret not, you've made significant progress on your app. You've designed it, prototyped it, figured out how to use the phone specific features... so you might as well finish it and pat yourself on the back for learning something new... and possibly being first to market with your new app. I'll be happy to argue any and all of these points online or off with anyone who cares to do so, but there is one undeniable point that you simply can't argue:  Your potential customers do not care AT ALL what programming language you used to write the app they are about to purchase. They care that it works. If your biggest concern is being first to market, than stop complaining and get busy because you're running out of time and the 3000+ people who were at MIX certainly aren't waiting for you. They've already started working on their apps.

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  • Ubuntu 12.04 // Likewise Open // Unable to ever authenticate AD users

    - by Rob
    So Ubuntu 12.04, Likewise latest from the beyondtrust website. Joins domain fine. Gets proper information from lw-get-status. Can use lw-find-user-by-name to retrieve/locate users. Can use lw-enum-users to get all users. Attempting to login with an AD user via SSH generates the following errors in the auth.log file: Nov 28 19:15:45 hostname sshd[2745]: PAM unable to dlopen(pam_winbind.so): /lib/security/pam_winbind.so: cannot open shared object file: No such file or directory Nov 28 19:15:45 hostname sshd[2745]: PAM adding faulty module: pam_winbind.so Nov 28 19:15:51 hostname sshd[2745]: error: PAM: Authentication service cannot retrieve authentication info for DOMAIN\\user.name from remote.hostname Nov 28 19:16:06 hostname sshd[2745]: Connection closed by 10.1.1.84 [preauth] Attempting to login via the LightDM itself generates similar errors in the auth.log file. Nov 28 19:19:29 hostname lightdm: PAM unable to dlopen(pam_winbind.so): /lib/security/pam_winbind.so: cannot open shared object file: No such file or directory Nov 28 19:19:29 hostname lightdm: PAM adding faulty module: pam_winbind.so Nov 28 19:19:47 hostname lightdm: pam_succeed_if(lightdm:auth): requirement "user ingroup nopasswdlogin" not met by user "DOMAIN\user.name" Nov 28 19:19:52 hostname lightdm: [lsass-pam] [module:pam_lsass]pam_sm_authenticate error [login:DOMAIN\user.name][error code:40022] Nov 28 19:19:54 hostname lightdm: PAM unable to dlopen(pam_winbind.so): /lib/security/pam_winbind.so: cannot open shared object file: No such file or directory Nov 28 19:19:54 hostname lightdm: PAM adding faulty module: pam_winbind.so Attempting to login via a console on the system itself generates slightly different errors: Nov 28 19:31:09 hostname login[997]: PAM unable to dlopen(pam_winbind.so): /lib/security/pam_winbind.so: cannot open shared object file: No such file or directory Nov 28 19:31:09 hostname login[997]: PAM adding faulty module: pam_winbind.so Nov 28 19:31:11 hostname login[997]: [lsass-pam] [module:pam_lsass]pam_sm_authenticate error [login:DOMAIN\user.name][error code:40022] Nov 28 19:31:14 hostname login[997]: FAILED LOGIN (1) on '/dev/tty2' FOR 'DOMAIN\user.name', Authentication service cannot retrieve authentication info Nov 28 19:31:31 hostname login[997]: FAILED LOGIN (2) on '/dev/tty2' FOR 'DOMAIN\user.name', Authentication service cannot retrieve authentication info I am baffled. The errors obviously are correct, the file /lib/security/pam_winbind.so does not exist. If its a dependancy/required, surely it should be part of the package? I've installed/reinstalled, I've used the downloaded package from the beyondtrust website, i've used the repository, nothing seems to work, every method of installing this application generates the same errors for me. UPDATE : Hrmm, I thought likewise didn't use native winbind but its own modules. Installing winbind from apt-get uninstalls pbis-open (likewise) and generates failures when installing if pbis-open is installed first. Uninstalled winbind, reinstalled pbis-open, same issue as above. The file pam_winbind.so does not exist in that location. Setting up pbis-open-legacy (7.0.1.918) ... Installing Packages was successful This computer is joined to DOMAIN.LOCAL New libraries and configurations have been installed for PAM and NSS. Clearly it thinks it has installed it, but it hasn't. It may be a legacy issue with the previous attempt to configure domain integration manually with winbind. Does anyone have a working likewise-open installation and does the /etc/nsswitch.conf include references to winbind? Or do the /etc/pam.d/common-account or /etc/pam.d/common-password reference pam_winbind.so? I'm unsure if those entries are just legacy or setup by likewise. UPDATE 2 : Complete reinstall of OS fixed it and it worked seamlessly, like it was meant to and those 2 PAM files did NOT include entries for pam_winbind.so, so that was the underlying problem. Thanks for the assist.

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  • NHibernate 3.0 and FluentNHibernate, how to get up and running&hellip;.

    - by DesigningCode
    First up. Its actually really easy. I’m not very religious about my DB tech, I don’t really care, I just want something that works.  So I’m happy to consider all options if they provide an advantage, and recently I was considering jumping from NHibernate to EF 4.0.  However before ditching NHibernate and jumping to EF 4.0 I thought I should try the head version of NHibernates trunk and the Head version of FluentNHibernate. I currently have a “Repository / Unit of Work” Framework built up around these two techs.  All up it makes my life pretty simple for dealing with databases.   The problem is the current release of NHibernate + the Linq provider wasn’t too hot for our purposes.  Especially trying to plug it into older VB.NET code.   The Linq provider spat the dummy with VB.NET lambdas.  Mainly because in C# Query().Where(l => l.Name.Contains("x") || l.Name.Contains("y")).ToList(); is not the same as the VB.NET Query().Where(Function(l) l.Name.Contains("x") Or l.Name.Contains("y")).ToList VB.NET seems to spit out … well…. something different :-) so anyways… Compiling your own version of NHibernate and FluentNHibernate.  It’s actually pretty easy! First you’ll need to install tortisesvn NAnt and Git if you don’t already have them.  NHibernate first step, get the subversion trunk https://nhibernate.svn.sourceforge.net/svnroot/nhibernate/trunk/ into a directory somewhere.  eg \thirdparty\nhibernate Then use NAnt to build it.   (if you open the .sln it will show errors in that  AssemblyInfo.cs doesn’t exist ) to build it, there is a .txt document with sample command line build instructions,  I simply used :- NAnt -D:project.config=release clean build >output-release-build.log *wait* *wait* *wait* and ta da, you will have a bin directory with all the release dlls. FluentNHibernate This was pretty simple. there’s instructions here :- http://wiki.fluentnhibernate.org/Getting_started#Installation basically, with git, create a directory, and you issue the command git clone git://github.com/jagregory/fluent-nhibernate.git and wait, and soon enough you have the source. Now, from the bin directory that NHibernate spit out, take everything and dump it into the subdirectory “fluent-nhibernate\tools\NHibernate” Now, to build, you can use rake….which a ruby build system, however you can also just open the solution and build.   Which is what I did.  I had a few problems with the references which I simply re-added using the new ones.  Once built, I just took all the NHibnerate dlls, and the fluent ones and replaced my existing NHibernate / Fluent and killed off the old linq project. All I had to change is the places that used  .Linq<T>  and replace them with .Query<T>  (which was easy as I had wrapped it already to isolate my code from such changes) and hey presto, everything worked.  Even the VB.NET linq calls. I need to do some more testing as I’ve only done basic smoke tests, but its all looking pretty good, so for now, I will stick to NHibernate!

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  • Oracle Social Network Developer Challenge: Fishbowl Solutions

    - by Kellsey Ruppel
    Originally posted by Jake Kuramoto on The Apps Lab blog. Today, I give you the final entry in the Oracle Social Network Developer Challenge, held last week during OpenWorld. This one comes from Friend of the ‘Lab and Fishbowl Solutions (@fishbowle20) hacker, John Sim (@jrsim_uix), whom you might remember from his XBox Kinect demo at COLLABORATE 12 (presentation slides and abstract) hacks and other exploits with WebCenter. We put this challenge together specifically for developers like John, who like to experiment with new tools and push the envelope of what’s possible and build cool things, and as you can see from his entry John did just that, mashing together Google Maps and Oracle Social Network into a mobile app built with PhoneGap that uses the device’s camera and GPS to keep teams on the move in touch. He calls it a Mobile GeoTagging Solution, but I think Avengers Assemble! would have equally descriptive, given that was obviously his inspiration. Here’s his description of the mobile app: My proposed solution was to design and simplify GeoLocation mapping, and automate updates for users and teams on the move; who don’t have access to a laptop or want to take their ipads out – but allow them to make quick updates to OSN and upload photos taken from their mobile device – there and then. As part of this; the plan was to include a rules engine that could be configured by the user to allow the device to automatically update and post messages when they arrived at a set location(s). Inspiration for this came from on{x} – automate your life. Unfortunately, John didn’t make it to the conference to show off his hard work in person, but luckily, he had a colleague from Fishbowl and a video to showcase his work.    Here are some shots of John’s mobile app for your viewing pleasure: John’s thinking is sound. Geolocation is usually relegated to consumer use cases, thanks to services like foursquare, but distributed teams working on projects out in the world definitely need a way to stay in contact. Consider a construction job. Different contractors all converge on a single location, and time is money. Rather than calling or texting each other and risking a distracted driving accident, an app like John’s allows everyone on the job to see exactly where the other contractors are. Using his GPS rules, they could easily be notified about how close each is to the site, definitely useful when you have a flooring contractor sitting idle, waiting for an electrician to finish the wiring. The best part is that the project manager or general contractor could stay updated on all the action (or inaction) using Oracle Social Network, either sitting at a desk using the browser app or desktop client or on the go, using one of the native mobile apps built for Oracle Social Network. I can see this being used by insurance adjusters too, and really any team that, erm, assembles at a given spot. Of course, it’s also useful for meeting at the pub after the day’s work is done. Beyond people, this solution could also be implemented for physical objects that are in route to a destination. Say you’re a customer waiting on rail shipment or a package delivery. You could track your valuable’s whereabouts easily as they report their progress via checkins. If they deviated from the GPS rules, you’d be notified. You might even be able to get a picture into Oracle Social Network with some light hacking. Thanks to John and his colleagues at Fishbowl for participating in our challenge. We hope everyone had a good experience. Make sure to check out John’s blog post on his work and the experience using Oracle Social Network. Although this is the final, official entry we had, tomorrow, I’ll show you the work of someone who finished code, but wasn’t able to make the judging event. Stay tuned.

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  • How does Trash Can works? Where can i find official specification / documentation / reference about it?

    - by MestreLion
    When trying to manage trash can from mounted NTFS volumes, I ended up reading FreeDesktop.org's reference on it. Poking around and doing some tests, I realized Ubuntu/Gnome does not follow the specs 100%. Here's why: For non-/ partitions, it always use <driveroot>/.Trash-<uid>, It never used <driveroot>/.Trash/<uid>, even when i created it in advance. While this works, its annoying: if i have 15 users, i end up with 15 /.Trash-xxx folders in my drive, while the other approach would still give a single folder (with 15 sub-folders). That "pollution" in my drives is very unpleasant. And specs say "If an $topdir/.Trash directory is absent, an $topdir/.Trash-$uid directory is to be used". Well, it IS present, so why it never uses it? root trash does not work, at least not out of the box. Open nautilus as root and click on trash, it gives error. Try to delete any file, it says "it cant move to trash". Ok, i know this can be fixed by creating /root/.local/share. But specs says "A “home trash” directory SHOULD be automatically created for any new user. If this directory is needed for a trashing operation but does not exist, the implementation SHOULD automatically create it, without any warnings or delays.". Why error then? Bug? Why do i must change /etc/fstab entries for mounted volumes, adding options like uid and guid, if the volumes are already mounted as RW for everyone? These are just some examples of deviation from standard. So, the question is: "If Ubuntu does not adhere 100% to the spec, HOW exactly does the trash work? WHERE can i find technical reference about Ubuntu's implementation of the trash?" By the way: if Ubuntu does happen to follow specs, please tell me what am i doing wrong, specially regarding the /.Trash-<uid> vs /.Trash/<uid> issue. Thanks! EDIT: Some more info: If a given fs has no support for sticky bit (VFAT, NTFS), it probably dont have for permitions either (at least VFAT surely doesnt). So what prevents one user for purging / restoring other users ./Trash-xxx ? If one can read/write his own Trash, he can also do the same for the whole drive, including other's trashes, isnt it? Or does Gnome has any "extra" protection on ./Trash-xxx folders on VFAT/NTFS fs? If Linux can "emulate" file permitions on NTFS mounting by editing /fstab uid and gid options, can it also "emulate" the sticky bit? I would really want to use /.Trash/xxx format... For the root issue: for the / partition, i can trash as root, and it goes to /root/.local/shate/Trash. But if i click on Nautilus "Trash" (as root), i get an error. Dont you? So files are correctly trashed, but i cant access it. All i can do is manually "purge" them (by deleting files on /root/.local/shate/Trash), but restoring would be very tricky (opening info files and manually moving, etc) For non-/ partitions (or at least for VFAT/NTFS), I can not even trash as root: it does not create a ./Trash-0 folder, it simply says "Cannot trash, want to permantly delete?" Why? About fstab: i use it for a permanent mount for my NTFS partitions. I have several, and if not "pre-mounted" they really cluttter desktop and/or Nautilus. Id rather have it pre mounted, integrated in my fs, in mounts like /data , /windows/xp , /windows/vista , and so on, and leave /media and its "mount/unmount" flexibility just for truly removable drives Si, if Ubuntu/Gnome truly follow the spec, is there any way to fix the root issues and to "emulate" the sticky bit for (at least) my fstab'ed NTFS fixed partitions?

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  • How does the Trash Can work, and where can I find official documentation, reference, or specification for it?

    - by MestreLion
    When trying to manage trash can from mounted NTFS volumes, I ended up reading FreeDesktop.org's reference on it. Poking around and doing some tests, I realized Ubuntu/Gnome does not follow the specs 100%. Here's why: For non-/ partitions, it always uses <driveroot>/.Trash-<uid>, It never used <driveroot>/.Trash/<uid>, even when i created it in advance. While this works, it's annoying: if I have 15 users, I end up with 15 /.Trash-xxx folders in my drive, while the other approach would still give a single folder (with 15 sub-folders). That "pollution" in my drives is very unpleasant. And specs say "If an $topdir/.Trash directory is absent, an $topdir/.Trash-$uid directory is to be used". Well, it IS present, so why does it never use it? root trash does not work, at least not out of the box. Open nautilus as root and click on trash; it gives an error. Try to delete any file, it says "it can't move to trash". Ok, I know this can be fixed by creating /root/.local/share. But specs says "A “home trash” directory SHOULD be automatically created for any new user. If this directory is needed for a trashing operation but does not exist, the implementation SHOULD automatically create it, without any warnings or delays.". Why the error then? Bug? Why must I change /etc/fstab entries for mounted volumes, adding options like uid and guid, if the volumes are already mounted as RW for everyone? These are just some examples of deviation from the standard. So, the question is: "If Ubuntu does not adhere 100% to the spec, HOW exactly does the trash work? WHERE can i find a technical reference for Ubuntu's implementation of the trash?" By the way: if Ubuntu does happen to follow specs, please tell me what I am doing wrong, especially regarding the /.Trash-<uid> vs /.Trash/<uid> issue. Thanks! EDIT: Some more info: If a given fs has no support for the sticky bit (VFAT, NTFS), it probably doesn't have for permissions either (at least VFAT surely doesn't). So what prevents one user from purging / restoring other users' ./Trash-xxx ? If one can read/write his own Trash, one can do the same for the whole drive, including other's trashes, correct? Or does Gnome have some kind of "extra" protection on ./Trash-xxx folders on VFAT/NTFS fs? If Linux can "emulate" file permissions on NTFS mounting by editing /fstab uid and gid options, can it also "emulate" the sticky bit? I would really prefer to use /.Trash/xxx format... For the root issue: for the / partition, I can use trash as root, and it goes to /root/.local/shate/Trash. But if I click on Nautilus "Trash" (as root), I get an error. Don't you? So files are correctly trashed, but I can't access it. All I can do is manually "purge" them (by deleting files on /root/.local/shate/Trash), but restoring would be very tricky (opening info files and manually moving, etc.). For non-/ partitions (or at least for VFAT/NTFS), I can not even use trash as root: it does not create a ./Trash-0 folder, it simply says "Cannot trash, want to permanently delete?" Why? About fstab: i use it for a permanent mount for my NTFS partitions. I have several, and if not "pre-mounted" they really clutter the desktop and/or Nautilus. I'd rather have it pre-mounted, integrated in my fs, in mounts like /data , /windows/xp , /windows/vista , and so on, and leave /media and its "mount/unmount" flexibility just for truly removable drives. So, if Ubuntu/Gnome truly follows the spec, is there any way to fix the root issues and to "emulate" the sticky bit for (at least) my fstab'ed NTFS fixed partitions?

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  • Antenna Aligner Part 7: Connecting the dots

    - by Chris George
    The app is basically ready, so I eagerly started to sort out creating the application entry in iTunes Connect. It's mostly intuitive actually, although I did have to create yet another icon for iTunes sized 512x512 pixels, damn lucky I did the original graphics as vector! It took me longer to write the application description than anything else, I'm so not a tech author! I didn't like the way you have to 'make up' an SKU (Stock Keeping Unit) number. I have to do some googling to find out that it really doesn't matter what it is! It should be more obvious what to do from the actual website itself. That aside, the rest of it was actually fairly straightforward. As well as the details of the application, iPhone and iPad screenshots were also required. This posed somewhat of a problem. The iPhone ones were easy (as I have one!), but I do not (yet) own an iPad . So I thought I'd leave the iPad screenshots out for now. Once the application details were sorted, I moved onto the rights and pricing. At the start of the project I had made the decision that I wouldn't charge any more than the lowest amount £0.59. I believe there is a market for this, but as my first foray into app development I didn't want to take the mick. I did realise, however, that I had built my app with a developer certificate and provisioning profile. This was fairly quickly corrected, and again Nomad made this very easy to switch over to the distribution certificate and provisioning profile. With a sense of excitement I cracked open iTunes connect and clicked the upload button ... ...slight snag... . when the Nomad project was started, Apple allowed uploads of these binaries via iTunes Connect. But this is no longer possible, the only upload path is via the Application Loader available from the Apple Developer program. This itself has one limitation, it only runs on a mac! D'OH!!!  Actually my language was somewhat more colourful when this fact came to light. After picking my laptop up off the floor and putting it back together... ok only joking, but I did nearly throw it out of frustration!... I started to consider the options; I briefly entertained the idea of buying a cheap mac from ebay... no, that defeats the whole object of what I'm doing, plus my wife wouldn't be impressed there are some guys out there in the interweb who will upload your app for a small fee...but I don't really like the idea of giving some faceless email address my apple developer login details, as well as my app binary! find some willing friend with a mac who would kindly let me use it... obviously this is the only sensible option. In the meantime, I informed the Nomad team about this slight 'issue' and they are currently investigating possible solutions...

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  • How to Speed Up Any Android Phone By Disabling Animations

    - by Chris Hoffman
    Android phones — and tablets, too — display animations when moving between apps and screens. These animations look very slick, but they waste time — especially on fast phones, which could switch between apps instantly if not for the animations. Disabling these animations will speed up navigating between different apps and interface screens on your phone, saving you time. You can also speed up the animations if you’d rather see them. Access the Developer Options Menu First, we’ll need to access the Developer Options menu. It’s hidden by default so Android users won’t stumble across it unless they’re actually looking for it. To access the Developer Options menu, open the Settings screen, scroll down to the bottom of the list, and tap the About phone or About tablet option. Scroll down to the Build number field and tap it repeatedly. Eventually, you’ll see a message appear saying “You are now a developer!”. The Developer options submenu now appears on the Settings screen. You’ll find it near the bottom of the list, just above the About phone or About tablet option. Disable Interface Animations Open the Developer Options screen and slide the switch at the top of the screen to On. This allows you to change the hidden options on this screen. If you ever want to re-enable the animations and revert your changes, all you have to do is slide the Developer Options switch back to Off. Scroll down to the Drawing section. You’ll find the three options we want here — Window animation scale, Transition animation scale, and Animator duration scale. Tap each option and set it to Animation off to disable the associated animations. If you’d like to speed up the animations without disabling them entirely, select the Animation .5x option instead. If you’re feeling really crazy, you can even select longer animation durations. You can make the animations take as much as ten times longer with the Animation 10x setting. The Animator duration scale option applies to the transition animation that appears when you tap the app drawer button on your home screen.  Your change here won’t take effect immediately — you’ll have to restart Android’s launcher after changing the Animator duration scale setting. To restart Android’s launcher, open the Settings screen, tap Apps, swipe over to the All category, scroll down, and tap the Launcher app. Tap the Force stop button to forcibly close the launcher, then tap your device’s home button to re-launch the launcher. Your app drawer will now open immediately, too. Now whenever you open an app or transition to a new screen, it will pop up as quickly as possible — no waiting for animations and wasting processing power rendering them. How much of a speed improvement you’ll see here depends on your Android device and how fast it is. On our Nexus 4, this change makes many apps appear and become usable instantly if they’re running in the background. If you have a slower device, you may have to wait a moment for apps to be usable. That’s one of the big reasons why Android and other operating systems use animations. Animations help paper over delays that can occur while the operating system loads the app.     

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  • Antenna Aligner Part 7: Connecting the dots

    - by Chris George
    The app is basically ready, so I eagerly started to sort out creating the application entry in iTunes Connect. It's mostly intuitive actually, although I did have to create yet another icon for iTunes sized 512x512 pixels, damn lucky I did the original graphics as vector! It took me longer to write the application description than anything else, I'm so not a tech author! I didn't like the way you have to 'make up' an SKU (Stock Keeping Unit) number. I have to do some googling to find out that it really doesn't matter what it is! It should be more obvious what to do from the actual website itself. That aside, the rest of it was actually fairly straightforward. As well as the details of the application, iPhone and iPad screenshots were also required. This posed somewhat of a problem. The iPhone ones were easy (as I have one!), but I do not (yet) own an iPad . So I thought I'd leave the iPad screenshots out for now. Once the application details were sorted, I moved onto the rights and pricing. At the start of the project I had made the decision that I wouldn't charge any more than the lowest amount £0.59. I believe there is a market for this, but as my first foray into app development I didn't want to take the mick. I did realise, however, that I had built my app with a developer certificate and provisioning profile. This was fairly quickly corrected, and again Nomad made this very easy to switch over to the distribution certificate and provisioning profile. With a sense of excitement I cracked open iTunes connect and clicked the upload button ... ...slight snag... . when the Nomad project was started, Apple allowed uploads of these binaries via iTunes Connect. But this is no longer possible, the only upload path is via the Application Loader available from the Apple Developer program. This itself has one limitation, it only runs on a mac! D'OH!!!  Actually my language was somewhat more colourful when this fact came to light. After picking my laptop up off the floor and putting it back together... ok only joking, but I did nearly throw it out of frustration!... I started to consider the options; I briefly entertained the idea of buying a cheap mac from ebay... no, that defeats the whole object of what I'm doing, plus my wife wouldn't be impressed there are some guys out there in the interweb who will upload your app for a small fee...but I don't really like the idea of giving some faceless email address my apple developer login details, as well as my app binary! find some willing friend with a mac who would kindly let me use it... obviously this is the only sensible option. In the meantime, I informed the Nomad team about this slight 'issue' and they are currently investigating possible solutions...

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  • ODEE Green Field (Windows) Part 3 - SOA Suite

    - by AndyL-Oracle
     So you're still here, are you? I'm sure you're probably overjoyed at the prospect of continuing with our green field installation of ODEE. In my previous post, I covered the installation of WebLogic - you probably noticed, like I did, that it's a pretty quick install. I'm pretty certain this had everything to do with how quickly the next post made it to the internet! So let's dig in. Make sure you've followed the steps from the initial post to obtain the necessary software and prerequisites! Unpack the RCU (Repository Creation Utility). This ZIP file contains a directory (rcuHome) that should be extracted into your ORACLE_HOME. Run the RCU – execute rcuHome/bin/rcu.bat. Click Next. Select Create and click Next. Enter the database connection details and click Next – any failure to connection will show in the Messages box. Click Ok Expand and select the SOA Infrastructure item. This will automatically select additional required components. You can change the prefix used, but DEV is recommended. If you are creating a sandbox that includes additional components like WebCenter Content and UMS, you may select those schemas as well but they are not required for a basic ODEE installation. Click Next. Click OK. Specify the password for the schema(s). Then click Next. Click Next. Click OK. Click OK. Click Create. Click Close. Unpack the SOA Suite installation files into a single directory e.g. SOA. Run the installer – navigate and execute SOA/Disk1/setup.exe. If you receive a JDK error, switch to a command line to start the installer. To start the installer via command line, do Start?Run?cmd and cd into the SOA\Disk1 directory. Run setup.exe –jreLoc < pathtoJRE >. Ensure you do not use a path with spaces – use the ~1 notation as necessary (your directory must not exceed 8 characters so “Program Files” becomes “Progra~1” and “Program Files (x86)” becomes “Progra~2” in this notation). Click Next. Select Skip and click Next. Resolve any issues shown and click Next. Verify your oracle home locations. Defaults are recommended. Click Next. Select your application server. If you’ve already installed WebLogic, this should be automatically selected for you. Click Next. Click Install. Allow the installation to progress… Click Next. Click Finish. You can save the installation details if you want. That should keep you satisfied for the moment. Get ready, because the next posts are going to be meaty! 

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  • What is a good design pattern / lib for iOS 5 to synchronize with a web service?

    - by Junto
    We are developing an iOS application that needs to synchronize with a remote server using web services. The existing web services have an "operations" style rather than REST (implemented in WCF but exposing JSON HTTP endpoints). We are unsure of how to structure the web services to best fit with iOS and would love some advice. We are also interested in how to manage the synchronization process within iOS. Without going into detailed specifics, the application allows the user to estimate repair costs at a remote site. These costs are broken down by room and item. If the user has an internet connection this data can be sent back to the server. Multiple photographs can be taken of each item, but they will be held in a separate queue, which sends when the connection is optimal (ideally wifi). Our backend application controls the unique ids for each room and item. Thus, each time we send these costs to the server, the server echoes the central database ids back, thus, that they can be synchronized in the mobile app. I have simplified this a little, since the operations contract is actually much larger, but I just want to illustrate the basic requirements without complicating matters. Firstly, the web service architecture: We currently have two operations: GetCosts and UpdateCosts. My assumption is that if we used a strict REST architecture we would need to break our single web service operations into multiple smaller services. This would make the services much more chatty and we would also have to guarantee a delivery order from the app. For example, we need to make sure that containing rooms are added before the item. Although this seems much more RESTful, our perception is that these extra calls are expensive connections (security checks, database calls, etc). Does the type of web api (operation over service focus) determine chunky vs chatty? Since this is mobile (3G), are we better handling lots of smaller messages, or a few large ones? Secondly, the iOS side. What is the current advice on how to manage data synchronization within the iOS (5) app itself. We need multiple queues and we need to guarantee delivery order in each queue (and technically, ordering between queues). The server needs to control unique ids and other properties and echo them back to the application. The application then needs to update an internal database and when re-updating, make sure the correct ids are available in the update message (essentially multiple inserts and updates in one call). Our backend has a ton of business logic operating on these cost estimates. We don't want any of this in the app itself. Currently the iOS app sends the cost data, and then the server echoes that data back with populated ids (and other data). The existing cost data is deleted and the echoed response data is added to the client database on the device. This is causing us problems, because any photos might not have been sent, but the original entity tree has been removed and replaced. Obviously updating the costs tree rather than replacing it would remove this problem, but I'm not sure if there are any nice xcode libraries out there to do such things. I welcome any advice you might have.

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  • Extreme Makeover, Phone Edition: Comcasts xfinity

    Mobile Makeover For many companies the first foray into Windows Phone 7 (WP7) may be in porting their existing mobile apps. It is tempting to simply transfer existing functionality, avoiding the additional design costs. Readdressing business needs and taking advantage of the WP7 platform can reduce cost and is essential to a successful re-launch. To better understand the advantage of new development lets examine a conceptual upgrade of Comcasts existing mobile app. Before Comcast has a great mobile app that provides several key features. The ability to browse the lineup using a guide, a client for Comcast email accounts, On Demand gallery, and much more. We will leverage these and build on them using some of the incredible WP7 features.   After With the proliferation of DVRs (Digital Video Recorders) and a variety of media devices (TV, PC, Mobile) content providers are challenged to find creative ways to build their brands. Every client touch point must provide both value added services as well as opportunities for marketing and up-sale; WP7 makes it easy to focus on those opportunities. The new app is an excellent vehicle for presenting Comcasts newly rebranded TV, Voice, and Internet services. These services now fly under the banner of xfinity and have been expanded to provide the best experience for Comcast customers. The Windows Phone 7 app will increase the surface area of this service revolution.   The home menu is simplified and highlights Comcasts Triple Play: Voice, TV, and Internet. The inbox has been replaced with a messages view, and message management is handled by a WP7 hub. The hub presents emails, tweets, and IMs from Comcast and other viewers the user follows on Twitter.  The popular view orders shows based on the users viewing history and current cable package. The first show Glee is both popular and participating in a conceptual co-marketing effort, so it receives prime positioning. The second spot goes to a hit show on a premium channel, in this example HBOs The Pacific, encouraging viewers to upgrade for this premium content. The remaining spots are ordered based on viewing history and popularity. Tapping the play button moves the user to the theatre where they can watch previews or full episodes streaming from Fancast. Tapping an extra presents the user with show details as well as interactive content that may be included as part of co-marketing efforts. Co-Marketing with Dynamic Content The success of Comcasts services are tied to the success of the networks and shows it purveys, making co-marketing efforts essential. In this concept FOX is co-marketing its popular show Glee. A customized panorama is updated with the latest gleeks tweets, streaming HD episodes, and extras featuring photos and video of the cast. If WP7 apps can be dynamically extended with web hosted .xap files, including sandboxed partner experiences would enable interactive features such as the Gleek Peek, in which a viewer can select a character from a panorama to view the actors profile. This dynamic inline experience has a tailored appeal to aspiring creatives and is technically possible with Windows Phone 7.   Summary The conceptual Comcast mobile app for Windows Phone 7 highlights just a few of the incredible experiences and business opportunities that can be unlocked with this latest mobile solution. It is critical that organizations recognize and take full advantage of these new capabilities. Simply porting existing mobile applications does not leverage these powerful tools; re-examining existing applications and upgrading them to Windows Phone 7 will prove essential to the continued growth and success of your brand.Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Can't send FB Notifications with new API

    - by Zak Khalique
    Really need some help with this one! I'm trying to send notifications from a canvas app using the new notifications API but I keep getting the following exception: OAuthException: (#200) Only web canvas apps can send app notifications However, the app IS loaded in the Facebook canvas -- I'm making an ajax call to my server when the user takes a particular action which triggers the notification POST request. The user has also authorized the app. This is the code I'm using: $graphUrl = $user_id . "/notifications"; $params = array( "access_token" => $admintoken, "href" => $link, "template" => "string of text < 180 chars" ); try { $result = $facebook->_graph($graphUrl, 'POST', $params); } catch (Exception $e){ echo $e; }

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  • WCF tcp.net client/server connection failing "Stream Security is required"

    - by Tom W.
    I am trying to test a simple WCF tcp.net client/server app. The WCF service is being hosted on Windows 7 IIS. I have enabled TCP.net in IIS. I granted liberal security privileges to service app by configuring an app pool with admin rights and set the IIS service application to run in the context. I enabled tracing on the service app to troubleshoot. Whenever I run a simple method call against the service from the WCF client app, I get the following exception: "Stream Security is required at http://www.w3.org/2005/08/addressing/anonymous, but no security context was negotiated. This is likely caused by the remote endpoint missing a StreamSecurityBindingElement from its binding." Here is my client configuration: <bindings> <netTcpBinding> <binding name="InsecureTcp"> <security mode="None" /> </binding> </netTcpBinding> </bindings> Here is my service configuration: <bindings> <netTcpBinding> <binding name="InsecureTcp" > <security mode="None" /> </binding> </netTcpBinding> </bindings> <services> <service name="OrderService" behaviorConfiguration="debugServiceBehavior"> <endpoint address="" binding="netTcpBinding" bindingConfiguration="InsecureTcp" contract="ProtoBufWcfService.IOrder" /> </service> </services> <behaviors> <serviceBehaviors> <behavior name="debugServiceBehavior"> <serviceDebug includeExceptionDetailInFaults="true" /> </behavior> </serviceBehaviors> </behaviors>

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  • TypeError: Error #1007: Instantiation attempted on a non-constructor. on port to Flex 4

    - by Josh Handel
    I have been porting an app from Flex 3.4.x to 4.0.. I have successfully ported the app and its libraries to flex 4.0, I've also removed ALL the references to http://www.adobe.com/2006/flex/mx in any of my mxml files... In short I "think" I have moved everything over to the new mx framework (2009).. But I still get the following error (which never happend in 3.4 or 3.5 with this same app) when I try to run my flex app. TypeError: Error #1007: Instantiation attempted on a non-constructor. at mx.preloaders::Preloader/initialize()[E:\dev\4.0.0\frameworks\projects\framework\src\mx\preloaders\Preloader.as:253] at mx.managers::SystemManager/http://www.adobe.com/2006/flex/mx/internal::initialize()[E:\dev\4.0.0\frameworks\projects\framework\src\mx\managers\SystemManager.as:1925] at mx.managers::SystemManager/initHandler()[E:\dev\4.0.0\frameworks\projects\framework\src\mx\managers\SystemManager.as:2419] At this point I am completely stumped.. anyone have any ideas? Thanks

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  • Can't connect to WCF service on Android

    - by illvm
    I am trying to connect to a .NET WCF service in Android using kSOAP2 (v 2.1.2), but I keep getting a fatal exception whenever I try to make the service call. I'm having a bit of difficulty tracking down the error and can't seem to figure out why it's happening. The code I am using is below: package org.example.android; import org.ksoap2.SoapEnvelope; import org.ksoap2.serialization.PropertyInfo; import org.ksoap2.serialization.SoapObject; import org.ksoap2.serialization.SoapSerializationEnvelope; import org.ksoap2.transport.HttpTransport; import android.app.Activity; import android.app.AlertDialog; import android.content.DialogInterface; import android.content.Intent; import android.os.Bundle; public class ValidateUser extends Activity { private static final String SOAP_ACTION = "http://tempuri.org/mobile/ValidateUser"; private static final String METHOD_NAME = "ValidateUser"; private static final String NAMESPACE = "http://tempuri.org/mobile/"; private static final String URL = "http://192.168.1.2:8002/WebService.Mobile.svc"; /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.validate_user); Intent intent = getIntent(); Bundle extras = intent.getExtras(); if (extras == null) { this.finish(); } String username = extras.getString("username"); String password = extras.getString("password"); Boolean validUser = false; try { SoapObject request = new SoapObject(NAMESPACE, METHOD_NAME); PropertyInfo uName = new PropertyInfo(); uName.name = "userName"; PropertyInfo pWord = new PropertyInfo(); pWord.name = "passWord"; request.addProperty(uName, username); request.addProperty(pWord, password); SoapSerializationEnvelope envelope = new SoapSerializationEnvelope(SoapEnvelope.VER11); envelope.dotNet = true; envelope.setOutputSoapObject(request); HttpTransport androidHttpTransport = new HttpTransport(URL); androidHttpTransport.call(SOAP_ACTION, envelope); // error occurs here Integer userId = (Integer)envelope.getResponse(); validUser = (userId != 0); } catch (Exception ex) { } } private void exit () { this.finish(); } } EDIT: Remove the old stack traces. In summary, the first problem was the program being unable to open a connection due to missing methods or libraries due to using vanilla kSOAP2 rather than a modified library for Android (kSOAP2-Android). The second issue was a settings issue. In the Manifest I did not add the following setting: <uses-permission android:name="android.permission.INTERNET" /> I am now having an issue with the XMLPullParser which I need to figure out. 12-23 10:58:06.480: ERROR/SOCKETLOG(210): add_recv_stats recv 0 12-23 10:58:06.710: WARN/System.err(210): org.xmlpull.v1.XmlPullParserException: unexpected type (position:END_DOCUMENT null@1:0 in java.io.InputStreamReader@433fb070) 12-23 10:58:06.710: WARN/System.err(210): at org.kxml2.io.KXmlParser.exception(KXmlParser.java:243) 12-23 10:58:06.720: WARN/System.err(210): at org.kxml2.io.KXmlParser.nextTag(KXmlParser.java:1363) 12-23 10:58:06.720: WARN/System.err(210): at org.ksoap2.SoapEnvelope.parse(SoapEnvelope.java:126) 12-23 10:58:06.720: WARN/System.err(210): at org.ksoap2.transport.Transport.parseResponse(Transport.java:63) 12-23 10:58:06.720: WARN/System.err(210): at org.ksoap2.transport.HttpTransportSE.call(HttpTransportSE.java:100) 12-23 10:58:06.730: WARN/System.err(210): at org.example.android.ValidateUser.onCreate(ValidateUser.java:68) 12-23 10:58:06.730: WARN/System.err(210): at android.app.Instrumentation.callActivityOnCreate(Instrumentation.java:1122) 12-23 10:58:06.730: WARN/System.err(210): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2104) 12-23 10:58:06.730: WARN/System.err(210): at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:2157) 12-23 10:58:06.730: WARN/System.err(210): at android.app.ActivityThread.access$1800(ActivityThread.java:112) 12-23 10:58:06.730: WARN/System.err(210): at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1581) 12-23 10:58:06.730: WARN/System.err(210): at android.os.Handler.dispatchMessage(Handler.java:88) 12-23 10:58:06.730: WARN/System.err(210): at android.os.Looper.loop(Looper.java:123) 12-23 10:58:06.730: WARN/System.err(210): at android.app.ActivityThread.main(ActivityThread.java:3739) 12-23 10:58:06.730: WARN/System.err(210): at java.lang.reflect.Method.invokeNative(Native Method) 12-23 10:58:06.730: WARN/System.err(210): at java.lang.reflect.Method.invoke(Method.java:515) 12-23 10:58:06.730: WARN/System.err(210): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:739) 12-23 10:58:06.730: WARN/System.err(210): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:497) 12-23 10:58:06.730: WARN/System.err(210): at dalvik.system.NativeStart.main(Native Method)

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  • Xcode strange warning - Multiple build commands for output file

    - by Futur
    Hi All, I am getting an error like this, [WARN]Warning: Multiple build commands for output file /Developer/B/Be/build/Release-iphonesimulator/BB.app/no.png [WARN]Warning: Multiple build commands for output file /Developer/B/Be/build/Release-iphonesimulator/BB.app/d.png [WARN]Warning: Multiple build commands for output file /Developer/B/Be/build/Release-iphonesimulator/BB.app/n.png but i have checked the xcode and i dont see any duplicates of such files at all. As the apple lists says : http://lists.apple.com/archives/xcode-users/2006/Dec/msg00276.html there are no duplicates. Please help.

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  • Apache: VirtualHost *:80 -- mixing * ports and non-* ports with a NameVirtualHost address is not sup

    - by user248959
    Hi, when i add the line below to /etc/apache2/apache2.conf I get the error belower when i restart apache: Include /usr/share/doc/apache2.2-common/examples/apache2/extra/httpd-vhosts.conf [Mon Jun 14 12:16:47 2010] [error] VirtualHost *:80 -- mixing * ports and non-* ports with a NameVirtualHost address is not supported, proceeding with undefined results [Mon Jun 14 12:16:47 2010] [warn] NameVirtualHost *:80 has no VirtualHosts This is my httpd-vhosts.conf file: # # Use name-based virtual hosting. # NameVirtualHost *:80 # # VirtualHost example: # Almost any Apache directive may go into a VirtualHost container. # The first VirtualHost section is used for all requests that do not # match a ServerName or ServerAlias in any <VirtualHost> block. <VirtualHost *:80> ServerName tirengarfio.com DocumentRoot /var/www/rs3 <Directory /var/www/rs3> AllowOverride All Options MultiViews Indexes SymLinksIfOwnerMatch Allow from All </Directory> Alias /sf /var/www/rs3/lib/vendor/symfony/data/web/sf <Directory "/var/www/rs3/lib/vendor/symfony/data/web/sf"> AllowOverride All Allow from All </Directory> </VirtualHost> Any idea? Regards Javi

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  • iPhone Store Kit "Cannot connect to iTunes Store"

    - by lucasharding
    Hi, I am working on adding In-App purchases to my app. I am able to receive the productsRequest:didReceiveResponse method, and receive the array of products. My problem arises when I add a SKPayment to the SKPaymentQueue. After I add the product to the queue, in the paymentQueue:updatedTransactions method the transactions always have the state SKPaymentTransactionStateFailed. I NSLog the "transaction.error" and this is what it returns: Error Domain=SKErrorDomain Code=0 UserInfo=0x165000 "Cannot connect to iTunes Store" I have logged out of the Store in the Settings app, but after trying to purchase a product in my app it never asks me to log in with my test account. It just fails with the above error. Thanks in advance.

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  • Python: combine logging and wx so that logging stream is redirectet to stdout/stderr frame

    - by Uwe
    Here's the thing: I'm trying to combine the logging module with wx.App()'s redirect feature. My intention is to log to a file AND to stderr. But I want stderr/stdout redirected to a separate frame as is the feature of wx.App. My test code: import logging import wx class MyFrame(wx.Frame): def __init__(self): self.logger = logging.getLogger("main.MyFrame") wx.Frame.__init__(self, parent = None, id = wx.ID_ANY, title = "MyFrame") self.logger.debug("MyFrame.__init__() called.") def OnExit(self): self.logger.debug("MyFrame.OnExit() called.") class MyApp(wx.App): def __init__(self, redirect): self.logger = logging.getLogger("main.MyApp") wx.App.__init__(self, redirect = redirect) self.logger.debug("MyApp.__init__() called.") def OnInit(self): self.frame = MyFrame() self.frame.Show() self.SetTopWindow(self.frame) self.logger.debug("MyApp.OnInit() called.") return True def OnExit(self): self.logger.debug("MyApp.OnExit() called.") def main(): logger_formatter = logging.Formatter("%(name)s\t%(levelname)s\t%(message)s") logger_stream_handler = logging.StreamHandler() logger_stream_handler.setLevel(logging.INFO) logger_stream_handler.setFormatter(logger_formatter) logger_file_handler = logging.FileHandler("test.log", mode = "w") logger_file_handler.setLevel(logging.DEBUG) logger_file_handler.setFormatter(logger_formatter) logger = logging.getLogger("main") logger.setLevel(logging.DEBUG) logger.addHandler(logger_stream_handler) logger.addHandler(logger_file_handler) logger.info("Logger configured.") app = MyApp(redirect = True) logger.debug("Created instance of MyApp. Calling MainLoop().") app.MainLoop() logger.debug("MainLoop() ended.") logger.info("Exiting program.") return 0 if (__name__ == "__main__"): main() Expected behavior is: - a file is created named test.log - the file contains logging messages with level DEBUG and INFO/ERROR/WARNING/CRITICAL - messages from type INFO and ERROR/WARNING/CRITICAL are ether shown on the console or in a separate frame, depending on where they are created - logger messages that are not inside MyApp or MyFrame are displayed at the console - logger messages from inside MyApp or MyFrame are shown in a separate frame Actual behavior is: - The file is created and contains: main INFO Logger configured. main.MyFrame DEBUG MyFrame.__init__() called. main.MyFrame INFO MyFrame.__init__() called. main.MyApp DEBUG MyApp.OnInit() called. main.MyApp INFO MyApp.OnInit() called. main.MyApp DEBUG MyApp.__init__() called. main DEBUG Created instance of MyApp. Calling MainLoop(). main.MyApp DEBUG MyApp.OnExit() called. main DEBUG MainLoop() ended. main INFO Exiting program. - Console output is: main INFO Logger configured. main.MyFrame INFO MyFrame.__init__() called. main.MyApp INFO MyApp.OnInit() called. main INFO Exiting program. - No separate frame is opened, although the lines main.MyFrame INFO MyFrame.__init__() called. main.MyApp INFO MyApp.OnInit() called. shouldget displayed within a frame and not on the console. It seems to me that wx.App can't redirect stderr to a frame as soon as a logger instance uses stderr as output. wxPythons Docs claim the wanted behavior though, see here. Any ideas? Uwe

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  • HowTo: iPhone Web Service call to WCF Service with Certificate Authentication

    - by Maike9
    We are a .Net shop currently developing a iPhone app that requires the app to call a WCF web service. Our WCF Services are secured with a x509 certificate for authentication purposes. I have been searching the internet for an example on how to do the following: Deploy a certificate with an iPhone app. Use that certificate in a web service call to a WCF Service. Any insight on how this might be accomplished would be greatly appreciated.

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  • Android - Barcode Scanning, Options? Zxing?

    - by Donal Rafferty
    I want to create an application for Android that will be able to scan barcodes, get the information contained within the barcode and then be able to use that information in some way. I have no idea how to create a barcode scanner so I went Googling and it seems Zxing is the most commonly used way to implement a barcode scanner in an app. Some Links: http://code.google.com/p/zxing/ http://awalkingcity.com/blog/2008/08/25/qr-codes-made-easy-in-android/ http://stackoverflow.com/questions/2050263/using-zxing-to-create-an-android-barcode-scanning-app However the samples I found on zxing involved having to prompt the user to go to the market and install the zxing barcode scanner so that my app can then call the barcode scanner when its needed and the barcode scanner will then return the info to my app. While this would be a good starting point for me I was wondering is there any other options that would allow me to have a barcode scanner embedded in my own application without having to prompt the user to download a secondary application?

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  • How do I use PackageManager.addPreferredActivity()?

    - by afonseca
    In SDK 1.5 I was using the PackageManager class to set the preferred home screen to be my app using PackageManager.addPackageToPreferred(). In the new SDK (using 2.1) this has been deprecated so I'm trying to use addPreferredActivity() for the same result but it's not working as expected. Some necessary background. I'm writing a lock screen replacement app so I want the home key to launch my app (which will already be running, hence having the effect of disabling the key). When the user "unlocks" the screen I intend to restore the mapping so everything works as normal. In my AndroidManifest.xml I have: <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> <category android:name="android.intent.category.HOME"/> <category android:name="android.intent.category.DEFAULT" /> </intent-filter> <uses-permission android:name="android.permission.SET_PREFERRED_APPLICATIONS"> </uses-permission> In my code I have the following snippet: // Set as home activity // This is done so we can appear to disable the Home key. PackageManager pm = getPackageManager(); //pm.addPackageToPreferred(getPackageName()); IntentFilter filter = new IntentFilter("android.intent.action.MAIN"); filter.addCategory("android.intent.category.HOME"); filter.addCategory("android.intent.category.DEFAULT"); ComponentName[] components = new ComponentName[] { new ComponentName("com.android.launcher", ".Launcher") }; Context context = getApplicationContext(); ComponentName component = new ComponentName(context.getPackageName(), MyApp.class.getName()); pm.clearPackagePreferredActivities("com.android.launcher"); pm.addPreferredActivity(filter, IntentFilter.MATCH_CATEGORY_EMPTY, components, component); The resulting behavior is that the app chooser comes up when I press the Home key, which indicates that the clearPackagePreferredActivities() call worked but my app did not get added as the preferred. Also, the first line in the log below says something about "dropping preferred activity for Intent": 04-06 02:34:42.379: INFO/PackageManager(1017): Result set changed, dropping preferred activity for Intent { act=android.intent.action.MAIN cat=[android.intent.category.HOME] flg=0x10200000 } type null 04-06 02:34:42.379: INFO/ActivityManager(1017): Starting activity: Intent { act=android.intent.action.MAIN cat=[android.intent.category.HOME] flg=0x10200000 cmp=android/com.android.internal.app.ResolverActivity } Does anyone know what this first log message means? Maybe I'm not using the API correctly, any ideas? Any help would be greatly appreciated.

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  • UISplitViewController and complex view heirarchy

    - by Jasconius
    I'm doing an iPad tech demo and I'm running into a serious technical problem. I have an app concept that leverages UISplitViewController, but NOT as the primary controller for the entire app. The app flow could be described roughly as this: Home screen (UIViewController) List-Detail "Catalog" (UISplitViewController) Super Detail Screen (UIViewController but could conceivable also be a child of SplitView). The problem is in the flow between Home and Catalog. Once a UISplitViewController view is added to the UIWindow, it starts to throw hissy fits. The problem can be summarized at this: When a UISplitView generates a popover view, it appears to then be latched to its parent view. Upon removing the UISplitView from the UIWindow subviews, you will get a CoreGraphics exception and the view will fail to be removed. When adding other views (presumably in this case, the home screen to which you are returning), they do not autorotate, instead, the UISplitView, which has failed to be removed due to a CG exception, continues to respond to the rotation instead, causing horrible rendering bugs that can't be just "dealt with". At this point, adding any views, even re-adding the SplitView, causes a cascade of render bugs. I then tried simply to leave the SplitView ever present as the "bottom" view, and keeping adding and removing the Home Screen from on top of it, but this fails as SplitView dominates the Orientation change calls, and Home Screen will not rotate, even if you call [homeScreen becomeFirstResponder] You can't put SplitView into a hierarchy like UINavigationController, you will get an outright runtime error, so that option is off the table. Modals just look bad and are discourages anyway. My presumption at this moment is that the only proper way to deal with this problem is so somehow "disarm" UISplitViewController so that it can be removed from its parent view without throwing an unhandled exception, but I have no idea how. If you want to see an app that does exactly what I need to do, check out GILT Groupe in the iPad app store. They pulled it off, but they seem to have programmed an entire custom view transition set. Help would be greatly appreciated.

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  • Installing The ruby-gmail rubygem on Mac OS Snow Leopard

    - by johnnygoodman
    I'm working off these instructions: http://github.com/dcparker/ruby-gmail From the home directory I do a standard install and good stuff happens: Johnny-Goodmans-MacBook-Pro:gmail johnnygoodman$ sudo gem install ruby-gmail Successfully installed ruby-gmail-0.2.1 1 gem installed Installing ri documentation for ruby-gmail-0.2.1... Installing RDoc documentation for ruby-gmail-0.2.1... I head over to my ~/www dir where I run scripts that include other rubygems successfully and create a gmail directory. I create a script that includes rubygems and gmail, but does nothing else: Johnny-Goodmans-MacBook-Pro:gmail johnnygoodman$ pwd /Users/johnnygoodman/www/gmail Johnny-Goodmans-MacBook-Pro:gmail johnnygoodman$ ls test-send.rb Johnny-Goodmans-MacBook-Pro:gmail johnnygoodman$ cat test-send.rb require 'rubygems' require 'gmail' I run this script and the errors begin: Johnny-Goodmans-MacBook-Pro:gmail johnnygoodman$ ruby test-send.rb /Library/Ruby/Site/1.8/rubygems/custom_require.rb:31:in `gem_original_require': no such file to load -- mime/message (LoadError) from /Library/Ruby/Site/1.8/rubygems/custom_require.rb:31:in `require' from /Library/Ruby/Gems/1.8/gems/ruby-gmail-0.2.1/lib/gmail/message.rb:1 from /Library/Ruby/Site/1.8/rubygems/custom_require.rb:31:in `gem_original_require' from /Library/Ruby/Site/1.8/rubygems/custom_require.rb:31:in `require' from /Library/Ruby/Gems/1.8/gems/ruby-gmail-0.2.1/lib/gmail.rb:168 from /Library/Ruby/Site/1.8/rubygems/custom_require.rb:36:in `gem_original_require' from /Library/Ruby/Site/1.8/rubygems/custom_require.rb:36:in `require' from test-send.rb:2 Johnny-Goodmans-MacBook-Pro:gmail johnnygoodman$ Here's my gem env: Johnny-Goodmans-MacBook-Pro:gmail johnnygoodman$ gem environment RubyGems Environment: - RUBYGEMS VERSION: 1.3.7 - RUBY VERSION: 1.8.7 (2009-06-08 patchlevel 173) [universal-darwin10.0] - INSTALLATION DIRECTORY: /Library/Ruby/Gems/1.8 - RUBY EXECUTABLE: /System/Library/Frameworks/Ruby.framework/Versions/1.8/usr/bin/ruby - EXECUTABLE DIRECTORY: /usr/bin - RUBYGEMS PLATFORMS: - ruby - universal-darwin-10 - GEM PATHS: - /Library/Ruby/Gems/1.8 - /Users/johnnygoodman/.gem/ruby/1.8 - /System/Library/Frameworks/Ruby.framework/Versions/1.8/usr/lib/ruby/gems/1.8 - GEM CONFIGURATION: - :update_sources => true - :verbose => true - :benchmark => false - :backtrace => false - :bulk_threshold => 1000 - :sources => ["http://rubygems.org/", "http://gems.github.com"] - REMOTE SOURCES: - http://rubygems.org/ - http://gems.github.com The path that the errors give when I run the script is not the same as the GEM PATHS given in the env output. However, I don't know how to make them match or if that's the significant thing here.

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