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  • How to Recover From a Virus Infection: 3 Things You Need to Do

    - by Chris Hoffman
    If your computer becomes infected with a virus or another piece of malware, removing the malware from your computer is only the first step. There’s more you need to do to ensure you’re secure. Note that not every antivirus alert is an actual infection. If your antivirus program catches a virus before it ever gets a chance to run on your computer, you’re safe. If it catches the malware later, you have a bigger problem. Change Your Passwords You’ve probably used your computer to log into your email, online banking websites, and other important accounts. Assuming you had malware on your computer, the malware could have logged your passwords and uploaded them to a malicious third party. With just your email account, the third party could reset your passwords on other websites and gain access to almost any of your online accounts. To prevent this, you’ll want to change the passwords for your important accounts — email, online banking, and whatever other important accounts you’ve logged into from the infected computer. You should probably use another computer that you know is clean to change the passwords, just to be safe. When changing your passwords, consider using a password manager to keep track of strong, unique passwords and two-factor authentication to prevent people from logging into your important accounts even if they know your password. This will help protect you in the future. Ensure the Malware Is Actually Removed Once malware gets access to your computer and starts running, it has the ability to do many more nasty things to your computer. For example, some malware may install rootkit software and attempt to hide itself from the system. Many types of Trojans also “open the floodgates” after they’re running, downloading many different types of malware from malicious web servers to the local system. In other words, if your computer was infected, you’ll want to take extra precautions. You shouldn’t assume it’s clean just because your antivirus removed what it found. It’s probably a good idea to scan your computer with multiple antivirus products to ensure maximum detection. You may also want to run a bootable antivirus program, which runs outside of Windows. Such bootable antivirus programs will be able to detect rootkits that hide themselves from Windows and even the software running within Windows. avast! offers the ability to quickly create a bootable CD or USB drive for scanning, as do many other antivirus programs. You may also want to reinstall Windows (or use the Refresh feature on Windows 8) to get your computer back to a clean state. This is more time-consuming, especially if you don’t have good backups and can’t get back up and running quickly, but this is the only way you can have 100% confidence that your Windows system isn’t infected. It’s all a matter of how paranoid you want to be. Figure Out How the Malware Arrived If your computer became infected, the malware must have arrived somehow. You’ll want to examine your computer’s security and your habits to prevent more malware from slipping through in the same way. Windows is complex. For example, there are over 50 different types of potentially dangerous file extensions that can contain malware to keep track of. We’ve tried to cover many of the most important security practices you should be following, but here are some of the more important questions to ask: Are you using an antivirus? – If you don’t have an antivirus installed, you should. If you have Microsoft Security Essentials (known as Windows Defender on Windows 8), you may want to switch to a different antivirus like the free version of avast!. Microsoft’s antivirus product has been doing very poorly in tests. Do you have Java installed? – Java is a huge source of security problems. The majority of computers on the Internet have an out-of-date, vulnerable version of Java installed, which would allow malicious websites to install malware on your computer. If you have Java installed, uninstall it. If you actually need Java for something (like Minecraft), at least disable the Java browser plugin. If you’re not sure whether you need Java, you probably don’t. Are any browser plugins out-of-date? – Visit Mozilla’s Plugin Check website (yes, it also works in other browsers, not just Firefox) and see if you have any critically vulnerable plugins installed. If you do, ensure you update them — or uninstall them. You probably don’t need older plugins like QuickTime or RealPlayer installed on your computer, although Flash is still widely used. Are your web browser and operating system set to automatically update? – You should be installing updates for Windows via Windows Update when they appear. Modern web browsers are set to automatically update, so they should be fine — unless you went out of your way to disable automatic updates. Using out-of-date web browsers and Windows versions is dangerous. Are you being careful about what you run? – Watch out when downloading software to ensure you don’t accidentally click sketchy advertisements and download harmful software. Avoid pirated software that may be full of malware. Don’t run programs from email attachments. Be careful about what you run and where you get it from in general. If you can’t figure out how the malware arrived because everything looks okay, there’s not much more you can do. Just try to follow proper security practices. You may also want to keep an extra-close eye on your credit card statement for a while if you did any online-shopping recently. As so much malware is now related to organized crime, credit card numbers are a popular target.     

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  • Master-slave vs. peer-to-peer archictecture: benefits and problems

    - by Ashok_Ora
    Normal 0 false false false EN-US X-NONE X-NONE Almost two decades ago, I was a member of a database development team that introduced adaptive locking. Locking, the most popular concurrency control technique in database systems, is pessimistic. Locking ensures that two or more conflicting operations on the same data item don’t “trample” on each other’s toes, resulting in data corruption. In a nutshell, here’s the issue we were trying to address. In everyday life, traffic lights serve the same purpose. They ensure that traffic flows smoothly and when everyone follows the rules, there are no accidents at intersections. As I mentioned earlier, the problem with typical locking protocols is that they are pessimistic. Regardless of whether there is another conflicting operation in the system or not, you have to hold a lock! Acquiring and releasing locks can be quite expensive, depending on how many objects the transaction touches. Every transaction has to pay this penalty. To use the earlier traffic light analogy, if you have ever waited at a red light in the middle of nowhere with no one on the road, wondering why you need to wait when there’s clearly no danger of a collision, you know what I mean. The adaptive locking scheme that we invented was able to minimize the number of locks that a transaction held, by detecting whether there were one or more transactions that needed conflicting eyou could get by without holding any lock at all. In many “well-behaved” workloads, there are few conflicts, so this optimization is a huge win. If, on the other hand, there are many concurrent, conflicting requests, the algorithm gracefully degrades to the “normal” behavior with minimal cost. We were able to reduce the number of lock requests per TPC-B transaction from 178 requests down to 2! Wow! This is a dramatic improvement in concurrency as well as transaction latency. The lesson from this exercise was that if you can identify the common scenario and optimize for that case so that only the uncommon scenarios are more expensive, you can make dramatic improvements in performance without sacrificing correctness. So how does this relate to the architecture and design of some of the modern NoSQL systems? NoSQL systems can be broadly classified as master-slave sharded, or peer-to-peer sharded systems. NoSQL systems with a peer-to-peer architecture have an interesting way of handling changes. Whenever an item is changed, the client (or an intermediary) propagates the changes synchronously or asynchronously to multiple copies (for availability) of the data. Since the change can be propagated asynchronously, during some interval in time, it will be the case that some copies have received the update, and others haven’t. What happens if someone tries to read the item during this interval? The client in a peer-to-peer system will fetch the same item from multiple copies and compare them to each other. If they’re all the same, then every copy that was queried has the same (and up-to-date) value of the data item, so all’s good. If not, then the system provides a mechanism to reconcile the discrepancy and to update stale copies. So what’s the problem with this? There are two major issues: First, IT’S HORRIBLY PESSIMISTIC because, in the common case, it is unlikely that the same data item will be updated and read from different locations at around the same time! For every read operation, you have to read from multiple copies. That’s a pretty expensive, especially if the data are stored in multiple geographically separate locations and network latencies are high. Second, if the copies are not all the same, the application has to reconcile the differences and propagate the correct value to the out-dated copies. This means that the application program has to handle discrepancies in the different versions of the data item and resolve the issue (which can further add to cost and operation latency). Resolving discrepancies is only one part of the problem. What if the same data item was updated independently on two different nodes (copies)? In that case, due to the asynchronous nature of change propagation, you might land up with different versions of the data item in different copies. In this case, the application program also has to resolve conflicts and then propagate the correct value to the copies that are out-dated or have incorrect versions. This can get really complicated. My hunch is that there are many peer-to-peer-based applications that don’t handle this correctly, and worse, don’t even know it. Imagine have 100s of millions of records in your database – how can you tell whether a particular data item is incorrect or out of date? And what price are you willing to pay for ensuring that the data can be trusted? Multiple network messages per read request? Discrepancy and conflict resolution logic in the application, and potentially, additional messages? All this overhead, when all you were trying to do was to read a data item. Wouldn’t it be simpler to avoid this problem in the first place? Master-slave architectures like the Oracle NoSQL Database handles this very elegantly. A change to a data item is always sent to the master copy. Consequently, the master copy always has the most current and authoritative version of the data item. The master is also responsible for propagating the change to the other copies (for availability and read scalability). Client drivers are aware of master copies and replicas, and client drivers are also aware of the “currency” of a replica. In other words, each NoSQL Database client knows how stale a replica is. This vastly simplifies the job of the application developer. If the application needs the most current version of the data item, the client driver will automatically route the request to the master copy. If the application is willing to tolerate some staleness of data (e.g. a version that is no more than 1 second out of date), the client can easily determine which replica (or set of replicas) can satisfy the request, and route the request to the most efficient copy. This results in a dramatic simplification in application logic and also minimizes network requests (the driver will only send the request to exactl the right replica, not many). So, back to my original point. A well designed and well architected system minimizes or eliminates unnecessary overhead and avoids pessimistic algorithms wherever possible in order to deliver a highly efficient and high performance system. If you’ve every programmed an Oracle NoSQL Database application, you’ll know the difference! /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin-top:0in; mso-para-margin-right:0in; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0in; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin;}

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  • D2K to OA Framework Transition

    - by PRajkumar
    What is the difference between D2K form and OA Framework? It is a very innocent but important question for someone that desires to make transition from D2K to OA Framework. I hope you have already read and implemented OA Framework Getting Started. I will re-visit my own experience of implementing HelloWorld program in "OA Framework". When I implemented HelloWorld a year ago, I had no clue as to what I was doing & why I was doing those steps. I merely copied the steps from Oracle Tutorial without understanding them. Hence in this blog, I will try to explain in simple manner the meaning of OA Framework HelloWorld Program and compare the steps to D2K form [where possible]. To keep things simple, only basics will be discussed. Following key Steps were needed for HelloWorld Step 1 Create a new Workspace and a new Project as dictated by Oracle's tutorial. When defining project, you will specify a default package, which in this case was oracle.apps.ak.hello This means the following: - ak is the short name of the Application in Oracle           [means fnd_applications.short_name] hello is the name of your project Step 2 Next, you will create a OA Page within hello project Think OA Page as the fmx file itself in D2K. I am saying so because this page gets attached to the form function. This page will be created within hello project, hence the package name oracle.apps.ak.hello.webui Note the webui, it is a convention to have page in webui, means this page represents the Web User Interface You will assign the default AM [OAApplicationModule]. Think of AM "Connection Manager" and "Transaction State Manager" for your page          I can't co-relate this to anything in D2k, as there is no concept of Connection Pooling and that D2k is not stateless. Reason being that as soon as you kick off a D2K Form, it connects to a single session of Oracle and sticks to that single Oracle database session. So is not the case in OAF, hence AM is needed. Step 3 You create Region within the Page. ·         Region is what will store your fields. Text input fields will be of type messageTextInput. Think of Canvas in D2K. You can have nested regions. Stacked Canvas in D2K comes the closest to this component of OA Framework Step 4 Add a button to one of the nested regions The itemStyle should be submitButton, in case you want the page to be submitted when this button is clicked There is no WHEN-BUTTON-PRESSED trigger in OAF. In Framework, you will add a controller java code to handle events like Form Submit button clicks. JDeveloper generates the default code for you. Primarily two functions [should I call methods] will be created processRequest [for UI Rendering Handling] and processFormRequest          Think of processRequest as WHEN-NEW-FORM-INSTANCE, though processRequest is very restrictive. Note What is the difference between processRequest and processFormRequest? These two methods are available in the Default Controller class that gets created. processFormRequest This method is commonly used to react/respond to the event that has taken place, for example click of a button. Some examples are if(oapagecontext.getParameter("Cancel") != null) (Do your processing for Cancellation/ Rollback) if(oapagecontext.getParameter("Submit") != null) (Do your validations and commit here) if(oapagecontext.getParameter("Update") != null) (Do your validations and commit here) In the above three examples, you could be calling oapagecontext.forwardImmediately to re-direct the page navigation to some other page if needed. processRequest In this method, usually page rendering related code is written. Effectively, each GUI component is a bean that gets initialised during processRequest. Those who are familiar with D2K forms, something like pre-query may be written in this method. Step 5 In the controller to access the value in field "HelloName" the command is String userContent = pageContext.getParameter("HelloName"); In D2k, we used :block.field. In OAFramework, at submission of page, all the field values get passed into to OAPageContext object. Use getParameter to access the field value To set the value of the field, use OAMessageTextInputBean field HelloName = (OAMessageTextInputBean)webBean.findChildRecursive("HelloName"); fieldHelloName.setText(pageContext,"Setting the default value" ); Note when setting field value in controller: Note 1. Do not set the value in processFormRequest Note 2. If the field comes from View Object, then do not use setText in controller Note 3. For control fields [that are not based on View Objects], you can use setText to assign values in processRequest method Lets take some notes to expand beyond the HelloWorld Project Note 1 In D2K-forms we sort of created a Window, attached to Canvas, and then fields within that Canvas. However in OA Framework, think of Page being fmx/Window, think of Region being a Canvas, and fields being within Regions. This is not a formal/accurate understanding of analogy between D2k and Framework, but is close to being logical. Note 2 In D2k, your Forms fmb file was compiled to fmx. It was fmx file that was deployed on mid-tier. In case of OAF, your OA Page is nothing but a XML file. We call this MDS [meta data]. Whatever name you give to "Page" in OAF, an XML file of the same name gets created. This xml file must then be loaded into database by using XML Importer command. Note 3 Apart from MDS XML file, almost everything else is merely deployed to your mid-tier. Usually this is underneath $JAVA_TOP/oracle/apps/../.. All java files will go underneath java top/oracle/apps/../.. etc. Note 4 When building tutorial, ignore the steps for setting "Attribute Sets". These are not mandatory. Oracle might just have developed their tutorials without including these. Think of these like Visual Attributes of D2K forms Note 5 Controller is where you will write any java code in OA Framework. You can create a Controller per Page or have a different Controller for each of the Regions with the same Page. Note 6 In the method processFormRequest of the Controller, you can access the values of the page by using notation pageContext.getParameter("<fieldname here>"). This method processFormRequest is executed when the OAF Screen/Page is submitted by click of a button. Note 7 Inside the controller, all the Database Related interactions for example interaction with View Objects happen via Application Module. But why so? Because Application Module Manages the transaction state of the Application. OAApplicationModuleImpl oaapplicationmoduleimpl = OAApplicationModuleImpl)oapagecontext.getApplicationModule(oawebbean); OADBTransaction oadbtransaction = OADBTransaction)oaapplicationmoduleimpl.getDBTransaction(); Note 8 In D2K, we have control block or a block based on database view. Similarly, in OA Framework, if the field does not have view Object attached, then it is like a control field. Hence in HelloWorld example, field HelloName is a control field [in D2K terminology]. A view Object can either be based on a view/table, synonym or on a SQL statement. Note 9 I wish to access the fields in multi record block that is based on view Object. Can I do this in Controller? Sure you can. To traverse through those records, do the below ·         Get the reference to the View Object using (OAViewObject)oapagecontext.getApplicationModule(oawebbean).findViewObject("VO Name Here") ·         Loop through the records in View Objects using count returned from oaviewobject.getFetchedRowCount() ·         For each record, fetch the value of the fields within the loop as oracle.jbo.Row row = oaviewobject.getRowAtRangeIndex(loop index here); (String)row.getAttribute("Column name of VO here ");

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  • CodePlex Daily Summary for Friday, September 28, 2012

    CodePlex Daily Summary for Friday, September 28, 2012Popular ReleasesWPUtils: WPUtils 1.2: Just fixed an issue related to isolated storage path for ChoosePhotoBehavior. Specifically CreateDirectory method only accepts relative path, but was given a "/photos/" path which would result in exception. Please make sure you have this fix if you are using ChoosePhotoBehavior! NOTE: Windows Phone SDK 7.1 or higher is required.TFS Timesheets: TFS Timesheets 2.0: New features: Visual Studio 2012 support Bug fixes: Scaling mode inherited rather than font scalingCRM 2011 Visual Ribbon Editor: Visual Ribbon Editor 1.1 Beta: Visual Ribbon Editor 1.1 Beta What's New: Fixed scrolling issue in UnHide dialog Added support for connecting via ADFS / IFD Added support for more than one action for a button Added support for empty StringParameter for Javascript functions Fixed bug in rule CrmClientTypeRule when selecting Outlook option Extended Prefix field in New Button dialogFree Aspx Image Gallery: Free Aspx Image Gallery Release V1: This is first basic release of my free aspx image gallery project. It is free to use and modify by the user without any need of providing any credit to me.Simple Microsoft Excel Document Converter (Convert To XLS, XLSX, PDF, XPS): ExcelDocConverter 0.1 Beta: Initial Release Microsoft Excel Documents Converter. Microsoft Excel 1997-2003 (XLS) Microsoft Excel 2007/2010 (XLSX) Portable Document Format (PDF) Microsoft XPS Document (XPS) Difference between NET2.0 and NET3.5 This program uses .NET Framework runtime library to run. Basically, they are no differences. Only the runtime library version is different. For older computers, i.e. Windows XP, might not have .NET Framework 3.5 installed, then use NET2.0 in stead. But, some Windows XP SP2 mig...Office File Properties: Office File Properties 3.3.1: Bug fix. Convert file extension to lowercase before checking.LoBDb.NET: LoBDb.NET 1.0.9: Centido.Core library: 1) SQL Server script bug fix: an error when changing the MaxLength property of an indexed string column or when changing the Precision-Scale properties of a decimal column. LobDb.NET Manager: 1) Changing the Precision, Scale, Default Value, Minimum and Maximum properties of a decimal column now enables the Save button. 2) The MaxLength property of a string column and the Precision+Scale values of a decimal column are now displayed in the column list. 3) Changing the Min...Chaos games: Chaos games: Small app for generating fractals using chaos gamesVisual Studio Icon Patcher: Version 1.5.2: This version contains no new images from v1.5.1 Contains the following improvements: Better support for detecting the installed languages The extract & inject commands won’t run if Visual Studio is running You may now run in extract or inject mode The p/invoke code was cleaned up based on Code Analysis recommendations When a p/invoke method fails the Win32 error message is now displayed Error messages use red text Status messages use green textMCEBuddy 2.x: MCEBuddy 2.2.16: Changelog for 2.2.16 (32bit and 64bit) Now a standalone remote client also available to control the Engine remotely. 1. Added support for remote connections for status and configuration. MCEBuddy now uses port 23332. The remote server name, remote server port and local server port can be updated from the MCEBuddy.conf file BUT the Service or GUI needs to be restarted (i.e. reboot or restart service or restart program) for it to take effect. Refer to documentation for more details http://mce...ZXing.Net: ZXing.Net 0.9.0.0: On the way to a release 1.0 the API should be stable now with this version. sync with rev. 2393 of the java version improved api better Unity support Windows RT binaries Windows CE binaries new Windows Service demo new WPF demo WindowsCE Hotfix: Fixes an error with ISO8859-1 encoding and scannning of QR-Codes. The hotfix is only needed for the WindowsCE platform.SSIS GoogleAnalyticsSource: Version 1.1 Alpha 2: The component uses now the Google API V2.4 including the management API.MVC Bootstrap: MVC Boostrap 0.5.1: A small demo site, based on the default ASP.NET MVC 3 project template, showing off some of the features of MVC Bootstrap. This release uses Entity Framework 5 for data access and Ninject 3 for dependency injection. If you download and use this project, please give some feedback, good or bad!menu4web: menu4web 1.0 - free javascript menu for web sites: menu4web 1.0 has been tested with all major browsers: Firefox, Chrome, IE, Opera and Safari. Minified m4w.js library is less than 9K. Includes 21 menu examples of different styles. Can be freely distributed under The MIT License (MIT).Rawr: Rawr 5.0.0: This is the Downloadable WPF version of Rawr!For web-based version see http://elitistjerks.com/rawr.php You can find the version notes at: http://rawr.codeplex.com/wikipage?title=VersionNotes Rawr Addon (NOT UPDATED YET FOR MOP)We now have a Rawr Official Addon for in-game exporting and importing of character data hosted on Curse. The Addon does not perform calculations like Rawr, it simply shows your exported Rawr data in wow tooltips and lets you export your character to Rawr (including ba...Coevery - Free CRM: Coevery 1.0.0.26: The zh-CN issue has been solved. We also add a project management module.VidCoder: 1.4.1 Beta: Updated to HandBrake 4971. This should fix some issues with stuck PGS subtitles. Fixed build break which prevented pre-compiled XML serializers from showing up. Fixed problem where a preset would get errantly marked as modified when re-opening the encode settings window or importing a new preset.JSLint for Visual Studio 2010: 1.4.0: VS2012 support is alphaBlackJumboDog: Ver5.7.2: 2012.09.23 Ver5.7.2 (1)InetTest?? (2)HTTP?????????????????100???????????Player Framework by Microsoft: Player Framework for Windows 8 (Preview 6): IMPORTANT: List of breaking changes from preview 5 Added separate samples download with .vsix dependencies instead of source dependencies Support for FreeWheel SmartXML ad responses Support for Smooth Streaming SDK DownloaderPlugins Support for VMAP and TTML polling for live scenarios Support for custom smooth streaming byte stream and scheme handlers Support for new play time and position tracking plugin Added IsLiveChanged event Added AdaptivePlugin.MaxBitrate property Add...New ProjectsChaos games: Small app to generating fractals using chaos gamesDocument Digitalization System: This system will allow the users with on one or more PCs to digitalize pdf files and store it or export it to other file formats.ExternalTokenAnalysisOffline: SPUser?UserToken????????????????。FinalProjectSeniorProject: ***Unfinished*** Senior project build GL Ponpes Selamat Kendal: Aplikasi Akuntansi Sekolah Pondok Pesantren Modern Selamat KendalHealth Care Manager: One of keynote planned for the Brazzaville Microsoft event coming soon.Orchard Commerce History with PayPal: Project expands on Nwazet.Commerce module (and is required for this module to work). Adds a purchase history, product role associations, and PayPal.PDF.NET: PWMIS ?????? Ver 4.5 ???? SMS Egypt: This project is intended to make it easy for people to send SMS to their customers using SMS gateways inside and outside Egypt. Strong Caml: Use the familiar CAML syntax, but now do it in strongly-typed, dynamic code. Just follow Visual Studio's IntelliSense, and your CAML query can't go wrong!TrainingFrameWork: TrainingFrameWork

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  • PASS: SQLRally Thoughts

    - by Bill Graziano
    The PASS Board recently decided that we wouldn’t put another US-based SQLRally on the calendar until we had a chance to review the program. I wanted to provide some of my thinking around this. Keep in mind that this is the opinion of one Board member. The Board committed to complete two SQLRally events to determine if an event modeled between SQL Saturday and the Summit was viable. We’ve completed the two events and now it’s time to step back and review the program. This is my seventh year on the PASS Board. Over that time people have asked me why PASS does certain things. Many, many times my answer has been “Because that’s the way we did it last year”. And I am tired of giving that answer. We need to take a step back and review the US-based SQLRally before we schedule another one. It would be irresponsible for me as a Board member to commit resources to this without validating that what we’re doing makes sense for the organization and our members. I have no doubt that this was a great event for the attendees. We just need to validate it’s the best use of our resources. Please keep in mind that we haven’t cancelled the event. We’ve just said we need to review it before scheduling another one. My opinion is that some fairly serious changes are needed to the model before we consider it again – IF we do it again. I’ve come to that conclusion after speaking with the Dallas organizers, our HQ team, our Marketing team, other Board members (including one of the Orlando organizers), attendees in Orlando and Dallas and visiting other similar events. I should point out that their views aren’t unanimous on nearly any part of this event -- which is one of the reasons I want to take some time and think about this before continuing. I think it’s helpful to look at the original goals of what we were trying to accomplish. Andy Warren wrote these up in August of 2010. My summary of these goals and some thoughts on each one is below. Many of these thoughts revolve around the growth of SQL Saturdays. In the two years since that document was written these events have grown significantly. The largest SQL Saturdays are now over 500 people which mean they are nearly the same size as our recent SQLRally. Our goals included: Geographic diversity. We wanted an event in an area of the country that was away from any given Summit location. I think that’s still a valid goal. But we also have SQL Saturdays all over the country. What does SQLRally bring to this that SQLSaturday doesn’t? Speaker growth. One of the stated goals was to build a “farm club” for speakers. This gives us a way for speakers to work up to speaking at Summit by speaking in front of larger crowds. What does SQLRally bring to this that the larger SQL Saturdays aren’t providing? Pre-Conference speakers is one obvious answer here. Lower price. On a per-day basis, SQLRally is roughly 1/4th the price of the Summit. We wanted a way for people to experience something Summit-like at a lower price point. The challenge is that we are very budget constrained at that lower price point. International Event Model.  (I need to write more about this but I’m out of time.  I’ll cover it in the next installment.) There are a number of things I really like about SQLRally. I love the smaller conferences. They give me a chance to meet more people than at something the size of Summit. I like the two day format. That gives you two evenings to be at social events with people. Seeing someone a second day is a great way to build a bond with that person. That’s more difficult to do at a SQL Saturday. We also need to talk about the financial aspects of the event. Last year generated a small $17,000 profit on revenues of $200,000. Percentage-wise that’s reasonable but on an absolute basis it’s not a huge amount in our budget. We think this year will lose between $30,000 and $50,000 and take roughly 1,000 hours of HQ time. We don’t have detailed financials back yet but that’s our best guess at this point. Part of that was driven by using a convention center instead of a hotel. Until we get detailed financials back we won’t have the full picture around the financial impact. This event also takes time and mindshare from our Marketing team. This may sound like a small thing but please don’t underestimate it. Our original vision for this was something that would take very little time from our Marketing team and just a few mentions in the Connector. It turned out to need more than that. And all those mentions and emails take up space we could use to talk about other events and other programs. Last I wanted to talk about some of the things I’m thinking about. I don’t think it’s as simple as saying if we just fix “X” it all gets better. Is this that much better of an event than SQL Saturdays? What if we gave a few SQL Saturdays some extra resources? When SQL Saturdays were around 250 people that wasn’t as viable. With some of those events over 500 we need to reconsider this. We need to get back to a hotel venue. That will help with cost and networking. Is this the best use of the 1,000 HQ hours that we invested in the event? Is our price-point correct? I’m leaning toward raising our price closer to Summit on a per-day basis. I think this will let us put on a higher quality event and alleviate much of the budget pressure. Should growing speakers be a focus? Having top-line pre-conference speakers helps market the event. It will also have an impact on pricing and overall profit. We should also ask if it actually does grow speakers. How many of these people will eventually register for Summit? Attend chapters? Is SQLRally a driver into PASS or is it something that chapters, etc. drive people to? Should we have one paid day and one free instead of two paid days? This is a very interesting model that is used by SQLBits in the UK. This gives you the two day aspect as well as offering options for paid and free attendees. I’m very intrigued by this. Should we focus on a topic? Buried in the minutes is a discussion of whether PASS should have a Business Analytics conference separate from Summit. This is an interesting question to consider. Would making SQLRally be focused on a particular topic make it more attractive? Would that even be a SQLRally? Can PASS effectively manage the two events? (FYI - Probably not.) Would it help differentiate it from Summit and SQL Saturday? These are all questions that I think should be asked and answered before we do this event again. And we can’t do that if we don’t take time to have the discussion. I wanted to get this published before I take off for a few days of vacation. When I get back I’d like to write more about why the international events are different and talk about where we go from here.

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  • C to C++ Conversion [closed]

    - by Annalyne
    Can someone convert this code to C++, pretty please? :( #include <stdio.h> #include <stdlib.h> #include <time.h> #define WEAPON_ROPE 10 #define WEAPON_REVOLVER 20 #define WEAPON_LEADPIPE 30 #define WEAPON_CANDLESTICK 40 #define WEAPON_KNIFE 50 #define WEAPON_WRENCH 60 #define PEOPLE_MRGREEN 100 #define PEOPLE_MSSCARLET 200 #define PEOPLE_CONLMUSTARD 300 #define PEOPLE_PROFPLUM 400 #define PEOPLE_MISPEACOCK 500 #define PEOPLE_MISWHITE 600 #define PLACE_KITCHEN 1 #define PLACE_HALL 2 #define PLACE_POOLROOM 3 #define PLACE_STUDY 4 #define PLACE_LOUNG 5 #define PLACE_LIBRARY 6 #define PLACE_CONSERVATORY 7 #define PLACE_DINING 8 #define PLACE_BILLIARDS 9 int main() { int die = 0; int players[6][9] = {{0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}}; int allCards[] = {WEAPON_ROPE, WEAPON_REVOLVER, WEAPON_LEADPIPE, WEAPON_CANDLESTICK, WEAPON_CANDLESTICK, WEAPON_KNIFE, WEAPON_WRENCH, PEOPLE_MRGREEN, PEOPLE_MSSCARLET, PEOPLE_CONLMUSTARD, PEOPLE_CONLMUSTARD, PEOPLE_PROFPLUM, PEOPLE_MISPEACOCK, PEOPLE_MISWHITE, PLACE_KITCHEN, PLACE_HALL, PLACE_POOLROOM, PLACE_STUDY, PLACE_LOUNG, PLACE_LIBRARY, PLACE_CONSERVATORY, PLACE_DINING, PLACE_BILLIARDS}; int deckSize = 23; // number of cards in allCards array int count; for (count = 0; count < deckSize; ++count) { printf(", %d", allCards[count]); } // End for // These three array's are so you can put a card back, if need be... int weaponCards[] = {WEAPON_ROPE, WEAPON_REVOLVER, WEAPON_LEADPIPE, WEAPON_CANDLESTICK, WEAPON_CANDLESTICK, WEAPON_KNIFE, WEAPON_WRENCH}; int weaponDeckSize = 7; int peopleCards[] = {PEOPLE_MRGREEN, PEOPLE_MSSCARLET, PEOPLE_CONLMUSTARD, PEOPLE_CONLMUSTARD, PEOPLE_PROFPLUM, PEOPLE_MISPEACOCK, PEOPLE_MISWHITE}; int peopleDeckSize = 7; int placeCards[] = {PLACE_KITCHEN, PLACE_HALL, PLACE_POOLROOM, PLACE_STUDY, PLACE_LOUNG, PLACE_LIBRARY, PLACE_CONSERVATORY, PLACE_DINING, PLACE_BILLIARDS}; int placeDeckSize = 9; srand(clock()); // seed rand() using clock() which gives // the current tick your processor is at... int killer[3]; // no need to initialize yet. killer[0-2] will initialize int deckShuffle = rand() % weaponDeckSize; // picks one number out of the deck killer[0] = weaponCards[deckShuffle]; allCards[deckShuffle] = 0; // Card drawn. No longer exists in deck deckShuffle = rand() % peopleDeckSize; // picks another random card out of the deck killer[1] = peopleCards[deckShuffle]; allCards[deckShuffle + weaponDeckSize] = 0; // Card drawn. No longer exists in deck deckShuffle = rand() % placeDeckSize; // randomly picks the last card needed killer[2] = placeCards[deckShuffle]; allCards[deckShuffle + weaponDeckSize + peopleDeckSize] = 0; // Card drawn. No longer exists in deck int numberOfCards = 0; printf("CLUE\n"); printf("written by John Schintone\n"); printf("Origonal game delvoped by Hasbro\n"); int numberOfPlayers = 0; while ((numberOfPlayers < 3) || (numberOfPlayers > 6)) { printf("How many players are Going to play :\n"); printf("[number] > "); scanf("%d",&numberOfPlayers); // A very fast if statement which only uses integers/char's switch(numberOfPlayers) { case 6: { numberOfCards = 3; } break; case 5: { numberOfCards = 4; } break; case 4: { numberOfCards = 5; } break; case 3: { numberOfCards = 6; } break; default: { printf("You must enter a number between 3 and 6...\n"); } // End default } // End switch } // End while int index1, index2; // Note: ++index1; is faster than index1++; and will almost always // produce better code (index1++ happens after this statement line. // ++index1 increments index1 before this statement line) for (index1 = 0; index1 < numberOfPlayers; ++index1) { printf("Player %d", index1); for (index2 = 0; index2 < numberOfCards; ++index2) { // Remember that allCards[deckShuffle] == 0 because we removed that // card ages ago... works out well, just don't forget you did that : ) while (allCards[deckShuffle] == 0) { deckShuffle = rand() % deckSize; } // End while players[index1][index2] = allCards[deckShuffle]; allCards[deckShuffle] = 0; // Card removed for after loop... printf(", %d", players[index1][index2]); switch(players[index1][index2]) { case WEAPON_ROPE: { } break; // Add more... case PEOPLE_MRGREEN: { } break; // Add more... case PLACE_KITCHEN: { } break; // Add more... default: { printf("Program has caught player %d cheating...", index1); } // End default } // End switch } // End for printf("\n"); } // End for printf("The killer is %d, with the %d, and in the %d \n\n", killer[0], killer[1], killer[2]); printf("Type h for this help... \n"); printf("Type e to escape... \n"); printf("Type r to roll the die... \n"); char command = '\0'; // \0 represents zero, or the null character while (command != 'e') { printf("[one character] > "); scanf("%c", &command); if (command == 'r') { die = rand() % 6 + 1; printf("Your number is: %d \n", die); } // end while if (command == 'h') { printf("Type h for this help... \n"); printf("Type e to escape... \n"); printf("Type r to roll the die... \n"); } // End if printf("\n"); } // End while return(0); // Success. Program worked ok } // End main() Function

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  • WiX major upgrade refuses to replace existing file!

    - by Joshua
    Hello! I have inherited this project with a WiX installer, and am required to make this version usefully upgrade the previous one! My problem comes in replacing the database files with new versions. No, the problem is not that they are locked, I can replace them manually, and in fact now ONE of them is replaced, while the other is not. Please, please tell me what I'm doing wrong here. I've tried several other solutions (including registry keys as KeyPath instead of CompanionFile) but nothing is quite working. Here is (most of) the code of the .WXS file: <Product Id='$(var.ProductCode)' UpgradeCode='$(var.UpgradeCode)' Name="Pathways" Version='$(var.ProductVersion)' Manufacturer='$(var.Manufacturer)' Language='1033'> <Package Id="*" Description="Pathways Directory Software" InstallerVersion="301" Compressed="yes" /> <WixVariable Id="WixUILicenseRtf" Value="License.rtf" /> <Media Id="1" Cabinet="Pathways.cab" EmbedCab="yes" /> <Upgrade Id="$(var.UpgradeCode)"> <UpgradeVersion OnlyDetect="no" Maximum="$(var.ProductVersion)" IncludeMaximum="no" Language="1033" Property="OLDAPPFOUND" /> <UpgradeVersion Minimum="$(var.ProductVersion)" IncludeMinimum="yes" OnlyDetect="no" Language="1033" Property="NEWAPPFOUND" /> </Upgrade> <Property Id="ALLUSERS">2</Property> <!-- directories --> <Directory Id="TARGETDIR" Name="SourceDir"> <!-- program files directory --> <Directory Id="ProgramFilesFolder"> <Directory Id="INSTALLDIR" Name="Pathways"/> </Directory> <!-- application data directory --> <Directory Id="CommonAppDataFolder" Name="CommonAppData"> <Directory Id="CommonAppDataPathways" Name="Pathways" /> </Directory> <!-- start menu program directory --> <Directory Id="ProgramMenuFolder"> <Directory Id="ProgramsMenuPathwaysFolder" Name="Pathways" /> </Directory> <!-- desktop directory --> <Directory Id="DesktopFolder" /> </Directory> <Icon Id="PathwaysIcon" SourceFile="\\Fileserver\Release\Pathways\Latest\Release\Pathways.exe" /> <!-- components in the reference to the install directory --> <DirectoryRef Id="INSTALLDIR"> <Component Id="Application" Guid="EEE4EB55-A515-4872-A4A5-06D6AB4A06A6"> <File Id="pathwaysExe" Name="Pathways.exe" DiskId="1" Source="\\Fileserver\Release\Pathways\Latest\Release\Pathways.exe" Vital="yes" KeyPath="yes" Assembly=".net" AssemblyApplication="pathwaysExe" AssemblyManifest="pathwaysExe"> <!--<netfx:NativeImage Id="ngen_Pathways.exe" Platform="32bit" Priority="2"/> --> </File> <File Id="pathwaysChm" Name="Pathways.chm" DiskId="1" Source="\\fileserver\Release\Pathways\Dependencies\Pathways.chm" /> <File Id="publicKeyXml" ShortName="RSAPUBLI.XML" Name="RSAPublicKey.xml" DiskId="1" Source="\\fileserver\Release\Pathways\Dependencies\RSAPublicKey.xml" Vital="yes" /> <File Id="staticListsXml" ShortName="STATICLI.XML" Name="StaticLists.xml" DiskId="1" Source="\\fileserver\Release\Pathways\Dependencies\StaticLists.xml" Vital="yes" /> <File Id="axInteropMapPointDll" ShortName="AXMPOINT.DLL" Name="AxInterop.MapPoint.dll" DiskId="1" Source="\\fileserver\Release\Pathways\Dependencies\AxInterop.MapPoint.dll" Vital="yes" /> <File Id="interopMapPointDll" ShortName="INMPOINT.DLL" Name="Interop.MapPoint.dll" DiskId="1" Source="\\fileserver\Release\Pathways\Dependencies\Interop.MapPoint.dll" Vital="yes" /> <File Id="mapPointDll" ShortName="MAPPOINT.DLL" Name="MapPoint.dll" DiskId="1" Source="\\fileserver\Release\Pathways\Dependencies\Interop.MapPoint.dll" Vital="yes" /> <File Id="devExpressData63Dll" ShortName="DAAT63.DLL" Name="DevExpress.Data.v6.3.dll" DiskId="1" Source="\\fileserver\Release\Pathways\Dependencies\DevExpress.Data.v6.3.dll" Vital="yes" /> <File Id="devExpressUtils63Dll" ShortName="UTILS63.DLL" Name="DevExpress.Utils.v6.3.dll" DiskId="1" Source="\\fileserver\Release\Pathways\Dependencies\DevExpress.Utils.v6.3.dll" Vital="yes" /> <File Id="devExpressXtraBars63Dll" ShortName="BARS63.DLL" Name="DevExpress.XtraBars.v6.3.dll" DiskId="1" Source="\\fileserver\Release\Pathways\Dependencies\DevExpress.XtraBars.v6.3.dll" Vital="yes" /> <File Id="devExpressXtraNavBar63Dll" ShortName="NAVBAR63.DLL" Name="DevExpress.XtraNavBar.v6.3.dll" DiskId="1" Source="\\fileserver\Release\Pathways\Dependencies\DevExpress.XtraNavBar.v6.3.dll" Vital="yes" /> <File Id="devExpressXtraCharts63Dll" ShortName="CHARTS63.DLL" Name="DevExpress.XtraCharts.v6.3.dll" DiskId="1" Source="\\fileserver\Release\Pathways\Dependencies\DevExpress.XtraCharts.v6.3.dll" Vital="yes" /> <File Id="devExpressXtraEditors63Dll" ShortName="EDITOR63.DLL" Name="DevExpress.XtraEditors.v6.3.dll" DiskId="1" Source="\\fileserver\Release\Pathways\Dependencies\DevExpress.XtraEditors.v6.3.dll" Vital="yes" /> <File Id="devExpressXtraPrinting63Dll" ShortName="PRINT63.DLL" Name="DevExpress.XtraPrinting.v6.3.dll" DiskId="1" Source="\\fileserver\Release\Pathways\Dependencies\DevExpress.XtraPrinting.v6.3.dll" Vital="yes" /> <File Id="devExpressXtraReports63Dll" ShortName="REPORT63.DLL" Name="DevExpress.XtraReports.v6.3.dll" DiskId="1" Source="\\fileserver\Release\Pathways\Dependencies\DevExpress.XtraReports.v6.3.dll" Vital="yes" /> <File Id="devExpressXtraRichTextEdit63Dll" ShortName="RICHTE63.DLL" Name="DevExpress.XtraRichTextEdit.v6.3.dll" DiskId="1" Source="\\fileserver\Release\Pathways\Dependencies\DevExpress.XtraRichTextEdit.v6.3.dll" Vital="yes" /> <RegistryValue Id="PathwaysInstallDir" Root="HKLM" Key="Software\Tribal Data Resources\Pathways" Name="InstallDir" Action="write" Type="string" Value="[INSTALLDIR]" /> </Component> </DirectoryRef> <!-- application data components --> <DirectoryRef Id="CommonAppDataPathways"> <Component Id="CommonAppDataPathwaysFolderComponent" Guid="087C6F14-E87E-4B57-A7FA-C03FC8488E0D"> <CreateFolder> <Permission User="Everyone" GenericAll="yes" /> </CreateFolder> <RemoveFolder Id="CommonAppDataPathways" On="uninstall" /> <!-- <RegistryValue Root="HKCU" Key="Software\TDR\Pathways" Name="installed" Type="integer" Value="1" KeyPath="yes" />--> </Component> <Component Id="Settings" Guid="A3513208-4F12-4496-B609-197812B4A953" NeverOverwrite="yes"> <File Id="settingsXml" KeyPath="yes" ShortName="SETTINGS.XML" Name="Settings.xml" DiskId="1" Source="\\fileserver\Release\Pathways\Dependencies\Settings\settings.xml" Vital="yes" /> </Component> <Component Id="Database" Guid="1D8756EF-FD6C-49BC-8400-299492E8C65D" > <!-- <RegistryValue Root="HKLM" Key="Software\TDR\Pathways\Database" Name="installed" Type="integer" Value="1" KeyPath="yes" /> --> <File Id="pathwaysMdf" Name="Pathways.mdf" DiskId="1" Source="\\fileserver\Shared\Databases\Pathways\SystemDBs\Pathways.mdf" CompanionFile="pathwaysExe" Vital="yes"/> <File Id="pathwaysLdf" Name="Pathways_log.ldf" DiskId="1" Source="\\fileserver\Shared\Databases\Pathways\SystemDBs\Pathways.ldf" CompanionFile="pathwaysExe" Vital="yes"/> </Component> <!-- <Component Id="MDF" Guid="FFB7CE02-B592-4c44-A315-99CF4828E3D9" > <File Id="pathwaysMdf" KeyPath="yes" Name="Pathways.mdf" DiskId="1" Source="\\fileserver\Shared\Databases\Pathways\SystemDBs\Pathways.mdf" /> </Component> <Component Id="LDF" Guid="9E4E3DCA-A067-47f4-9905-4AD5C35A8025" > <File Id="pathwaysLdf" KeyPath="yes" Name="Pathways_log.ldf" DiskId="1" Source="\\fileserver\Shared\Databases\Pathways\SystemDBs\Pathways.ldf" /> </Component> --> </DirectoryRef> <!-- shortcut components --> <DirectoryRef Id="DesktopFolder"> <Component Id="DesktopShortcutComponent" Guid="1BF412BA-9C6B-460D-80ED-8388AC66703F"> <Shortcut Id="DesktopShortcut" Target="[INSTALLDIR]Pathways.exe" Name="Pathways" Description="Pathways Tribal Directory" Icon="PathwaysIcon" Show="normal" WorkingDirectory="INSTALLDIR" /> <RegistryValue Root="HKCU" Key="Software\TDR\Pathways" Name="installed" Type="integer" Value="1" KeyPath="yes"/> </Component> </DirectoryRef> <DirectoryRef Id ="ProgramsMenuPathwaysFolder"> <Component Id="ProgramsMenuShortcutComponent" Guid="83A18245-4C22-4CDC-94E0-B480F80A407D"> <Shortcut Id="ProgramsMenuShortcut" Target="[INSTALLDIR]Pathways.exe" Name="Pathways" Icon="PathwaysIcon" Show="normal" WorkingDirectory="INSTALLDIR" /> <RemoveFolder Id="ProgramsMenuPathwaysFolder" On="uninstall"/> <RegistryValue Root="HKCU" Key="Software\TDR\Pathways" Name="installed" Type="integer" Value="1" KeyPath="yes"/> </Component> </DirectoryRef> <Feature Id="App" Title="Pathways Application" Level="1" Description="Pathways software" Display="expand" ConfigurableDirectory="INSTALLDIR" Absent="disallow" AllowAdvertise="no" InstallDefault="local"> <ComponentRef Id="Application" /> <ComponentRef Id="CommonAppDataPathwaysFolderComponent" /> <ComponentRef Id="Settings"/> <ComponentRef Id="ProgramsMenuShortcutComponent" /> <Feature Id="Shortcuts" Title="Desktop Shortcut" Level="1" Absent="allow" AllowAdvertise="no" InstallDefault="local"> <ComponentRef Id="DesktopShortcutComponent" /> </Feature> </Feature> <Feature Id="Data" Title="Database" Level="1" Absent="allow" AllowAdvertise="no" InstallDefault="local"> <ComponentRef Id="Database" /> </Feature> <UIRef Id ="WixUI_FeatureTree"/> <UIRef Id="WixUI_ErrorProgressText"/> <UI> <Error Id="2000">There is a later version of this program installed.</Error> </UI> <CustomAction Id="NewerVersionDetected" Error="2000" /> <InstallExecuteSequence> <RemoveExistingProducts After="InstallFinalize"/> </InstallExecuteSequence> </Product> Running this installer attempting the upgrade from the previous version ALMOST WORKS. The file that is giving me trouble is the one called "PathwaysMdf". Even though it's Component code is EXACTLY the same as the PathwaysLdf file, that file is replaced, while the MDF is NOT. You can see, commented out, some of the other things I've attempted, some from suggestions on stackoverflow. The entire log file from running the upgrade is located at: http://pastebin.com/ppjhq6Wi THANK YOU! Joshua

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  • Returning a list from a function in Python

    - by Jasper
    Hi, I'm creating a game for my sister, and I want a function to return a list variable, so I can pass it to another variable. The relevant code is as follows: def startNewGame(): while 1: #Introduction: print print """Hello, You will now be guided through the setup process. There are 7 steps to this. You can cancel setup at any time by typing 'cancelSetup' Thankyou""" #Step 1 (Name): print print """Step 1 of 7: Type in a name for your PotatoHead: """ inputPHName = raw_input('|Enter Name:|') if inputPHName == 'cancelSetup': sys.exit() #Step 2 (Gender): print print """Step 2 of 7: Choose the gender of your PotatoHead: input either 'm' or 'f' """ inputPHGender = raw_input('|Enter Gender:|') if inputPHGender == 'cancelSetup': sys.exit() #Step 3 (Colour): print print """Step 3 of 7: Choose the colour your PotatoHead will be: Only Red, Blue, Green and Yellow are currently supported """ inputPHColour = raw_input('|Enter Colour:|') if inputPHColour == 'cancelSetup': sys.exit() #Step 4 (Favourite Thing): print print """Step 4 of 7: Type your PotatoHead's favourite thing: """ inputPHFavThing = raw_input('|Enter Favourite Thing:|') if inputPHFavThing == 'cancelSetup': sys.exit() # Step 5 (First Toy): print print """Step 5 of 7: Choose a first toy for your PotatoHead: """ inputPHFirstToy = raw_input('|Enter First Toy:|') if inputPHFirstToy == 'cancelSetup': sys.exit() #Step 6 (Check stats): while 1: print print """Step 6 of 7: Check the following details to make sure that they are correct: """ print print """Name:\t\t\t""" + inputPHName + """ Gender:\t\t\t""" + inputPHGender + """ Colour:\t\t\t""" + inputPHColour + """ Favourite Thing:\t""" + inputPHFavThing + """ First Toy:\t\t""" + inputPHFirstToy + """ """ print print "Enter 'y' or 'n'" inputMCheckStats = raw_input('|Is this information correct?|') if inputMCheckStats == 'cancelSetup': sys.exit() elif inputMCheckStats == 'y': break elif inputMCheckStats == 'n': print "Re-enter info: ..." print break else: "The value you entered was incorrect, please re-enter your choice" if inputMCheckStats == 'y': break #Step 7 (Define variables for the creation of the PotatoHead): MFCreatePH = [] print print """Step 7 of 7: Your PotatoHead will now be created... Creating variables... """ MFCreatePH = [inputPHName, inputPHGender, inputPHColour, inputPHFavThing, inputPHFirstToy] time.sleep(1) print "inputPHName" print time.sleep(1) print "inputPHFirstToy" print return MFCreatePH print "Your PotatoHead varibles have been successfully created!" Then it is passed to another function that was imported from another module from potatohead import * ... welcomeMessage() MCreatePH = startGame() myPotatoHead = PotatoHead(MCreatePH) the code for the PotatoHead object is in the potatohead.py module which was imported above, and is as follows: class PotatoHead: #Initialise the PotatoHead object: def __init__(self, data): self.data = data #Takes the data from the start new game function - see main.py #Defines the PotatoHead starting attributes: self.name = data[0] self.gender = data[1] self.colour = data[2] self.favouriteThing = data[3] self.firstToy = data[4] self.age = '0.0' self.education = [self.eduScience, self.eduEnglish, self.eduMaths] = '0.0', '0.0', '0.0' self.fitness = '0.0' self.happiness = '10.0' self.health = '10.0' self.hunger = '0.0' self.tiredness = 'Not in this version' self.toys = [] self.toys.append(self.firstToy) self.time = '0' #Sets data lists for saving, loading and general use: self.phData = (self.name, self.gender, self.colour, self.favouriteThing, self.firstToy) self.phAdvData = (self.name, self.gender, self.colour, self.favouriteThing, self.firstToy, self.age, self.education, self.fitness, self.happiness, self.health, self.hunger, self.tiredness, self.toys) However, when I run the program this error appears: Traceback (most recent call last): File "/Users/Jasper/Documents/Programming/Potato Head Game/Current/main.py", line 158, in <module> myPotatoHead = PotatoHead(MCreatePH) File "/Users/Jasper/Documents/Programming/Potato Head Game/Current/potatohead.py", line 15, in __init__ self.name = data[0] TypeError: 'NoneType' object is unsubscriptable What am i doing wrong? -----EDIT----- The program finishes as so: Step 7 of 7: Your PotatoHead will now be created... Creating variables... inputPHName inputPHFirstToy Then it goes to the Tracback -----EDIT2----- This is the EXACT code I'm running in its entirety: #+--------------------------------------+# #| main.py |# #| A main module for the Potato Head |# #| Game to pull the other modules |# #| together and control through user |# #| input |# #| Author: |# #| Date Created / Modified: |# #| 3/2/10 | 20/2/10 |# #+--------------------------------------+# Tested: No #Import the required modules: import time import random import sys from potatohead import * from toy import * #Start the Game: def welcomeMessage(): print "----- START NEW GAME -----------------------" print "==Print Welcome Message==" print "loading... \t loading... \t loading..." time.sleep(1) print "loading..." time.sleep(1) print "LOADED..." print; print; print; print """Hello, Welcome to the Potato Head Game. In this game you can create a Potato Head, and look after it, like a Virtual Pet. This game is constantly being updated and expanded. Please look out for updates. """ #Choose whether to start a new game or load a previously saved game: def startGame(): while 1: print "--------------------" print """ Choose an option: New_Game or Load_Game """ startGameInput = raw_input('>>> >') if startGameInput == 'New_Game': startNewGame() break elif startGameInput == 'Load_Game': print "This function is not yet supported" print "Try Again" print else: print "You must have mistyped the command: Type either 'New_Game' or 'Load_Game'" print #Set the new game up: def startNewGame(): while 1: #Introduction: print print """Hello, You will now be guided through the setup process. There are 7 steps to this. You can cancel setup at any time by typing 'cancelSetup' Thankyou""" #Step 1 (Name): print print """Step 1 of 7: Type in a name for your PotatoHead: """ inputPHName = raw_input('|Enter Name:|') if inputPHName == 'cancelSetup': sys.exit() #Step 2 (Gender): print print """Step 2 of 7: Choose the gender of your PotatoHead: input either 'm' or 'f' """ inputPHGender = raw_input('|Enter Gender:|') if inputPHGender == 'cancelSetup': sys.exit() #Step 3 (Colour): print print """Step 3 of 7: Choose the colour your PotatoHead will be: Only Red, Blue, Green and Yellow are currently supported """ inputPHColour = raw_input('|Enter Colour:|') if inputPHColour == 'cancelSetup': sys.exit() #Step 4 (Favourite Thing): print print """Step 4 of 7: Type your PotatoHead's favourite thing: """ inputPHFavThing = raw_input('|Enter Favourite Thing:|') if inputPHFavThing == 'cancelSetup': sys.exit() # Step 5 (First Toy): print print """Step 5 of 7: Choose a first toy for your PotatoHead: """ inputPHFirstToy = raw_input('|Enter First Toy:|') if inputPHFirstToy == 'cancelSetup': sys.exit() #Step 6 (Check stats): while 1: print print """Step 6 of 7: Check the following details to make sure that they are correct: """ print print """Name:\t\t\t""" + inputPHName + """ Gender:\t\t\t""" + inputPHGender + """ Colour:\t\t\t""" + inputPHColour + """ Favourite Thing:\t""" + inputPHFavThing + """ First Toy:\t\t""" + inputPHFirstToy + """ """ print print "Enter 'y' or 'n'" inputMCheckStats = raw_input('|Is this information correct?|') if inputMCheckStats == 'cancelSetup': sys.exit() elif inputMCheckStats == 'y': break elif inputMCheckStats == 'n': print "Re-enter info: ..." print break else: "The value you entered was incorrect, please re-enter your choice" if inputMCheckStats == 'y': break #Step 7 (Define variables for the creation of the PotatoHead): MFCreatePH = [] print print """Step 7 of 7: Your PotatoHead will now be created... Creating variables... """ MFCreatePH = [inputPHName, inputPHGender, inputPHColour, inputPHFavThing, inputPHFirstToy] time.sleep(1) print "inputPHName" print time.sleep(1) print "inputPHFirstToy" print return MFCreatePH print "Your PotatoHead varibles have been successfully created!" #Run Program: welcomeMessage() MCreatePH = startGame() myPotatoHead = PotatoHead(MCreatePH) The potatohead.py module is as follows: #+--------------------------------------+# #| potatohead.py |# #| A module for the Potato Head Game |# #| Author: |# #| Date Created / Modified: |# #| 24/1/10 | 24/1/10 |# #+--------------------------------------+# Tested: Yes (24/1/10) #Create the PotatoHead class: class PotatoHead: #Initialise the PotatoHead object: def __init__(self, data): self.data = data #Takes the data from the start new game function - see main.py #Defines the PotatoHead starting attributes: self.name = data[0] self.gender = data[1] self.colour = data[2] self.favouriteThing = data[3] self.firstToy = data[4] self.age = '0.0' self.education = [self.eduScience, self.eduEnglish, self.eduMaths] = '0.0', '0.0', '0.0' self.fitness = '0.0' self.happiness = '10.0' self.health = '10.0' self.hunger = '0.0' self.tiredness = 'Not in this version' self.toys = [] self.toys.append(self.firstToy) self.time = '0' #Sets data lists for saving, loading and general use: self.phData = (self.name, self.gender, self.colour, self.favouriteThing, self.firstToy) self.phAdvData = (self.name, self.gender, self.colour, self.favouriteThing, self.firstToy, self.age, self.education, self.fitness, self.happiness, self.health, self.hunger, self.tiredness, self.toys) #Define the phStats variable, enabling easy display of PotatoHead attributes: def phDefStats(self): self.phStats = """Your Potato Head's Stats are as follows: ---------------------------------------- Name: \t\t""" + self.name + """ Gender: \t\t""" + self.gender + """ Colour: \t\t""" + self.colour + """ Favourite Thing: \t""" + self.favouriteThing + """ First Toy: \t""" + self.firstToy + """ Age: \t\t""" + self.age + """ Education: \t""" + str(float(self.eduScience) + float(self.eduEnglish) + float(self.eduMaths)) + """ -> Science: \t""" + self.eduScience + """ -> English: \t""" + self.eduEnglish + """ -> Maths: \t""" + self.eduMaths + """ Fitness: \t""" + self.fitness + """ Happiness: \t""" + self.happiness + """ Health: \t""" + self.health + """ Hunger: \t""" + self.hunger + """ Tiredness: \t""" + self.tiredness + """ Toys: \t\t""" + str(self.toys) + """ Time: \t\t""" + self.time + """ """ #Change the PotatoHead's favourite thing: def phChangeFavouriteThing(self, newFavouriteThing): self.favouriteThing = newFavouriteThing phChangeFavouriteThingMsg = "Your Potato Head's favourite thing is " + self.favouriteThing + "." #"Feed" the Potato Head i.e. Reduce the 'self.hunger' attribute's value: def phFeed(self): if float(self.hunger) >=3.0: self.hunger = str(float(self.hunger) - 3.0) elif float(self.hunger) < 3.0: self.hunger = '0.0' self.time = str(int(self.time) + 1) #Pass time #"Exercise" the Potato Head if between the ages of 5 and 25: def phExercise(self): if float(self.age) < 5.1 or float(self.age) > 25.1: print "This Potato Head is either too young or too old for this activity!" else: if float(self.fitness) <= 8.0: self.fitness = str(float(self.fitness) + 2.0) elif float(self.fitness) > 8.0: self.fitness = '10.0' self.time = str(int(self.time) + 1) #Pass time #"Teach" the Potato Head: def phTeach(self, subject): if subject == 'Science': if float(self.eduScience) <= 9.0: self.eduScience = str(float(self.eduScience) + 1.0) elif float(self.eduScience) > 9.0 and float(self.eduScience) < 10.0: self.eduScience = '10.0' elif float(self.eduScience) == 10.0: print "Your Potato Head has gained the highest level of qualifications in this subject! It cannot learn any more!" elif subject == 'English': if float(self.eduEnglish) <= 9.0: self.eduEnglish = str(float(self.eduEnglish) + 1.0) elif float(self.eduEnglish) > 9.0 and float(self.eduEnglish) < 10.0: self.eduEnglish = '10.0' elif float(self.eduEnglish) == 10.0: print "Your Potato Head has gained the highest level of qualifications in this subject! It cannot learn any more!" elif subject == 'Maths': if float(self.eduMaths) <= 9.0: self.eduMaths = str(float(self.eduMaths) + 1.0) elif float(self.eduMaths) > 9.0 and float(self.eduMaths) < 10.0: self.eduMaths = '10.0' elif float(self.eduMaths) == 10.0: print "Your Potato Head has gained the highest level of qualifications in this subject! It cannot learn any more!" else: print "That subject is not an option..." print "Please choose either Science, English or Maths" self.time = str(int(self.time) + 1) #Pass time #Increase Health: def phGoToDoctor(self): self.health = '10.0' self.time = str(int(self.time) + 1) #Pass time #Sleep: Age, change stats: #(Time Passes) def phSleep(self): self.time = '0' #Resets time for next 'day' (can do more things next day) #Increase hunger: if float(self.hunger) <= 5.0: self.hunger = str(float(self.hunger) + 5.0) elif float(self.hunger) > 5.0: self.hunger = '10.0' #Lower Fitness: if float(self.fitness) >= 0.5: self.fitness = str(float(self.fitness) - 0.5) elif float(self.fitness) < 0.5: self.fitness = '0.0' #Lower Health: if float(self.health) >= 0.5: self.health = str(float(self.health) - 0.5) elif float(self.health) < 0.5: self.health = '0.0' #Lower Happiness: if float(self.happiness) >= 2.0: self.happiness = str(float(self.happiness) - 2.0) elif float(self.happiness) < 2.0: self.happiness = '0.0' #Increase the Potato Head's age: self.age = str(float(self.age) + 0.1) The game is still under development - There may be parts of modules that aren't complete, but I don't think they're causing the problem

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  • Link List Problem,

    - by david
    OK i have a problem with a Link List program i'm trying to Do, the link List is working fine. Here is my code #include <iostream> using namespace std; struct record { string word; struct record * link; }; typedef struct record node; node * insert_Node( node * head, node * previous, string key ); node * search( node *head, string key, int *found); void displayList(node *head); node * delete_node( node *head, node * previous, string key); int main() { node * previous, * head = NULL; int found = 0; string node1Data,newNodeData, nextData,lastData; //set up first node cout <<"Depature"<<endl; cin >>node1Data; previous = search( head, node1Data, &found); cout <<"Previous" <<previous<<endl; head = insert_Node(head, previous, node1Data); cout <<"Depature inserted"<<endl; //insert node between first node and head cout <<"Destination"<<endl; cin >>newNodeData; previous = search( head, newNodeData, &found); cout <<"Previous" <<previous<<endl; head = insert_Node(head, previous, newNodeData); cout <<"Destinationinserted"<<endl; //insert node between second node and head cout <<"Cost"<<endl; cin >>newNodeData; previous = search( head, newNodeData, &found); cout <<"Previous" <<previous<<endl; head = insert_Node(head, previous, newNodeData); cout <<"Cost inserted"<<endl; cout <<"Number of Seats Required"<<endl; //place node between new node and first node cin >>nextData; previous = search( head, nextData, &found); cout <<"Previous" <<previous<<endl; head = insert_Node(head, previous, nextData); cout <<"Number of Seats Required inserted"<<endl; //insert node between first node and head cout <<"Name"<<endl; cin >>newNodeData; previous = search( head, newNodeData, &found); cout <<"Previous" <<previous<<endl; head = insert_Node(head, previous, newNodeData); cout <<"Name inserted"<<endl; //insert node between node and head cout <<"Address "<<endl; cin >>newNodeData; previous = search( head, newNodeData, &found); cout <<"Previous" <<previous<<endl; head = insert_Node(head, previous, newNodeData); cout <<"Address inserted"<<endl; //place node as very last node cin >>lastData; previous = search( head, lastData, &found); cout <<"Previous" <<previous<<endl; head = insert_Node(head, previous, lastData); cout <<"C"<<endl; displayList(head); char Ans = 'y'; //Delete nodes do { cout <<"Enter Keyword to be delete"<<endl; cin >>nextData; previous = search( head, nextData, &found); if (found == 1) head = delete_node( head, previous,nextData); displayList(head); cout <<"Do you want to Delete more y /n "<<endl; cin >> Ans; } while( Ans =='y'); int choice, i=0, counter=0; int fclass[10]; int coach[10]; printf("Welcome to the booking program"); printf("\n-----------------"); do{ printf("\n Please pick one of the following option:"); printf("\n 1) Reserve a first class seat on Flight 101."); printf("\n 2) Reserve a coach seat on Flight 101."); printf("\n 3) Quit "); printf("\n ---------------------------------------------------------------------"); printf("\nYour choice?"); scanf("%d",&choice); switch(choice) { case 1: i++; if (i <10){ printf("Here is your seat: %d " , fclass[i]); } else if (i = 10) { printf("Sorry there is no more seats on First Class. Please wait for the next flight"); } break; case 2: if (i <10){ printf("Here is your Seat Coach: %d " , coach[i]); } else if ( i = 10) { printf("Sorry their is no more Seats on Coach. Please wait for the next flight"); } break; case 3: printf("Thank you and goodbye\n"); //exit(0); } } while (choice != 3); } /******************************************************* search function to return previous position of node ******************************************************/ node * search( node *head, string key, int *found) { node * previous, * current; current = head; previous = current; *found = 0;//not found //if (current->word < key) move through links until the next link //matches or current_word > key while( current !=NULL) { //compare exactly if (key ==current->word ) { *found = 1; break; } //if key is less than word else if ( key < current->word ) break; else { //previous stays one link behind current previous = current; current = previous -> link; } } return previous; } /******************************************************** display function as used with createList ******************************************************/ void displayList(node *head) { node * current; //current now contains the address held of the 1st node similar //to head current = head; cout << "\n\n"; if( current ==NULL) cout << "Empty List\n\n"; else { /*Keep going displaying the contents of the list and set current to the address of the next node. When set to null, there are no more nodes */ while(current !=NULL) { cout << current->word<<endl; current = current ->link; } } } /************************************************************ insert node used to position node (i) empty list head = NULL (ii) to position node before the first node key < head->word (iii) every other position including the end of the list This is done using the following steps (a) Pass in all the details to create the node either details or a whole record (b) Pass the details over to fill the node (C) Use the if statement to add the node to the list **********************************************************/ node * insert_Node( node * head, node * previous, string key ) { node * new_node, * temp; new_node = new node; //create the node new_node ->word = key; new_node -> link = NULL; if (head == NULL || key < head->word ) //empty list { //give address of head to temp temp = head; //head now points to the new_node head = new_node; //new_node now points to what head was pointing at new_node -> link = temp; } else { //pass address held in link to temp temp = previous-> link; //put address of new node to link of previous previous -> link = new_node; //pass address of temp to link of new node new_node -> link = temp; } return head; } node * delete_node( node *head, node * previous, string key) { /* this function will delete a node but will not return its contents */ node * temp; if(key == head->word) //delete node at head of list { temp = head; //point head at the next node head = head -> link; } else { //holds the address of the node after the one // to be deleted temp = previous-> link; /*assign the previous to the address of the present node to be deleted which holds the address of the next node */ previous-> link = previous-> link-> link; } delete temp; return head; }//end delete The problem i have is when i Enter in the Number 2 in the Node(Seats) i like to get a Counter Taken 2 off of 50, some thing like what i have here enter code here int choice, i=0, counter=0; int fclass[10]; int coach[10]; printf("Welcome to the booking program"); printf("\n-----------------"); do{ printf("\n Please pick one of the following option:"); printf("\n 1) Reserve a first class seat on Flight 101."); printf("\n 2) Reserve a coach seat on Flight 101."); printf("\n 3) Quit "); printf("\n ---------------------------------------------------------------------"); printf("\nYour choice?"); scanf("%d",&choice); switch(choice) { case 1: i++; if (i <10){ printf("Here is your seat: %d " , fclass[i]); } else if (i = 10) { printf("Sorry there is no more seats on First Class. Please wait for the next flight"); } break; case 2: if (i <10){ printf("Here is your Seat Coach: %d " , coach[i]); } else if ( i = 10) { printf("Sorry their is no more Seats on Coach. Please wait for the next flight"); } break; case 3: printf("Thank you and goodbye\n"); //exit(0); } } while (choice != 3); How can i get what the User enters into number of Seats into this function

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  • User Input That Involves A ' ' Causes A Substring Out Of Range Error

    - by Greenhouse Gases
    Hi Stackoverflow people. You have already helped me quite a bit but near the end of writing this program I have somewhat of a bug. You see in order to read in city names with a space in from a text file I use a '/' that is then replaced by the program for a ' ' (and when the serializer runs the opposite happens for next time the program is run). The problem is when a user inputs a name too add, search for, or delete that contains a space, for instance 'New York' I get a Debug Assertion Error with a substring out of range expression. I have a feeling it's to do with my correctCase function, or setElementsNull that looks at the string until it experiences a null element in the array, however ' ' is not null so I'm not sure how to fix this and I'm going a bit insane. Any help would be much appreciated. Here is my code: // U08221.cpp : main project file. #include "stdafx.h" #include <_iostream> #include <_string> #include <_fstream> #include <_cmath> using namespace std; class locationNode { public: string nodeCityName; double nodeLati; double nodeLongi; locationNode* Next; locationNode(string nameOf, double lat, double lon) { this->nodeCityName = nameOf; this->nodeLati = lat; this->nodeLongi = lon; this->Next = NULL; } locationNode() // NULL constructor { } void swapProps(locationNode *node2) { locationNode place; place.nodeCityName = this->nodeCityName; place.nodeLati = this->nodeLati; place.nodeLongi = this->nodeLongi; this->nodeCityName = node2->nodeCityName; this->nodeLati = node2->nodeLati; this->nodeLongi = node2->nodeLongi; node2->nodeCityName = place.nodeCityName; node2->nodeLati = place.nodeLati; node2->nodeLongi = place.nodeLongi; } void modify(string name) { this->nodeCityName = name; } void modify(double latlon, int mod) { switch(mod) { case 2: this->nodeLati = latlon; break; case 3: this->nodeLongi = latlon; break; } } void correctCase() // Correct upper and lower case letters of input { int MAX_SIZE = 35; int firstLetVal = this->nodeCityName[0], letVal; int n = 1; // variable for name index from second letter onwards if((this->nodeCityName[0] >90) && (this->nodeCityName[0] < 123)) // First letter is lower case { firstLetVal = firstLetVal - 32; // Capitalise first letter this->nodeCityName[0] = firstLetVal; } while(this->nodeCityName[n] != NULL) { if((this->nodeCityName[n] >= 65) && (this->nodeCityName[n] <= 90)) { if(this->nodeCityName[n - 1] != 32) { letVal = this->nodeCityName[n] + 32; this->nodeCityName[n] = letVal; } } n++; } } }; Here is the main part of the program: // U08221.cpp : main project file. #include "stdafx.h" #include "Locations2.h" #include <_iostream> #include <_string> #include <_fstream> #include <_cmath> using namespace std; #define pi 3.14159265358979323846264338327950288 #define radius 6371 #define gig 1073741824 //size of a gigabyte in bytes int n = 0,x, locationCount = 0, MAX_SIZE = 35 , g = 0, i = 0, modKey = 0, xx; string cityNameInput, alter; char targetCity[35], skipKey = ' '; double lat1, lon1, lat2, lon2, dist, dummy, modVal, result; bool acceptedInput = false, match = false, nodeExists = false;// note: addLocation(), set to true to enable user input as opposed to txt file locationNode *temp, *temp2, *example, *seek, *bridge, *start_ptr = NULL; class Menu { int junction; public: /* Convert decimal degrees to radians */ public: void setElementsNull(char cityParam[]) { int y=0; while(cityParam[y] != NULL) { y++; } while(y < MAX_SIZE) { cityParam[y] = NULL; y++; } } void correctCase(string name) // Correct upper and lower case letters of input { int MAX_SIZE = 35; int firstLetVal = name[0], letVal; int n = 1; // variable for name index from second letter onwards if((name[0] >90) && (name[0] < 123)) // First letter is lower case { firstLetVal = firstLetVal - 32; // Capitalise first letter name[0] = firstLetVal; } while(name[n] != NULL) { if((name[n] >= 65) && (name[n] <= 90)) { letVal = name[n] + 32; name[n] = letVal; } n++; } for(n = 0; targetCity[n] != NULL; n++) { targetCity[n] = name[n]; } } bool nodeExistTest(char targetCity[]) // see if entry is present in the database { match = false; seek = start_ptr; int letters = 0, letters2 = 0, x = 0, y = 0; while(targetCity[y] != NULL) { letters2++; y++; } while(x <= locationCount) // locationCount is number of entries currently in list { y=0, letters = 0; while(seek->nodeCityName[y] != NULL) // count letters in the current name { letters++; y++; } if(letters == letters2) // same amount of letters in the name { y = 0; while(y <= letters) // compare each letter against one another { if(targetCity[y] == seek->nodeCityName[y]) { match = true; y++; } else { match = false; y = letters + 1; // no match, terminate comparison } } } if(match) { x = locationCount + 1; //found match so terminate loop } else{ if(seek->Next != NULL) { bridge = seek; seek = seek->Next; x++; } else { x = locationCount + 1; // end of list so terminate loop } } } return match; } double deg2rad(double deg) { return (deg * pi / 180); } /* Convert radians to decimal degrees */ double rad2deg(double rad) { return (rad * 180 / pi); } /* Do the calculation */ double distance(double lat1, double lon1, double lat2, double lon2, double dist) { dist = sin(deg2rad(lat1)) * sin(deg2rad(lat2)) + cos(deg2rad(lat1)) * cos(deg2rad(lat2)) * cos(deg2rad(lon1 - lon2)); dist = acos(dist); dist = rad2deg(dist); dist = (radius * pi * dist) / 180; return dist; } void serialise() { // Serialize to format that can be written to text file fstream outfile; outfile.open("locations.txt",ios::out); temp = start_ptr; do { for(xx = 0; temp->nodeCityName[xx] != NULL; xx++) { if(temp->nodeCityName[xx] == 32) { temp->nodeCityName[xx] = 47; } } outfile << endl << temp->nodeCityName<< " "; outfile<<temp->nodeLati<< " "; outfile<<temp->nodeLongi; temp = temp->Next; }while(temp != NULL); outfile.close(); } void sortList() // do this { int changes = 1; locationNode *node1, *node2; while(changes > 0) // while changes are still being made to the list execute { node1 = start_ptr; node2 = node1->Next; changes = 0; do { xx = 1; if(node1->nodeCityName[0] > node2->nodeCityName[0]) //compare first letter of name with next in list { node1->swapProps(node2); // should come after the next in the list changes++; } else if(node1->nodeCityName[0] == node2->nodeCityName[0]) // if same first letter { while(node1->nodeCityName[xx] == node2->nodeCityName[xx]) // check next letter of name { if((node1->nodeCityName[xx + 1] != NULL) && (node2->nodeCityName[xx + 1] != NULL)) // check next letter until not the same { xx++; } else break; } if(node1->nodeCityName[xx] > node2->nodeCityName[xx]) { node1->swapProps(node2); // should come after the next in the list changes++; } } node1 = node2; node2 = node2->Next; // move to next pair in list } while(node2 != NULL); } } void initialise() { cout << "Populating List..."; ifstream inputFile; inputFile.open ("locations.txt", ios::in); char inputName[35] = " "; double inputLati = 0, inputLongi = 0; //temp = new locationNode(inputName, inputLati, inputLongi); do { inputFile.get(inputName, 35, ' '); inputFile >> inputLati; inputFile >> inputLongi; if(inputName[0] == 10 || 13) //remove linefeed from input { for(int i = 0; inputName[i] != NULL; i++) { inputName[i] = inputName[i + 1]; } } for(xx = 0; inputName[xx] != NULL; xx++) { if(inputName[xx] == 47) // if it is a '/' { inputName[xx] = 32; // replace it for a space } } temp = new locationNode(inputName, inputLati, inputLongi); if(start_ptr == NULL){ // if list is currently empty, start_ptr will point to this node start_ptr = temp; } else { temp2 = start_ptr; // We know this is not NULL - list not empty! while (temp2->Next != NULL) { temp2 = temp2->Next; // Move to next link in chain until reach end of list } temp2->Next = temp; } ++locationCount; // increment counter for number of records in list } while(!inputFile.eof()); cout << "Successful!" << endl << "List contains: " << locationCount << " entries" << endl; inputFile.close(); cout << endl << "*******************************************************************" << endl << "DISTANCE CALCULATOR v2.0\tAuthors: Darius Hodaei, Joe Clifton" << endl; } void menuInput() { char menuChoice = ' '; while(menuChoice != 'Q') { // Menu if(skipKey != 'X') // This is set by case 'S' below if a searched term does not exist but wants to be added { cout << endl << "*******************************************************************" << endl; cout << "Please enter a choice for the menu..." << endl << endl; cout << "(P) To print out the list" << endl << "(O) To order the list alphabetically" << endl << "(A) To add a location" << endl << "(D) To delete a record" << endl << "(C) To calculate distance between two points" << endl << "(S) To search for a location in the list" << endl << "(M) To check memory usage" << endl << "(U) To update a record" << endl << "(Q) To quit" << endl; cout << endl << "*******************************************************************" << endl; cin >> menuChoice; if(menuChoice >= 97) { menuChoice = menuChoice - 32; // Turn the lower case letter into an upper case letter } } skipKey = ' '; //Reset skipKey so that it does not skip the menu switch(menuChoice) { case 'P': temp = start_ptr; // set temp to the start of the list do { if (temp == NULL) { cout << "You have reached the end of the database" << endl; } else { // Display details for what temp points to at that stage cout << "Location : " << temp->nodeCityName << endl; cout << "Latitude : " << temp->nodeLati << endl; cout << "Longitude : " << temp->nodeLongi << endl; cout << endl; // Move on to next locationNode if one exists temp = temp->Next; } } while (temp != NULL); break; case 'O': { sortList(); // pass by reference??? cout << "List reordered alphabetically" << endl; } break; case 'A': char cityName[35]; double lati, longi; cout << endl << "Enter the name of the location: "; cin >> cityName; for(xx = 0; cityName[xx] != NULL; xx++) { if(cityName[xx] == 47) // if it is a '/' { cityName[xx] = 32; // replace it for a space } } if(!nodeExistTest(cityName)) { cout << endl << "Please enter the latitude value for this location: "; cin >> lati; cout << endl << "Please enter the longitude value for this location: "; cin >> longi; cout << endl; temp = new locationNode(cityName, lati, longi); temp->correctCase(); //start_ptr allignment if(start_ptr == NULL){ // if list is currently empty, start_ptr will point to this node start_ptr = temp; } else { temp2 = start_ptr; // We know this is not NULL - list not empty! while (temp2->Next != NULL) { temp2 = temp2->Next; // Move to next link in chain until reach end of list } temp2->Next = temp; } ++locationCount; // increment counter for number of records in list cout << "Location sucessfully added to the database! There are " << locationCount << " location(s) stored" << endl; } else { cout << "Node is already present in the list and so cannot be added again" << endl; } break; case 'D': { junction = 0; locationNode *place; cout << "Enter the name of the city you wish to remove" << endl; cin >> targetCity; setElementsNull(targetCity); correctCase(targetCity); for(xx = 0; targetCity[xx] != NULL; xx++) { if(targetCity[xx] == 47) { targetCity[xx] = 32; } } if(nodeExistTest(targetCity)) //if this node does exist { if(seek == start_ptr) // if it is the first in the list { junction = 1; } if(seek->Next == NULL) // if it is last in the list { junction = 2; } switch(junction) // will alter list accordingly dependant on where the searched for link is { case 1: start_ptr = start_ptr->Next; delete seek; --locationCount; break; case 2: place = seek; seek = bridge; seek->Next = NULL; delete place; --locationCount; break; default: bridge->Next = seek->Next; delete seek; --locationCount; break; } cout << endl << "Link deleted. There are now " << locationCount << " locations." << endl; } else { cout << "That entry does not currently exist" << endl << endl << endl; } } break; case 'C': { char city1[35], city2[35]; cout << "Enter the first city name" << endl; cin >> city1; setElementsNull(city1); correctCase(targetCity); if(nodeExistTest(city1)) { lat1 = seek->nodeLati; lon1 = seek->nodeLongi; cout << "Lati = " << seek->nodeLati << endl << "Longi = " << seek->nodeLongi << endl << endl; } cout << "Enter the second city name" << endl; cin >> city2; setElementsNull(city2); correctCase(targetCity); if(nodeExistTest(city2)) { lat2 = seek->nodeLati; lon2 = seek->nodeLongi; cout << "Lati = " << seek->nodeLati << endl << "Longi = " << seek->nodeLongi << endl << endl; } result = distance (lat1, lon1, lat2, lon2, dist); cout << "The distance between these two locations is " << result << " kilometres." << endl; } break; case 'S': { char choice; cout << "Enter search term..." << endl; cin >> targetCity; setElementsNull(targetCity); correctCase(targetCity); if(nodeExistTest(targetCity)) { cout << "Latitude: " << seek->nodeLati << endl << "Longitude: " << seek->nodeLongi << endl; } else { cout << "Sorry, that city is not currently present in the list." << endl << "Would you like to add this city now Y/N?" << endl; cin >> choice; /*while(choice != ('Y' || 'N')) { cout << "Please enter a valid choice..." << endl; cin >> choice; }*/ switch(choice) { case 'Y': skipKey = 'X'; menuChoice = 'A'; break; case 'N': break; default : cout << "Invalid choice" << endl; break; } } break; } case 'M': { cout << "Locations currently stored: " << locationCount << endl << "Memory used for this: " << (sizeof(start_ptr) * locationCount) << " bytes" << endl << endl << "You can store " << ((gig - (sizeof(start_ptr) * locationCount)) / sizeof(start_ptr)) << " more locations" << endl ; break; } case 'U': { cout << "Enter the name of the Location you would like to update: "; cin >> targetCity; setElementsNull(targetCity); correctCase(targetCity); if(nodeExistTest(targetCity)) { cout << "Select (1) to alter City Name, (2) to alter Longitude, (3) to alter Latitude" << endl; cin >> modKey; switch(modKey) { case 1: cout << "Enter the new name: "; cin >> alter; cout << endl; seek->modify(alter); break; case 2: cout << "Enter the new latitude: "; cin >> modVal; cout << endl; seek->modify(modVal, modKey); break; case 3: cout << "Enter the new longitude: "; cin >> modVal; cout << endl; seek->modify(modVal, modKey); break; default: break; } } else cout << "Location not found" << endl; break; } } } } }; int main(array<System::String ^> ^args) { Menu mm; //mm.initialise(); mm.menuInput(); mm.serialise(); }

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  • Stuck on preserving config file in WIX major upgrade!

    - by Joshua
    ARGH! Wix is driving me crazy. So, of course I have seen the many posts both here on stackoverflow and elsewhere about WiX and major upgrades. I inherited this software project using WiX and am releasing a new version. I need this new version to leave ONLY the one configuration file if it's present, and replace everything else. This installer works EXCEPT no matter what I have done so far, the new XML file replaces the old on every install. Even attempting to use NeverOverwrite="yes" and even trying and messing back and forth with OnlyDetect="no"! I am simply stuck and humbly request a little guidance. The file that needs to be preserved is called SETTINGS.XML and is in the All Users-ApplicationData directory. Here is (most of) my .wxs file! <Package Id='$(var.PackageCode)' Description="Pathways Directory Software" InstallerVersion="301" Compressed="yes" /> <WixVariable Id="WixUILicenseRtf" Value="License.rtf" /> <Media Id="1" Cabinet="Pathways.cab" EmbedCab="yes" /> <Upgrade Id="$(var.UpgradeCode)"> <UpgradeVersion OnlyDetect="no" Maximum="$(var.ProductVersion)" IncludeMaximum="no" Language="1033" Property="OLDAPPFOUND" /> <UpgradeVersion Minimum="$(var.ProductVersion)" IncludeMinimum="yes" OnlyDetect="no" Language="1033" Property="NEWAPPFOUND" /> </Upgrade> <!-- program files directory --> <Directory Id="ProgramFilesFolder"> <Directory Id="INSTALLDIR" Name="Pathways"/> </Directory> <!-- application data directory --> <Directory Id="CommonAppDataFolder" Name="CommonAppData"> <Directory Id="CommonAppDataPathways" Name="Pathways" /> </Directory> <!-- start menu program directory --> <Directory Id="ProgramMenuFolder"> <Directory Id="ProgramsMenuPathwaysFolder" Name="Pathways" /> </Directory> <!-- desktop directory --> <Directory Id="DesktopFolder" /> </Directory> <Icon Id="PathwaysIcon" SourceFile="\\Fileserver\Release\Pathways\Latest\Release\Pathways.exe" /> <!-- components in the reference to the install directory --> <DirectoryRef Id="INSTALLDIR"> <Component Id="Application" Guid="EEE4EB55-A515-4872-A4A5-06D6AB4A06A6"> <File Id="pathwaysExe" Name="Pathways.exe" DiskId="1" Source="\\Fileserver\Release\Pathways\Latest\Release\Pathways.exe" Vital="yes" KeyPath="yes" Assembly=".net" AssemblyApplication="pathwaysExe" AssemblyManifest="pathwaysExe"> <!--<netfx:NativeImage Id="ngen_Pathways.exe" Platform="32bit" Priority="2"/> --> </File> <File Id="pathwaysChm" Name="Pathways.chm" DiskId="1" Source="\\fileserver\Release\Pathways\Dependencies\Pathways.chm" /> <File Id="publicKeyXml" ShortName="RSAPUBLI.XML" Name="RSAPublicKey.xml" DiskId="1" Source="\\fileserver\Release\Pathways\Dependencies\RSAPublicKey.xml" Vital="yes" /> <File Id="staticListsXml" ShortName="STATICLI.XML" Name="StaticLists.xml" DiskId="1" Source="\\fileserver\Release\Pathways\Dependencies\StaticLists.xml" Vital="yes" /> <File Id="axInteropMapPointDll" ShortName="AXMPOINT.DLL" Name="AxInterop.MapPoint.dll" DiskId="1" Source="\\fileserver\Release\Pathways\Dependencies\AxInterop.MapPoint.dll" Vital="yes" /> <File Id="interopMapPointDll" ShortName="INMPOINT.DLL" Name="Interop.MapPoint.dll" DiskId="1" Source="\\fileserver\Release\Pathways\Dependencies\Interop.MapPoint.dll" Vital="yes" /> <File Id="mapPointDll" ShortName="MAPPOINT.DLL" Name="MapPoint.dll" DiskId="1" Source="\\fileserver\Release\Pathways\Dependencies\Interop.MapPoint.dll" Vital="yes" /> <File Id="devExpressData63Dll" ShortName="DAAT63.DLL" Name="DevExpress.Data.v6.3.dll" DiskId="1" Source="\\fileserver\Release\Pathways\Dependencies\DevExpress.Data.v6.3.dll" Vital="yes" /> <File Id="devExpressUtils63Dll" ShortName="UTILS63.DLL" Name="DevExpress.Utils.v6.3.dll" DiskId="1" Source="\\fileserver\Release\Pathways\Dependencies\DevExpress.Utils.v6.3.dll" Vital="yes" /> <File Id="devExpressXtraBars63Dll" ShortName="BARS63.DLL" Name="DevExpress.XtraBars.v6.3.dll" DiskId="1" Source="\\fileserver\Release\Pathways\Dependencies\DevExpress.XtraBars.v6.3.dll" Vital="yes" /> <File Id="devExpressXtraNavBar63Dll" ShortName="NAVBAR63.DLL" Name="DevExpress.XtraNavBar.v6.3.dll" DiskId="1" Source="\\fileserver\Release\Pathways\Dependencies\DevExpress.XtraNavBar.v6.3.dll" Vital="yes" /> <File Id="devExpressXtraCharts63Dll" ShortName="CHARTS63.DLL" Name="DevExpress.XtraCharts.v6.3.dll" DiskId="1" Source="\\fileserver\Release\Pathways\Dependencies\DevExpress.XtraCharts.v6.3.dll" Vital="yes" /> <File Id="devExpressXtraEditors63Dll" ShortName="EDITOR63.DLL" Name="DevExpress.XtraEditors.v6.3.dll" DiskId="1" Source="\\fileserver\Release\Pathways\Dependencies\DevExpress.XtraEditors.v6.3.dll" Vital="yes" /> <File Id="devExpressXtraPrinting63Dll" ShortName="PRINT63.DLL" Name="DevExpress.XtraPrinting.v6.3.dll" DiskId="1" Source="\\fileserver\Release\Pathways\Dependencies\DevExpress.XtraPrinting.v6.3.dll" Vital="yes" /> <File Id="devExpressXtraReports63Dll" ShortName="REPORT63.DLL" Name="DevExpress.XtraReports.v6.3.dll" DiskId="1" Source="\\fileserver\Release\Pathways\Dependencies\DevExpress.XtraReports.v6.3.dll" Vital="yes" /> <File Id="devExpressXtraRichTextEdit63Dll" ShortName="RICHTE63.DLL" Name="DevExpress.XtraRichTextEdit.v6.3.dll" DiskId="1" Source="\\fileserver\Release\Pathways\Dependencies\DevExpress.XtraRichTextEdit.v6.3.dll" Vital="yes" /> <RegistryValue Id="PathwaysInstallDir" Root="HKLM" Key="Software\Tribal Data Resources\Pathways" Name="InstallDir" Action="write" Type="string" Value="[INSTALLDIR]" /> </Component> </DirectoryRef> <!-- application data components --> <DirectoryRef Id="CommonAppDataPathways"> <Component Id="CommonAppDataPathwaysFolderComponent" Guid="087C6F14-E87E-4B57-A7FA-C03FC8488E0D"> <CreateFolder> <Permission User="Everyone" GenericAll="yes" /> </CreateFolder> <RemoveFolder Id="CommonAppDataPathways" On="uninstall" /> <RegistryValue Root="HKCU" Key="Software\TDR\Pathways" Name="installed" Type="integer" Value="1" KeyPath="yes" /> <File Id="settingsXml" ShortName="SETTINGS.XML" Name="Settings.xml" DiskId="1" Source="\\fileserver\Release\Pathways\Dependencies\Settings\settings.xml" Vital="yes" /> </Component> <Component Id="Database" Guid="1D8756EF-FD6C-49BC-8400-299492E8C65D"> <File Id="pathwaysMdf" Name="Pathways.mdf" DiskId="1" Source="\\fileserver\Shared\Databases\Pathways\SystemDBs\Pathways.mdf" /> <RemoveFile Id="pathwaysLdf" ShortName="Pathways.ldf" Name="Pathways_log.LDF" On="uninstall" /> </Component> </DirectoryRef> <!-- shortcut components --> <DirectoryRef Id="DesktopFolder"> <Component Id="DesktopShortcutComponent" Guid="1BF412BA-9C6B-460D-80ED-8388AC66703F"> <Shortcut Id="DesktopShortcut" Target="[INSTALLDIR]Pathways.exe" Name="Pathways" Description="Pathways Tribal Directory" Icon="PathwaysIcon" Show="normal" WorkingDirectory="INSTALLDIR" /> <RegistryValue Root="HKCU" Key="Software\TDR\Pathways" Name="installed" Type="integer" Value="1" KeyPath="yes"/> </Component> </DirectoryRef> <DirectoryRef Id ="ProgramsMenuPathwaysFolder"> <Component Id="ProgramsMenuShortcutComponent" Guid="83A18245-4C22-4CDC-94E0-B480F80A407D"> <Shortcut Id="ProgramsMenuShortcut" Target="[INSTALLDIR]Pathways.exe" Name="Pathways" Icon="PathwaysIcon" Show="normal" WorkingDirectory="INSTALLDIR" /> <RemoveFolder Id="ProgramsMenuPathwaysFolder" On="uninstall"/> <RegistryValue Root="HKCU" Key="Software\TDR\Pathways" Name="installed" Type="integer" Value="1" KeyPath="yes"/> </Component> </DirectoryRef> <Feature Id="App" Title="Pathways Application" Level="1" Description="Pathways software" Display="expand" ConfigurableDirectory="INSTALLDIR" Absent="disallow" AllowAdvertise="no" InstallDefault="local"> <ComponentRef Id="Application" /> <ComponentRef Id="CommonAppDataPathwaysFolderComponent" /> <ComponentRef Id="ProgramsMenuShortcutComponent" /> <Feature Id="Shortcuts" Title="Desktop Shortcut" Level="1" Absent="allow" AllowAdvertise="no" InstallDefault="local"> <ComponentRef Id="DesktopShortcutComponent" /> </Feature> </Feature> <Feature Id="Data" Title="Database" Level="1" Absent="allow" AllowAdvertise="no" InstallDefault="local"> <ComponentRef Id="Database" /> </Feature> <!-- <UIRef Id="WixUI_Minimal" /> --> <UIRef Id ="WixUI_FeatureTree"/> <UIRef Id="WixUI_ErrorProgressText"/> <UI> <Error Id="2000">There is a later version of this program installed.</Error> </UI> <CustomAction Id="NewerVersionDetected" Error="2000" /> <InstallExecuteSequence> <RemoveExistingProducts After="InstallFinalize"/> </InstallExecuteSequence> </Product>

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  • Data from 6 ArrayLists into a single JTable - Java Swing

    - by Splunk
    I have created a JTable which is populated by various arraylists which get their data from a text list using a "~" to split. The issue I am having is that the table is displaying all data from the list on a single row. For example: Column1 Column2 Column2 Column2 Column3 Column4 1,2,3,4,5 1,2,3,4,5 1,2,3,4,5 1,2,3,4,5 1,2,3,4,5 1,2,3,4,5 When I want it to display Column1 Column2 Column2 Column2 Column3 Column4 1 1 1 1 1 1 2 2 2 2 2 2 3 3 3 3 3 3 You get the idea. From previous advice, I think the issue may be looping, but I am not sure. Any advice would be great. The code is below: private void table(){ String[] colName = { "Course", "Examiner", "Moderator", "Semester Available ", "Associated Programs", "Associated Majors"}; DefaultTableModel model = new DefaultTableModel(colName,0); for(Object item : courseList){ Object[] row = new Object[6]; // String[] row = new String[6]; row[0] = fileManage.getCourseList(); row[1] = fileManage.getNameList(); row[2] = fileManage.getModeratorList(); row[3] = fileManage.getSemesterList(); row[4] = fileManage.getProgramList(); row[5] = fileManage.getMajorList(); model.addRow(row); textArea = new JTable(model); } This is the class that has the arraylists: import java.io.File; import java.io.FileNotFoundException; import java.util.ArrayList; import java.util.Collections; import java.util.HashSet; import java.util.Scanner; public class FileIOManagement { private ArrayList<String> nameList = new ArrayList<String>(); private ArrayList<String> courseList = new ArrayList<String>(); private ArrayList<String> semesterList = new ArrayList<String>(); private ArrayList<String> moderatorList = new ArrayList<String>(); private ArrayList<String> programList = new ArrayList<String>(); private ArrayList<String> majorList = new ArrayList<String>(); public ArrayList<String> getNameList(){ return this.nameList; } public ArrayList<String> getCourseList(){ return this.courseList; } public ArrayList<String> getSemesterList(){ return this.semesterList; } public ArrayList<String> getModeratorList(){ return this.moderatorList; } public ArrayList<String> getProgramList(){ return this.programList; } public ArrayList<String> getMajorList(){ return this.majorList; } public void setNameList(ArrayList<String> nameList){ this.nameList = nameList; } public void setCourseList(ArrayList<String> courseList){ this.courseList = courseList; } public void setSemesterList(ArrayList<String> semesterList){ this.semesterList = semesterList; } public void setModeratorList(ArrayList<String> moderatorList){ this.moderatorList = moderatorList; } public void setProgramList(ArrayList<String> programList){ this.programList = programList; } public void setMajorList(ArrayList<String> majorList){ this.majorList = majorList; } public FileIOManagement(){ setNameList(new ArrayList<String>()); setCourseList(new ArrayList<String>()); setSemesterList(new ArrayList<String>()); setModeratorList(new ArrayList<String>()); setProgramList(new ArrayList<String>()); setMajorList(new ArrayList<String>()); readTextFile(); getNameList(); getCourseList(); } private void readTextFile(){ try{ Scanner scan = new Scanner(new File("Course.txt")); while(scan.hasNextLine()){ String line = scan.nextLine(); String[] tokens = line.split("~"); String course = tokens[0].trim(); String examiner = tokens[1].trim(); String moderator = tokens[2].trim(); String semester = tokens[3].trim(); String program = tokens[4].trim(); String major = tokens[5].trim(); courseList.add(course); semesterList.add(semester); nameList.add(examiner); moderatorList.add(moderator); programList.add(program); majorList.add(major); HashSet hs = new HashSet(); hs.addAll(nameList); nameList.clear(); nameList.addAll(hs); Collections.sort(nameList); } scan.close(); } catch (FileNotFoundException e){ e.printStackTrace(); } } } This is the class where I need to have the JTable: import java.awt.*; import javax.swing.*; import java.io.*; import javax.swing.border.EmptyBorder; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import java.util.ArrayList; import javax.swing.table.DefaultTableModel; public class AllDataGUI extends JFrame{ private JButton saveCloseBtn = new JButton("Save Changes and Close"); private JButton closeButton = new JButton("Exit Without Saving"); private JFrame frame=new JFrame("Viewing All Program Details"); private final FileIOManagement fileManage = new FileIOManagement(); private ArrayList<String> nameList = new ArrayList(); private ArrayList<String> courseList = new ArrayList(); private ArrayList<String> semesterList = new ArrayList(); private ArrayList<String> moderatorList = new ArrayList(); private ArrayList<String> majorList = new ArrayList(); private ArrayList<String> programList = new ArrayList(); private JTable textArea; public ArrayList<String> getNameList(){ return this.nameList; } public ArrayList<String> getCourseList(){ return this.courseList; } public ArrayList<String> getSemesterList(){ return this.semesterList; } public ArrayList<String> getModeratorList(){ return this.moderatorList; } public ArrayList<String> getProgramList(){ return this.programList; } public ArrayList<String> getMajorList(){ return this.majorList; } public void setNameList(ArrayList<String> nameList){ this.nameList = nameList; } public void setCourseList(ArrayList<String> courseList){ this.courseList = courseList; } public void setSemesterList(ArrayList<String> semesterList){ this.semesterList = semesterList; } public void setModeratorList(ArrayList<String> moderatorList){ this.moderatorList = moderatorList; } public void setProgramList(ArrayList<String> programList){ this.programList = programList; } public void setMajorList(ArrayList<String> majorList){ this.majorList = majorList; } public AllDataGUI(){ getData(); table(); panels(); } public Object getValueAt(int rowIndex, int columnIndex) { String[] token = nameList.get(rowIndex).split(","); return token[columnIndex]; } private void table(){ String[] colName = { "Course", "Examiner", "Moderator", "Semester Available ", "Associated Programs", "Associated Majors"}; DefaultTableModel model = new DefaultTableModel(colName,0); for(Object item : courseList){ Object[] row = new Object[6]; // String[] row = new String[6]; row[0] = fileManage.getCourseList(); row[1] = fileManage.getNameList(); row[2] = fileManage.getModeratorList(); row[3] = fileManage.getSemesterList(); row[4] = fileManage.getProgramList(); row[5] = fileManage.getMajorList(); model.addRow(row); textArea = new JTable(model); // String END_OF_LINE = ","; // // String[] colName = { "Course", "Examiner", "Moderator", "Semester Available ", "Associated Programs", "Associated Majors"}; //// textArea.getTableHeader().setBackground(Color.WHITE); //// textArea.getTableHeader().setForeground(Color.BLUE); // // Font Tablefont = new Font("Details", Font.BOLD, 12); // // textArea.getTableHeader().setFont(Tablefont); // Object[][] object = new Object[100][100]; // int i = 0; // if (fileManage.size() != 0) { // for (fileManage book : fileManage) { // object[i][0] = fileManage.getCourseList(); // object[i][1] = fileManage.getNameList(); // object[i][2] = fileManage.getModeratorList(); // object[i][3] = fileManage.getSemesterList(); // object[i][4] = fileManage.getProgramList(); // object[i][5] = fileManage.getMajorList(); // // textArea = new JTable(object, colName); // } // } } } public void getData(){ nameList = fileManage.getNameList(); courseList = fileManage.getCourseList(); semesterList = fileManage.getSemesterList(); moderatorList = fileManage.getModeratorList(); majorList = fileManage.getMajorList(); programList = fileManage.getProgramList(); // textArea.(write()); } private JButton getCloseButton(){ return closeButton; } private void panels(){ JPanel panel = new JPanel(new GridLayout(1,1)); panel.setBorder(new EmptyBorder(5, 5, 5, 5)); JPanel rightPanel = new JPanel(new GridLayout(15,0,10,10)); rightPanel.setBorder(new EmptyBorder(15, 5, 5, 10)); JScrollPane scrollBarForTextArea=new JScrollPane(textArea,JScrollPane.VERTICAL_SCROLLBAR_AS_NEEDED,JScrollPane.HORIZONTAL_SCROLLBAR_AS_NEEDED); panel.add(scrollBarForTextArea); frame.add(panel); frame.getContentPane().add(rightPanel,BorderLayout.EAST); rightPanel.add(saveCloseBtn); rightPanel.add(closeButton); closeButton.addActionListener(new ActionListener() { public void actionPerformed(ActionEvent e) { frame.dispose(); } }); saveCloseBtn.addActionListener(new ActionListener() { public void actionPerformed(ActionEvent e) { //saveBtn(); frame.dispose(); } }); frame.setSize(1000, 700); frame.setVisible(true); frame.setLocationRelativeTo(null); } // private void saveBtn(){ // File file = null; // FileWriter out=null; // try { // file = new File("Course.txt"); // out = new FileWriter(file); // out.write(textArea.getText()); // out.close(); // } catch (FileNotFoundException e) { // e.printStackTrace(); // } catch (IOException e) { // e.printStackTrace(); // } // JOptionPane.showMessageDialog(this, "File Successfully Updated"); // // } }

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  • PyQt4: Scrollbar doesn't show in scrollarea when resizing dockWidget

    - by Whospal
    I created a python test program (Test_InfoPanel.py) that has MainWindow with dockWidget, and within it, a tabWidget with scrollArea widget. However, when I resize the MainWindow, the vertical scrollbar doesn't auto-appear when the Similarly, when I undock the dockWidget & resize, the vertical scrollbar doesn't auto-appear. Pls help! Test Program (Test_InfoPanel.py): #!/usr/bin/env python # Filename: Test_InfoPanel.py # Date: 2012-Sep-18 ''' This program test the scrollarea to show scrollbars for the InfoPanel_UI. ''' import sys from PyQt4 import QtCore, QtGui if __name__ == "__main__": import sys app = QtGui.QApplication(sys.argv) # Look and feel changed to 'Cleanlooks'. app.setStyle('Cleanlooks') from InfoPanel_UI import Ui_MainWindow_InfoPanel AppWindow = QtGui.QMainWindow() ui = Ui_MainWindow_InfoPanel() ui.setupUi(AppWindow) ui.tabWidget_Info_Panel.setCurrentWidget(ui.scrollArea_Info_Panel) AppWindow.show() sys.exit(app.exec_()) Generated *.ui script (InfoPanel_UI.py): # -*- coding: utf-8 -*- # Form implementation generated from reading ui file 'InfoPanel.ui' # # Created: Wed Sep 19 13:11:06 2012 # by: PyQt4 UI code generator 4.9.4 # # WARNING! All changes made in this file will be lost! from PyQt4 import QtCore, QtGui try: _fromUtf8 = QtCore.QString.fromUtf8 except AttributeError: _fromUtf8 = lambda s: s class Ui_MainWindow_InfoPanel(object): def setupUi(self, MainWindow_InfoPanel): MainWindow_InfoPanel.setObjectName(_fromUtf8("MainWindow_InfoPanel")) MainWindow_InfoPanel.resize(602, 263) MainWindow_InfoPanel.setDocumentMode(False) self.centralwidget = QtGui.QWidget(MainWindow_InfoPanel) self.centralwidget.setObjectName(_fromUtf8("centralwidget")) MainWindow_InfoPanel.setCentralWidget(self.centralwidget) self.statusbar = QtGui.QStatusBar(MainWindow_InfoPanel) self.statusbar.setObjectName(_fromUtf8("statusbar")) MainWindow_InfoPanel.setStatusBar(self.statusbar) self.dockWidget_Info_Panel = QtGui.QDockWidget(MainWindow_InfoPanel) self.dockWidget_Info_Panel.setMinimumSize(QtCore.QSize(300, 140)) font = QtGui.QFont() font.setBold(True) font.setItalic(True) font.setWeight(75) self.dockWidget_Info_Panel.setFont(font) self.dockWidget_Info_Panel.setLayoutDirection(QtCore.Qt.LeftToRight) self.dockWidget_Info_Panel.setAllowedAreas(QtCore.Qt.LeftDockWidgetArea|QtCore.Qt.RightDockWidgetArea) self.dockWidget_Info_Panel.setObjectName(_fromUtf8("dockWidget_Info_Panel")) self.dockWidgetContents_Info_Panel = QtGui.QWidget() self.dockWidgetContents_Info_Panel.setObjectName(_fromUtf8("dockWidgetContents_Info_Panel")) self.tabWidget_Info_Panel = QtGui.QTabWidget(self.dockWidgetContents_Info_Panel) self.tabWidget_Info_Panel.setGeometry(QtCore.QRect(0, 0, 300, 215)) font = QtGui.QFont() font.setBold(False) font.setItalic(False) font.setWeight(50) self.tabWidget_Info_Panel.setFont(font) self.tabWidget_Info_Panel.setObjectName(_fromUtf8("tabWidget_Info_Panel")) self.tab_1 = QtGui.QWidget() self.tab_1.setObjectName(_fromUtf8("tab_1")) self.scrollArea_Info_Panel = QtGui.QScrollArea(self.tab_1) self.scrollArea_Info_Panel.setGeometry(QtCore.QRect(9, 9, 271, 171)) self.scrollArea_Info_Panel.setVerticalScrollBarPolicy(QtCore.Qt.ScrollBarAsNeeded) self.scrollArea_Info_Panel.setWidgetResizable(True) self.scrollArea_Info_Panel.setObjectName(_fromUtf8("scrollArea_Info_Panel")) self.scrollAreaWidgetContents = QtGui.QWidget() self.scrollAreaWidgetContents.setGeometry(QtCore.QRect(0, 0, 269, 169)) self.scrollAreaWidgetContents.setObjectName(_fromUtf8("scrollAreaWidgetContents")) self.frame_Info_Panel = QtGui.QFrame(self.scrollAreaWidgetContents) self.frame_Info_Panel.setGeometry(QtCore.QRect(0, 0, 261, 161)) self.frame_Info_Panel.setObjectName(_fromUtf8("frame_Info_Panel")) self.label_Eqpt_Model = QtGui.QLabel(self.frame_Info_Panel) self.label_Eqpt_Model.setGeometry(QtCore.QRect(10, 10, 111, 27)) self.label_Eqpt_Model.setObjectName(_fromUtf8("label_Eqpt_Model")) self.lineEdit_Eqpt_Model = QtGui.QLineEdit(self.frame_Info_Panel) self.lineEdit_Eqpt_Model.setEnabled(False) self.lineEdit_Eqpt_Model.setGeometry(QtCore.QRect(120, 10, 111, 27)) palette = QtGui.QPalette() brush = QtGui.QBrush(QtGui.QColor(60, 60, 60)) brush.setStyle(QtCore.Qt.SolidPattern) palette.setBrush(QtGui.QPalette.Active, QtGui.QPalette.Text, brush) brush = QtGui.QBrush(QtGui.QColor(60, 60, 60)) brush.setStyle(QtCore.Qt.SolidPattern) palette.setBrush(QtGui.QPalette.Inactive, QtGui.QPalette.Text, brush) brush = QtGui.QBrush(QtGui.QColor(0, 0, 127)) brush.setStyle(QtCore.Qt.SolidPattern) palette.setBrush(QtGui.QPalette.Disabled, QtGui.QPalette.Text, brush) self.lineEdit_Eqpt_Model.setPalette(palette) self.lineEdit_Eqpt_Model.setObjectName(_fromUtf8("lineEdit_Eqpt_Model")) self.label_State = QtGui.QLabel(self.frame_Info_Panel) self.label_State.setGeometry(QtCore.QRect(10, 40, 111, 27)) self.label_State.setObjectName(_fromUtf8("label_State")) self.lineEdit_State = QtGui.QLineEdit(self.frame_Info_Panel) self.lineEdit_State.setEnabled(False) self.lineEdit_State.setGeometry(QtCore.QRect(120, 40, 111, 27)) palette = QtGui.QPalette() brush = QtGui.QBrush(QtGui.QColor(60, 60, 60)) brush.setStyle(QtCore.Qt.SolidPattern) palette.setBrush(QtGui.QPalette.Active, QtGui.QPalette.Text, brush) brush = QtGui.QBrush(QtGui.QColor(60, 60, 60)) brush.setStyle(QtCore.Qt.SolidPattern) palette.setBrush(QtGui.QPalette.Inactive, QtGui.QPalette.Text, brush) brush = QtGui.QBrush(QtGui.QColor(0, 0, 127)) brush.setStyle(QtCore.Qt.SolidPattern) palette.setBrush(QtGui.QPalette.Disabled, QtGui.QPalette.Text, brush) self.lineEdit_State.setPalette(palette) self.lineEdit_State.setObjectName(_fromUtf8("lineEdit_State")) self.groupBox_Current_Position = QtGui.QGroupBox(self.frame_Info_Panel) self.groupBox_Current_Position.setGeometry(QtCore.QRect(10, 70, 241, 91)) palette = QtGui.QPalette() brush = QtGui.QBrush(QtGui.QColor(0, 0, 0)) brush.setStyle(QtCore.Qt.SolidPattern) palette.setBrush(QtGui.QPalette.Active, QtGui.QPalette.WindowText, brush) brush = QtGui.QBrush(QtGui.QColor(85, 255, 0)) brush.setStyle(QtCore.Qt.SolidPattern) palette.setBrush(QtGui.QPalette.Active, QtGui.QPalette.Button, brush) brush = QtGui.QBrush(QtGui.QColor(170, 255, 127)) brush.setStyle(QtCore.Qt.SolidPattern) palette.setBrush(QtGui.QPalette.Active, QtGui.QPalette.Light, brush) brush = QtGui.QBrush(QtGui.QColor(127, 255, 63)) brush.setStyle(QtCore.Qt.SolidPattern) palette.setBrush(QtGui.QPalette.Active, QtGui.QPalette.Midlight, brush) brush = QtGui.QBrush(QtGui.QColor(42, 127, 0)) brush.setStyle(QtCore.Qt.SolidPattern) palette.setBrush(QtGui.QPalette.Active, QtGui.QPalette.Dark, brush) brush = QtGui.QBrush(QtGui.QColor(56, 170, 0)) brush.setStyle(QtCore.Qt.SolidPattern) palette.setBrush(QtGui.QPalette.Active, QtGui.QPalette.Mid, brush) brush = QtGui.QBrush(QtGui.QColor(0, 0, 0)) brush.setStyle(QtCore.Qt.SolidPattern) palette.setBrush(QtGui.QPalette.Active, QtGui.QPalette.Text, brush) brush = QtGui.QBrush(QtGui.QColor(255, 255, 255)) brush.setStyle(QtCore.Qt.SolidPattern) palette.setBrush(QtGui.QPalette.Active, QtGui.QPalette.BrightText, brush) brush = QtGui.QBrush(QtGui.QColor(0, 0, 0)) brush.setStyle(QtCore.Qt.SolidPattern) palette.setBrush(QtGui.QPalette.Active, QtGui.QPalette.ButtonText, brush) brush = QtGui.QBrush(QtGui.QColor(255, 255, 255)) brush.setStyle(QtCore.Qt.SolidPattern) palette.setBrush(QtGui.QPalette.Active, QtGui.QPalette.Base, brush) brush = QtGui.QBrush(QtGui.QColor(85, 255, 0)) brush.setStyle(QtCore.Qt.SolidPattern) palette.setBrush(QtGui.QPalette.Active, QtGui.QPalette.Window, brush) brush = QtGui.QBrush(QtGui.QColor(0, 0, 0)) brush.setStyle(QtCore.Qt.SolidPattern) palette.setBrush(QtGui.QPalette.Active, QtGui.QPalette.Shadow, brush) brush = QtGui.QBrush(QtGui.QColor(170, 255, 127)) brush.setStyle(QtCore.Qt.SolidPattern) palette.setBrush(QtGui.QPalette.Active, QtGui.QPalette.AlternateBase, brush) brush = QtGui.QBrush(QtGui.QColor(255, 255, 220)) brush.setStyle(QtCore.Qt.SolidPattern) palette.setBrush(QtGui.QPalette.Active, QtGui.QPalette.ToolTipBase, brush) brush = QtGui.QBrush(QtGui.QColor(0, 0, 0)) brush.setStyle(QtCore.Qt.SolidPattern) palette.setBrush(QtGui.QPalette.Active, QtGui.QPalette.ToolTipText, brush) brush = QtGui.QBrush(QtGui.QColor(0, 0, 0)) brush.setStyle(QtCore.Qt.SolidPattern) palette.setBrush(QtGui.QPalette.Inactive, QtGui.QPalette.WindowText, brush) brush = QtGui.QBrush(QtGui.QColor(85, 255, 0)) brush.setStyle(QtCore.Qt.SolidPattern) palette.setBrush(QtGui.QPalette.Inactive, QtGui.QPalette.Button, brush) brush = QtGui.QBrush(QtGui.QColor(170, 255, 127)) brush.setStyle(QtCore.Qt.SolidPattern) palette.setBrush(QtGui.QPalette.Inactive, QtGui.QPalette.Light, brush) brush = QtGui.QBrush(QtGui.QColor(127, 255, 63)) brush.setStyle(QtCore.Qt.SolidPattern) palette.setBrush(QtGui.QPalette.Inactive, QtGui.QPalette.Midlight, brush) brush = QtGui.QBrush(QtGui.QColor(42, 127, 0)) brush.setStyle(QtCore.Qt.SolidPattern) palette.setBrush(QtGui.QPalette.Inactive, QtGui.QPalette.Dark, brush) brush = QtGui.QBrush(QtGui.QColor(56, 170, 0)) brush.setStyle(QtCore.Qt.SolidPattern) palette.setBrush(QtGui.QPalette.Inactive, QtGui.QPalette.Mid, brush) brush = QtGui.QBrush(QtGui.QColor(0, 0, 0)) brush.setStyle(QtCore.Qt.SolidPattern) palette.setBrush(QtGui.QPalette.Inactive, QtGui.QPalette.Text, brush) brush = QtGui.QBrush(QtGui.QColor(255, 255, 255)) brush.setStyle(QtCore.Qt.SolidPattern) palette.setBrush(QtGui.QPalette.Inactive, QtGui.QPalette.BrightText, brush) brush = QtGui.QBrush(QtGui.QColor(0, 0, 0)) brush.setStyle(QtCore.Qt.SolidPattern) palette.setBrush(QtGui.QPalette.Inactive, QtGui.QPalette.ButtonText, brush) brush = QtGui.QBrush(QtGui.QColor(255, 255, 255)) brush.setStyle(QtCore.Qt.SolidPattern) palette.setBrush(QtGui.QPalette.Inactive, QtGui.QPalette.Base, brush) brush = QtGui.QBrush(QtGui.QColor(85, 255, 0)) brush.setStyle(QtCore.Qt.SolidPattern) palette.setBrush(QtGui.QPalette.Inactive, QtGui.QPalette.Window, brush) brush = QtGui.QBrush(QtGui.QColor(0, 0, 0)) brush.setStyle(QtCore.Qt.SolidPattern) palette.setBrush(QtGui.QPalette.Inactive, QtGui.QPalette.Shadow, brush) brush = QtGui.QBrush(QtGui.QColor(170, 255, 127)) brush.setStyle(QtCore.Qt.SolidPattern) palette.setBrush(QtGui.QPalette.Inactive, QtGui.QPalette.AlternateBase, brush) brush = QtGui.QBrush(QtGui.QColor(255, 255, 220)) brush.setStyle(QtCore.Qt.SolidPattern) palette.setBrush(QtGui.QPalette.Inactive, QtGui.QPalette.ToolTipBase, brush) brush = QtGui.QBrush(QtGui.QColor(0, 0, 0)) brush.setStyle(QtCore.Qt.SolidPattern) palette.setBrush(QtGui.QPalette.Inactive, QtGui.QPalette.ToolTipText, brush) brush = QtGui.QBrush(QtGui.QColor(42, 127, 0)) brush.setStyle(QtCore.Qt.SolidPattern) palette.setBrush(QtGui.QPalette.Disabled, QtGui.QPalette.WindowText, brush) brush = QtGui.QBrush(QtGui.QColor(85, 255, 0)) brush.setStyle(QtCore.Qt.SolidPattern) palette.setBrush(QtGui.QPalette.Disabled, QtGui.QPalette.Button, brush) brush = QtGui.QBrush(QtGui.QColor(170, 255, 127)) brush.setStyle(QtCore.Qt.SolidPattern) palette.setBrush(QtGui.QPalette.Disabled, QtGui.QPalette.Light, brush) brush = QtGui.QBrush(QtGui.QColor(127, 255, 63)) brush.setStyle(QtCore.Qt.SolidPattern) palette.setBrush(QtGui.QPalette.Disabled, QtGui.QPalette.Midlight, brush) brush = QtGui.QBrush(QtGui.QColor(42, 127, 0)) brush.setStyle(QtCore.Qt.SolidPattern) palette.setBrush(QtGui.QPalette.Disabled, QtGui.QPalette.Dark, brush) brush = QtGui.QBrush(QtGui.QColor(56, 170, 0)) brush.setStyle(QtCore.Qt.SolidPattern) palette.setBrush(QtGui.QPalette.Disabled, QtGui.QPalette.Mid, brush) brush = QtGui.QBrush(QtGui.QColor(42, 127, 0)) brush.setStyle(QtCore.Qt.SolidPattern) palette.setBrush(QtGui.QPalette.Disabled, QtGui.QPalette.Text, brush) brush = QtGui.QBrush(QtGui.QColor(255, 255, 255)) brush.setStyle(QtCore.Qt.SolidPattern) palette.setBrush(QtGui.QPalette.Disabled, QtGui.QPalette.BrightText, brush) brush = QtGui.QBrush(QtGui.QColor(42, 127, 0)) brush.setStyle(QtCore.Qt.SolidPattern) palette.setBrush(QtGui.QPalette.Disabled, QtGui.QPalette.ButtonText, brush) brush = QtGui.QBrush(QtGui.QColor(85, 255, 0)) brush.setStyle(QtCore.Qt.SolidPattern) palette.setBrush(QtGui.QPalette.Disabled, QtGui.QPalette.Base, brush) brush = QtGui.QBrush(QtGui.QColor(85, 255, 0)) brush.setStyle(QtCore.Qt.SolidPattern) palette.setBrush(QtGui.QPalette.Disabled, QtGui.QPalette.Window, brush) brush = QtGui.QBrush(QtGui.QColor(0, 0, 0)) brush.setStyle(QtCore.Qt.SolidPattern) palette.setBrush(QtGui.QPalette.Disabled, QtGui.QPalette.Shadow, brush) brush = QtGui.QBrush(QtGui.QColor(85, 255, 0)) brush.setStyle(QtCore.Qt.SolidPattern) palette.setBrush(QtGui.QPalette.Disabled, QtGui.QPalette.AlternateBase, brush) brush = QtGui.QBrush(QtGui.QColor(255, 255, 220)) brush.setStyle(QtCore.Qt.SolidPattern) palette.setBrush(QtGui.QPalette.Disabled, QtGui.QPalette.ToolTipBase, brush) brush = QtGui.QBrush(QtGui.QColor(0, 0, 0)) brush.setStyle(QtCore.Qt.SolidPattern) palette.setBrush(QtGui.QPalette.Disabled, QtGui.QPalette.ToolTipText, brush) self.groupBox_Current_Position.setPalette(palette) self.groupBox_Current_Position.setObjectName(_fromUtf8("groupBox_Current_Position")) self.label_Current_Position_X = QtGui.QLabel(self.groupBox_Current_Position) self.label_Current_Position_X.setGeometry(QtCore.QRect(20, 20, 41, 27)) self.label_Current_Position_X.setObjectName(_fromUtf8("label_Current_Position_X")) self.lineEdit_Current_Position_X = QtGui.QLineEdit(self.groupBox_Current_Position) self.lineEdit_Current_Position_X.setEnabled(False) self.lineEdit_Current_Position_X.setGeometry(QtCore.QRect(60, 20, 161, 27)) palette = QtGui.QPalette() brush = QtGui.QBrush(QtGui.QColor(60, 60, 60)) brush.setStyle(QtCore.Qt.SolidPattern) palette.setBrush(QtGui.QPalette.Active, QtGui.QPalette.Text, brush) brush = QtGui.QBrush(QtGui.QColor(60, 60, 60)) brush.setStyle(QtCore.Qt.SolidPattern) palette.setBrush(QtGui.QPalette.Inactive, QtGui.QPalette.Text, brush) brush = QtGui.QBrush(QtGui.QColor(0, 0, 127)) brush.setStyle(QtCore.Qt.SolidPattern) palette.setBrush(QtGui.QPalette.Disabled, QtGui.QPalette.Text, brush) self.lineEdit_Current_Position_X.setPalette(palette) self.lineEdit_Current_Position_X.setObjectName(_fromUtf8("lineEdit_Current_Position_X")) self.label_Current_Position_Y = QtGui.QLabel(self.groupBox_Current_Position) self.label_Current_Position_Y.setGeometry(QtCore.QRect(20, 50, 41, 27)) self.label_Current_Position_Y.setObjectName(_fromUtf8("label_Current_Position_Y")) self.lineEdit_Current_Position_Y = QtGui.QLineEdit(self.groupBox_Current_Position) self.lineEdit_Current_Position_Y.setEnabled(False) self.lineEdit_Current_Position_Y.setGeometry(QtCore.QRect(60, 50, 161, 27)) palette = QtGui.QPalette() brush = QtGui.QBrush(QtGui.QColor(60, 60, 60)) brush.setStyle(QtCore.Qt.SolidPattern) palette.setBrush(QtGui.QPalette.Active, QtGui.QPalette.Text, brush) brush = QtGui.QBrush(QtGui.QColor(60, 60, 60)) brush.setStyle(QtCore.Qt.SolidPattern) palette.setBrush(QtGui.QPalette.Inactive, QtGui.QPalette.Text, brush) brush = QtGui.QBrush(QtGui.QColor(0, 0, 127)) brush.setStyle(QtCore.Qt.SolidPattern) palette.setBrush(QtGui.QPalette.Disabled, QtGui.QPalette.Text, brush) self.lineEdit_Current_Position_Y.setPalette(palette) self.lineEdit_Current_Position_Y.setObjectName(_fromUtf8("lineEdit_Current_Position_Y")) self.scrollArea_Info_Panel.setWidget(self.scrollAreaWidgetContents) self.tabWidget_Info_Panel.addTab(self.tab_1, _fromUtf8("")) self.tab_2 = QtGui.QWidget() self.tab_2.setObjectName(_fromUtf8("tab_2")) self.tabWidget_Info_Panel.addTab(self.tab_2, _fromUtf8("")) self.dockWidget_Info_Panel.setWidget(self.dockWidgetContents_Info_Panel) MainWindow_InfoPanel.addDockWidget(QtCore.Qt.DockWidgetArea(2), self.dockWidget_Info_Panel) self.retranslateUi(MainWindow_InfoPanel) self.tabWidget_Info_Panel.setCurrentIndex(0) QtCore.QMetaObject.connectSlotsByName(MainWindow_InfoPanel) def retranslateUi(self, MainWindow_InfoPanel): MainWindow_InfoPanel.setWindowTitle(QtGui.QApplication.translate("MainWindow_InfoPanel", "MainWindow Info Panel", None, QtGui.QApplication.UnicodeUTF8)) self.dockWidget_Info_Panel.setWindowTitle(QtGui.QApplication.translate("MainWindow_InfoPanel", "Info Panel", None, QtGui.QApplication.UnicodeUTF8)) self.label_Eqpt_Model.setText(QtGui.QApplication.translate("MainWindow_InfoPanel", "Eqpt Model:", None, QtGui.QApplication.UnicodeUTF8)) self.lineEdit_Eqpt_Model.setText(QtGui.QApplication.translate("MainWindow_InfoPanel", "ABC", None, QtGui.QApplication.UnicodeUTF8)) self.label_State.setText(QtGui.QApplication.translate("MainWindow_InfoPanel", "State:", None, QtGui.QApplication.UnicodeUTF8)) self.lineEdit_State.setText(QtGui.QApplication.translate("MainWindow_InfoPanel", "Working", None, QtGui.QApplication.UnicodeUTF8)) self.groupBox_Current_Position.setTitle(QtGui.QApplication.translate("MainWindow_InfoPanel", "Current Position:", None, QtGui.QApplication.UnicodeUTF8)) self.label_Current_Position_X.setText(QtGui.QApplication.translate("MainWindow_InfoPanel", "X =", None, QtGui.QApplication.UnicodeUTF8)) self.lineEdit_Current_Position_X.setText(QtGui.QApplication.translate("MainWindow_InfoPanel", "1000.00 m", None, QtGui.QApplication.UnicodeUTF8)) self.label_Current_Position_Y.setText(QtGui.QApplication.translate("MainWindow_InfoPanel", "Y =", None, QtGui.QApplication.UnicodeUTF8)) self.lineEdit_Current_Position_Y.setText(QtGui.QApplication.translate("MainWindow_InfoPanel", "1000.00 m", None, QtGui.QApplication.UnicodeUTF8)) self.tabWidget_Info_Panel.setTabText(self.tabWidget_Info_Panel.indexOf(self.tab_1), QtGui.QApplication.translate("MainWindow_InfoPanel", "Info_Pg 1", None, QtGui.QApplication.UnicodeUTF8)) self.tabWidget_Info_Panel.setTabText(self.tabWidget_Info_Panel.indexOf(self.tab_2), QtGui.QApplication.translate("MainWindow_InfoPanel", "Info_Pg 2", None, QtGui.QApplication.UnicodeUTF8)) PS: I initially created the mainWindow as a Dialog, but realized that after undock & redock, the dockWidget doesn't dock properly. Somehow there's an offset. This doesn't seem to be a problem if the mainWindow is a QtGui.QMainWindow instead of a QtGui.QDialog.

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  • Accelerated C++, problem 5-6 (copying values from inside a vector to the front)

    - by Darel
    Hello, I'm working through the exercises in Accelerated C++ and I'm stuck on question 5-6. Here's the problem description: (somewhat abbreviated, I've removed extraneous info.) 5-6. Write the extract_fails function so that it copies the records for the passing students to the beginning of students, and then uses the resize function to remove the extra elements from the end of students. (students is a vector of student structures. student structures contain an individual student's name and grades.) More specifically, I'm having trouble getting the vector.insert function to properly copy the passing student structures to the start of the vector students. Here's the extract_fails function as I have it so far (note it doesn't resize the vector yet, as directed by the problem description; that should be trivial once I get past my current issue.) // Extract the students who failed from the "students" vector. void extract_fails(vector<Student_info>& students) { typedef vector<Student_info>::size_type str_sz; typedef vector<Student_info>::iterator iter; iter it = students.begin(); str_sz i = 0, count = 0; while (it != students.end()) { // fgrade tests wether or not the student failed if (!fgrade(*it)) { // if student passed, copy to front of vector students.insert(students.begin(), it, it); // tracks of the number of passing students(so we can properly resize the array) count++; } cout << it->name << endl; // output to verify that each student is iterated to it++; } } The code compiles and runs, but the students vector isn't adding any student structures to its front. My program's output displays that the students vector is unchanged. Here's my complete source code, followed by a sample input file (I redirect input from the console by typing " < grades" after the compiled program name at the command prompt.) #include <iostream> #include <string> #include <algorithm> // to get the declaration of `sort' #include <stdexcept> // to get the declaration of `domain_error' #include <vector> // to get the declaration of `vector' //driver program for grade partitioning examples using std::cin; using std::cout; using std::endl; using std::string; using std::domain_error; using std::sort; using std::vector; using std::max; using std::istream; struct Student_info { std::string name; double midterm, final; std::vector<double> homework; }; bool compare(const Student_info&, const Student_info&); std::istream& read(std::istream&, Student_info&); std::istream& read_hw(std::istream&, std::vector<double>&); double median(std::vector<double>); double grade(double, double, double); double grade(double, double, const std::vector<double>&); double grade(const Student_info&); bool fgrade(const Student_info&); void extract_fails(vector<Student_info>& v); int main() { vector<Student_info> vs; Student_info s; string::size_type maxlen = 0; while (read(cin, s)) { maxlen = max(maxlen, s.name.size()); vs.push_back(s); } sort(vs.begin(), vs.end(), compare); extract_fails(vs); // display the new, modified vector - it should be larger than // the input vector, due to some student structures being // added to the front of the vector. cout << "count: " << vs.size() << endl << endl; vector<Student_info>::iterator it = vs.begin(); while (it != vs.end()) cout << it++->name << endl; return 0; } // Extract the students who failed from the "students" vector. void extract_fails(vector<Student_info>& students) { typedef vector<Student_info>::size_type str_sz; typedef vector<Student_info>::iterator iter; iter it = students.begin(); str_sz i = 0, count = 0; while (it != students.end()) { // fgrade tests wether or not the student failed if (!fgrade(*it)) { // if student passed, copy to front of vector students.insert(students.begin(), it, it); // tracks of the number of passing students(so we can properly resize the array) count++; } cout << it->name << endl; // output to verify that each student is iterated to it++; } } bool compare(const Student_info& x, const Student_info& y) { return x.name < y.name; } istream& read(istream& is, Student_info& s) { // read and store the student's name and midterm and final exam grades is >> s.name >> s.midterm >> s.final; read_hw(is, s.homework); // read and store all the student's homework grades return is; } // read homework grades from an input stream into a `vector<double>' istream& read_hw(istream& in, vector<double>& hw) { if (in) { // get rid of previous contents hw.clear(); // read homework grades double x; while (in >> x) hw.push_back(x); // clear the stream so that input will work for the next student in.clear(); } return in; } // compute the median of a `vector<double>' // note that calling this function copies the entire argument `vector' double median(vector<double> vec) { typedef vector<double>::size_type vec_sz; vec_sz size = vec.size(); if (size == 0) throw domain_error("median of an empty vector"); sort(vec.begin(), vec.end()); vec_sz mid = size/2; return size % 2 == 0 ? (vec[mid] + vec[mid-1]) / 2 : vec[mid]; } // compute a student's overall grade from midterm and final exam grades and homework grade double grade(double midterm, double final, double homework) { return 0.2 * midterm + 0.4 * final + 0.4 * homework; } // compute a student's overall grade from midterm and final exam grades // and vector of homework grades. // this function does not copy its argument, because `median' does so for us. double grade(double midterm, double final, const vector<double>& hw) { if (hw.size() == 0) throw domain_error("student has done no homework"); return grade(midterm, final, median(hw)); } double grade(const Student_info& s) { return grade(s.midterm, s.final, s.homework); } // predicate to determine whether a student failed bool fgrade(const Student_info& s) { return grade(s) < 60; } Sample input file: Moo 100 100 100 100 100 100 100 100 Fail1 45 55 65 80 90 70 65 60 Moore 75 85 77 59 0 85 75 89 Norman 57 78 73 66 78 70 88 89 Olson 89 86 70 90 55 73 80 84 Peerson 47 70 82 73 50 87 73 71 Baker 67 72 73 40 0 78 55 70 Davis 77 70 82 65 70 77 83 81 Edwards 77 72 73 80 90 93 75 90 Fail2 55 55 65 50 55 60 65 60 Thanks to anyone who takes the time to look at this!

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  • Convert Decimal to ASCII

    - by Dan Snyder
    I'm having difficulty using reinterpret_cast. Before I show you my code I'll let you know what I'm trying to do. I'm trying to get a filename from a vector full of data being used by a MIPS I processor I designed. Basically what I do is compile a binary from a test program for my processor, dump all the hex's from the binary into a vector in my c++ program, convert all of those hex's to decimal integers and store them in a DataMemory vector which is the data memory unit for my processor. I also have instruction memory. So When my processor runs a SYSCALL instruction such as "Open File" my C++ operating system emulator receives a pointer to the beginning of the filename in my data memory. So keep in mind that data memory is full of ints, strings, globals, locals, all sorts of stuff. When I'm told where the filename starts I do the following: Convert the whole decimal integer element that is being pointed to to its ASCII character representation, and then search from left to right to see if the string terminates, if not then just load each character consecutively into a "filename" string. Do this until termination of the string in memory and then store filename in a table. My difficulty is generating filename from my memory. Here is an example of what I'm trying to do: C++ Syntax (Toggle Plain Text) 1.Index Vector NewVector ASCII filename 2.0 240faef0 128123792 'abc7' 'a' 3.0 240faef0 128123792 'abc7' 'ab' 4.0 240faef0 128123792 'abc7' 'abc' 5.0 240faef0 128123792 'abc7' 'abc7' 6.1 1234567a 243225 'k2s0' 'abc7k' 7.1 1234567a 243225 'k2s0' 'abc7k2' 8.1 1234567a 243225 'k2s0' 'abc7k2s' 9. //EXIT LOOP// 10.1 1234567a 243225 'k2s0' 'abc7k2s' Index Vector NewVector ASCII filename 0 240faef0 128123792 'abc7' 'a' 0 240faef0 128123792 'abc7' 'ab' 0 240faef0 128123792 'abc7' 'abc' 0 240faef0 128123792 'abc7' 'abc7' 1 1234567a 243225 'k2s0' 'abc7k' 1 1234567a 243225 'k2s0' 'abc7k2' 1 1234567a 243225 'k2s0' 'abc7k2s' //EXIT LOOP// 1 1234567a 243225 'k2s0' 'abc7k2s' Here is the code that I've written so far to get filename (I'm just applying this to element 1000 of my DataMemory vector to test functionality. 1000 is arbitrary.): C++ Syntax (Toggle Plain Text) 1.int i = 0; 2.int step = 1000;//top->a0; 3.string filename; 4.char *temp = reinterpret_cast<char*>( DataMemory[1000] );//convert to char 5.cout << "a0:" << top->a0 << endl;//pointer supplied 6.cout << "Data:" << DataMemory[top->a0] << endl;//my vector at pointed to location 7.cout << "Data(1000):" << DataMemory[1000] << endl;//the element I'm testing 8.cout << "Characters:" << &temp << endl;//my temporary char array 9. 10.while(&temp[i]!=0) 11.{ 12. filename+=temp[i];//add most recent non-terminated character to string 13. i++; 14. if(i==4)//when 4 chatacters have been added.. 15. { 16. i=0; 17. step+=1;//restart loop at the next element in DataMemory 18. temp = reinterpret_cast<char*>( DataMemory[step] ); 19. } 20. } 21. cout << "Filename:" << filename << endl; int i = 0; int step = 1000;//top-a0; string filename; char *temp = reinterpret_cast( DataMemory[1000] );//convert to char cout << "a0:" << top-a0 << endl;//pointer supplied cout << "Data:" << DataMemory[top-a0] << endl;//my vector at pointed to location cout << "Data(1000):" << DataMemory[1000] << endl;//the element I'm testing cout << "Characters:" << &temp << endl;//my temporary char array while(&temp[i]!=0) { filename+=temp[i];//add most recent non-terminated character to string i++; if(i==3)//when 4 chatacters have been added.. { i=0; step+=1;//restart loop at the next element in DataMemory temp = reinterpret_cast( DataMemory[step] ); } } cout << "Filename:" << filename << endl; So the issue is that when I do the conversion of my decimal element to a char array I assume that 8 hex #'s will give me 4 characters. Why isn't this this case? Here is my output: C++ Syntax (Toggle Plain Text) 1.a0:0 2.Data:0 3.Data(1000):4428576 4.Characters:0x7fff5fbff128 5.Segmentation fault

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  • Hide annoying VMware hint "To release input, press Ctrl+Alt"

    - by EMP
    I'm running VMWare Workstation 7 on Windows 7 x64. In the guest OS (also Windows 7 x64) I have VMWare Tools installed, but the VMWare Tools service is disabled. I run the VM in full screen mode and the VMWare toolbar at the top often displays this tooltip: To release input, press Ctrl+Alt This tooltip obscures a part of the VM (often the menu of a program I'm using) and it's annoying as hell. Going out of full screen mode and into it again gets rid of it, but only until I mouse over that toolbar and then it reappears! How do I get rid of it, once and for all? I tried adding hints.hideAll = "TRUE" to the .vmx file for the VM and to preferences.ini and neither of those helped.

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  • Are there alternatives to Sysinternals ADInsight?

    - by mmcglynn
    I had been using ADInsight from Sysinternals to trace Active Directory calls from my workstation, but the application has failed. Where previously the Active Directory events were traced and logged, now the window remains blank, whether the application is in capture mode or not. I have run as Administrator, rebooted, downloaded a new version; none of those actions has returned the program to a functional state. The Sysinternals forums don't offer much hope, since this tool is known to fail often. Is there tool that has similar functionality? Questions Does the tool fail when run from another workstation with your account? Yes Does it fail from your (and/or) another workstation using someone else's account? Yes Is there anything in the event log of your workstation? No

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  • WiX 3 Tutorial: Understanding main WXS and WXI file

    - by Mladen Prajdic
    In the previous post we’ve taken a look at the WiX solution/project structure and project properties. We’re still playing with our super SuperForm application and today we’ll take a look at the general parts of the main wxs file, SuperForm.wxs, and the wxi include file. For wxs file we’ll just go over the general description of what each part does in the code comments. The more detailed descriptions will be in future posts about features themselves. WXI include file Include files are exactly what their name implies. To include a wxi file into the wxs file you have to put the wxi at the beginning of each .wxs file you wish to include it in. If you’ve ever worked with C++ you can think of the include files as .h files. For example if you include SuperFormVariables.wxi into the SuperForm.wxs, the variables in the wxi won’t be seen in FilesFragment.wxs or RegistryFragment.wxs. You’d have to include it manually into those two wxs files too. For preprocessor variable $(var.VariableName) to be seen by every file in the project you have to include them in the WiX project properties->Build->“Define preprocessor variables” textbox. This is why I’ve chosen not to go this route because in multi developer teams not everyone has the same directory structure and having a single variable would mean each developer would have to checkout the wixproj file to edit the variable. This is pretty much unacceptable by my standards. This is why we’ve added a System Environment variable named SuperFormFilesDir as is shown in the previous Wix Tutorial post. Because the FilesFragment.wxs is autogenerated on every project build we don’t want to change it manually each time by adding the include wxi at the beginning of the file. This way we couldn’t recreate it in each pre-build event. <?xml version="1.0" encoding="utf-8"?><Include> <!-- Versioning. These have to be changed for upgrades. It's not enough to just include newer files. --> <?define MajorVersion="1" ?> <?define MinorVersion="0" ?> <?define BuildVersion="0" ?> <!-- Revision is NOT used by WiX in the upgrade procedure --> <?define Revision="0" ?> <!-- Full version number to display --> <?define VersionNumber="$(var.MajorVersion).$(var.MinorVersion).$(var.BuildVersion).$(var.Revision)" ?> <!-- Upgrade code HAS to be the same for all updates. Once you've chosen it don't change it. --> <?define UpgradeCode="YOUR-GUID-HERE" ?> <!-- Path to the resources directory. resources don't really need to be included in the project structure but I like to include them for for clarity --> <?define ResourcesDir="$(var.ProjectDir)\Resources" ?> <!-- The name of your application exe file. This will be used to kill the process when updating and creating the desktop shortcut --> <?define ExeProcessName="SuperForm.MainApp.exe" ?></Include> For now there’s no way to tell WiX in Visual Studio to have a wxi include file available to the whole project, so you have to include it in each file separately. Only variables set in “Define preprocessor variables” or System Environment variables are accessible to the whole project for now. The main WXS file: SuperForm.wxs We’ll only take a look at the general structure of the main SuperForm.wxs and not its the details. We’ll cover the details in future posts. The code comments should provide plenty info about what each part does in general. Basically there are 5 major parts. The update part, the conditions and actions part, the UI install sequence, the directory structure and the features we want to include. <?xml version="1.0" encoding="UTF-8"?><!-- Add xmlns:util namespace definition to be able to use stuff from WixUtilExtension dll--><Wix xmlns="http://schemas.microsoft.com/wix/2006/wi" xmlns:util="http://schemas.microsoft.com/wix/UtilExtension"> <!-- This is how we include wxi files --> <?include $(sys.CURRENTDIR)Includes\SuperFormVariables.wxi ?> <!-- Id="*" is to enable upgrading. * means that the product ID will be autogenerated on each build. Name is made of localized product name and version number. --> <Product Id="*" Name="!(loc.ProductName) $(var.VersionNumber)" Language="!(loc.LANG)" Version="$(var.VersionNumber)" Manufacturer="!(loc.ManufacturerName)" UpgradeCode="$(var.UpgradeCode)"> <!-- Define the minimum supported installer version (3.0) and that the install should be done for the whole machine not just the current user --> <Package InstallerVersion="300" Compressed="yes" InstallScope="perMachine"/> <Media Id="1" Cabinet="media1.cab" EmbedCab="yes" /> <!-- Upgrade settings. This will be explained in more detail in a future post --> <Upgrade Id="$(var.UpgradeCode)"> <UpgradeVersion OnlyDetect="yes" Minimum="$(var.VersionNumber)" IncludeMinimum="no" Property="NEWER_VERSION_FOUND" /> <UpgradeVersion Minimum="0.0.0.0" IncludeMinimum="yes" Maximum="$(var.VersionNumber)" IncludeMaximum="no" Property="OLDER_VERSION_FOUND" /> </Upgrade> <!-- Reference the global NETFRAMEWORK35 property to check if it exists --> <PropertyRef Id="NETFRAMEWORK35"/> <!-- Startup conditions that checks if .Net Framework 3.5 is installed or if we're running the OS higher than Windows XP SP2. If not the installation is aborted. By doing the (Installed OR ...) property means that this condition will only be evaluated if the app is being installed and not on uninstall or changing --> <Condition Message="!(loc.DotNetFrameworkNeeded)"> <![CDATA[Installed OR NETFRAMEWORK35]]> </Condition> <Condition Message="!(loc.AppNotSupported)"> <![CDATA[Installed OR ((VersionNT >= 501 AND ServicePackLevel >= 2) OR (VersionNT >= 502))]]> </Condition> <!-- This custom action in the InstallExecuteSequence is needed to stop silent install (passing /qb to msiexec) from going around it. --> <CustomAction Id="NewerVersionFound" Error="!(loc.SuperFormNewerVersionInstalled)" /> <InstallExecuteSequence> <!-- Check for newer versions with FindRelatedProducts and execute the custom action after it --> <Custom Action="NewerVersionFound" After="FindRelatedProducts"> <![CDATA[NEWER_VERSION_FOUND]]> </Custom> <!-- Remove the previous versions of the product --> <RemoveExistingProducts After="InstallInitialize"/> <!-- WixCloseApplications is a built in custom action that uses util:CloseApplication below --> <Custom Action="WixCloseApplications" Before="InstallInitialize" /> </InstallExecuteSequence> <!-- This will ask the user to close the SuperForm app if it's running while upgrading --> <util:CloseApplication Id="CloseSuperForm" CloseMessage="no" Description="!(loc.MustCloseSuperForm)" ElevatedCloseMessage="no" RebootPrompt="no" Target="$(var.ExeProcessName)" /> <!-- Use the built in WixUI_InstallDir GUI --> <UIRef Id="WixUI_InstallDir" /> <UI> <!-- These dialog references are needed for CloseApplication above to work correctly --> <DialogRef Id="FilesInUse" /> <DialogRef Id="MsiRMFilesInUse" /> <!-- Here we'll add the GUI logic for installation and updating in a future post--> </UI> <!-- Set the icon to show next to the program name in Add/Remove programs --> <Icon Id="SuperFormIcon.ico" SourceFile="$(var.ResourcesDir)\Exclam.ico" /> <Property Id="ARPPRODUCTICON" Value="SuperFormIcon.ico" /> <!-- Installer UI custom pictures. File names are made up. Add path to your pics. –> <!-- <WixVariable Id="WixUIDialogBmp" Value="MyAppLogo.jpg" /> <WixVariable Id="WixUIBannerBmp" Value="installBanner.jpg" /> --> <!-- the default directory structure --> <Directory Id="TARGETDIR" Name="SourceDir"> <Directory Id="ProgramFilesFolder"> <Directory Id="INSTALLLOCATION" Name="!(loc.ProductName)" /> </Directory> </Directory> <!-- Set the default install location to the value of INSTALLLOCATION (usually c:\Program Files\YourProductName) --> <Property Id="WIXUI_INSTALLDIR" Value="INSTALLLOCATION" /> <!-- Set the components defined in our fragment files that will be used for our feature --> <Feature Id="SuperFormFeature" Title="!(loc.ProductName)" Level="1"> <ComponentGroupRef Id="SuperFormFiles" /> <ComponentRef Id="cmpVersionInRegistry" /> <ComponentRef Id="cmpIsThisUpdateInRegistry" /> </Feature> </Product></Wix> For more info on what certain attributes mean you should look into the WiX Documentation.   WiX 3 tutorial by Mladen Prajdic navigation WiX 3 Tutorial: Solution/Project structure and Dev resources WiX 3 Tutorial: Understanding main wxs and wxi file WiX 3 Tutorial: Generating file/directory fragments with Heat.exe

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  • How To Run XP Mode in VirtualBox on Windows 7 (sort of)

    - by Matthew Guay
    A few weeks ago we showed you how to run XP Mode on a Windows 7 computer without Hardware Virtualization using VMware. Some of you have been asking if it can be done in Virtual Box as well. The answer is “Yes!” and here we’ll show you how. Editor Update: Apparently there isn’t a way to activate XP Mode through VirtualBox using this method. You will however, be able to run it for 30 days. We have a new updated article on how to Install XP Mode with VirtualBox Using the VMLite Plugin.   Earlier we showed you how to run XP mode on windows 7 machines without hardware virtualization capability. Since then, a lot of you have been asking to a write up a tutorial about doing the same thing using VirtualBox.  This makes it another great way to run XP Mode if your computer does not have hardware virtualization.  Here we’ll see how to import the XP Mode from Windows 7 Professional, Enterprise, or Ultimate into VirtualBox so you can run XP in it for free. Note: You need to have Windows 7 Professional or above to use XP Mode in this manner. In our tests we were able to get it to run on Home Premium as well, but you’ll be breaking Windows 7 licensing agreements. Getting Started First, download and install XP Mode (link below).  There is no need to download Virtual PC if your computer cannot run it, so just download the XP Mode from the link on the left. Install XP mode; just follow the default prompts as usual. Now, download and install VirtualBox 3.1.2 or higher(link below).  Install as normal, and simply follow the default prompts. VirtualBox may notify you that your network connection will be reset during the installation.  Press Yes to continue. During the install, you may see several popups asking you if you wish to install device drivers for USB and Network interfaces.  Simply click install, as these are needed for VirtualBox to run correctly. Setup only took a couple minutes, and doesn’t require a reboot. Setup XP Mode in VirtualBox: First we need to copy the default XP Mode so VirtualBox will not affect the original copy.  Browse to C:\Program Files\Windows XP Mode, and copy the file “Windows XP Mode base.vhd”.  Paste it in another folder of your choice, such as your Documents folder. Once you’ve copied the file, right-click on it and click Properties. Uncheck the “Read-only” box in this dialog, and then click Ok. Now, in VirtualBox, click New to create a new virtual machine. Enter the name of your virtual machine, and make sure the operating system selected is Windows XP. Choose how much memory you want to allow the virtual machine to use.  VirtualBox’ default is 192 Mb ram, but for better performance you can select 256 or 512Mb. Now, select the hard drive for the virtual machine.  Select “Use existing hard disk”, then click the folder button to choose the XP Mode virtual drive. In this window, click Add, and then browse to find the copy of XP Mode you previously made. Make sure the correct virtual drive is selected, then press Select. After selecting the VHD your screen should look like the following then click Next. Verify the settings you made are correct. If not, you can go back and make any changes. When everything looks correct click Finish. Setup XP Mode Now, in VirtualBox, click start to run XP Mode. The Windows XP in this virtual drive is not fully setup yet, so you will have to go through the setup process.   If you didn’t uncheck the “Read-only” box in the VHD properties before, you may see the following error.  If you see it, go back and check the file to makes sure it is not read-only. When you click in the virtual machine, it will capture your mouse by default.  Simply press the right Ctrl key to release your mouse so you can go back to using Windows 7.  This will only be the case during the setup process; after the Guest Additions are installed, the mouse will seamlessly move between operating systems. Now, accept the license agreement in XP.   Choose your correct locale and keyboard settings. Enter a name for your virtual XP, and an administrative password. Check the date, time, and time zone settings, and adjust them if they are incorrect.  The time and date are usually correct, but the time zone often has to be corrected. XP will now automatically finish setting up your virtual machine, and then will automatically reboot. After rebooting, select your automatic update settings. You may see a prompt to check for drivers; simply press cancel, as all the drivers we need will be installed later with the Guest Additions. Your last settings will be finalized, and finally you will see your XP desktop in VirtualBox. Please note that XP Mode may not remain activated after importing it into VirtualBox. When you activate it, use the key that is located at C:\Program Files\Windows XP Mode\key.txt.  Note: During our tests we weren’t able to get the activation to go through. We are looking into the issue and will have a revised article showing the correct way to get XP Mode in VirutalBox working correctly soon.    Now we have one final thing to install – the VirtualBox Guest Additions.  In the VirtualBox window, click “Devices” and then select “Install Guest Additions”. This should automatically launch in XP; if it doesn’t, click Start, then My Computer, and finally double-click on the CD drive which should say VirtualBox Guest Additions. Simply install with the normal presets. You can select to install an experimental 3D graphics driver if you wish to try to run games in XP in VirtualBox; however, do note that this is not fully supported and is currently a test feature. You may see a prompt informing you that the drivers have not passed Logo testing; simply press “Continue Anyway” to proceed with the installation.   When installation has completed, you will be required to reboot your virtual machine. Now, you can move your mouse directly from Windows XP to Windows 7 without pressing Ctrl. Integrating with Windows 7 Once your virtual machine is rebooted, you can integrate it with your Windows 7 desktop.  In the VirtualBox window, click Machine and then select “Seamless Mode”.   In Seamless mode you’ll have the XP Start menu and taskbar sit on top of your Windows 7 Start and Taskbar. Here we see XP running on Virtual Box in Seamless Mode. We have the old XP WordPad sitting next to the new Windows 7 version of WordPad. Another view of everything running seamlessly together on the same Windows 7 desktop. Hover the pointer over the XP taskbar to pull up the Virtual Box menu items. You can exit out of Seamless Mode from the VirtualBox menu or using “Ctrl+L”. Then you go back to having it run separately on your desktop again. Conclusion Running XP Mode in a Virtual Machine is a great way to experience the feature on computers without Hardware Virtualization capabilities. If you prefer VMware Player, then you’ll want to check out our articles on how to run XP Mode on Windows 7 machines without Hardware Virtualization, and how to create an XP Mode for Windows 7 Home Premium and Vista. Download VirtualBox Download XP Mode Similar Articles Productive Geek Tips Install XP Mode with VirtualBox Using the VMLite PluginUsing Windows 7 or Vista Compatibility ModeMake Safari Stop Crashing Every 20 Seconds on Windows VistaForce Windows 7 / Vista to Boot Into Safe Mode Without Using the F8 KeyHow To Run Chrome OS in VirtualBox TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 PCmover Professional Enable Check Box Selection in Windows 7 OnlineOCR – Free OCR Service Betting on the Blind Side, a Vanity Fair article 30 Minimal Logo Designs that Say More with Less LEGO Digital Designer – Free Create a Personal Website Quickly using Flavors.me

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  • How To Run XP Mode in VirtualBox on Windows 7 (sort of)

    - by Matthew Guay
    A few weeks ago we showed you how to run XP Mode on a Windows 7 computer without Hardware Virtualization using VMware. Some of you have been asking if it can be done in Virtual Box as well. The answer is “Yes!” and here we’ll show you how. Editor Update: Apparently there isn’t a way to activate XP Mode through VirtualBox using this method. You will however, be able to run it for 30 days. We have a new updated article on how to Install XP Mode with VirtualBox Using the VMLite Plugin.   Earlier we showed you how to run XP mode on windows 7 machines without hardware virtualization capability. Since then, a lot of you have been asking to a write up a tutorial about doing the same thing using VirtualBox.  This makes it another great way to run XP Mode if your computer does not have hardware virtualization.  Here we’ll see how to import the XP Mode from Windows 7 Professional, Enterprise, or Ultimate into VirtualBox so you can run XP in it for free. Note: You need to have Windows 7 Professional or above to use XP Mode in this manner. In our tests we were able to get it to run on Home Premium as well, but you’ll be breaking Windows 7 licensing agreements. Getting Started First, download and install XP Mode (link below).  There is no need to download Virtual PC if your computer cannot run it, so just download the XP Mode from the link on the left. Install XP mode; just follow the default prompts as usual. Now, download and install VirtualBox 3.1.2 or higher(link below).  Install as normal, and simply follow the default prompts. VirtualBox may notify you that your network connection will be reset during the installation.  Press Yes to continue. During the install, you may see several popups asking you if you wish to install device drivers for USB and Network interfaces.  Simply click install, as these are needed for VirtualBox to run correctly. Setup only took a couple minutes, and doesn’t require a reboot. Setup XP Mode in VirtualBox: First we need to copy the default XP Mode so VirtualBox will not affect the original copy.  Browse to C:\Program Files\Windows XP Mode, and copy the file “Windows XP Mode base.vhd”.  Paste it in another folder of your choice, such as your Documents folder. Once you’ve copied the file, right-click on it and click Properties. Uncheck the “Read-only” box in this dialog, and then click Ok. Now, in VirtualBox, click New to create a new virtual machine. Enter the name of your virtual machine, and make sure the operating system selected is Windows XP. Choose how much memory you want to allow the virtual machine to use.  VirtualBox’ default is 192 Mb ram, but for better performance you can select 256 or 512Mb. Now, select the hard drive for the virtual machine.  Select “Use existing hard disk”, then click the folder button to choose the XP Mode virtual drive. In this window, click Add, and then browse to find the copy of XP Mode you previously made. Make sure the correct virtual drive is selected, then press Select. After selecting the VHD your screen should look like the following then click Next. Verify the settings you made are correct. If not, you can go back and make any changes. When everything looks correct click Finish. Setup XP Mode Now, in VirtualBox, click start to run XP Mode. The Windows XP in this virtual drive is not fully setup yet, so you will have to go through the setup process.   If you didn’t uncheck the “Read-only” box in the VHD properties before, you may see the following error.  If you see it, go back and check the file to makes sure it is not read-only. When you click in the virtual machine, it will capture your mouse by default.  Simply press the right Ctrl key to release your mouse so you can go back to using Windows 7.  This will only be the case during the setup process; after the Guest Additions are installed, the mouse will seamlessly move between operating systems. Now, accept the license agreement in XP.   Choose your correct locale and keyboard settings. Enter a name for your virtual XP, and an administrative password. Check the date, time, and time zone settings, and adjust them if they are incorrect.  The time and date are usually correct, but the time zone often has to be corrected. XP will now automatically finish setting up your virtual machine, and then will automatically reboot. After rebooting, select your automatic update settings. You may see a prompt to check for drivers; simply press cancel, as all the drivers we need will be installed later with the Guest Additions. Your last settings will be finalized, and finally you will see your XP desktop in VirtualBox. Please note that XP Mode may not remain activated after importing it into VirtualBox. When you activate it, use the key that is located at C:\Program Files\Windows XP Mode\key.txt.  Note: During our tests we weren’t able to get the activation to go through. We are looking into the issue and will have a revised article showing the correct way to get XP Mode in VirutalBox working correctly soon.    Now we have one final thing to install – the VirtualBox Guest Additions.  In the VirtualBox window, click “Devices” and then select “Install Guest Additions”. This should automatically launch in XP; if it doesn’t, click Start, then My Computer, and finally double-click on the CD drive which should say VirtualBox Guest Additions. Simply install with the normal presets. You can select to install an experimental 3D graphics driver if you wish to try to run games in XP in VirtualBox; however, do note that this is not fully supported and is currently a test feature. You may see a prompt informing you that the drivers have not passed Logo testing; simply press “Continue Anyway” to proceed with the installation.   When installation has completed, you will be required to reboot your virtual machine. Now, you can move your mouse directly from Windows XP to Windows 7 without pressing Ctrl. Integrating with Windows 7 Once your virtual machine is rebooted, you can integrate it with your Windows 7 desktop.  In the VirtualBox window, click Machine and then select “Seamless Mode”.   In Seamless mode you’ll have the XP Start menu and taskbar sit on top of your Windows 7 Start and Taskbar. Here we see XP running on Virtual Box in Seamless Mode. We have the old XP WordPad sitting next to the new Windows 7 version of WordPad. Another view of everything running seamlessly together on the same Windows 7 desktop. Hover the pointer over the XP taskbar to pull up the Virtual Box menu items. You can exit out of Seamless Mode from the VirtualBox menu or using “Ctrl+L”. Then you go back to having it run separately on your desktop again. Conclusion Running XP Mode in a Virtual Machine is a great way to experience the feature on computers without Hardware Virtualization capabilities. If you prefer VMware Player, then you’ll want to check out our articles on how to run XP Mode on Windows 7 machines without Hardware Virtualization, and how to create an XP Mode for Windows 7 Home Premium and Vista. Download VirtualBox Download XP Mode Similar Articles Productive Geek Tips Install XP Mode with VirtualBox Using the VMLite PluginUsing Windows 7 or Vista Compatibility ModeMake Safari Stop Crashing Every 20 Seconds on Windows VistaForce Windows 7 / Vista to Boot Into Safe Mode Without Using the F8 KeyHow To Run Chrome OS in VirtualBox TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 PCmover Professional Enable Check Box Selection in Windows 7 OnlineOCR – Free OCR Service Betting on the Blind Side, a Vanity Fair article 30 Minimal Logo Designs that Say More with Less LEGO Digital Designer – Free Create a Personal Website Quickly using Flavors.me

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  • why is port 500 in use and how can I free it? VPNC error

    - by kirill_igum
    i tried to use network manager to connect to my university's vpn; it didn't work. then i used a command line vpnc: > sudo vpnc [sudo] password for kirill: Enter IPSec gateway address: vpn.net.**.edu Enter IPSec ID for vpn.net.**.edu: ** Enter IPSec secret for **@vpn.net.**.edu: Enter username for vpn.net.**.edu: ** Enter password for **@vpn.net.**.edu: vpnc: Error binding to source port. Try '--local-port 0' Failed to bind to 0.0.0.0:500: Address already in use then i did this: sudo vpnc --local-port 0 with the same config and it all worked. i'd like to be able to use network manager gui to connect to vpn. I wanted to find out which program uses the port 500: > sudo netstat -a |grep 500 tcp 0 0 *:17500 *:* LISTEN udp 0 0 *:4500 *:* udp 0 0 *:17500 *:* unix 3 [ ] STREAM CONNECTED 63500 unix 3 [ ] STREAM CONNECTED 12500 @/tmp/.X11-unix/X0 there is nothing that uses 500 i'm using ubuntu 10.10 on thinkpad x201t

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  • Illustrator CS4: SVG Export error "Transforms are Expanded"??

    - by neezer
    I get the following error when trying to save my image to SVG (via "Save Copy As"): Transforms are expanded. When I try to load the SVG in another program, all I get is a blank canvas. I ultimately want the path data to feed into RaphaelJS, but the path data that I got by clicking on the Show Code button during the SVG export also yields a blank canvas with RaphaelJS (and I've verified that RaphaelJS is loaded, and it is rendering properly). I'm convinced that this export error in Illustrator is the problem, but I can't figure out how to make it go away and export my SVG graphic properly. Can anyone help? Thanks!

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  • Installing UCMA 3.0 and Creating a Communications Server "14"Trusted Application Pool

    A lot of setup and administration tasks have gotten a lot easier in Communications Server 14; one of them is building an application server to develop and run your UCMA 3.0 applications on. In this post, Ill walk you through installing the UCMA 3.0 Core SDK and creating a Trusted Application Pool on the server, thus adding it to the Communications Server 14 topology and allowing you to host and run UCMA 3.0 applications on it. Note: These instructions will change slightly as the bits get updated for the eventual Beta release I will update this post as soon as I get a chance to run this setup on a more recent build. Im doing the install on a simple Communications Server 14 topology consisting of the following Windows Server 2008 R2 Hyper-V images: DC Domain Controller ExchangeUM Exchange Server 2010 CS-SE Microsoft Communications Server 2010 Standard Edition TS Development machine Ill walk through setting up UCMA 3.0 on the TS VM, which is a fully patched Windows Server 2008 R2 machine that is joined to the Fabrikam domain.   Im also running Visual Studio 2010 on this VM because I intend to use it as a development machine.  In a future post, Ill walk through installing just the UCMA 3.0 run time to build a true production UCMA application server. Im making a couple of assumptions here: You have an existing CS 2010 site and cluster configured(well look at this in a future post) Youre starting with a fully patched Windows Server 2008 R2 machine The machine is joined to your domain This walkthrough was done in my Fabrikam VM environment but can easily be modified for your own environment. Installing the UCMA 3.0 SDK Lets start by installing the UCMA 3.0 SDK.  Run UcmaSdkWebDownload.msi to kick off the SDK installer package extract process. The installed package is extracted to C: >> Program Files >> Microsoft UCMA 3.0 >> SDK Installer Package.  Browse there and run setup.exe. Click Install to install the UCMA 3.0 Core SDK and Workflow SDK. Install Communications Server Core Components UCMA 3.0 introduces a new concept called Auto-provisioning, which is most easily explained from the developer point of view.  Remember what your app.config looked it in UCMA 2.0?  You had to store the application GRUU, the trusted contact SIP Uri, the port for your application, and the name of the certificate authority. Thats all gone with auto-provisioning all you need in your app.config is your ApplicationId, e.g.: urn:application:MyApplication. How does CS 2010 do this? All of the applications configuration data is associated with the applications id.  UCMA also queries a replicated copy of the Central Management Database to retrieve the applications configuration data and also the configuration data for any endpoints. In this step, well run Bootstrapper.exe to install the CS Core components, this checked for the following components and installs them if they are not already present: VcRedist Sqlexpress Sqlnativeclient Sqlbackcompat Ucmaredist OcsCore.msi Open a command window at C: >> Program Files >> Microsoft Communications Server 2010 >> Deployment and run the following command: Bootstrapper.exe /BootstrapReplica /MinCache /SourceDirectory:"%ProgramFiles%\Microsoft UCMA 3.0\SDK Installer Package\Prereq\BootstrapperCache" Create a New Trusted Application Pool The next step is to create a new trusted application pool for the new server.  Fire up the Communications Server Management Shell from Start >> Microsoft Communications Server 2010 >> Communications Server Management Shell and enter the following PowerShell command: New-CsTrustedApplicationPool -Identity <FQDN of Server> -Registrar <FQDN of CS Server> -Site <CS Site Name> Verify that the new server was added to the CS topology by running the following PowerShell command: (Get-CsTopology -AsXml).ToString() > Topology.xml This created a file called Topology.xml in the directory that you ran the command from.  Open the file and find the Clusters section and look for a node for the new server. The Cluster Fqdn is the name of your server, and note the name of the Site that this Cluster is a part of. <Cluster Fqdn="appsrv.fabrikam.com" RequiresReplication="true" RequiresSetup="true"> <ClusterId SiteId="UcMarketing2" Number="5" /> <Machine OrdinalInCluster="1" Fqdn="appsrv.fabrikam.com"> <NetInterface InterfaceSide="Primary" InterfaceNumber="1" IPAddress="0.0.0.0" /> </Machine> </Cluster> Configure CS Management Store Replication At this point, we have the CS Core components installed and the server configured as a trusted application pool.  We now need to set up replication so that the Central Management Store replicates down to the new server. From the Communications Server Management Shell, run the following PowerShell command to enable the Replica service on the new server: Enable-CSReplica The Replica service is enabled, but hasn't done anything yet. This can be verified by running the following PowerShell command to check the replication status for the various servers in the topology: Get-CSManagementStoreReplicationStatus You can see in the screenshot below that the UpToDate property of the new server is still False Run the following PowerShell command to force the replication to run: Invoke-CSManagementStoreReplicationStatus Run Get-CSManagementStoreReplicationStatus again to verify that the new service is now up to date Request and Set a New Certificate The last step in the process is to request a new certificate from the certificate authority on the domain and assign it to the new server. From the Communications Server Management Shell, run the following PowerShell command to request a new certificate: Request-CSCertificate -Action new -Type default -CA <Domain Controller FQDN>\<Certificate Authority> Setting the -Verbose switch on the cmdlet creates an Xml file with its output. Open the Xml file and copy the thumbprint of the generated certificate. <?xml version="1.0" encoding="utf-8"?> <Action Name="Request-CsCertificate" Time="20100512T212258"> <Action Name="Request-CsCertificate" Time="20100512T212258"> <Info Title="Connection" Time="20100512T212258">Data Source=(local)\rtclocal;Initial Catalog=xds;Integrated Security=True</Info> <Action Time="20100512T212258"> <Info Title="Certificate use" Time="20100512T212258">urn:certref:default</Info> <Info Title="Subject distinguished name" Time="20100512T212258">CN="appsrv2.fabrikam.com"</Info> <Info Time="20100512T212259">The certificate request is submitted to the Certification Authority dc.fabrikam.com\FabrikamCA.</Info> <Info Time="20100512T212259">The certificate was issued.</Info> <Info Time="20100512T212259">The certificate was imported with thumbprint AFC3C46E459C1A39AD06247676F3555826DBF705.</Info> <Complete Time="20100512T212259" /> </Action> <Info Title="command status" Time="20100512T212259">Command execution processing completed</Info> <Action Name="DeploymentXdsCmdlet.SaveCachedItems" Time="20100512T212259"> <Info Time="20100512T212259">0 updates</Info> <Complete Time="20100512T212259" /> </Action> <Info Title="command status" Time="20100512T212259">Command has completed</Info> </Action> </Action> Run the following PowerShell command to set the certificate: Set-CsCertificate -Type Default -Thumbprint <Thumbprint> Wrapping Up You now have a new UCMA 3.0 application server in your Communications Server 2010 server topology.  You can provision trusted applications and trusted application endpoints on the new server using the Communications Server 2010 Management Shell.  Well take a look at how to do that in another post. Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • kernel module compiling error

    - by wati
    sh@ubuntu:/home/ccpp/helloworld$ make gcc-4.6 -O2 -DMODULE -D_KERNEL_ -W -Wall -Wstrict-prototypes -Wmissing-prototypes -isystem /lib/modules/`uname -r`/build/include -c -o hello-1.o hello-1.c hello-1.c:4:0: warning: "MODULE" redefined [enabled by default] <command-line>:0:0: note: this is the location of the previous definition hello-1.c:6:0: warning: "_KERNEL_" redefined [enabled by default] <command-line>:0:0: note: this is the location of the previous definition In file included from /lib/modules/3.2.0-25-generic/build/include/linux/list.h:4:0, from /lib/modules/3.2.0-25-generic/build/include/linux/module.h:9, from hello-1.c:7: /lib/modules/3.2.0-25-generic/build/include/linux/types.h:13:2: warning: #warning "Attempt to use kernel headers from user space, see http://kernelnewbies.org/KernelHeaders" [-Wcpp] In file included from /lib/modules/3.2.0-25-generic/build/include/linux/module.h:9:0, from hello-1.c:7: /lib/modules/3.2.0-25-generic/build/include/linux/list.h: In function ‘INIT_LIST_HEAD’: /lib/modules/3.2.0-25-generic/build/include/linux/list.h:26:6: error: dereferencing pointer to incomplete type /lib/modules/3.2.0-25-generic/build/include/linux/list.h:27:6: error: dereferencing pointer to incomplete type /lib/modules/3.2.0-25-generic/build/include/linux/list.h: In function ‘__list_add’: /lib/modules/3.2.0-25-generic/build/include/linux/list.h:41:6: error: dereferencing pointer to incomplete type /lib/modules/3.2.0-25-generic/build/include/linux/list.h:42:5: error: dereferencing pointer to incomplete type /lib/modules/3.2.0-25-generic/build/include/linux/list.h:43:5: error: dereferencing pointer to incomplete type /lib/modules/3.2.0-25-generic/build/include/linux/list.h:44:6: error: dereferencing pointer to incomplete type /lib/modules/3.2.0-25-generic/build/include/linux/list.h: In function ‘list_add’: /lib/modules/3.2.0-25-generic/build/include/linux/list.h:62:28: error: dereferencing pointer to incomplete type /lib/modules/3.2.0-25-generic/build/include/linux/list.h: In function ‘list_add_tail’: /lib/modules/3.2.0-25-generic/build/include/linux/list.h:76:22: error: dereferencing pointer to incomplete type /lib/modules/3.2.0-25-generic/build/include/linux/list.h: In function ‘__list_del’: /lib/modules/3.2.0-25-generic/build/include/linux/list.h:88:6: error: dereferencing pointer to incomplete type /lib/modules/3.2.0-25-generic/build/include/linux/list.h:89:6: error: dereferencing pointer to incomplete type /lib/modules/3.2.0-25-generic/build/include/linux/list.h: In function ‘__list_del_entry’: /lib/modules/3.2.0-25-generic/build/include/linux/list.h:101:18: error: dereferencing pointer to incomplete type /lib/modules/3.2.0-25-generic/build/include/linux/list.h:101:31: error: dereferencing pointer to incomplete type /lib/modules/3.2.0-25-generic/build/include/linux/list.h: In function ‘list_del’: /lib/modules/3.2.0-25-generic/build/include/linux/list.h:106:18: error: dereferencing pointer to incomplete type /lib/modules/3.2.0-25-generic/build/include/linux/list.h:106:31: error: dereferencing pointer to incomplete type /lib/modules/3.2.0-25-generic/build/include/linux/list.h:107:7: error: dereferencing pointer to incomplete type /lib/modules/3.2.0-25-generic/build/include/linux/list.h:108:7: error: dereferencing pointer to incomplete type /lib/modules/3.2.0-25-generic/build/include/linux/list.h: In function ‘list_replace’: /lib/modules/3.2.0-25-generic/build/include/linux/list.h:125:5: error: dereferencing pointer to incomplete type /lib/modules/3.2.0-25-generic/build/include/linux/list.h:125:17: error: dereferencing pointer to incomplete type /lib/modules/3.2.0-25-generic/build/include/linux/list.h:126:5: error: dereferencing pointer to incomplete type /lib/modules/3.2.0-25-generic/build/include/linux/list.h:127:5: error: dereferencing pointer to incomplete type /lib/modules/3.2.0-25-generic/build/include/linux/list.h:127:17: error: dereferencing pointer to incomplete type /lib/modules/3.2.0-25-generic/build/include/linux/list.h:128:5: error: dereferencing pointer to incomplete type /lib/modules/3.2.0-25-generic/build/include/linux/list.h: In function ‘list_is_last’: /lib/modules/3.2.0-25-generic/build/include/linux/list.h:179:13: error: dereferencing pointer to incomplete type /lib/modules/3.2.0-25-generic/build/include/linux/list.h: In function ‘list_empty’: /lib/modules/3.2.0-25-generic/build/include/linux/list.h:188:13: error: dereferencing pointer to incomplete type /lib/modules/3.2.0-25-generic/build/include/linux/list.h: In function ‘list_empty_careful’: /lib/modules/3.2.0-25-generic/build/include/linux/list.h:206:31: error: dereferencing pointer to incomplete type /lib/modules/3.2.0-25-generic/build/include/linux/list.h:207:40: error: dereferencing pointer to incomplete type /lib/modules/3.2.0-25-generic/build/include/linux/list.h: In function ‘list_rotate_left’: /lib/modules/3.2.0-25-generic/build/include/linux/list.h:219:15: error: dereferencing pointer to incomplete type /lib/modules/3.2.0-25-generic/build/include/linux/list.h: In function ‘list_is_singular’: /lib/modules/3.2.0-25-generic/build/include/linux/list.h:230:35: error: dereferencing pointer to incomplete type /lib/modules/3.2.0-25-generic/build/include/linux/list.h:230:49: error: dereferencing pointer to incomplete type /lib/modules/3.2.0-25-generic/build/include/linux/list.h: In function ‘__list_cut_position’: /lib/modules/3.2.0-25-generic/build/include/linux/list.h:236:37: error: dereferencing pointer to incomplete type /lib/modules/3.2.0-25-generic/build/include/linux/list.h:237:6: error: dereferencing pointer to incomplete type /lib/modules/3.2.0-25-generic/build/include/linux/list.h:237:19: error: dereferencing pointer to incomplete type /lib/modules/3.2.0-25-generic/build/include/linux/list.h:238:6: error: dereferencing pointer to incomplete type /lib/modules/3.2.0-25-generic/build/include/linux/list.h:239:6: error: dereferencing pointer to incomplete type /lib/modules/3.2.0-25-generic/build/include/linux/list.h:240:7: error: dereferencing pointer to incomplete type /lib/modules/3.2.0-25-generic/build/include/linux/list.h:241:6: error: dereferencing pointer to incomplete type /lib/modules/3.2.0-25-generic/build/include/linux/list.h:242:11: error: dereferencing pointer to incomplete type /lib/modules/3.2.0-25-generic/build/include/linux/list.h: In function ‘list_cut_position’: /lib/modules/3.2.0-25-generic/build/include/linux/list.h:265:8: error: dereferencing pointer to incomplete type /lib/modules/3.2.0-25-generic/build/include/linux/list.h: In function ‘__list_splice’: /lib/modules/3.2.0-25-generic/build/include/linux/list.h:277:32: error: dereferencing pointer to incomplete type /lib/modules/3.2.0-25-generic/build/include/linux/list.h:278:31: error: dereferencing pointer to incomplete type /lib/modules/3.2.0-25-generic/build/include/linux/list.h:280:7: error: dereferencing pointer to incomplete type /lib/modules/3.2.0-25-generic/build/include/linux/list.h:281:6: error: dereferencing pointer to incomplete type /lib/modules/3.2.0-25-generic/build/include/linux/list.h:283:6: error: dereferencing pointer to incomplete type /lib/modules/3.2.0-25-generic/build/include/linux/list.h:284:6: error: dereferencing pointer to incomplete type /lib/modules/3.2.0-25-generic/build/include/linux/list.h: In function ‘list_splice’: /lib/modules/3.2.0-25-generic/build/include/linux/list.h:296:33: error: dereferencing pointer to incomplete type /lib/modules/3.2.0-25-generic/build/include/linux/list.h: In function ‘list_splice_tail’: /lib/modules/3.2.0-25-generic/build/include/linux/list.h:308:27: error: dereferencing pointer to incomplete type /lib/modules/3.2.0-25-generic/build/include/linux/list.h: In function ‘list_splice_init’: /lib/modules/3.2.0-25-generic/build/include/linux/list.h:322:33: error: dereferencing pointer to incomplete type /lib/modules/3.2.0-25-generic/build/include/linux/list.h: In function ‘list_splice_tail_init’: /lib/modules/3.2.0-25-generic/build/include/linux/list.h:339:27: error: dereferencing pointer to incomplete type /lib/modules/3.2.0-25-generic/build/include/linux/list.h: In function ‘INIT_HLIST_NODE’: /lib/modules/3.2.0-25-generic/build/include/linux/list.h:572:3: error: dereferencing pointer to incomplete type /lib/modules/3.2.0-25-generic/build/include/linux/list.h:573:3: error: dereferencing pointer to incomplete type /lib/modules/3.2.0-25-generic/build/include/linux/list.h: In function ‘hlist_unhashed’: /lib/modules/3.2.0-25-generic/build/include/linux/list.h:578:11: error: dereferencing pointer to incomplete type /lib/modules/3.2.0-25-generic/build/include/linux/list.h: In function ‘hlist_empty’: /lib/modules/3.2.0-25-generic/build/include/linux/list.h:583:11: error: dereferencing pointer to incomplete type /lib/modules/3.2.0-25-generic/build/include/linux/list.h: In function ‘__hlist_del’: /lib/modules/3.2.0-25-generic/build/include/linux/list.h:588:29: error: dereferencing pointer to incomplete type /lib/modules/3.2.0-25-generic/build/include/linux/list.h:589:31: error: dereferencing pointer to incomplete type /lib/modules/3.2.0-25-generic/build/include/linux/list.h:592:7: error: dereferencing pointer to incomplete type /lib/modules/3.2.0-25-generic/build/include/linux/list.h: In function ‘hlist_del’: /lib/modules/3.2.0-25-generic/build/include/linux/list.h:598:3: error: dereferencing pointer to incomplete type /lib/modules/3.2.0-25-generic/build/include/linux/list.h:599:3: error: dereferencing pointer to incomplete type /lib/modules/3.2.0-25-generic/build/include/linux/list.h: In function ‘hlist_add_head’: /lib/modules/3.2.0-25-generic/build/include/linux/list.h:612:30: error: dereferencing pointer to incomplete type /lib/modules/3.2.0-25-generic/build/include/linux/list.h:613:3: error: dereferencing pointer to incomplete type /lib/modules/3.2.0-25-generic/build/include/linux/list.h:615:8: error: dereferencing pointer to incomplete type /lib/modules/3.2.0-25-generic/build/include/linux/list.h:615:20: error: dereferencing pointer to incomplete type /lib/modules/3.2.0-25-generic/build/include/linux/list.h:616:3: error: dereferencing pointer to incomplete type /lib/modules/3.2.0-25-generic/build/include/linux/list.h:617:3: error: dereferencing pointer to incomplete type /lib/modules/3.2.0-25-generic/build/include/linux/list.h:617:15: error: dereferencing pointer to incomplete type /lib/modules/3.2.0-25-generic/build/include/linux/list.h: In function ‘hlist_add_before’: /lib/modules/3.2.0-25-generic/build/include/linux/list.h:624:3: error: dereferencing pointer to incomplete type /lib/modules/3.2.0-25-generic/build/include/linux/list.h:624:17: error: dereferencing pointer to incomplete type /lib/modules/3.2.0-25-generic/build/include/linux/list.h:625:3: error: dereferencing pointer to incomplete type /lib/modules/3.2.0-25-generic/build/include/linux/list.h:626:6: error: dereferencing pointer to incomplete type /lib/modules/3.2.0-25-generic/build/include/linux/list.h:626:18: error: dereferencing pointer to incomplete type /lib/modules/3.2.0-25-generic/build/include/linux/list.h:627:5: error: dereferencing pointer to incomplete type /lib/modules/3.2.0-25-generic/build/include/linux/list.h: In function ‘hlist_add_after’: /lib/modules/3.2.0-25-generic/build/include/linux/list.h:633:6: error: dereferencing pointer to incomplete type /lib/modules/3.2.0-25-generic/build/include/linux/list.h:633:16: error: dereferencing pointer to incomplete type /lib/modules/3.2.0-25-generic/build/include/linux/list.h:634:3: error: dereferencing pointer to incomplete type /lib/modules/3.2.0-25-generic/build/include/linux/list.h:635:6: error: dereferencing pointer to incomplete type /lib/modules/3.2.0-25-generic/build/include/linux/list.h:635:18: error: dereferencing pointer to incomplete type /lib/modules/3.2.0-25-generic/build/include/linux/list.h:637:9: error: dereferencing pointer to incomplete type /lib/modules/3.2.0-25-generic/build/include/linux/list.h:638:7: error: dereferencing pointer to incomplete type /lib/modules/3.2.0-25-generic/build/include/linux/list.h:638:29: error: dereferencing pointer to incomplete type /lib/modules/3.2.0-25-generic/build/include/linux/list.h: In function ‘hlist_add_fake’: /lib/modules/3.2.0-25-generic/build/include/linux/list.h:644:3: error: dereferencing pointer to incomplete type /lib/modules/3.2.0-25-generic/build/include/linux/list.h:644:15: error: dereferencing pointer to incomplete type /lib/modules/3.2.0-25-generic/build/include/linux/list.h: In function ‘hlist_move_list’: /lib/modules/3.2.0-25-generic/build/include/linux/list.h:654:5: error: dereferencing pointer to incomplete type /lib/modules/3.2.0-25-generic/build/include/linux/list.h:654:18: error: dereferencing pointer to incomplete type /lib/modules/3.2.0-25-generic/build/include/linux/list.h:655:9: error: dereferencing pointer to incomplete type /lib/modules/3.2.0-25-generic/build/include/linux/list.h:656:6: error: dereferencing pointer to incomplete type /lib/modules/3.2.0-25-generic/build/include/linux/list.h:656:27: error: dereferencing pointer to incomplete type /lib/modules/3.2.0-25-generic/build/include/linux/list.h:657:5: error: dereferencing pointer to incomplete type In file included from /lib/modules/3.2.0-25-generic/build/include/linux/module.h:12:0, from hello-1.c:7: /lib/modules/3.2.0-25-generic/build/include/linux/cache.h: At top level: /lib/modules/3.2.0-25-generic/build/include/linux/cache.h:5:23: fatal error: asm/cache.h: No such file or directory compilation terminated. make: *** [hello-1.o] Error 1 i got this error after compiling an helloworld program my program is #define MODULE #define LINUX #define _KERNEL_ #include <linux/module.h> #include <linux/kernel.h> int init_module(void) { printk("<1>hello World 1.\n"); return 0; } void cleanup_module(void) { printk(KERN_ALERT "goodbye world 1.\n"); } MODULE_LICENSE("GPL"); my make file is: TARGET := hello-1 WARN := -W -Wall -Wstrict-prototypes -Wmissing-prototypes INCLUDE := -isystem /lib/modules/`uname -r`/build/include CFLAGS := -O2 -DMODULE -D_KERNEL_ ${WARN} ${INCLUDE} CC := gcc-4.6 ${TARGET}.o: ${TARGET}.c .PHONY: clean clean: rm -rf ${TARGET}.o iam usin kernel 3.2.0.25 as novice i can't able to figure out where the problem is I SEARCHED EVERY THING I CAN TO KNOW ABOUT THIS ERROR BUT I CANT UNDERSTAND &I GET IRRELEVANT DOCS anybody help me please

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  • Using LINQ Distinct: With an Example on ASP.NET MVC SelectListItem

    - by Joe Mayo
    One of the things that might be surprising in the LINQ Distinct standard query operator is that it doesn’t automatically work properly on custom classes. There are reasons for this, which I’ll explain shortly. The example I’ll use in this post focuses on pulling a unique list of names to load into a drop-down list. I’ll explain the sample application, show you typical first shot at Distinct, explain why it won’t work as you expect, and then demonstrate a solution to make Distinct work with any custom class. The technologies I’m using are  LINQ to Twitter, LINQ to Objects, Telerik Extensions for ASP.NET MVC, ASP.NET MVC 2, and Visual Studio 2010. The function of the example program is to show a list of people that I follow.  In Twitter API vernacular, these people are called “Friends”; though I’ve never met most of them in real life. This is part of the ubiquitous language of social networking, and Twitter in particular, so you’ll see my objects named accordingly. Where Distinct comes into play is because I want to have a drop-down list with the names of the friends appearing in the list. Some friends are quite verbose, which means I can’t just extract names from each tweet and populate the drop-down; otherwise, I would end up with many duplicate names. Therefore, Distinct is the appropriate operator to eliminate the extra entries from my friends who tend to be enthusiastic tweeters. The sample doesn’t do anything with the drop-down list and I leave that up to imagination for what it’s practical purpose could be; perhaps a filter for the list if I only want to see a certain person’s tweets or maybe a quick list that I plan to combine with a TextBox and Button to reply to a friend. When the program runs, you’ll need to authenticate with Twitter, because I’m using OAuth (DotNetOpenAuth), for authentication, and then you’ll see the drop-down list of names above the grid with the most recent tweets from friends. Here’s what the application looks like when it runs: As you can see, there is a drop-down list above the grid. The drop-down list is where most of the focus of this article will be. There is some description of the code before we talk about the Distinct operator, but we’ll get there soon. This is an ASP.NET MVC2 application, written with VS 2010. Here’s the View that produces this screen: <%@ Page Language="C#" MasterPageFile="~/Views/Shared/Site.Master" Inherits="System.Web.Mvc.ViewPage<TwitterFriendsViewModel>" %> <%@ Import Namespace="DistinctSelectList.Models" %> <asp:Content ID="Content1" ContentPlaceHolderID="TitleContent" runat="server">     Home Page </asp:Content><asp:Content ID="Content2" ContentPlaceHolderID="MainContent" runat="server">     <fieldset>         <legend>Twitter Friends</legend>         <div>             <%= Html.DropDownListFor(                     twendVM => twendVM.FriendNames,                     Model.FriendNames,                     "<All Friends>") %>         </div>         <div>             <% Html.Telerik().Grid<TweetViewModel>(Model.Tweets)                    .Name("TwitterFriendsGrid")                    .Columns(cols =>                     {                         cols.Template(col =>                             { %>                                 <img src="<%= col.ImageUrl %>"                                      alt="<%= col.ScreenName %>" />                         <% });                         cols.Bound(col => col.ScreenName);                         cols.Bound(col => col.Tweet);                     })                    .Render(); %>         </div>     </fieldset> </asp:Content> As shown above, the Grid is from Telerik’s Extensions for ASP.NET MVC. The first column is a template that renders the user’s Avatar from a URL provided by the Twitter query. Both the Grid and DropDownListFor display properties that are collections from a TwitterFriendsViewModel class, shown below: using System.Collections.Generic; using System.Web.Mvc; namespace DistinctSelectList.Models { /// /// For finding friend info on screen /// public class TwitterFriendsViewModel { /// /// Display names of friends in drop-down list /// public List FriendNames { get; set; } /// /// Display tweets in grid /// public List Tweets { get; set; } } } I created the TwitterFreindsViewModel. The two Lists are what the View consumes to populate the DropDownListFor and Grid. Notice that FriendNames is a List of SelectListItem, which is an MVC class. Another custom class I created is the TweetViewModel (the type of the Tweets List), shown below: namespace DistinctSelectList.Models { /// /// Info on friend tweets /// public class TweetViewModel { /// /// User's avatar /// public string ImageUrl { get; set; } /// /// User's Twitter name /// public string ScreenName { get; set; } /// /// Text containing user's tweet /// public string Tweet { get; set; } } } The initial Twitter query returns much more information than we need for our purposes and this a special class for displaying info in the View.  Now you know about the View and how it’s constructed. Let’s look at the controller next. The controller for this demo performs authentication, data retrieval, data manipulation, and view selection. I’ll skip the description of the authentication because it’s a normal part of using OAuth with LINQ to Twitter. Instead, we’ll drill down and focus on the Distinct operator. However, I’ll show you the entire controller, below,  so that you can see how it all fits together: using System.Linq; using System.Web.Mvc; using DistinctSelectList.Models; using LinqToTwitter; namespace DistinctSelectList.Controllers { [HandleError] public class HomeController : Controller { private MvcOAuthAuthorization auth; private TwitterContext twitterCtx; /// /// Display a list of friends current tweets /// /// public ActionResult Index() { auth = new MvcOAuthAuthorization(InMemoryTokenManager.Instance, InMemoryTokenManager.AccessToken); string accessToken = auth.CompleteAuthorize(); if (accessToken != null) { InMemoryTokenManager.AccessToken = accessToken; } if (auth.CachedCredentialsAvailable) { auth.SignOn(); } else { return auth.BeginAuthorize(); } twitterCtx = new TwitterContext(auth); var friendTweets = (from tweet in twitterCtx.Status where tweet.Type == StatusType.Friends select new TweetViewModel { ImageUrl = tweet.User.ProfileImageUrl, ScreenName = tweet.User.Identifier.ScreenName, Tweet = tweet.Text }) .ToList(); var friendNames = (from tweet in friendTweets select new SelectListItem { Text = tweet.ScreenName, Value = tweet.ScreenName }) .Distinct() .ToList(); var twendsVM = new TwitterFriendsViewModel { Tweets = friendTweets, FriendNames = friendNames }; return View(twendsVM); } public ActionResult About() { return View(); } } } The important part of the listing above are the LINQ to Twitter queries for friendTweets and friendNames. Both of these results are used in the subsequent population of the twendsVM instance that is passed to the view. Let’s dissect these two statements for clarification and focus on what is happening with Distinct. The query for friendTweets gets a list of the 20 most recent tweets (as specified by the Twitter API for friend queries) and performs a projection into the custom TweetViewModel class, repeated below for your convenience: var friendTweets = (from tweet in twitterCtx.Status where tweet.Type == StatusType.Friends select new TweetViewModel { ImageUrl = tweet.User.ProfileImageUrl, ScreenName = tweet.User.Identifier.ScreenName, Tweet = tweet.Text }) .ToList(); The LINQ to Twitter query above simplifies what we need to work with in the View and the reduces the amount of information we have to look at in subsequent queries. Given the friendTweets above, the next query performs another projection into an MVC SelectListItem, which is required for binding to the DropDownList.  This brings us to the focus of this blog post, writing a correct query that uses the Distinct operator. The query below uses LINQ to Objects, querying the friendTweets collection to get friendNames: var friendNames = (from tweet in friendTweets select new SelectListItem { Text = tweet.ScreenName, Value = tweet.ScreenName }) .Distinct() .ToList(); The above implementation of Distinct seems normal, but it is deceptively incorrect. After running the query above, by executing the application, you’ll notice that the drop-down list contains many duplicates.  This will send you back to the code scratching your head, but there’s a reason why this happens. To understand the problem, we must examine how Distinct works in LINQ to Objects. Distinct has two overloads: one without parameters, as shown above, and another that takes a parameter of type IEqualityComparer<T>.  In the case above, no parameters, Distinct will call EqualityComparer<T>.Default behind the scenes to make comparisons as it iterates through the list. You don’t have problems with the built-in types, such as string, int, DateTime, etc, because they all implement IEquatable<T>. However, many .NET Framework classes, such as SelectListItem, don’t implement IEquatable<T>. So, what happens is that EqualityComparer<T>.Default results in a call to Object.Equals, which performs reference equality on reference type objects.  You don’t have this problem with value types because the default implementation of Object.Equals is bitwise equality. However, most of your projections that use Distinct are on classes, just like the SelectListItem used in this demo application. So, the reason why Distinct didn’t produce the results we wanted was because we used a type that doesn’t define its own equality and Distinct used the default reference equality. This resulted in all objects being included in the results because they are all separate instances in memory with unique references. As you might have guessed, the solution to the problem is to use the second overload of Distinct that accepts an IEqualityComparer<T> instance. If you were projecting into your own custom type, you could make that type implement IEqualityComparer<T>, but SelectListItem belongs to the .NET Framework Class Library.  Therefore, the solution is to create a custom type to implement IEqualityComparer<T>, as in the SelectListItemComparer class, shown below: using System.Collections.Generic; using System.Web.Mvc; namespace DistinctSelectList.Models { public class SelectListItemComparer : EqualityComparer { public override bool Equals(SelectListItem x, SelectListItem y) { return x.Value.Equals(y.Value); } public override int GetHashCode(SelectListItem obj) { return obj.Value.GetHashCode(); } } } The SelectListItemComparer class above doesn’t implement IEqualityComparer<SelectListItem>, but rather derives from EqualityComparer<SelectListItem>. Microsoft recommends this approach for consistency with the behavior of generic collection classes. However, if your custom type already derives from a base class, go ahead and implement IEqualityComparer<T>, which will still work. EqualityComparer is an abstract class, that implements IEqualityComparer<T> with Equals and GetHashCode abstract methods. For the purposes of this application, the SelectListItem.Value property is sufficient to determine if two items are equal.   Since SelectListItem.Value is type string, the code delegates equality to the string class. The code also delegates the GetHashCode operation to the string class.You might have other criteria in your own object and would need to define what it means for your object to be equal. Now that we have an IEqualityComparer<SelectListItem>, let’s fix the problem. The code below modifies the query where we want distinct values: var friendNames = (from tweet in friendTweets select new SelectListItem { Text = tweet.ScreenName, Value = tweet.ScreenName }) .Distinct(new SelectListItemComparer()) .ToList(); Notice how the code above passes a new instance of SelectListItemComparer as the parameter to the Distinct operator. Now, when you run the application, the drop-down list will behave as you expect, showing only a unique set of names. In addition to Distinct, other LINQ Standard Query Operators have overloads that accept IEqualityComparer<T>’s, You can use the same techniques as shown here, with SelectListItemComparer, with those other operators as well. Now you know how to resolve problems with getting Distinct to work properly and also have a way to fix problems with other operators that require equality comparisons. @JoeMayo

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