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  • ASA 5540 v8.4(3) vpn to ASA 5505 v8.2(5), tunnel up but I cant ping from 5505 to IP on other side

    - by user223833
    I am having problems pinging from a 5505(remote) to IP 10.160.70.10 in the network behind the 5540(HQ side). 5505 inside IP: 10.56.0.1 Out: 71.43.109.226 5540 Inside: 10.1.0.8 out: 64.129.214.27 I Can ping from 5540 to 5505 inside 10.56.0.1. I also ran ASDM packet tracer in both directions, it is ok from 5540 to 5505, but drops the packet from 5505 to 5540. It gets through the ACL and dies at the NAT. Here is the 5505 config, I am sure it is something simple I am missing. ASA Version 8.2(5) ! hostname ASA-CITYSOUTHDEPOT domain-name rngint.net names ! interface Ethernet0/0 switchport access vlan 2 ! interface Ethernet0/1 ! interface Ethernet0/2 ! interface Ethernet0/3 ! interface Ethernet0/4 ! interface Ethernet0/5 ! interface Ethernet0/6 ! interface Ethernet0/7 ! interface Vlan1 nameif inside security-level 100 ip address 10.56.0.1 255.255.0.0 ! interface Vlan2 nameif outside security-level 0 ip address 71.43.109.226 255.255.255.252 ! banner motd ***ASA-CITYSOUTHDEPOT*** banner asdm CITY SOUTH DEPOT ASA5505 ftp mode passive clock timezone EST -5 clock summer-time EDT recurring dns server-group DefaultDNS domain-name rngint.net access-list outside_1_cryptomap extended permit ip host 71.43.109.226 host 10.1.0.125 access-list outside_1_cryptomap extended permit ip 10.56.0.0 255.255.0.0 10.0.0.0 255.0.0.0 access-list outside_1_cryptomap extended permit ip 10.56.0.0 255.255.0.0 10.106.70.0 255.255.255.0 access-list outside_1_cryptomap extended permit ip 10.56.0.0 255.255.0.0 10.106.130.0 255.255.255.0 access-list outside_1_cryptomap extended permit ip host 71.43.109.226 host 10.160.70.10 access-list inside_nat0_outbound extended permit ip host 71.43.109.226 host 10.1.0.125 access-list inside_nat0_outbound extended permit ip 10.56.0.0 255.255.0.0 10.0.0.0 255.0.0.0 access-list inside_nat0_outbound extended permit ip 10.56.0.0 255.255.0.0 10.106.130.0 255.255.255.0 access-list inside_nat0_outbound extended permit ip 10.56.0.0 255.255.0.0 10.106.70.0 255.255.255.0 access-list inside_nat0_outbound extended permit ip host 71.43.109.226 10.106.70.0 255.255.255.0 pager lines 24 logging enable logging buffer-size 25000 logging buffered informational logging asdm warnings mtu inside 1500 mtu outside 1500 icmp unreachable rate-limit 1 burst-size 1 icmp permit any inside no asdm history enable arp timeout 14400 global (outside) 1 interface nat (inside) 0 access-list inside_nat0_outbound nat (inside) 1 0.0.0.0 0.0.0.0 route outside 0.0.0.0 0.0.0.0 71.43.109.225 1 timeout xlate 3:00:00 timeout conn 1:00:00 half-closed 0:10:00 udp 0:02:00 icmp 0:00:02 timeout sunrpc 0:10:00 h323 0:05:00 h225 1:00:00 mgcp 0:05:00 mgcp-pat 0:05:00 timeout sip 0:30:00 sip_media 0:02:00 sip-invite 0:03:00 sip-disconnect 0:02:00 timeout sip-provisional-media 0:02:00 uauth 0:05:00 absolute timeout tcp-proxy-reassembly 0:01:00 timeout floating-conn 0:00:00 dynamic-access-policy-record DfltAccessPolicy aaa-server TACACS+ protocol tacacs+ aaa-server TACACS+ (inside) host 10.106.70.36 key ***** aaa authentication http console LOCAL aaa authentication ssh console LOCAL aaa authorization exec authentication-server http server enable http 192.168.1.0 255.255.255.0 inside http 10.0.0.0 255.0.0.0 inside http 0.0.0.0 0.0.0.0 outside snmp-server host inside 10.106.70.7 community ***** no snmp-server location no snmp-server contact snmp-server community ***** snmp-server enable traps snmp authentication linkup linkdown coldstart crypto ipsec transform-set ESP-3DES-SHA esp-3des esp-sha-hmac crypto ipsec transform-set ESP-AES-128-SHA esp-aes esp-sha-hmac crypto ipsec transform-set ESP-AES-128-MD5 esp-aes esp-md5-hmac crypto ipsec transform-set ESP-AES-192-SHA esp-aes-192 esp-sha-hmac crypto ipsec transform-set ESP-AES-192-MD5 esp-aes-192 esp-md5-hmac crypto ipsec transform-set ESP-AES-256-SHA esp-aes-256 esp-sha-hmac crypto ipsec transform-set ESP-AES-256-MD5 esp-aes-256 esp-md5-hmac crypto ipsec transform-set ESP-3DES-MD5 esp-3des esp-md5-hmac crypto ipsec transform-set ESP-DES-SHA esp-des esp-sha-hmac crypto ipsec transform-set ESP-DES-MD5 esp-des esp-md5-hmac crypto ipsec security-association lifetime seconds 28800 crypto ipsec security-association lifetime kilobytes 4608000 crypto map outside_map 1 match address outside_1_cryptomap crypto map outside_map 1 set pfs group1 crypto map outside_map 1 set peer 64.129.214.27 crypto map outside_map 1 set transform-set ESP-3DES-SHA crypto map outside_map interface outside crypto isakmp enable outside crypto isakmp policy 1 authentication pre-share encryption des hash md5 group 2 lifetime 86400 telnet timeout 5 ssh 10.0.0.0 255.0.0.0 inside ssh 0.0.0.0 0.0.0.0 outside ssh timeout 5 console timeout 0 management-access inside dhcpd auto_config outside ! dhcpd address 10.56.0.100-10.56.0.121 inside dhcpd dns 10.1.0.125 interface inside dhcpd auto_config outside interface inside ! dhcprelay server 10.1.0.125 outside dhcprelay enable inside dhcprelay setroute inside dhcprelay timeout 60 threat-detection basic-threat threat-detection statistics access-list no threat-detection statistics tcp-intercept tftp-server inside 10.1.1.25 CITYSOUTHDEPOT-ASA-Confg webvpn tunnel-group 64.129.214.27 type ipsec-l2l tunnel-group 64.129.214.27 ipsec-attributes pre-shared-key ***** ! ! prompt hostname context

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  • Top Down bounds of vision

    - by Rorrik
    Obviously in a first person view point the player sees only what's in front of them (with the exception of radars and rearview mirrors, etc). My game has a top down perspective, but I still want to limit what the character sees based on their facing. I've already worked out having objects obstruct vision, but there are two other factors that I worry would be disorienting and want to do right. I want the player to have reduced peripheral vision and very little view behind them. The assumption is he can turn his head and so see fairly well out to the sides, but hardly at all behind without turning the whole body. How do I make it clear you are not seeing behind you? I want the map to turn so the player is always facing up. Part of the game is to experience kind of a maze and the player should be able to lose track of North. How can I turn the map rather than the player avatar without causing confusion?

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  • Syncing properties across a game server

    - by Vaughan Hilts
    I'm beginning to implement a simple scripting system into my networked server, and I've hit a snag. Before, I've been wrapping my calls into functions on objects that manipulate objects, but lately I've been finding this to be a pain for simple things. For example, if I set 'player.HP = 1'.. this works server-side. But the player side never sees this change unless I explicitly send a packet to inform the client. For many things like map swapping that require more complicated changes, like change X, Y, Map and do this.. I have a function. That's fine. But what about these small properties I want to sync?

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  • How often do you look for code examples?

    - by Newly Insecure
    I am a comp sci student with several years of experience in C and C++, and for the last few years I've been constantly working with Java/Objective C doing app dev and now I have switched to web dev and am mainly focused on ruby on rails and I came to the realization that (as with app dev, really) I reference other code wayyyy too much. I constantly google functionality for lots of things I imagine I should be able to do from scratch and it's really cracked my confidence a bit. Basic fundamentals are not an issue, I hate to use this as an example but I can run through javabat in both java/python at a sprint - obviously not an accomplishment and but what I mean to say is I have a strong base for the fundamentals I think? I was wondering how often you guys reference other code and does it just boil down to a lack of memorization of intricate tasks on my part? I know what I need to use typically but reference syntax constantly. Would love some advice and input on this, as it has been holding me back pretty solidly in terms of looking for work in this field even though I'm finishing my degree. My main reason for asking is not really about employment, but more that I don't want to be the only guy at a hackathon not hammering out nonstop code and sitting there with 20 google/github tabs open, and I have refrained from attending any due to a slight lack of confidence... tl;dr: I google for code examples for basically ALL semi advanced/advanced functionality, how to fix this and do you do as well?

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  • Data structures for a 3D array

    - by Smallbro
    Currently I've been using a 3D array for my tiles in a 2D world but the 3D side comes in when moving down into caves and whatnot. Now this is not memory efficient and I switched over to a 2D array and can now have much larger maps. The only issue I'm having now is that it seems that my tiles cannot occupy the same space as a tile on the same z level. My current structure means that each block has its own z variable. This is what it used to look like: map.blockData[x][y][z] = new Block(); however now it works like this map.blockData[x][y] = new Block(z); I'm not sure why but if I decide to use the same space on say the floor below it wont allow me to. Does anyone have any ideas on how I can add a z-axis to my 2D array? I'm using java but I reckon the concept carries across different languages.

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  • output redirection not happening completely

    - by Gaurav
    I am running the following command on ubuntu 12.04 bash shell: hping3 -S -p 80 -c 30 www.google.com >> outputfile.txt But the problem is that this leaves some lines in the end and doesn't copy in the file. I even tried hping3 -S -p 80 -c 30 www.google.com >> outputfile.txt 2>&1 It also gives same problem. However this works perfect: ping -c 30 www.google.com >> outputfile.txt Any idea about what I might be missing?

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  • 2-D Lighting Theory

    - by Richard
    I am writing a rogue-like 'zombie' management game. The game map will be similar to Prison Architect. A top-down 50 X 50 grid. I want to implemented a day night cycle and during the night I would like the player to be able to position lights. I would like to be able to lighten and dark to whole map to display the day and night cycle. Then lights would be a circle of light blocked by game entities such as walls, players, trees etc. How would I achieve and what is the standard way of achieving this?

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  • how to serialize function depending on what instance of object calls it, if same instance call in a thread then do serialize else not

    - by LondonDreams
    I have a function which fetches and updates some record from db and I am trying to make sure each if the function is called by same instance of object(same Or different thread) then function should behave synchronized else its a call from different object instance function need not to be synchronized. I have tried it use a lock per client. That is, instead of synchronizing the method directly using explicit locking through lock objects using Map. function is like :- getAndUpdateMyHitCount(myObjId){ //go to db and get unique record by myObjId //fetch value , increment , save update } And this function may get call is same thread by different Or same object instance But as fetching and matching from Map is slow , Is there other optimized way to do this ? Found similar at this Question but dont feel that is optimized

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  • Domain model integration using JSON capable DTOs

    - by g-makulik
    I'm a bit confused about architectural choices for the java/web-applications world. The background is I have a system with certain hardware components (that introduce system immanent active behavior) and a configuration database for system meta and HW-components configuration data (these are even usually self contained, since the HW-components persist configuration data anyway). For realization of the configuration/status data exchange protocol with the HW-components we have chosen the Google Protobuf format, which works well for the directly wired communication with these components. Now we want to develop an abstract model (domain model) for those HW-components and I have the feeling that a plain Java class model would fit best for this (c++ implementation seems to have too much implementation/integration overhead with viable language-bridge interfaces). Google Protobuf message definitions could still serve well to describe DTO objects used to interact with a domain model API. But integrating Google Protobuf messages client side for e.g. data binding in the current view doesn't seem to be a good choice. I'm thinking about some extra serialization features, e.g. for JSON based data exchange with the views/controllers. Most lightweight solutions seem to involve a python based presentation layer using JSON based data transfer (I'm at least not sure to be fully informed about this). Is there some lightweight (applicable for a limited ARM Linux platform) framework available, supporting such architecture to realize a web-application?

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  • Is there a limit on CNAME records for subdomains?

    - by Vilx-
    I've bought a domain, say mydomain.com. I'd like to set up google apps to work with it. As such, I'd like to create subdomains like mail.mydomain.com, docs.mydomain.com, etc. To integrate it with google, I must add to all of them CNAME records to ghs.google.com. However my domain registrar says that they can create only one CNAME in my domain, for which they chose mail.mydomain.com. The rest of them, they say, I must create as A type records. Are they being lazy, or is there some limitation here that I'm not aware of?

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  • How can you put all images from a game to 1 file?

    - by ThePlan
    I've just finished a basic RPG game written in C++ SFML, I've put a lot of effort into the game and I'd want to distribute it, however I've ran into a small issue. Problem is, I have well over 200 images and map files (they're .txt files which hold map codes) all in the same folder as the executable, when I look in the folder, it makes me want to cry a little bit seeing so many resources, I've never seen a game which shows you all the resources directly, instead I believe they pack the resources in a certain file. Well, that's what I'm trying to achieve: I'm hoping to pack all the images in 1 file (Maybe the .txt files as well) then being able to read from that file or easily add to it.

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  • Split Texture2D Across Line

    - by Simie
    Background I'm using a texture as a damage map represented by an array of floats for displaying damage effects on a space ship in a process. An upside of this is being able to 'slice' ships in half, using an input damage map with a line down the middle, as shown in the diagram below. Question However, I'm encountering problems separating this split ship into two different entities. I would like to be able to split the image down the 'damage line', in a process similar to this: I don't have much idea where to start detecting the red line above. Any advice would be welcome.

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  • World orientation in OpenGLES clarification

    - by Dev2rights
    I have a 3d tile map made up of individual billboards in OpenGLES. Each is a 2 triangles mesh and has a 3D Vector to determine its position and another defining its rotation from the origin at (0,0,0). Im trying to work out how to rotate the entire tile map around a point be that the origin or some arbitrary point in space. Im guessing i need to set up a Model Matrix instead for each tile. Then set up a world matrix for the world. Then on updating i would translate the world matrix and change the orientation and multiply it with each model matrix before rendering. Is this correct ?

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  • Mirrored servers in data centers nationwide -- how?

    - by Sysadmin Evstar
    Mirrored servers in data centers nationwide -- how? I flunked my IT interview by getting this question wrong. I thought that in the various metropolitan areas, an "http://google.com" request goes to the ISP's DNS server, which somehow returns an IP address for one of several geographically-nearby http servers, and then something internally rolls over to the next available local Google server. But then, I could not explain where the table of available local Google servers is actually cached, or the details of the IP address rollover. Or how they could manually take some server out of the rotation, from anywhere. So, what should I be reading now so I can ace this question next time? Also, what daemons run on these machines 24/7 to keep all those mirrored database disks synchronized?

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  • Zelda-style top-down RPG. How to store tile and collision data?

    - by Delerat
    I'm looking to build a Zelda: LTTP style top-down RPG. I've read a lot on the subject and am currently going back and forth on a few solutions. I'm using C#, MonoGame, and Tiled. For my tile maps, these are the choices I can see in front of me: Store each tile as its own array. Each one having 3-4 layers, texture/animation, depth, flags, and maybe collision(depending on how I do it). I've read warning about memory issues going this route, and my biggest map will probably be 160x120 tiles. My average map however will be about 40x30. The number of tiles might cut in half if I decide to double my tile size, which is currently 16x16. This is the most appealing approach for me, as I feel like I would know how to save maps, make changes, and separate it into chunks for collision checks. Store the static parts of my tile map in multiple arrays acting as the different layers. Then I would just use entities for anything that wasn't static. All of the other tile data such as collisions, depth, etc., would be stored in their own layers as well I guess? This way just seems messy to me though. Regardless of which one I choose, I'm also unsure how to plan all of that other tile data. I could write a bunch of code that would know which integer represents what tile and it's data, but if I changed a tileset in Tiled and exported it again, all of those integers could potentially change and I'd have to adjust a whole bunch of code. My other issue is about how I could do collision. I want to at least support angled collision that slides you around the corners of objects like LTTP does, if not more oddball shapes as well. So do I: Store collision as a flag for binary collision. Could I get this to support angles? Would it be fine to store collision as an integer and have each number represent a certain angle of collision? Store a list of rectangles or other shapes and do collision that way? Sorry for the large two-part(three-part?) question. I felt like these needed to be asked together as I believe each choice influences the other.

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  • Network/browser issues after upgrade to 12.04

    - by Reg
    I let my laptop upgrade to 12.04. And have no network afterwards. I went through all the articles I could find in google. Right now, I can ping google, and yahoo, but not cnn.com for example or anything else. Firefox says it can't reach google.com or gmail.com (or anything, not even IP. /etc/network/interfaces dns-nameservers 8.8.8.8 <<<<<added auto lo iface lo inet loopback /etc/dhcp/dhclient.conf #prepend domain-name-servers 8.8.8.8,8.8.4.4; prepend domain-name-servers 127.0.0.1; <<<<< tried both /etc/NetworkManager/NetworkManager.conf with and without dns=dnsmasq commented out. I can ping my wireless router and connect to it just fine. Have tried proxy/noproxy. This looks like After Upgrade to 12.04 - cannot connect to network but no answer there. I would hate to do a fresh install. Any assistance appreciated.

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  • Can I use multiple email servers at once?

    - by TheLQ
    I was wondering: Can you use multiple email servers at once? In this case, I was going to add all the Google Apps MX records then add the MX records of another email server. My goal here is to only use the somewhat expensive Google Apps for only important email addresses (eg all the employees), then use the other cheap email server for other email addresses like webmaster and some other unimportant but needed emails. My thought is that a mail message would try the first 5 Google Apps mail servers, fail, then go to mine and succeed. Would this work? If not, are there any other options?

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  • Can I randomly generate an endless road?

    - by y26jin
    So suppose we stand on a position(x0, y0) of a map. We can only move on the horizontal plane(no jump and stuff) but we can move forward, left, or right (in a discrete math way, i.e. integer movement). As soon as we move to the next position(x1, y1), everything around us is generated randomly by a program. We could be surrounded by one of mountain, lake, and road. We can only move on the road. The road is always 2D as the map itself. My question is, are we able to play this game endlessly? "End" means that we come across a dead end and the only way out is to go backward.

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  • Unable to access my gmail after moving to another country

    - by Gilgamesh
    I am completely fed up with google's useless security policy for emails. I hope there is any method to solve this. What is happenibg is that I used to use my gmail account from Turkey and recently I had to move to Sweden. When trying to gain access to the same account from there, google tells me that 'something has changed'since my last access and it is asking that I verify myself using methods that I forgot them all because I created that account two years ago when I had a different phone number and email and when I did not care much to answer the'secret' question. I also tried google's incompetent recovery survey that judged that I did not provide sufficient information for them to give me access again. Is there any way to solve this,please help. I desperately need to access that account. Thanks

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  • Mirrored servers in data centers nationwide -- how? [closed]

    - by Sysadmin Evstar
    Possible Duplicate: Mirrored servers in data centers nationwide — how? Mirrored servers in data centers nationwide -- how? I flunked my IT interview by getting this question wrong. I thought that in the various metropolitan areas, an "http://google.com" request goes to the ISP's DNS server, which somehow returns an IP address for one of several geographically-nearby http servers, and then something internally rolls over to the next available local Google server. But then, I could not explain where the table of available local Google servers is actually cached, or the details of the IP address rollover. Or how they could manually take some server out of the rotation, from anywhere. So, what should I be reading now so I can ace this question next time? Also, what daemons run on these machines 24/7 to keep all those mirrored database disks synchronized?

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  • Simple jquery ajax call leaks memory in ie.

    - by Thomas Lane
    I created a web page that makes an ajax call every second. In Internet Explorer 7, it leaks memory badly (20MB in about 15 minutes). The program is very simple. It just runs a javascript function that makes an ajax call. The server returns an empty string, and the javascript does nothing with it. I use setTimout to run the function every second, and I'm using Drip to watch the thing. Here is the source: <html> <head> <script type="text/javascript" src="http://www.google.com/jsapi"></script> <script type="text/javascript"> google.load('jquery', '1.4.2'); google.load('jqueryui', '1.7.2'); </script> <script type="text/javascript"> setTimeout('testJunk()',1000); function testJunk() { $.ajax({ url: 'http://xxxxxxxxxxxxxx/test', // The url returns an empty string dataType: 'html', success: function(data){} }); setTimeout('testJunk()',1000) } </script> </head> <body> Why is memory usage going up? </body> </html> Anyone have an idea how to plug this leak? I have a real application that updates a large table this way, but left unattended will eat up Gigabytes of memory. Okay, so after some good suggestions, I modified the code to: <html> <head> <script type="text/javascript" src="http://www.google.com/jsapi"></script> <script type="text/javascript"> google.load('jquery', '1.4.2'); google.load('jqueryui', '1.7.2'); </script> <script type="text/javascript"> setTimeout(testJunk,1000); function testJunk() { $.ajax({ url: 'http://xxxxxxxxxxxxxx/test', // The url returns an empty string dataType: 'html', success: function(data){setTimeout(testJunk,1000)} }); } </script> </head> <body> Why is memory usage going up? </body> </html> It didn't seem to make any difference though. I'm not doing anything with the DOM, and if I comment out the ajax call, the memory leak stops. So it looks like the leak is entirely in the ajax call. Does jquery ajax inherently create some sort of circular reference, and if so, how can I free it? By the way, it doesn't leak in Firefox. Someone suggested running the test in another VM and see if the results are the same. Rather than setting up another VM, I found a laptop that was running XP Home with IE8. It exhibits the same problem. I tried some older versions of jquery and got better results, but the problem didn't go away entirely until I abandoned ajax in jquery and went with more traditional (and ugly) ajax.

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  • nhibernate says 'mapping exception was unhandled' no persister for: MyNH.Domain.User

    - by mrblah
    Hi, I am using nHibernate and fluent. I created a User.cs: public class User { public virtual int Id { get; set; } public virtual string Username { get; set; } public virtual string Password { get; set; } public virtual string Email { get; set; } public virtual DateTime DateCreated { get; set; } public virtual DateTime DateModified { get; set; } } Then in my mappinds folder: public class UserMapping : ClassMap<User> { public UserMapping() { WithTable("ay_users"); Not.LazyLoad(); Id(x => x.Id).GeneratedBy.Identity(); Map(x => x.Username).Not.Nullable().WithLengthOf(256); Map(x => x.Password).Not.Nullable().WithLengthOf(256); Map(x => x.Email).Not.Nullable().WithLengthOf(100); Map(x => x.DateCreated).Not.Nullable(); Map(x => x.DateModified).Not.Nullable(); } } Using the repository pattern for the nhibernate blog: public class UserRepository : Repository<User> { } public class Repository<T> : IRepository<T> { public ISession Session { get { return SessionProvider.GetSession(); } } public T GetById(int id) { return Session.Get<T>(id); } public ICollection<T> FindAll() { return Session.CreateCriteria(typeof(T)).List<T>(); } public void Add(T product) { Session.Save(product); } public void Remove(T product) { Session.Delete(product); } } public interface IRepository<T> { T GetById(int id); ICollection<T> FindAll(); void Add(T entity); void Remove(T entity); } public class SessionProvider { private static Configuration configuration; private static ISessionFactory sessionFactory; public static Configuration Configuration { get { if (configuration == null) { configuration = new Configuration(); configuration.Configure(); configuration.AddAssembly(typeof(User).Assembly); } return configuration; } } public static ISessionFactory SessionFactory { get { if (sessionFactory == null) sessionFactory = Configuration.BuildSessionFactory(); return sessionFactory; } } private SessionProvider() { } public static ISession GetSession() { return SessionFactory.OpenSession(); } } My config: <?xml version="1.0" encoding="utf-8" ?> <hibernate-configuration xmlns="urn:nhibernate-configuration-2.2"> <session-factory> <property name="connection.provider">NHibernate.Connection.DriverConnectionProvider</property> <property name="dialect">NHibernate.Dialect.MsSql2005Dialect</property> <property name="connection.driver_class">NHibernate.Driver.SqlClientDriver</property> <property name="connection.connection_string">Server=.\SqlExpress;Initial Catalog=TestNH;User Id=dev;Password=123</property> <property name="show_sql">true</property> </session-factory> </hibernate-configuration> I created a console application to test the output: static void Main(string[] args) { Console.WriteLine("starting..."); UserRepository users = new UserRepository(); User user = users.GetById(1); Console.WriteLine("user is null: " + (null == user)); if(null != user) Console.WriteLine("User: " + user.Username); Console.WriteLine("ending..."); Console.ReadLine(); } Error: nhibernate says 'mapping exception was unhandled' no persister for: MyNH.Domain.User What could be the issue, I did do the mapping?

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  • Simple Convention Automapper for two-way Mapping (Entities to/from ViewModels)

    - by Omu
    UPDATE: this stuff has evolved into a nice project, see it at http://valueinjecter.codeplex.com check this out, I just wrote a simple automapper, it takes the value from the property with the same name and type of one object and puts it into another, and you can add exceptions (ifs, switch) for each type you may need so tell me what do you think about it ? I did it so I could do something like this: Product –> ProductDTO ProductDTO –> Product that's how it begun: I use the "object" type in my Inputs/Dto/ViewModels for DropDowns because I send to the html a IEnumerable<SelectListItem> and I receive a string array of selected keys back public void Map(object a, object b) { var pp = a.GetType().GetProperties(); foreach (var pa in pp) { var value = pa.GetValue(a, null); // property with the same name in b var pb = b.GetType().GetProperty(pa.Name); if (pb == null) { //no such property in b continue; } if (pa.PropertyType == pb.PropertyType) { pb.SetValue(b, value, null); } } } UPDATE: the real usage: the Build methods (Input = Dto): public static TI BuildInput<TI, T>(this T entity) where TI: class, new() { var input = new TI(); input = Map(entity, input) as TI; return input; } public static T BuildEntity<T, TI, TR>(this TI input) where T : class, new() where TR : IBaseAdvanceService<T> { var id = (long)input.GetType().GetProperty("Id").GetValue(input, null); var entity = LocatorConfigurator.Resolve<TR>().Get(id) ?? new T(); entity = Map(input, entity) as T; return entity; } public static TI RebuildInput<T, TI, TR>(this TI input) where T: class, new() where TR : IBaseAdvanceService<T> where TI : class, new() { return input.BuildEntity<T, TI, TR>().BuildInput<TI, T>(); } in the controller: public ActionResult Create() { return View(new Organisation().BuildInput<OrganisationInput, Organisation>()); } [AcceptVerbs(HttpVerbs.Post)] public ActionResult Create(OrganisationInput o) { if (!ModelState.IsValid) { return View(o.RebuildInput<Organisation,OrganisationInput, IOrganisationService>()); } organisationService.SaveOrUpdate(o.BuildEntity<Organisation, OrganisationInput, IOrganisationService>()); return RedirectToAction("Index"); } The real Map method public static object Map(object a, object b) { var lookups = GetLookups(); var propertyInfos = a.GetType().GetProperties(); foreach (var pa in propertyInfos) { var value = pa.GetValue(a, null); // property with the same name in b var pb = b.GetType().GetProperty(pa.Name); if (pb == null) { continue; } if (pa.PropertyType == pb.PropertyType) { pb.SetValue(b, value, null); } else if (lookups.Contains(pa.Name) && pa.PropertyType == typeof(LookupItem)) { pb.SetValue(b, (pa.GetValue(a, null) as LookupItem).GetSelectList(pa.Name), null); } else if (lookups.Contains(pa.Name) && pa.PropertyType == typeof(object)) { pb.SetValue(b, pa.GetValue(a, null).ReadSelectItemValue(), null); } else if (pa.PropertyType == typeof(long) && pb.PropertyType == typeof(Organisation)) { pb.SetValue(b, pa.GetValue<long>(a).ReadOrganisationId(), null); } else if (pa.PropertyType == typeof(Organisation) && pb.PropertyType == typeof(long)) { pb.SetValue(b, pa.GetValue<Organisation>(a).Id, null); } } return b; }

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