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  • Lightweight HTTP application/server for static content

    - by PartlyCloudy
    Hi, I am in need of a scalable and performant HTTP application/server that will be used for static file serving/uploading. So I only need support for GET and PUT operations. However, there are a few extra features that I need: Custom authentication: I need to check credentials against a database for each request. Thus I must be able to integrate propietary database interaction. Support for signed access keys: The access to resources via PUT should be signed using a key like http://uri/?key=foo The key then contains information about the request like md5(user + path + secret) which allows me to block unwanted requests. The application/server should allow me to check for this. Performance: I'd like to avoid piping content as much as possible. Otherwise the whole application could be implemented in Perl/etc. in a few lines as CGI. Perlbal (in webserver mode) looks nice, however the single-threaded model does not fit with my database lookup and it does also not support query strings. Lighttp/Nginx/… have some modules for these tasks, however it is not feasible putting everything together without ending up writing own extensions/modules. So how would you solve this? Are there other leightweight webservers available for this? Should I implement an application inside of a webserver (i.e. CGI). How can I avoid/speed up piping content between the webserver and my application. Thanks in advance!

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  • Approach for caching data from data logger

    - by filip-fku
    Greetings, I've been working on a C#.NET app that interacts with a data logger. The user can query and obtain logs for a specified time period, and view plots of the data. Typically a new data log is created every minute and stores a measurement for a few parameters. To get meaningful information out of the logger, a reasonable number of logs need to be acquired - data for at least a few days. The hardware interface is a UART to USB module on the device, which restricts transfers to a maximum of about 30 logs/second. This becomes quite slow when reading in the data acquired over a number of days/weeks. What I would like to do is improve the perceived performance for the user. I realize that with the hardware speed limitation the user will have to wait for the full download cycle at least the first time they acquire a larger set of data. My goal is to cache all data seen by the app, so that it can be obtained faster if ever requested again. The approach I have been considering is to use a light database, like SqlServerCe, that can store the data logs as they are received. I am then hoping to first search the cache prior to querying a device for logs. The cache would be updated with any logs obtained by the request that were not already cached. Finally my question - would you consider this to be a good approach? Are there any better alternatives you can think of? I've tried to search SO and Google for reinforcement of the idea, but I mostly run into discussions of web request/content caching. Thanks for any feedback!

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  • Using static variables for Strings

    - by Vivart
    below content is taken from Best practice: Writing efficient code but i didn't understand why private static String x = "example"; faster than private static final String x ="example"; Can anybody explain this. Using static variables for Strings When you define static fields (also called class fields) of type String, you can increase application speed by using static variables (not final) instead of constants (final). The opposite is true for primitive data types, such as int. For example, you might create a String object as follows: private static final String x = "example"; For this static constant (denoted by the final keyword), each time that you use the constant, a temporary String instance is created. The compiler eliminates "x" and replaces it with the string "example" in the bytecode, so that the BlackBerry® Java® Virtual Machine performs a hash table lookup each time that you reference "x". In contrast, for a static variable (no final keyword), the String is created once. The BlackBerry JVM performs the hash table lookup only when it initializes "x", so access is faster. private static String x = "example"; You can use public constants (that is, final fields), but you must mark variables as private.

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  • Should I be using Expression Blend to design really dynamic UIs?

    - by Robert Rossney
    My company's product is, at its core, a framework for developing metadata-driven UIs. I don't know how to characterize it less succinctly than that, and hope I won't need to for purposes of this question, but we'll see. I've been trying to come up to speed on WPF, and have been building UI prototypes here and there, and recently I decided to see if I could use Expression Blend to help with the design of these UIs. And I'm pretty mystified at this point. It appears to me as though Expresssion Blend is designed with the expectation that you already know all of the objects that are going to be present in the UI at design time. But our program generates these object dynamically at runtime. For instance, a data row might be presented in a horizontal StackPanel containing alternating TextBlocks (for captions) and TextBoxes (for data fields). The number of these objects depends on metadata about the number of columns in the data row. I can, pretty readily, write code that runs through a metadata record and populates a StackPanel dynamically, setting up the binding of all of the controls to properties in either the data or metadata. (A TextBox's Width might be bound to metadata, while its Text is bound to data.) But I can't even begin to figure out how to do something like this in Expression Blend. I can manually create all these controls, so that I have a set of controls that I can apply styles to and work out the visual design of the app, but it's really a pain to do this. I can write code that goes through my data model and emits XAML for all these controls, I suppose, and then copy and paste it. But I'm going to feel really stupid if it turns out there a way to do this sort of thing in Expression Blend and I've dropped back and punted because I'm too dim to figure out the right way to think of it. Is this enough information for someone to try formulating an answer?

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  • Efficient update of SQLite table with many records

    - by blackrim
    I am trying to use sqlite (sqlite3) for a project to store hundreds of thousands of records (would like sqlite so users of the program don't have to run a [my]sql server). I have to update hundreds of thousands of records sometimes to enter left right values (they are hierarchical), but have found the standard update table set left_value = 4, right_value = 5 where id = 12340; to be very slow. I have tried surrounding every thousand or so with begin; .... update... update table set left_value = 4, right_value = 5 where id = 12340; update... .... commit; but again, very slow. Odd, because when I populate it with a few hundred thousand (with inserts), it finishes in seconds. I am currently trying to test the speed in python (the slowness is at the command line and python) before I move it to the C++ implementation, but right now this is way to slow and I need to find a new solution unless I am doing something wrong. Thoughts? (would take open source alternative to SQLite that is portable as well)

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  • gcc compilations (sometimes) result in cpu underload

    - by confusedCoder
    I have a larger C++ program which starts out by reading thousands of small text files into memory and storing data in stl containers. This takes about a minute. Periodically, a compilation will exhibit behavior where that initial part of the program will run at about 22-23% CPU load. Once that step is over, it goes back to ~100% CPU. It is more likely to happen with O2 flag turned on but not consistently. It happens even less often with the -p flag which makes it almost impossible to profile. I did capture it once but the gprof output wasn't helpful - everything runs with the same relative speed just at low cpu usage. I am quite certain that this has nothing to do with multiple cores. I do have a quad-core cpu, and most of the code is multi-threaded, but I tested this issue running a single thread. Also, when I run the problematic step in multiple threads, each thread only runs at ~20% CPU. I apologize ahead of time for the vagueness of the question but I have run out of ideas as to how to troubleshoot it further, so any hints might be helpful. UPDATE: Just to make sure it's clear, the problematic part of the code does sometimes (~30-40% of the compilations) run at 100% CPU, so it's hard to buy the (otherwise reasonable) argument that I/O is the bottleneck

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  • Why doesn't this CompiledQuery give a performance improvement?

    - by Grammarian
    I am trying to speed up an often used query. Using a CompiledQuery seemed to be the answer. But when I tried the compiled version, there was no difference in performance between the compiled and non-compiled versions. Can someone please tell me why using Queries.FindTradeByTradeTagCompiled is not faster than using Queries.FindTradeByTradeTag? static class Queries { // Pre-compiled query, as per http://msdn.microsoft.com/en-us/library/bb896297 private static readonly Func<MyEntities, int, IQueryable<Trade>> mCompiledFindTradeQuery = CompiledQuery.Compile<MyEntities, int, IQueryable<Trade>>( (entities, tag) => from trade in entities.TradeSet where trade.trade_tag == tag select trade); public static Trade FindTradeByTradeTagCompiled(MyEntities entities, int tag) { IQueryable<Trade> tradeQuery = mCompiledFindTradeQuery(entities, tag); return tradeQuery.FirstOrDefault(); } public static Trade FindTradeByTradeTag(MyEntities entities, int tag) { IQueryable<Trade> tradeQuery = from trade in entities.TradeSet where trade.trade_tag == tag select trade; return tradeQuery.FirstOrDefault(); } }

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  • Images from url to listview

    - by Andres
    I have a listview which I show video results from YouTube. Everything works fine but one thing I noticed is that the way it works seems to be a bit slow and it might be due to my code. Are there any suggestions on how I can make this better? Maybe loading the images directly from the url instead of using a webclient? I am adding the listview items in a loop from video feeds returned from a query using the YouTube API. The piece of code which I think is slowing it down is this: Feed<Video> videoFeed = request.Get<Video>(query); int i = 0; foreach (Video entry in videoFeed.Entries) { string[] info = printVideoEntry(entry).Split(','); WebClient wc = new WebClient(); wc.DownloadFile(@"http://img.youtube.com/vi/" + info[0].ToString() + "/hqdefault.jpg", info[0].ToString() + ".jpg"); string[] row1 = { "", info[0].ToString(), info[1].ToString() }; ListViewItem item = new ListViewItem(row1, i); YoutubeList.Items.Add(item); imageListSmall.Images.Add(Bitmap.FromFile(info[0].ToString() + @".jpg")); imageListLarge.Images.Add(Bitmap.FromFile(info[0].ToString() + @".jpg")); } public static string printVideoEntry(Video video) { return video.VideoId + "," + video.Title; } As you can see I use a Webclient which downloads the images so then I can use them as image in my listview. It works but what I'm concerned about is speed..any suggestions? maybe a different control all together?

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  • Correct way to switch between UIView with ARC. My way leads to memory leaks :( (iOS)

    - by Andrei Golubev
    i use xcode 4.4 with ARC on.. I have dynamically created UIViews in the ViewController.m: UIView*myviews[10]; Then in the - (void)viewDidLoad function i fill each of it with pictures i need myviews[viewIndex] = [[UIView alloc]initWithFrame:myrec]; UIImage *testImg; UIImageView * testImgView; testImg = [UIImage imageNamed:[NSString stringWithFormat:@"imgarray%d.png", viewIndex]; testImgView.image = testImg; viewindex++; So all seems to be fine, when i want to jump from one view to another i do with two buttons next: [self.view addSubview:views[viewIndex]]; CATransition *animation = [CATransition animation]; [animation setDelegate:self]; [animation setDuration:1.0f]; [animation setType:@"rippleEffect"]; [animation setSubtype:kCATransitionFromTop]; //[animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut]]; [self.view.layer addAnimation:animation forKey:@"transitionViewAnimation"]; Nothing seems to be bad, but the memory consumption grows with huge speed when i switch between views.. and then i get low memory warning or sometimes application will just crash. I have tried to use UIViewController array and was switching between the controllers: nothing changes, the memory low warning is what i end up with.. Maybe i need to clean the memory somehow? But how? ARC does not allow to use release and so on.. last what i have tried (sorry, maybe not very professional) before to add new subview is this NSArray *viewsToRemove = [self.view subviews]; for (UIView *views in viewsToRemove) { [views removeFromSuperview]; } But this does not help either.. Please don't judge too strong, i am still new to iOS and Objective-c..

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  • Create a variable which is named depending on an ID number?

    - by gray
    Is there any way to create a variable, and add an ID to the end of the actual variable name? I have a variable called 'gauge', used to create a new Gauge object: var gauge = new Gauge(target).setOptions(opts); I want to add an ID to the variable, so something like: var gauge+id = new Gauge(target).setOptions(opts); It's because I'm creating a number of these objects, and have a specific ID already for each one, which I want to attach to the gauge object if possible? All my code for this function is below, if it gives you a better idea of what i need to do: function go(id, votes) { var val = $('#votes_'+id).text(); var target = document.getElementById('foo_'+id); // your canvas element var gauge = new Gauge(target).setOptions(opts); // create sexy gauge! gauge.maxValue = 100; // set max gauge value gauge.animationSpeed = 20; // set animation speed (32 is default value) var a=votes+0.5; gauge.set(val); // set actual value } My main problem arises on the last line. It says gauge.set(val), and it only sets the last object, ignoring all the other ones...

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  • simple image animation with the keyboard

    - by conorhiggins
    Hi the app I am currently working on requires a simple animation to be performed, which I am able to do but timing is an issue. The app uses the slightly opaque keyboard and I have set up a black background to make it more visually pleasing . The app is a utility app and as the user clicks on a settings button the app will flip which looks great. However there is a problem at the moment in that while the app is flipping the keyboard also closes which itself looks great also, however the background remains. I was wondering if there was a way of animating the background image to follow the keyboard's animation pattern and speed? If I set up a discrete animation time the chances are there will be some sort of overlap and either the image will show too long or the keyboard will show too long. Any suggestions? Another option is to make the keyboard show constantly if anyone knows how to do that? i would rather animate it though as it is quite a simple app and so I would like to make it as aesthetically pleasing as possible. /Conor

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  • Image creation performance / image caching

    - by Kilnr
    Hello, I'm writing an application that has a scrollable image (used to display a map). The map background consists of several tiles (premade from a big JPG file), that I draw on a Graphics object. I also use a cache (Hashtable), to prevent from having to create every image when I need it. I don't keep everything in memory, because that would be too much. The problem is that when I'm scrolling through the map, and I need an image that wasn't cached, it takes about 60-80 ms to create it. Depending on screen resolution, tile size and scroll direction, this can occur multiple times in one scroll operation (for different tiles). In my case, it often happens that this needs to be done 4 times, which introduces a delay of more than 300 ms, which is extremely noticeable. The easiest thing for me would be that there's some way to speed up the creation of Images, but I guess that's just wishful thinking... Besides that, I suppose the most obvious thing to do is to load the tiles predictively (e.g. when scrolling to the right, precache the tiles to the right), but then I'm faced with the rather difficult task of thinking up a halfway decent algorithm for this. My actual question then is: how can I best do this predictive loading? Maybe I could offload the creation of images to a separate thread? Other things to consider? Thanks in advance.

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  • read files from directory and filter files from Java

    - by Adnan
    The following codes goes through all directories and sub-directories and outputs just .java files; import java.io.File; public class DirectoryReader { private static String extension = "none"; private static String fileName; public static void main(String[] args ){ String dir = "C:/tmp"; File aFile = new File(dir); ReadDirectory(aFile); } private static void ReadDirectory(File aFile) { File[] listOfFiles = aFile.listFiles(); if (aFile.isDirectory()) { listOfFiles = aFile.listFiles(); if(listOfFiles!=null) { for(int i=0; i < listOfFiles.length; i++ ) { if (listOfFiles[i].isFile()) { fileName = listOfFiles[i].toString(); int dotPos = fileName.lastIndexOf("."); if (dotPos > 0) { extension = fileName.substring(dotPos); } if (extension.equals(".java")) { System.out.println("FILE:" + listOfFiles[i] ); } } if(listOfFiles[i].isDirectory()) { ReadDirectory(listOfFiles[i]); } } } } } } Is this efficient? What could be done to increase the speed? All ideas are welcome.

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  • F# ref-mutable vars vs object fields

    - by rwallace
    I'm writing a parser in F#, and it needs to be as fast as possible (I'm hoping to parse a 100 MB file in less than a minute). As normal, it uses mutable variables to store the next available character and the next available token (i.e. both the lexer and the parser proper use one unit of lookahead). My current partial implementation uses local variables for these. Since closure variables can't be mutable (anyone know the reason for this?) I've declared them as ref: let rec read file includepath = let c = ref ' ' let k = ref NONE let sb = new StringBuilder() use stream = File.OpenText file let readc() = c := stream.Read() |> char // etc I assume this has some overhead (not much, I know, but I'm trying for maximum speed here), and it's a little inelegant. The most obvious alternative would be to create a parser class object and have the mutable variables be fields in it. Does anyone know which is likely to be faster? Is there any consensus on which is considered better/more idiomatic style? Is there another option I'm missing?

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  • Msysgit bash is horrendously slow in Windows 7

    - by Kevin L.
    I love git and use it on OS X pretty much constantly at home. At work, we use svn on Windows, but want to migrate to git as soon as the tools have fully matured (not just TortoiseGit, but also something akin the really nice Visual Studio integration provided by VisualSVN). But I digress... I recently installed msysgit on my Windows 7 machine, and when using the included version of bash, it is horrendously slow. And not just the git operations; clear takes about five seconds. AAAAH! Has anyone experienced a similar issue? Edit: It appears that msysgit is not playing nicely with UAC and might just be a tiny design oversight resulting from developing on XP or running Vista or 7 with UAC disabled; starting Git Bash using Run as administrator results in the lightning speed I see with OS X (or on 7 after starting Git Bash w/o a network connection - see @Gauthier answer). Edit 2: AH HA! See my answer.

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  • Computation overhead in C# - Using getters/setters vs. modifying arrays directly and casting speeds

    - by Jeffrey Kern
    I was going to write a long-winded post, but I'll boil it down here: I'm trying to emulate the graphical old-school style of the NES via XNA. However, my FPS is SLOW, trying to modify 65K pixels per frame. If I just loop through all 65K pixels and set them to some arbitrary color, I get 64FPS. The code I made to look-up what colors should be placed where, I get 1FPS. I think it is because of my object-orented code. Right now, I have things divided into about six classes, with getters/setters. I'm guessing that I'm at least calling 360K getters per frame, which I think is a lot of overhead. Each class contains either/and-or 1D or 2D arrays containing custom enumerations, int, Color, or Vector2D, bytes. What if I combined all of the classes into just one, and accessed the contents of each array directly? The code would look a mess, and ditch the concepts of object-oriented coding, but the speed might be much faster. I'm also not concerned about access violations, as any attempts to get/set the data in the arrays will done in blocks. E.g., all writing to arrays will take place before any data is accessed from them. As for casting, I stated that I'm using custom enumerations, int, Color, and Vector2D, bytes. Which data types are fastest to use and access in the .net Framework, XNA, XBox, C#? I think that constant casting might be a cause of slowdown here. Also, instead of using math to figure out which indexes data should be placed in, I've used precomputed lookup tables so I don't have to use constant multiplication, addition, subtraction, division per frame. :)

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  • Fast find object by string property

    - by Andrew Kalashnikov
    Hello, colleagues. I've got task to fast find object by its string property. Object: class DicDomain { public virtual string Id{ get; set; } public virtual string Name { get; set; } } For storing my object I use List[T] dictionary where T is DicDomain for now . I've got 5-10 such lists, which contain about 500-20000 at each one. Task is find objects by its Name. I use next code now: List<T> entities = dictionary.FindAll(s => s.Name.Equals(word, StringComparison.OrdinalIgnoreCase)); I've got some questions: Is my search speed optimal. I think now. Data structure. It List good for this task. What about hashtable,sorted... Method Find. May be i should use string intern?? I haven't much exp at these tasks. Can u give me good advice for increase perfomance. Thanks

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  • Faster Insertion of Records into a Table with SQLAlchemy

    - by Kyle Brandt
    I am parsing a log and inserting it into either MySQL or SQLite using SQLAlchemy and Python. Right now I open a connection to the DB, and as I loop over each line, I insert it after it is parsed (This is just one big table right now, not very experienced with SQL). I then close the connection when the loop is done. The summarized code is: log_table = schema.Table('log_table', metadata, schema.Column('id', types.Integer, primary_key=True), schema.Column('time', types.DateTime), schema.Column('ip', types.String(length=15)) .... engine = create_engine(...) metadata.bind = engine connection = engine.connect() .... for line in file_to_parse: m = line_regex.match(line) if m: fields = m.groupdict() pythonified = pythoninfy_log(fields) #Turn them into ints, datatimes, etc if use_sql: ins = log_table.insert(values=pythonified) connection.execute(ins) parsed += 1 My two questions are: Is there a way to speed up the inserts within this basic framework? Maybe have a Queue of inserts and some insertion threads, some sort of bulk inserts, etc? When I used MySQL, for about ~1.2 million records the insert time was 15 minutes. With SQLite, the insert time was a little over an hour. Does that time difference between the db engines seem about right, or does it mean I am doing something very wrong?

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  • Which is the correct design pattern for my PHP application?

    - by user1487141
    I've been struggling to find good way to implement my system which essentially matches the season and episode number of a show from a string, you can see the current working code here: https://github.com/huddy/tvfilename I'm currently rewriting this library and want a nicer way to implement how the the match happens, currently essentially the way it works is: There's a folder with classes in it (called handlers), every handler is a class that implements an interface to ensure a method called match(); exists, this match method uses the regex stored in a property of that handler class (of which there are many) to try and match a season and episode. The class loads all of these handlers by instantiating each one into a array stored in a property, when I want to try and match some strings the method iterates over these objects calling match(); and the first one that returns true is then returned in a result set with the season and episode it matched. I don't really like this way of doing it, it's kind of hacky to me, and I'm hoping a design pattern can help, my ultimate goal is to do this using best practices and I wondered which one I should use? The other problems that exist are: More than one handler could match a string, so they have to be in an order to prevent the more greedy ones matching first, not sure if this is solvable as some of the regex patterns have to be greedy, but possibly a score system, something that shows a percentage of how likely the match is correct, i'd have no idea how to actually implement this though. I'm not if instantiating all those handlers is a good way of doing it, speed is important, but using best practices and sticking to design patterns to create good, extensible and maintainable code is my ultimate priority. It's worth noting the handler classes sometimes do other things than just regex matching, they sometimes prep the string to be matched by removing common words etc. Cheers for any help Billy

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  • Tricky SQL query - need to get time frames

    - by Andrew
    I am stumbled upon a problem, when I need a query which will produce a list of speeding time frames. Here is the data example [idgps_unit_location] [dt] [idgps_unit] [lat] [long] [speed_kmh] 26 10/18/2012 18:53 2 47 56 30 27 10/18/2012 18:53 2 49 58 31 28 10/18/2012 18:53 2 28 37 15 29 10/18/2012 18:54 2 56 65 33 30 10/18/2012 18:54 2 152 161 73 31 10/18/2012 18:55 2 134 143 64 32 10/18/2012 18:56 2 22 31 12 36 10/18/2012 18:59 2 98 107 47 37 10/18/2012 18:59 2 122 131 58 38 10/18/2012 18:59 2 91 100 44 39 10/18/2012 19:00 2 190 199 98 40 10/18/2012 19:01 2 194 203 101 41 10/18/2012 19:02 2 182 191 91 42 10/18/2012 19:03 2 162 171 78 43 10/18/2012 19:03 2 174 183 83 44 10/18/2012 19:04 2 170 179 81 45 10/18/2012 19:05 2 189 198 97 46 10/18/2012 19:06 2 20 29 10 47 10/18/2012 19:07 2 158 167 76 48 10/18/2012 19:08 2 135 144 64 49 10/18/2012 19:08 2 166 175 79 50 10/18/2012 19:09 2 9 18 5 51 10/18/2012 19:09 2 101 110 48 52 10/18/2012 19:09 2 10 19 7 53 10/18/2012 19:10 2 32 41 20 54 10/18/2012 19:10 1 54 63 85 55 10/19/2012 19:11 2 55 64 50 I need a query that would convert this table into the following report that shows frames of time when speed was 80: [idgps_unit] [dt_start] [lat_start] [long_start] [speed_start] [dt_end] [lat_end] [long_end] [speed_end] [speed_average] 2 10/18/2012 19:00 190 199 98 10/18/2012 19:02 182 191 91 96.66666667 2 10/18/2012 19:03 174 183 83 10/18/2012 19:05 189 198 97 87 1 10/18/2012 19:10 54 63 85 10/18/2012 19:10 54 63 85 85 Now, what have I tried? I tried putting this into separate tables, queries and do some joins... Nothing works and I am very frustrated... I am not even sure if this could be done via the query. Asking for the expert help!

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  • What hash algorithms are parallelizable? Optimizing the hashing of large files utilizing on multi-co

    - by DanO
    I'm interested in optimizing the hashing of some large files (optimizing wall clock time). The I/O has been optimized well enough already and the I/O device (local SSD) is only tapped at about 25% of capacity, while one of the CPU cores is completely maxed-out. I have more cores available, and in the future will likely have even more cores. So far I've only been able to tap into more cores if I happen to need multiple hashes of the same file, say an MD5 AND a SHA256 at the same time. I can use the same I/O stream to feed two or more hash algorithms, and I get the faster algorithms done for free (as far as wall clock time). As I understand most hash algorithms, each new bit changes the entire result, and it is inherently challenging/impossible to do in parallel. Are any of the mainstream hash algorithms parallelizable? Are there any non-mainstream hashes that are parallelizable (and that have at least a sample implementation available)? As future CPUs will trend toward more cores and a leveling off in clock speed, is there any way to improve the performance of file hashing? (other than liquid nitrogen cooled overclocking?) or is it inherently non-parallelizable?

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  • Data structure to build and lookup set of integer ranges

    - by actual
    I have a set of uint32 integers, there may be millions of items in the set. 50-70% of them are consecutive, but in input stream they appear in unpredictable order. I need to: Compress this set into ranges to achieve space efficient representation. Already implemented this using trivial algorithm, since ranges computed only once speed is not important here. After this transformation number of resulting ranges is typically within 5 000-10 000, many of them are single-item, of course. Test membership of some integer, information about specific range in the set is not required. This one must be very fast -- O(1). Was thinking about minimal perfect hash functions, but they do not play well with ranges. Bitsets are very space inefficient. Other structures, like binary trees, has complexity of O(log n), worst thing with them that implementation make many conditional jumps and processor can not predict them well giving poor performance. Is there any data structure or algorithm specialized in integer ranges to solve this task?

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  • What is the most efficient way of associating information with a Type in .Net?

    - by Miguel Angelo
    I want to associate custom data to a Type, and retrieve that data in run-time, blasingly fast. This is just my imagination, of my perfect world: var myInfo = typeof(MyClass).GetMyInformation(); this would be very fast... of course this does not exist! If it did I would not be asking. hehe ;) This is the way using custom attributes: var myInfo = typeof(MyClass).GetCustomAttribute("MyInformation"); this is slow because it requires a lookup of the string "MyInformation" This is a way using a Dictionary<Type, MyInformation: var myInfo = myInformationDictionary[typeof(MyClass)]; This is also slow because it is still a lookup of 'typeof(MyClass)'. I know that dictionary is very fast, but this is not enough... it is not as fast as calling a method. It is not even the same order of speed. I am not saying I want it to be as fast as a method call. I want to associate information with a type and access it as fast as possible. I am asking whether there is a better way, or event a best way of doing it. Any ideas?? Thanks!

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  • I need a fast runtime expression parser

    - by Chris Lively
    I need to locate a fast, lightweight expression parser. Ideally I want to pass it a list of name/value pairs (e.g. variables) and a string containing the expression to evaluate. All I need back from it is a true/false value. The types of expressions should be along the lines of: varA == "xyz" and varB==123 Basically, just a simple logic engine whose expression is provided at runtime. UPDATE At minimum it needs to support ==, !=, , =, <, <= Regarding speed, I expect roughly 5 expressions to be executed per request. We'll see somewhere in the vicinity of 100/requests a second. Our current pages tend to execute in under 50ms. Usually there will only be 2 or 3 variables involved in any expression. However, I'll need to load approximately 30 into the parser prior to execution. UPDATE 2012/11/5 Update about performance. We implemented nCalc nearly 2 years ago. Since then we've expanded it's use such that we average 40+ expressions covering 300+ variables on post backs. There are now thousands of post backs occurring per second with absolutely zero performance degradation. We've also extended it to include a handful of additional functions, again with no performance loss. In short, nCalc met all of our needs and exceeded our expectations.

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  • Difference between MVC FilterAttribute and Filter

    - by zaaaaphod
    I'm trying to write my own custom AuthorizationAttribute that uses DI. I'm using the MUNQ IoC provider for it's speed and have decided to use constructor injection on all my classes as opposed to post instatiation property binding (because I prefer it). I'm trying to write a custom IFilterProvider that will use my IoC container to return requests for filters (so that I can map concrete classes using the container). I've come up with the following. public class FilterProvider : IFilterProvider { private readonly IocContainer _container; public FilterProvider(IocContainer container) { _container = container; } public IEnumerable<Filter> GetFilters(ControllerContext controllerContext, ActionDescriptor actionDescriptor) { var x = Enumerable.Union<Object>(_container.ResolveAll<IActionFilter>(), _container.ResolveAll<IAuthorizationFilter>()); foreach (Filter actionFilter in x) yield return new Filter(actionFilter, FilterScope.First, null); } } The above code will fail during the foreach because my objects that implement IAuthorizationFilter are based on FilterAttribute and not Filter My question is, what is the difference between Filter and FilterAttribute? I would have thought that there would have been a common link between them, unless I'm missing something. Another deeper question is, how come there is no IFilterAttributeProvider that would support IEnumerable GetFilters(...) Is there some other way that I should be using to resolve IAuthorizationFilter via my IoC container? Thank you very much for your help. Z

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