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  • C++ Instantiate class and add name to array/vector then cycle through update functions from the array

    - by SD42
    I have a bunch of classes in a basic (and badly coded!) game engine that are currently instantiated in the code and have to have their individual update functions called. What I want to do is be able to create an instance of a class, pass the name to an array, and then subsequently cycle through the array to call the update functions of each class. I'm unsure as to whether or not this is an impossible or spectacularly stupid way of trying to manage objects, so please tell me if it is. So currently I might have manually instantiated Enemy class a couple of times: Enemy enem1; Enemy enem2; I then have to update them manually in the game loop: enem1.update(); enem2.update(); What method should I use to be able to spawn and destroy instances of the enemy class during gametime? Is it possible to populate an array with instantiated names and then do something like (and i'm aware this doesn't work); array[x].update(); Then iterate through the names in the array? Anything that even points me in the right direction would be greatly appreciated!

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  • Suggestions on Working with this Inherited Generic Method

    - by blu
    We have inherited a project that is a wrapper around a section of the core business model. There is one method that takes a generic, finds items matching that type from a member and then returns a list of that type. public List<T> GetFoos<T>() { List<IFoo> matches = Foos.FindAll( f => f.GetType() == typeof(T) ); List<T> resultList = new List<T>(); foreach (var match in matches) { resultList.Add((T)obj); } } Foos can hold the same object cast into various classes in inheritance hierarchy to aggregate totals differently for different UI presentations. There are 20+ different types of descendants that can be returned by GetFoos. The existing code basically has a big switch statement copied and pasted throughout the code. The code in each section calls GetFoos with its corresponding type. We are currently refactoring that into one consolidated area, but as we are doing that we are looking at other ways to work with this method. One thought was to use reflection to pass in the type, and that worked great until we realized the Invoke returned an object, and that it needed to be cast somehow to the List <T>. Another was to just use the switch statement until 4.0 and then use the dynamic language options. We welcome any alternate thoughts on how we can work with this method. I have left the code pretty brief, but if you'd like to know any additional details please just ask.

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  • Static variable definition order in c++

    - by rafeeq
    Hi i have a class tools which has static variable std::vector m_tools. Can i insert the values into the static variable from Global scope of other classes defined in other files. Example: tools.h File class Tools { public: static std::vector<std::vector> m_tools; void print() { for(int i=0 i< m_tools.size() ; i++) std::cout<<"Tools initialized :"<< m_tools[i]; } } tools.cpp File std::vector<std::vector> Tools::m_tools; //Definition Using register class constructor for inserting the new string into static variable. class Register { public: Register(std::string str) { Tools::m_tools.pushback(str); } }; Different class which inserts the string to static variable in static variable first_tool.cpp //Global scope declare global register variable Register a("first_tool"); //////// second_tool.cpp //Global scope declare global register variable Register a("second_tool"); Main.cpp void main() { Tools abc; abc.print(); } Will this work? In the above example on only one string is getting inserted in to the static list. Problem look like "in Global scope it tries to insert the element before the definition is done" Please let me know is there any way to set the static definiton priority? Or is there any alternative way of doing the same.

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  • Speed of Synchronization vs Normal

    - by Swaranga Sarma
    I have a class which is written for a single thread with no methods being synchronized. class MyClass implements MyInterface{ //interface implementation methods, not synchronized } But we also needed a synchronized version of the class. So we made a wrapper class that implements the same interface but has a constructor that takes an instance of MyClass. Any call to the methods of the synchronized class are delegated to the instance of MyClass. Here is my synchronized class.. class SynchronizedMyClass implements MyInterface{ //the constructor public SynchronizedMyClass(MyInterface i/*this is actually an instance of MyClass*/) //interface implementation methods; all synchronized; all delegated to the MyInterface instance } After all this I ran numerous amounts of test runs with both the classes. The tests involve reading log files and counting URLs in each line. The problem is that the synchronized version of the class is consistently taking less time for the parsing. I am using only one thread for the teste, so there is no chance of deadlocks, race around condition etc etc. Each log file contains more than 5 million lines which means calling the methods more than 5 million times. Can anyone explain why synchronized versiuon of the class migt be taking less time than the normal one?

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  • How to increase my "advanced" knowledge of PHP further? (quickly)

    - by Kerry
    I have been working with PHP for years and gotten a very good grasp of the language, created many advanced and not-so-advanced systems that are working very well. The problem I'm running into is that I only learn when I find a need for something that I haven't learned before. This causes me to look up solutions and other code that handles the problem, and so I will learn about a new function or structure that I hadn't seen before. It is in this way that I have learned many of my better techniques (such as studying classes put out by Amazon, Google or other major companies). The main problem with this is the concept of not being able to learn something if you don't know it exists. For instance, it took me several months of programming to learn about the empty() function, and I simply would check the string length using strlen() to check for empty values. I'm now getting into building bigger and bigger systems, and I've started to read blogs like highscalability.com and been researching MySQL replication and server data for scaling. I know that structure of your code is very important to make full systems work. After reading a recent blog about reddit's structure, it made me question if there is some standard or "accepted systems" out there. I have looked into frameworks (I've used Kohana, which I regretted, but decided that PHP frameworks were not for me) and I prefer my own library of functions rather than having a framework. My current structure is a mix between WordPress, Kohana and my own knowledge. The ways I can see as being potentially beneficial are: Read blogs Read tutorials Work with someone else Read a book What would be the best way(s) to "get to the next level" the level of being a very good system developer?

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  • An issue on object orientation in php

    - by rabidmachine9
    Hello people, I have come up to issues while I'm trying to write some classes, here is an example: I have this class called TwitterGrub and I cant call it like that: $c = new TwitterGrub(); $c->twitterDisplay(); here is the class itself: <?php class TwitterGrub{ function twitterCapture($user = 'username',$password = 'pass') { $ch = curl_init("https://twitter.com/statuses/user_timeline.xml"); curl_setopt($ch, CURLOPT_HEADER, 1); curl_setopt($ch,CURLOPT_TIMEOUT, 30); curl_setopt($ch,CURLOPT_USERPWD,$user . ":" . $password); curl_setopt($ch,CURLOPT_RETURNTRANSFER,1); curl_setopt ($ch, CURLOPT_SSL_VERIFYPEER, 0); curl_setopt ($ch, CURLOPT_SSL_VERIFYHOST, 0); $result=curl_exec ($ch); $data = strstr($result, '<?'); $xml = new SimpleXMLElement($data); return $xml; } function twitterDisplay($twitNum = 2){ $xml = $this::twitterCapture(); for($i= 0; $i<$twitNum; $i++){ echo "<div class= 'curvebox'>".$xml->status[$i]->text."</div>"; } } } ?> The problem is that everytime I want to change the username or password I have to jump back to class definition and that makes things not modular... and in many ways it feels wrong. So the question is what would be the proper way to chance my username and password through the objects interface and then call twitterDisplay() method with the new data?Hope that makes sense. Thanks in advance

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  • Extending the CI_DB_active_record class in codeigniter 2.0

    - by ctrane
    I am writing my first program with Codeigniter, and have run into a problem. I will start with a focused description of the problem and can broaden it if I need to: I need to write a multi-dimensional array to the DB and want to use the insert_batch function from the CI_DB_active_record class to do so. The problem is that I need to write empty values as NULL for some fields while other fields need to be empty strings. The current function wraps all values with single quotes, and I cannot find a way to write null values to the database for specified fields. I would also like to increase the number of records per batch. I see how to extend models, libraries, etc., but is there a way to extend the CI_DB_active_record class without modifying core classes? The minimal amount of core class modification to make this work that I have found is modifying the following lines in the DB.php file (changing the require_once file to the new file that extends the CI_DB_active_record class and changing the CI_DB_active_record class name to the new class name): require_once(BASEPATH.'database/DB_active_rec'.EXT); if ( ! class_exists('CI_DB')) { eval('class CI_DB extends CI_DB_active_record { }'); } Can I do better?

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  • Flash Builder 4 "includeIn" property causing design view error

    - by Chris
    I am creating a custom TextInput component that will define an "error" state. I have extended the TextInput class to change the state to "error" if the errorString property's length is greater than 0. In the skin class, I have defined an "error" state, and added some logic to detect the size and position of the error icon. However, if I have this code at the same time I use the "includeIn" property in the bitmap image tag, I get a design view error. If I either A) Only include that code with no "includeIn" property set, it works or B) dont include the code to set the icon size and position and only use the "includeIn" property, it works. Any ideas what could be causing the design view problem when I use both the "includeIn" property and the icon size/position code at the same time? TextInput Class: package classes { import spark.components.TextInput; public class TextInput extends spark.components.TextInput { [SkinState("error")]; public function TextInput() { super(); } override public function set errorString( value:String ):void { super.errorString = value; invalidateSkinState(); } override protected function getCurrentSkinState():String { if (errorString.length>0) { return "error"; } return super.getCurrentSkinState(); } } } TextInput Skin File: override protected function updateDisplayList(unscaledWidth:Number, unscaledHeight:Number):void { //THIS IS THE CODE THAT SEEMS TO BE CAUSING THE PROBLEM if(getStyle("iconSize") == "large") { errorIcon.right = -12; errorIcon.source = new errorIconLg(); } else { errorIcon.right = -5; errorIcon.source = new errorIconSm(); } super.updateDisplayList(unscaledWidth, unscaledHeight); } </fx:Script> <s:states> <s:State name="normal"/> <s:State name="disabled"/> <s:State name="error"/> </s:states> //If I remove the problem code above or if I take out the includeIn //property here, it works <s:BitmapImage id="errorIcon" verticalCenter="0" includeIn="error" /> </s:SparkSkin>

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  • Deserializing child elements as attributes of parent

    - by LloydPickering
    I have XML files which I need to deserialize. I used the XSD tool from Visual Studio to create c# object files. the generated classes do deserialize the files except not in the way which I need. I would appreciate any help figuring out how to solve this problem. The child elements named 'data' should be attributes of the parent element 'task'. A shortened example of the XML is below: <task type="Nothing" id="2" taskOnFail="false" > <data value="" name="prerequisiteTasks" /> <data value="" name="exclusionTasks" /> <data value="" name="allowRepeats" /> <task type="Wait for Tasks" id="10" taskOnFail="false" > <data value="" name="prerequisiteTasks" /> <data value="" name="exclusionTasks" /> <data value="" name="allowRepeats" /> </task> <task type="Wait for Tasks" id="10" taskOnFail="false" > <data value="" name="prerequisiteTasks" /> <data value="" name="exclusionTasks" /> <data value="" name="allowRepeats" /> </task> </task> The Class definition I am trying to deserialize to is in the form: public class task { public string prerequisiteTasks {get;set;} public string exclusionTasks {get;set;} public string allowRepeats {get;set;} [System.Xml.Serialization.XmlElementAttribute("task")] public List<task> ChildTasks {get;set;} } The child 'task's are fine, but the generated files put the 'data' elements into an array of data[] rather than as named members of the task class as I need.

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  • Why can't I create a templated sublcass of System::Collections::Generic::IEnumerable<T>?

    - by fiirhok
    I want to create a generic IEnumerable implementation, to make it easier to wrap some native C++ classes. When I try to create the implementation using a template parameter as the parameter to IEnumerable, I get an error. Here's a simple version of what I came up with that demonstrates my problem: ref class A {}; template<class B> ref class Test : public System::Collections::Generic::IEnumerable<B^> // error C3225... {}; void test() { Test<A> ^a = gcnew Test<A>(); } On the indicated line, I get this error: error C3225: generic type argument for 'T' cannot be 'B ^', it must be a value type or a handle to a reference type If I use a different parent class, I don't see the problem: template<class P> ref class Parent {}; ref class A {}; template<class B> ref class Test : public Parent<B^> // no problem here {}; void test() { Test<A> ^a = gcnew Test<A>(); } I can work around it by adding another template parameter to the implementation type: ref class A {}; template<class B, class Enumerable> ref class Test : public Enumerable {}; void test() { using namespace System::Collections::Generic; Test<A, IEnumerable<A^>> ^a = gcnew Test<A, IEnumerable<A^>>(); } But this seems messy to me. Also, I'd just like to understand what's going on here - why doesn't the first way work?

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  • VB.NET: WithEvents not Working

    - by Hei
    Hello All, I have the following classes: Public Class Email Private Shared ReadOnly EMAIL_REGEX = "\b[a-zA-Z]+[a-zA-Z0-9._+-]+@" + _ "[a-zA-Z0-9.-]+\.[a-zA-Z]{2,3}\b" Private _email As String Public Event emailCreated() ' Declare empty constructor private so the only way to create an object ' is using new (email) Private Sub New() End Sub Sub New(ByVal email As String) If Regex.IsMatch(email, EMAIL_REGEX) Then _email = email RaiseEvent emailCreated() Else Throw New Exception("Email Not Valid") End If End Sub ReadOnly Property Email() As String Get Return _email End Get End Property End Class And Public Class EmailForm WithEvents myEmail As Email Private Sub Button1_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles Button1.Click Try myEmail = New Email(TextBox1.Text) Catch ex As Exception MessageBox.Show("Exception: " & ex.Message) End Try End Sub Public Sub emailCreated() Handles myEmail.emailCreated MessageBox.Show("New Email Created") End Sub End Class If a create a wrong email lets say "email" the exception is correctly cached and a message is showed however is i input a valid email the event is not raised, the object is being created but no message is shown and no error or exception is thrown i suspect it has something to do with using "myemail = new Email(email)" but i have seen examples of using new with withevents with no problem. I would apreciate any input about this problem thank you

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  • Initializing an object to all zeroes

    - by dash-tom-bang
    Oftentimes data structures' valid initialization is to set all members to zero. Even when programming in C++, one may need to interface with an external API for which this is the case. Is there any practical difference between: some_struct s; memset(s, 0, sizeof(s)); and simply some_struct s = { 0 }; Do folks find themselves using both, with a method for choosing which is more appropriate for a given application? For myself, as mostly a C++ programmer who doesn't use memset much, I'm never certain of the function signature so I find the second example is just easier to use in addition to being less typing, more compact, and maybe even more obvious since it says "this object is initialized to zero" right in the declaration rather than waiting for the next line of code and seeing, "oh, this object is zero initialized." When creating classes and structs in C++ I tend to use initialization lists; I'm curious about folks thoughts on the two "C style" initializations above rather than a comparison against what is available in C++ since I suspect many of us interface with C libraries even if we code mostly in C++ ourselves.

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  • Objective C - creating concrete class instances from base class depending upon type

    - by indiantroy
    Just to give a real world example, say the base class is Vehicle and concrete classes are TwoWheeler and FourWheeler. Now the type of the vehicle - TwoWheeler or FourWheeler, is decided by the base class Vehicle. When I create an instance of TwoWheeler/FourWheeler using alloc-init method, it calls the super implementation like below to set the value of common properties defined in the Vehicle class and out of these properties one of them is type that actually decides if the type is TwoWheeler or FourWheeler. if (self = [super initWithDictionary:dict]){ [self setOtherAttributes:dict]; return self; } Now when I get a collection of vehicles some of them could be TwoWheeler and others will be FourWheeler. Hence I cannot directly create an instance of TwoWheeler or FourWheeler like this Vehicle *v = [[TwoWheeler alloc] initWithDictionary:dict]; Is there any way I can create an instance of base class and once I know the type, create an instance of child class depending upon type and return it. With the current implementation, it would result in infinite loop because I call super implementation from concrete class. What would be the perfect design to handle this scenario when I don't know which concrete class should be instantiated beforehand?

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  • How do I code a tree of objects in Haskell with pointers to parent and children?

    - by axilmar
    I've got the following problem: I have a tree of objects of different classes where an action in the child class invalidates the parent. In imperative languages, it is trivial to do. For example, in Java: public class A { private List<B> m_children = new LinkedList<B>(); private boolean m_valid = true; public void invalidate() { m_valid = false; } public void addChild(B child) { m_children.add(child); child.m_parent = this; } } public class B { public A m_parent = null; private int m_data = 0; public void setData(int data) { m_data = 0; m_parent.invalidate(); } } public class Main { public static void main(String[] args) { A a = new A(); B b = new B(); b.setData(0); //invalidates A } } How do I do the above in Haskell? I cannot wrap my mind around this, since once I construct an object in Haskell, it cannot be changed. I would be much obliged if the relevant Haskell code is posted.

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  • Why is my SAX handler returning an object with no values? I am setting it just fine

    - by Blankman
    I'm writing a SAX parser for an xml, and the object it returns doesn't have the values that I am setting in the events. My classes structure is like this: public class ProductSAXHandler extends DefaultHandler { private Product product; public ProductSAXHandler() { product = new Product(); } public Product ParseXmlFile(String xml) { SAXParserFactory spf = new ... XMLReader parser = .... parser.parse(xml); return product; } public void StartElement(....) { for(int ...) { // looping through attributes if(qName == "description" && name == "sku") { product.setSKU(value); } } } } When I am in debug mode, the value of product does get set, and I can see that the product's sku field has the correct value. But for some reason the product object returned is just a new Product object with no values set during the parsing. What am I doing wrong here? It must be me not understanding how these events are fired etc.

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  • C++: how serialize/deserialize objects without any library?

    - by Winte Winte
    I try to understand how serializing/deserializing works in c++, so I want to do that without any libs. But I really stuck with that. I start with simple objects but when I try to deserilize a vector I understand that I can't get a vector without if I don't write it size before. Moreover, I don't know which format of file I should choose because if digits will be existed before size of vector I haven't chance to read it right. However it is only the vector but I also want to do that with classes and map container. My task is serialize/deserialize a objects as this: PersonInfo { unsigned int age_; string name_; enum { undef, man, woman } sex_; } Person : PersonInfo { vector<Person> children_; map<string, PersonInfo> addrBook_; } Currently I know how to serialize simple objects in way as this: vector<PersonInfo> vecPersonInfo; vecPersonInfo.push_back(*personInfo); vecPersonInfo.push_back(*oneMorePersonInfo); ofstream file("file", ios::out | ios::binary); if (!file) { cout<<"can not open file"; } else { vector<PersonInfo>::const_iterator iterator = vecPersonInfo.begin(); for (; iterator != vecPersonInfo.end(); iterator++) { file<<*iterator; } Could you please suggest how I can do this for this conplex object or a good tutorial that explain it clearly?

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  • how to delete the pluginassembly after AppDomain.Unload(domain)

    - by Ase
    hello, i have a weird problem. i would like to delete an assembly(plugin.dll on harddisk) which is already loaded, but the assembly is locked by the operating system (vista), even if i have unloaded it. f.e. AppDomainSetup setup = new AppDomainSetup(); setup.ShadowCopyFiles = "true"; AppDomain appDomain = AppDomain.CreateDomain(assemblyName + "_AppDomain", AppDomain.CurrentDomain.Evidence, setup); IPlugin plugin = (IPlugin)appDomain.CreateInstanceFromAndUnwrap(assemblyName, "Plugin.MyPlugins"); I also need the assemblyinfos, because I don't know which classes in the pluginassembly implements the IPlugin Interface. It should be possible to have more than one Plugin in one Pluginassembly. Assembly assembly = appDomain.Load(assemblyName); if (assembly != null) { Type[] assemblyTypes = assembly.GetTypes(); foreach (Type assemblyTyp in assemblyTypes) { if (typeof(IPlugin).IsAssignableFrom(assemblyTyp)) { IPlugin plugin = (IPlugin)Activator.CreateInstance(assemblyTyp); plugin.AssemblyName = assemblyNameWithEx; plugin.Host = this; } } } AppDomain.Unload(appDomain); How is it possible to get the assemblyinfos from the appDomain without locking the assembly? best regards

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  • How to determine if a C++ usertype has been registered with tolua

    - by czuger
    We use tolua++ to generate Lua bindings for C++ classes. Assume I have a C++ class: class Foo { //Some methods in Foo, irrelevant to question. }; and a tolua .pkg file with the following contents class Foo { }; Consider the following function: void call_some_lua_function(lua_State* luaState) { Foo* myFoo = new Foo(); tolua_pushusertype(luaState, (void*)myFoo, "Foo"); //More code to actually call Lua, irrelevant to question. } Now, the actual question: tolua_pushusertype causes a segfault in Lua if the 3rd parameter does not correspond to a valid fully qualified string of a C++ class that was registered with a call to tolua_cclass. So, if parameter 3 where "Bar", we get a segfault. What I would like to do is the following: void call_some_lua_function(lua_State* luaState) { //determine if tolua is aware of my type, how to do this? //Something like: //if(!tolua_iscpptype_registered("Foo")) //{ // abort gracefully //} Foo* myFoo = new Foo(); tolua_pushusertype(luaState, (void*)myFoo, "Foo"); //More code to actually call Lua, irrelevant to question. } Is there a way to do this using tolua?

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  • Calling child constructor by casting (ChildClass)parentObject; to track revisions

    - by FreshCode
    To track revisions of a Page class, I have a PageRevision class which inherits from Page and adds a revision ID (Guid RevisionID;). If possible, how should I cast an existing Page object to a PageRevision and ensure that the PageRevision constructor is called to create a new revision ID? I could could have a PageRevision(Page page) constructor which generates the Guid and copies all the Page attributes, but I want to automate it, especially if a Page class has many attributes (and I later add one, and forget to modify the copy constructor). Desired use Page page = new Page(123, "Page Title", "Page Body"); // where 123 is page ID PageRevision revision = (PageRevision)page; // now revision.RevisionID should be a new Guid. Page, PageRevision classes: public class Page { public int ID { get; set; } public string Title { get; set; } public string Body { get; set; } } public class PageRevision : Page { public Guid RevisionID { get; set; } public PageRevision() { this.RevisionID = Guid.NewGuid(); } }

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  • How to calculate how many business days are between two dates?

    - by mystify
    A friend asked me yesterday if this was possible on the iPhone. I took a look at NSCalendar and all the related Classes but couldn't find a solution to this. So I thought about this approach: If I had two dates dateA and dateB, I would have to make a for-loop and iterate over every single day in this interval. Then I would count the business days monday until friday, and return the result. Then I went to bed, and I woke up with this probably much better idea: I need to know what day is it when I start. Lets say it's thursday. And then I must know how many days are in that interval. The last part is not hard to figure out. For the first part, I have no clue yet, but I believe there's an day of week value in NSCalendar. With that, I could do some simple math to calculate the amount of business days. Did anyone do that already on the iPhone?

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  • How is this function being made use of?

    - by Kay
    Hello all, I am just studying a few classes given to me by my lecturer and I can't understand how the function heapRebuild is being made used of! It doesn't change any global variables and it doesn't print out anything ad it doesn't return anything - so should this even work? It shouldn't, should it? If you were told to make use of heapRebuild to make a new function removeMac would you edit heapRebuild? public class MaxHeap<T extends Comparable<T>> implements Heap<T>{ private T[] heap; private int lastIndex; public T removeMax(){ T rootItem = heap[0]; heap[0] = heap[lastIndex-1]; lastIndex--; heapRebuild(heap, 0, lastIndex); return rootItem; } protected void heapRebuild(T[ ] items, int root, int size){ int child = 2*root+1; if( child < size){ int rightChild = child+1; if ((rightChild < size) && (items[rightChild].compareTo(items[child]) > 0)){ child = rightChild; } if (items[root].compareTo(items[child]) < 0){ T temp = items[root]; items[root] = items[child]; items[child] = temp; heapRebuild(items, child, size);} } } }

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  • jQuery date calculator - show/hide IMG

    - by utopicam
    I have a problem with the following code. I tried changing many things (symbols, classes, imgs in the code) but this is killing me and I have no idea how to fix it. Sorry it's so specific, when solved I'll change the title to something more useful. I have two images. My jquery has to calculate the day and show one image or the other depending on that (using a class with display:none). My month has 24 days (it's a xmas thing). This is what I have so far: <script type="text/javascript"> $(document).ready(function(){ var currentTime = new Date() var day = currentTime.getDate(); if (day > 24){ day = 1; } $(".calDate").each(function(){ var curDate = $(this).attr("date"); if (curDate < day){ $(this).addClass("xMasPast"); } else if(curDate==day){ $(this).addClass("xMasActive"); } else { $(this).addClass("xMasInactive"); } }); $(".calDate2").each(function(){ var curDate = $(this).attr("date"); if (curDate > day){ $(this).addClass("xMasInactive"); } else if(curDate==day){ $(this).addClass("xMasActive"); } else { $(this).addClass("xMasActive"); } }); }); </script> But it's showing all the images. What am I missing? (any ideas on making the code simpler are more than welcomed). Thanks for your help! Update: simplified HTML <div><img src="day21.png" which="21"/></a></div> <img id="bola21" class="calDate2" src="day21.png"/>

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  • How can I bind the same dependency to many dependents in Ninject?

    - by Mike Bantegui
    Let's I have three interfaces: IFoo, IBar, IBaz. I also have the classes Foo, Bar, and Baz that are the respective implementations. In the implementations, each depends on the interface IContainer. So for the Foo (and similarly for Bar and Baz) the implementation might read: class Foo : IFoo { private readonly IDependency Dependency; public Foo(IDependency dependency) { Dependency = dependency; } public void Execute() { Console.WriteLine("I'm using {0}", Dependency.Name); } } Let's furthermore say I have a class Container which happens to contain instances of the IFoo, IBar and IBaz: class Container : IContainer { private readonly IFoo _Foo; private readonly IBar _Bar; private readonly IBaz _Baz; public Container(IFoo foo, IBar bar, IBaz baz) { _Foo = foo; _Bar = bar; _Baz = baz; } } In this scenario, I would like the implementation class Container to bind against IContainer with the constraint that the IDependency that gets injected into IFoo, IBar, and IBaz be the same for all three. In the manual way, I might implement it as: IDependency dependency = new Dependency(); IFoo foo = new Foo(dependency); IBar bar = new Bar(dependency); IBaz baz = new Baz(dependency); IContainer container = new Container(foo, bar, baz); How can I achieve this within Ninject? Note: I am not asking how to do nested dependencies. My question is how I can guarantee that a given dependency is the same among a collection of objects within a materialized service. To be extremely explicit, I understand that Ninject in it's standard form will generate code that is equivalent to the following: IContainer container = new Container(new Foo(new Dependency()), new Bar(new Dependency()), new Baz(new Dependency())); I would not like that behavior.

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  • NHibernate / ORM - Child Update over Web Service

    - by tyndall
    What is the correct way to UPDATE a child object with NHibernate but not have to "awake" the parent object. Lets say you would like to try to avoid this because the parent object is large or expensive to initiate. Lets assume classes are called Author(parent) and Book(child). (still, trying to avoid instantiating Author) Book comes back over a web service as XML. It gets deserialized back into a CLR object. Book has an AuthorId property which allows this to happen. But it also has a Author property. Problem, comes when you try to SaveOrUpdate() Book and the author_id in the database gets wiped out because the Author was null when the object gets deserialized. This seems like this would be a common problem. What is the workaround? Also, if you instantiate the Author and it has a Books property. The book you are trying to update is already one of these books (List<Book>). We have also run into the "a different object with the same identifier value was already associated with the session" problems. What is the standard process to update a child over a web service?

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  • A self-creator: What pattern is this? php

    - by user151841
    I have several classes that are basically interfaces to database rows. Since the class assumes that a row already exists ( __construct expects a field value ), there is a public static function that allows creation of the row and returns an instance of the class. Here's a pseudo-code example : class fruit { public $id; public function __construct( $id ) { $this->id = $id; $sql = "SELECT * FROM Fruits WHERE id = $id"; ... $this->arrFieldValues[$field] = $row[$value]; } public function __get( $var ) { return $this->arrFieldValues[$var]; } public function __set( $var, $val ) { $sql = "UPDATE fruits SET $var = $val WHERE id = $this->id"; } public static function create( $id ) { $sql = "INSERT INTO Fruits ( fruit_name ) VALUE ( '$fruit' )"; $id = mysql_insert_id(); $fruit = & new fruit($id); return $fruit; } } $obj1 = fruit::create( "apple" ); $obj2 = & new fruit( 12 ); What is this pattern called? Edit: I changed the example to one that has more database-interface functionality. For most of the time, this kind of class would be instantiated normally, through __construct(). But sometimes when you need to create a new row first, you would call create().

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